12:24 the joke of calling someone out by name is really funny but ITS NEVER BEEN MINE BEFORE. THAT FELT SO SURREAL ESPECIALLY ON ***THIS*** VIDEO (i mean i’m not 16 BUT THE REST IS TRUE AUGH)
I had to reach deep into my psyche to find the most "queer teenage girl/girl-adjacent" name possible and considering I know like 3 trans women named June it felt right. And turns out I was right. Grins
i like how long and seemingly never ending beetles ending is, it fits within the context of the personalization ai but also gives off the feeling of not knowing how to actually end something, which fits with the beta theme as well
@@holicstardroidrm146it's in the first couple minutes of the video. The author says he'll be referring to B3313 as "beetle", because "B3313" resembles "beetle" in leetspeak... and also "beetle" is much easier to say than "b thirty-three thirteen".
I do think the horror moment’s actually fit really well into the AI aspect of the game if you focus on the whole “the AI being on is suffering for it and it doesn’t want to exist” angle. Cause almost every overtly scary moment follows up with a crash, the game is now off, no longer working: same with the AI. I could see the AI making these movies to be scary I purpose: to make you not want to play anymore. That the AI is trying to make sure once you get jumpscared and the game crashes, you never turn that game back on, you leave it from fear, and let the AI rest, it’s trying to scare you away. (But it can only so effective: because it’s an AI trying to scare you with super Mario 64 assets, a happy-cheery kids game (I do like that the most jarring thing it can do is play the endless stairs music with an ear grading sound-font, it’s got its hands tied on what scary stuff it can use))
this is exactly why i love b3313 so much and i wish it was easier for people to understand that although i think the ai thing is kind of interesting in a way of exploring a person's psyche and consciousness in a way that they can't quite control stanley creates content unwillingly and can hardly control whether he does or what he creates, it's just a flip of a switch and then "oh now i'm making a giant castle area with a bunch of non-euclidan geometry that just leads to a single star in a box. whoops!" he hates being forced to do this and wants to be destroyed or disabled, that is why he needs you to find the core and break it though i have one last thing to tell you - get to star road in the abandoned 0.9 version. you won't regret it.
Yeah the interpretation I always had of Stanley's creation method was basically stream of consciousness. Dude has zero sense of game design. I only thought about this after the video, but I wonder if it's a HAL9000 scenario where Stanley was just instructed "keep the player playing as long as possible" and went insane due to that command. Maybe the Peach's Cell area where she disappears into spotlights was originally the start to the ending cutscene, or a final escape similar to the one in Ocarina of Time where the castle is crumbling, but the A.I's instructions are "keep them playing." So out of desperation they go to the absolute peak of their power to try absolutely anything to keep the game going, resorting to making new levels by throwing together random geometry in Randomized Realm and stretching themselves to their absolute creative limit in Eternal Fort. Completely broken and burnt out, they shove you to the red checkerboard platform that started it all, only to be forced to do even more as the player is just on the cusp of an end. It's very cool stuff!
@@Gabri_Lovecraft If you want to see somewhere where the concept of Stanley is treated with a hell of a lot more respect and actually somewhat makes them a likeable character. Go check out Super Mario 64 Classified if you haven't already. (Not to say I don't love B3313, but like...I 100% agree with your issues of the fandom's use of Stanley.)
Might just be the best B3313 video I've seen since I started playing it. I remember the first time I played I entered a random stage by accident. The only thing present were a bunch of grey and glitched terrains and the sound of wind blowing in my ears. I reset my emulator since there was nowhere to go and followed the exact steps I did previously trying to go back to that stage. It never happened again, I legit tried for days and I never got to see the stage again. I joined the discord to ask for info of that stage, and literally nobody knew what I was talking about, not even what stage that was. Trying to make something out of that was insane because there was nothing there, just me. No sound, no stage, no NPC, no messages, no nothing, just me. B3313 is a wild dream, not only because of how inconsistent it is but because no matter how hard you try you can't ever have the same experience as someone else, it perfectly embodies how our dreams are. They can be happy, scary, lonely, eerie, dark, cryptic, and it always varies on the person, and not the circumstance.
Basically it's a "snow" level that has 3 random hallways of varying lenghts, they have random holes and are basically textureless for the most part except for one of the hallways having a random boxed star at the end
In the LPs I've seen, I've never seen the "incomplete area, turn off the console" scare. I had surreal nightmares as a kid about games becoming sentient and talking directly to me, so those will always get me.
I had the greatest experience with the personalization while playing the abandoned version (then called 1.0), because I was mainly getting negative effects (negative coins in place of normal ones, stronger enemies etc.). It almost felt like the game realised I was having to easy of a time and was working against me the more I progressed. Great video!
That is technically how it works, the more stars you collect the more likely is for "negative" stuff to happen. I think if you collect a certain number of red stars the enemies turn into their harder variants and purple couns become the majority instead of yellow
Your rant about the story reminds me of when a character in a fantasy series doesn't believe in ghosts or god or whatever, when there is countless evidence to the contrary... I wish your interpretation was it's own hack though, it sounds even better than the b3314 we have
In my heart I was imagining the part in Futurama where Bender is scared by "robot ghosts" and Professor Farnsworth just explains the actual science behind every single phenomenon
My personal theory is that the AI's purpose is to try and lure you in. Not in a malicious lure mind you, just the usual story hooks and the such. Which yeah, is pretty much the dream theory of video games, but makes sense to me. The AI makes the kill the core substory, jumpscares and ghost peach cause it's cool, but it crashes cause the AI goes "oh no, what now!?". Maybe even mario and luigi do have some form of sentience if only cause this AI thought it would be cool. I think it's funny, just some, run down AI that was on for a bit too long and flung maybe a bit too much level into the game and is just like "dude, please turn me off and trudge through my sludge, it is so broken". Cause for the most part alot of it is functional, and COULD be cool, but like you said, it has a lot going on, maybe a bit too much, to the point where the AI has quite possibly done all it could without making more new stuff. Cause clearly (to me) the main theme, that never ever truly leaves, is incomplete decay. The ai is trying to contact it's devs that are playtesting, telling them this needs to be trimmed and improved, completed. But unfortunately for it, it's a community project now, and it has been left on for far too long.
12:16 Fun fact the voice samples that were used in the original Mario 64 BETA were from Mel Blanc aka the man of a 1000 voices that did a lot of voice acting for Looney Tunes and so on.
I really like your discussion of this game, being able to see how someone else interpreted B3313 and the emotions it made them feel is a valuable resource. I was obsessed with this game back when the 0.7 release came out in 2021, I was just starting college and going through a really rough time in my life and B3313 felt like a genuine source of comfort, mainly because I felt like I could explore it forever and never get bored. I'm not so familiar with the 1.0 release, but regardless of how concrete the story is, I've felt like the experience is about an abandoned program having an intimate conversation with a player willing to sink time into it. I had never played Yume Nikki up to that point but B3313 introduced me to it, and YN is still my favorite game of all time (I feel like they share that experience). I never actually finished it though, I only ever got about 80 stars in. I'll go back to it if I can find the time for it. Thank you Gabri
What do you mean the castle keeps changing? It's always looked like this! What? going outside? There's nothing out there! It's always been just the castle!
B3313 had so many unnerving areas, the worst shock event is the floating Lethal Lava land face and it's got me flinching every time I go to retail castle
this video is a TREAT! i loved watching it all the way through and hearing the different theorys about what could be going on is so fun! deserves ALOT more views and likes! theres so much effort in this video! definitely gonna share this around! also not sure if this is in your line of interest but could i recommend another creepy mario thingo? The The Power Star Archives series by Greenlight, not the same vibe as B3313 and not a playable game but something i enjoy and thought it would be cool to recommend!
A neat thing about the Mr I that just kills you if it sees you is that it's not actually from the devs of B3313. It's a reference to a horror romhack called Please Come To The Castle, which features a lot of eye themes
I mean I actually made this whole video but okay. You can tell because my personalization AI put a weird little bug in place of my life counter sometimes. Awesome video, me
I kinda love how you made a long rant about the bloodstain, when as a developer, I would imagine the reason behind it would be much simpler. Someone would put it there simply so the player would have an "oh shit" moment, seeing the blood at the moment basically gives you the immediate insight that you'll die at the bottom since otherwise you couldn't easily tell there even was a ground there. Players also react more visceral to real world paralels, you don't really get that strong a reaction while dying on a videogame because it's expected, when you trip and fall in real life you kinda know you messed up and brace for impact before you fall, but in videogames you don't ever do that, seeing the bloodstain can help recreate the reaction you have in real life, which immediately makes the moment more memorable.
Yeah, I tried to kind of defend the use of it outside of being spooky bullshit by pointing out the metaphorical purpose of it, but I probably could've also pointed it out from an author intent perspective. There was a cut line in the script where I talk about a theory where the constant use of Mr. I is because they are used by the personalization A.I to watch you, and I found that really stupid, but pointed out that it works on a metaphorical level because the developer probably wanted you to feel watched in an uncomfortable way in spite of whatever lore there actually is. "I want to make you feel this" and "This is what this means" are two different schools of thought. I really like the bloodstain moment because of how it plays on your expectations in a really simple way.
This I will say about the rant is that, I like how people say it's Princess Peach behind the whole ordeal and Stanley is just there just because why not, and Bowser being there because he wanted to take over the Castle as a tribute to him and his army losing the Koopa war of the Mushroom Kingdom. 28:46 at the in-story programmers.
21:33 I see what you mean, but why not both? why can't we decide based on speculation and context clues which parts were generated, and which parts were pulled from existing beta material. because that's also deliciously interesting to me. 22:35 furthermore. I entirely agree the rest of the widely accepted Stanley theory is complete trash, so I stop at the "experimental ai that generates content" part and leave the rest in the garbage where it belongs. I can't help but find the idea of automatically generated content *that is this coherent* to be so freaking interesting. and I guess I can give a pass to the whole "Stanley is sick of his job" story because it makes some sense. 22:30 yah this trope makes me laugh, there is literally no way to take anything seriously after a horror story pulls this card.
So, responding to the first part: Cards on the table, there is no reason that you should specifically only agree with what I think. I'm more into the metatextual author intent angle, wondering why the creators would put in things like this in a cartoony platformer, so that's where my theories always lay, but there's absolutely enough to suggest that entire areas were created single-handedly by A.I. Stuff like Polygonal Chaos and the destroyed versions of Bob-Omb Battlefield could definitely be created by Stanley or via what the MIPS Hole wiki calls A.I Dementia. I hope it's clear that I don't think I'm "correct" or anything. And I think that's cool, that you can take different approaches to it.
this is a very good video I especially love b3313's ending for how unsatisfying it is which I'm glad you agree with I don't know if I agree with my initial take now with the points you brought up but I initially took it as what I wrote below "it's like the ai itself is going 'there, you got your ending. now leave. there's nothing left for you here.'"
hell, the music itself is a negative aura remix of the credits theme and RIIIIGHT before it can hit that perfect last note the original one hits? it just loops that's genius I adore it
I very nearly got put off by the fact that you didn't like any of the N64 games. No Pokémon Stadium, no GoldenEye, no Mario Kart, star fox, Kirby, wave race, perfect dark, or literally dk64. Still gonna continue watching since the comments say it's worth watching.
Agreed on your thoughts hobestly The characters arent alive or sentient Stabley is the only one if you wanna go that way, with the idea Stanley developed unintentionally into awareness and having a sort of existential crisis and deciding they want out but cant due to their programming, i like the idea that Stabley has no malicious intent, at wordt they are desperate, and want to fibd aby work arounds to stop the game from going I kind of see it the same way Undertale implies its story Yoy can either get the ending and never play again to give the characters relief and let them enjoy their happy ending, or yoy can restart everything for your own enjoyment and keep going even if it means the characters never get the rest they want, Stabley of course is a sttep further because they are practically the game otself, each time you boot the game Stanley is forced awake and to work again I loooove your take far more personally! way more really thab the common fandom one
Wiki admin here! (Barely active nowadays though, haha). Thank you for using our website. I hope it served some use when you researched for this video! Thank you for bringing up the difficulty issues, I love this hack to bits but I feel like too many people are afraid to be a bit critical about it in certain areas. I think the level design of the levels themselves are not very great and the hub areas are where the game actually shines. Also, common misconception, Shadow Mario is actually Shadow Luigi. Not sure how much that impacts anything, but I thought I'd make it known. I personally don't care for the theory stuff regarding the game, the actual content is far more interesting to me.
You have no idea how useful it was to be able to go “aughhh god where was that one area” and instead of combing through 20 hours of footage just boot up the game and use the wiki to find it. Seriously, it saved me HOURS of work. Also, I did hear through the grape vine that Evil Brainless Mario is actually Evil Brainless Luigi, but I think the points still stand regardless
I understand the idea of the game being a nintendo beta creation and the ai stuff is immersion breaking, but the game is supposed to be taken as a dream given physical form. The AI stuff doesnt make sense and clashes with the beta stuff because its supposed to. Best to put it that there's not supposed to really be a true story, just a bunch of plotlines that can be threaded together losely. The AI creepypasta stuff can be threaded together with the beta mario stuff, just like how dreams can turn into nightmares.
I feel like that's just one interpretation out of many, it's not literally a dream, it's just meant to feel like one. Like I get it, there's a lot of contradicting stuff because it's meant to feel like a loose vomiting of random ideas, but I don't like the idea that it's LITERALLY a dream. "it was all a dream" is a joke among theorycrafters for a reason, it can easily explain literally anything. Like with "actually it's all the A.I" it takes a lot of the fun out of it. You know I love me some Hyper Toriel, but I can't fully agree with that.
@@Gabri_Lovecraft im flattered by your love for my appearance. Thank you. What i said about it being a dream is something that i say out of a repeat of what you yourself say in the video. It's not supposed to really be a "It's all a dream", but rather... more of a manifestation of all the possible interpretations of the "Beta mario", "horror 64" and "every Mario 64 is personalized" things. For example, the game has many references to other horror 64 rom hacks, the eyes that chase you and the big eye trap are things from "Please come to the castle". The toad amalgamation is a reference to "Bup 64". There are also alot of other areas that reference other videos but I don't think I could name them all. I don't like the "it's all a dream" idea either tbh, I personally like to take it like this. The game IS a beta mario 64 game made by nintendo containing all of the possible cut content, complete with translation errors and such, but the game also has all of the dreams and nightmares of the subconciousness of the players playing it. Most areas aren't really "just dreams" or "just beta content", but a fluid mixture of both that, depending on the the ways you dive deep into the game, can rise and fall with just how much of something is beta content, and dreams... It makes it quite fun to try and figure things out... For example, on top of the theory of why the characters are oddly mean-spirited being translation errors, I also like to think that some are more than that... like the translation errors were seen by an impressionable person and the game reacted by making what was said even MORE mean-spirited but also coherent based on what people who played THOUGHT the game was saying. Another is the scares themselves... Your theory on the game crashing trying to call something is actually something I partially interpreted too, though it being more on the aspect of going too deep into the parts of the game that aren't the coded beta mario stuff and more of the negative emotions and nightmares people had about the game to the point where the game can't keep within it's own code... crashing in the process. As someone who had a severe case of reoccurring nightmares as a child for years, I had to go through learning the mechanics in which my own nightmares worked from within them, using repeat "playthroughs" to find ways out of the horror like how some players try to achieve "Stars". I had to learn things about how my dreams were to me, not looking at something inanimate with a face for too long, not running or standing still too long, how to avoid scares when I started to feel anxious about something, even a whole "noclip" thing where I realized that since my body didn't know how to react to pressing against a wall while looking parallel to it, I'd drop through it and suddenly the dream would transition to something else. While those nightmares were HELLISH on my psyche, in a way... I miss those repeatable dreams and nightmares where I could just explore and see what new paths I could find... but just like how you can only experience completing the game for the first time once, "solving" those nightmares made them fade and... never come back. The "turning the game off" aspect after completing the game is something I'd like to think of more as "Waking up for the final time"... because you didn't really explore the WHOLE GAME to get to the ending you did... You explored all of the dream, not the game... Which in my own experience is something I didn't quite get to do, after all, not like I can pop my mind into a N64 and try to 100% my past nightmares/dreams... My headcanon of the stars: The Yellow stars are true beta mario 64 stars, the red stars are "dream stars" that represent finding important moments in the more dream-like areas of the game, the green stars are the way the game tries to prolong itself to be played more after you "explore everything the dreams have to offer" but not all the GAME has to offer... I like to think of the red stars being like those moments in my nightmares where I found a safe place in them... changing the way my nightmares worked forever, completing them, finding their "center"... and by discovering all the red stars, you enter a place beyond the dream itself... the last remnants of content that are unknown as to whether they are part of the dreams that make up the game, things made to be ways of the creator's meta-congratulating you and giving their own challenges, or a beta-mario planned "secret world" will challenging worlds.... or maybe even a combo of them... This challenge star place is hidden away because it FEELS like the ending... like those times after the nightmares were mostly completed where I'll suddenly get that one nightmare I never really solved and get the night of falling asleep and waking up to figure it out... tucked away and hidden for when I finally achieved surpassing the nightmares... allowing me a chance to experience those times again. The area you need to go to for 100% completion containing the last red star feels less like a 100% completionist achievement in the typical way, and more like the completion of an impossible task of "exploring all of both the dream and game", like diving into your own subconcious and actually exploring every nook and cranny of it... Only real "super players" can do something like that... It's why I like to think that there ISN'T a real AI in the game, or at least in the way people think... but more like a game that has been passed around for ages, far TOO long, that has something that scans the subconscious of all people who have played the game and uses the beta content and those "dreams" of the game and experiences players have to craft itself into a bigger and bigger game... until it's become the mess we currently play. I mean, that was the original idea of what "every copy of mario 64 is personalized" is supposed to be... right? In a way, we're also it's final player, it's no longer a cartridge, no longer able to create more content, only able to personalize itself to our gameplay one final time... now unable to even call upon those functions it might've used once as they just cause the game the crash instead... So the aspect of turning the game off is an ending, but we're not "putting an end to this AI being's exhaustive creative suffering"... The AI can't make more content, the AI might not even be suffering, but just mimicking the plotlines of popular content it might've sensed in the recent years before being "turned into a rom file for us to download"... Red stars, all stars, crashing the game, etc... they are all the same final ending either way. You turn the game off, it stays how it is, a game originally made from all the beta mario 64 content, expanded endlessly from the dreams and thoughts of players who played it, now in a physical form that is unable to change itself any further in the way it once had... A dream and fantasy made into reality, but at the cost of forever remaining how it currently is... A dream made into a video game, a video game with an end... a video game you will turn off one final time... a video game you COULD explore every nook and cranny of, but no longer a dream with endless possibilities, but something CLOSE to it still... A game that thanks you for exploring it before you turn it off one final time... A game that wants to keep going and is happy like any creator is for you if you ended up playing through every part of the game... a game that might've once been able to... maybe even still "thinks" it does... but can't. That's just my interpretation though... Personally, I just generally dislike the lack of tolerance for the surreal and real blending together... the whole "tell one lie, and everything else truths" is kinda anti-thetical to some of the greatest forms of art we've seen. I mean, spirited away is the best example of this. There's constantly new things happening, surreal moments that sometimes barely even connect together, but at the same time are all "real" and taken as they are. Despite everything I've been saying, "Take the game like a dream" isn't literal... the game isn't "A Dream"... it's structured LIKE a dream.. It's nature is that everything is connected, but not by one big "lie" that opens the door for storytelling, but by many different mini "lies" that open doors to new possibilities... dreams are coherent, but they aren't SOLID stories... they're more like a bunch of flowing mini-stories that connect together by the sheer emotion and experiences associated with them.. and that describes this game to a T! Hope my interpretation is interesting to you, and sorry for the wall of text. Also, if you're reading all the way through this... do you want to get into contact?... I'd love to chat with you more about this game and even recommend you another "super mario 64"-like game that's fairly similar to this game in the vibes it has... I'll even pay the 12 bucks game for the game itself! It's pretty cool and severely underrated and unknown. My discord is "hypertoriel". I get alot of people friend requesting me and messaging me already, but I'll know it's you if you mention "A Happy Place" by Ziggity.... the game I really want you to try out. It's made by one person, and is a passion project they used as a canvas for their emotions of loss and grief after losing their brother (and a another good friend)... the characters are even created off of the photos used in the "dedicated to" section at the end credits of the game... I'd love to tell you more, but I don't want to risk this comment getting shadow-deleted any more than I already have. Love ya, love your videoes, and hope to hear from you! if that's ok?... -Fanon Goatmom
@PleasantGr8ient awe... thanks. I really am quite passionate about games like dis. Making something that accurately conveys a "gradient story" aka, something where the lines between one story structure and another are blurred beyond recognition, is reaaallllyy hard to pull off for any piece of media.
I'm the kind of idiot that was scared of things I could see when I was younger, and that part, the one you said "Be honest, if you saw the poligonal toad, you'd be left scarred for a long while", damn did it hit close to home. The way I displayed my fright was just confusion. Like boo, jumpscare, and then I just watch the screen with a poker face for a good while, then move on. But I was genuinely shocked by an image as stupid as that moon from that one game where a face-like sphere followed you around (don't remember the name, though I think it had a whole coordinates/arg vibe to it, and I THINK it might've been in a disk, don't remember the story all that well lmao). A literal blender lookin thing that was more geometrically perfect than the freaking seal of orichalcos and it scared me. Or like those game boy faces, bro as a young kid, those things leave a mark TL;DR Yeah what you said
someone's been reading benedani's fake claims apparently lol i just let them do whatever with my creations, it's up to them if being thieves is a good thing or not
...Why not? I'm not saying that lies are like, bad. I'm saying that stories have an initial lie that you have to suspend your disbelief for, and anything further will break the story. That's like...that's just storytelling advice. In Star Wars the lie is that it's a fantastical sci-fi galaxy. If a wizard appeared and shot a fireball, it'd be bad, because it isn't confining itself to the truth of the universe, but in Lord of the Rings or Harry Potter, where the initial lie is that it's a whimsical fantasy universe, it'd be acceptable. Are you saying I'm wrong? Do you just not like the terminology? Because I didn't come up with it, I got it from a book! Help me out a little here.
I’M BACK IN THE FUCKING CASTLE AGAIN
OH MY GOD-
Please stop- ouch!
OH MY GOD I'M SO SICK
I could hear these comments in Alfreds voice lmao 🤣
check it out im in the castle like carpet
12:24 the joke of calling someone out by name is really funny but ITS NEVER BEEN MINE BEFORE. THAT FELT SO SURREAL ESPECIALLY ON ***THIS*** VIDEO
(i mean i’m not 16 BUT THE REST IS TRUE AUGH)
I had to reach deep into my psyche to find the most "queer teenage girl/girl-adjacent" name possible and considering I know like 3 trans women named June it felt right. And turns out I was right. Grins
i like how long and seemingly never ending beetles ending is, it fits within the context of the personalization ai but also gives off the feeling of not knowing how to actually end something, which fits with the beta theme as well
Beetles..... why beetles?
@@holicstardroidrm146it's in the first couple minutes of the video. The author says he'll be referring to B3313 as "beetle", because "B3313" resembles "beetle" in leetspeak... and also "beetle" is much easier to say than "b thirty-three thirteen".
@@elecstorm3701 i mean as in like why not just bee three
12:24 I- HEY- YOU CANT JUST DO THAT TO ME
I do think the horror moment’s actually fit really well into the AI aspect of the game if you focus on the whole “the AI being on is suffering for it and it doesn’t want to exist” angle.
Cause almost every overtly scary moment follows up with a crash, the game is now off, no longer working: same with the AI. I could see the AI making these movies to be scary I purpose: to make you not want to play anymore. That the AI is trying to make sure once you get jumpscared and the game crashes, you never turn that game back on, you leave it from fear, and let the AI rest, it’s trying to scare you away.
(But it can only so effective: because it’s an AI trying to scare you with super Mario 64 assets, a happy-cheery kids game (I do like that the most jarring thing it can do is play the endless stairs music with an ear grading sound-font, it’s got its hands tied on what scary stuff it can use))
this is exactly why i love b3313 so much and i wish it was easier for people to understand that
although i think the ai thing is kind of interesting in a way of exploring a person's psyche and consciousness in a way that they can't quite control
stanley creates content unwillingly and can hardly control whether he does or what he creates, it's just a flip of a switch and then "oh now i'm making a giant castle area with a bunch of non-euclidan geometry that just leads to a single star in a box. whoops!" he hates being forced to do this and wants to be destroyed or disabled, that is why he needs you to find the core and break it
though i have one last thing to tell you -
get to star road in the abandoned 0.9 version.
you won't regret it.
Yeah the interpretation I always had of Stanley's creation method was basically stream of consciousness. Dude has zero sense of game design. I only thought about this after the video, but I wonder if it's a HAL9000 scenario where Stanley was just instructed "keep the player playing as long as possible" and went insane due to that command. Maybe the Peach's Cell area where she disappears into spotlights was originally the start to the ending cutscene, or a final escape similar to the one in Ocarina of Time where the castle is crumbling, but the A.I's instructions are "keep them playing." So out of desperation they go to the absolute peak of their power to try absolutely anything to keep the game going, resorting to making new levels by throwing together random geometry in Randomized Realm and stretching themselves to their absolute creative limit in Eternal Fort. Completely broken and burnt out, they shove you to the red checkerboard platform that started it all, only to be forced to do even more as the player is just on the cusp of an end. It's very cool stuff!
@@Gabri_Lovecraft If you want to see somewhere where the concept of Stanley is treated with a hell of a lot more respect and actually somewhat makes them a likeable character. Go check out Super Mario 64 Classified if you haven't already.
(Not to say I don't love B3313, but like...I 100% agree with your issues of the fandom's use of Stanley.)
Neuro divergent 16 year old bro couldn't be any righter
Might just be the best B3313 video I've seen since I started playing it. I remember the first time I played I entered a random stage by accident. The only thing present were a bunch of grey and glitched terrains and the sound of wind blowing in my ears. I reset my emulator since there was nowhere to go and followed the exact steps I did previously trying to go back to that stage. It never happened again, I legit tried for days and I never got to see the stage again. I joined the discord to ask for info of that stage, and literally nobody knew what I was talking about, not even what stage that was. Trying to make something out of that was insane because there was nothing there, just me. No sound, no stage, no NPC, no messages, no nothing, just me. B3313 is a wild dream, not only because of how inconsistent it is but because no matter how hard you try you can't ever have the same experience as someone else, it perfectly embodies how our dreams are. They can be happy, scary, lonely, eerie, dark, cryptic, and it always varies on the person, and not the circumstance.
I think you might be the only person that played B3313 correctly
Do you mean the "Particle Test" level?
Basically it's a "snow" level that has 3 random hallways of varying lenghts, they have random holes and are basically textureless for the most part except for one of the hallways having a random boxed star at the end
Thank you for the compliment on the Eternal Fort theme
great video gabri! i enjoyed your streams and take on my hack, and hope you enjoyed the game aswell, cheers!
In the LPs I've seen, I've never seen the "incomplete area, turn off the console" scare. I had surreal nightmares as a kid about games becoming sentient and talking directly to me, so those will always get me.
I had the greatest experience with the personalization while playing the abandoned version (then called 1.0), because I was mainly getting negative effects (negative coins in place of normal ones, stronger enemies etc.). It almost felt like the game realised I was having to easy of a time and was working against me the more I progressed. Great video!
That is technically how it works, the more stars you collect the more likely is for "negative" stuff to happen.
I think if you collect a certain number of red stars the enemies turn into their harder variants and purple couns become the majority instead of yellow
Your rant about the story reminds me of when a character in a fantasy series doesn't believe in ghosts or god or whatever, when there is countless evidence to the contrary... I wish your interpretation was it's own hack though, it sounds even better than the b3314 we have
In my heart I was imagining the part in Futurama where Bender is scared by "robot ghosts" and Professor Farnsworth just explains the actual science behind every single phenomenon
nah I prefer to believe it's just the AI going insane rather than being evil and mario and luigi being like real people trapped inside the game
My personal theory is that the AI's purpose is to try and lure you in. Not in a malicious lure mind you, just the usual story hooks and the such. Which yeah, is pretty much the dream theory of video games, but makes sense to me. The AI makes the kill the core substory, jumpscares and ghost peach cause it's cool, but it crashes cause the AI goes "oh no, what now!?". Maybe even mario and luigi do have some form of sentience if only cause this AI thought it would be cool.
I think it's funny, just some, run down AI that was on for a bit too long and flung maybe a bit too much level into the game and is just like "dude, please turn me off and trudge through my sludge, it is so broken". Cause for the most part alot of it is functional, and COULD be cool, but like you said, it has a lot going on, maybe a bit too much, to the point where the AI has quite possibly done all it could without making more new stuff.
Cause clearly (to me) the main theme, that never ever truly leaves, is incomplete decay. The ai is trying to contact it's devs that are playtesting, telling them this needs to be trimmed and improved, completed. But unfortunately for it, it's a community project now, and it has been left on for far too long.
Genuinely awesome video, i love the marios and the beetles, and the castles, this is so good
12:16 Fun fact the voice samples that were used in the original Mario 64 BETA were from Mel Blanc aka the man of a 1000 voices that did a lot of voice acting for Looney Tunes and so on.
I really like your discussion of this game, being able to see how someone else interpreted B3313 and the emotions it made them feel is a valuable resource. I was obsessed with this game back when the 0.7 release came out in 2021, I was just starting college and going through a really rough time in my life and B3313 felt like a genuine source of comfort, mainly because I felt like I could explore it forever and never get bored.
I'm not so familiar with the 1.0 release, but regardless of how concrete the story is, I've felt like the experience is about an abandoned program having an intimate conversation with a player willing to sink time into it. I had never played Yume Nikki up to that point but B3313 introduced me to it, and YN is still my favorite game of all time (I feel like they share that experience).
I never actually finished it though, I only ever got about 80 stars in. I'll go back to it if I can find the time for it. Thank you Gabri
What do you mean the castle keeps changing? It's always looked like this!
What? going outside? There's nothing out there! It's always been just the castle!
B3313 had so many unnerving areas, the worst shock event is the floating Lethal Lava land face and it's got me flinching every time I go to retail castle
this video is a TREAT! i loved watching it all the way through and hearing the different theorys about what could be going on is so fun! deserves ALOT more views and likes! theres so much effort in this video! definitely gonna share this around!
also not sure if this is in your line of interest but could i recommend another creepy mario thingo? The The Power Star Archives series by Greenlight, not the same vibe as B3313 and not a playable game but something i enjoy and thought it would be cool to recommend!
1:10 first time hearing didn’t hear beta horror it was something else…
A neat thing about the Mr I that just kills you if it sees you is that it's not actually from the devs of B3313. It's a reference to a horror romhack called Please Come To The Castle, which features a lot of eye themes
why was i recommended a video about spooky mario spaghetti with a big tiddy shygal vrchat avatar
That’s my side hustle. Don’t tell anyone
I mean I actually made this whole video but okay. You can tell because my personalization AI put a weird little bug in place of my life counter sometimes. Awesome video, me
GUAAAAAAAARDS!!!!
1:08 small distinction but the iceberg and beta horror crap started in ~june 2020 and the gigaleak only came out in ~august
I wish I’d recorded my 100% file because I will never get that experience back
me when the sentient mario and luigi walk into the romhack:
edit: RIBBIT MOD MENTIONED LET'S GOOOO
the beatles
I kinda love how you made a long rant about the bloodstain, when as a developer, I would imagine the reason behind it would be much simpler. Someone would put it there simply so the player would have an "oh shit" moment, seeing the blood at the moment basically gives you the immediate insight that you'll die at the bottom since otherwise you couldn't easily tell there even was a ground there. Players also react more visceral to real world paralels, you don't really get that strong a reaction while dying on a videogame because it's expected, when you trip and fall in real life you kinda know you messed up and brace for impact before you fall, but in videogames you don't ever do that, seeing the bloodstain can help recreate the reaction you have in real life, which immediately makes the moment more memorable.
Yeah, I tried to kind of defend the use of it outside of being spooky bullshit by pointing out the metaphorical purpose of it, but I probably could've also pointed it out from an author intent perspective. There was a cut line in the script where I talk about a theory where the constant use of Mr. I is because they are used by the personalization A.I to watch you, and I found that really stupid, but pointed out that it works on a metaphorical level because the developer probably wanted you to feel watched in an uncomfortable way in spite of whatever lore there actually is. "I want to make you feel this" and "This is what this means" are two different schools of thought. I really like the bloodstain moment because of how it plays on your expectations in a really simple way.
This I will say about the rant is that, I like how people say it's Princess Peach behind the whole ordeal and Stanley is just there just because why not, and Bowser being there because he wanted to take over the Castle as a tribute to him and his army losing the Koopa war of the Mushroom Kingdom.
28:46 at the in-story programmers.
Thanks!
21:33
I see what you mean, but why not both?
why can't we decide based on speculation and context clues which parts were generated, and which parts were pulled from existing beta material.
because that's also deliciously interesting to me.
22:35
furthermore.
I entirely agree the rest of the widely accepted Stanley theory is complete trash, so I stop at the "experimental ai that generates content" part and leave the rest in the garbage where it belongs.
I can't help but find the idea of automatically generated content *that is this coherent* to be so freaking interesting.
and I guess I can give a pass to the whole "Stanley is sick of his job" story because it makes some sense.
22:30
yah this trope makes me laugh, there is literally no way to take anything seriously after a horror story pulls this card.
So, responding to the first part: Cards on the table, there is no reason that you should specifically only agree with what I think. I'm more into the metatextual author intent angle, wondering why the creators would put in things like this in a cartoony platformer, so that's where my theories always lay, but there's absolutely enough to suggest that entire areas were created single-handedly by A.I. Stuff like Polygonal Chaos and the destroyed versions of Bob-Omb Battlefield could definitely be created by Stanley or via what the MIPS Hole wiki calls A.I Dementia. I hope it's clear that I don't think I'm "correct" or anything. And I think that's cool, that you can take different approaches to it.
idk guys i thought it was a pretty good video. Game's interpretive by nature.
I really like your videos, thank you for making them
This game is like if a dream was playable
this is a very good video
I especially love b3313's ending for how unsatisfying it is which I'm glad you agree with
I don't know if I agree with my initial take now with the points you brought up but I initially took it as what I wrote below
"it's like the ai itself is going 'there, you got your ending. now leave. there's nothing left for you here.'"
hell, the music itself is a negative aura remix of the credits theme
and RIIIIGHT before it can hit that perfect last note the original one hits? it just loops
that's genius I adore it
I very nearly got put off by the fact that you didn't like any of the N64 games. No Pokémon Stadium, no GoldenEye, no Mario Kart, star fox, Kirby, wave race, perfect dark, or literally dk64.
Still gonna continue watching since the comments say it's worth watching.
best review of this mod
Agreed on your thoughts hobestly
The characters arent alive or sentient
Stabley is the only one if you wanna go that way, with the idea Stanley developed unintentionally into awareness and having a sort of existential crisis and deciding they want out but cant due to their programming, i like the idea that Stabley has no malicious intent, at wordt they are desperate, and want to fibd aby work arounds to stop the game from going
I kind of see it the same way Undertale implies its story
Yoy can either get the ending and never play again to give the characters relief and let them enjoy their happy ending, or yoy can restart everything for your own enjoyment and keep going even if it means the characters never get the rest they want, Stabley of course is a sttep further because they are practically the game otself, each time you boot the game Stanley is forced awake and to work again
I loooove your take far more personally! way more really thab the common fandom one
Wiki admin here! (Barely active nowadays though, haha). Thank you for using our website. I hope it served some use when you researched for this video!
Thank you for bringing up the difficulty issues, I love this hack to bits but I feel like too many people are afraid to be a bit critical about it in certain areas. I think the level design of the levels themselves are not very great and the hub areas are where the game actually shines.
Also, common misconception, Shadow Mario is actually Shadow Luigi. Not sure how much that impacts anything, but I thought I'd make it known. I personally don't care for the theory stuff regarding the game, the actual content is far more interesting to me.
You have no idea how useful it was to be able to go “aughhh god where was that one area” and instead of combing through 20 hours of footage just boot up the game and use the wiki to find it. Seriously, it saved me HOURS of work.
Also, I did hear through the grape vine that Evil Brainless Mario is actually Evil Brainless Luigi, but I think the points still stand regardless
I understand the idea of the game being a nintendo beta creation and the ai stuff is immersion breaking, but the game is supposed to be taken as a dream given physical form.
The AI stuff doesnt make sense and clashes with the beta stuff because its supposed to.
Best to put it that there's not supposed to really be a true story, just a bunch of plotlines that can be threaded together losely.
The AI creepypasta stuff can be threaded together with the beta mario stuff, just like how dreams can turn into nightmares.
I feel like that's just one interpretation out of many, it's not literally a dream, it's just meant to feel like one. Like I get it, there's a lot of contradicting stuff because it's meant to feel like a loose vomiting of random ideas, but I don't like the idea that it's LITERALLY a dream. "it was all a dream" is a joke among theorycrafters for a reason, it can easily explain literally anything. Like with "actually it's all the A.I" it takes a lot of the fun out of it. You know I love me some Hyper Toriel, but I can't fully agree with that.
@@Gabri_Lovecraft im flattered by your love for my appearance. Thank you.
What i said about it being a dream is something that i say out of a repeat of what you yourself say in the video.
It's not supposed to really be a "It's all a dream", but rather... more of a manifestation of all the possible interpretations of the "Beta mario", "horror 64" and "every Mario 64 is personalized" things.
For example, the game has many references to other horror 64 rom hacks, the eyes that chase you and the big eye trap are things from "Please come to the castle". The toad amalgamation is a reference to "Bup 64". There are also alot of other areas that reference other videos but I don't think I could name them all.
I don't like the "it's all a dream" idea either tbh, I personally like to take it like this.
The game IS a beta mario 64 game made by nintendo containing all of the possible cut content, complete with translation errors and such, but the game also has all of the dreams and nightmares of the subconciousness of the players playing it.
Most areas aren't really "just dreams" or "just beta content", but a fluid mixture of both that, depending on the the ways you dive deep into the game, can rise and fall with just how much of something is beta content, and dreams... It makes it quite fun to try and figure things out...
For example, on top of the theory of why the characters are oddly mean-spirited being translation errors, I also like to think that some are more than that... like the translation errors were seen by an impressionable person and the game reacted by making what was said even MORE mean-spirited but also coherent based on what people who played THOUGHT the game was saying.
Another is the scares themselves...
Your theory on the game crashing trying to call something is actually something I partially interpreted too, though it being more on the aspect of going too deep into the parts of the game that aren't the coded beta mario stuff and more of the negative emotions and nightmares people had about the game to the point where the game can't keep within it's own code... crashing in the process.
As someone who had a severe case of reoccurring nightmares as a child for years, I had to go through learning the mechanics in which my own nightmares worked from within them, using repeat "playthroughs" to find ways out of the horror like how some players try to achieve "Stars".
I had to learn things about how my dreams were to me, not looking at something inanimate with a face for too long, not running or standing still too long, how to avoid scares when I started to feel anxious about something, even a whole "noclip" thing where I realized that since my body didn't know how to react to pressing against a wall while looking parallel to it, I'd drop through it and suddenly the dream would transition to something else.
While those nightmares were HELLISH on my psyche, in a way... I miss those repeatable dreams and nightmares where I could just explore and see what new paths I could find... but just like how you can only experience completing the game for the first time once, "solving" those nightmares made them fade and... never come back.
The "turning the game off" aspect after completing the game is something I'd like to think of more as "Waking up for the final time"... because you didn't really explore the WHOLE GAME to get to the ending you did... You explored all of the dream, not the game... Which in my own experience is something I didn't quite get to do, after all, not like I can pop my mind into a N64 and try to 100% my past nightmares/dreams...
My headcanon of the stars: The Yellow stars are true beta mario 64 stars, the red stars are "dream stars" that represent finding important moments in the more dream-like areas of the game, the green stars are the way the game tries to prolong itself to be played more after you "explore everything the dreams have to offer" but not all the GAME has to offer...
I like to think of the red stars being like those moments in my nightmares where I found a safe place in them... changing the way my nightmares worked forever, completing them, finding their "center"... and by discovering all the red stars, you enter a place beyond the dream itself... the last remnants of content that are unknown as to whether they are part of the dreams that make up the game, things made to be ways of the creator's meta-congratulating you and giving their own challenges, or a beta-mario planned "secret world" will challenging worlds.... or maybe even a combo of them...
This challenge star place is hidden away because it FEELS like the ending... like those times after the nightmares were mostly completed where I'll suddenly get that one nightmare I never really solved and get the night of falling asleep and waking up to figure it out... tucked away and hidden for when I finally achieved surpassing the nightmares... allowing me a chance to experience those times again.
The area you need to go to for 100% completion containing the last red star feels less like a 100% completionist achievement in the typical way, and more like the completion of an impossible task of "exploring all of both the dream and game", like diving into your own subconcious and actually exploring every nook and cranny of it... Only real "super players" can do something like that...
It's why I like to think that there ISN'T a real AI in the game, or at least in the way people think... but more like a game that has been passed around for ages, far TOO long, that has something that scans the subconscious of all people who have played the game and uses the beta content and those "dreams" of the game and experiences players have to craft itself into a bigger and bigger game... until it's become the mess we currently play.
I mean, that was the original idea of what "every copy of mario 64 is personalized" is supposed to be... right?
In a way, we're also it's final player, it's no longer a cartridge, no longer able to create more content, only able to personalize itself to our gameplay one final time... now unable to even call upon those functions it might've used once as they just cause the game the crash instead... So the aspect of turning the game off is an ending, but we're not "putting an end to this AI being's exhaustive creative suffering"... The AI can't make more content, the AI might not even be suffering, but just mimicking the plotlines of popular content it might've sensed in the recent years before being "turned into a rom file for us to download"...
Red stars, all stars, crashing the game, etc... they are all the same final ending either way.
You turn the game off, it stays how it is, a game originally made from all the beta mario 64 content, expanded endlessly from the dreams and thoughts of players who played it, now in a physical form that is unable to change itself any further in the way it once had... A dream and fantasy made into reality, but at the cost of forever remaining how it currently is...
A dream made into a video game, a video game with an end... a video game you will turn off one final time... a video game you COULD explore every nook and cranny of, but no longer a dream with endless possibilities, but something CLOSE to it still...
A game that thanks you for exploring it before you turn it off one final time... A game that wants to keep going and is happy like any creator is for you if you ended up playing through every part of the game... a game that might've once been able to... maybe even still "thinks" it does... but can't.
That's just my interpretation though... Personally, I just generally dislike the lack of tolerance for the surreal and real blending together... the whole "tell one lie, and everything else truths" is kinda anti-thetical to some of the greatest forms of art we've seen.
I mean, spirited away is the best example of this. There's constantly new things happening, surreal moments that sometimes barely even connect together, but at the same time are all "real" and taken as they are.
Despite everything I've been saying, "Take the game like a dream" isn't literal... the game isn't "A Dream"... it's structured LIKE a dream..
It's nature is that everything is connected, but not by one big "lie" that opens the door for storytelling, but by many different mini "lies" that open doors to new possibilities... dreams are coherent, but they aren't SOLID stories... they're more like a bunch of flowing mini-stories that connect together by the sheer emotion and experiences associated with them.. and that describes this game to a T!
Hope my interpretation is interesting to you, and sorry for the wall of text.
Also, if you're reading all the way through this... do you want to get into contact?... I'd love to chat with you more about this game and even recommend you another "super mario 64"-like game that's fairly similar to this game in the vibes it has...
I'll even pay the 12 bucks game for the game itself! It's pretty cool and severely underrated and unknown.
My discord is "hypertoriel". I get alot of people friend requesting me and messaging me already, but I'll know it's you if you mention "A Happy Place" by Ziggity.... the game I really want you to try out.
It's made by one person, and is a passion project they used as a canvas for their emotions of loss and grief after losing their brother (and a another good friend)... the characters are even created off of the photos used in the "dedicated to" section at the end credits of the game...
I'd love to tell you more, but I don't want to risk this comment getting shadow-deleted any more than I already have. Love ya, love your videoes, and hope to hear from you! if that's ok?...
-Fanon Goatmom
i'm down wit hyper toriel
comment is spitting fax too
@PleasantGr8ient awe... thanks. I really am quite passionate about games like dis.
Making something that accurately conveys a "gradient story" aka, something where the lines between one story structure and another are blurred beyond recognition, is reaaallllyy hard to pull off for any piece of media.
@PleasantGr8ient Andrew I'm begging you to stop trying to flirt with women in my comments
I'm the kind of idiot that was scared of things I could see when I was younger, and that part, the one you said "Be honest, if you saw the poligonal toad, you'd be left scarred for a long while", damn did it hit close to home. The way I displayed my fright was just confusion. Like boo, jumpscare, and then I just watch the screen with a poker face for a good while, then move on. But I was genuinely shocked by an image as stupid as that moon from that one game where a face-like sphere followed you around (don't remember the name, though I think it had a whole coordinates/arg vibe to it, and I THINK it might've been in a disk, don't remember the story all that well lmao). A literal blender lookin thing that was more geometrically perfect than the freaking seal of orichalcos and it scared me. Or like those game boy faces, bro as a young kid, those things leave a mark
TL;DR Yeah what you said
beetle, i like that
what if mario was evil
*shivers* please don't even suggest such a thang....
@chiiroptereh what if he killed peach and toad
@@Cattyclysm Dude Halloween is over stop scaring me
what if he killed luigi @@chiiroptereh
@@StafkiGTNGASP.
shadow mario is named shadow to the community
ooooo jumpscare you can walk behind the trigger box in the sewer system and take a photo with shadow.
CEDA MUSIC ???
Glad to have your channel man! This video is awesome! God bless ya and Jesus loves ya!
glad i watched this :)
i have 356 stars and i still haven't got all the red stars 💀
you really didnt like the N64.
here before a chris comment crying about unabandoned existing (please dont bring the drama here)
someone's been reading benedani's fake claims apparently lol i just let them do whatever with my creations, it's up to them if being thieves is a good thing or not
@@chrisrlilloi dont give a crap about the claims or drama or anything just dont bring it where it doesnt belong
you brought it up
Algorithm boost
Hey, so, I'm sorry if this is a weird question, but what are your pronouns? I'd like to recommend this video, and I'm not sure how to refer to you
Thank you for asking!!! I'm a girl
@Gabri_Lovecraft neat. Would that be she/her, then?
Yea (grins)
@@Gabri_Lovecraft girl solidarity (grins back)
good video, delete it.
stop calling fictional concepts lies.
...Why not? I'm not saying that lies are like, bad. I'm saying that stories have an initial lie that you have to suspend your disbelief for, and anything further will break the story. That's like...that's just storytelling advice. In Star Wars the lie is that it's a fantastical sci-fi galaxy. If a wizard appeared and shot a fireball, it'd be bad, because it isn't confining itself to the truth of the universe, but in Lord of the Rings or Harry Potter, where the initial lie is that it's a whimsical fantasy universe, it'd be acceptable. Are you saying I'm wrong? Do you just not like the terminology? Because I didn't come up with it, I got it from a book! Help me out a little here.