The original Super Mario Bros having a beta is always an odd thing to think about. Since it’s of the most iconic games of all time, it makes you ponder how history might’ve changed if anything had been different.
20:39 The kanji reads 未定 (みてい/mitei) which means “undecided” or “TBD” The hiragana below it reads しゃがむ (shagamu), not しゃかむ (shakamu), and means “to squat/crouch”. It appears down was the crouch button, but the devs were apparently not sure if it would stay that way. The difference between が and か can be subtle (especially when handwritten). Mistaking the two is easy, especially for beginners.
There is some sort of divide between the first and last halves, a lot of first half levels get reused in the second half (5-3, 6-4, 7-2, and 7-3 are just 1-3, 1-4, 2-2, and 2-3), sewers are only in the first half and bullet bills are only in the second, both have one night world, etc..
@@k-leb4671 I believe they mean underground levels. Sure enough, while the latter half of the game does have underground bonus areas, 1-2 and 4-2 are the only actual underground levels, and they both appear in the first half.
Koji Kondo said the main theme was originally different, and I've always very much wanted to hear that. I hope I can someday, but it's probably lost to time.
The underwater theme was the first theme created for SMB, So it probably is true that the overworld’s beta theme sounded similar to the underwater theme
Correct, the blue on his shirt would be in a darker shade so as not to blend in with the water. This palette did get used for him in Super Mario All-Stars. For Luigi, his non-fiery form in SMAS had him wearing a purple shirt and green overalls and hat.
13:09 It’s worth noting that there is no confirmed date on which Super Mario Bros. arrived in the U.S. Certainly it wasn’t the JP release date, as the NES didn’t test launch in New York City until October 18th. However, it’s unconfirmed if Mario was there at launch day or was only available later on
His date for the PAL version's release is also debatable, since the NES wasn't released in the majority of European countries didn't get access to the NES until September/October 1987. According to Wikipedia, the NES was released in Europe on 1 Sep 1986 (1 full year before the UK) but I haven't really seen much evidence supporting that date.
I think November 15, 1985 was likely when Super Mario Bros. was available for New Yorkers, according to a Macy's ad dated November 17. General availability wasn't until after the NES began being sold in all 50 states around June 1986. For the first PAL release (Mattel distribution), it's said to be May 1987 in the U.K., Republic of Ireland and parts of mainland Europe.
When I was a kid, my showed me some drawings of mario and some levels and stuff, and he told me they were the actual drawings the devs made when they were designing the mario game. They looked just like the ones in the video. I've told many other people about them throughout the years but they always said I was lying. They kept saying the devs would never bother doing drawings on paper when they have computers to work on, and then they called me dumb and pointed and laughed at me. I mean damn, even the teacher laughed. WELL WHO'S LAUGHING NOW, SUCKERS! I TOLD YALL IT WAS REAL!
I don't know if anyone noticed this but theirs a secret pipe in 8-4 under the lava past that final Hammer bro. If you go down that pipe, you will see Luigi and Bowser smooching
That's obviously a lie. Stop making crap up. For real tho, there's a secret vine in 7-3 that only appears if you beat the game 3 times in a row without getting hit, then power the NES off for 30 seconds, then purposely die to bowser on the final stage, and when you go up the vine, you can see the princess naked.
@@techmouse.Sure....... Not true. Anyways. In 1-1, get the 1 up and then lose all of your life's in under 50 seconds, of you do that. You will get to play as sonic.
@10:40 While the coin condition to make 1 ups appear in the next world is obviously addressed, what's not addressed is that if you warp to said world, the 1 up is flagged on no matter what so the 1 up would be made available. It could be coded that way as in the 1 up in world 1 is always there
OH. MY. GOD!!! THIS BITCH NAMED "BLUE" SHITTY ASS NAME BY THE WAY, SAID he would SHOUT OUT smario. THAT IS NOT A SHOUT OUT!!!!!! HE PUT SMARIO THERE FOR TWO FUCKING FRAMES. FUCKKK!!! I CANT BELIEVE THIS DISRESOECT!!!! #justiceforsmario !!!!
The address that increments whenever Mario hits a block is almost certainly a debugging value used to confirm that the block hitting routines are executing as expected, used when testing the game's collision detection during development. They must have just forgotten to take it back out.
The NES were much more popular than the SMS in Sweden, where I live. It did not bomb in Europe. Most games were ported to PAL, and there's a reason for that.
On the communist side of Europe(a least in Poland) there was a game console called Pegasus, and it literally was the nes(and they later even remade snes). Games were the same, and really the only diffrence were trademark and maybe the design of the console and controllers.
I came and learned about 'lost bits'. But left wanting to hear your Gunther impression...Thats it all😶 "Hmm? Oh yeah right, sorry😅" loved the video👍 looking forward to more 'The unused content of' video series and future projects
I like your voice. 👍 10:00 Okay that's a pretty funny oversight on Nintendo's part, it's sad that we live in a world where we'll never see a unique second frame for the Piranha Plant stem.
08:25 - Enemies are unstompable because you're underwater, not because they've been programmed as unstompable. I vaguely recall using a Game Genie to create an underwater version of 1-1 (or maybe it was Mario could swim through air) and you could not stomp on ANYTHING. 13:01 - Small and big castles use the same object which changes by altering the y(?) co-ordinate, as can be seen playing around with an old school smb1 level creator tool. It's likely the creators mistakenly didn't remember to adjust the fort's height. 13:10 - According to a video by Kosmic, the PAL version also has Mario jump a few pixels higher. Very interesting video considering that despite a slower frame rate, fewer/harder glitches and less forgiving hit boxes it is theoretically possible to get a faster WR speedrun on PAL than NTSC-U.
On the note of the Piranha Plant stems: I think they used the animation for OkaP's mouth movement in All Night Nippon Super Mario Bros. Pretty weird edge case, huh? As for the 5-1 castle, which this probably isn't directly related to the answer, it might be worth noting that for some reason that 5-1 is the point where the game needs to put up a loading screen on the FDS version. (As in, there is a set of loading between worlds 1-4 and worlds 5-8)
Honestly an amazing video man. I've searched up interpretations of the leaks throughout soo many videos but this video has it all. Also your realization that the footage you were using for the block hit counter was a good example of why it would be used was super funny. Great video man!
Probably the reason of why 5-1 is a small castle comes from some oddity during developement. Represented in binary the level counter more or less would look like this: 00 - World 1 01 - World 2 10 - World 3 11 - World 4 So when it comes to World 5 the counter adds a 1 and the other two digits return to zero. Surely tricking the code into the castle to be spawned is the World 1 castle again.
I've looked at the SMB source code and that's not how the castles are set up. They were deliberately placed, not calculated by the world or level number
@@MaxOakland Woah! Thanks for the effort hehe. Anyway I still finding odd that and I still betting that during early stages of development maybe something like that was in place. That or that they just had initially 4 worlds in mind and then copy-pasted part of the code to do the other 4. Anyway thats just speculation
man... out of everything you got wrong I did not expect you to completely forget about Smario like that. unsubbed, get better at research EDIT: 13:38 wait a second...
yeah i had no idea what was going on for most of the video until i realized it wasnt about me. he either needs to do better research, or we need to fight.
The green fly paratroopa may be a remnance of when yoshi was supposed to be in the game. He was said to be a flying shmup type of level, maybe you needed to jump onto him and fly.
@MaxOakland what im saying is that the paratroopa could have been a placeholder before yoshi got added. The cloud thing is true, but i think it could have also been reworked into yoshi sometime later in development
It may be worth mentioning that for NES games, NTSC (US, Canada, Japan) versions have less vertical resolution and run at 60Hz while PAL (Europe, Australia) versions have more vertical resolution and run slower at 50Hz.
It's not really additional resolution at the video output level though. The PAL NES PPU just squashes the image and extends the vertical blanking period. No additional visible pixels are output - apart from those phtsically hidden by NTSC TVs, which can result in more visible glitches for games that assume these pixels would be hidden by the TV set. The longer vertical blank period can however be used for more video transfers. Elite uses it and can't run on an NTSC due to how large graphics updates it does for its wireframe 3d.
I guess that 5-1 has a small castle because it wasn't originally going to be the first level of the world, they just completely forgot to change the castle after it was moved to the first level. But why it hasn't been fixed is a mystery to me.
Doesn't the castle of World 4 have those mirage paths where you loop around if you don't take the correct route? Maybe much of the castle *is* a mirage. Correct me if I'm wrong, but the only other castle I can think of that does this is World 8, isn't it..?
1:38 - 1:43 That might be because Red Koopas are (still) a slightly more elite enemy, since they're smart enough to turn around on ledges. Guess they were even tougher in development!
12:37 My theory: The minus world exists in the space between 4-4 and 5-1. When he completes 4-4, Mario simply clips past them, resulting in exiting into 5-1 from a different castle.
Hope you fix the coolant leak! (I'm leaving this comment here I'm sure you've probably already fixed it, but still I'm gonna post it because I thought it was funny)
Maybe world 5 is the Tiny-Huge Island, as seen later in Super Mario Bros 3 and also in Super Mario 64. So because the Island has become tiny so has the castle!
The castle before 5-1 is an illusion castle (ie., you loop infinitely if you keep taking the wrong path). That's why it's smaller when you leave, it was always small, its bigness was just another illusion. And by the way, both 5-3 and 5-4 are repeat levels (of 1-3 and 2-4), suggesting an even more devious illusion at work (6-4 is also just 1-4, and 7-2 and 7-3 are just 2-2 and 2-3, 7-4 and 8-4 are both illusion castles but 7-4 doesn't appear small when you leave, and don't forget that every Bowser is revealed to be an illusion except the last one). 5-1, 5-2, and 5-3 also all have Bullet Bills and they appear in no earlier worlds, but I can't figure out any significance to that, however there is definitely something odd about 6-3 (the monochrome level), like 5-3 it has Bullet Bills but no cannons.
Your content seem to have great ideas, but you need to polish the execution. For instance, the explanation of the coins required to get the 1UP on the next world was way too long. Same for the timer thing at the beginning. About the water levels and the 4 parakoopas, I couldn't understand what you meant. Keep it up, cos there's a lot of potential in what you're doing. All the best! Subscribed.
This was interesting but hard to understand for a guy like me who doesn’t understand programming stuff that well. I don’t know what a pointer is or what the values of these unused enemies mean, it would be nice if you explained things like that
11:18 Ive had a strange feeling ive been missing something here for years that i used to remeber being there. I never knew this as a kid but i happened on it before
That 3D perspective draft is very similar to pac land which SMB likely took a lot of inspiration from as the first scrolling platformer. Namco's Wagnan Land on the famicom also used it
The "Wood-3" object actually appears in a lot of older rom hacks as a functional object, namely in the Tonkachi Mario/Hammer Mario hack, the very first Kaizo Mario hack from way back in 1987
20:45 it's either a small mistranslation , or just a typo. should be "shagamu." but, uninterestingly, it just means "duck." the other translations are accurate.
I just wanted to mention that you can see the "unused" letters of the alphabet if you gain enough lives. When your lives are above 9, you instead have "crown" lives, and any tile from the tileset could be drawn after that, including the F, J, and X.
I can't remember how true this is but iirc Mario 1 had a lot of revisions to its level order (with World 3 and World 5 featuring some of the first stages in the game early on, prior to World 1 in fact) under the suggestion of beta testers, so a lot of those artifacts in the level code could be evidence of an earlier world order.
Piranha plant animation: the lower half animation could be to keep it as a single 16x16 sprite instead of multiple 8x8 sprites to prevent subsprite desync from tearing it apart..
I think the difficulty changes for the EU version are there because the game ran at 50fps in europe, making the entire game effectively in slow motion.
Super Mario Bros. is truly one of those games that changed gaming as a whole. So many platformers only exist because they ripped off Mario (or of something that ultimately can be traced back to Mario). ID Software got its start with Commander Keen (which got made because Nintendo didn't like their Mario-3-on-PC knockoff)
...... Do you know Jesus Christ can set you free from sins and save you from hell today Jesus Christ is the only hope in this world no other gods will lead you to heaven There is no security or hope with out Jesus Christ in this world come and repent of all sins today Today is the day of salvation come to the loving savior Today repent and do not go to hell Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today Romans 6.23 For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord. John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
I think that lakitu throwing the spinies vertically was intentional, when they fix the bug, the spinies go direct to mario, forcing him to stop if he is running, seems to me like they wanted players to be able to run pass all levels, once you have some experience with the game that gets really funny.
When you say map 01 has pointers to world 2-2 and 7-2, etc. can you elaborate? Is there a structure that stores pointers to other levels that are potential destinations? Concretely, its unclear what you mean here
@@terminatedslime I don't get it, what's the kick? Why don't you do it at home like the rest of us? Big flat screen TV, 50 channels of pay-per-view...
if you get a lot of extra lives, does the F j or x show up there? i know after 99 it starts to use other tiles because it runs out of numbers. i mean, in the screen that shows how many lives you have
me theory is that 5-1 has the small castle because of the looping in 4-4: there's a lot of paths at the start so the castle has to be bigger, but only one leads out so there can be less materials used for the exit. (i know that 7-4 loops too, but there are way more paths and complex mechanics in there that they couldn't cut the castle size for the start of 8-1)
I can't stop thinking how this guy sounds like Badger from Breaking Bad
LOL
😂😂 Seriously the first thing I thought. I'm glad I'm not the only one.
Thanks, I can't unhear it now lmao
Legit lmao
so glad that I'm not the only one who thought this. lmao
The original Super Mario Bros having a beta is always an odd thing to think about. Since it’s of the most iconic games of all time, it makes you ponder how history might’ve changed if anything had been different.
I would kill to see the beta get dumped online but that'll probably never happen
the guy who made the video is a beta
@@primesuspect8567 why?
@@jadendafinger because he uses The Cutting Room Floor, word for word, as his script
@@primesuspect8567 what did ur original reply say?
20:39 The kanji reads 未定 (みてい/mitei) which means “undecided” or “TBD”
The hiragana below it reads しゃがむ (shagamu), not しゃかむ (shakamu), and means “to squat/crouch”.
It appears down was the crouch button, but the devs were apparently not sure if it would stay that way.
The difference between が and か can be subtle (especially when handwritten). Mistaking the two is easy, especially for beginners.
That's funny because Google Translate understands しゃかむ.
漢字おたくですね。
that fucking nissan at the end just scared the fuck out of me oh my god
LMAO IM SORRY
Thanks for the heads up
I was expecting it and still got jumpscared :
im so glad Badger decided to clean up his life and make a youtube channel about his passions 🙏
lmao i hear it too
Thank you lmao I was wondering where I heard this voice hahaha
He really sounds like badger or Brandon Mayhew from breaking bad
these things i will say are probably in the blocklist
@@dougdougsnacksi found you.
The reason why 5-1 has the small castle is because it's the start of a new game: Super Mario Bros. 1.5... the not-so-lost game!
I thought it was because everything but the castle got a billion times larger and bowsers army diddnt have the budget to make it as big
I thought it was the outhouse behind the castle.
There is some sort of divide between the first and last halves, a lot of first half levels get reused in the second half (5-3, 6-4, 7-2, and 7-3 are just 1-3, 1-4, 2-2, and 2-3), sewers are only in the first half and bullet bills are only in the second, both have one night world, etc..
@@holdingpattern245 Wait what do you mean by sewers?
@@k-leb4671 I believe they mean underground levels. Sure enough, while the latter half of the game does have underground bonus areas, 1-2 and 4-2 are the only actual underground levels, and they both appear in the first half.
4:21 ah brown climbable flagpole top that makes an annoying noise, the classic.
Very iconic.
Koji Kondo said the main theme was originally different, and I've always very much wanted to hear that. I hope I can someday, but it's probably lost to time.
I wanna hear it too
@@MaxOakland So do I.
iirc it was a different arrangement of the underwater theme
@@x-fun3149 Do you know where I can listen to it? Or where that was said?
The underwater theme was the first theme created for SMB, So it probably is true that the overworld’s beta theme sounded similar to the underwater theme
I cant belive Badger is making retro game videos now
24:22 mario also DOES have the blue and red overalls, which were removed since it would be weird in water levels
That's a good point. I didn't think about that
Correct, the blue on his shirt would be in a darker shade so as not to blend in with the water. This palette did get used for him in Super Mario All-Stars.
For Luigi, his non-fiery form in SMAS had him wearing a purple shirt and green overalls and hat.
@@ClassicTVMan1981X also i completely forgot where i had heard the overalls and why they changed it, probably some random video when i was like 10
13:09 It’s worth noting that there is no confirmed date on which Super Mario Bros. arrived in the U.S. Certainly it wasn’t the JP release date, as the NES didn’t test launch in New York City until October 18th. However, it’s unconfirmed if Mario was there at launch day or was only available later on
And then if we go by general availability, that wouldn't be until February 1986.
His date for the PAL version's release is also debatable, since the NES wasn't released in the majority of European countries didn't get access to the NES until September/October 1987. According to Wikipedia, the NES was released in Europe on 1 Sep 1986 (1 full year before the UK) but I haven't really seen much evidence supporting that date.
I think November 15, 1985 was likely when Super Mario Bros. was available for New Yorkers, according to a Macy's ad dated November 17. General availability wasn't until after the NES began being sold in all 50 states around June 1986.
For the first PAL release (Mattel distribution), it's said to be May 1987 in the U.K., Republic of Ireland and parts of mainland Europe.
20:36 - The down button might be a poorly-written "To be decided": 未定
And to think they had to decide what the down dpad should do back then, wow
When I was a kid, my showed me some drawings of mario and some levels and stuff, and he told me they were the actual drawings the devs made when they were designing the mario game. They looked just like the ones in the video.
I've told many other people about them throughout the years but they always said I was lying. They kept saying the devs would never bother doing drawings on paper when they have computers to work on, and then they called me dumb and pointed and laughed at me. I mean damn, even the teacher laughed.
WELL WHO'S LAUGHING NOW, SUCKERS! I TOLD YALL IT WAS REAL!
your who?
@@MaxOaklandhis
@@MaxOaklandhis showed him.
I don't know if anyone noticed this but theirs a secret pipe in 8-4 under the lava past that final Hammer bro. If you go down that pipe, you will see Luigi and Bowser smooching
It was actually only in a beta version that wasn't found yet
!?!?
@@NeedleblueOfOhioFIND IT. NOW.
Please
That's obviously a lie. Stop making crap up.
For real tho, there's a secret vine in 7-3 that only appears if you beat the game 3 times in a row without getting hit, then power the NES off for 30 seconds, then purposely die to bowser on the final stage, and when you go up the vine, you can see the princess naked.
@@techmouse.Sure....... Not true. Anyways. In 1-1, get the 1 up and then lose all of your life's in under 50 seconds, of you do that. You will get to play as sonic.
4:57
INCORRECT SPRITE CROPPING JUMPSCARE!!!!! AAAAAAAAAAAAAAAAAA
24:59 My sprite recreation used in a video!
👌
12:45 Bowser thought Mario would skip over the tiny ass fort
@10:40 While the coin condition to make 1 ups appear in the next world is obviously addressed, what's not addressed is that if you warp to said world, the 1 up is flagged on no matter what so the 1 up would be made available. It could be coded that way as in the 1 up in world 1 is always there
1:55 so that's why paratroopas keep turning red when kosmic stomps them in mario hacks, I was so confused
13:39 smario deserves more recognition.....
OH. MY. GOD!!! THIS BITCH NAMED "BLUE" SHITTY ASS NAME BY THE WAY, SAID he would SHOUT OUT smario. THAT IS NOT A SHOUT OUT!!!!!! HE PUT SMARIO THERE FOR TWO FUCKING FRAMES. FUCKKK!!! I CANT BELIEVE THIS DISRESOECT!!!! #justiceforsmario !!!!
i mean, at least he added me in some capacity. still not okay with it but like whatever
@@iAmSmario please leave the comments. Nobody Wants you he(
@@iAmSmario who are you bro
also isn't that still the version without the extra block?
The address that increments whenever Mario hits a block is almost certainly a debugging value used to confirm that the block hitting routines are executing as expected, used when testing the game's collision detection during development. They must have just forgotten to take it back out.
I never thought about that, good point
22:20 Sega probably found out about these early sketches, looked at the cross-armed pose and thought, "That's exactly what we need for Sonic!"
Europeans would not have found Mario that hard because 1. the NES barely existed in Europe, 2. they were playing shit like Manic Miner
The NES were much more popular than the SMS in Sweden, where I live. It did not bomb in Europe. Most games were ported to PAL, and there's a reason for that.
@@mirabilisAlthough its undeniable that SEGA dominated the field in Europe.
On the communist side of Europe(a least in Poland) there was a game console called Pegasus, and it literally was the nes(and they later even remade snes). Games were the same, and really the only diffrence were trademark and maybe the design of the console and controllers.
@@falbidiot That and the Dendy. NES didn't bomb, it just never sold
Some changes exist probably because of the refresh rate on European TVs which was 50hz while North America and Japan had 60hz.
I came and learned about 'lost bits'. But left wanting to hear your Gunther impression...Thats it all😶
"Hmm? Oh yeah right, sorry😅" loved the video👍 looking forward to more 'The unused content of' video series and future projects
the changes to the European to the initial downward acceleration makes sense because it ran at 50FPS not 60FPS
I like your voice. 👍
10:00 Okay that's a pretty funny oversight on Nintendo's part, it's sad that we live in a world where we'll never see a unique second frame for the Piranha Plant stem.
08:25 - Enemies are unstompable because you're underwater, not because they've been programmed as unstompable. I vaguely recall using a Game Genie to create an underwater version of 1-1 (or maybe it was Mario could swim through air) and you could not stomp on ANYTHING.
13:01 - Small and big castles use the same object which changes by altering the y(?) co-ordinate, as can be seen playing around with an old school smb1 level creator tool. It's likely the creators mistakenly didn't remember to adjust the fort's height.
13:10 - According to a video by Kosmic, the PAL version also has Mario jump a few pixels higher. Very interesting video considering that despite a slower frame rate, fewer/harder glitches and less forgiving hit boxes it is theoretically possible to get a faster WR speedrun on PAL than NTSC-U.
On the note of the Piranha Plant stems: I think they used the animation for OkaP's mouth movement in All Night Nippon Super Mario Bros.
Pretty weird edge case, huh?
As for the 5-1 castle, which this probably isn't directly related to the answer, it might be worth noting that for some reason that 5-1 is the point where the game needs to put up a loading screen on the FDS version. (As in, there is a set of loading between worlds 1-4 and worlds 5-8)
23:15 OH MY GOD, WHAT DID YOU DO TO THOSE SPRITES????
GO GO GADGET, PIXEL BOILER!
mixels my behated!!!!!!!!!!
ohhh im retroing out ohhhh
Sorry I'm late. Just wanted to ask, legitimately, what happened to those sprites?
Great video! I didn’t know about literally any of this so this was super interesting
Honestly an amazing video man. I've searched up interpretations of the leaks throughout soo many videos but this video has it all. Also your realization that the footage you were using for the block hit counter was a good example of why it would be used was super funny. Great video man!
Probably the reason of why 5-1 is a small castle comes from some oddity during developement. Represented in binary the level counter more or less would look like this:
00 - World 1
01 - World 2
10 - World 3
11 - World 4
So when it comes to World 5 the counter adds a 1 and the other two digits return to zero. Surely tricking the code into the castle to be spawned is the World 1 castle again.
I've looked at the SMB source code and that's not how the castles are set up. They were deliberately placed, not calculated by the world or level number
@@MaxOakland Woah! Thanks for the effort hehe. Anyway I still finding odd that and I still betting that during early stages of development maybe something like that was in place. That or that they just had initially 4 worlds in mind and then copy-pasted part of the code to do the other 4.
Anyway thats just speculation
Really well made video dude. Loved it!
man... out of everything you got wrong I did not expect you to completely forget about Smario like that. unsubbed, get better at research
EDIT: 13:38 wait a second...
That's what I thought too. I thought it was so weird.
yeah i had no idea what was going on for most of the video until i realized it wasnt about me. he either needs to do better research, or we need to fight.
I hope he addresses this
This comment is/was 14 hours old, 10 hours older then the video itself (which currently/used to be 4 hours old)
ex-cUSE ME!? Quantum physics?!
@@mosesrufai1797 catch up on the Kekdan lore
The green fly paratroopa may be a remnance of when yoshi was supposed to be in the game. He was said to be a flying shmup type of level, maybe you needed to jump onto him and fly.
That's not true. The flying shmup concept art shows a cloud. Also it wouldn't have the paratroopa code if it was for yoshi
@MaxOakland what im saying is that the paratroopa could have been a placeholder before yoshi got added. The cloud thing is true, but i think it could have also been reworked into yoshi sometime later in development
12:53 5-3 will never know what a big castle looks like, they have forsaken this level
That's the only explanation needed
It may be worth mentioning that for NES games, NTSC (US, Canada, Japan) versions have less vertical resolution and run at 60Hz while PAL (Europe, Australia) versions have more vertical resolution and run slower at 50Hz.
It's not really additional resolution at the video output level though. The PAL NES PPU just squashes the image and extends the vertical blanking period.
No additional visible pixels are output - apart from those phtsically hidden by NTSC TVs, which can result in more visible glitches for games that assume these pixels would be hidden by the TV set.
The longer vertical blank period can however be used for more video transfers. Elite uses it and can't run on an NTSC due to how large graphics updates it does for its wireframe 3d.
the video of unused content of super mario bros.: *exists*
horrorbrew content creators: "Write that down, WRITE THAT DOWN!"
0:00 Intro
0:29 Pre-video Thanks
0:41 Categorization Disclaimer
0:57 Future-proofing Disclaimer
1:11 Unused Objects
1:17 Enemy 04
1:45 Enemy 09 (fly green)
2:29 Enemy 13 (bridge)
2:58 Object 19
3:14 Object 1A
3:26 Object 1E
3:56 Object 23 (loop elevator)
4:10 Tree Branch (Wood-3)
4:48 Objects 3D and 3E
5:11 Unused Timer Settings
5:38 Timer = 000
6:18 Unused Lakitu Behaviour
7:08 The Top of The L Pipe
7:27 Unused Tiles
7:35 Pulley Vertical Piece
7:45 Letters F, J and X
8:00 Ram Address 03F0
8:19 Map 01
8:47 World 7-1 Oddity
9:07 Duplicated Stop Scrolling Function
9:28 Unused Tileset
9:44 Piranha Plant Stem Oddity
10:07 Out Of Water Bloopers
10:34 Condition Checked Hidden 1-up Blocks
11:49 The 7 (Used) Conditions For Said CCH1Bs
12:16 Unused World 8 Condition
12:29 World 5 Castle Transition Oddity
13:02 Regional Differences
13:08 Release Date Differences
13:21 Water Level Pipe Bug Fix
13:44 World 8-2 Enemy Position Changes
13:57 Enemy Overflow Fix
14:13 Blooper Minimum Y Position Change
14:26 Initial Downward Acceleration
That's all I feel like doing for now
this was a good video and i thoroughly enjoyed watching it
Amazing video dude! :D
26:09
I like how you didn’t bother to explain the two sketches of which toad is located in between.
I watch a shit ton of unused content videos but it's CRAZY that I've never seen any from SMB1.
I guess that 5-1 has a small castle because it wasn't originally going to be the first level of the world, they just completely forgot to change the castle after it was moved to the first level. But why it hasn't been fixed is a mystery to me.
Great video blue!
Doesn't the castle of World 4 have those mirage paths where you loop around if you don't take the correct route? Maybe much of the castle *is* a mirage. Correct me if I'm wrong, but the only other castle I can think of that does this is World 8, isn't it..?
1:38 - 1:43 That might be because Red Koopas are (still) a slightly more elite enemy, since they're smart enough to turn around on ledges. Guess they were even tougher in development!
WHY IS NO ONE TALKING ABOUT HOW THE VIDEO IS 39 MINUTES LONG AND MARIO TURNS 39 THIS YEAR
12:37 My theory: The minus world exists in the space between 4-4 and 5-1. When he completes 4-4, Mario simply clips past them, resulting in exiting into 5-1 from a different castle.
Hope you fix the coolant leak! (I'm leaving this comment here I'm sure you've probably already fixed it, but still I'm gonna post it because I thought it was funny)
Im waiting on the radiator from fcp euro 👀👀👀
Maybe world 5 is the Tiny-Huge Island, as seen later in Super Mario Bros 3 and also in Super Mario 64. So because the Island has become tiny so has the castle!
Haha i love that idea
Funny how the sky level shooting sections finally made it into Mario, in the form of Mario Land's shoot'em'up sections
I believe the "P" on the early fireflower might've stood for, "Power Flower".
The castle before 5-1 is an illusion castle (ie., you loop infinitely if you keep taking the wrong path). That's why it's smaller when you leave, it was always small, its bigness was just another illusion. And by the way, both 5-3 and 5-4 are repeat levels (of 1-3 and 2-4), suggesting an even more devious illusion at work (6-4 is also just 1-4, and 7-2 and 7-3 are just 2-2 and 2-3, 7-4 and 8-4 are both illusion castles but 7-4 doesn't appear small when you leave, and don't forget that every Bowser is revealed to be an illusion except the last one). 5-1, 5-2, and 5-3 also all have Bullet Bills and they appear in no earlier worlds, but I can't figure out any significance to that, however there is definitely something odd about 6-3 (the monochrome level), like 5-3 it has Bullet Bills but no cannons.
Your content seem to have great ideas, but you need to polish the execution. For instance, the explanation of the coins required to get the 1UP on the next world was way too long. Same for the timer thing at the beginning. About the water levels and the 4 parakoopas, I couldn't understand what you meant.
Keep it up, cos there's a lot of potential in what you're doing. All the best! Subscribed.
thank you breaking badger good video
This was interesting but hard to understand for a guy like me who doesn’t understand programming stuff that well. I don’t know what a pointer is or what the values of these unused enemies mean, it would be nice if you explained things like that
Good point, I will for sure do that in the future
Great video! Learned so much.
11:18 Ive had a strange feeling ive been missing something here for years that i used to remeber being there. I never knew this as a kid but i happened on it before
That 3D perspective draft is very similar to pac land which SMB likely took a lot of inspiration from as the first scrolling platformer. Namco's Wagnan Land on the famicom also used it
bro fr loves to jumpscare people 😭
I was gonna say this video was a 9, but 10 because of Kick Buttowski mention.
The "Wood-3" object actually appears in a lot of older rom hacks as a functional object, namely in the Tonkachi Mario/Hammer Mario hack, the very first Kaizo Mario hack from way back in 1987
20:45 it's either a small mistranslation , or just a typo. should be "shagamu." but, uninterestingly, it just means "duck." the other translations are accurate.
I just wanted to mention that you can see the "unused" letters of the alphabet if you gain enough lives. When your lives are above 9, you instead have "crown" lives, and any tile from the tileset could be drawn after that, including the F, J, and X.
No they can’t, it just stays at the crown due to a hard coded limit.
@@algotkristoffersson15 Check the game again, there is a number drawn after the crown. 10-19 = 👑0-9, then it goes to A-Z, then to other symbols.
20:39 The Down D-Pad is しゃがむ (ShaGaMu) Meaning "Squat".
Go for it, Gunther!
WELCOME BACK BADGER
AND HOLY YOU DESERVE WAY MORE COMMENTS AND LIKES, you're just too entertaining dude oh my god (i was the 19th llike)
yeah well i HATE this guy
@@iAmSmariowhat did gploads do bro
@@iAmSmario why?
@@pizzasforlife11 EXACTLY💀😭
I can't remember how true this is but iirc Mario 1 had a lot of revisions to its level order (with World 3 and World 5 featuring some of the first stages in the game early on, prior to World 1 in fact) under the suggestion of beta testers, so a lot of those artifacts in the level code could be evidence of an earlier world order.
25:48 - Princess Peach (or Princess Toadstool)'s second sprite was later used for the Japanese SMB2.
huge breaking bad fan
This is just gd but then without the geometrical and dashing part
The music at 14:48 jump scared me so much, that's Touhou music
OH MY GOD THERES MORE
Piranha plant animation: the lower half animation could be to keep it as a single 16x16 sprite instead of multiple 8x8 sprites to prevent subsprite desync from tearing it apart..
So damn cool all the art planning is on paper.
I bet those sketches are what inspired "paper" mario.
I think the difficulty changes for the EU version are there because the game ran at 50fps in europe, making the entire game effectively in slow motion.
Awesome content 👌❤️✨
Feels like a school presentation.
I love your voice!
that pulley sprite looked so nice, i wish they had used it
just the thing I was waiting for to fall asleep to
When are we gonna get a LeTim unbuffed versus buffed Super Mario Bros? 15:08
Super Mario Bros. is truly one of those games that changed gaming as a whole. So many platformers only exist because they ripped off Mario (or of something that ultimately can be traced back to Mario). ID Software got its start with Commander Keen (which got made because Nintendo didn't like their Mario-3-on-PC knockoff)
i watched the entire video,10/10
I had no clue there was a 25th anniversary edition of Super Mario Bros. on the VC. I feel like that's something I would've heard of back then.
......
Do you know Jesus Christ can set you free from sins and save you from hell today
Jesus Christ is the only hope in this world no other gods will lead you to heaven
There is no security or hope with out Jesus Christ in this world come and repent of all sins today
Today is the day of salvation come to the loving savior Today repent and do not go to hell
Come to Jesus Christ today
Jesus Christ is only way to heaven
Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
Heaven and hell is real cone to the loving savior today
Today is the day of salvation tomorrow might be to late come to the loving savior today
Romans 6.23
For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord.
John 3:16-21
16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
Mark 1.15
15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
2 Peter 3:9
The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
Hebrews 11:6
6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
Jesus
I think that lakitu throwing the spinies vertically was intentional, when they fix the bug, the spinies go direct to mario, forcing him to stop if he is running, seems to me like they wanted players to be able to run pass all levels, once you have some experience with the game that gets really funny.
Thank you for this
also, how come sometimes when you zoom in on stuff (like the 4-2 map or mario walking sprites) do the pixels go like that? it's really ugly
When you say map 01 has pointers to world 2-2 and 7-2, etc. can you elaborate? Is there a structure that stores pointers to other levels that are potential destinations? Concretely, its unclear what you mean here
badger moment
Didn't this guy get arrested for public masturbation
@@terminatedslimestill better than what Blue did in the year 1976
@@terminatedslime I don't get it, what's the kick? Why don't you do it at home like the rest of us? Big flat screen TV, 50 channels of pay-per-view...
NO WAY IS THAT WRIGGLE NIGHTBUG FROM TOUHOU PROJECT???
Is that Wriggle Nightbug
nissan centra jumpscare
18:05 ah yes my favorite character in all the super mario series.... cube.
Yoo badger made a new video
thanks for teaching me about super mario bros badger from breaking bad
if you get a lot of extra lives, does the F j or x show up there? i know after 99 it starts to use other tiles because it runs out of numbers. i mean, in the screen that shows how many lives you have
Yeah, I'm pretty sure it cycles through all tiles in the ROM which means these will get shown as well.
12:00 that explains why these secret 1-up's don't appear if you use warp zones.
me theory is that 5-1 has the small castle because of the looping in 4-4: there's a lot of paths at the start so the castle has to be bigger, but only one leads out so there can be less materials used for the exit. (i know that 7-4 loops too, but there are way more paths and complex mechanics in there that they couldn't cut the castle size for the start of 8-1)
I get what you’re saying but you couldn’t have worded it any more confusingly lol
Would you consider doing an "Unused content of Super Mario RPG" video? I would love to see that one!
Bro managed to do what Shesez couldn't
27:57 r u not gonna talk about the mario maker version of the axe and chain present in the image?