The Unused Content of Super Mario Bros.

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 491

  • @SuperWiiBros08
    @SuperWiiBros08 Місяць тому +202

    I can't stop thinking how this guy sounds like Badger from Breaking Bad

    • @MeesterTweester
      @MeesterTweester Місяць тому +4

      LOL

    • @joeszymanski3540
      @joeszymanski3540 Місяць тому +8

      😂😂 Seriously the first thing I thought. I'm glad I'm not the only one.

    • @skvader4187
      @skvader4187 Місяць тому +7

      Thanks, I can't unhear it now lmao

    • @willcapewell5700
      @willcapewell5700 28 днів тому

      Legit lmao

    • @Whimz
      @Whimz 27 днів тому

      so glad that I'm not the only one who thought this. lmao

  • @joshslater2426
    @joshslater2426 Місяць тому +259

    The original Super Mario Bros having a beta is always an odd thing to think about. Since it’s of the most iconic games of all time, it makes you ponder how history might’ve changed if anything had been different.

    • @dementedpurplechicken
      @dementedpurplechicken Місяць тому +15

      I would kill to see the beta get dumped online but that'll probably never happen

    • @primesuspect8567
      @primesuspect8567 Місяць тому

      the guy who made the video is a beta

    • @jadendafinger
      @jadendafinger Місяць тому +3

      @@primesuspect8567 why?

    • @primesuspect8567
      @primesuspect8567 Місяць тому +2

      @@jadendafinger because he uses The Cutting Room Floor, word for word, as his script

    • @tzarg
      @tzarg Місяць тому +1

      @@primesuspect8567 what did ur original reply say?

  • @EVOKE7347
    @EVOKE7347 Місяць тому +282

    20:39 The kanji reads 未定 (みてい/mitei) which means “undecided” or “TBD”
    The hiragana below it reads しゃがむ (shagamu), not しゃかむ (shakamu), and means “to squat/crouch”.
    It appears down was the crouch button, but the devs were apparently not sure if it would stay that way.
    The difference between が and か can be subtle (especially when handwritten). Mistaking the two is easy, especially for beginners.

  • @pcxgaming44
    @pcxgaming44 Місяць тому +112

    that fucking nissan at the end just scared the fuck out of me oh my god

    • @gmdblue
      @gmdblue  Місяць тому +28

      LMAO IM SORRY

    • @spritesensation
      @spritesensation Місяць тому +14

      Thanks for the heads up

    • @Catlover35.0
      @Catlover35.0 Місяць тому +2

      I was expecting it and still got jumpscared :

  • @davetheaubergine1620
    @davetheaubergine1620 Місяць тому +57

    im so glad Badger decided to clean up his life and make a youtube channel about his passions 🙏

    • @dougdougsnacks
      @dougdougsnacks Місяць тому +9

      lmao i hear it too

    • @Ayyfren
      @Ayyfren Місяць тому +2

      Thank you lmao I was wondering where I heard this voice hahaha
      He really sounds like badger or Brandon Mayhew from breaking bad

    • @SuperMarioMarioO
      @SuperMarioMarioO Місяць тому +1

      these things i will say are probably in the blocklist

    • @Dan-ih6ns
      @Dan-ih6ns 3 дні тому

      @@dougdougsnacksi found you.

  • @Xylot
    @Xylot Місяць тому +394

    The reason why 5-1 has the small castle is because it's the start of a new game: Super Mario Bros. 1.5... the not-so-lost game!

    • @Judersthegoofygoober
      @Judersthegoofygoober Місяць тому +36

      I thought it was because everything but the castle got a billion times larger and bowsers army diddnt have the budget to make it as big

    • @techmouse.
      @techmouse. Місяць тому +14

      I thought it was the outhouse behind the castle.

    • @holdingpattern245
      @holdingpattern245 Місяць тому +15

      There is some sort of divide between the first and last halves, a lot of first half levels get reused in the second half (5-3, 6-4, 7-2, and 7-3 are just 1-3, 1-4, 2-2, and 2-3), sewers are only in the first half and bullet bills are only in the second, both have one night world, etc..

    • @k-leb4671
      @k-leb4671 Місяць тому +1

      @@holdingpattern245 Wait what do you mean by sewers?

    • @Pirateyware
      @Pirateyware Місяць тому +9

      @@k-leb4671 I believe they mean underground levels. Sure enough, while the latter half of the game does have underground bonus areas, 1-2 and 4-2 are the only actual underground levels, and they both appear in the first half.

  • @tzarg
    @tzarg Місяць тому +68

    4:21 ah brown climbable flagpole top that makes an annoying noise, the classic.

    • @JoBot__
      @JoBot__ Місяць тому +2

      Very iconic.

  • @reversalmushroom
    @reversalmushroom Місяць тому +66

    Koji Kondo said the main theme was originally different, and I've always very much wanted to hear that. I hope I can someday, but it's probably lost to time.

    • @MaxOakland
      @MaxOakland Місяць тому +5

      I wanna hear it too

    • @jumentoqueanima
      @jumentoqueanima Місяць тому +5

      ​@@MaxOakland So do I.

    • @x-fun3149
      @x-fun3149 Місяць тому +4

      iirc it was a different arrangement of the underwater theme

    • @reversalmushroom
      @reversalmushroom Місяць тому +2

      @@x-fun3149 Do you know where I can listen to it? Or where that was said?

    • @TheCoolPenguin
      @TheCoolPenguin Місяць тому +4

      The underwater theme was the first theme created for SMB, So it probably is true that the overworld’s beta theme sounded similar to the underwater theme

  • @a_memer
    @a_memer Місяць тому +7

    I cant belive Badger is making retro game videos now

  • @ujkloin
    @ujkloin Місяць тому +10

    24:22 mario also DOES have the blue and red overalls, which were removed since it would be weird in water levels

    • @gmdblue
      @gmdblue  Місяць тому +5

      That's a good point. I didn't think about that

    • @ClassicTVMan1981X
      @ClassicTVMan1981X Місяць тому +1

      Correct, the blue on his shirt would be in a darker shade so as not to blend in with the water. This palette did get used for him in Super Mario All-Stars.
      For Luigi, his non-fiery form in SMAS had him wearing a purple shirt and green overalls and hat.

    • @ujkloin
      @ujkloin Місяць тому +1

      @@ClassicTVMan1981X also i completely forgot where i had heard the overalls and why they changed it, probably some random video when i was like 10

  • @unimpressedlink2507
    @unimpressedlink2507 Місяць тому +77

    13:09 It’s worth noting that there is no confirmed date on which Super Mario Bros. arrived in the U.S. Certainly it wasn’t the JP release date, as the NES didn’t test launch in New York City until October 18th. However, it’s unconfirmed if Mario was there at launch day or was only available later on

    • @BringMayFlowers
      @BringMayFlowers Місяць тому +7

      And then if we go by general availability, that wouldn't be until February 1986.

    • @TheBlackSeraph
      @TheBlackSeraph Місяць тому +2

      His date for the PAL version's release is also debatable, since the NES wasn't released in the majority of European countries didn't get access to the NES until September/October 1987. According to Wikipedia, the NES was released in Europe on 1 Sep 1986 (1 full year before the UK) but I haven't really seen much evidence supporting that date.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X Місяць тому +1

      I think November 15, 1985 was likely when Super Mario Bros. was available for New Yorkers, according to a Macy's ad dated November 17. General availability wasn't until after the NES began being sold in all 50 states around June 1986.
      For the first PAL release (Mattel distribution), it's said to be May 1987 in the U.K., Republic of Ireland and parts of mainland Europe.

  • @Xylot
    @Xylot Місяць тому +77

    20:36 - The down button might be a poorly-written "To be decided": 未定

    • @caoistico669
      @caoistico669 Місяць тому +8

      And to think they had to decide what the down dpad should do back then, wow

  • @techmouse.
    @techmouse. Місяць тому +22

    When I was a kid, my showed me some drawings of mario and some levels and stuff, and he told me they were the actual drawings the devs made when they were designing the mario game. They looked just like the ones in the video.
    I've told many other people about them throughout the years but they always said I was lying. They kept saying the devs would never bother doing drawings on paper when they have computers to work on, and then they called me dumb and pointed and laughed at me. I mean damn, even the teacher laughed.
    WELL WHO'S LAUGHING NOW, SUCKERS! I TOLD YALL IT WAS REAL!

  • @Mr.Streety
    @Mr.Streety Місяць тому +205

    I don't know if anyone noticed this but theirs a secret pipe in 8-4 under the lava past that final Hammer bro. If you go down that pipe, you will see Luigi and Bowser smooching

    • @NeedleblueOfOhio
      @NeedleblueOfOhio Місяць тому +14

      It was actually only in a beta version that wasn't found yet

    • @LsAdventurer
      @LsAdventurer Місяць тому +1

      !?!?

    • @cyanified
      @cyanified Місяць тому +1

      ​@@NeedleblueOfOhioFIND IT. NOW.
      Please

    • @techmouse.
      @techmouse. Місяць тому +24

      That's obviously a lie. Stop making crap up.
      For real tho, there's a secret vine in 7-3 that only appears if you beat the game 3 times in a row without getting hit, then power the NES off for 30 seconds, then purposely die to bowser on the final stage, and when you go up the vine, you can see the princess naked.

    • @UsedToBeElectro
      @UsedToBeElectro Місяць тому +7

      ​@@techmouse.Sure....... Not true. Anyways. In 1-1, get the 1 up and then lose all of your life's in under 50 seconds, of you do that. You will get to play as sonic.

  • @abc_4226
    @abc_4226 Місяць тому +19

    4:57
    INCORRECT SPRITE CROPPING JUMPSCARE!!!!! AAAAAAAAAAAAAAAAAA

  • @BoomBoomEnemy
    @BoomBoomEnemy Місяць тому +35

    24:59 My sprite recreation used in a video!

  • @infinitefun527
    @infinitefun527 Місяць тому +20

    12:45 Bowser thought Mario would skip over the tiny ass fort

  • @MysticMike
    @MysticMike Місяць тому +7

    @10:40 While the coin condition to make 1 ups appear in the next world is obviously addressed, what's not addressed is that if you warp to said world, the 1 up is flagged on no matter what so the 1 up would be made available. It could be coded that way as in the 1 up in world 1 is always there

  • @tzarg
    @tzarg Місяць тому +16

    1:55 so that's why paratroopas keep turning red when kosmic stomps them in mario hacks, I was so confused

  • @lithium1k
    @lithium1k Місяць тому +73

    13:39 smario deserves more recognition.....

    • @Lofidelity27
      @Lofidelity27 Місяць тому +1

      OH. MY. GOD!!! THIS BITCH NAMED "BLUE" SHITTY ASS NAME BY THE WAY, SAID he would SHOUT OUT smario. THAT IS NOT A SHOUT OUT!!!!!! HE PUT SMARIO THERE FOR TWO FUCKING FRAMES. FUCKKK!!! I CANT BELIEVE THIS DISRESOECT!!!! #justiceforsmario !!!!

    • @iAmSmario
      @iAmSmario Місяць тому +9

      i mean, at least he added me in some capacity. still not okay with it but like whatever

    • @Kekdan
      @Kekdan Місяць тому +6

      @@iAmSmario please leave the comments. Nobody Wants you he(

    • @pattikakes_zeph
      @pattikakes_zeph Місяць тому +4

      @@iAmSmario who are you bro

    • @SMPandanic
      @SMPandanic Місяць тому +3

      also isn't that still the version without the extra block?

  • @MrBenMcLean
    @MrBenMcLean Місяць тому +5

    The address that increments whenever Mario hits a block is almost certainly a debugging value used to confirm that the block hitting routines are executing as expected, used when testing the game's collision detection during development. They must have just forgotten to take it back out.

    • @gmdblue
      @gmdblue  Місяць тому +1

      I never thought about that, good point

  • @AllieRX
    @AllieRX Місяць тому +2

    22:20 Sega probably found out about these early sketches, looked at the cross-armed pose and thought, "That's exactly what we need for Sonic!"

  • @cat_ann_
    @cat_ann_ Місяць тому +106

    Europeans would not have found Mario that hard because 1. the NES barely existed in Europe, 2. they were playing shit like Manic Miner

    • @mirabilis
      @mirabilis Місяць тому +19

      The NES were much more popular than the SMS in Sweden, where I live. It did not bomb in Europe. Most games were ported to PAL, and there's a reason for that.

    • @gamingnubs7628
      @gamingnubs7628 Місяць тому +6

      ​@@mirabilisAlthough its undeniable that SEGA dominated the field in Europe.

    • @falbidiot
      @falbidiot Місяць тому +9

      On the communist side of Europe(a least in Poland) there was a game console called Pegasus, and it literally was the nes(and they later even remade snes). Games were the same, and really the only diffrence were trademark and maybe the design of the console and controllers.

    • @officialteamsombie
      @officialteamsombie Місяць тому +7

      ​@@falbidiot That and the Dendy. NES didn't bomb, it just never sold

    • @misael64
      @misael64 Місяць тому

      Some changes exist probably because of the refresh rate on European TVs which was 50hz while North America and Japan had 60hz.

  • @mosesrufai1797
    @mosesrufai1797 Місяць тому +14

    I came and learned about 'lost bits'. But left wanting to hear your Gunther impression...Thats it all😶
    "Hmm? Oh yeah right, sorry😅" loved the video👍 looking forward to more 'The unused content of' video series and future projects

  • @whtiequillBj
    @whtiequillBj Місяць тому +4

    the changes to the European to the initial downward acceleration makes sense because it ran at 50FPS not 60FPS

  • @dwdwdwdwwdw
    @dwdwdwdwwdw Місяць тому +26

    I like your voice. 👍
    10:00 Okay that's a pretty funny oversight on Nintendo's part, it's sad that we live in a world where we'll never see a unique second frame for the Piranha Plant stem.

  • @TheBlackSeraph
    @TheBlackSeraph Місяць тому +2

    08:25 - Enemies are unstompable because you're underwater, not because they've been programmed as unstompable. I vaguely recall using a Game Genie to create an underwater version of 1-1 (or maybe it was Mario could swim through air) and you could not stomp on ANYTHING.
    13:01 - Small and big castles use the same object which changes by altering the y(?) co-ordinate, as can be seen playing around with an old school smb1 level creator tool. It's likely the creators mistakenly didn't remember to adjust the fort's height.
    13:10 - According to a video by Kosmic, the PAL version also has Mario jump a few pixels higher. Very interesting video considering that despite a slower frame rate, fewer/harder glitches and less forgiving hit boxes it is theoretically possible to get a faster WR speedrun on PAL than NTSC-U.

  • @cabbusses
    @cabbusses Місяць тому +32

    On the note of the Piranha Plant stems: I think they used the animation for OkaP's mouth movement in All Night Nippon Super Mario Bros.
    Pretty weird edge case, huh?
    As for the 5-1 castle, which this probably isn't directly related to the answer, it might be worth noting that for some reason that 5-1 is the point where the game needs to put up a loading screen on the FDS version. (As in, there is a set of loading between worlds 1-4 and worlds 5-8)

  • @arekrekas213
    @arekrekas213 Місяць тому +25

    23:15 OH MY GOD, WHAT DID YOU DO TO THOSE SPRITES????

    • @Mreefos
      @Mreefos Місяць тому +9

      GO GO GADGET, PIXEL BOILER!

    • @Kirodromeda
      @Kirodromeda Місяць тому +5

      mixels my behated!!!!!!!!!!

    • @HOURHAK
      @HOURHAK Місяць тому +3

      ohhh im retroing out ohhhh

    • @Damon_Blue
      @Damon_Blue 22 дні тому

      Sorry I'm late. Just wanted to ask, legitimately, what happened to those sprites?

  • @terminall64
    @terminall64 Місяць тому +2

    Great video! I didn’t know about literally any of this so this was super interesting

  • @microzz802
    @microzz802 Місяць тому +7

    Honestly an amazing video man. I've searched up interpretations of the leaks throughout soo many videos but this video has it all. Also your realization that the footage you were using for the block hit counter was a good example of why it would be used was super funny. Great video man!

  • @karstskarn
    @karstskarn Місяць тому +18

    Probably the reason of why 5-1 is a small castle comes from some oddity during developement. Represented in binary the level counter more or less would look like this:
    00 - World 1
    01 - World 2
    10 - World 3
    11 - World 4
    So when it comes to World 5 the counter adds a 1 and the other two digits return to zero. Surely tricking the code into the castle to be spawned is the World 1 castle again.

    • @MaxOakland
      @MaxOakland Місяць тому +7

      I've looked at the SMB source code and that's not how the castles are set up. They were deliberately placed, not calculated by the world or level number

    • @karstskarn
      @karstskarn Місяць тому +2

      @@MaxOakland Woah! Thanks for the effort hehe. Anyway I still finding odd that and I still betting that during early stages of development maybe something like that was in place. That or that they just had initially 4 worlds in mind and then copy-pasted part of the code to do the other 4.
      Anyway thats just speculation

  • @JoshuaoGD
    @JoshuaoGD Місяць тому +1

    Really well made video dude. Loved it!

  • @SuperEpicness
    @SuperEpicness Місяць тому +255

    man... out of everything you got wrong I did not expect you to completely forget about Smario like that. unsubbed, get better at research
    EDIT: 13:38 wait a second...

    • @Kekdan
      @Kekdan Місяць тому +10

      That's what I thought too. I thought it was so weird.

    • @iAmSmario
      @iAmSmario Місяць тому +34

      yeah i had no idea what was going on for most of the video until i realized it wasnt about me. he either needs to do better research, or we need to fight.

    • @ZerolinGD
      @ZerolinGD Місяць тому +8

      I hope he addresses this

    • @mosesrufai1797
      @mosesrufai1797 Місяць тому +14

      This comment is/was 14 hours old, 10 hours older then the video itself (which currently/used to be 4 hours old)
      ex-cUSE ME!? Quantum physics?!

    • @SuperEpicness
      @SuperEpicness Місяць тому +6

      @@mosesrufai1797 catch up on the Kekdan lore

  • @gorfelbt
    @gorfelbt Місяць тому +7

    The green fly paratroopa may be a remnance of when yoshi was supposed to be in the game. He was said to be a flying shmup type of level, maybe you needed to jump onto him and fly.

    • @MaxOakland
      @MaxOakland Місяць тому +1

      That's not true. The flying shmup concept art shows a cloud. Also it wouldn't have the paratroopa code if it was for yoshi

    • @gorfelbt
      @gorfelbt Місяць тому

      @MaxOakland what im saying is that the paratroopa could have been a placeholder before yoshi got added. The cloud thing is true, but i think it could have also been reworked into yoshi sometime later in development

  • @cyan7435
    @cyan7435 Місяць тому +6

    12:53 5-3 will never know what a big castle looks like, they have forsaken this level
    That's the only explanation needed

  • @aeromangus
    @aeromangus Місяць тому +16

    It may be worth mentioning that for NES games, NTSC (US, Canada, Japan) versions have less vertical resolution and run at 60Hz while PAL (Europe, Australia) versions have more vertical resolution and run slower at 50Hz.

    • @micheliwaniec80
      @micheliwaniec80 Місяць тому +8

      It's not really additional resolution at the video output level though. The PAL NES PPU just squashes the image and extends the vertical blanking period.
      No additional visible pixels are output - apart from those phtsically hidden by NTSC TVs, which can result in more visible glitches for games that assume these pixels would be hidden by the TV set.
      The longer vertical blank period can however be used for more video transfers. Elite uses it and can't run on an NTSC due to how large graphics updates it does for its wireframe 3d.

  • @tituswaugh4367
    @tituswaugh4367 Місяць тому +18

    the video of unused content of super mario bros.: *exists*
    horrorbrew content creators: "Write that down, WRITE THAT DOWN!"

  • @Olflix
    @Olflix Місяць тому +1

    0:00 Intro
    0:29 Pre-video Thanks
    0:41 Categorization Disclaimer
    0:57 Future-proofing Disclaimer
    1:11 Unused Objects
    1:17 Enemy 04
    1:45 Enemy 09 (fly green)
    2:29 Enemy 13 (bridge)
    2:58 Object 19
    3:14 Object 1A
    3:26 Object 1E
    3:56 Object 23 (loop elevator)
    4:10 Tree Branch (Wood-3)
    4:48 Objects 3D and 3E
    5:11 Unused Timer Settings
    5:38 Timer = 000
    6:18 Unused Lakitu Behaviour
    7:08 The Top of The L Pipe
    7:27 Unused Tiles
    7:35 Pulley Vertical Piece
    7:45 Letters F, J and X
    8:00 Ram Address 03F0
    8:19 Map 01
    8:47 World 7-1 Oddity
    9:07 Duplicated Stop Scrolling Function
    9:28 Unused Tileset
    9:44 Piranha Plant Stem Oddity
    10:07 Out Of Water Bloopers
    10:34 Condition Checked Hidden 1-up Blocks
    11:49 The 7 (Used) Conditions For Said CCH1Bs
    12:16 Unused World 8 Condition
    12:29 World 5 Castle Transition Oddity
    13:02 Regional Differences
    13:08 Release Date Differences
    13:21 Water Level Pipe Bug Fix
    13:44 World 8-2 Enemy Position Changes
    13:57 Enemy Overflow Fix
    14:13 Blooper Minimum Y Position Change
    14:26 Initial Downward Acceleration
    That's all I feel like doing for now

  • @thew1zard__
    @thew1zard__ Місяць тому +1

    this was a good video and i thoroughly enjoyed watching it

  • @jumentoqueanima
    @jumentoqueanima Місяць тому

    Amazing video dude! :D

  • @Oisc.
    @Oisc. Місяць тому +1

    26:09
    I like how you didn’t bother to explain the two sketches of which toad is located in between.

  • @pentagonyx
    @pentagonyx Місяць тому +1

    I watch a shit ton of unused content videos but it's CRAZY that I've never seen any from SMB1.

  • @jordangaming1019
    @jordangaming1019 Місяць тому +2

    I guess that 5-1 has a small castle because it wasn't originally going to be the first level of the world, they just completely forgot to change the castle after it was moved to the first level. But why it hasn't been fixed is a mystery to me.

  • @Literatez
    @Literatez Місяць тому +2

    Great video blue!

  • @terryechoes3192
    @terryechoes3192 Місяць тому +2

    Doesn't the castle of World 4 have those mirage paths where you loop around if you don't take the correct route? Maybe much of the castle *is* a mirage. Correct me if I'm wrong, but the only other castle I can think of that does this is World 8, isn't it..?

  • @grapesofmath1539
    @grapesofmath1539 Місяць тому +1

    1:38 - 1:43 That might be because Red Koopas are (still) a slightly more elite enemy, since they're smart enough to turn around on ledges. Guess they were even tougher in development!

  • @B00GMAN_08
    @B00GMAN_08 Місяць тому +7

    WHY IS NO ONE TALKING ABOUT HOW THE VIDEO IS 39 MINUTES LONG AND MARIO TURNS 39 THIS YEAR

  • @lancebaylis3169
    @lancebaylis3169 26 днів тому

    12:37 My theory: The minus world exists in the space between 4-4 and 5-1. When he completes 4-4, Mario simply clips past them, resulting in exiting into 5-1 from a different castle.

  • @TrideGD
    @TrideGD Місяць тому +9

    Hope you fix the coolant leak! (I'm leaving this comment here I'm sure you've probably already fixed it, but still I'm gonna post it because I thought it was funny)

    • @gmdblue
      @gmdblue  Місяць тому +3

      Im waiting on the radiator from fcp euro 👀👀👀

  • @Kirby_Super
    @Kirby_Super Місяць тому +4

    Maybe world 5 is the Tiny-Huge Island, as seen later in Super Mario Bros 3 and also in Super Mario 64. So because the Island has become tiny so has the castle!

    • @MaxOakland
      @MaxOakland Місяць тому

      Haha i love that idea

  • @lonelystarslibrary9326
    @lonelystarslibrary9326 27 днів тому

    Funny how the sky level shooting sections finally made it into Mario, in the form of Mario Land's shoot'em'up sections

  • @LinkHeroOfLegend
    @LinkHeroOfLegend Місяць тому +1

    I believe the "P" on the early fireflower might've stood for, "Power Flower".

  • @holdingpattern245
    @holdingpattern245 Місяць тому

    The castle before 5-1 is an illusion castle (ie., you loop infinitely if you keep taking the wrong path). That's why it's smaller when you leave, it was always small, its bigness was just another illusion. And by the way, both 5-3 and 5-4 are repeat levels (of 1-3 and 2-4), suggesting an even more devious illusion at work (6-4 is also just 1-4, and 7-2 and 7-3 are just 2-2 and 2-3, 7-4 and 8-4 are both illusion castles but 7-4 doesn't appear small when you leave, and don't forget that every Bowser is revealed to be an illusion except the last one). 5-1, 5-2, and 5-3 also all have Bullet Bills and they appear in no earlier worlds, but I can't figure out any significance to that, however there is definitely something odd about 6-3 (the monochrome level), like 5-3 it has Bullet Bills but no cannons.

  • @nolikeygsomnipresence270
    @nolikeygsomnipresence270 Місяць тому +1

    Your content seem to have great ideas, but you need to polish the execution. For instance, the explanation of the coins required to get the 1UP on the next world was way too long. Same for the timer thing at the beginning. About the water levels and the 4 parakoopas, I couldn't understand what you meant.
    Keep it up, cos there's a lot of potential in what you're doing. All the best! Subscribed.

  • @doctoreggman21
    @doctoreggman21 Місяць тому +4

    thank you breaking badger good video

  • @geschnitztekiste4111
    @geschnitztekiste4111 Місяць тому +3

    This was interesting but hard to understand for a guy like me who doesn’t understand programming stuff that well. I don’t know what a pointer is or what the values of these unused enemies mean, it would be nice if you explained things like that

    • @gmdblue
      @gmdblue  Місяць тому +3

      Good point, I will for sure do that in the future

  • @healthyminds9279
    @healthyminds9279 Місяць тому

    Great video! Learned so much.

  • @soniccd9983
    @soniccd9983 Місяць тому +1

    11:18 Ive had a strange feeling ive been missing something here for years that i used to remeber being there. I never knew this as a kid but i happened on it before

  • @robbyrobot3303
    @robbyrobot3303 7 днів тому

    That 3D perspective draft is very similar to pac land which SMB likely took a lot of inspiration from as the first scrolling platformer. Namco's Wagnan Land on the famicom also used it

  • @LsAdventurer
    @LsAdventurer Місяць тому +2

    bro fr loves to jumpscare people 😭

  • @OpiupAlmaManiac
    @OpiupAlmaManiac Місяць тому +3

    I was gonna say this video was a 9, but 10 because of Kick Buttowski mention.

  • @leroyvisiongames2294
    @leroyvisiongames2294 Місяць тому

    The "Wood-3" object actually appears in a lot of older rom hacks as a functional object, namely in the Tonkachi Mario/Hammer Mario hack, the very first Kaizo Mario hack from way back in 1987

  • @hikarustarr
    @hikarustarr Місяць тому +9

    20:45 it's either a small mistranslation , or just a typo. should be "shagamu." but, uninterestingly, it just means "duck." the other translations are accurate.

  • @Dwedit
    @Dwedit Місяць тому +1

    I just wanted to mention that you can see the "unused" letters of the alphabet if you gain enough lives. When your lives are above 9, you instead have "crown" lives, and any tile from the tileset could be drawn after that, including the F, J, and X.

    • @algotkristoffersson15
      @algotkristoffersson15 Місяць тому

      No they can’t, it just stays at the crown due to a hard coded limit.

    • @Dwedit
      @Dwedit Місяць тому +1

      @@algotkristoffersson15 Check the game again, there is a number drawn after the crown. 10-19 = 👑0-9, then it goes to A-Z, then to other symbols.

  • @Zenbrey
    @Zenbrey Місяць тому +2

    20:39 The Down D-Pad is しゃがむ (ShaGaMu) Meaning "Squat".
    Go for it, Gunther!

  • @VixdadKeyhart
    @VixdadKeyhart Місяць тому +12

    WELCOME BACK BADGER

  • @GuestUploads
    @GuestUploads Місяць тому +2

    AND HOLY YOU DESERVE WAY MORE COMMENTS AND LIKES, you're just too entertaining dude oh my god (i was the 19th llike)

    • @iAmSmario
      @iAmSmario Місяць тому +4

      yeah well i HATE this guy

    • @pizzasforlife11
      @pizzasforlife11 Місяць тому +1

      @@iAmSmariowhat did gploads do bro

    • @GuestUploads
      @GuestUploads Місяць тому

      @@iAmSmario why?

    • @GuestUploads
      @GuestUploads Місяць тому

      @@pizzasforlife11 EXACTLY💀😭

  • @Emery_Pallas
    @Emery_Pallas Місяць тому +1

    I can't remember how true this is but iirc Mario 1 had a lot of revisions to its level order (with World 3 and World 5 featuring some of the first stages in the game early on, prior to World 1 in fact) under the suggestion of beta testers, so a lot of those artifacts in the level code could be evidence of an earlier world order.

  • @RedRanger2001
    @RedRanger2001 Місяць тому

    25:48 - Princess Peach (or Princess Toadstool)'s second sprite was later used for the Japanese SMB2.

  • @gremlin5813
    @gremlin5813 29 днів тому +1

    huge breaking bad fan

  • @Sonicwavejumpscares
    @Sonicwavejumpscares Місяць тому +4

    This is just gd but then without the geometrical and dashing part

  • @kotostrieb
    @kotostrieb Місяць тому +2

    The music at 14:48 jump scared me so much, that's Touhou music

    • @kotostrieb
      @kotostrieb Місяць тому

      OH MY GOD THERES MORE

  • @SkyCharger001
    @SkyCharger001 26 днів тому

    Piranha plant animation: the lower half animation could be to keep it as a single 16x16 sprite instead of multiple 8x8 sprites to prevent subsprite desync from tearing it apart..

  • @DavBotsArcade
    @DavBotsArcade Місяць тому

    So damn cool all the art planning is on paper.
    I bet those sketches are what inspired "paper" mario.

  • @garfreld
    @garfreld 29 днів тому

    I think the difficulty changes for the EU version are there because the game ran at 50fps in europe, making the entire game effectively in slow motion.

  • @marianocinquegrani7595
    @marianocinquegrani7595 Місяць тому

    Awesome content 👌❤️✨

  • @MultiClittle
    @MultiClittle 19 годин тому

    Feels like a school presentation.

  • @dinoshi64
    @dinoshi64 Місяць тому +1

    I love your voice!

  • @adog3129
    @adog3129 Місяць тому

    that pulley sprite looked so nice, i wish they had used it

  • @Dr_Xavier
    @Dr_Xavier Місяць тому

    just the thing I was waiting for to fall asleep to

  • @Noelboyx3
    @Noelboyx3 Місяць тому +1

    When are we gonna get a LeTim unbuffed versus buffed Super Mario Bros? 15:08

  • @jfwfreo
    @jfwfreo Місяць тому

    Super Mario Bros. is truly one of those games that changed gaming as a whole. So many platformers only exist because they ripped off Mario (or of something that ultimately can be traced back to Mario). ID Software got its start with Commander Keen (which got made because Nintendo didn't like their Mario-3-on-PC knockoff)

  • @smileforme-m5o
    @smileforme-m5o Місяць тому +2

    i watched the entire video,10/10

  • @Sean-Ax
    @Sean-Ax Місяць тому

    I had no clue there was a 25th anniversary edition of Super Mario Bros. on the VC. I feel like that's something I would've heard of back then.

    • @christopher9727
      @christopher9727 Місяць тому

      ......
      Do you know Jesus Christ can set you free from sins and save you from hell today
      Jesus Christ is the only hope in this world no other gods will lead you to heaven
      There is no security or hope with out Jesus Christ in this world come and repent of all sins today
      Today is the day of salvation come to the loving savior Today repent and do not go to hell
      Come to Jesus Christ today
      Jesus Christ is only way to heaven
      Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
      Heaven and hell is real cone to the loving savior today
      Today is the day of salvation tomorrow might be to late come to the loving savior today
      Romans 6.23
      For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord.
      John 3:16-21
      16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
      Mark 1.15
      15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
      2 Peter 3:9
      The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
      Hebrews 11:6
      6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
      Jesus

  • @geckoo9190
    @geckoo9190 Місяць тому

    I think that lakitu throwing the spinies vertically was intentional, when they fix the bug, the spinies go direct to mario, forcing him to stop if he is running, seems to me like they wanted players to be able to run pass all levels, once you have some experience with the game that gets really funny.

  • @efeugurYT
    @efeugurYT Місяць тому +1

    Thank you for this

  • @tzarg
    @tzarg Місяць тому

    also, how come sometimes when you zoom in on stuff (like the 4-2 map or mario walking sprites) do the pixels go like that? it's really ugly

  • @snaphat
    @snaphat Місяць тому

    When you say map 01 has pointers to world 2-2 and 7-2, etc. can you elaborate? Is there a structure that stores pointers to other levels that are potential destinations? Concretely, its unclear what you mean here

  • @WriggleNightbug
    @WriggleNightbug Місяць тому +9

    badger moment

    • @terminatedslime
      @terminatedslime Місяць тому +3

      Didn't this guy get arrested for public masturbation

    • @SuperEpicness
      @SuperEpicness Місяць тому +3

      ​@@terminatedslimestill better than what Blue did in the year 1976

    • @spongeboi2021
      @spongeboi2021 Місяць тому

      ​@@terminatedslime I don't get it, what's the kick? Why don't you do it at home like the rest of us? Big flat screen TV, 50 channels of pay-per-view...

    • @skin_lizard
      @skin_lizard Місяць тому

      NO WAY IS THAT WRIGGLE NIGHTBUG FROM TOUHOU PROJECT???

    • @kotostrieb
      @kotostrieb Місяць тому

      Is that Wriggle Nightbug

  • @angelcodexchange
    @angelcodexchange 29 днів тому +1

    nissan centra jumpscare

  • @wwsrodriguez40
    @wwsrodriguez40 Місяць тому +5

    18:05 ah yes my favorite character in all the super mario series.... cube.

  • @borxanderson8159
    @borxanderson8159 Місяць тому +2

    Yoo badger made a new video

  • @riley2476
    @riley2476 Місяць тому +1

    thanks for teaching me about super mario bros badger from breaking bad

  • @strescicca
    @strescicca Місяць тому +2

    if you get a lot of extra lives, does the F j or x show up there? i know after 99 it starts to use other tiles because it runs out of numbers. i mean, in the screen that shows how many lives you have

    • @minecraft12lol
      @minecraft12lol Місяць тому +1

      Yeah, I'm pretty sure it cycles through all tiles in the ROM which means these will get shown as well.

  • @TonyStarkCLC
    @TonyStarkCLC Місяць тому

    12:00 that explains why these secret 1-up's don't appear if you use warp zones.

  • @ct24-ho4pm
    @ct24-ho4pm Місяць тому

    me theory is that 5-1 has the small castle because of the looping in 4-4: there's a lot of paths at the start so the castle has to be bigger, but only one leads out so there can be less materials used for the exit. (i know that 7-4 loops too, but there are way more paths and complex mechanics in there that they couldn't cut the castle size for the start of 8-1)

    • @geschnitztekiste4111
      @geschnitztekiste4111 Місяць тому

      I get what you’re saying but you couldn’t have worded it any more confusingly lol

  • @Bleeglesplotch
    @Bleeglesplotch Місяць тому

    Would you consider doing an "Unused content of Super Mario RPG" video? I would love to see that one!

  • @Super64Legend
    @Super64Legend Місяць тому +1

    Bro managed to do what Shesez couldn't

  • @tzarg
    @tzarg Місяць тому

    27:57 r u not gonna talk about the mario maker version of the axe and chain present in the image?