An acquaintance of mine has put together a video about some things on the Super Mario 64 iceberg that I failed to mention. Steff has been working with a number of people in developing the mythos and lore surrounding the iceberg, so if you want to see how deep it truly goes, please check out their video... ua-cam.com/video/MLCmArsq7pE/v-deo.html
Has nobody ever considered that the 'Please walk quietly in the hallway' is just a sign from when the castle was owned by Peach? Maybe she needs her beauty sleep
it has a very bad level design is just a bunch of geometry thrown in the air and you gotta play with the water maybe if it was just made around the town, it would have been a better stage
Indeed. It could have been a nice walking simulator like LSD Dream Emulator at the very least, but all you do as a newb is stand around waiting to get thrown upward. As a pro, you just start with the water level high and swim to your objective. A bad Mario level and a bad Dream Emulator level.
“Now imagine Mario running around” “Ok” *imagines Mario running around* “Did you imagine Mario falling into a pit?” “No I imagined Mario running around”
"Did you imagine him falling?" "Uh...i imagined him running...you didnt say anything about falling. If you had told me to imagine him falling i would have done so"
There’s something really funny to me how this guy said “you already know how iceberg charts work” yet all the other iceberg videos that came out of this explains what an iceberg chart is
@@Scary_Mar0 huh? what do you mean, I’ve seen no other video do that. If you have could you please link it to me? not to bash them but cause I’m curious edit: okay so there was a Minecraft one that did something similar (thank you Ruby for telling me about this gem). But even so they did ‘t copy him completely there’s still some merit to it.
I've come back to this video multiple times over the years. I just love how it feels like a story, uncovering details and artifacts from one of my favorite games. The narration is clear, and there is no whacky sound effects or added fluff. Just a pure video of interesting content from start to finish This is truly one of the absolute greatest videos on this platform.
@@madokalover From a practical standpoint, the very tall walls and completely enclosed areas are necessary given that the entire map has to be able to completely fill with water. Were these outer walls to not exist or at least not be so tall, the map would likely feel a lot less claustrophobic.
Wet dry World is the scariest level, the underwater ghost town and the skybox give it a very creepy aura. where are the people from that underwater town? What's happening in the skybox? Are we being watched the whole time? Its a lot to speculate from
"Your friends are trapped within' the walls", is just another way of saying, "Your friends are trapped in the castle". I don't think Bowser meant they were literally in the walls.
The ghostly toads who are never more than a foot from any wall and materialize into being when you speak to them aren't supposed to be stuck in the walls?
Except the first Toad says they're trapped INSIDE the walls. I don't think the Toads are literally walled-in, nor do I think they're simply unable to leave the castle. That very same Toad says the following: "The Princess...and I...and, well, everybody...we're all trapped inside the castle walls. Bowser has stolen the castle's Stars, and he's using their power to create his own world in the paintings and walls." I think by "trapped inside/within the walls", they mean they're trapped in the pocket dimensions Bowser made, which are accessed via the paintings in the walls. True, we never see any Toad in any of the levels, but we can assume some of those dimensions were made simply as prisons and he threw away the key or something, or maybe we never found them all to begin with. This also explains why Peach seemingly comes out of the stained glass in the end. I mean, there's no definite proof of this, but I don't think it's that much of a stretch or over-analysis. I always thought it was pretty much implied that's what was happening.
"I'm not gonna waste your time, you know how this iceberg images work." Me, who had no god damn idea what he's talking about and thought this video was about an actual iceberg: "oh ok"
So basically, the higher the iceberg the most common and not as “dark” conspiracy theories are, but the deeper, the darker and more speculation rises that are packed into the theories at the bottom.
This video is UA-cam history. Not only did it popularize the whole Mario 64 iceberg thing but also iceberg videos in general. I remember watching this and getting the creeps. Dude basically started a new video format
Another thing that I don't see mentioned very often is that in the mirror room, Toad tells you to pay attention to what "ISN'T reflected" but the secret painting is only invisible from the side you're standing in, which could imply you're on the wrong side of the mirror, as your side is the one not reflecting the painting
I wanted to mention that, but I figured that it could be interpreted either way; like the blank wall _isn't_ reflected in the mirror. The Toad's message would make sense either way so I figured it didn't really matter that much.
i like how a video this significant to the internet culture of the 2020s came from a random guy and not like a big tuber or toker. and as much as i like putting these iceberg explained vids in the background, i think this is still the best one (probably because its more specific than, say, "Murderers" or "Horror Movies"). godspeed.
might be a dumb question but do you ever think like Holy Crap I Influenced Culture or are you so used to this videos legacy it doesnt cross your mind anymore
@@michalswag I think I've gotten used to it but whenever I see a big UA-camr that I've watched for _years_ upload an iceberg it feels very weird like I'm somehow indirectly responsible for this. Now it's only happened once or twice but when I hear people in real life talk about iceberg videos it REALLY throws me for a loop. I am continually grateful that people to come here and recognize me as something greater than I am, but you did get it right that I am just some guy, and I only happened to luck out on the algorithm with a format that people happened to enjoy. I'm also honored whenever I see others expanding upon the iceberg video format and sharing amazing content with the world because of it.
@@MishKoz It must have been surreal when you first noticed the trend taking off, seeing tens of to later hundreds of videos about something you made (How many subs did you even have when you released this?). I always come back to this video to pay homage to the person who created LITERALLY one of my favorite entertainment genres ever. You are a real legend dude.
I have some input on the WDW negative aura: Since the entire thing is a village, and as you said earlier, Mario is the only human that enters these worlds, it may be a sort of autophobia (fear of isolation) causing that negative aura.
The little isolated village always reminded me of one of those 'prop towns' that were used in desert areas when they'd test atomic bombs way back when. Always found that area a bit unsettling, as I used to think Bowser drowned the Toads who might have once lived there.
Wet Dry World's negative aura also comes from the fact that there's a town with no one in it. A dead, drowned town. Disturbing. There's also the flamethrower orbs in the water that don't function. Another drowned, dead resident. AFAIK they literally can never come alive and shoot fire. Disturbing. You also (barring speedrun techniques) can't just jump up to higher levels of the course without using the water. Which feels like it restricts freedom. That on top of the fact that some of the water levels are only triggerable by entering the painting (max height is just above the highest crystal), and you can't get out of the town. Disturbing.
Yeah, I don't think it's that hard to explain, it's just a very empty feeling level. Plus there's awkward and frustrating parts to the gameplay of that level that adds to it on top like the flipper enemies being finicky and dangerous, and you can easily mess up the water level. Also how hard it is to access the town plus all the steps with changing the water level to get to it adds to the mystery of the level.
My theory about the negative emotions of Wet-Dry world is that it causes discomfort because it combines claustrophobia, and slightly eerie music, with the discomfort from viewing a liminal space. The liminal space in this situation is the abandoned town. If you see a town you subconsciously expect that there must be people there to inhabit said village. This braking of an expectation in your mind may cause you to feel uneasy or as if something is off somehow. The human mind loves consistency, and when something violates that consistency it can disturb you.
I think the “shhh, please walk quietly in the hallway!” Is supposed to be a nod to art galleries or museums. In America you usually only think about that sort of courtesy in Libraries and sometimes art galleries, but in Japan where this game was mostly developed, it’s a common courtesy to be quiet in museums, libraries, and art galleries alike. The area it appears in seems to be some sort of art gallery.
That's what I always thought. I figured the paintings and statues made the place feel like you shouldn't be running around or you could break a priceless Mushroom Kingdom artifact.
19:08 hey Mish Koz, I would like to complete your theory about the darkness in the ghost cage. It’s been proven (not by actually shrinking someone but by how light works) that if a human were to shrink down to a microscopic size, their eyes would perceive things MUCH darker because there is less light absorbed from the perspective of smaller eyes. This is why the blades of grass and sky look like a dark haunted forest!
people always mention that mario kills the mushroom people in super mario bros for NES because he smashes the brick blocks and the manual says "the quiet peace loving mushroom people were turned into stones bricks and even field horse hair plants" what people never mention is that the manual also says the mushroom people that are trapped inside the blocks help mario on his journey by giving him coins mushrooms fire flowers and stars so the the brick blocks that you get items from are the only ones that used to be mushroom people and those blocks are impossible to break therefore mario dosen't kill the mushroom people
Yes that is true, however in New Super Mario bros it is possible to destroy the question mark blocks that you get items from by using the mega mushroom which can destroy question mark blocks
Ironically, Wet Dry World's chilling atmosphere and uncomfortable feeling is why it's always been my favorite. It's really odd that I loved exploring what I considered a haunted level, as I was an absolute pissy baby who was too scared to fight Deku Babas as a kid. It's still my favorite level, and Tiny Huge Island is usually when I hit my 64 burnout.
I don’t know if this is true, but I’ve heard that the “walk quietly in the hallway” sign is actually a hint so you have a chance to hear the clock ticking from Tick Tock Clock
Huh. When I was a kid and I first got to that part, I DID wonder if the sign had anything to do with the "weird sound coming from behind that door". It wasn't until I got to that part that I finally found out it was a clock.
Probably, but as a Japanese, I can tell that it is a phrase that teachers in Japan say a lot, like don't run in the hallway. Because in Japan, running or being noisy in the hallway is a rude and annoying thing, and also could interrupt the other classes. So since the game was developed in japan, maybe this is it.
The secret Boo laugh part reminded me of something interesting. That was a sound effect of a man laughing, it was pitched way up to make Boo's laugh, but also pitched way down to make Bowser's. Well, turns the original sound effect was apparentlly recorded by Charles Martinet.
I did want to mention that! In fact, the majority of the sound effects in the game sound sped-up if you extract them, and they're slowed down during gameplay to sound normal. Charles Martinet also recorded the "URGH" sound used for Thwomps and stuff
My guess for “toad projection”: toads only render when you get close to them, and it looks like they fade into view, so it looks like they’re projected holograms?
from Urban Dictionary, Projection means "An unconscious self-defense mechanism characterized by a person unconsciously attributing their own issues onto someone or something else as a form of delusion and denial." The toads were projecting onto Mario with their messages.
@@40hzsquarewave There are other definitions for projection, such as what is displayed by a projector or astral projection. The Urban Dictionary definitions are always relating to social/conversation contexts rather than pure meaning unless the meaning is obscure enough that people will think it is slang.
@@throwachair4574 Yeah, you'd think it'd be obvious, but I guess the fact that the Toads are trapped in the castle walls doesn't really get to people, it's why there are never any toads in the middle of a room, they're stuck to the corners and walls, That's definitely why they fade
20:37 Nah, I ain't about to let you slide with that, homie! Wario's face itself was bad enough, and you had to go on ahead and sneak that terrifying picture in. 🤣
Laughed loudly at that "FAKE ENDING, KILL THEM ALL" reference. Truly amazing video, and I love the idea of the health meter as an indicationfor certainty
"Imagine Mario running around" Brain: Mario is now breakdancing "Did you imagine him falling in a pit?" Brain: Mario is now falling in a pit. Mario has not stopped dancing.
I think the Secret Aquarium thing is referring to each of the windows of the Aquarium being different colours, as well as the weirdness of a massive cube filled with water. l remember reading some batshit theory from like 2003 about how each of the window's colours had some spiritual significance to the human brain or something.
@@MishKoz Kinda related, but the whole Toad Projection and Toads trapped inside the walls thing l believe refers to their ghostly appearance if you aren't close to them/after you talk to them, almost as though there's so little power left in the castle they can only afford to "surface" for very brief times.
I love how this Mario 64 iceberg is full of weird and interesting stuff, and most of the information is obscure even to people who beat Mario 64, but 99% of the icebergs that came out as a result of this one are basic information anybody who played the game would know or stuff you can easily find on Wikipedia
We’re talking about years-long conspiracy theories, meanwhile I just realized today that the background of the health meter is Mario’s head turned sideways.
Fans: I FOUND A HAUNTED MYSTERIOUS CRAZY SCARY CURSED TEXTURE WITH THE FACE OF A WITCH IN SUPER MARIO? Devs: lmao forgot to delete this corrupted texture
Smh I LITERALLY pictured Mario just running around in circles. EDIT: Ok can y’all stop replying. I get it “Same! Yeah! Me too! I pictured him running around in grass, I pictured him running around in bomb omb battlefield” I get it bros.
i remember it vividly. Mario's in a flat, green grassy field, running around in S-shapes and dashing to a side. no jumping or HUD or sloped terrain either; you could see the edge of the map around 20 - 40 ft ahead of you. the skybox was BOB/CG.
@@derpithfacilities3515 set the playback speed of the video to 0.25 and then watch it around the 20:37 mark, there's a frame with a creepy smiling dog. It's a famous internet shock-image (a joke) the Mish Koz placed intentionally.
Ok, it really freaks me out how the "Peach is behind the stained glass window" theory is there, because as a kid, I used to play this game so much and always had this feeling that Peach was always there, trapped behind the glass, not being able to get to her or for her to get out and as a kid for some reason it just really got to me in this weird, amazing kind of way, that made me want to keep going back for more to try and find out. This was such a nostalgic part of the video for me and made my hairs stand on end to think somebody thought of this too, and not just me having those thoughts as a kid.
Nintendo company is not what it seems.. it’s finally coming out and people are waking up and realizing things. I knew something was off about the game but very exciting. Lots of others are speculating this and it’s not looking good for Nintendo. Their company is no different, deceiving and nothing more... I see why they’re making a new Mario collection to clean it all up..
Raad Shkerchy damn man you gotta be a deep thinker. You really think people in power care about you and your family. No. Your money to them because it’s business and they will study you without your consent because they have the power to do so. Have to go do research on business in general. Sad they trick so many people into agreeing to their policies 🤦🏽♂️ you MUST READ man no joke
We all gotta gotta give nintendo a blackout and not buy their things at all. Knowing that they personalized their games is bad enough. Ask miyamoto they all money hungry loll and sick
After 2 years, I came back to watch this iceberg video and noticed something. When you were talking about the Brain diagram at 29:28, saying that there's some brain diagram hidden in the assets of Wet-Dry World. When you said you couldn't find it, I saw at 29:36 Mario was laying on the brain diagram. It might be just me but the ground texture looks just like a brain diagram...But now I can't unsee it...Worth it!
This should be a staple for all kinds of channels. If someone makes a statement, but they’re only 40% sure about it, they’d probably get a lot less hate if they got it wrong.
The "every copy is personalized" thing can be easily explained. Know why you don't feel right playing other people's copies? Because they're not your saves and you don't really care about progressing on someone elses copy...
I think the reason that wet dry world has that aura around it is because of how grey and dull it is. If you think about it, all the levels before and after are fun, colourful, and different from the last. Wet dry world is grey and sad. The music adds aswell. When it’s used in Hazy Maze Cave, it’s ominous. It fits with the dark, dreary feeling of the map, which ultimately makes it fun. When you look at wet dry world compared to, let’s say Whomp’s Fortress, Whomp’s fortress is joyful, using happy music that fits the stage to grow feelings of joy, and child like happiness. The stage has a clear design, switching it up from it’s previous stage. When you enter wet dry world, the music immediately brings you back to the dark, dreariness of hazy maze cave, but the feeling quickly flees, as you realize that it is very off looking. The grey look of the cave gives off the feeling of sadness and despair. The stage eliminates any sense of exploration, as you can see everything (except the town) which makes you lose that joy of a new level. When you go to enter the town, you have to go down a long, grey, sad tunnel, a metaphor for the level’s depressive feeling. Then, you are given a claustrophobic, boxed in town. All the homes, grey and sad, still giving off energy of sadness. After completing a star, it plays a happy jingle, but fails to rejuvenate the player from the depressive level they have played. Thanks for reading if you did. I just kinda wanted to give you guys what I think is the reason for the level’s negative aura. Thanks
Dude it’s unreal how big iceberg charts became due to this video. I remember seeing this about a week after it was uploaded and thinking that it was such a unique new idea. Now these types of videos are all over the place. Crazy how trends can form so quickly
Little bonus fact about the sign: The same text is also used for generic signs in Ocarina of Time which, though it came out later, did share dev time with super mario 64. Further increasing the odds that it's not even supposed to be readable.
"Picture mario ruining around" Well his running animations were limited in Nintendo 64 so it's not really that surprising that people would think the same thing. I personally imagined him running around in a tight circle counter clockwise.
I really like how you set a trend for small time UA-camrs. You and Sunflower made classic videos regarding the Super Mario 64 iceberg, and iceberg videos as a whole.
I think the main issue with Wet-Dry world is that its so lifeless. Every stage has some sort of personality or feel to it, but the same cant be said about Wet-Dry world. First, where the hell are you supposed to be in? You can see buildings outside, but youre just in a caged in box thing with randomly placed architecture, where nothing lives other than a few robots. Then you enter the "town" section through some water tunnel, and its even more lifeless. There are basically no enemies and it feels like a ghost town.
I probably would have cut it from the game. It makes you feel very alone, I definitely get what he means by wanting to stop when you get to that level.
it reminds me of this weird dream i’ve had as a kid, and now that i think about it, it’s kind of recurring. but for some reason, i want to be there. i’ve always been attracted to water and the color blue, so that level makes me feel somewhat comforted but it’s also off putting at the same time. it reminds me of a dream where there’s just no one to talk to and it’s just you there, alone, yet you feel at ease. maybe that’s what death is like.
Can someone please explain whats happening in the video? I dont know anything about mario stuff but ive heard about this thing like the third time now and i saw someone in this comment section saying that he made most of the "lore bits" saying something about nintendo and about the truth shall never be silenced and im intrested because it seems like critical or important stuff so im really thankfull for whoever explains
Hadi Jammal there is no “lore”, it’s just a joke but like anything disingenuous on the internet you’re always going to get some morons who take it seriously because they can’t tell when people are being ironic. Don’t even worry about it.
Regarding L is Real, the first character looks like the Japanese character 上, meaning up/top. I imagine it originally said something like "top text / bottom text" before being compressed beyond recognition.
Well I think L is Real is what it’s supposed to be. Since a leak that contained Luigi’s cut model was released 24 years and 1 month after the game’s release.
My theory about the "broken paintings" is that you, as the player are supposed to recall what paintings you have already jumped into, therefore testing your memory when you make it to the upper floor of the castle.
@@mantha6912 I was wondering the same thing but then I thought about how icebergs are much bigger under the water and are found in very deep and dark oceans especially the bottom of them so that might be why. There's not much at the surface but there is much more under it, and the stuff you find down there become more and more creepy and suspicious as you "climb down the iceberg" until you reach the very bottom and by then you're in the deep dark part of the ocean, as if there's an abyss below the iceberg and discover things dark enough to make you question the topic's existence
The truth of the Big Boos Laugh: its a very real phenomenon that happens but it's just a technical artifact of processing for the system picked up in audio. Sometimes when audio is stopped or loaded or preloaded it can slow down in the old 64 engine. This happens during transitions, like opening up a door. You can detect this easily audibly walking in out or doors in Zelda. Sometimes the music slows for a second as the next music picks up. In the boo level, that happens if at the same time a boos laugh is cued during a transition, it would be a slow down boos laugh, which sounds weird because it pitches the voice down back to normal speaking octaves, but its still being modulated synthetically so it's so uncanny. It sounds like a sinister man laugh when placed in context of it being a haunted house.
@@n646n sigh. Yes you are right. These sounds need to be loaded in engine and sync to time. During processing transitions sometimes they get slowed down to sync. The sound effects for boos laugh is a normal man laughing sped up. Bowser uses the same laugh sped way down. That's how they made the sound effect. When syncing during transitions like opening up a door if a boos laugh is played some of it can be sped down making it sound like a sinister laugh. Some of the low end is gen losses from being sped up to slowed down again so it makes for a modulation and clipping that can make it sound more out of place and uncanny.
@@legatomodi3522 The interesting thing about the sound itself is that it came from a stock audio library so it was pure coincidence that it actually was the voice of Charles Martinet
@@srmiojao6674 well i mean the people who figured it out obviously had the files way before that, but wanted the prophecy to be true so released it exactly 24 years and 1 month later
about Dori, there’s actually a tip in the official SM64 strategy guide that says “Don’t believe the sign” when referring to the “Don’t become his lunch.” part, so it definitely was meant to scare you
32:30 i asked a japanese friend of mine what his take would be, and he said that miyamoto thanking him wasnt so much an admission of guilt as much as it was a "You had a really good idea and i think we could have worked it out, since our formulae was working, we just didnt know that back then" kinda thing except super polite and super japanese. Thats just his take tho, he said it wouldnt be so uncommon, and he totally understands when it comes across wrongly to anyone who isnt japanese, because the japanese way of talking politely is a distinct one, and very indirect
I love how much obscure crap we obsess over in one video game. I can’t explain why I find these little oddities and mysteries so fascinating but it makes me so happy that there’s a thriving online community about it.
When he Said "WDW's negative aura" i Just gasped... it MUST be something weird... because the boo's course is LITTELARY a Cage, and i dont feel so much about it... i feel like im drowing in WDW.
I assume the Secret Aquarium is on the iceberg because it's just so weird; it's a massive brick box filled floor to ceiling with water. Its four large windows reveal that the box is floating in the sky, but each window shows a different sky. You somehow enter it via a small, dark, hard-to-reach (for the castle's presumed denizens, that is) passageway, but there is nothing inside it that would indicate an entrance or, for that matter, an exit. It's surreal and vaguely unsettling in that distinct Mario 64 way.
Yeah! I think it's kinda funny how nobody is talking about this area from the game, because it's such a strange and random thing, what the heck is this aquarium doing there and why it has a brick structure and giant windows showing different skies? lol (even my little sis thought that it was very out of place)
2:12 I would bet money that some dev made the underside of that bridge hangable because its the perfect place to test the hanging mechanic in terms of convenience. literally open up the first level of the game and walk forward a few seconds and bam, you got a perfect lil slope underside you can use to quickly test the controls or animation or do some debugging. Probably forgot to take it back out before going gold.
@@SimonSaysDeath the two versions came out like 8 years apart, it didn't have to be there on purpose originally for new staff to decide to leave it in later
Toad Projection ties in with the "in the walls" theory. The theory states that because the toads are more transparent the further you get away from them, they're actually holograms while the REAL toads are in the walls... I think
Even as a kid I thought it weird how they are translucent when you are far from them, so yeah, maybe they are projecting themselves directly into Mario's mind to communicate.
I always thought that the Toads were magically trapped inside the walls and their transparent appearances were supposed to be indicating they were projecting outside the walls to talk with you, I'm surprised a lot of people didn't come to the same conclusion.
I believe the "secret slide dimensional rift" refers to the fact that the secret slide (and tall tall mountain slide for that matter) both take place in black voids. If these courses really are meant to be actual locations in the game universe, where would there be a huge black void for the slides? My theory on it is that the secret slide's pane of glass isn't "compatible" with the enchantment used for creating the painting portals, so it alongside the random wall in TTM that was also unintentionally enchanted take Mario to a place that shouldn't actually exist. This is because they don't look like any real location so they can't be assigned one.
no matter how many years it has passed, no matter how much the trend is dead, this video and generally iceberg videos, expecially sm64's one keep haunting me. I just.. can't get my mind off the more "mysterious" parts and "myths" about super mario 64 it's.. kinda of an obsession at this point. there is something about super mario 64.. that has always been mysterious. this iceberg.. I don't know how to put it in words, it's just that there is this aura around super mario 64, and I can't get enough of it
19:57 Maybe this is oversimplifying it, but for me the mirror room was where I figured out that our viewpoint was a Lakitu and, since I played the DS version first, I assumed the Lakitu (or possibly by extension me, the player) was the "ally with info".
when I first found that room it creeped me the fuck out simply because I realised the whole time you are technically being watched and recorded dying over and over for someone's entertainment while lakitu does nothing to help. I spent hours walljumping off of that mirror to try and grab lakitu and take him out
Hi! Just wanted to say I appreciate the level of respect you showed while discussing the 0.5 A presses topic. I _do_ want to clarify the fact that the alt account started as an experiment to sort of log just how often I get these jokes to this day (since even I'd lost touch with EXACTLY how frequently I get them). While these jokes definitely are a mild annoyance, I use the word "suffering" entirely for dramatic and comedic effect. Without that full context, I realize that the name might've been cause for alarm and I want to assure anyone who sees this video that it has minimal effect on my life emotionally. Great video btw! 🧡
Mish: "Now, did you imagine him falling into a pit?" Me, imagining him going through the standard casual Bob-omb Battlefield route, which has essentially no pitfalls whatsoever: ...Uhhhh, sure!
Despite being an unfun level, Wet Dry World really has the closest aura to the infamous N64 betas we always hear about I mean literally having elements of the Zelda 64 beta is strange enough but all the stuff combined makes it feel the most likely what we imagine a beta level to look like, I guess Has a dreamlike quality to it. Great video
You found it "unfun"? Literally my favourite course in the game. :D It's feels more unique compared to the kind of repetitive gameplay otherwise in this game.
*Did you imagine Mario falling into a pit?" No... I imagined him running around in circles on grass Outside the castle and as i can see in the comments many people got the same idea
No joke, whenever I got to Wet Dry World after playing for a while, I’d always either have a really bad headache already or get one after a few minutes of playing the level. This happened 9 times out of 10. Probably just a coincidence, but... that’s where the negative aura comes from for me.
I'd just suddenly get really bad at the game. My hands would get shakey and whatnot. Whenever I exited the level and went to bomb-omb battlefield to listen to the music to calm myself down I would suddenly get a lot better.
29:28 The "brain diagram" claim goes back several years in 4chan threads. Some years ago, there were threads about uncanny lonesome feelings in early 3D games, with games like Glover, the original Spyro games, and (of course) Super Mario 64 being brought up. Wet Dry World in particular was a notable alien-feeling level, and at one point in these repeating threads someone claimed that they once clipped out of bounds in the level and saw an image of a human pineal gland somewhere outside of the waterlogged tunnel. This oddity circulated Super Mario 64 threads for a while, and it was kind of irrelevant for a while until the iceberg threads were gaining traction in recent times.
Alright someone tell me what the fuck is up with all these theories. I know nothing about this and im not gonna watch this long ass video talking about something that could all just be fake/creepypasta. a summary would be great thanks. I know this is a weird place to reply but for some reason hundreds of people decide to reply to one comment so this is a fitting thread where my comment will be seen, thanks.
ヌードル It’s an old classic game that iirc revolutionized 3d games that has lots of things to learn about even today, so naturally people like speculating and making theories! a lot of these are real but just blown out of proportion or made to be more than they are
firebuug Well i should’ve clarified I know about the game and the L is real type stuff, but nothing beyond. the “every copy is personalized” caught my attention, and i seriously cant bring myself to believe that’s real. I mean, it’s just a mario game, why are there so many theories
ヌードル trust me. You want to watch the video. I thought the same exact thing as you but I forced myself to watch it. TRUST ME. I wish I could reset my memory just to experience this.
The "paintings are other worlds" thing is further proved by the paintings in Super Mario Odyssey. They're the same type of paintings, also in Peach's castle, and they take you to real areas you've been to before, not worlds inside the paintings itself.
When Mish Koz talked about “Peach is behind the stained glass window”, that brought me back to a dream I had when I was 6, in the dream, I thought of peach behind the stained glass window, cornered by bowser, and Mario tried doing a BLG in there, such a creepy nostalgic dream
0:00 - Intro 0:39 - Tip Of The Iceberg 0:42 - L Is Real 2401 1:23 - SpaceWorld 1995 Beta 1:50 - Whomp's Fortress Tower 1-up 2:08 - Bob-Omb Battlefield Bridge Hanging 2:24 - Half A Press/Parallel Universes 3:54 - Impossible Coin/Goomba 4:30 - Below The Surface 4:33 - Big Boo Unused Text 4:57 - "Don't Become His Lunch." 5:22 - Mirror Room 5:42 - Dancing Flowers 6:06 - Volcano Blocks 6:20 - Secret Aquarium 6:32 - Ghoul Medal 6:46 - Yellow Cap Switch 7:04 - Broken Paintings 7:20 - HMC Alcove 7:34 - ET In The Pyramid 7:53 - Jolly Roger Bay Vanishing Fog 8:21 - The Big Dud 8:40 - Yoshi's Saddle 9:00 - The Bugged Fire Texture 9:14 - Unagi's Tunnel 9:28 - Blargg 9:47 - "Please Walk Quietly In The Hallway" 9:55 - MIPS Throwing 10:14 - JRB Box 10:35 - The Whomp King Turns Into A Castle 10:52 - Bottom Of The Iceberg 10:56 - WDW Skybox 11:12 - Skyboxes Are Photographs 11:18 - Debug Menu Names 11:46 - True Locations Of The Painting Worlds 12:33 - Tower Of The Wing Cap True Location 12:49 - Haunted Dirt Texture 13:08 - LLL Painting Fireball 13:22 - Islands In The Distance 13:32 - Mario Enters WDW Early In The Got Milk Commercial 14:03 - Zelda 64 Beta Assets In WDW 14:38 - Bob-Omb Village 15:00 - Secret Slide Dimensional Rift 15:20 - Whomp's Fortress Interior 15:50 - THE END Screen 16:04 - Rainbow Ride's Village 16:17 - Yoshi Commits Suicide 16:31 - Removed Courses 16:42 - Big Boo's Secret Laugh 16:58 - 120 Has Spiritual Significance 17:36 - Cold Cold Crevasse 17:51 - Mario 64 Is Free Mason Initiation 18:35 - How Bowser Got Into The Castle With His Sub? 18:48 - Big Boo's Haunt Forest 19:17 - Original Resolution Texture 19:50 - Dark Water 19:56 - The "Ally With Info"(20:31) 20:54 - The Metal Mario Texture 21:24 - The Negative Emotional Aura Of Wet Dry World 23:08 - Peach Is Behind The Stained Glass Window 24:00 - Toads Literally "Trap Inside The Walls" 24:47 - HMC's Entrance Is The Castle's Septic Sewer System 25:10 - Bowser Broke The Door 25:28 - The Forbidden Door (The Door In The Mirror Room) 25:35 - Wiggler's Body Parts Used In The Bowser Fights 25:56 - The Full Oman Archives 26:59 - The 7/29/1995 Built 27:34 - Made Up For Creepy Or Mysterious 27:52 - Every Copy Of Mario 64 Is Personalized (100% True) 27:57 - The Wario Apparition (28:23) 28:52 - Toad Projection 29:11 - The Bowser Room 29:28 - Brain Diagram 29:49 - Course In The Bowser Painting 30:23 - The Abyss 30:28 - Delicious Cake 30:53 - The Internal Plexus Of The Castle 31:14 - Not For Resale (NFR) Cartridge Differences 31:41 - Miyamoto Stole Mario 64 From Argonaut 33:07 - Shared Nightmares 34:22 - Outro Thus Iceberg Videos Were Born.
I never got why Mario 64 has so much mystery. the iceberg is just fan theories, neat facts, or just fake creepy pasta stuff. Sure the game can be odd sometimes but that’s probably cause the hardware was so limited
I wish the "health bar=confidence in explanation" part of this video had remained part of the trend. I remember it was still there in the first few videos that popped up after this one, but it largely died out by the time the iceberg genre truly exploded.
An acquaintance of mine has put together a video about some things on the Super Mario 64 iceberg that I failed to mention. Steff has been working with a number of people in developing the mythos and lore surrounding the iceberg, so if you want to see how deep it truly goes, please check out their video... ua-cam.com/video/MLCmArsq7pE/v-deo.html
You put a creepy face in the wario picture when zooming in. In the ally with info section. I say with passion, what the frick.
So every copy is personalized?
Mish Koz how do you feel now that we know L is real and it has been 24 years and 1 month since the games release?
5th reply and ok
Also L actually was a real 😋
Has nobody ever considered that the 'Please walk quietly in the hallway' is just a sign from when the castle was owned by Peach? Maybe she needs her beauty sleep
Where is her bedroom?
@@TheJebusCheese probably the top tower and maybe peach is a light sleeper
@@TheJebusCheese Nintendo of Europe said in the 90s that Peach was so rich she had 2 castles, one for furniture and one just for her art
@@moonchild4806 It would make sense, actually, nobles usually are loaded as fuck.
Or just a castle rule to not disturb others
"It feels like there's a negative emotional aura that I can't really explain."
I think the level might just be shit
annoyed is a negative emotion, yes.
When I was little it was my favourite SM64 level for some reason, nowadays I can't fucking stand it lmfao
it has a very bad level design
is just a bunch of geometry thrown in the air and you gotta play with the water
maybe if it was just made around the town, it would have been a better stage
The level is so damn boring, holy shit. None of the stars are any fun. And this is coming from someone who actually likes JRB.
Indeed. It could have been a nice walking simulator like LSD Dream Emulator at the very least, but all you do as a newb is stand around waiting to get thrown upward. As a pro, you just start with the water level high and swim to your objective. A bad Mario level and a bad Dream Emulator level.
“Now imagine Mario running around”
“Ok”
*imagines Mario running around*
“Did you imagine Mario falling into a pit?”
“No I imagined Mario running around”
Eugene Quintana me too
"Did you imagine him falling?"
"Uh...i imagined him running...you didnt say anything about falling. If you had told me to imagine him falling i would have done so"
@Eugene Quintana lol exactly same for me
@Eugene Quintana me too but just in the spawn area
no, i imagined Koopa Running Around
There’s something really funny to me how this guy said “you already know how iceberg charts work” yet all the other iceberg videos that came out of this explains what an iceberg chart is
was just about to say this lol
This was the video that really started the trend on UA-cam, which is ironic that he doesn't explain how the iceberg works.
man I was just trying to think of how to say this and you nailed it
This guy started one of the biggest youtube trends in years
Haha
In the entire internet actually
This is a really important video
This man is a legend
The iceberg trend is still doing well tbh.
@@faketoddhoward7280 hol up
“Bob-omb battlefield bridge hanging” sounds so much darker than it really is
I think it ‘s to practice or how to use that ability
@@dominotheteddybear2570 Good point but you don’t start hanging until Hazy Maze Cave
Great band name
I thought that as well... That sound really wrong
I thougt it was going to be something like the luigi's mansion phone room creepypasta
I’ll be honest the Health meter constantly changing so that it would fit how confident you are in your claims is a really clever touch
@Ma Rk
he mentioned it at the start of the video but the fact he actually did what he said for the entirety was unexpected
Then every iceberg video stole it cause why be original?
@@Scary_Mar0
huh? what do you mean, I’ve seen no other video do that. If you have could you please link it to me? not to bash them but cause I’m curious
edit: okay so there was a Minecraft one that did something similar (thank you Ruby for telling me about this gem). But even so they did ‘t copy him completely there’s still some merit to it.
@@rpcsa8 I just saw a Minecraft one that was posted like 2 months ago that used the Minecraft hearts. I think it’s neat.
@@KassandraQuiseng
Wait till someone does a Danganropa one but with the colour or number of the truth bullets.
I've come back to this video multiple times over the years. I just love how it feels like a story, uncovering details and artifacts from one of my favorite games.
The narration is clear, and there is no whacky sound effects or added fluff. Just a pure video of interesting content from start to finish
This is truly one of the absolute greatest videos on this platform.
Truly feel the same. It’s an amazing video and I expect to keep coming back to it over and over for a long time.
"Wet Dry World just feels so... weird."
[health bar shows that he's 100% certain of what he's talking about]
I dare you to reason otherwise.
@@madokalover From a practical standpoint, the very tall walls and completely enclosed areas are necessary given that the entire map has to be able to completely fill with water. Were these outer walls to not exist or at least not be so tall, the map would likely feel a lot less claustrophobic.
Wet dry World is the scariest level, the underwater ghost town and the skybox give it a very creepy aura.
where are the people from that underwater town? What's happening in the skybox? Are we being watched the whole time? Its a lot to speculate from
That only made it a more powerful statement. You know he's 100% sure he has no fucking clue what's up with it.
@@fubu72 toko
"Your friends are trapped within' the walls", is just another way of saying, "Your friends are trapped in the castle". I don't think Bowser meant they were literally in the walls.
Bro! You aren't overanalyzing like a normal person. Shame on you! :)
The ghostly toads who are never more than a foot from any wall and materialize into being when you speak to them aren't supposed to be stuck in the walls?
probably not perfectly translated
did any boy see smile dog on 20:37
Except the first Toad says they're trapped INSIDE the walls.
I don't think the Toads are literally walled-in, nor do I think they're simply unable to leave the castle. That very same Toad says the following:
"The Princess...and I...and, well, everybody...we're all trapped inside the castle walls. Bowser has stolen the castle's Stars, and he's using their power to create his own world in the paintings and walls."
I think by "trapped inside/within the walls", they mean they're trapped in the pocket dimensions Bowser made, which are accessed via the paintings in the walls. True, we never see any Toad in any of the levels, but we can assume some of those dimensions were made simply as prisons and he threw away the key or something, or maybe we never found them all to begin with. This also explains why Peach seemingly comes out of the stained glass in the end.
I mean, there's no definite proof of this, but I don't think it's that much of a stretch or over-analysis. I always thought it was pretty much implied that's what was happening.
"I'm not gonna waste your time, you know how this iceberg images work."
Me, who had no god damn idea what he's talking about and thought this video was about an actual iceberg: "oh ok"
So basically, the higher the iceberg the most common and not as “dark” conspiracy theories are, but the deeper, the darker and more speculation rises that are packed into the theories at the bottom.
Warfare 0G thank you I didn’t know what it was either
@@woopko1198 in short. Deeper you go the more based it gets
@@redline841 what does based mean
Me too
This video is UA-cam history. Not only did it popularize the whole Mario 64 iceberg thing but also iceberg videos in general. I remember watching this and getting the creeps. Dude basically started a new video format
Another thing that I don't see mentioned very often is that in the mirror room, Toad tells you to pay attention to what "ISN'T reflected" but the secret painting is only invisible from the side you're standing in, which could imply you're on the wrong side of the mirror, as your side is the one not reflecting the painting
I wanted to mention that, but I figured that it could be interpreted either way; like the blank wall _isn't_ reflected in the mirror. The Toad's message would make sense either way so I figured it didn't really matter that much.
e
@@MishKoz There's some big dark theories about the dust(!) which is not being reflected in the mirror room!
@@MishKoz you replied to a person good job
@@kormsplaysroblox6723
I reply to a lot of people lol
“Picture Mario running around”
*Proceeds to remember me making Mario run around in circles in Bob-omb Battlefield
I just imagined the same thing !
waGHuUUUu
i just pictured him in the front of the castle
Dude, get out of my head.
Same
Wait, Super Mario 64 is real? I thought the game was just a myth
oh yeah kittrz, you're in this vid as a tiny cameo at 28:46
Oh nice I didn't notice that lmao
I did not know mario 64 actually existed until now. Thanks, mish!
@@kittrz hi kittrz
Dude a fan PC port of it was released recently
i like how a video this significant to the internet culture of the 2020s came from a random guy and not like a big tuber or toker. and as much as i like putting these iceberg explained vids in the background, i think this is still the best one (probably because its more specific than, say, "Murderers" or "Horror Movies"). godspeed.
Thank you, I really appreciate this comment.
might be a dumb question but do you ever think like Holy Crap I Influenced Culture or are you so used to this videos legacy it doesnt cross your mind anymore
@@michalswag
I think I've gotten used to it but whenever I see a big UA-camr that I've watched for _years_ upload an iceberg it feels very weird like I'm somehow indirectly responsible for this.
Now it's only happened once or twice but when I hear people in real life talk about iceberg videos it REALLY throws me for a loop.
I am continually grateful that people to come here and recognize me as something greater than I am, but you did get it right that I am just some guy, and I only happened to luck out on the algorithm with a format that people happened to enjoy. I'm also honored whenever I see others expanding upon the iceberg video format and sharing amazing content with the world because of it.
@@MishKoz
It must have been surreal when you first noticed the trend taking off, seeing tens of to later hundreds of videos about something you made (How many subs did you even have when you released this?).
I always come back to this video to pay homage to the person who created LITERALLY one of my favorite entertainment genres ever. You are a real legend dude.
@@SpaceKadet1454
Thank you man. I think I had like 100 subs at the time.
I have some input on the WDW negative aura:
Since the entire thing is a village, and as you said earlier, Mario is the only human that enters these worlds, it may be a sort of autophobia (fear of isolation) causing that negative aura.
I like this theory
The little isolated village always reminded me of one of those 'prop towns' that were used in desert areas when they'd test atomic bombs way back when. Always found that area a bit unsettling, as I used to think Bowser drowned the Toads who might have once lived there.
At least it's slightly better in the DS version, a Bob-omb buddy can be found at the top to assist with finding red coins.
I feel like it has more to do with being the first upstairs level and also being pretty boring compared to ttm or thi
Holy shit someone knows this feeling
Wet Dry World's negative aura also comes from the fact that there's a town with no one in it. A dead, drowned town. Disturbing.
There's also the flamethrower orbs in the water that don't function. Another drowned, dead resident. AFAIK they literally can never come alive and shoot fire. Disturbing.
You also (barring speedrun techniques) can't just jump up to higher levels of the course without using the water. Which feels like it restricts freedom. That on top of the fact that some of the water levels are only triggerable by entering the painting (max height is just above the highest crystal), and you can't get out of the town. Disturbing.
Wet Dry World's drowned town is just the New Londo beta
@@SecretEccentric Why does this make so much sense
You can’t get out. Just like the citizens of the town
I never really thought of it as disturbing or negative, I don't know for some reason it reminds me of a bathroom? lol
Yeah, I don't think it's that hard to explain, it's just a very empty feeling level. Plus there's awkward and frustrating parts to the gameplay of that level that adds to it on top like the flipper enemies being finicky and dangerous, and you can easily mess up the water level. Also how hard it is to access the town plus all the steps with changing the water level to get to it adds to the mystery of the level.
Unbelievable, UA-cam actually did its job for once and recommended a smaller channel to me based on my interests.
This is surprisingly rare.
What a cray cray world :O
This ain’t happened since like 2015 hahaha
My theory about the negative emotions of Wet-Dry world is that it causes discomfort because it combines claustrophobia, and slightly eerie music, with the discomfort from viewing a liminal space. The liminal space in this situation is the abandoned town. If you see a town you subconsciously expect that there must be people there to inhabit said village. This braking of an expectation in your mind may cause you to feel uneasy or as if something is off somehow. The human mind loves consistency, and when something violates that consistency it can disturb you.
liminal spaces
I think the “shhh, please walk quietly in the hallway!” Is supposed to be a nod to art galleries or museums. In America you usually only think about that sort of courtesy in Libraries and sometimes art galleries, but in Japan where this game was mostly developed, it’s a common courtesy to be quiet in museums, libraries, and art galleries alike. The area it appears in seems to be some sort of art gallery.
That's what I always thought. I figured the paintings and statues made the place feel like you shouldn't be running around or you could break a priceless Mushroom Kingdom artifact.
Nice
Yes
Water is wet?
@@lifespanofafry1534 NO
19:08 hey Mish Koz, I would like to complete your theory about the darkness in the ghost cage. It’s been proven (not by actually shrinking someone but by how light works) that if a human were to shrink down to a microscopic size, their eyes would perceive things MUCH darker because there is less light absorbed from the perspective of smaller eyes. This is why the blades of grass and sky look like a dark haunted forest!
That still raises the question of why there's a moon instead of a sun, though.
@@glitchphoenix2242 Maybe it took a while to shrink him
@@glitchphoenix2242 It's because the light from the interior which is reflecting of a glass and into the world
I am so glad my comment has attracted the brightest minds in the scientific community. Go off, kings. Go off 💖
@@Oddie99000 genius!
people always mention that mario kills the mushroom people in super mario bros for NES because he smashes the brick blocks and the manual says "the quiet peace loving mushroom people were turned into stones bricks and even field horse hair plants" what people never mention is that the manual also says the mushroom people that are trapped inside the blocks help mario on his journey by giving him coins mushrooms fire flowers and stars so the the brick blocks that you get items from are the only ones that used to be mushroom people and those blocks are impossible to break therefore mario dosen't kill the mushroom people
Yes that is true, however in New Super Mario bros it is possible to destroy the question mark blocks that you get items from by using the mega mushroom which can destroy question mark blocks
This is true, but holy shit, that is hard to read
It says you free them from the curse when he smashes the blocks. Just assume they return to wherever they came from when the block is smashed
i used to use the mario kills the roads in arguments but reading this i now release why those arguments happened and i was really annoying
Ironically, Wet Dry World's chilling atmosphere and uncomfortable feeling is why it's always been my favorite. It's really odd that I loved exploring what I considered a haunted level, as I was an absolute pissy baby who was too scared to fight Deku Babas as a kid. It's still my favorite level, and Tiny Huge Island is usually when I hit my 64 burnout.
same with me, i sort of enjoyed exploring Wet Dry World and it was usually Shifting Sand Land that had me closing the game
I don’t know if this is true, but I’ve heard that the “walk quietly in the hallway” sign is actually a hint so you have a chance to hear the clock ticking from Tick Tock Clock
That’d be really clever
Huh. When I was a kid and I first got to that part, I DID wonder if the sign had anything to do with the "weird sound coming from behind that door".
It wasn't until I got to that part that I finally found out it was a clock.
Probably, but as a Japanese, I can tell that it is a phrase that teachers in Japan say a lot, like don't run in the hallway. Because in Japan, running or being noisy in the hallway is a rude and annoying thing, and also could interrupt the other classes.
So since the game was developed in japan, maybe this is it.
@@lolazoretr0563 I'm American and over here it's the same thing, that's kinda what I was thinking too
I keep staring at the "health meter" hoping on some subconscious level that the coins are going to refill it.
BRUUUUUH SAME
If he ever does a follow up on this for whatever reason, that'd be a good visual gag.
I just did that whole watching this
The secret Boo laugh part reminded me of something interesting. That was a sound effect of a man laughing, it was pitched way up to make Boo's laugh, but also pitched way down to make Bowser's. Well, turns the original sound effect was apparentlly recorded by Charles Martinet.
I did want to mention that! In fact, the majority of the sound effects in the game sound sped-up if you extract them, and they're slowed down during gameplay to sound normal. Charles Martinet also recorded the "URGH" sound used for Thwomps and stuff
ohk.
@@MishKoz So all those are Mario.
Those sounds were voiced from Mario himself.
The "Toad Projection" entry refers to how the Toads in the castle seem to fade in and out of existence depending on how far away you are from them.
You said “now did you imagine him falling into a pit?” and i was shook cuz i was just thinking of him running in circles 💀
Same here I imagined grey cobbles, blue sky box and grass and running round in circles
i imagined him running around inside the entrance of the castle
I imagined him running and jumping happily next to to the castle wtf wit the fall
Same and him screaming”mamamammmmaaaaaaa!”
Me too lol
My guess for “toad projection”: toads only render when you get close to them, and it looks like they fade into view, so it looks like they’re projected holograms?
from Urban Dictionary, Projection means "An unconscious self-defense mechanism characterized by a person unconsciously attributing their own issues onto someone or something else as a form of delusion and denial." The toads were projecting onto Mario with their messages.
i think it's because they're trapped in the walls and floors, so they fade back into the walls as you approach
@@40hzsquarewave There are other definitions for projection, such as what is displayed by a projector or astral projection. The Urban Dictionary definitions are always relating to social/conversation contexts rather than pure meaning unless the meaning is obscure enough that people will think it is slang.
@@throwachair4574 Yeah, you'd think it'd be obvious, but I guess the fact that the Toads are trapped in the castle walls doesn't really get to people, it's why there are never any toads in the middle of a room, they're stuck to the corners and walls, That's definitely why they fade
@@throwachair4574 that's what I always thought, like they're trying to give mario messages though they aren't actually there
This was a fantastic half hour.
An hour is an hour, sou can't say it's a half!
davisdoesgames what?
You’re the dude who likes to kill yoshis
@@davisdoesgamesreal an apple is an apple, therefore I can't cut and share it with another person
*SENSE*
@@davisdoesgamesreal wut?
20:37 Nah, I ain't about to let you slide with that, homie! Wario's face itself was bad enough, and you had to go on ahead and sneak that terrifying picture in. 🤣
Laughed loudly at that "FAKE ENDING, KILL THEM ALL" reference.
Truly amazing video, and I love the idea of the health meter as an indicationfor certainty
Cool, a fellow follower of the Rovert ROM Hack Universe.
MISHU GET OVER HERE NOW
Nani
megalomania thwomp
@@rovertronic LMAOOOO
"Imagine Mario running around"
Brain: Mario is now breakdancing
"Did you imagine him falling in a pit?"
Brain: Mario is now falling in a pit. Mario has not stopped dancing.
He just vibin doe
Mario is me
Does running in a circle near the chain chomp count as dancing?
Isaac Ferguson yo i was thinkin the same shit lol
He is now backfliping into the hole
I think the Secret Aquarium thing is referring to each of the windows of the Aquarium being different colours, as well as the weirdness of a massive cube filled with water. l remember reading some batshit theory from like 2003 about how each of the window's colours had some spiritual significance to the human brain or something.
I guess that's the brain diagram.
Also yeah, her having a big water cube is weird, but her castle is weirdly laid-out in general lol.
@@MishKoz Kinda related, but the whole Toad Projection and Toads trapped inside the walls thing l believe refers to their ghostly appearance if you aren't close to them/after you talk to them, almost as though there's so little power left in the castle they can only afford to "surface" for very brief times.
I always imaged that room taking place in one, or all, of the strange four towers in the wingcap stage
I think that the aquarium thing is referring to lakitu, I mean, you can see him only in the mirror
@@RedPoisonDragon same here
I love how this Mario 64 iceberg is full of weird and interesting stuff, and most of the information is obscure even to people who beat Mario 64, but 99% of the icebergs that came out as a result of this one are basic information anybody who played the game would know or stuff you can easily find on Wikipedia
"Did you imagine Mario falling into a pit?"
Literally everyone: *Mario running in circles like an idiot*
Thanks, SMG4......
golly havent heard that name since 2014
I pictured him running in circles like an idiot and also bashing a few goombas, too.
this
yep, just about sums it up
I thought of mario running in a circle shouting fire.
every time he wasn't sure about his theories and the gameplay collected coins, i expected the health to go up
Add it to the iceberg
lol
I think theese coins are healty choclate coins
Kayra Umut Sönmez gelt
We’re talking about years-long conspiracy theories, meanwhile I just realized today that the background of the health meter is Mario’s head turned sideways.
how though lmao
How in the flying fuck did you not see that!?
You're talking about a profile.
What the fuck I thought it was a cloud when I was a kid
Dam
Starting my journey of the 200 hour iceberg playlist
did you do it?
Link?
LINK????!?!???
Try my iceberg playlist, it has 300+ videos, with most of them being longer videos/icebergs.
I have to give you credit: your idea kickstarted my channel. I wish you all the best!
Love your channel
It wasn't his idea
Hi random checkmark man
a-ha, so you stole the entire concept, just like miyamoto-san
@@pootis.145 Idk if he knows but he just used the same idea
Edit:I meant the user who commented
"Picture Mario running around."
My dumbas brain: *YAHOO YAHOO YAHOYAYAYAYAY-*
BLJ
YAHOOYAHOOYAYAYYAYAYAYYAYAYYAYAYYAJJHHPOOOOOOOOOOOOOOOOOOOOYAHOOO
Dumbass*
I imagined him triple jump diving since that was the move I used the most
my barin is stupid and because he said running around, i literally pictured him running around in circles
The "L is real" texture was actually also used in Ocarina of Time, inside Dodongo's Cavern.
Yeah I assume it's just gibberish
@@raph2954 They added it to laugh at people who try to read what it says
@@infernaltourist9601 No man, they're just confirming that Luigi is playable on OoT
Was it on a sign? I didn’t know this
Link is real 2401
Will always be the best iceberg video of all time
Can’t believe it was already 3 years ago
Fans: I FOUND A HAUNTED MYSTERIOUS CRAZY SCARY CURSED TEXTURE WITH THE FACE OF A WITCH IN SUPER MARIO?
Devs: lmao forgot to delete this corrupted texture
B-b-but... What if a GHOST corrupted it???
Fans: "Corrupted"? :O DEVS CONFIRMED THAT A SPOOKY HAPPENED
What is it?
@@starrysar6143 it's mainly a joke about scrapped content of the game that people make hoaxes about...
Here's a better thought experiment: picture Mario running around...
Was he running in Bomb Omb Battlefield?
Yes, near the chainchomp
He was just running around in the castle lobby for me
That's literally what I thought he was gonna say in the video lmao
Bruh
My Mario was running in an empty room, counter clockwise. Still had an echo from his pitter-patter.
I love how every transition gets darker and darker, it really gives me chills
T h a t ' s j u s t a n i c e b e r g .
Yeah just like at the the end it went from Mario running around to Mario being *K I L L E D*
Cheeto
The man literally puts the music from the Mario equivalent of Hell for the transition to the Abyss
13:21 I love how the health meter going down is perfectly timed to Mario dying to the fireball.
Smh I LITERALLY pictured Mario just running around in circles.
EDIT: Ok can y’all stop replying. I get it “Same! Yeah! Me too! I pictured him running around in grass, I pictured him running around in bomb omb battlefield” I get it bros.
same
LMAO me too
I understand why some would imagine Mario falling in a pit. You know since he's a plumber.
My mental Mario was also just running around in circles
i remember it vividly. Mario's in a flat, green grassy field, running around in S-shapes and dashing to a side. no jumping or HUD or sloped terrain either; you could see the edge of the map around 20 - 40 ft ahead of you. the skybox was BOB/CG.
I pictured him at the start of bob-omb battlefield running up the bridge.
The picture that flashes during the wario section is just smile dog btw
I wish I read that sooner because I just spent an unnecessary amount of time trying to pause it right
What? Please help me understand
@@derpithfacilities3515 set the playback speed of the video to 0.25 and then watch it around the 20:37 mark, there's a frame with a creepy smiling dog. It's a famous internet shock-image (a joke) the Mish Koz placed intentionally.
Kari thanks! I had actually just watched the explaining the iceberg questions thing.
I was too lazy to try to pause it but now I’m glad I didnt
Ok, it really freaks me out how the "Peach is behind the stained glass window" theory is there, because as a kid, I used to play this game so much and always had this feeling that Peach was always there, trapped behind the glass, not being able to get to her or for her to get out and as a kid for some reason it just really got to me in this weird, amazing kind of way, that made me want to keep going back for more to try and find out.
This was such a nostalgic part of the video for me and made my hairs stand on end to think somebody thought of this too, and not just me having those thoughts as a kid.
Nintendo company is not what it seems.. it’s finally coming out and people are waking up and realizing things. I knew something was off about the game but very exciting. Lots of others are speculating this and it’s not looking good for Nintendo. Their company is no different, deceiving and nothing more... I see why they’re making a new Mario collection to clean it all up..
@@fabiantalton6888 *confusion* wtf do you mean "people are waking up and realizing things*
Raad Shkerchy damn man you gotta be a deep thinker. You really think people in power care about you and your family. No. Your money to them because it’s business and they will study you without your consent because they have the power to do so. Have to go do research on business in general. Sad they trick so many people into agreeing to their policies 🤦🏽♂️ you MUST READ man no joke
@@fabiantalton6888 yeah that's all fun and games but how tf do they "personalize" a game or ya know spy on you?
We all gotta gotta give nintendo a blackout and not buy their things at all. Knowing that they personalized their games is bad enough. Ask miyamoto they all money hungry loll and sick
After 2 years, I came back to watch this iceberg video and noticed something. When you were talking about the Brain diagram at 29:28, saying that there's some brain diagram hidden in the assets of Wet-Dry World. When you said you couldn't find it, I saw at 29:36 Mario was laying on the brain diagram. It might be just me but the ground texture looks just like a brain diagram...But now I can't unsee it...Worth it!
Love the idea of using a bar to show one's confidence in their theory.
Yup for such a small channel this video is incredibley well made!
It's more like a pie, but still. I agree, more theorists should do that.
This should be a staple for all kinds of channels. If someone makes a statement, but they’re only 40% sure about it, they’d probably get a lot less hate if they got it wrong.
The "every copy is personalized" thing can be easily explained. Know why you don't feel right playing other people's copies? Because they're not your saves and you don't really care about progressing on someone elses copy...
Yep
It was a joke
( ͡° ͜ʖ ͡°) 乇乂ㄒ尺卂 ㄒ卄丨匚匚 gay
@( ͡° ͜ʖ ͡°) 乇乂ㄒ尺卂 ㄒ卄丨匚匚 To the streets you go
That actually seems to be the most possible reason why it feels that way and why it’s mentioned in other icebergs like the BFBB one
"Bowser may have attempted to enter Peach's back door"
Hey now
Mmm yes big secks moment
Hey now that's peach's bedroom
you're an all star
@@sverreaar9916 get your game on
@@krimzonnebula9341 get your game on
I think the reason that wet dry world has that aura around it is because of how grey and dull it is. If you think about it, all the levels before and after are fun, colourful, and different from the last. Wet dry world is grey and sad. The music adds aswell. When it’s used in Hazy Maze Cave, it’s ominous. It fits with the dark, dreary feeling of the map, which ultimately makes it fun. When you look at wet dry world compared to, let’s say Whomp’s Fortress, Whomp’s fortress is joyful, using happy music that fits the stage to grow feelings of joy, and child like happiness. The stage has a clear design, switching it up from it’s previous stage. When you enter wet dry world, the music immediately brings you back to the dark, dreariness of hazy maze cave, but the feeling quickly flees, as you realize that it is very off looking. The grey look of the cave gives off the feeling of sadness and despair. The stage eliminates any sense of exploration, as you can see everything (except the town) which makes you lose that joy of a new level. When you go to enter the town, you have to go down a long, grey, sad tunnel, a metaphor for the level’s depressive feeling. Then, you are given a claustrophobic, boxed in town. All the homes, grey and sad, still giving off energy of sadness. After completing a star, it plays a happy jingle, but fails to rejuvenate the player from the depressive level they have played.
Thanks for reading if you did. I just kinda wanted to give you guys what I think is the reason for the level’s negative aura. Thanks
i think the level is just shit
I did not imagine Mario falling into a pit, just merely running around in circles as was asked of me
i did not imagine that either. mainly because he said "running around" so i literally just imagined him running around
Whoever imagined Mario falling in a pit is just bad at following directions
I just imagined Mario running up to the pit, then side flipping to turn around then running some more
Yo me too
I imagined him running in circles
"Bowser may have attempted to enter Peach's backdoor"
I think I may have seen an image or two of that
I’m weak 😂
@@Ilnur-v6z you better be weak wuflu
oh god no
Coronavirus what do you mean you’re weak, you’ve killed millions of people
Those are rookie numbers.
Dude it’s unreal how big iceberg charts became due to this video. I remember seeing this about a week after it was uploaded and thinking that it was such a unique new idea. Now these types of videos are all over the place. Crazy how trends can form so quickly
Bro I know. I think Icebergs have gotten so mainstream bc. of this video that they have broken from being called a trend to now a full-scaled genre.
Its funny how this video is what made icebergs mainstream and he starts it off by saying "Ok, yall already know how this works"
It's just a rehash of top 10 lists.
The mysteriousness of the never ending staircase scared me a lot as a kid, hard to explain
And also why does Peach have a tall staircase in her castle? What purpose does it serve?
@@BottledPoerich noble ass people like to have weird shit just because lol. Look at every noble aristocrat, george VIII had a gold shitter
Probably because it's a pretty claustrophobic space with some spooky music
“Dory might look scary to a small child” dude, i’d have my cousin finish that level for me because i was terrified of that beast!!
Wow, you feared a Lapras
Felipe Pereira lapras can sing and make you drop dead moments after so i’d fear it too
I believe that the L is Real plaque actually reads “Lorem Ipsum” as a place holder text, seeing as you cannot read it
Little bonus fact about the sign: The same text is also used for generic signs in Ocarina of Time which, though it came out later, did share dev time with super mario 64. Further increasing the odds that it's not even supposed to be readable.
I dont understand what Lorem Ipsum means.
It's either some Japanese text or gibberish like the wooden signs in Zelda OoT/Majora's Mask
Death note fans be like
@@pentagonofpeople It's used on one "plaque" looking sign in Dodongo's Cavern.
"Picture mario ruining around"
Well his running animations were limited in Nintendo 64 so it's not really that surprising that people would think the same thing.
I personally imagined him running around in a tight circle counter clockwise.
same but clockwise
SAME SAMESAMESAME
A fellow man of culture I see
Same
in my case he ran for a bit, did some flips, a long jump, and thats about it, still funny how it went "and did he feel down a pit?"
I really like how you set a trend for small time UA-camrs. You and Sunflower made classic videos regarding the Super Mario 64 iceberg, and iceberg videos as a whole.
I think the main issue with Wet-Dry world is that its so lifeless. Every stage has some sort of personality or feel to it, but the same cant be said about Wet-Dry world. First, where the hell are you supposed to be in? You can see buildings outside, but youre just in a caged in box thing with randomly placed architecture, where nothing lives other than a few robots. Then you enter the "town" section through some water tunnel, and its even more lifeless. There are basically no enemies and it feels like a ghost town.
Omg spread this ppl that shit true
I probably would have cut it from the game. It makes you feel very alone, I definitely get what he means by wanting to stop when you get to that level.
Maybe that was the whole idea, that it was lifeless.
always gave me so much anxiety as a kid and even now!
it reminds me of this weird dream i’ve had as a kid, and now that i think about it, it’s kind of recurring. but for some reason, i want to be there. i’ve always been attracted to water and the color blue, so that level makes me feel somewhat comforted but it’s also off putting at the same time. it reminds me of a dream where there’s just no one to talk to and it’s just you there, alone, yet you feel at ease. maybe that’s what death is like.
I think wet dry world is unnerving because it's a strangely human town with no life. It's disturbing
Same it scares me
The name went dry world just makes me wanna throw up
y'all are cowards, this level is dope and if it was a real place I'd visit it
Can someone please explain whats happening in the video? I dont know anything about mario stuff but ive heard about this thing like the third time now and i saw someone in this comment section saying that he made most of the "lore bits" saying something about nintendo and about the truth shall never be silenced and im intrested because it seems like critical or important stuff so im really thankfull for whoever explains
Hadi Jammal there is no “lore”, it’s just a joke but like anything disingenuous on the internet you’re always going to get some morons who take it seriously because they can’t tell when people are being ironic. Don’t even worry about it.
Regarding L is Real, the first character looks like the Japanese character 上, meaning up/top. I imagine it originally said something like "top text / bottom text" before being compressed beyond recognition.
“Bottom text”
They were ahead of their time
Bro - did a random youtube commenter just solve the greatest mystery in gaming???
Well I think L is Real is what it’s supposed to be. Since a leak that contained Luigi’s cut model was released 24 years and 1 month after the game’s release.
@@matt0198922 not really the biggest mystery tho
@@focalpoint._ probably not, someone probably found the models years ago then dicided to wait for the lol's
My theory about the "broken paintings" is that you, as the player are supposed to recall what paintings you have already jumped into, therefore testing your memory when you make it to the upper floor of the castle.
"Did you imagine him falling in a pit?"
What? People don't just imagine him running around in bombomb battlefield or something?
I imagined him running through the castle chasing a rabbit.
The stuff that pannen puts when he talks about basic things is what came to my mind like mario running in circles and theres yellow bottom text
i imagined bobomb battlefield
Mario running around bombomb battlefield is exactly what I thought of when he said to picture mario.
I imagined BOB as well
“Hope you’ve learned something new”
Not “something”, almost everything in this video was new to me
Literally. Except the Wario apparition and every copy is personalized creepypasta. I knew about those
Every single thing here is new to me. What the heck is an "iceberg" in the context of Super Mario 64?
@@justas423 same here, but that was nearly only 1 day apart
@@mantha6912 I was wondering the same thing but then I thought about how icebergs are much bigger under the water and are found in very deep and dark oceans especially the bottom of them so that might be why. There's not much at the surface but there is much more under it, and the stuff you find down there become more and more creepy and suspicious as you "climb down the iceberg" until you reach the very bottom and by then you're in the deep dark part of the ocean, as if there's an abyss below the iceberg and discover things dark enough to make you question the topic's existence
@@mantha6912 without searching up im assuming this is about just like talked about features, rumors and myths of 64 and how obscure, deep they are
10:37 Then he turns himself to the castle. The funniest shit i've ever seen.
Funnier than a cartoon scientist turning himself into a pickle? Not likely.
@@lukegarner6948 wow.
You changed my life.
The truth of the Big Boos Laugh: its a very real phenomenon that happens but it's just a technical artifact of processing for the system picked up in audio. Sometimes when audio is stopped or loaded or preloaded it can slow down in the old 64 engine. This happens during transitions, like opening up a door. You can detect this easily audibly walking in out or doors in Zelda. Sometimes the music slows for a second as the next music picks up. In the boo level, that happens if at the same time a boos laugh is cued during a transition, it would be a slow down boos laugh, which sounds weird because it pitches the voice down back to normal speaking octaves, but its still being modulated synthetically so it's so uncanny. It sounds like a sinister man laugh when placed in context of it being a haunted house.
I thought the music was midi and the boo laugh was a sound effect?
@@n646n sigh. Yes you are right. These sounds need to be loaded in engine and sync to time. During processing transitions sometimes they get slowed down to sync. The sound effects for boos laugh is a normal man laughing sped up. Bowser uses the same laugh sped way down. That's how they made the sound effect. When syncing during transitions like opening up a door if a boos laugh is played some of it can be sped down making it sound like a sinister laugh. Some of the low end is gen losses from being sped up to slowed down again so it makes for a modulation and clipping that can make it sound more out of place and uncanny.
@@legatomodi3522
The interesting thing about the sound itself is that it came from a stock audio library so it was pure coincidence that it actually was the voice of Charles Martinet
I like how “L is real 2401” is actually real now
Ikr
Stop to think
L is real 2401
And it was discovered 24 years and 1 month later
@@srmiojao6674 well i mean the people who figured it out obviously had the files way before that, but wanted the prophecy to be true so released it exactly 24 years and 1 month later
@@corporalfailure you say that like it's a bad thing..
He has been awakened
about Dori, there’s actually a tip in the official SM64 strategy guide that says “Don’t believe the sign” when referring to the “Don’t become his lunch.” part, so it definitely was meant to scare you
*Dorrie
That sign scared me lol. I remember immediately turning the game off after reading it.
32:30 i asked a japanese friend of mine what his take would be, and he said that miyamoto thanking him wasnt so much an admission of guilt as much as it was a "You had a really good idea and i think we could have worked it out, since our formulae was working, we just didnt know that back then" kinda thing except super polite and super japanese.
Thats just his take tho, he said it wouldnt be so uncommon, and he totally understands when it comes across wrongly to anyone who isnt japanese, because the japanese way of talking politely is a distinct one, and very indirect
I love how much obscure crap we obsess over in one video game. I can’t explain why I find these little oddities and mysteries so fascinating but it makes me so happy that there’s a thriving online community about it.
Same
I didn't realize other people also got bad or off vibes at wet-dry world, always felt so strange as a child
It definitely has a negative aura it’s so real
When he Said "WDW's negative aura" i Just gasped... it MUST be something weird... because the boo's course is LITTELARY a Cage, and i dont feel so much about it... i feel like im drowing in WDW.
its a big box with rising water,
I think everyone has had nightmares about something similar in there lifetime
I always found the level quite pleasant and cheerful. Weird how different perception is.
I never actually had a negative vibe with Wet Dry World then again I used to go to the Well in OoT all the time as a kid just for fun.
I assume the Secret Aquarium is on the iceberg because it's just so weird; it's a massive brick box filled floor to ceiling with water. Its four large windows reveal that the box is floating in the sky, but each window shows a different sky. You somehow enter it via a small, dark, hard-to-reach (for the castle's presumed denizens, that is) passageway, but there is nothing inside it that would indicate an entrance or, for that matter, an exit. It's surreal and vaguely unsettling in that distinct Mario 64 way.
Yeah! I think it's kinda funny how nobody is talking about this area from the game, because it's such a strange and random thing, what the heck is this aquarium doing there and why it has a brick structure and giant windows showing different skies? lol (even my little sis thought that it was very out of place)
I have watched this so many times, I will soon have it fully memorized.
Help
Take the script to _truly_ memorize it: docs.google.com/document/d/1Vx4ElGVtd3FD98E6bKZRU2GWM-ETTavPJKm2d7dZDJo/edit?usp=drivesdk
@@MishKoz Oh my gosh, Mish Koz TCRF content right there.
2:12 I would bet money that some dev made the underside of that bridge hangable because its the perfect place to test the hanging mechanic in terms of convenience. literally open up the first level of the game and walk forward a few seconds and bam, you got a perfect lil slope underside you can use to quickly test the controls or animation or do some debugging. Probably forgot to take it back out before going gold.
I mean Bom-bomb battlefield is pretty much Tech Demo The Level considering how many things show up in it that never show up ever again.
But they put in in the ds version too, with coins hanging off even, it couldn't be an accident leaving it in
@@SimonSaysDeath
the two versions came out like 8 years apart, it didn't have to be there on purpose originally for new staff to decide to leave it in later
Toad Projection ties in with the "in the walls" theory. The theory states that because the toads are more transparent the further you get away from them, they're actually holograms while the REAL toads are in the walls... I think
I couldnt have been any older than 3 years old when I played, so I thought it meant that they were glued to the walls of the castle
How is that a theory?? Don’t the toads literally tell you they’re turning themselves invisible to hide
@@newtybot I don't remember that in the slightest.
Even as a kid I thought it weird how they are translucent when you are far from them, so yeah, maybe they are projecting themselves directly into Mario's mind to communicate.
I always thought that the Toads were magically trapped inside the walls and their transparent appearances were supposed to be indicating they were projecting outside the walls to talk with you, I'm surprised a lot of people didn't come to the same conclusion.
I believe the "secret slide dimensional rift" refers to the fact that the secret slide (and tall tall mountain slide for that matter) both take place in black voids. If these courses really are meant to be actual locations in the game universe, where would there be a huge black void for the slides?
My theory on it is that the secret slide's pane of glass isn't "compatible" with the enchantment used for creating the painting portals, so it alongside the random wall in TTM that was also unintentionally enchanted take Mario to a place that shouldn't actually exist. This is because they don't look like any real location so they can't be assigned one.
no matter how many years it has passed, no matter how much the trend is dead, this video and generally iceberg videos, expecially sm64's one keep haunting me. I just.. can't get my mind off the more "mysterious" parts and "myths" about super mario 64 it's.. kinda of an obsession at this point.
there is something about super mario 64.. that has always been mysterious. this iceberg.. I don't know how to put it in words, it's just that there is this aura around super mario 64, and I can't get enough of it
19:57 Maybe this is oversimplifying it, but for me the mirror room was where I figured out that our viewpoint was a Lakitu and, since I played the DS version first, I assumed the Lakitu (or possibly by extension me, the player) was the "ally with info".
when I first found that room it creeped me the fuck out simply because I realised the whole time you are technically being watched and recorded dying over and over for someone's entertainment while lakitu does nothing to help. I spent hours walljumping off of that mirror to try and grab lakitu and take him out
@@theEtch I mean we find out about the Lakitu during the intro, and the camera control icon is his face. But yes, I also tried to grab him...
Hi! Just wanted to say I appreciate the level of respect you showed while discussing the 0.5 A presses topic.
I _do_ want to clarify the fact that the alt account started as an experiment to sort of log just how often I get these jokes to this day (since even I'd lost touch with EXACTLY how frequently I get them). While these jokes definitely are a mild annoyance, I use the word "suffering" entirely for dramatic and comedic effect.
Without that full context, I realize that the name might've been cause for alarm and I want to assure anyone who sees this video that it has minimal effect on my life emotionally. Great video btw! 🧡
ooooHHHHOOO hi hope you have a good day/week/month/year
Have you ever wondered what yoshis eggs smell like after he poos one out? Haha just askin for a friend haha
Okay there "Henry," you can't have a half-suffer for "dramatic and comedic effect," you either suffer or you don't.
@@zkirbster we've gone too deep
Oh hello henry, i hope you liked this video. I guess you are very into the mario 64 community, right?
“Toads are objects” something about that is so insulting and hilarious
Hey just like women...
@CarnelJr Faulkner it's a joke
Toads are like one of those annoying kids toys, they say the same things over and over and they are just a nuisance.
@@YodsYunkestYriver nah dont listen to him you are right
@@YodsYunkestYriver NOOOOOO DONT TURN ME INTO AN OBJECT
The video that started it all.
Thank you for spawning a new video genre, I love iceberg videos to death
Mish: "Now, did you imagine him falling into a pit?"
Me, imagining him going through the standard casual Bob-omb Battlefield route, which has essentially no pitfalls whatsoever: ...Uhhhh, sure!
I just imagined Mario running around in circles outside the castle.
I pictured him running around the front of the castle doing flips and stuff ahah
Dargonhuman Thats exactly what I thought, except with a triple jump in there
Yea fr I just pictured his running in circles animation
@@Dargonhuman this basically
Despite being an unfun level, Wet Dry World really has the closest aura to the infamous N64 betas we always hear about
I mean literally having elements of the Zelda 64 beta is strange enough but all the stuff combined makes it feel the most likely what we imagine a beta level to look like, I guess
Has a dreamlike quality to it.
Great video
You found it "unfun"? Literally my favourite course in the game. :D
It's feels more unique compared to the kind of repetitive gameplay otherwise in this game.
*Did you imagine Mario falling into a pit?"
No... I imagined him running around in circles on grass Outside the castle and as i can see in the comments many people got the same idea
I imagined him running in circles in Bob Omb Battlefield
Same
@@hipnog8002 holy shit me too lmao
Bruh i cant imagine pictures in my head
same wtf
I still smile a bit every time Nintendo says "Thank you for playing!" At the end of almost every Mario game.
No joke, whenever I got to Wet Dry World after playing for a while, I’d always either have a really bad headache already or get one after a few minutes of playing the level. This happened 9 times out of 10. Probably just a coincidence, but... that’s where the negative aura comes from for me.
I'd get nauseous or instantly bored.
It almost felt like motion sickness combined with a weird feeling
@@muno8564 Same dude
I'd just suddenly get really bad at the game. My hands would get shakey and whatnot. Whenever I exited the level and went to bomb-omb battlefield to listen to the music to calm myself down I would suddenly get a lot better.
Bruh it's my favorite level, I love how it's designed but ok then
I always felt like Wet Dry World was really unfinished
29:28 The "brain diagram" claim goes back several years in 4chan threads. Some years ago, there were threads about uncanny lonesome feelings in early 3D games, with games like Glover, the original Spyro games, and (of course) Super Mario 64 being brought up. Wet Dry World in particular was a notable alien-feeling level, and at one point in these repeating threads someone claimed that they once clipped out of bounds in the level and saw an image of a human pineal gland somewhere outside of the waterlogged tunnel. This oddity circulated Super Mario 64 threads for a while, and it was kind of irrelevant for a while until the iceberg threads were gaining traction in recent times.
Interesting yeah it does look like an experimental level
Alright someone tell me what the fuck is up with all these theories. I know nothing about this and im not gonna watch this long ass video talking about something that could all just be fake/creepypasta. a summary would be great thanks. I know this is a weird place to reply but for some reason hundreds of people decide to reply to one comment so this is a fitting thread where my comment will be seen, thanks.
ヌードル It’s an old classic game that iirc revolutionized 3d games that has lots of things to learn about even today, so naturally people like speculating and making theories! a lot of these are real but just blown out of proportion or made to be more than they are
firebuug Well i should’ve clarified I know about the game and the L is real type stuff, but nothing beyond. the “every copy is personalized” caught my attention, and i seriously cant bring myself to believe that’s real. I mean, it’s just a mario game, why are there so many theories
ヌードル trust me. You want to watch the video. I thought the same exact thing as you but I forced myself to watch it. TRUST ME. I wish I could reset my memory just to experience this.
The "paintings are other worlds" thing is further proved by the paintings in Super Mario Odyssey. They're the same type of paintings, also in Peach's castle, and they take you to real areas you've been to before, not worlds inside the paintings itself.
When Mish Koz talked about “Peach is behind the stained glass window”, that brought me back to a dream I had when I was 6, in the dream, I thought of peach behind the stained glass window, cornered by bowser, and Mario tried doing a BLG in there, such a creepy nostalgic dream
0:00 - Intro
0:39 - Tip Of The Iceberg
0:42 - L Is Real 2401
1:23 - SpaceWorld 1995 Beta
1:50 - Whomp's Fortress Tower 1-up
2:08 - Bob-Omb Battlefield Bridge Hanging
2:24 - Half A Press/Parallel Universes
3:54 - Impossible Coin/Goomba
4:30 - Below The Surface
4:33 - Big Boo Unused Text
4:57 - "Don't Become His Lunch."
5:22 - Mirror Room
5:42 - Dancing Flowers
6:06 - Volcano Blocks
6:20 - Secret Aquarium
6:32 - Ghoul Medal
6:46 - Yellow Cap Switch
7:04 - Broken Paintings
7:20 - HMC Alcove
7:34 - ET In The Pyramid
7:53 - Jolly Roger Bay Vanishing Fog
8:21 - The Big Dud
8:40 - Yoshi's Saddle
9:00 - The Bugged Fire Texture
9:14 - Unagi's Tunnel
9:28 - Blargg
9:47 - "Please Walk Quietly In The Hallway"
9:55 - MIPS Throwing
10:14 - JRB Box
10:35 - The Whomp King Turns Into A Castle
10:52 - Bottom Of The Iceberg
10:56 - WDW Skybox
11:12 - Skyboxes Are Photographs
11:18 - Debug Menu Names
11:46 - True Locations Of The Painting Worlds
12:33 - Tower Of The Wing Cap True Location
12:49 - Haunted Dirt Texture
13:08 - LLL Painting Fireball
13:22 - Islands In The Distance
13:32 - Mario Enters WDW Early In The Got Milk Commercial
14:03 - Zelda 64 Beta Assets In WDW
14:38 - Bob-Omb Village
15:00 - Secret Slide Dimensional Rift
15:20 - Whomp's Fortress Interior
15:50 - THE END Screen
16:04 - Rainbow Ride's Village
16:17 - Yoshi Commits Suicide
16:31 - Removed Courses
16:42 - Big Boo's Secret Laugh
16:58 - 120 Has Spiritual Significance
17:36 - Cold Cold Crevasse
17:51 - Mario 64 Is Free Mason Initiation
18:35 - How Bowser Got Into The Castle With His Sub?
18:48 - Big Boo's Haunt Forest
19:17 - Original Resolution Texture
19:50 - Dark Water
19:56 - The "Ally With Info"(20:31)
20:54 - The Metal Mario Texture
21:24 - The Negative Emotional Aura Of Wet Dry World
23:08 - Peach Is Behind The Stained Glass Window
24:00 - Toads Literally "Trap Inside The Walls"
24:47 - HMC's Entrance Is The Castle's Septic Sewer System
25:10 - Bowser Broke The Door
25:28 - The Forbidden Door (The Door In The Mirror Room)
25:35 - Wiggler's Body Parts Used In The Bowser Fights
25:56 - The Full Oman Archives
26:59 - The 7/29/1995 Built
27:34 - Made Up For Creepy Or Mysterious
27:52 - Every Copy Of Mario 64 Is Personalized (100% True)
27:57 - The Wario Apparition (28:23)
28:52 - Toad Projection
29:11 - The Bowser Room
29:28 - Brain Diagram
29:49 - Course In The Bowser Painting
30:23 - The Abyss
30:28 - Delicious Cake
30:53 - The Internal Plexus Of The Castle
31:14 - Not For Resale (NFR) Cartridge Differences
31:41 - Miyamoto Stole Mario 64 From Argonaut
33:07 - Shared Nightmares
34:22 - Outro
Thus Iceberg Videos Were Born.
The End Screen to me looks like Galactic Nova from Kirby - kirby.fandom.com/wiki/Galactic_Nova
This deserves WAY more likes
"PHEW!"
Thanks!
"It feels like there's a negative emotional aura that I can't really explain."
I think the level might just be shit
@RYLE SALUNGA Nope I didn't Edit A Single Comment Mate.😊
"don't become his lunch" might be a warning against drowning since Dory may not have any compunctions about scavenging Mario's corpse
lol
I never got why Mario 64 has so much mystery. the iceberg is just fan theories, neat facts, or just fake creepy pasta stuff. Sure the game can be odd sometimes but that’s probably cause the hardware was so limited
its still fun to think about sometimes
@Seth Borgeson nah there’s more too Mario than you think this isn’t the first Mario game with a lot of weird stuff
well, that's kinda the charm and niche of the berg and the /v/ canon as a whole, because all of the canon isn't just the iceberg
I wish the "health bar=confidence in explanation" part of this video had remained part of the trend. I remember it was still there in the first few videos that popped up after this one, but it largely died out by the time the iceberg genre truly exploded.