Just saying the music that plays with the infinite stairs is called the shepherds tone and it is just the the same 12 notes played in sequence to create an audio illusion that sounds like it’s always rising in pitch
Good one it’s a song that plays infinitely and is always rising in pitch how could you possibly believe that dumb hoax ( for legal reasons this is a joke)
Kind of, like, how the endless stairs, themselves, are just a finite loop of a few thousand units (calculated to be roughly the equivalent of centimeters; thus, a few dozen meters, in total), looping endlessly; thus, giving the illusion of an endless, ever-ascending staircase. It all makes sense, now. 🤔
The cake facing the player could imply you, as the player responsible for helping Mario complete his goal, also get some cake, which explains the third teacup sitting just outside the player's blind spot.
The "kicking the Bowser painting to get the Boo sound" was part of a trick to unlock Luigi. It works but you don`t need to kick the painting, simply walk trough the upstairs keyhole door and back again and enter the room for Cool cool mountain. The Boo sound will play if you walk in front of the painting to the right. It`s probably due to the game activating the Boo in the hallway in a weird way. I read about it way back then and tried over and over to get Luigi, it was said that you had to kick the big Bowser painting then go to the Snowman painting to hear the Boo sound. Head for the door leading to the backyard (the Boo`s gone) and side flip trough the door to get Luigi. Funny how we fell for these stories back then~
I remember doing a bunch of stuff in Ocarina of Time and then get to the Deku tree jr. to fire an fire arrow at it, to burn it, to reveal a hole in the ground in which the Razorblade was hidden. I didnt believe these kind of stories, but I used Google and found the graphic of the Razorblade from Majoras Mask but didn't know about MMs existence, so I was like "oh yea, this looks legit" and tried it, didn't work of course.
okay, to be real for one sec, what i like about the personalization myth is that it builds off of the idea of how our memories from the distant past can get distorted over time. this theory is known as illusory correlation, where our mind basically takes two events and relates them somehow to make a warped version of a memory. let's take the hidden 1up in the whomp fortress, for example. some people remember there is a crack to indicate the wall is breakable, but the crack is not really there. usually in other video games, walls with cracks in them imply a breakable wall. so when people misremember this secret, maybe they're getting the memory of a breakable wall from another game mixed with the hidden 1up in the fortress, thus creating the false memory. i never played super mario 64 when i was younger, i only just watched my cousins play it on their n64. i did end up playing it myself a year ago, but i couldnt bring myself to beat it. the game just feels so drab and empty, and i feel lonely when playing it. all the worlds make me feel like im boxed in, much like a liminal space. i grew up playing games around the gamecube era, so i think i've just been more used to virtual worlds with more life or evidence of life.
I think the "negative feeling" people get from Mario 64 can be attributed to how lonely the game can feel. Take a look at other 3d platformers like DK 64 or Banjo Kazooie or Spyro, the worlds feel very lived in, enemies feel very alive, you have a companion character. Mario 64's levels feel like Liminal Spaces(look it up) and give you a weird feeling, I always felt lonely while playing this game
I know exactly what you mean. Other than that, I don’t feel the game itself is negative or freaky at all. Even Zelda feels more “lively” being that you’re surrounded by all these characters too and can speak to them, You’re not alone on your quest like in Mario. Majoras Mask on the other hand.. lol that game is spooky
The reason the 'peach is behind the stain glass window' point is so low down on the iceberg is because it isn't saying the stain glass is a portal, it's literal. By looking at the structure of the castle, we know that there would be a fairly large, likely hollow space behind the stain glass. The theory is actually saying that Princess Peach is inside that hollowed room, literally behind the stained glass.
About the negative aura thing, it’s been documented how humans feel uncomfortable or distressed in landscapes that have little or no other life. For example, a location of an empty mall in a game gives people the creepies due to the lack of other people or objects. We perceive it to be lonely and isolated. The mind seeks other relatable human interaction. Mario is alone in the castle halls and rooms as well as outside the castle in the open landscape. There are no other people or characters for the most part. In contrast to SM64 games like Super Mario Sunshine or Paper Mario 64 I felt comfortable because there’s constant interaction and always a hussle and bussle of characters. Highly populated.
The "sequel being cancelled due to temporal leakage" refers to a theory that the sequel had bright flashing lights that caused seizures and a leakage in the temporal lobe of the brain, and was thus cancelled.
I was going to say I thought it was because someone leaked it temporarily and they cancelled it in hopes that the leaks were turned into falsified rumors.
I figured that was the case with most of the signs after the whole Cold Cold Crevasse thing! Was also curious if the Ghoul Medal translation was the same case.
I don't want to make multiple comments on the same video so I'll just reply to another comment XD What's up with WDW and Negative Emotional Aura? I've never felt any negative aura from WDW, but I have felt a lot from DDD. Maybe it's just me being weird but it seems I'm in the minority here.
@@zernek9199 oh don't worry about it, comment as much as you'd like! I love talking to people about, well anything really! The emotional aura thing does vary from person to person, and even outside the aspect of "personalization", Wet dry world just feels off to me. Not in any way that legitimately halts my progress during a playthrough, or anything like that, but I do find it to be one of the most frustrating levels in the game, it's dreary and gloomy atmosphere doesn't make it pleasant to be in, the music doesn't help cheer it up in any way, swimming in slow and annoying, personally I really just think it's a whole mix of things and all those annoyances are shared among a decent number of players to make it noticeable. And then if course there's the whole "personalization" thing, and I'm working on a video for that at the moment and hope to have it done by the end of the week. That's just a whole other can of worms lol.
Lol I hope you enjoyed! I unfortunately am VERY bad at video editing and had no idea what I was going to do, and I didnt want the video to just be a slide show, so, I figured I'd do my best to show the topic I'm talking about when possible, use images when necessary, and for the rest of the video just random footage of gameplay. I follow a lot of small youtubers who do this format, and I personally enjoy it, so thats what I was aiming for. Hopefully it doesn't bug too many people, as I really did make this video more as something to listen to when gaming or cleaning or whatever. I'm hoping in the future, my video editing skills get better as I do videos, and I can make them more creative!
@@NEScRETRO Man, I can tell you put a lot of attention and effort into your videos. I really enjoyed this one and I'm excited to see what you post next :)
@@dingdong1989 I'm done with my Zelda 64 script (covering both ocarina and majora) and am going to try recording the audio tonight, then do the video stuff tomorrow and, either power through it and finish in 1 night, or, most likely, have it done by Sunday or so! It'll be my longest video yet, at around an hour and 45 minutes is my guess, but we'll see!
the footage of you just playing around is gold, it isn’t perfect, you ain’t speedrunning, and i love that, thank you, i remember and will remember this for a long time
a big part of why ive always found wet dry world to be eerie is bc for a long time i couldnt manage to see any kind of recognizable structure in the uptown section of the level. it just feels so random, like a bunch of shapes and textures thrown together to se what would make more sense from a gameplay perspective. it wasnt until i took a little read on the mario wiki that i realized its supposed to be some kind of construction site, which connects it more to the downtown section, but that opens even more questions to me: what happened to the inhabitants of this town? where is this town supposed to be? why is it underwater? it feels like no matter what you try you just cant understand this level
Honestly your parents are really caring to just up and get you a game system, I feel like people may overlook it but it’s awesome that parents do that sometimes to help in any way with their kids
My mom got me a Wii and 3 games (THE DOG Island, Legend of Zelda: Twilight Princess, and Super Mario Galaxy) after my tonsillectomy when I was 10. She knew I'd be bedridden for at least 2 weeks, and then it would be winter break, so we considered it an early Christmas present.
The Bowser room part caught me off guard as I regularly watch OneyPlays and now I can't stop laughing at the fact people found it so believable, they added it to the iceberg.
@@thugginpopsicle7279 as that thread explained, some people literally remember some levels to be Completely Different and felt different while playing someone else's copy.
Nintendo has actually put lore in their games to cover up hardware limitations before. Most well known example being Jolteon's dex entry saying that it's able to use electricity to turn its fur into needles, when it actually has to do with the limitations of GameBoy graphics as to why Jolteon looks spiky.
Super Mario Odyssey seems to debunk the whole "paintings are fantasy worlds" theory because that game has paintings that let you use them as gateways to other Kingdoms, which are "real life" places at the present time.
If this is actually your first scripted UA-cam video, you're pretty talented at it. I thought it was more insightful than most videos in this category. May the algorithm favor you and please make more.
I agree, the only minor criticism I really have is some of the pauses are a bit too long and jarring to listen to. An example of a good pause is 3:23, after the intro. There is a pause when the intro ends and the commentary kicks straight back in when the video changes. An example of an awkward pause is at 8:44 where there is a pause both at the end of the current point about the coins, and a pause at the start of the next point about the pole. There's just too much dead space here and it feels a bit weird to listen to. I would do it like the intro and start up the commentary about half a second after the visual changes. Overall though it was good to listen to and it was narrated well.
@@aaronjames3228 And? Because it was well narrated, the pauses stuck out like a sore thumb. It's something that would improve the quality of his content. I don't know why you even said this. You're suggesting that someone shouldn't improve the quality of their content just because an issue isn't as large as something like sound quality. That's just silly.
Yea I felt the same way I think a way to remedy it is to have the screen to fade to black, and then have it fade back in halfway through, and then continue the commentary.
@@thekilla1234 thank you very much for that criticism! I certainly need to do that, the problem is, I never really had a "window", i guess, that I'd use to judge my gaps between points, so i just sort of left it case by case. Unfortunately, I already finished my Zelda Ocarina of time/Majora's Mask iceberg video (will be uploading it in just a few minutes!) and saw your comment after, but I'll be sure to keep that in mind in the future to keep the pauses a bit shorter! thank you so so much! any way to improve in my process is welcomed and i truly appreciate your support in viewing, criticisms, comments, etc!
42:40 Scientifically speaking, if you shrunk, your eyes would get smaller and less light would be able to get into them. This explains the black shadowed grass, deep blue sky, and even the very dim sun which now looks more like a moon at it's brightness.
@@TheSadMusician Because, if you look at a fly close up, it has hundreds of little round eyes all collecting light. Also notice how with the human pupal, you see black. But with flys eyes, you see color, indicating that much more light is being let in. Enough to illuminate even the back of the eyeballs. Use this photo for reference news.stanford.edu/wp-content/uploads/2017/08/robber_fly_eye.jpg
I like how convoluted this theory is when what really happened is the devs went "Let's make a scary looking haunted stage" and then slapped together a cliche creepy skybox. If you ask me, some other parts of the game are more unsettling.
@@SuperOrangeMan23 I'm so happy you took the time to actually educate and answer the "question" you were asked instead of being rude or something. really awesome. Enjoyed your comment and learning something new about eyes!
@@BilboBaggMan Really just a bit of trivia. It's the same way a camera aperture works, and why the wider it is the more blurry your background will be. The more it's opened, the more directions light can hit it from from out of focus places.
I haven’t finished the entire hour just yet, but one fun quirk I really enjoy is jumping into the clock at 12:00; this freezes the mechanics and gears in the clock world, and makes maneuvering through so much easier than jumping in at other times.
52:20 To me, the fireball in the painting has always resembled Bowser’s head (like the symbol when mario dies), but made of fire. I’m still not sure why they used it for this level in particular, but I never questioned it as a child.
22:53 The reason for painting re-usage is probably because of space constraints on the Super Mario 64 cartridge. Having a unique high-res texture for a painting that you cannot enter was probably not prioritized, so instead of making the room(s) visually lackluster, they reused the paintings. Nintendo 64 games often go to great lengths to optimize the textures and assets as much as possible (because of the aforementioned hardware constraints). Now, there are some unique paintings that you cannot enter, like the painting with the cloud. My theory is it's still in the game is because it was supposed to be used for Rainbow Ride or Wing Mario Over the Rainbow, but these courses was changed to be entered via a hole.
Actually, the cloud painting IS the Rainbow Ride painting and you DO go into it, but you just usually don't see it since you fall in. Just look into the hole and you'll see the painting!
Remembering stuff that wasn't in a game isn't related to personalization, it's just that all of us have childhood memories of stuff that actually wasn't there.
Alternatively people's cartridges, whether owned or rented, deteriorated over time, causing minor, often visual, glitches that they attributed to personalization in the modern day.
@@miles6492 this probably happened to my game, my parents bought me a used cartridge from blockbuster back in 2003 or 2004 and I remember being in elementary school talking to people about how if you get all the stars yoshi is on the castle but when I got 120 stars the cannon opened and there was no yoshi. For years I thought I was just getting pranked until I played on a rom
I leave so many comments on these videos, but I want to thank you so much for taking time to make such long videos. Today in particular is a long day at work, a 12 hour shift, and I am again thankful that these extensive videos are here for me to binge. I don't have a good memory, so I often forget a lot of facts that are said in these videos, and because of how packed they are, they are infinitely rewatchable to help speed up my shifts.
Yo, regarding dreams and personalization. I had a dream of this one level that I was CONVINCED was a hidden level and I spent so much time looking for an entrance to it in every underwater area. This was the level as far as I could remember: It was a large, wide room full of water, wider than any other room in the game. At the center I think the water got deeper, but it might have also rose up and formed a peak just below the surface, can’t remember which way it was. Around the outside edge of the room were panels of glass with rough blue pillars in between them (just spikes pointing down because of the animation limits) I remember running around this room with the camera turned towards the center where there was a mermaid with a baby blue tale and blonde hair spinning around and around. There were also dolphins. I think there was a red mermaid that would help you or hurt you, I can’t remember which. And I think the blonde haired one was a boss. She caused whirlpools and used magic. Sometimes she would turn yellow and the animation would get a little more rounded and heavily shadowed just for a second as she swam around. I remember having to swim towards her and throw something at her, and I remember being at the center and the two mermaids swimming around me. What’s so bizarre is that I remember the exact textures from all the assets which never existed. I could probably draw it for you. It was so realistic to what the game looked like, even though I had played games with better graphics at that point. That’s why I was so convinced it wasn’t a dream. Whenever I played any of the water levels my head canon was that they all led to the boss mermaid lady. She was the one behind all the water levels. I know it was just a dream, but it was so convincing to me as a child. I had to convince myself it was fake. I still kind of feel like it’s true if I’m honest. And I was terrified of the water levels. Eels have shown up in my dreams even to the current time.
I had dreams similar to this but with sonic adventure. It was like me, sonic and tails were inside of someone's organs and we had to escape. I woke up (but into another dream) where I was in the living room, but water started to waterfall from the hallway and flood the house. I think it was a fever dream that was induced from chicken pox. It's crazy what our minds can remember
I had many vivid video game dreams over the years. Being 38, I'd have dreams of these really fun 2d Mario games. I'd wake up extremely bummed out knowing I can never play said games my dreams made up. Some of us dream extremely vividly. aside video game dreams, I've had dreams of amazing Dragon Ball Z fights In full cartoon, or I've dreamt of the Mario world cartoon in full cartoon(It was scary, Mario and Oog Tar went and killed a witch). I dreamt up imaginary animals one time: In my early 20's I had a dream that In New Jersey, where I am from, there was "major deforestation" In a town called Toms River. This is a real town and where I attended my first community college before going to a university, however there isn't any "massive forests" there. I assume this was influenced in my dream by the pine barrens. Anyway this deforestation was all over the news in my dream with reports of "undiscovered animals" roaming around town. They were essentially these White, hairy giraffe looking creatures with a friendlier version of the Wampas face in star wars. In the dream, everyone was used to them now. They would walk around like cows in a field, blocking up traffic and annoying people. But since they were an "undiscovered animal" nobody was allowed to harm them and they got REALLY ANNOYING at causing traffic jams. In my dream I was yelling at one to move even, because I was going to be late to school. Ever since I hit my 30's, I don't really dream anymore. on rare instances I do, its just my own internal monologue thinking about either things that happened in my life, or trying to work out complex academic problems or issues in terms of psychology and sociology. In the even rarer instance I dream of something, its really basic, like me cleaning around the house, essentially mundane tasks with no deep meaning behind it.
That sounds awesome! I love the psychology of dreams. I don't dream as much either. It went away when I finally found a supplement to help with my insomnia. Interestingly, I've been having more the last couple weeks because I ran out of my supplements. I remember one time, after watching one of the nintendo directs about BOTW before it came out, I just played BOTW for hooours. I woke up feeling like I had really played the game, and now having spent SO much time playing that And Tears of the Kingdom... it was pretty damn accurate in the dream too! @@T26OG.
I'm pretty sure the "ally with info" Toad talks about is just your reflection in the mirror, since that's how you're supposed to notice the painting for Snowman's Land and Wario's painting.
since when you enter a painting you go to the world that the painting represents, I once tought when you went inside that peach portrait to the slide, you went inside peach and the slide could be her tongue. I was a weird kid
if a human were to become small, you would have a really hard time seeing. your pupils and retinas would be too small to gather enough light to see. So the grass outside of big boo's haunt actually could look like that, but you also wouldn't be able to see anything else
I've left a couple of comments in past viewings of this but I'll just leave one more. This is a really great video and I'm glad you were able to pull through with finishing it. I come back every so often to either watch again or play it while I'm going to sleep. Thanks again dude!
Fun fact. During the portion about the metal mario texture, when I noticed the stock picture in mario I said to myself. "Cool, I don't think i'm going to unsee that though," but then the game zoomed in on the portal to hazey maze cave. I saw the flowers again and was dumbfounded. It's like ultrasound picture in the fight with giygas. You don't notice until it's pointed out to you, and once it is you can't stop seeing it.😓
I personally feel like many Nintendo 64 games have some sort of strange aura. Mario Kart 64 and the original Animal Crossing (which started out as a Japanese N64 game) also sometimes give me the heebie jeebies. I think it's the overall emptiness and general muted color of the textures and surroundings.
We never owned a 64 but we have ds and that's where I play super Mario 64 and the graphics look so much better but it still really really creeped me out
@@ferd1572 well, it probably started when I played minecraft when I was like four, the ocean was so dark that if I accidentally fell in I would jump away from the computer and have my brother take care of it. I got scared easily from video games when I was young, so dark areas like oceans terrified me, I only overcame my fear of minecraft oceans when the update aquatic came out. But if an ocean in a video game isn't lit up that well, I will be scared out of my life
I always assumed "ally with info" referred to Lakitu in the mirror, because looking in the mirror gives you the clue on how to enter Snowman's Land. If Lakitu weren't reflected in the mirror then players probably wouldn't think much of it, but Lakitu appearing only in the mirror hints to the player that there could be other important things that only appear in the mirror and not in the room itself.
1:06:30 As someone whose family does a lot of home improvement projects, some of which involve bricks, I can safely say that it's much more likely that Bowser did break the wall and then it was hurriedly repaired with leftover bricks from the castle's original build than that he broke half the basement and the courtyard walls. This theory makes relative sense to me when looked at in this manner.
I have my own story regarding the “Ghoul Medal”: I played Super Mario Galaxy before Super Mario 64 and in Galaxy certain stars are called Gold Medals by characters that give them to you (like with some the missions involving the penguins). So, when I played SM64 I thought the “Ghoul Medal” was just another star you got by taking a certain route though the mansion.
I'd like to imagine all of these icebergs formats exist to make fun of me forgetting the expression "tip of the iceberg" when I had to fill in a blank in a homework.
The idea of an AI personalization seems very easy to prove if it was true, and also probably was too complicated for anything Nintendo to have bothered to do back then.
@@TotalDramaHarold actually its a joke the entire iceberg was a joke from the sm64 community with the personalization being one of the most repeated memes
Learning how to code was a mistake for me. I used to play games and imagine that there's secrets beyond comprehension. Things like "if you run exactly 24 times around this specific spot, luigi will spawn". But now i just know that the developers ain't gonna be coding that stuff in, ridiculous 😭
Ever sense I found this vid back in 2021 I cannot stop coming back to it this vid is so well made and it’s just a great topic to go over I can never get tired of watching Mario 64 videos
I just realized... at 38:04... the image with the course select screen... you can see that messed-up face in the background... that creeped me out big time and I love it!
That face is actually from the "mario" creepypasta. It's about a messed up, edgy rom hack someone made just called "mario". That image used to scare me so much as a kid and still gives me a bit of anxiety whenever I see it.
1:24:51 Unagi's tunnel leading to a labyrinth of unagi's and another star, the ghoul medal, the mirror room, the second secret aquarium, bob-omb village, whomp's fortress interior, the wario apparition, the Bowser door, the stage in Bowser's painting, the enchanted sc-88 audio.
Wait- y’all yoshis jumped off the roof? I thought he just walked around up there and you could go back up there and if you interacted with him he would just make yoshi sounds...
@The Coolest Sprout Are you always so very obliging? It seems like that would be a lot of tedious work-- at least more work than a UA-cam comment should be ...
29:48 I'm surprised that some players think wet-dry world's enigmatic layout is kind of creepy that no one can play the level and remain calm to tell the tale, but In my opinion, it's our first 3d tour of Atlantis. BTW Does the Greek mediterranean sea area count as the North African coast as the rumours of Atlantis state?
...i fucking love this video... ive watched it probably at least 20 times over, have it literally downloaded onto my phone, and i can (almost) recitr certain parts of the script from memory. be it background noise or an actual intellectual engagement with sm64, i can always count on this video to be there for me. hats off to you, nescretro, and thank you for making such a good video
Oh wow! There are certain videos on youtube that I watch repeatedly, so I know exactly what that's like, being able to recite them and stuff! It's just crazy and inspiring to hear that others do that for my videos!! Thank you so much! I can't put into words the kind of feeling reading this comment gave me!
I imagine that the copies of existing paintings throughout the game, at some point, were supposed to be harder/remixed versions of existing levels, that could be a cool idea for a mod now that i think about it.
Your intro literally made me tear up 😭 I really felt the boredom and hardship of your recovery followed up by your absolute elation at your dad getting you SM64. Such an iconic, impactful, and rememberable game
I remember playing this game on my ds and it was the most amazing game ever to me, it started my love for “open world” games but looking back I think people get a weird vibe from this game strictly bc compared to stuff we’re used to it’s a very hollow basic game to modern standards and it feels very lonely. It’s still a classic and I’d love to play it again it’s always fun to see the creepy stuff people come up with about it though haha
the LIEK COMMENT AND SUBSCRIBE joke feels like it would get repetitive, but because you make it crazier and crazier each time and introduce unique effects and cutoffs, it never gets old. plus, it's properly paced aswell and never appears too much. the video itself is really fun to watch. great job!
Wet dry world was always my favorite stage in the game when I was a little kid. I ended up growing to be pretty cut off from other people, and generally a very mellowed out, lonely person. Even to this day. Things are definitely going better for me now, but I still love the somber feelings of just being at home alone. Pretty amazing video btw, really informative.
what's more important about "Toads trapped in the walls" theory is that Castle isn't even locked. imagine saying you are trapped when you could just leave.
It just occurred to me how amazing it would be if someone were able to make a rom hack of Mario 64 that actually included the personalization AI in some way. Sort of Akin to the FUN mechanic in undertale, where each file would be set a different invisible value that would (un)lock certain aspects of the game. Like an extra toad appearing in a part of the castle, perhaps at the bottom of the infinite staircase. It could change the text on a sign in Cool Cool Mountain, perhaps anywhere from a minor change in wording, all the way to addressing the player directly. It could make the rolling balls in HMC slightly more frequent, or it could add and entire 16th course if you fly into one of the windows on the outside of Peaches Castle. The possibilities are almost literally endless.
@5UP34 there's a fan made hack out there of some of the stuff in the theory. I don't know if its been released yet but Tetra bit gaming did a video playing around in the hack.
To me there are so many glitch hunters for this iconic speedrunning game that there are no major glitches yet to be found. If there is a new star or sequence break, it would have been found either by someone searching solely for glitches of any kind or for sequence breaks. This game in my opinion is close to the original Super Mario Bros in that it has either been completely found out or there is a major glitch that has somehow not been discovered.
who agrees that this is the best Super Mario 64 video intro? like "my dad hands me the controller... what I heard next turned that excitement into a feeling I don't know how to put into words." and then the "It's-a-me, Mario!!" goes HARD.
11:20 He refers to a presses in this way because it refers to the a button challenge. It began as a simple task, but began to become immensely complicated when people began to impliment things such as parallel universes, object manipulation, and other very convuluted things. They are called half a presses because the community counts each stage as their own mission, especially because the whole process of beating the game like this is so convoluted, precise, and tedious, its nearly impossible to do a whole run properly. People have done very messy, unoptimized runs, but some of the things you must do to manipulate the game in your favor take so long that its not really worth doing full runs, and people tend to split it up into the stages. So yes, half button presses. They'd use them to do multiple things at once to save a presses.
This game always gave me negative energy. It felt so alone, even with the small npcs like the toads and the rabbit. When I watched my grandpa play it when I was small, I'd have lucid dreams (like the dreamcore stuff you might see) about it with the skyboxes wandering if there was something more to them. When I was old enough to play it, I never could for a long time since the game felt so lonely. I always felt such dread, especially in the room with the starry background, the one that could lead to the endless stairs and Tick Tock Clock
09:04 I think I've seen the Impossible Goomba, but not on the platform. Sometimes when you enter the level and start, a Goomba will just sort of... fall in the distance. Since the lil guys are always tottering off the edges of platforms and things, I just always take it he wandered off. Sometimes you can see him down below if you fall to your doom. Along with other things that might've fallen during gameplay, but Gommba is def the silliest
Thank you so much! It makes me so happy to hear that you spent your Christmas day enjoying SM64 iceberg content, and that my vid was one you enjoyed along the way! Really means a lot to me!
Hearing you putting that much effort into your first scripted video almost gives me enough motivation to think about possibly finishing the script for my video idea.
10:08 In english: basically, Mario's position on the map can eventually go so high that the N64 can no longer count the amount of units he has moved from the center of the level, so it wraps the number from the highest number possible down to the lowest number, meaning Mario essentially loops the collision from the level again. (Think how you go off the right side of the screen in the original Mario Bros. Arcade, and come out of the left side.)
I feel like he probably said the "Boo Laughing when kicking the Bowser painting" thing because he thought the kid would be sad and wanted him to at least feel like he had another mystery to solve or something lol
Wow, that build up to the start-up screen (and just seeing and hearing it again) was special. Well done. I had a physical and vocal reaction. I'm old, nostalgia is awesome.
This video fuckin rocks. You’re so genuinely passionate about this stuff and establishing your personal connection to the game from the very beginning was a great move. I’ve avoided these ice berg videos because they tend to be of a shameful quality but this video has hooked me. Def gonna subscribe
You do such an amazing job with compiling these videos! I love how informative the Pokémon one was and how it ended with the Creepy Pasta segment. I was always really intrigued with the adrenaline-rising scary moments and how creepy it gets with the alteration of game texts, backgrounds, sprites, and music.
I personally find that to be a major coincidence. Whether or not he was in the game, I dont doubt the plaque still was going to look the same and be as illegible as ever regardless.
@@NEScRETRO Yeah, I'm in complete agreement with you there, it's just kind of funny to me how perfectly it worked out, y'know? An immense coincidence, yes, but a remarkable one still. Also, nice video. I really enjoyed it, and you came across as much more knowledgeable on the topic than lots of other iceberg videos I've seen.
@@sleepy-fc6rf oh yes definitely! The coincidence is absolutely insane and very cool, I just think its funny that some people think this was planned back in 1996 when the game was in development. Also, thank you so much for enjoying the video! I did my best to keep things concise and to the point, while still giving each part on the iceberg enough of a description to not feel rushed over. I was apprehensive about releasing my debut youtube video with the runtime of some feature length movies, but am so ecstatic to see it being enjoyed, despite the length! I thought it'd scare many people away!
@@NEScRETRO Well, it's quite a solid debut, by my reckoning. I like long-form videos like this, since I can enjoy them while doing something relaxing like cooking or grinding away in an RPG. I look forward to your future content, whenever it's ready. Don't feel the need to rush; putting in the time to make your videos as well as you can will ultimately garner a better reaction than just throwing something together to meet some arbitrary deadline.
@@sleepy-fc6rf that's exactly what I love about longer videos too! I often listen to them while cleaning or working on something, so, I certainly often prefer long format videos discussing a topic. I'll certainly do my best to keep my content quality as opposed to rushing a video. I really do enjoy the research aspect and being able to share my findings and I plan on keeping it that way for my future iceberg videos or anything else I plan to do!
Every other year I come back to this video. I love the intro and how I don't feel like fast forwarding it. STILL ASKING FOR A B3313 VIDEO ON THIS STYLE!!!
I've never heard of B3313 until this comment and looked into it. I may be able to do something with it, similar to my "every copy of SM64 is personalized" video... I'll look into it further!
Still amazed how "La Casa de Mario Bros." isn't in the iceberg, in Mexico, there was an amusement park called "Reino Aventura" (Adventure Kingdom, now Six Flags) and in the late 90's there was an attraction themed around some Nintendo worlds, one of them being a recreation of Mario 64's Peaches Castle entrance room in a smaller scale, suffice to say the few pictures that there are of this place are a bit uncanny. (There was also supposed to be a DK Country room and IIRC a Killer Instinct one too, allegedly there was a Star Wars section in here as well). I am unsure if this was officially endorse by Nintendo, but I think it was...
Wow, my first experience with Mario 64 was really similar. I was in the hospital when I was 3 or 4 with some kind of virus and I got to play SM64 in my hospital room. The memory is way more vivid than other memories from that time.
I think they misunderstood the lighting for taller grass. If you shrunk that small it would be darker, but only for the shadows, the sky would still be bright blue. Maybe they got that wrong and just made the sky dark too. Or they wanted it to look cool with the spooky house.
this is the only iceberg video I can actually watch all the way through because it was so entertaining. I remember this game being so calming and fun yet creepy and just plain weird feeling in certain levels/areas and this video really pointed out some things I thought only I was tripping about. also opened my eyes to some other crazy things I never noticed. this is the first video I've seen from you and im definitely subbing, I also love how you are liking/ replying to pretty much every comment. and no ads?? phenomenal
The discussion about dreams and stuff from playing the game, and the melancholy feeling of Wet Dry World, brought back memories of that being my "That One World" when the game came out. Now, I was 15 or 16 (can't remember now) when I finally got my copy of the game and thought I devoured it hungrily cause it was such a phenomenal game... I simply _could not_ fathom how Wet Dry World actually worked for some reason. I was so frustrated cause I could never get the water to go all the way up - it didn't occur to me until later that you simply backflipped into the painting. Anyways, after throwing myself at the level for some time and going to bed, I dreamed that you had to go into Tall Tall Mountain and you'd find the painting *there* in an easily overlooked part of the lower mountain area. Entering it from there would fill the place up and allow you do finally get access to the other parts of the level. Of course, when I woke up the next day I poured over every inch of the mountain and couldn't find it. I still don't recall how I wound up getting the water all the way up unless I did a double/triple jump into it, it's been over 20 years since then. But this video definitely got me thinking back to that time and the bits that will always stand out. I wholeheartedly agree that the Wet Dry World feels very weird compared to other levels in the game. However, unlike the video's creator, I still personally find the other two water levels disturbing. This was from around the same time as my PSX days and underwater areas have been kind of a bugbear of mine ever since those days. Chalk it up to uncanny valley, staring into the abyss, and so forth.
First off, this is a really great and well-researched video-more than most iceberg videos! I think the "delicious cake" part refers to some unused text that says "delicious cake" instead of the letter in game, but I'm not sure where it was supposed to be used? A lot of the iceberg is really a testament to how influential mario 64 was not just for video games, but also for everyone who grew up with it.
also, im positive someone else has mentioned it, but Bismuth has a fantastic explanation of parallel universes in sm64 with visuals in his sm64 TAS Explained video!
- I think the unused Boo text was meant to be used in the fight against the Big Boo that floats around the balcony above the door. The text implies that at one point Big Boo was inside the haunted house and passed through the invisible wall, prompting the text to appear. However in the final game, the scenario was removed alongside the text, which is why the only indication of Big Boo being near the balcony above the entrance is his laughter.
This video is proof that truly, every copy of Super Mario 64, the greatest video game of all time, is personalized. Your story and your reflections are truly awesome. Thank you!
Your dad bringing in the TV story was just so heartwarming to me. So sweet.
Chad dad
Just saying the music that plays with the infinite stairs is called the shepherds tone and it is just the the same 12 notes played in sequence to create an audio illusion that sounds like it’s always rising in pitch
Sounds like Radio Gaga by Queen.
Good one it’s a song that plays infinitely and is always rising in pitch how could you possibly believe that dumb hoax ( for legal reasons this is a joke)
Chromatic scale?
Super cool, i never knew
Kind of, like, how the endless stairs, themselves, are just a finite loop of a few thousand units (calculated to be roughly the equivalent of centimeters; thus, a few dozen meters, in total), looping endlessly; thus, giving the illusion of an endless, ever-ascending staircase. It all makes sense, now. 🤔
The cake facing the player could imply you, as the player responsible for helping Mario complete his goal, also get some cake, which explains the third teacup sitting just outside the player's blind spot.
Better believe I earned a slice of that damn cake.
Or it's the weird fuckin yoshi thing
@@TheKiddingStar yoshi been eating to much cake
Yummy delicious cake~💟
Maybe the third teacup is for the lakitu cameraman who follows Mario through the entire game
The "kicking the Bowser painting to get the Boo sound" was part of a trick to unlock Luigi. It works but you don`t need to kick the painting, simply walk trough the upstairs keyhole door and back again and enter the room for Cool cool mountain. The Boo sound will play if you walk in front of the painting to the right. It`s probably due to the game activating the Boo in the hallway in a weird way. I read about it way back then and tried over and over to get Luigi, it was said that you had to kick the big Bowser painting then go to the Snowman painting to hear the Boo sound. Head for the door leading to the backyard (the Boo`s gone) and side flip trough the door to get Luigi. Funny how we fell for these stories back then~
I remember doing a bunch of stuff in Ocarina of Time and then get to the Deku tree jr. to fire an fire arrow at it, to burn it, to reveal a hole in the ground in which the Razorblade was hidden. I didnt believe these kind of stories, but I used Google and found the graphic of the Razorblade from Majoras Mask but didn't know about MMs existence, so I was like "oh yea, this looks legit" and tried it, didn't work of course.
Ok
@@JJschannel255Ok
okay, to be real for one sec, what i like about the personalization myth is that it builds off of the idea of how our memories from the distant past can get distorted over time. this theory is known as illusory correlation, where our mind basically takes two events and relates them somehow to make a warped version of a memory.
let's take the hidden 1up in the whomp fortress, for example. some people remember there is a crack to indicate the wall is breakable, but the crack is not really there. usually in other video games, walls with cracks in them imply a breakable wall. so when people misremember this secret, maybe they're getting the memory of a breakable wall from another game mixed with the hidden 1up in the fortress, thus creating the false memory.
i never played super mario 64 when i was younger, i only just watched my cousins play it on their n64. i did end up playing it myself a year ago, but i couldnt bring myself to beat it. the game just feels so drab and empty, and i feel lonely when playing it. all the worlds make me feel like im boxed in, much like a liminal space. i grew up playing games around the gamecube era, so i think i've just been more used to virtual worlds with more life or evidence of life.
So,… The Mandela Effect?
Essentially, yeah
I think the "negative feeling" people get from Mario 64 can be attributed to how lonely the game can feel. Take a look at other 3d platformers like DK 64 or Banjo Kazooie or Spyro, the worlds feel very lived in, enemies feel very alive, you have a companion character. Mario 64's levels feel like Liminal Spaces(look it up) and give you a weird feeling, I always felt lonely while playing this game
I know exactly what you mean. Other than that, I don’t feel the game itself is negative or freaky at all. Even Zelda feels more “lively” being that you’re surrounded by all these characters
too and can speak to them,
You’re not alone on your quest like in Mario. Majoras Mask on the other hand.. lol that game is spooky
Nope loved this game and no other game ever came close to the feeling I got from Super Mario 64. Rayman 2 is close but damn…
as a child i literally was always alone irl when i played as well cuz my parents would get vertigo from the graphics!!
There’s actually a video on liminal spaces in SM64 by “the Victorian” here on UA-cam! :D
@@nadiayvonne3933 That’s where they got the idea from.
L is real 2401
Bottom text
would make a brilliant niche meme
txet mottoB
1042 lear si L
L is real 2401
Let's make some kids waste their time
L is real 2401
Statue
L is real 2401
I sat on-a my nuts, wahoo!
@Reyan Mahir 24 years and 1 month is how old I was 24 years and 1 month after I was born
The reason the 'peach is behind the stain glass window' point is so low down on the iceberg is because it isn't saying the stain glass is a portal, it's literal. By looking at the structure of the castle, we know that there would be a fairly large, likely hollow space behind the stain glass. The theory is actually saying that Princess Peach is inside that hollowed room, literally behind the stained glass.
When Peach is captured by Bowser.
Then why would she materialize in front of it instead of running down the stairs, or Mario unlocking the room she is in?
@@DoobieDrewski its a game with fuckin sentient bombs and magic carpets
Well that should have been where the final level was not the endless staircase
@@voidgamer7122 my point exactly. Why would she be simply locked in the room, when the game has paintings that hold other worlds?
I love that the game designers saw a picture of flowers and were like "ah yes, metal."
The fisheye lens did make the image look metallic. Worked good enough i guess
About the negative aura thing, it’s been documented how humans feel uncomfortable or distressed in landscapes that have little or no other life. For example, a location of an empty mall in a game gives people the creepies due to the lack of other people or objects. We perceive it to be lonely and isolated. The mind seeks other relatable human interaction. Mario is alone in the castle halls and rooms as well as outside the castle in the open landscape. There are no other people or characters for the most part. In contrast to SM64 games like Super Mario Sunshine or Paper Mario 64 I felt comfortable because there’s constant interaction and always a hussle and bussle of characters. Highly populated.
Liminal Spaces.
@@bigmad6454 who cares
@@Trozone181 But he's right though.....
@@Studio15_150 who cares about a small spelling mistake it’s not a spelling test and he’s not a teacher.
@@Trozone181 what? I don't understand, what's the context here?
The "sequel being cancelled due to temporal leakage" refers to a theory that the sequel had bright flashing lights that caused seizures and a leakage in the temporal lobe of the brain, and was thus cancelled.
Holy shit.
Based
That sounds like a MatPat FNaF theory
uhm ok
I was going to say I thought it was because someone leaked it temporarily and they cancelled it in hopes that the leaks were turned into falsified rumors.
"don't become his lunch" is bad translation, it should say "you won't become his lunch"
I figured that was the case with most of the signs after the whole Cold Cold Crevasse thing! Was also curious if the Ghoul Medal translation was the same case.
@@NEScRETRO Nah, the ghoul medal thing is a pun that was added intentionaly
I don't want to make multiple comments on the same video so I'll just reply to another comment XD
What's up with WDW and Negative Emotional Aura? I've never felt any negative aura from WDW, but I have felt a lot from DDD. Maybe it's just me being weird but it seems I'm in the minority here.
@@zernek9199 oh don't worry about it, comment as much as you'd like! I love talking to people about, well anything really! The emotional aura thing does vary from person to person, and even outside the aspect of "personalization", Wet dry world just feels off to me. Not in any way that legitimately halts my progress during a playthrough, or anything like that, but I do find it to be one of the most frustrating levels in the game, it's dreary and gloomy atmosphere doesn't make it pleasant to be in, the music doesn't help cheer it up in any way, swimming in slow and annoying, personally I really just think it's a whole mix of things and all those annoyances are shared among a decent number of players to make it noticeable. And then if course there's the whole "personalization" thing, and I'm working on a video for that at the moment and hope to have it done by the end of the week. That's just a whole other can of worms lol.
エサにならないでください: "Don't become its food/bait (餌)"
The video's content: spoopy music, creepy narration, informative
What's on screen: haha moon jump go brrrrr
Lol I hope you enjoyed! I unfortunately am VERY bad at video editing and had no idea what I was going to do, and I didnt want the video to just be a slide show, so, I figured I'd do my best to show the topic I'm talking about when possible, use images when necessary, and for the rest of the video just random footage of gameplay. I follow a lot of small youtubers who do this format, and I personally enjoy it, so thats what I was aiming for. Hopefully it doesn't bug too many people, as I really did make this video more as something to listen to when gaming or cleaning or whatever. I'm hoping in the future, my video editing skills get better as I do videos, and I can make them more creative!
@@NEScRETRO I definitely enjoyed it! The gameplay in the background just made it more entertaining, in my opinion.
@@NEScRETRO Man, I can tell you put a lot of attention and effort into your videos. I really enjoyed this one and I'm excited to see what you post next :)
@@dingdong1989 I'm done with my Zelda 64 script (covering both ocarina and majora) and am going to try recording the audio tonight, then do the video stuff tomorrow and, either power through it and finish in 1 night, or, most likely, have it done by Sunday or so! It'll be my longest video yet, at around an hour and 45 minutes is my guess, but we'll see!
@@NEScRETRO God I love me some long videos
the footage of you just playing around is gold, it isn’t perfect, you ain’t speedrunning, and i love that, thank you, i remember and will remember this for a long time
a big part of why ive always found wet dry world to be eerie is bc for a long time i couldnt manage to see any kind of recognizable structure in the uptown section of the level. it just feels so random, like a bunch of shapes and textures thrown together to se what would make more sense from a gameplay perspective. it wasnt until i took a little read on the mario wiki that i realized its supposed to be some kind of construction site, which connects it more to the downtown section, but that opens even more questions to me: what happened to the inhabitants of this town? where is this town supposed to be? why is it underwater? it feels like no matter what you try you just cant understand this level
How about Rainbow Ride? Does that level make sense to you?
I love how there is literally no ads
Why would he do such a thing
@@Verticom10 to get money lol
Good
Copyright problems maybe
Same.
Your dad deserves a fucking award for best dad of all time
Edit- woah wtf this comment did numbers?
perhaps he deserves, a ghoul medal.
@@spineappletea good one
XD
@@spineappletea nice
@@spineappletea goddammit
Honestly your parents are really caring to just up and get you a game system, I feel like people may overlook it but it’s awesome that parents do that sometimes to help in any way with their kids
Facts i got my first system when i went and bought one for myself
My mom got me a Wii and 3 games (THE DOG Island, Legend of Zelda: Twilight Princess, and Super Mario Galaxy) after my tonsillectomy when I was 10. She knew I'd be bedridden for at least 2 weeks, and then it would be winter break, so we considered it an early Christmas present.
The Bowser room part caught me off guard as I regularly watch OneyPlays and now I can't stop laughing at the fact people found it so believable, they added it to the iceberg.
For real it’s so hilarious seeing people take chris’ fake ideas so seriously
by the "Every copy of M64 is personalized" theory, it is possible to have it.
@@JezElectro13 that “theory” is bullshit in itself lol. How anyone could believe that is beyond me
@@thugginpopsicle7279 as that thread explained, some people literally remember some levels to be Completely Different and felt different while playing someone else's copy.
Things like this I wonder how many jokes are out there lol
Nintendo has actually put lore in their games to cover up hardware limitations before. Most well known example being Jolteon's dex entry saying that it's able to use electricity to turn its fur into needles, when it actually has to do with the limitations of GameBoy graphics as to why Jolteon looks spiky.
Super Mario Odyssey seems to debunk the whole "paintings are fantasy worlds" theory because that game has paintings that let you use them as gateways to other Kingdoms, which are "real life" places at the present time.
If this is actually your first scripted UA-cam video, you're pretty talented at it. I thought it was more insightful than most videos in this category. May the algorithm favor you and please make more.
I agree, the only minor criticism I really have is some of the pauses are a bit too long and jarring to listen to.
An example of a good pause is 3:23, after the intro. There is a pause when the intro ends and the commentary kicks straight back in when the video changes.
An example of an awkward pause is at 8:44 where there is a pause both at the end of the current point about the coins, and a pause at the start of the next point about the pole. There's just too much dead space here and it feels a bit weird to listen to. I would do it like the intro and start up the commentary about half a second after the visual changes.
Overall though it was good to listen to and it was narrated well.
@@thekilla1234 that's a nitpick
@@aaronjames3228 And?
Because it was well narrated, the pauses stuck out like a sore thumb. It's something that would improve the quality of his content. I don't know why you even said this. You're suggesting that someone shouldn't improve the quality of their content just because an issue isn't as large as something like sound quality. That's just silly.
Yea I felt the same way I think a way to remedy it is to have the screen to fade to black, and then have it fade back in halfway through, and then continue the commentary.
@@thekilla1234 thank you very much for that criticism! I certainly need to do that, the problem is, I never really had a "window", i guess, that I'd use to judge my gaps between points, so i just sort of left it case by case. Unfortunately, I already finished my Zelda Ocarina of time/Majora's Mask iceberg video (will be uploading it in just a few minutes!) and saw your comment after, but I'll be sure to keep that in mind in the future to keep the pauses a bit shorter! thank you so so much! any way to improve in my process is welcomed and i truly appreciate your support in viewing, criticisms, comments, etc!
42:40 Scientifically speaking, if you shrunk, your eyes would get smaller and less light would be able to get into them. This explains the black shadowed grass, deep blue sky, and even the very dim sun which now looks more like a moon at it's brightness.
Bruh what?
Then how flies see normal light like we do
Thats some crazy logic right there
@@TheSadMusician Because, if you look at a fly close up, it has hundreds of little round eyes all collecting light. Also notice how with the human pupal, you see black. But with flys eyes, you see color, indicating that much more light is being let in. Enough to illuminate even the back of the eyeballs. Use this photo for reference news.stanford.edu/wp-content/uploads/2017/08/robber_fly_eye.jpg
I like how convoluted this theory is when what really happened is the devs went "Let's make a scary looking haunted stage" and then slapped together a cliche creepy skybox. If you ask me, some other parts of the game are more unsettling.
@@SuperOrangeMan23 I'm so happy you took the time to actually educate and answer the "question" you were asked instead of being rude or something. really awesome. Enjoyed your comment and learning something new about eyes!
@@BilboBaggMan Really just a bit of trivia. It's the same way a camera aperture works, and why the wider it is the more blurry your background will be. The more it's opened, the more directions light can hit it from from out of focus places.
I haven’t finished the entire hour just yet, but one fun quirk I really enjoy is jumping into the clock at 12:00; this freezes the mechanics and gears in the clock world, and makes maneuvering through so much easier than jumping in at other times.
52:20 To me, the fireball in the painting has always resembled Bowser’s head (like the symbol when mario dies), but made of fire. I’m still not sure why they used it for this level in particular, but I never questioned it as a child.
22:53 The reason for painting re-usage is probably because of space constraints on the Super Mario 64 cartridge. Having a unique high-res texture for a painting that you cannot enter was probably not prioritized, so instead of making the room(s) visually lackluster, they reused the paintings. Nintendo 64 games often go to great lengths to optimize the textures and assets as much as possible (because of the aforementioned hardware constraints).
Now, there are some unique paintings that you cannot enter, like the painting with the cloud. My theory is it's still in the game is because it was supposed to be used for Rainbow Ride or Wing Mario Over the Rainbow, but these courses was changed to be entered via a hole.
1:02:10 the pipe wall texture was recycled and used in WaveRace 64 as well
Actually, the cloud painting IS the Rainbow Ride painting and you DO go into it, but you just usually don't see it since you fall in. Just look into the hole and you'll see the painting!
@@popdg2412 Interesting...
Remembering stuff that wasn't in a game isn't related to personalization, it's just that all of us have childhood memories of stuff that actually wasn't there.
sorta like how my dad didn't leave
Alternatively people's cartridges, whether owned or rented, deteriorated over time, causing minor, often visual, glitches that they attributed to personalization in the modern day.
@@miles6492 thats a pretty good explenation.
@@miles6492 also most people are just lying about their experiences because it’s a trend
@@miles6492 this probably happened to my game, my parents bought me a used cartridge from blockbuster back in 2003 or 2004 and I remember being in elementary school talking to people about how if you get all the stars yoshi is on the castle but when I got 120 stars the cannon opened and there was no yoshi.
For years I thought I was just getting pranked until I played on a rom
When you die, I bet you hear “More on this later.” the second your consciousness fades out.
every life is personalized. For real
@@Jo-Shmo8997 and thats why theyre irreplaceable in the grand scheme of things.
@@Jo-Shmo8997 more on that later
Annoying meme in the video
@@bigprojects2560:(
I leave so many comments on these videos, but I want to thank you so much for taking time to make such long videos. Today in particular is a long day at work, a 12 hour shift, and I am again thankful that these extensive videos are here for me to binge. I don't have a good memory, so I often forget a lot of facts that are said in these videos, and because of how packed they are, they are infinitely rewatchable to help speed up my shifts.
Yo, regarding dreams and personalization. I had a dream of this one level that I was CONVINCED was a hidden level and I spent so much time looking for an entrance to it in every underwater area. This was the level as far as I could remember:
It was a large, wide room full of water, wider than any other room in the game. At the center I think the water got deeper, but it might have also rose up and formed a peak just below the surface, can’t remember which way it was.
Around the outside edge of the room were panels of glass with rough blue pillars in between them (just spikes pointing down because of the animation limits) I remember running around this room with the camera turned towards the center where there was a mermaid with a baby blue tale and blonde hair spinning around and around. There were also dolphins. I think there was a red mermaid that would help you or hurt you, I can’t remember which. And I think the blonde haired one was a boss. She caused whirlpools and used magic. Sometimes she would turn yellow and the animation would get a little more rounded and heavily shadowed just for a second as she swam around. I remember having to swim towards her and throw something at her, and I remember being at the center and the two mermaids swimming around me.
What’s so bizarre is that I remember the exact textures from all the assets which never existed. I could probably draw it for you. It was so realistic to what the game looked like, even though I had played games with better graphics at that point. That’s why I was so convinced it wasn’t a dream. Whenever I played any of the water levels my head canon was that they all led to the boss mermaid lady. She was the one behind all the water levels.
I know it was just a dream, but it was so convincing to me as a child. I had to convince myself it was fake. I still kind of feel like it’s true if I’m honest. And I was terrified of the water levels. Eels have shown up in my dreams even to the current time.
I had dreams similar to this but with sonic adventure. It was like me, sonic and tails were inside of someone's organs and we had to escape. I woke up (but into another dream) where I was in the living room, but water started to waterfall from the hallway and flood the house. I think it was a fever dream that was induced from chicken pox. It's crazy what our minds can remember
for me it's the pirate ship level of unreal tournament. i swear those boats moved and it was in a cave
I had many vivid video game dreams over the years. Being 38, I'd have dreams of these really fun 2d Mario games. I'd wake up extremely bummed out knowing I can never play said games my dreams made up. Some of us dream extremely vividly. aside video game dreams, I've had dreams of amazing Dragon Ball Z fights In full cartoon, or I've dreamt of the Mario world cartoon in full cartoon(It was scary, Mario and Oog Tar went and killed a witch). I dreamt up imaginary animals one time: In my early 20's I had a dream that In New Jersey, where I am from, there was "major deforestation" In a town called Toms River. This is a real town and where I attended my first community college before going to a university, however there isn't any "massive forests" there. I assume this was influenced in my dream by the pine barrens. Anyway this deforestation was all over the news in my dream with reports of "undiscovered animals" roaming around town. They were essentially these White, hairy giraffe looking creatures with a friendlier version of the Wampas face in star wars. In the dream, everyone was used to them now. They would walk around like cows in a field, blocking up traffic and annoying people. But since they were an "undiscovered animal" nobody was allowed to harm them and they got REALLY ANNOYING at causing traffic jams. In my dream I was yelling at one to move even, because I was going to be late to school. Ever since I hit my 30's, I don't really dream anymore. on rare instances I do, its just my own internal monologue thinking about either things that happened in my life, or trying to work out complex academic problems or issues in terms of psychology and sociology. In the even rarer instance I dream of something, its really basic, like me cleaning around the house, essentially mundane tasks with no deep meaning behind it.
That sounds awesome! I love the psychology of dreams. I don't dream as much either. It went away when I finally found a supplement to help with my insomnia. Interestingly, I've been having more the last couple weeks because I ran out of my supplements. I remember one time, after watching one of the nintendo directs about BOTW before it came out, I just played BOTW for hooours. I woke up feeling like I had really played the game, and now having spent SO much time playing that And Tears of the Kingdom... it was pretty damn accurate in the dream too! @@T26OG.
Holy Shi-
I'm pretty sure the "ally with info" Toad talks about is just your reflection in the mirror, since that's how you're supposed to notice the painting for Snowman's Land and Wario's painting.
since when you enter a painting you go to the world that the painting represents, I once tought when you went inside that peach portrait to the slide, you went inside peach and the slide could be her tongue. I was a weird kid
Hahahaha i love this!
if a human were to become small, you would have a really hard time seeing. your pupils and retinas would be too small to gather enough light to see. So the grass outside of big boo's haunt actually could look like that, but you also wouldn't be able to see anything else
I've left a couple of comments in past viewings of this but I'll just leave one more. This is a really great video and I'm glad you were able to pull through with finishing it. I come back every so often to either watch again or play it while I'm going to sleep. Thanks again dude!
Fun fact. During the portion about the metal mario texture, when I noticed the stock picture in mario I said to myself. "Cool, I don't think i'm going to unsee that though," but then the game zoomed in on the portal to hazey maze cave. I saw the flowers again and was dumbfounded. It's like ultrasound picture in the fight with giygas. You don't notice until it's pointed out to you, and once it is you can't stop seeing it.😓
I personally feel like many Nintendo 64 games have some sort of strange aura. Mario Kart 64 and the original Animal Crossing (which started out as a Japanese N64 game) also sometimes give me the heebie jeebies. I think it's the overall emptiness and general muted color of the textures and surroundings.
We never owned a 64 but we have ds and that's where I play super Mario 64 and the graphics look so much better but it still really really creeped me out
It’s human nature to feel alone and scared when your placed into a vast body of water
Laughs in DK64
@@notryan7220 tell the story, I'm curious!
@@ferd1572 well, it probably started when I played minecraft when I was like four, the ocean was so dark that if I accidentally fell in I would jump away from the computer and have my brother take care of it. I got scared easily from video games when I was young, so dark areas like oceans terrified me, I only overcame my fear of minecraft oceans when the update aquatic came out. But if an ocean in a video game isn't lit up that well, I will be scared out of my life
I always assumed "ally with info" referred to Lakitu in the mirror, because looking in the mirror gives you the clue on how to enter Snowman's Land. If Lakitu weren't reflected in the mirror then players probably wouldn't think much of it, but Lakitu appearing only in the mirror hints to the player that there could be other important things that only appear in the mirror and not in the room itself.
The secret code to get into all Free Mason temples is "Let'sa go!"
1:06:30 As someone whose family does a lot of home improvement projects, some of which involve bricks, I can safely say that it's much more likely that Bowser did break the wall and then it was hurriedly repaired with leftover bricks from the castle's original build than that he broke half the basement and the courtyard walls. This theory makes relative sense to me when looked at in this manner.
I have my own story regarding the “Ghoul Medal”:
I played Super Mario Galaxy before Super Mario 64 and in Galaxy certain stars are called Gold Medals by characters that give them to you (like with some the missions involving the penguins). So, when I played SM64 I thought the “Ghoul Medal” was just another star you got by taking a certain route though the mansion.
End screen. Oh the third cut of tea is for you. The player. Least thats what ive thought since I was younger
What, I believe.
You are the Player who helped Mario. =)
Maybe its for the camera guy. The lakitu? Idk how to spell it.
And then it just stays there forever until you turn off your your system or or if you're playing a virtual console exit and then go back in
Drinking game: Take a shot every time he says "More on that later."
@cheemsiest of burgers Lol the guy's got a point here
@Lee Hayman i had that same idea too
@The Coolest Sprout If you count the "more on that... now" (as I do) it makes 15.
call 911 pls ik so fucknbg drubk
Final Count: 15
I'd like to imagine all of these icebergs formats exist to make fun of me forgetting the expression "tip of the iceberg" when I had to fill in a blank in a homework.
The idea of an AI personalization seems very easy to prove if it was true, and also probably was too complicated for anything Nintendo to have bothered to do back then.
See, that's why it's such a good cover
PSSSST, IT"S A JOKE 🤫
@@generalgkNo it’s not, it’s a theory. And the guy in the video is also not saying it as a joke, even though he doesn’t believe it.
@@TotalDramaHarold actually its a joke
the entire iceberg was a joke from the sm64 community with the personalization being one of the most repeated memes
Learning how to code was a mistake for me. I used to play games and imagine that there's secrets beyond comprehension. Things like "if you run exactly 24 times around this specific spot, luigi will spawn". But now i just know that the developers ain't gonna be coding that stuff in, ridiculous 😭
Ever sense I found this vid back in 2021 I cannot stop coming back to it this vid is so well made and it’s just a great topic to go over I can never get tired of watching Mario 64 videos
The lower text says "bottom text" meme-amoto made it himself
I just realized... at 38:04... the image with the course select screen... you can see that messed-up face in the background... that creeped me out big time and I love it!
That face is actually from the "mario" creepypasta. It's about a messed up, edgy rom hack someone made just called "mario". That image used to scare me so much as a kid and still gives me a bit of anxiety whenever I see it.
@@AVK_SAM Same!
Yeah lol. It's apparently a picture of a "murder victim" but If it was I wouldn't think it'd be allowed on yt.
@@AVK_SAM Technically it's MARIO in all caps...but yep that's where it's from
bro I didn’t see it at first cause I was lookin at somethin else and then I look at my phone and my stomach dropped a little bit 💀
"While I certainly do believe this image is fake"
There is a literal face in the background, it must be real!
I was pretty on the fence about it, but finally decided it had to be fake. Not because of the face. Because bob-omb village! I see no houses!
1:24:51 Unagi's tunnel leading to a labyrinth of unagi's and another star, the ghoul medal, the mirror room, the second secret aquarium, bob-omb village, whomp's fortress interior, the wario apparition, the Bowser door, the stage in Bowser's painting, the enchanted sc-88 audio.
This is honestly one of my favorite videos on youtube.
Wait- y’all yoshis jumped off the roof? I thought he just walked around up there and you could go back up there and if you interacted with him he would just make yoshi sounds...
Ah yes, the eel has once again returned to my dreams. Whether good or bad, I’m grateful. Thank you.
Obey the Eel!
We need a "More on that later" count with timestamps
@The Coolest Sprout I thought they were all the same audio clip expert the last one
We also need one for every time he says "Like, comment, and subscribe"
@The Coolest Sprout Thank you
@The Coolest Sprout Are you always so very obliging? It seems like that would be a lot of tedious work-- at least more work than a UA-cam comment should be ...
@@moss5356 nah, i recorded them each as i was going through them, so they're all unique takes lol
29:48 I'm surprised that some players think wet-dry world's enigmatic layout is kind of creepy that no one can play the level and remain calm to tell the tale, but In my opinion, it's our first 3d tour of Atlantis. BTW Does the Greek mediterranean sea area count as the North African coast as the rumours of Atlantis state?
...i fucking love this video...
ive watched it probably at least 20 times over, have it literally downloaded onto my phone, and i can (almost) recitr certain parts of the script from memory.
be it background noise or an actual intellectual engagement with sm64, i can always count on this video to be there for me. hats off to you, nescretro, and thank you for making such a good video
Oh wow! There are certain videos on youtube that I watch repeatedly, so I know exactly what that's like, being able to recite them and stuff! It's just crazy and inspiring to hear that others do that for my videos!! Thank you so much! I can't put into words the kind of feeling reading this comment gave me!
"Wow a Mario iceberg video I'm sure this'll be scary"
The year was 1998
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Ngl that Mario in dark water with Unagi the eel was some quality thalassophobia fodder 👌
Comforting since i wasnt born
2006 would be a lot scarier as a sonic fan
@@FeastyBeasty Idk, after Super Mario Sunshine, everything else is just mundane.
I imagine that the copies of existing paintings throughout the game, at some point, were supposed to be harder/remixed versions of existing levels, that could be a cool idea for a mod now that i think about it.
Your intro literally made me tear up 😭 I really felt the boredom and hardship of your recovery followed up by your absolute elation at your dad getting you SM64. Such an iconic, impactful, and rememberable game
I can no longer hear the main menu screen music for SM64 without hearing
"YOU BURNED MY HOISE TO THE GROUND!"
I remember playing this game on my ds and it was the most amazing game ever to me, it started my love for “open world” games but looking back I think people get a weird vibe from this game strictly bc compared to stuff we’re used to it’s a very hollow basic game to modern standards and it feels very lonely. It’s still a classic and I’d love to play it again it’s always fun to see the creepy stuff people come up with about it though haha
This 90s and 2000s were the shit. God I miss the simple world we had lol
the LIEK COMMENT AND SUBSCRIBE joke feels like it would get repetitive, but because you make it crazier and crazier each time and introduce unique effects and cutoffs, it never gets old. plus, it's properly paced aswell and never appears too much. the video itself is really fun to watch. great job!
Wet dry world was always my favorite stage in the game when I was a little kid. I ended up growing to be pretty cut off from other people, and generally a very mellowed out, lonely person. Even to this day. Things are definitely going better for me now, but I still love the somber feelings of just being at home alone.
Pretty amazing video btw, really informative.
Its my favorite because I got my 70th star and 71st.
What Wet Dry World does to a mf
@@bigtrent3600 negative emotional aura hit differently
7:49 that actually is true. Pannenkoek2012 showed a video of every single hangable ceilings in the game. There are some very obscure ones.
what's more important about "Toads trapped in the walls" theory is that Castle isn't even locked. imagine saying you are trapped when you could just leave.
I was just staring at the silicon graphics logo trying to find where all the lines connected
It just occurred to me how amazing it would be if someone were able to make a rom hack of Mario 64 that actually included the personalization AI in some way. Sort of Akin to the FUN mechanic in undertale, where each file would be set a different invisible value that would (un)lock certain aspects of the game. Like an extra toad appearing in a part of the castle, perhaps at the bottom of the infinite staircase. It could change the text on a sign in Cool Cool Mountain, perhaps anywhere from a minor change in wording, all the way to addressing the player directly. It could make the rolling balls in HMC slightly more frequent, or it could add and entire 16th course if you fly into one of the windows on the outside of Peaches Castle. The possibilities are almost literally endless.
@5UP34 there's a fan made hack out there of some of the stuff in the theory. I don't know if its been released yet but Tetra bit gaming did a video playing around in the hack.
To me there are so many glitch hunters for this iconic speedrunning game that there are no major glitches yet to be found. If there is a new star or sequence break, it would have been found either by someone searching solely for glitches of any kind or for sequence breaks. This game in my opinion is close to the original Super Mario Bros in that it has either been completely found out or there is a major glitch that has somehow not been discovered.
Btw im drunk as hell so dont take my comment as being pragmatic at all.
*Fan-Game
@@Spoon97 Could be either/or. It's definitely possible on at least a small scale.
This man came back after 6 years to drop one of the best iceberg videos
who agrees that this is the best Super Mario 64 video intro? like "my dad hands me the controller... what I heard next turned that excitement into a feeling I don't know how to put into words." and then the "It's-a-me, Mario!!" goes HARD.
11:20 He refers to a presses in this way because it refers to the a button challenge. It began as a simple task, but began to become immensely complicated when people began to impliment things such as parallel universes, object manipulation, and other very convuluted things. They are called half a presses because the community counts each stage as their own mission, especially because the whole process of beating the game like this is so convoluted, precise, and tedious, its nearly impossible to do a whole run properly. People have done very messy, unoptimized runs, but some of the things you must do to manipulate the game in your favor take so long that its not really worth doing full runs, and people tend to split it up into the stages. So yes, half button presses. They'd use them to do multiple things at once to save a presses.
“I think it was removed because it caused suicide in children who looked at i-“
*HOLD ON WHAT?*
hM
Lavender town but dumb
@@tovi3280 *awesome /j
Kids who seen it
I guess I’ll die
@@proplaystowin hm yes death
9:12 guy: Parallel universes
Speed runner Mario from terminalmontage: *already did it*
This game always gave me negative energy. It felt so alone, even with the small npcs like the toads and the rabbit. When I watched my grandpa play it when I was small, I'd have lucid dreams (like the dreamcore stuff you might see) about it with the skyboxes wandering if there was something more to them. When I was old enough to play it, I never could for a long time since the game felt so lonely. I always felt such dread, especially in the room with the starry background, the one that could lead to the endless stairs and Tick Tock Clock
09:04 I think I've seen the Impossible Goomba, but not on the platform. Sometimes when you enter the level and start, a Goomba will just sort of... fall in the distance. Since the lil guys are always tottering off the edges of platforms and things, I just always take it he wandered off. Sometimes you can see him down below if you fall to your doom. Along with other things that might've fallen during gameplay, but Gommba is def the silliest
Your videos have a safe homey feeling. Perfect to fall asleep to at night
Great video! I really enjoyed it. I’ve been binge watching Mario 64 Iceberg videos all day lol
Thank you so much! It makes me so happy to hear that you spent your Christmas day enjoying SM64 iceberg content, and that my vid was one you enjoyed along the way! Really means a lot to me!
@@NEScRETRO no problem! And you’re really sweet : ) I will be watching more of your content in the future if you decide to post more videos!
Hearing you putting that much effort into your first scripted video almost gives me enough motivation to think about possibly finishing the script for my video idea.
You really should!
10:08
In english: basically, Mario's position on the map can eventually go so high that the N64 can no longer count the amount of units he has moved from the center of the level, so it wraps the number from the highest number possible down to the lowest number, meaning Mario essentially loops the collision from the level again. (Think how you go off the right side of the screen in the original Mario Bros. Arcade, and come out of the left side.)
I feel like he probably said the "Boo Laughing when kicking the Bowser painting" thing because he thought the kid would be sad and wanted him to at least feel like he had another mystery to solve or something lol
Wow, that build up to the start-up screen (and just seeing and hearing it again) was special. Well done. I had a physical and vocal reaction. I'm old, nostalgia is awesome.
This is probably the best iceberg video from a smaller channel.
That means so much to me, thank you!!
@@NEScRETRO You're welcome!
I still can't get enough of SM64 iceberg videos, especially lengthy in-depth ones like this. Thank you for keeping the subject alive into 2021. 👍
This video fuckin rocks. You’re so genuinely passionate about this stuff and establishing your personal connection to the game from the very beginning was a great move. I’ve avoided these ice berg videos because they tend to be of a shameful quality but this video has hooked me. Def gonna subscribe
I think the bomb-omb battlefield bridge being hangable is simply a way to teach game mechanics early
You do such an amazing job with compiling these videos! I love how informative the Pokémon one was and how it ended with the Creepy Pasta segment. I was always really intrigued with the adrenaline-rising scary moments and how creepy it gets with the alteration of game texts, backgrounds, sprites, and music.
Good content. Love all of the esoteric 2000sish gaming media.
69 likes. Nice
Same, bro.
the 69 is no more
Not what that means...
Esoteric: intended for or likely to be understood by only a small number of people with a specialized knowledge or interest
@@CassiusStelar you got vaccinated huh?
Luigi was discovered in Super Mario 64's data 24 years and 1 month after release.
L is now real, 24/01 years/month(s) later.
I personally find that to be a major coincidence. Whether or not he was in the game, I dont doubt the plaque still was going to look the same and be as illegible as ever regardless.
@@NEScRETRO Yeah, I'm in complete agreement with you there, it's just kind of funny to me how perfectly it worked out, y'know?
An immense coincidence, yes, but a remarkable one still.
Also, nice video. I really enjoyed it, and you came across as much more knowledgeable on the topic than lots of other iceberg videos I've seen.
@@sleepy-fc6rf oh yes definitely! The coincidence is absolutely insane and very cool, I just think its funny that some people think this was planned back in 1996 when the game was in development.
Also, thank you so much for enjoying the video! I did my best to keep things concise and to the point, while still giving each part on the iceberg enough of a description to not feel rushed over. I was apprehensive about releasing my debut youtube video with the runtime of some feature length movies, but am so ecstatic to see it being enjoyed, despite the length! I thought it'd scare many people away!
@@NEScRETRO Well, it's quite a solid debut, by my reckoning.
I like long-form videos like this, since I can enjoy them while doing something relaxing like cooking or grinding away in an RPG.
I look forward to your future content, whenever it's ready. Don't feel the need to rush; putting in the time to make your videos as well as you can will ultimately garner a better reaction than just throwing something together to meet some arbitrary deadline.
@@sleepy-fc6rf that's exactly what I love about longer videos too! I often listen to them while cleaning or working on something, so, I certainly often prefer long format videos discussing a topic. I'll certainly do my best to keep my content quality as opposed to rushing a video. I really do enjoy the research aspect and being able to share my findings and I plan on keeping it that way for my future iceberg videos or anything else I plan to do!
I’ve been replaying Majora’s Mask recently on my old N64. This definitely had me switching out cartridges tonight and playing Mario for a while
Every other year I come back to this video. I love the intro and how I don't feel like fast forwarding it. STILL ASKING FOR A B3313 VIDEO ON THIS STYLE!!!
I've never heard of B3313 until this comment and looked into it. I may be able to do something with it, similar to my "every copy of SM64 is personalized" video... I'll look into it further!
@@NEScRETROoh my god I'm so happy I saw this, I would *love* to see you do a video on B3313. I can't get enough of this content.
@@NEScRETROshowing my interest in this video concept!!! I’d love this, b3313 is my favourite experience
Still amazed how "La Casa de Mario Bros." isn't in the iceberg, in Mexico, there was an amusement park called "Reino Aventura" (Adventure Kingdom, now Six Flags) and in the late 90's there was an attraction themed around some Nintendo worlds, one of them being a recreation of Mario 64's Peaches Castle entrance room in a smaller scale, suffice to say the few pictures that there are of this place are a bit uncanny. (There was also supposed to be a DK Country room and IIRC a Killer Instinct one too, allegedly there was a Star Wars section in here as well). I am unsure if this was officially endorse by Nintendo, but I think it was...
Alternate title: Dory is vegan and the music makes me scared at night
Wow, my first experience with Mario 64 was really similar. I was in the hospital when I was 3 or 4 with some kind of virus and I got to play SM64 in my hospital room. The memory is way more vivid than other memories from that time.
I think they misunderstood the lighting for taller grass. If you shrunk that small it would be darker, but only for the shadows, the sky would still be bright blue. Maybe they got that wrong and just made the sky dark too. Or they wanted it to look cool with the spooky house.
this is the only iceberg video I can actually watch all the way through because it was so entertaining. I remember this game being so calming and fun yet creepy and just plain weird feeling in certain levels/areas and this video really pointed out some things I thought only I was tripping about. also opened my eyes to some other crazy things I never noticed. this is the first video I've seen from you and im definitely subbing, I also love how you are liking/ replying to pretty much every comment. and no ads?? phenomenal
The discussion about dreams and stuff from playing the game, and the melancholy feeling of Wet Dry World, brought back memories of that being my "That One World" when the game came out. Now, I was 15 or 16 (can't remember now) when I finally got my copy of the game and thought I devoured it hungrily cause it was such a phenomenal game... I simply _could not_ fathom how Wet Dry World actually worked for some reason. I was so frustrated cause I could never get the water to go all the way up - it didn't occur to me until later that you simply backflipped into the painting. Anyways, after throwing myself at the level for some time and going to bed, I dreamed that you had to go into Tall Tall Mountain and you'd find the painting *there* in an easily overlooked part of the lower mountain area. Entering it from there would fill the place up and allow you do finally get access to the other parts of the level.
Of course, when I woke up the next day I poured over every inch of the mountain and couldn't find it. I still don't recall how I wound up getting the water all the way up unless I did a double/triple jump into it, it's been over 20 years since then. But this video definitely got me thinking back to that time and the bits that will always stand out. I wholeheartedly agree that the Wet Dry World feels very weird compared to other levels in the game. However, unlike the video's creator, I still personally find the other two water levels disturbing. This was from around the same time as my PSX days and underwater areas have been kind of a bugbear of mine ever since those days. Chalk it up to uncanny valley, staring into the abyss, and so forth.
First off, this is a really great and well-researched video-more than most iceberg videos! I think the "delicious cake" part refers to some unused text that says "delicious cake" instead of the letter in game, but I'm not sure where it was supposed to be used?
A lot of the iceberg is really a testament to how influential mario 64 was not just for video games, but also for everyone who grew up with it.
also, im positive someone else has mentioned it, but Bismuth has a fantastic explanation of parallel universes in sm64 with visuals in his sm64 TAS Explained video!
- I think the unused Boo text was meant to be used in the fight against the Big Boo that floats around the balcony above the door. The text implies that at one point Big Boo was inside the haunted house and passed through the invisible wall, prompting the text to appear. However in the final game, the scenario was removed alongside the text, which is why the only indication of Big Boo being near the balcony above the entrance is his laughter.
Why is this so rewatchable, perfect for working or sleeping it's basically my go to when I got nothing else lol
This video is proof that truly, every copy of Super Mario 64, the greatest video game of all time, is personalized. Your story and your reflections are truly awesome. Thank you!