Brian Michael Fuller
Brian Michael Fuller
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UE5: Metasound Output Watcher - A Must Know Feature for Awesome Music Visualization
Unreal Engine 5.4 Metasound Output Watching | Beginner's Guide
In this tutorial, I’ll walk you through the basics of Metasound Output Watching in Unreal Engine 5.4. Whether you're new to audio development or looking to enhance your skills, this video covers the basics of how to use Metasounds to send useful output data in real-time back to your Blueprints.
By the end of this video, you’ll have a solid grasp on how to leverage Metasounds output watching for some super cool Visual Effects in your Project.
Introduction to Metasound Output Watching
Setting up Metasound graphs
Monitoring audio outputs in real-time
#UnrealEngine #Metasound #GameAudio #UE5 #SoundDesign #GameDevelopment #outputWatching
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****FREE ASSETS FOR SWAG ROCK MUSIC STEMS USED IN PROJECT:
drive.google.com/drive/folders/1ncLlBxaSPXUxMaYPB9FjSNwKxOTuREPU?usp=share_link
(*Not for commercial use)
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Hit the notification bell so you never miss an update! Thanks for watching, and let’s make some epic sounds together!
💬 **Got questions or tips of your own? Drop a comment below and join the conversation!**
******
My Website: www.fullertime.com
LinkedIn: www.linkedin.com/in/brian-michael-fuller
*****
I am a professional audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
Переглядів: 190

Відео

UE5.4: Metasound Output Watcher - DEMO [NO TALKING]
Переглядів 937 годин тому
I just wrapped up this super cool experiment with the new Metasound Output Watcher feature in Unreal 5.4... it's a game-changer for real-time audio visualization. Super fun to mess around with and really gets the creative mind going! Perfect for anyone wanting to dive into complex visual and musical interactions in their projects. In this sample, I hooked up the Metasound Outputs, with an envel...
Unreal Engine 5 Audio Crash Course - Your First 30 Minutes Using Sound
Переглядів 1,1 тис.Місяць тому
Unreal Engine 5 Audio Crash Course - Your First 30 Minutes Using Sound Unreal Engine Audio Crash Course for Beginners | 2D & 3D Audio, MetaSounds, and Audio Components Welcome to this crash course on Unreal Engine audio! Whether you're a complete beginner or looking to brush up on your skills, this tutorial will guide you through the essentials of implementing audio in Unreal Engine. In this vi...
UE5.4 HARMONIX - Part 4: Drum Step Sequencer: Deep Dive
Переглядів 2782 місяці тому
UE5.4 HARMONIX PLUG-IN: STEP SEQUENCER Drum Machine DEEP DIVE This is the final video Part 4, of the Harmonix Plug-in Deep Dive Series. This is a prototype I made which allows the user to program the Step Sequencer in real-time! This walk you through the process of how to build it from scratch and use blueprints to dynamically activate each step. Like, share, and subscribe for more exciting Unr...
UE5.4 DRUM MACHINE BUILD - "PATCHWORKS STYLE" INTERACTIVE STEP SEQUENCER - DEMO
Переглядів 2862 місяці тому
UE5.4 HARMONIX PLUG-IN: STEP SEQUENCER Drum Machine DEMO!!! A little DEMO teaser for my upcoming video of PART 4 of the Harmonix Plug-in Deep Dive Series. This is a prototype I made which allows the user to program the Step Sequencer in real-time! Full walk-through coming soon! Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your quest...
UE5.4 HARMONIX - Part 3: STEP SEQUENCER DEEP DIVE - Make Your Own Custom Midi
Переглядів 3913 місяці тому
UE5.4 HARMONIX PLUG-IN Part 3: STEP SEQUENCER DEEP DIVE - Making Beats without A Midi File Part 3 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities! We will talk about the STEP SEQUENCER and how to build your own midi patterns inside of Unreal. In this video I will re-use ...
UE5.4 HARMONIX - Part 2: FUSION SAMPLER DEEP DIVE - Let’s Sample A Tongue Drum
Переглядів 4263 місяці тому
Part 2 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities! We will talk about the FUSION SAMPLER and how to build your own instrument library inside of Unreal. In this video I will sample my Tongue Drum and use it to play the midi file of “Flight of the Bumblebee” by Nikola...
UE5.4 HARMONIX - Part 1: MIDI Deep Dive Part 1
Переглядів 9284 місяці тому
Part 1 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities! Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level. Like, share, and subscribe for more ex...
Metasounds: 15 MUST KNOW Power Tips for Unreal Engine Audio
Переглядів 9664 місяці тому
Are you ready to take your Unreal Engine projects to the next level with Metasounds? In this video, we dive deep into the top 15 power tips that the pros are using to enhance their audio experiences. Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level. Like, share, and sub...
UE5.4 METASOUNDS - HARMONIX PLUGIN - MIDI IS HERE! Game Changer!!!
Переглядів 7834 місяці тому
Unreal Engine 5.4 brings us MIDI with the Harmonix Plug-in... and all I have to say is WOW!!! This is really going to make music making inside Unreal next level!! Here is a quick teaser. In this video, I used two different midi files to generate specific balls related to each pitch when that note is triggered. More Harmonix Plug-in training coming!!! Like, share, and subscribe for more exciting...
METASOUNDS: HOW TO SYNC MUSICAL WEAPON SFX's WITH A BEAT! UNREAL 5 - QUARTZ CLOCK - DEEP DIVE
Переглядів 9495 місяців тому
In this Video I show you how to USE A QUARTZ clock inside the Unreal Engine 5 to Perfectly Synchronize Musical Weapon sounds with a beat. We will use. aFlamethrower that had a pulsing synth sound that loops in perfect time after the player fires and holds the trigger. Quartz, is the way that Unreal allows you to play perfectly “quantized” or synced frame accurate audio within the Metasound ecos...
METASOUNDS: A MUSICAL FLAMETHROWER THAT SYNCS WITH THE BEAT! UNREAL ENGINE 5 - QUARTZ CLOCK
Переглядів 1,3 тис.5 місяців тому
Fun demo Here! Full Walk-through Coming Soon.
UE5: How To Connect Metasounds to Widget Buttons - Make Simple and Quick User Interfaces
Переглядів 6596 місяців тому
In this Video, I show you exactly how to easily connect a custom User Interface Widget Button onto your Metasounds controls inside the Unreal Engine 5.3 You can use this concept to build out entire interface controls such as Volume Faders, Mute Buttons and more to manipulate audio and create easy U.I. sound effects in your project. Whether you're a seasoned developer or just starting out, this ...
UNREAL ENGINE 5: Your First QUARTZ Clock! Perfect Audio Syncing Every Time.
Переглядів 1,4 тис.6 місяців тому
In this Video I show you how to make your first QUARTZ clock inside the Unreal Engine 5.3 Quartz, is the way that Unreal allows you to play perfectly “quantized” or synced frame accurate audio within the Metasound ecosystem. It is an advanced metronome system that gives you the power to “schedule” audio events on the Audio Render Thread independently of the game thread thus ensuring perfect aud...
METASOUNDS: Control Bus Mixes - Use a Widget Knob to Modulate a Control Bus. Low Pass Filter Example
Переглядів 6326 місяців тому
In this Video we talk about AUDIO MODULATION features as I show you how to hook up a Widget Knob to control a Low Pass Filter with Control Bus and Control Bus Mixes using the Unreal Engine 5.3 Audio Modulation Plugin. Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level. Li...
UE5 METASOUNDS - MORPHING AUDIO: “Interp To” & “Crossfade” nodes EXPLAINED!
Переглядів 1,2 тис.7 місяців тому
UE5 METASOUNDS - MORPHING AUDIO: “Interp To” & “Crossfade” nodes EXPLAINED!
UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn Sound 2D
Переглядів 1,3 тис.8 місяців тому
UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn Sound 2D
UE5 Metasounds: Dynamic Music System and FREE Asset Pack - featuring The Sound FX Guy
Переглядів 7258 місяців тому
UE5 Metasounds: Dynamic Music System and FREE Asset Pack - featuring The Sound FX Guy
1000 SUBSCRIBERS & FREE INTERACTIVE TENSION MUSIC ASSET PACK
Переглядів 4959 місяців тому
1000 SUBSCRIBERS & FREE INTERACTIVE TENSION MUSIC ASSET PACK
Eleven Awesome Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex
Переглядів 2 тис.9 місяців тому
Eleven Awesome Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex
Metasounds Advanced Song Arranger Tips! How to Make an Interactive Score With Only One Audio Track
Переглядів 1 тис.10 місяців тому
Metasounds Advanced Song Arranger Tips! How to Make an Interactive Score With Only One Audio Track
Metasound Design: Create a Sci-Fi Laser Gun From Scratch Using Sine Waves and FM Synthesis
Переглядів 80210 місяців тому
Metasound Design: Create a Sci-Fi Laser Gun From Scratch Using Sine Waves and FM Synthesis
UE5 METASOUNDS : Audio Bus Ducking and Side-Chain Compression
Переглядів 1,5 тис.10 місяців тому
UE5 METASOUNDS : Audio Bus Ducking and Side-Chain Compression
Metasounds: AUDIO BUS & SOURCE BUS - Grasp This Concept in 10 Minutes!
Переглядів 1,1 тис.10 місяців тому
Metasounds: AUDIO BUS & SOURCE BUS - Grasp This Concept in 10 Minutes!
Metasound Source Bus - 3D FM Radio Simulation DEMO! Pretty amazing Stuff! UE5.3
Переглядів 20810 місяців тому
Metasound Source Bus - 3D FM Radio Simulation DEMO! Pretty amazing Stuff! UE5.3
Metasounds - Creating Aux Sends - Reverb & Delay w/ 3D Knobs & Visualizer - Unreal Engine 5.3
Переглядів 93411 місяців тому
Metasounds - Creating Aux Sends - Reverb & Delay w/ 3D Knobs & Visualizer - Unreal Engine 5.3
DEMO SHOWCASE: Reverb And Delay Aux Sends Using Submixes with Metasounds - UE5.3
Переглядів 26511 місяців тому
DEMO SHOWCASE: Reverb And Delay Aux Sends Using Submixes with Metasounds - UE5.3
Unreal Engine 5.3 - Audio Modulation; Explain it To Me Like I’m 9
Переглядів 2 тис.11 місяців тому
Unreal Engine 5.3 - Audio Modulation; Explain it To Me Like I’m 9
Metasounds Halloween Edition: Part 3 - Interactive Theremin Deep Dive
Переглядів 27411 місяців тому
Metasounds Halloween Edition: Part 3 - Interactive Theremin Deep Dive
Metasounds Halloween Edition: Danny Elfman Style Musical Underscore - Theremin Deep Dive - Part 2
Переглядів 19211 місяців тому
Metasounds Halloween Edition: Danny Elfman Style Musical Underscore - Theremin Deep Dive - Part 2

КОМЕНТАРІ

  • @pilasecakeyboards
    @pilasecakeyboards День тому

    How do you visualize the sounds coming out from the metasounds? the vis just at the right part of your screen. Thanks! Great explanations.

    • @brianmichaelfuller
      @brianmichaelfuller День тому

      @@pilasecakeyboards are you talking about the audio insights? New in 5,4

    • @pilasecakeyboards
      @pilasecakeyboards День тому

      @@brianmichaelfuller I missed that plugin launching! looks very cool. I'll dive in to get to know it now.

  • @JohnTosom
    @JohnTosom День тому

    You explain it as easily as always. Thanks.

  • @ThunderWolfUE
    @ThunderWolfUE 6 днів тому

    Great tutorial 👍 there really isn't an end to learning :D

  • @asherwaves
    @asherwaves 6 днів тому

    Thanks for the tuturiol!

  • @GameSinsBattles
    @GameSinsBattles 7 днів тому

    Hi. How i can replicate metasoud for multiplayer?

  • @musicaremcasa7628
    @musicaremcasa7628 7 днів тому

    how can i access a float resulting at the end of a metasound code from blueprints? lets say i want to have a random pitch selected in metasound, and that pitch value is to be outputed towards blueprints for to be used for a non audio purpose?

    • @brianmichaelfuller
      @brianmichaelfuller 7 днів тому

      @@musicaremcasa7628 You can do this with Output Watching. I’m working on a tutorial now on how to do that exact thing.

  • @MattSpendlove
    @MattSpendlove 9 днів тому

    Great series, thank you Brian!

    • @brianmichaelfuller
      @brianmichaelfuller 9 днів тому

      @@MattSpendlove thanks Matt! That means a lot coming from you!

  • @voxan1887
    @voxan1887 9 днів тому

    So the Any Node is like a logical OR and the Accumulate like the logical AND?

  • @teccc42
    @teccc42 11 днів тому

    awesome tutorial!

  • @KordTaylor
    @KordTaylor 11 днів тому

    ❤ Wow! What a great introduction to MetaSounds. Well done man! 🎉

  • @asdrofllmao
    @asdrofllmao 11 днів тому

    You're an absolute gem, Brian.

  • @teccc42
    @teccc42 12 днів тому

    Great video thanks!

  • @Prodzick
    @Prodzick 13 днів тому

    Awesome! Exactly what i was looking for !

  • @KnobbyNobbes
    @KnobbyNobbes 20 днів тому

    Thank you so much for this series of videos, I must say they came at a time when I needed to know exactly what you were explaining. One question I still have, however: is there any way to determine how long a midi note is from when the note is first triggered? I know that notes can be set to be long when, in the step sequencer, you click the notes behind the first note to be a continuation, thus making a long note. However, I have yet to come across a way to access that information inside the actual Metasound graph. At best, I can MIDI Note Filter to get the specific note I want, and use MIDI Note Trigger to activate an output when a note first starts, but there is no output for how long a note lasts, until it actually ends, which makes using them a bit more complicated. I am hoping I missed something, but it might just not exist in the plugin as of yet, as it is still in experimental.

  • @kingomar7332
    @kingomar7332 22 дні тому

    would it be possible for you to link the assets you use so we can follow along/ tinker with?

    • @brianmichaelfuller
      @brianmichaelfuller 21 день тому

      I have a really great free asset pack on my Website if you want to go grab it. It has a ton of underscore audio with time codes, cue points etc. www.Fullertime.com/1000

  • @bigmartin343
    @bigmartin343 23 дні тому

    How could I accomplish this in 5.0 considering no delay pitch shift node?

  • @daviderocconi_sounds
    @daviderocconi_sounds 25 днів тому

    You the guy

  • @jiiiiim_xyz
    @jiiiiim_xyz 25 днів тому

    Really loving this series.. Binge watching my way through!

  • @jonnydoobs
    @jonnydoobs 27 днів тому

    great vid thanks man

  • @MariiaSakun
    @MariiaSakun 27 днів тому

    I tried applying it to the Sound Class, but it didn't work. 🥲However, when I applied it directly to Metaound, it worked. Do you have any idea why this is happening? *The Sound Class is assigned correctly, and if I set the volume to 0 in the general settings of the Sound Class, all audio responds.

    • @brianmichaelfuller
      @brianmichaelfuller 27 днів тому

      Sound classes are not audio. They are not effected by audio modulation. Sound classes are more of a “classification” type thing. A way to apply general properties to a bunch of stuff as a group

  • @matthewgantt8283
    @matthewgantt8283 28 днів тому

    Hi Brian - thanks so much for the wonderful work you're doing! If you have a moment, I was wondering if you might have any videos (or could point towards any resources) re: using the output from these MIDI files to trigger events via blueprint, like the spawning here - I've taken a look at the Harmonix tutorials you put together, and have been having a blast playing MIDI/using the fusion sampler, but I'm struggling to find any resources on using the notes/CC of a MIDI file to 'output' information back into a blueprint - I see the 'Watch Output (Metasound output subsystem)" node used here, but for the life of me I cant seem to figure out what its target should be, or how to configure my harmonix nodes in the metasound to output/expose MIDI notes/cc. Thanks so much!

    • @brianmichaelfuller
      @brianmichaelfuller 27 днів тому

      I will be making some new content around this concept in the future.

    • @matthewgantt8283
      @matthewgantt8283 27 днів тому

      @@brianmichaelfuller amazing - tysm!

  • @posebukse
    @posebukse 29 днів тому

    Do you know if there's a sequential alternative to the RandomGet node? To play sounds from an array like a playlist and not randomly

    • @brianmichaelfuller
      @brianmichaelfuller 29 днів тому

      @@posebukse you can use a “get” array node and increase the index each time or you can use a “shuffle” node

  • @a.l.murkar6425
    @a.l.murkar6425 Місяць тому

    great video :)

  • @DondondendDnd
    @DondondendDnd Місяць тому

    hey boss, I was having a marathon of your tutorials and I can very gratefully tell you that the concept of audio in the game no longer seems impossible to me, I have a question for you, I need to make my character, when touching the water, create these sounds of collision that change as I go deeper I know you have a tutorial that can help me achieve this, could you tell me which one it is so I can focus on it? Thanks again

    • @brianmichaelfuller
      @brianmichaelfuller 28 днів тому

      Try an audio gameplay volume: Try adding these other Audio Gameplay Volume component types to a new or existing volume: dev.epicgames.com/documentation/en-us/unreal-engine/audio-gameplay-volumes-quick-start Submix Override: Adds a Submix Effect Chain to a Sound Submix. When the listener enters the volume, this effect applies to all sounds regardless of whether they are inside or outside of the volume Filter: Applies a low pass filter to the audio. You can configure the effect to apply to sounds inside of the volume while the listener is outside, or the other way around.

  • @posebukse
    @posebukse Місяць тому

    Do you know if there's at all an ordinary audio mixer like in any DAW, Fmod or Wwise in UE, and if there's a master output you can slap compressors and limiters on? I'm just getting started with MetaSounds, but wohoy it seems like an unfinished product to an audio pro.

    • @brianmichaelfuller
      @brianmichaelfuller Місяць тому

      @@posebukse No. there is no built in Mixing board style interface… but you can build one using audio modulation and widgets. Check out my videos on using a widget to control audio

  • @MaxPritchard-o2e
    @MaxPritchard-o2e Місяць тому

    Hi! Where did you find/download the free epic games patches from?

    • @brianmichaelfuller
      @brianmichaelfuller Місяць тому

      You can get the Unreal Engine at Epic Games main website

    • @MaxPritchard-o2e
      @MaxPritchard-o2e Місяць тому

      @@brianmichaelfuller I have unreal engine, and harmonix installed, but did not have any patches natively enabled on plugin install

    • @averagetrailertrash
      @averagetrailertrash 5 днів тому

      Same here, but I figured it out! You need to hit the gear in that little search window and toggle on "Show Plugin Content."

  • @dranzboi
    @dranzboi Місяць тому

    Greate video, like and subscribe 😊

  • @FuncFlow
    @FuncFlow Місяць тому

    Have you had any success implementing physical modelling like Karplus-Strong in MetaSounds? Keep up the good work ❤

    • @brianmichaelfuller
      @brianmichaelfuller Місяць тому

      No I haven’t messed with that specific content. Maybe someone else in here has

  • @chrlstan
    @chrlstan Місяць тому

    should i try and do this for a living?

    • @brianmichaelfuller
      @brianmichaelfuller Місяць тому

      @@chrlstan I did. That’s up to you! There is definitely a career that can be made out of audio design.

  • @MichaelPrechtlAudio
    @MichaelPrechtlAudio Місяць тому

    Hey Brian your video presents all the basics well and concisely. I can recommend it to anyone starting with audio in Unreal Engine.

  • @SammyB_3D
    @SammyB_3D Місяць тому

    Why is it that the most valuable and knowledgable videos only get a couple thousand views!? Great video!

  • @oberon2159
    @oberon2159 Місяць тому

    Even if you’ve been in game audio for a bit, revisiting the basics and hearing another way of explaining or demonstrating concepts and methods always reinforces one’s understanding. A very nice intro for people new to this, and a good recap for those who are not.

  • @edgardsimon983
    @edgardsimon983 Місяць тому

    is it possible in 5.1 ?

    • @brianmichaelfuller
      @brianmichaelfuller Місяць тому

      @@edgardsimon983 yes. Just a basic MetaSound function

    • @edgardsimon983
      @edgardsimon983 Місяць тому

      @@brianmichaelfuller damn u fast thx u so much

  • @pineappleman570
    @pineappleman570 Місяць тому

    I guess this is a more niche subject, but still, this video needs A LOT more views. Gonna watch all of these tonight. Thank you!

    • @brianmichaelfuller
      @brianmichaelfuller Місяць тому

      @@pineappleman570 definitley a niche market! Lol thanks for your support

  • @ShapeNoise
    @ShapeNoise Місяць тому

    Thanks for sharing 🤓

  • @nizd3128
    @nizd3128 Місяць тому

    Cheers Brian 👍

  • @JohnTosom
    @JohnTosom Місяць тому

    Great video to help those people who want to get started with audio in Unreal Engine.

  • @primitivepatterns
    @primitivepatterns Місяць тому

    Yr stuff is so inspiring! Thank you :)

  • @AlexMoukalaMusic
    @AlexMoukalaMusic Місяць тому

    I can't thank you enough for your Unreal Engine / Metasounds videos dude. I'm learning an incredible amount in a very short time and that's making a huge difference on several projects I'm working on! You're a wonderful teacher, cheers for that!!

    • @brianmichaelfuller
      @brianmichaelfuller Місяць тому

      Thank you so much Alex! I’ve also enjoyed many, many of your videos as well!

  • @AlfredVienneau
    @AlfredVienneau Місяць тому

    congrats and thanks for doing this!

  • @ShapeNoise
    @ShapeNoise 2 місяці тому

    thx, my mind feels Fuller 🖖

  • @scrap-dp1rl
    @scrap-dp1rl 2 місяці тому

    I need Your Help, how to implement directional footsteps sound in player

    • @brianmichaelfuller
      @brianmichaelfuller 2 місяці тому

      You can treat directional footsteps like any 3d sound. Use attenuation and spatialization and it will be in the world according to the listener position

  • @JohnTosom
    @JohnTosom 2 місяці тому

    Thanks for sharing how to use it.

  • @stevenlawless3457
    @stevenlawless3457 2 місяці тому

    Thanks for going over this plugin, Fuller. I watched the first three videos, and then when I saw the preview of your drum machine at the end of the last video, I got inspired to go try and build one myself. It's been tons of fun playing with the plugin.

    • @brianmichaelfuller
      @brianmichaelfuller 2 місяці тому

      @@stevenlawless3457 awesome man!! Really the sky is the limit with this thing!! Check out the Fortnite Patchworks stuff when you get a chance

    • @stevenlawless3457
      @stevenlawless3457 2 місяці тому

      Yeah, the Patchwork stuff is fun, too, for sure. I had been playing with that for a bit, setting up little jam rooms and trying to build my own version of the Heist demo that Epic made for their Patchwork tutorial, until I found out about the Harmonix toys in UE. I'm sure I'll end up back playing with it more. Thanks again!

  • @No.0.o.0
    @No.0.o.0 2 місяці тому

    I wish the modulate input on oscillators worked like a real modular synth and you didn't need to multiply by float and use an input to crank the gain like a VCA. Great video though!

  • @recsund
    @recsund 2 місяці тому

    yes it all makes sense now

  • @clarkel801
    @clarkel801 2 місяці тому

    I am 100% following until you get to skip over how to reference the meta sound. I figure that is in another video, but I watched from part one until now and haven't caught it. would you kindly point me in the right direction.

    • @brianmichaelfuller
      @brianmichaelfuller 2 місяці тому

      @@clarkel801 ha!! Sorry about that. Check out my video on Spawn, Create and Play Mode

    • @brianmichaelfuller
      @brianmichaelfuller 2 місяці тому

      ua-cam.com/video/AO82pFcZx4M/v-deo.htmlsi=D25xze4Lb-p_L_-o

    • @clarkel801
      @clarkel801 2 місяці тому

      @@brianmichaelfuller Amazing response time! Thanks a Ton!

    • @clarkel801
      @clarkel801 2 місяці тому

      @@brianmichaelfuller So I am still having a bit of trouble. I have tried Both creating and spawning a 2d sound on begin play, and have my metasound theremin selected, I promote to variable, and see the variable in my components menu. I have On actor begin overlap (Bp_TheraminStrip) set up. (However when trying to pull up more of these today I was unable to find this event type again and instead could only find event begin overlap.) I have it setting a boolean (is on strip) to true, and that is going out to execute Trigger parameter, I target the Audio component referencing my meta sound, and typed in the name of my attack trigger. however when i compile and play, overlaping does not seem to trigger my metasound. I have watched all your basics video's and your synth 101 serries, and I can't seem to find the piece I seem to be missing. I really felt like I was learning a lot up to this point, but now I am just stuck and becoming quite discouraged.

    • @brianmichaelfuller
      @brianmichaelfuller 2 місяці тому

      Sorry to hear that! UE can be a bit confusing sometimes. I would recommend maybe starting from the beginning again and see if it makes sense. I’m not exactly sure what your missing?