Amazing and engaging tutorial, I think it does a better job in teaching Unreal audio than most other vids I watched including those done by Epic Games themselves 👍 Thank you for your work
Even if you’ve been in game audio for a bit, revisiting the basics and hearing another way of explaining or demonstrating concepts and methods always reinforces one’s understanding. A very nice intro for people new to this, and a good recap for those who are not.
at the end your getting that error because your checking isplaying when the audio comp isnt valid. you need to check is valid not is playing, if not valid spawn it and set var. Thanks Fuller ! Edit : also right click the variable node and convert it to a validated get, basically two nodes in 1 ... the get and the is valid check with out execution pins.
Really enjoying your tutorials But I do have a lot of problems with blueprint binding, would like some more engineering details on triggering events, thanks a lot. The lesson was important but it was too fast and I didn't have a very clear idea about the console of the object, maybe I'm just too stupid, thanks again for your work!
Amazing and engaging tutorial, I think it does a better job in teaching Unreal audio than most other vids I watched including those done by Epic Games themselves 👍 Thank you for your work
@@gregoryg3109 thanks for your kind words!
awesome tutorial
Even if you’ve been in game audio for a bit, revisiting the basics and hearing another way of explaining or demonstrating concepts and methods always reinforces one’s understanding. A very nice intro for people new to this, and a good recap for those who are not.
Hey Brian your video presents all the basics well and concisely. I can recommend it to anyone starting with audio in Unreal Engine.
Thank you!!!
at the end your getting that error because your checking isplaying when the audio comp isnt valid. you need to check is valid not is playing, if not valid spawn it and set var. Thanks Fuller !
Edit : also right click the variable node and convert it to a validated get, basically two nodes in 1 ... the get and the is valid check with out execution pins.
You're an absolute gem, Brian.
Great video to help those people who want to get started with audio in Unreal Engine.
Really enjoying your tutorials But I do have a lot of problems with blueprint binding, would like some more engineering details on triggering events, thanks a lot. The lesson was important but it was too fast and I didn't have a very clear idea about the console of the object, maybe I'm just too stupid, thanks again for your work!
Check out some of my other videos too! This video is just a small piece of the whole puzzle!
Thanks for sharing 🤓
My pleasure 😊
Great video thanks!
Great video, thank you so much!
Cheers Brian 👍
great video :)
Have you had any success implementing physical modelling like Karplus-Strong in MetaSounds?
Keep up the good work ❤
No I haven’t messed with that specific content. Maybe someone else in here has
Hi! Are you able to share your game level so we can follow along?
LEJ!!!
Very useful! Thanks!