1000 SUBSCRIBERS & FREE INTERACTIVE TENSION MUSIC ASSET PACK
Вставка
- Опубліковано 19 жов 2024
- Thank You for 1,000 Subscribers!
www.buymeacoff...
This channel has hit a milestone, and it's all thanks to YOU - our incredible community of stealthy subscribers! To express my deepest gratitude, I am celebrating with an epic giveaway and a special treat that'll get your heart racing like an Assassin on a mission!
I've got something special for your ears too! Unleash the thrill of the hunt with my custom-created Assassin's Creed-style tension music cue. Crafted with precision and passion, this soundtrack will transport you straight into the heart of the action, whether you're gaming, working, or just soaking in the excitement of our channel. You will get multiple main mixes, separated stems, 6 melody tracks of Our & Santur (awesome middle eastern instruments played by live musicians) to layer in metasounds.
Also, each file has Cue Points embedded. Document also includes timestamps for each song section to allow you to experiment with your own generative music arrangements inside the Unreal Engine 5.
How to Get Your Hands on the Music Cue!
Download the track from the link provided in the video description or right here:
www.fullertime...
Don't forget to subscribe, hit the notification bell, and join us on this thrilling journey as we continue to explore the world of gaming, Unreal Engnine, Metasounds, and everything in between.
Here's to the next 1,000 subscribers and beyond!
Let the games begin!
Special thanks to @TheSoundFXGuy for making sure all my files worked !!!!
#AssassinsCreed #freestuff #1KSubscribers #GamingCommunity #ThankYou #tensionCue #gameaudio #metasounds
Thanks so much for the music pack and congrats on 1000 subscribers! Very much deserved!
Thanks bro!!! Looking forward to our musical puzzle conundrum challenge coming soon!!!!
@@brianmichaelfuller Ah what?!?!?!?! secret video collab coming up?!?!?!?! SHHHHHHH! ;)
Congratulations!!!!! And thank you for all your brilliant stuff
As a composer working with unreal, I thank you very much for this music package because it will serve me as a reference to compose and design music systems later. I just learned about your channel through The Sound FX Guy and now I want to watch all your videos, they look very interesting. Subscribed to see all future videos!
Thanks for the support! I’m hoping these files allow many people to explore Metasounds deeper!!
congrats and thank you !1 Have a great end to this year and beginning of the next ..
Congratulations Brian! Literally love your work❤️❤️
Congratulations on 1000 subscribers! With the kind of information available here, which I’m sure the industry will look for, 2024 will scale it up a lot more. 🎉
Thanks man! I appreciate all
Your support and kind comments!
Thank you so much Brian, this soundpack has literally been a godsend for my school project.
Awesome! Glad you have found it useful!
Congratulations and thank you, Brian.
Thank you for the audio and congrats on the first 1000 subs :D
Thank you! 😁
Tnx man for this stuff:)Congrats:)
congratulations and thanks for sharing this, will be very helpful in the learning process
congrats and thanks for doing this!
Congrats and thanks for the pack! Looking forward to trying it out!
Thanks Curtis!! Let me know your thoughts!
congrats!
Thank you so much for this pack
It’s my pleasure thanks for your support!
Awesome stuff, I've been on a tear through yours and @Thesoundfxguy tutorials over the last week. I have a question here, I see your logic screenshot, and you've used markers in the logic project, when I open the waves in a wave editor those markers don't show up, but you can see that it's read the metadata in the debug window in unreal. Where is it getting that from?
Hey there! Unreal is reading them as Cuepoints. You can use those markers to do logic based actions inside Metasounds. For example “if cue point equals BRIDGE then trigger this thing on the downbeat”…. Etc
im not a gay but i love you. thank you for your work i study it all : )