UE5 Metasounds: Let's Make a Multitrack Audio Player with Dynamic Layer Control

Поділитися
Вставка
  • Опубліковано 5 лют 2025
  • In this video, I'll show you how to use Metasounds to build a quick and easy Multi-track Audio or "Stem" player into your project. I will also show you a quick and easy way to use Bleuprints to dynamically control the mix levels of the stems.
    Whether you're a beginner exploring MetaSounds for the first time or a pro looking to refine your workflow, this video is your ultimate guide.
    #unrealengine #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing #GameDevTips #AudioDesign
    00:00 Intro
    00:00 CONCLUSION
    Feeling generous? Buy Me A Coffee!
    www.buymeacoff...
    👍 *Don’t forget to Like, Share, and Subscribe for more tutorials and tips on Unreal Engine!*
    Hit the notification bell so you never miss an update! Thanks for watching, and let’s make some epic sounds together!
    Check out one of my latest audio projects in collaboration with the fine team at Studio Hermitage:
    ourbrilliantru...
    💬 *Got questions or tips of your own? Drop a comment below and join the conversation!*
    ******
    My Website: www.fullertime.com
    LinkedIn: / brian-michael-fuller
    *****
    I am a professional audio designer, media composer and sound designer for Film, TV, Media and Video Games.
    C++ Entry Level Certified Programmer and WWISE Certified.
    Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
    Highlights include Our Brilliant Ruin Audio Drama, A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people-including out-of-home viewers-across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.

КОМЕНТАРІ • 9

  • @DUSKOsound
    @DUSKOsound 15 днів тому +1

    Thanks Brian 👾🔊

  • @ryanjdev87
    @ryanjdev87 15 днів тому +1

    Thanks for teaching me metasounds over the past year! Im using it to emphasize the stealth moments in my game ;)

  • @MattWalterman
    @MattWalterman 15 днів тому

    awesome content Brian!

  • @giovannigiorgio2262
    @giovannigiorgio2262 15 днів тому +1

    damn this hard 😶😶

  • @StaSioN666
    @StaSioN666 День тому

    I've been looking exactly for that video! Coming to UE with Unity experience and I must say it's been pretty tough, thanks for sharing your knowledge
    great video, instant subscription from me! Keep it up!

  • @martinhullwegen1005
    @martinhullwegen1005 3 дні тому +1

    Hey Brian,
    many thx for a lot of very useful tutorial videos on your channel, esp. your "Metasound Basics" series (all parts).
    Brian, do you know how to do not only stereo but also 8ch multi channel audio on Unreal >= 5.5 by using MetaSound feature (I managed this last we for my 1st time) and even better by using the "Sequencer" window with more than two, three or four "stereo" audio tracks, routed to a pair of different audio channels each, assuming you've an audio interface with e.g. 8-ch output so audio 1 goes to ch1 and ch2, audio 2 goes to ch3 and ch4 and so on?
    Regards, Martin

    • @brianmichaelfuller
      @brianmichaelfuller  3 дні тому +1

      @@martinhullwegen1005 I know you can set Metasounds to up to 8 channels (via 7.1 surround) but I’ve never personally done that. A buddy of mine has and had success

    • @martinhullwegen1005
      @martinhullwegen1005 2 дні тому

      @@brianmichaelfuller Yep, I've also had success with that (using MetaSound) as well (as your buddy had). It also worked for me to drag and drop the MetaSound into the "Sequencer" window to distribute mono or stereo to dedicated (up to 8) channels configured at MetaSound "flow chart" level. Now I'm looking for a more general way to solve this in the sequencer per track in a more permanent and more easy way, so without MetaSound. If I ask a GPT, there should be a properties context-menu via right mouse button to send e. g. a stereo audio track to dedicat channels to choose from a 7.1 (8ch) sourround setup, but this is probably not true or not available in UE5.5. Any ideas about this and perhaps this topic is very interesting? Btw, the ESI GigaPort EX is a smart 8ch USB audio interface to play with (comes with up to 8 channels and ASIO support)...