Thanks again Brian ! - Note to all: When picking a patch 7:42 - Click on the gear icon and enable: Show Engine Content AND Show Plugin Content to see the available patches.
Useful content for us gamedev musicians ! I've been wishing for a daw transport in unreal in order to visualize music events in bpm instead of seconds like in the sequencer, do you know of any feature or plugin doing that ?
@@brianmichaelfuller meanwhile I found a workaround. I'll use reaper to place midi notes where events should be and I wrote a small script to export the event list to a csv. I'll use that to drive the gameplay. I could try to build an editor with utility widgets but I'll prototype first before trying that. Thanks!
Thanks again Brian ! - Note to all: When picking a patch 7:42 - Click on the gear icon and enable: Show Engine Content AND Show Plugin Content to see the available patches.
Excellent video. There's not much information around on these systems, so thank you.
Can't wait to see the following videos. It's very interesting !
I look forward to finding out how it deals with Type 1 MIDI files.
Thank you
love your videos dude thank you!
Great, keep with the series. Very helpful. Wondering how it works with chords and multiple tracks of instruments?
No problem on both of those. You can play multiple tracks at a time based on midi channel
Nice! Is it async? No need for setting up Quartz?
You don’t need Quartz unless you want to sync other things not related to it on the audio thread separately.
@@brianmichaelfuller Great! Thanks!
Nice video, thank you. How did you import your midi files, please?
Right click in your content browser and select IMPORT…. Go to your midi file and hit ENTER
Make sure to activate the Harmonix plugin
Useful content for us gamedev musicians ! I've been wishing for a daw transport in unreal in order to visualize music events in bpm instead of seconds like in the sequencer, do you know of any feature or plugin doing that ?
Not that I know of! But in theory you could build some sort of interface in C++
@@brianmichaelfuller meanwhile I found a workaround. I'll use reaper to place midi notes where events should be and I wrote a small script to export the event list to a csv. I'll use that to drive the gameplay.
I could try to build an editor with utility widgets but I'll prototype first before trying that.
Thanks!
@Rezgi MidiEngine 3 Does that
Hi! Where did you find/download the free epic games patches from?
You can get the Unreal Engine at Epic Games main website
@@brianmichaelfuller I have unreal engine, and harmonix installed, but did not have any patches natively enabled on plugin install
Same here, but I figured it out! You need to hit the gear in that little search window and toggle on "Show Plugin Content."
@@MaxPritchard-o2e When you pick the patch - click on the gear icon and enable both: Show Engine Content AND Show Plugin Content