UE5.4 HARMONIX - Part 3: STEP SEQUENCER DEEP DIVE - Make Your Own Custom Midi
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- Опубліковано 5 лют 2025
- UE5.4 HARMONIX PLUG-IN Part 3: STEP SEQUENCER DEEP DIVE - Making Beats without A Midi File
Part 3 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities! We will talk about the STEP SEQUENCER and how to build your own midi patterns inside of Unreal. In this video I will re-use my Tongue Drum sample we made in the last video to play the midi noted from our custom step sequence,
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
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GET THE SAMPLES I MADE:
drive.google.c...
00:00 Intro
02:05 - Creating The Step Sequencer Patch
06:55 Building Metasound
11:00 Adding Rows and Columns
15:20 Adjusting Parameters
19:30 Maximum Step Exploration
21:53 Other Usages
22:44 Conclusion
#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing #harmonix #GameDevTips #AudioDesign #midi
00:00 Intro
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Thank you
One of the cooler aspects of the Step Sequencer asset is that you can update it and the change is reflected in real time in all metasounds that use it, which is great for previewing and editing, and it's all blueprint exposed and even setup for network replication, so it can have many in-game applications for interactive music.
It could be soooo creative with this sequencer.
Thanks for this tuto Brian.
is there a way to set the steps as a player? Or should I use your step sequencer tutorial to approach this without the Harmonix plugin?
Yes you can access a bunch of custom nodes to change the sequencer in real-time. That is my next video!
Thanks so much for this information! You're awesome. Question, can we use the step sequence player to control for example a Saw Wave or an Additive Synth?
Great question… my guess is yes! But I haven’t tried yet
@@brianmichaelfuller I found what I was looking for, the MIDI Note Trigger node :)
Very helpful series. Question, how to stop the player once the sequence is finished? I disabled all setting about loop but it didn't work.
@@SignalSigma8 use the STOP transport function into the midi player