Eleven Awesome Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex
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- Опубліковано 30 лип 2024
- Top Eleven Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex
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In this tutorial I am going to show you 11 ways to mix audio volume of your metasounds and other audio in Unreal. I will walk you through the basic and most simple ways all the way up to the more complex ways like audio modulation.
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
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#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing
00:00 Introduction
01:25 Method 1: Set Volume in Metasound
02:57 Method 2: Volume Multiplier in Outliner
05:48 Method 3: Set Volume Multiplier via Blueprint
08:08 Method 4: Gain Mixer in Metasound
10:07 Method 5: Set Float Parameter via Blueprint
11:43 Method 6: Attenuation Settings
15:14 Method 7: Sound Submixes
19:41 Method 8: Audio Modulation: Control Bus and Control Bus Mixes
23:50 Method 9: Control Bus To Metasounds
25:58 Method 10: Modulating to Submix
28:40 BONUS 11: Side-Chain and Audio Bus Ducking
29:05 What Not To Do! Sound Classes & Passive Mixing
30:20 CONCLUSION:
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I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
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This is the best video on this subject - thank you for sharing!
Wow, thank you!
Well done mate, very clear explanation
This is what I've been looking for! Working on a small project with a friend and I'm doing the audio. Today, I told my buddy that I haven't seen anything that talks about UE5 and sound classes on YT and he smuggly replied, how else are you gonna group things? I'm realy just learning UE5 and bro...that last part about Soundclasses is exactly what I needed to hear!
great guide! thank you
another absolute banger video... let's gooooo
super helpful, thanks a lot
youre a legend
I subscribed like a couple weeks ago and your videos are great and very helpful.
Thanks a lot and really good job man!
Thank you!! I appreciate the support
Thanks again, Brian, you
e doing God\s work!
Thank you so much for the support!!
do you know how to make that for example: metasound, that is shot sound, that ensures only one shot sound is playing at a given time, when other is shot sound is triggered it would make smooth continuous transition from previous shot to new shot sound which would make concurrently running single shot sound on metasound?
You can either use one wave player which would override the currently playing audio asset or you can use a concurrency setting of “1” which would only allow 1 file to play at a time
@@brianmichaelfuller thanks for quick response, ill try that out!
I'd speed up the "method" animations. Cool, but a touch distracting