Broski thank you for watching! Let me know your thoughts on Moon Myster, the more I cam to terms with it not being the type of shooter I expected it to be, the more I actually started to like and enjoy it! All in all a very ambitious game that I'm eager to explore more of! Can't sleep at night? Feeling lonely? Well hop on in to the Brats Boom Corner today! It guarantees turning your sleepless nights into great nights thanks to great conversations and amazing vibes! discord.com/invite/VpSSdGp7Wy
Hay I'm playing C3 of Ashes 2063 Hard Reset ITS HERE time to get my MadMax, Snake Pliskin and John Carpenter, STALKER & Metro mullet Harley Davidson motorhead back in gear brooom brooom feels good to be back in the badlands! I CANNOT WAIT TO GET MY GRUBBY MITTS ON MOON MYSTERY GIVE ME GIVE ME Oh man this game is way more fun n puts wokethesda's Borefield to shame! Broski's start your engines!
@@ZlimBratSki We old time retro shooter fans sure are eating good yes sirre. There's even more good news a new James Bond like project IGI/Goldeneye project is in the works about a one secret agent send behind the Iron Curtain to eliminate of rogue soviet generals planning WW3.
Damn this game looks so good! I actually learnt today you CAN actually fire regular guns in space. I had to look it up, but apparently it's quite possible
ooo I had no idea, that helps the unrealistic bit of it a little, at the same time it's a very unrealistic game and never claims to be anything else :D
ah I was afraid a few people were gonna get hit by that, I understand it and that's why I went "not sure how realistic it is firing in space like this" but all in all I don't care much for that at all :D
The visuals, music, voice acting and the whole atmosphere is so calming.. I want this game bad! I also don't mind manually picking up stuff, for me that adds to the immersion and makes me pay more attention to what I actually pick up, not to mention I will pay more attention to the surroundings since I wont just magically drag stuff into my pocket. I strongly believe this will be a great experience, and I love that your first impressions change to the better the more you experience it (at least I got that impression, even if the game was not the Destiny Clone I suspect you secretly hoped for ). Maybe the space ship part was not your cup of tea, I might whine a bit as well since I have countless hours in Elite Dangerous, but I can totally live with that cause the rest look's absolutely Chef's Kiss! - I hope it is more "adventure type" of experience than a pure FPS game! It sure looks like it. Controls and stuff will probably (hopefully) be polished before the game drops ^^ Awesome that you played this for us, cause I don't think I can run it properly (with all the talk about optimization. After all, it's a teaser demo build). -One day, I will!
Yeah I think your absolutely right, If I were to play this again with my expectations where they are now I'm sure I would enjoy even the smaller bits and pieces of the game even more. But I can't deny I was hoping this to be more of a indie Destiny clone then it actually is. But the more I played and the more I understood and came to terms with it the more I started to enjoy it. But my biggest worrie is that the devs might have been a wee bit too ambitious, because the controls are really, really bad and I get the feeling it's a result from trying too much, I mean the demo alone has us driving 4 completely different vehicles which is insane, and maybe cutting that down a little bit, reusing the same vehicles for different scenarios would have been better? So they could polish the controls of a few vehicles instead of implementing half bad controls for a lot of them :)
Fair and good points, I can't do anything but take your words on it. Let's hope the last phase before going public is the optimization and control polish. For some strange reason I just want this game to be decent :D
Man, Zlim I've had this game on my wishlist for over a year or two, and it's great to finally see gameplay from it, especially from you! I love watching your videos and streams cause you and I are so much alike from everything I've seen from you....but still I'm excited to play this game, as well as "beneath", and "The Tower". Oh and the demo for Threshold came out, it's not a shooter, but it looks like a PS1 game but it's extremely atmospheric, I'd recommend trying it out, there's not much to it but it looks very promising
Still a lot of valid reasons to be hyped 😁 controls and optimization are key things that needs work, far from impossible :) Beneath im super hyped for!!
This game presents itself as shooter in first place, they definitely should space ship driving alot easier, like casual, just like in Prey and i hope we will not shoot only robots, that would be boring tho
It's a Demo and a newly released. I like a lot of what i see and can take it as a technical demonstration that also shows that there's a lot to be worked at, which i have no doubt they will do, because if those people do one thing it's obviously working HARD on this game. Whatever their scope is, this variety does demand a lot of passion. Only thing is that the guns are kinda boring but that's the personal taste of somebody who played shooter for 20 years and doesn't lift an eyebrow for a space mp5. In other words, i'm spoiled in that regard. Not sure if it's a day 1 buy but they have something interesting to offer.
Aye it's a demo, it's not new tho, new to the public but it's been in existence for over 6months :D I'm still of the opinion that a demo should represent the product, sure you can take in feedback of aspects, but a lot of the things should be done and done for the snip we play in the demo. It's meant to sell the product and not show what it potentially can be :D But still it's pretty great overall!
Heyo about to watch this zlim, thanks for the video 👍 just wondering what u think the doom multiplayer will be? Deathmatches or coop like original would be amazing ? 👍
It doesn't look bad for indie development. But the overall structure of the game is not very good. Some kind of set of random locations collected together in which you run and it’s not clear who, it’s not clear why you shoot.
My theory is that all the random locations will be much more connected in the full game. The text in the loading screen of the demo say "you will be thrown around in different locations in the demo to show off different things in the game"
@@ZlimBratSkiWell, if this was the idea of the demo version to impress the player, this is the place to be. But it would have been better to demonstrate a section of the game with the setting, mechanics and story without spoilers. Because at the moment I was more put off by this randomness. Although visually it looks better than many indie games on the engine UE.
Zlim, Zlim, Zlim🙃...how can the game look anything good with this abhorrent glare/bloom combo, which haunts the game from the very beginning?! "breathtaking", as you put it - is in a different galaxy far far away🤣, (no, not that one - that one took a dip in Lake Chernobyl and died). I was wondering how you even managed to play it at all with that excessive glare like in 28:28. The environments are nothing special, all you've got - is one pretty neat set piece (the floating space station), and that's about it. The game gives a very strong impression of being originally developed as a non-combat walking simulator, - and every segment of it precisely looks the part. The combat per se, appears to have been added later, as an afterthought, something that its awkward design betrays from the first trigger pull. Last but not least, - a good indicator of a game's visual competency - is its implementation of BASIC(!) effects, like explosions, fire, smoke, water, - no matter if it's sprite-work or full 3D. And here, the explosions look like this 03:18🙄 ... The blank white glow tells you all you need to know. Smoke, just like the ever-present "piss filter" - is excessive, especially in the ADS firing, and as for water - well, seems like you can't go into the water in this one. Unless you're in a sub, which was the only part in the game that did look okay. Sadly, that doesn't mean that it played okay. In fact, none of it did. Far from it. Variety is good when attempted by a competent mind and within the borders of a given genre. Otherwise, you know what happened to the dog that chased two rabbits...It caught none. And this is the case here. I expect a proper space action-shooter to be Apollo Red Moon. We'll wait till then.
Sometimes Hexen it's not the technicalities that makes something beautiful, it's the actual idea that someone has thought of and brought to life in the game that is beautiful. Then the execution dosen't always has to be the best in the world, hekk most indie games that I play can't even compare to higher budget games when it comes to the technical execution. But that is not what makes it beautiful. The same thing goes for indie games in general, there is so much more to indie games then a AAA game, i'm talking soul, it's not just a shell trying to make the most amount of money. Get what I mean? :)
@@ZlimBratSki No no, my dear Zlim, don't go away moving the goalpost. You were talking specifically about the looks, the visual side of things, nothing to do with ideas of any kind (which are not shining there either). And even a good idea - demands a proper, competent execution. As the saying goes - having a good idea is not enough. In the late 15th century, Pope Sixtus IV had an idea - but without Michelangelo - that idea would've remained another forgotten building, at best. If Max Ernst's paintings looked like a 3-year old's chalk-on-asphalt squiggles - then it would never have any recognition, regardless of mr. Ernst's ideas. Henry Ford had an idea, and it went exactly nowhere without Carroll Shelby. A good idea needs an according shape and the right hands, to be properly realized. As far the games go, the execution doesn't have to be the best in the world, for sure, - but it does(!) have to be A - the best you can do, and B - that your "best" goes above a certain level of at least fundamental standards of quality. Otherwise, we're back at Max Ernst and the three-year old equation. And that requires a certain mindset, where you are able to cross-reference your works in order to compare and self-critique, push hard and make sure that "your best" is actually up there, and is indeed, well - your best. And that has a lot less to do with budget, than it has to do with ability. There are enough one-man projects that are nothing short of spectacular. Being a small team is not an excuse for low quality. Lack of knowledge and ability - is. Though I don't recall bringing AAA industry or the mysterious "soul" into any of it, but we can, if you want. It is not so mysterious after all. More likely, this is referred to being made(!) with soul. With love. When that happens - it is easy to discern, as It depicts an above-and-beyond effort to excel at multiple (or all!) of the presentation/execution aspects, in ways that only a dedicated fan could, for a passion project. Not on this moon.🤪We're back to that, my friend. Full circle.
Broski thank you for watching!
Let me know your thoughts on Moon Myster, the more I cam to terms with it not being the type of shooter I expected it to be, the more I actually started to like and enjoy it!
All in all a very ambitious game that I'm eager to explore more of!
Can't sleep at night? Feeling lonely? Well hop on in to the Brats Boom Corner today! It guarantees turning your sleepless nights into great nights thanks to great conversations and amazing vibes!
discord.com/invite/VpSSdGp7Wy
Hay I'm playing C3 of Ashes 2063 Hard Reset ITS HERE time to get my MadMax, Snake Pliskin and John Carpenter, STALKER & Metro mullet Harley Davidson motorhead back in gear brooom brooom feels good to be back in the badlands! I CANNOT WAIT TO GET MY GRUBBY MITTS ON MOON MYSTERY GIVE ME GIVE ME Oh man this game is way more fun n puts wokethesda's Borefield to shame! Broski's start your engines!
@@marcuskahn3783 I'll be streaming it next week :) also had exclusive access to the release trailer in the indie FPS Summer Showcase
@@ZlimBratSki We old time retro shooter fans sure are eating good yes sirre. There's even more good news a new James Bond like project IGI/Goldeneye project is in the works about a one secret agent send behind the Iron Curtain to eliminate of rogue soviet generals planning WW3.
@@ZlimBratSki We old time retro shooter fans sure are eating good yes sirree.
Thank you for playing! We are still working on optimization :)
My pleasure! Overall love what you got going and can't wait to see what more there is, I just gotta practice my flying skills :)
@@ZlimBratSki Thank you! It's not your skills, we need to polish the spaceship movement :d
Is this like a love letter to the sam rockwell movie moon ?
Damn this game looks so good! I actually learnt today you CAN actually fire regular guns in space. I had to look it up, but apparently it's quite possible
ooo I had no idea, that helps the unrealistic bit of it a little, at the same time it's a very unrealistic game and never claims to be anything else :D
Loved the video man!
Love the style and love everything you've been up too!
Great to see
Thank you broski!!
Seeing an astronaut on the moon with an assault rifle breaks the immersion for me.
ah I was afraid a few people were gonna get hit by that, I understand it and that's why I went "not sure how realistic it is firing in space like this" but all in all I don't care much for that at all :D
They should've opted for laser guns
The visuals, music, voice acting and the whole atmosphere is so calming.. I want this game bad!
I also don't mind manually picking up stuff, for me that adds to the immersion and makes me pay more attention to what I actually pick up, not to mention I will pay more attention to the surroundings since I wont just magically drag stuff into my pocket. I strongly believe this will be a great experience, and I love that your first impressions change to the better the more you experience it (at least I got that impression, even if the game was not the Destiny Clone I suspect you secretly hoped for ). Maybe the space ship part was not your cup of tea, I might whine a bit as well since I have countless hours in Elite Dangerous, but I can totally live with that cause the rest look's absolutely Chef's Kiss! - I hope it is more "adventure type" of experience than a pure FPS game! It sure looks like it. Controls and stuff will probably (hopefully) be polished before the game drops ^^
Awesome that you played this for us, cause I don't think I can run it properly (with all the talk about optimization. After all, it's a teaser demo build). -One day, I will!
Yeah I think your absolutely right, If I were to play this again with my expectations where they are now I'm sure I would enjoy even the smaller bits and pieces of the game even more. But I can't deny I was hoping this to be more of a indie Destiny clone then it actually is. But the more I played and the more I understood and came to terms with it the more I started to enjoy it.
But my biggest worrie is that the devs might have been a wee bit too ambitious, because the controls are really, really bad and I get the feeling it's a result from trying too much, I mean the demo alone has us driving 4 completely different vehicles which is insane, and maybe cutting that down a little bit, reusing the same vehicles for different scenarios would have been better? So they could polish the controls of a few vehicles instead of implementing half bad controls for a lot of them :)
Fair and good points, I can't do anything but take your words on it. Let's hope the last phase before going public is the optimization and control polish. For some strange reason I just want this game to be decent :D
1:57 I want Totall Recall game like this on Mars🤩
Would be slick :D
Man, Zlim I've had this game on my wishlist for over a year or two, and it's great to finally see gameplay from it, especially from you! I love watching your videos and streams cause you and I are so much alike from everything I've seen from you....but still I'm excited to play this game, as well as "beneath", and "The Tower". Oh and the demo for Threshold came out, it's not a shooter, but it looks like a PS1 game but it's extremely atmospheric, I'd recommend trying it out, there's not much to it but it looks very promising
Still a lot of valid reasons to be hyped 😁 controls and optimization are key things that needs work, far from impossible :)
Beneath im super hyped for!!
This game presents itself as shooter in first place, they definitely should space ship driving alot easier, like casual, just like in Prey and i hope we will not shoot only robots, that would be boring tho
Tiene muy buena pinta el juego, bien ahi muchachos. Keep up the good work
The "fuil time small project" has better space environments than even Hollywood
Oh yeah for sure!!
Ngl, I think the voice acting for Toby is pretty solid for the most part.
Sam's though... Yeah it's quite hit or miss :p
Definitely mostly miss lol
aye agree
It's a Demo and a newly released. I like a lot of what i see and can take it as a technical demonstration that also shows that there's a lot to be worked at, which i have no doubt they will do, because if those people do one thing it's obviously working HARD on this game. Whatever their scope is, this variety does demand a lot of passion. Only thing is that the guns are kinda boring but that's the personal taste of somebody who played shooter for 20 years and doesn't lift an eyebrow for a space mp5. In other words, i'm spoiled in that regard. Not sure if it's a day 1 buy but they have something interesting to offer.
Aye it's a demo, it's not new tho, new to the public but it's been in existence for over 6months :D
I'm still of the opinion that a demo should represent the product, sure you can take in feedback of aspects, but a lot of the things should be done and done for the snip we play in the demo. It's meant to sell the product and not show what it potentially can be :D
But still it's pretty great overall!
I wonder if we'll be fighting aliens as well as robots in this?
Actually have no idea, only robots in the demo :)
This looks better than Starfield.
Oh for sure! :)
yeah it kinda looks like a tech demo or proof of concept.
Yeah it def needs more work, if they can manage to make it feel more smooth in the controls etc we will be having a real treat in our hands.
The sound design is super good
It is for sure, the music is top notch!
Heyo about to watch this zlim, thanks for the video 👍 just wondering what u think the doom multiplayer will be? Deathmatches or coop like original would be amazing ? 👍
Hey man! I think it will be a mix of a lot of modes :) I dont think we will have coop tho
@@ZlimBratSki I will cry if they don't, I wish they would bring it back tho 😭😆
I played the demo, i like it so far but the gunplay needs more work. Atm it is not satisfying enough.
Yeah it overall needs more polish to feel great :)
It doesn't look bad for indie development. But the overall structure of the game is not very good. Some kind of set of random locations collected together in which you run and it’s not clear who, it’s not clear why you shoot.
My theory is that all the random locations will be much more connected in the full game. The text in the loading screen of the demo say "you will be thrown around in different locations in the demo to show off different things in the game"
@@ZlimBratSkiWell, if this was the idea of the demo version to impress the player, this is the place to be. But it would have been better to demonstrate a section of the game with the setting, mechanics and story without spoilers. Because at the moment I was more put off by this randomness. Although visually it looks better than many indie games on the engine UE.
@@endrgar I get what you mean yeah :)
You ever played Unreal 1, Zlim?
I did yeah :)
Interesting. Looks like Starfield done right.
haha exactly!
Jag har rtx 4090 kort och en jävla beast dator. Men demon flöt inte alls på min dator. Stuttering och 90 fps på lägsta... Flöt det på bra för dig?
Stundvis men en hel del stuttering som förstörde combaten mycket :/ körde på high i 2k
@@ZlimBratSki ja jag har oxå en 2k skärm. Ajaa. Hoppas dem optimerar spelet. Det verkar ju as coolt om det flyter på. O tack för bra videos 😁👍
@@N.o.t.h.i.n.g.n.e.s.s. Dem skrev här i kommentarsfältet att dem jobbar pp optimeringen
Tack att spanar in dem
🔥🔥🔥
:D
is it me or the same ship exists in spacebourne 2?
No idea :0
Zlim, Zlim, Zlim🙃...how can the game look anything good with this abhorrent glare/bloom combo, which
haunts the game from the very beginning?! "breathtaking", as you put it - is in a different galaxy far far away🤣,
(no, not that one - that one took a dip in Lake Chernobyl and died). I was wondering how you even managed to
play it at all with that excessive glare like in 28:28. The environments are nothing special, all you've got - is one
pretty neat set piece (the floating space station), and that's about it. The game gives a very strong impression of
being originally developed as a non-combat walking simulator, - and every segment of it precisely looks the part.
The combat per se, appears to have been added later, as an afterthought, something that its awkward design
betrays from the first trigger pull.
Last but not least, - a good indicator of a game's visual competency - is its implementation of BASIC(!) effects,
like explosions, fire, smoke, water, - no matter if it's sprite-work or full 3D. And here, the explosions look like this
03:18🙄 ... The blank white glow tells you all you need to know. Smoke, just like the ever-present "piss filter" - is
excessive, especially in the ADS firing, and as for water - well, seems like you can't go into the water in this one.
Unless you're in a sub, which was the only part in the game that did look okay. Sadly, that doesn't mean that it
played okay. In fact, none of it did. Far from it. Variety is good when attempted by a competent mind and within
the borders of a given genre. Otherwise, you know what happened to the dog that chased two rabbits...It caught
none. And this is the case here. I expect a proper space action-shooter to be Apollo Red Moon. We'll wait till then.
Sometimes Hexen it's not the technicalities that makes something beautiful, it's the actual idea that someone has thought of and brought to life in the game that is beautiful. Then the execution dosen't always has to be the best in the world, hekk most indie games that I play can't even compare to higher budget games when it comes to the technical execution. But that is not what makes it beautiful. The same thing goes for indie games in general, there is so much more to indie games then a AAA game, i'm talking soul, it's not just a shell trying to make the most amount of money.
Get what I mean? :)
@@ZlimBratSki No no, my dear Zlim, don't go away moving the goalpost. You were talking specifically about the
looks, the visual side of things, nothing to do with ideas of any kind (which are not shining there either). And even
a good idea - demands a proper, competent execution. As the saying goes - having a good idea is not enough. In
the late 15th century, Pope Sixtus IV had an idea - but without Michelangelo - that idea would've remained another
forgotten building, at best. If Max Ernst's paintings looked like a 3-year old's chalk-on-asphalt squiggles - then it
would never have any recognition, regardless of mr. Ernst's ideas. Henry Ford had an idea, and it went exactly
nowhere without Carroll Shelby. A good idea needs an according shape and the right hands, to be properly realized.
As far the games go, the execution doesn't have to be the best in the world, for sure, - but it does(!) have to be A -
the best you can do, and B - that your "best" goes above a certain level of at least fundamental standards of quality.
Otherwise, we're back at Max Ernst and the three-year old equation. And that requires a certain mindset, where you
are able to cross-reference your works in order to compare and self-critique, push hard and make sure that "your best"
is actually up there, and is indeed, well - your best.
And that has a lot less to do with budget, than it has to do with ability. There are enough one-man projects that are
nothing short of spectacular. Being a small team is not an excuse for low quality. Lack of knowledge and ability - is.
Though I don't recall bringing AAA industry or the mysterious "soul" into any of it, but we can, if you want. It is not so
mysterious after all. More likely, this is referred to being made(!) with soul. With love. When that happens - it is easy to
discern, as It depicts an above-and-beyond effort to excel at multiple (or all!) of the presentation/execution aspects, in
ways that only a dedicated fan could, for a passion project. Not on this moon.🤪We're back to that, my friend. Full circle.
play ukelele for us pls
I will non stop die thats hard!
Trash
🥲