Area of Operations setup
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- Опубліковано 21 сер 2024
- How to set up my Area of Operations mod.
Example mission setup (NATO vs Syndikat on Altis):
/ 26189762
From the readme:
AO is a module-based whole-map dynamic campaign generator for SP/COOP Arma 3. It generates enemy forces, ambient civilians and 1 of 12 objective types each mission. Campaign progress is automatically saved at the end of a mission.
To win the campaign, players must 100+ victory points (from killing enemies and completing missions). Killing an enemy troop gives .5 points, completing a mission gives 10 points. There is also a "Political Will" rating which is reduced by civilian casualties and failed missions. If it reaches zero, the campaign will be failed.
The system works on any map (except if very small or there are no roads or no enterable buildings) and can be used with any faction.
Area of Operations download:
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steamcommunity...
THAKS YOU BRO DRONGO THE KING
Great bloody work mate! Can't wait to give this a crack once it's up on the Workshop. Been using a lot of Drongo stuff lately especially the air strike and helo extraction mods. Keep it up mate.
Oooh it's up on the Workshop!!!
On it :-D
@@vedkay5426 Yeah mate and a new patch soon with 4 new missions and the ability to set up extra factions on any side.
Looks good, got a few questions though; under downed helos and pilots, is it possible to use a plane instead of a helicopter (my example here is a WW2 scenario where crashed helos don't fit, whereas a crashed transport plane would). Second question: does it depend what type of static you place when customizing the factions; if i just put a static MG, would it just be the MG that appears in the mission or would a default static AT launcher appear?
Regardless of all that, this mod looks great and i'm subbing to it now :)
Yeah, you should be able to use any kind of vehicle I think. It should work. For the statics, they are all created equal, so if you only use a static MG, no other types will appear.
@@drongomods Nice, thanks for the reply
Great job Sir! :D Is it possible to assign a marker to set the area of operation? I just got a patrol mission beyond map on Anizay. ;D
The next version will have an option to restrict the AO size.
Looks awesome. When defining enemy faction, does it intelligentally take into account the ratio of units? Like if I want an AA infantry to spawn in occasionally, and I put an AA guy and sync him, is there something keeping it from like 50 percent of the enemy spawning as an AA guy? Or is it random?
The ratio is determined by how many times a unit is present. So if you place 20 guys and 1 is AA, there is a 1/20 chance that each squad member spawned will be AA. If 10 of the 20 guys are rifleman, each spawn has a 50% chance of being a rifleman.
Is this mod on steam or part of one your other mods on steam?
It's only on Patreon at the moment, but the public release will be very soon, keep an eye on my workshop.
Where is Define enemy men/vehicles?? I have gone through all the modules and its not there!!
Would the scan in setup record and replicate initialization entries and/or alterations to loadout and other attributes?
No, it only uses the unit/vehicle class name.
what mod you are using for that Group bare ?
Do you mean all the markers showing up? That is just from the debug option. The other mods are: Island: Anizay (fantastic map), units: RHS and my World In Conflict (not released yet).
Drongo Mods when you release mod of wic im fan of that game i cant wait for that mod
Hey does this automatically save on an mp server to like the profile.vars?
Drongo how does this work with RDC. Are they exclusive to each other or do you use them together.
They can't be used together. Try my mod Drongo's Map Population, this mod is not supported any more.
How do you set IEDs? I have some ieds connected to the define enemy Module. Is this not how you do it?
Drongo Mods I wasn’t sure if they were spawning or not because they weren’t showing up in debug. I was able to get the IEDs from your population mod to get them working though
How do I become commander? I love the air ops mod but can’t control the aircraft. Thanks mate
There is no commander mode in AO, use my command enhancement (DCE) if you want to control AI groups. For the aircraft, check my channel for the user guides.
Having and issue with defining enemy troops, no matter which faction I choose it tells me enemy and friendly are set as allies??
Check Attributes>General>Misc>Independents allegiance.
Changed all that already and still the same problem:L
@@lidoanhoxv9662 What are the sides set to in the module? What factions are you using?
Mostly had it set to West and was using FIA. Tried quite a few factions and adjusting the side but it kept popping up.
@@lidoanhoxv9662 What side is the player side and enemy side set to in the module?
will this work with the ww1 mod
Should work with any mod, but I'd recommend my Map Population mod instead. It is more modern and has more options.
No more this module in editor in curent version
I don't support this mod anymore, please use Drongo's Map Population.
@@drongomods which module is doing this in Map pop?
@@SilentHitmanPL There are several, check the readme. If English is not your first language, please check my discord, there are people from many countries there who can help you out.
what's this map? It's awesome
Anizay, it's a brilliant map.
@@drongomods Thank you, it does look amazing.
Can it be run server side only or is it required on clients?
Required on clients according to him.
What map is this on?
Anizay. It's a fantastic map.
@@drongomods thx, can I get the steam link?
@@OkOk-dj7ut steamcommunity.com/sharedfiles/filedetails/?id=1537973181
this shit is too complicated
I just wanna fuck around in the editor and have a computer generated fob i can bomb