Eventually we're just gonna dig up a fully fledged, turing-complete AI some Kazakhstani hacker wrote for Operation Flashpoint a decade ago and it will take over the world upon being booted back up
@@horserage I can see a shitty spaghetti code russian flashpoint ai intentionally playing dumb to fool the opponent into a false sense of security so we're still good
THE OFP AI is separated in 2 levels: The Normal AI, where every soldier will be assigned "levels" of skill ranging from Rookie to Expert, the expert being the "competent" one, the rookie being the AI that looks at you and takes 45s to aim and shoot you several times before hitting you. And the Super AI, wich the name is self explanatory. The main difference that i have noticed here is this. The Normal IA, the soldiers regardless of skill, are still capable of missing a shot, some times you will get shot by an expert AI, he will miss and you will kill him or take cover, the super AI however, will not miss, but the AI in thay game can be a bit weird some times. Often times i get to points where i am noticed by the AI and they instantly shot and killed me, while others, i yad like 3 seconds of advantage the AI took to hit the dirt and start firing at me. I also noticed that SUPER AI almost never misses, i even tested that out in a number of scenarios and the hit of the AI is purelly RNG, they can have you headshotted with a pistol from 500m away pin point accuracy if they very wish. The thing is, for both the sake of balance and for the sake of performace, the AI had to be nerfed back then. But its 2021 now. Times changed.
Given this is the Cadian XXth, I'm betting on the AI. Because, much like a DnD party, their communal IQ is equal to their average IQ divided by the number of players.
Btw for those of you interested in the HETMAN Commander, there's a single-player add-on for it called "HETMAN: War Stories" which pits two HETMAN Commanders of player chosen factions against each other on a map also chosen by the player. Be warned though as the game does not revolve around the player, it is completely possible and just as likely for you to be kept in reserve for the entire battle as it is for you to be thrown headfirst into the woodchipper
I’m reminded of how, when the STALKER games were being made, the devs actually had to crank down the AI’s effectiveness because playtesters were having trouble getting past the first area.
Ah, still remember good old times where bandits gave exactly zero fucks about player and just painted a fucking wall with him using double barrel shotgun.
@Dick Izzinya Modders have fiddled with the game files to reproduce that early build and trust me, you will be one hit killed by basic bandits with hunting shotguns from 150 meters away, flanked relentlessly, and have grenades thrown at you with pinpoint accuracy. It’s better that they changed it from “damn near impossible” to just “quite difficult.”
At times when I close my I eyes I can still hear the screams: "Enemy Crate! One Hundred Meters! Front!" "Don't let us die here!" "Requesting fire mission on transmitted coordinates - Over."
Hey, I'm Ninjarider600, the maker of the NR6 Pack. What inspired me to expand on the work of Rydygier and to create "HAL Evolved" was actually Alive. Reading this made my day.
@@ninjarider6006 That's awesome! Honestly, I can totally see it. Hal Evolved feels like if you took Alive and focused on improving its weak spots. One example that really stood out to me was the aerial reinforcements because at least for me, Alive never seems to be able to do that correctly. There's also the fact that despite Alive units being controlled by a commander, they rarely ever work together. All the Alive commander really seems to do is decide what objectives they are going to attack/defend. Don't get me wrong, Alive is cool, civilian interactions and especially asymmetric mode create some very interesting gameplay from Arma. But with your mod having an enemy that feels, mind the pun, alive, makes all the difference.
@@ninjarider6006 And you expanded it with truly great results, I may add. Funny thing BTW, it was still Arma 2 Hetman Artificial Commander, when we had some talks with MSO mod people, that later was turned into A3's ALIVE. At the time I was creating Big Boss feature for HAC. They liked some ideas behind the BB and they actually integrated HAC into MSO. Anyway, from what they told later, ALIVE's opcom, although made from a scratch, is actually inspired by Hetman, just, I think, they had something less... extensive in mind this time.
@@Lankercool oh? Well if you can modify the types of orders the AI gives then maybe the playerbase might actually listen to it, I'd like being a guy in an armored transport just constantly moving people around trying not to explode. Gimme a resupply order! Hell yeah!
That's actually terrifying, think about it. Players: 'Oh another Player vs AI, just another clusterfuck, we'll just have to worry about other players doing shit' New AI: *Surprise everyone by doing smart and real tactics, with pinpoint accuracy and managing to outsmart all players.* Players: *Surprised pikachu face* Classic Arma Ai: shit at driving, directly disobeys orders, walks off rooves, *still outsmarts players.*
@Modern Zombie it's a joke a UA-camr named SovietWomble would ring a bell as loud as he could during an episode of Rising Storm 2: Vietnam. when any of the guys in the group he is apart of would make a racist joke.
liru has used some other ai things. like one had to deal with veitcon ai , they kept getting in trucks and it annoyed him, also he had to disable the ai using arty because the ai used it to kill players alot
Me, ten years ago in arma 2 : ''Are you seriously trying to predict the actions of the AI?! Are you mad?'' Me, Now in arma 3: ''Coughs and clears throat''..... ''Deep breath'' ''ARE YOU SERIOUSLY TO...''
If it was like a 4 year old AI the Lads might've had a chance, but no they got an Elder God of an AI that has had years to improve Edit: Wow they actually won
@@migueeeelet depending, many people just let self learnings go from scratch however, give it some basic tatics and strats to go off of as well as the capabilities of your average strat game ai and you'll have a serious competitor. some fighting games have boss battles that use learning AI to make it tougher for player to cheese into a corner
Just edit their models to give the AI glowing red eyes and robotic walking sounds and you have a truly immersive and terrifying war against the machines.
I'm reminded of those old Science team videos. Who's willing to bet the "improved AI" is just Project Melody who secretly plans to start a PMC group and overthrow the world?
Who would win, an AI that achieves success by predicting and reacting to an opponent or a group of unpredictable loons who go balls to the wall insane in every campaign? My moneys on team crazy pants.
as a video editor I really liked how the Fustercluck Log at the beginning had a little movement to give it a 2D to 3D effect I know this is really random and you might look at this and laugh and call me a nerd. But if you did that I like little details like that in Editing So good job or if you had an editor do that tell em good job for me. Love your videos keep it up Rimmy! You're better than BO
It was tough... but daamn this op was so much fucking fun, I can't ait to learn to use this mod too and use it on my other unit,, cuz HAL is god damn spot on
Well, I saw part of it on stream but seeing the compilation made it so much better. I cant believe I have a new thing I can put on my wishlist for Arma4.
this is an excellent video, lots of laughs seeing what the Ai is capable of with a little tweaking. could you do a video showing how you set up this ai commander mod and such? as it seems you got it working fine and im a little too brain dead to figure it out myself.
Arma's editor isn't terribly difficult to figure out, I'm reinstalling it for the first time in 2 years to see if I can get this to work. I want to see if this thing can manage asymmetric battles against itself too lol. If i figure any tricks out for it and remember this comment I'll come back here and dispense some wisdom
Artillery is a little bit of a clusterfuck to figure out but, I got the AI to fight itself in a really asymmetric scenario, the AI is super simple to set up, there's a number of modules to set behavior, objectives, and the steam page tells you exactly how to set it up. Pretty cool.
If you want to look for units there’s a Reddit community where they advertise think it’s just called r/findaunit - there’s a lot of beginner friendly ones there
HAL is such a good fucking mod, I've never played against normal Arma AI again after discovering it. Never heard about NR6 tho, but I'm gonna check it out now. ;)
I reaaally wanna see more of this. You don't always see the players get knocked around over and over and over again. And may i say, its very satisfying. 😂😂
Hope we can see a mission where a player team has to get into the middle of a big AI vs AI battle and complete something without getting murdered by both sides.
0:20 in and I'm betting on the Arma 3 AI. I have bad memories from the Night and Scuba showcases; scarily on point even on recruit with reduced damage, minimum precision and whatever the other option was, and fucking eye goggles that can deflect bullets.
What I think is interesting here is that neither the player or the AI hold death as any particular negative. For the players its a respawn or just a spectate thing after. For the AI all it is is loosing resources. If we could somehow make it so that both sides understood and calculated the human cost I wonder what kinds of scenarios we would run.
I'm amazed at how competent this AI is that it gave actual players a run for their money but do you need to use a lot of moduels on the EDEN editor to get it working?
Holy shit Rimmy, I help plan missions for a 60+ person halo unit, and lemme tell you, this shit may 100000% change the game for ops. hopefully with the Dynamic reinforcements and using AI commanders this may reduce server load even
Eventually we're just gonna dig up a fully fledged, turing-complete AI some Kazakhstani hacker wrote for Operation Flashpoint a decade ago and it will take over the world upon being booted back up
Turing complete isn't scary in AI, it intentionally failing is.
@@horserage I can see a shitty spaghetti code russian flashpoint ai intentionally playing dumb to fool the opponent into a false sense of security so we're still good
whats the Ai mod called?
THE OFP AI is separated in 2 levels:
The Normal AI, where every soldier will be assigned "levels" of skill ranging from Rookie to Expert, the expert being the "competent" one, the rookie being the AI that looks at you and takes 45s to aim and shoot you several times before hitting you.
And the Super AI, wich the name is self explanatory.
The main difference that i have noticed here is this. The Normal IA, the soldiers regardless of skill, are still capable of missing a shot, some times you will get shot by an expert AI, he will miss and you will kill him or take cover, the super AI however, will not miss, but the AI in thay game can be a bit weird some times.
Often times i get to points where i am noticed by the AI and they instantly shot and killed me, while others, i yad like 3 seconds of advantage the AI took to hit the dirt and start firing at me. I also noticed that SUPER AI almost never misses, i even tested that out in a number of scenarios and the hit of the AI is purelly RNG, they can have you headshotted with a pistol from 500m away pin point accuracy if they very wish.
The thing is, for both the sake of balance and for the sake of performace, the AI had to be nerfed back then.
But its 2021 now. Times changed.
Kazakh hacker, so basically the scihub creator?
Rimmy "who will win?"
Me " given that this is a FC, I'm gonna bet on the AI"
Given that this is ArmA 3, always bet on the AI :D
but that is where you made your crippling mistake there is always only one true winner of arma games.
THE PHYSICS
Given this is the Cadian XXth, I'm betting on the AI.
Because, much like a DnD party, their communal IQ is equal to their average IQ divided by the number of players.
Safe bet.
@@233Deadman Just like DC.
When the AI is so good they make the players look like bots.
It's from *2013* too, like jfc
Honestly, i couldn't tell what was happening for the most part xD
@Danny L oh wow, thats pretty cool. Hopefully he uses thai ai some more then :D
Doesn't help when your players already are xD
3:57 "HOSTILE CRATE DETECTED"
*ENEMY. CRATE. TWO HUNDRED METERS. FRONT.*
I was the one who put that in the stream chat XD
1-2, engage that
Crate!
I red that as the grunts from HL1.
Fire the nukes!!!!!!!!!!
Btw for those of you interested in the HETMAN Commander, there's a single-player add-on for it called "HETMAN: War Stories" which pits two HETMAN Commanders of player chosen factions against each other on a map also chosen by the player. Be warned though as the game does not revolve around the player, it is completely possible and just as likely for you to be kept in reserve for the entire battle as it is for you to be thrown headfirst into the woodchipper
epic
if only my pc is not crappy enough to run this..
@@rachard I get better frames with NR6 HAL then I do with Alive, so
The real question, can you use Zeus in it as well?
@@unnoticed4571 I think you can? But I'm not 100% sure.
I’m reminded of how, when the STALKER games were being made, the devs actually had to crank down the AI’s effectiveness because playtesters were having trouble getting past the first area.
Ah, still remember good old times where bandits gave exactly zero fucks about player and just painted a fucking wall with him using double barrel shotgun.
@@vilemzadrobilek583 And raided towns lmao
I mean everyone will get pissed if they got snipe by a shotgun across the map, yet it's a pee shoter if you use it in blank point
Such is life in the Zone
@Dick Izzinya Modders have fiddled with the game files to reproduce that early build and trust me, you will be one hit killed by basic bandits with hunting shotguns from 150 meters away, flanked relentlessly, and have grenades thrown at you with pinpoint accuracy. It’s better that they changed it from “damn near impossible” to just “quite difficult.”
Oh God they finally made the A.I competent
What have they done!!!
"finally" 7 years ago
tho tbf i hadn't heard of this before now and it looks amazing
Just wait until tencent starts requiring us to remove mods
@@comradesoupbeans4437 yeah that was my thinking I should have said released which would make more sense
Hoi4 cries in the corner
So how long until the Resistance starts featuring this as "How Skynet first learned military tactics"?/jk
Weelllllll
I mean
You may be onto something...
0_o
Huh, Rimmy should have Terminator themed op if you think about it
@@darykeng That would be so dope.
AI: Flanks human players and sets up ambushes
Players: Trying to flip an MRAP with a Quad bike...
Eh, it's Arma: 50% of the time it works every time
That’s armas player base for you
I see you everywhere. In comment sections, my recommended vids, the WGRD steam community tab, literally everywhere. lmao
@@utzius8003 Interesting...
I'm pretty certain I'm shadowbanned here.
@@SONNENKVLT Weird.
At times when I close my I eyes I can still hear the screams:
"Enemy Crate! One Hundred Meters! Front!"
"Don't let us die here!"
"Requesting fire mission on transmitted coordinates - Over."
"Kerry, fire at that crate! Front!"
AliVE: Who are you?
NR6: I'm you but stronger.
Hey, I'm Ninjarider600, the maker of the NR6 Pack.
What inspired me to expand on the work of Rydygier and to create "HAL Evolved" was actually Alive. Reading this made my day.
@@ninjarider6006 That's awesome! Honestly, I can totally see it. Hal Evolved feels like if you took Alive and focused on improving its weak spots. One example that really stood out to me was the aerial reinforcements because at least for me, Alive never seems to be able to do that correctly. There's also the fact that despite Alive units being controlled by a commander, they rarely ever work together. All the Alive commander really seems to do is decide what objectives they are going to attack/defend. Don't get me wrong, Alive is cool, civilian interactions and especially asymmetric mode create some very interesting gameplay from Arma. But with your mod having an enemy that feels, mind the pun, alive, makes all the difference.
@@ninjarider6006 good shit ! We all can't wait to see what you will do next you are in the spotlight
@@ninjarider6006 And you expanded it with truly great results, I may add. Funny thing BTW, it was still Arma 2 Hetman Artificial Commander, when we had some talks with MSO mod people, that later was turned into A3's ALIVE. At the time I was creating Big Boss feature for HAC. They liked some ideas behind the BB and they actually integrated HAC into MSO. Anyway, from what they told later, ALIVE's opcom, although made from a scratch, is actually inspired by Hetman, just, I think, they had something less... extensive in mind this time.
@@ninjarider6006 you have made the best mod in arma 3 I am just getting into it and wow thank you.
And how long ago was that AI made?
Fuckin' impressive shit, it's actually scary how advanced they were.
It was uploaded to steam in 2014 and last updated in 2015, its been here for 6 years and nobody noticed
@@livoniancommunist8825 what is it called how to get it
@@austindaigle8431 look in the description of the video, apparently im not allowed to show links to the steam workshop
It was created in 2013.
The mod actually predated arma 3, it was origanially made for arma 2.
do one player commanding AI units vs the Ai commanding human units
Sounds awesome and equally impossible.
@@Lankercool Yes, but it's a mixed bag. Having the AI commander toss you on HQ guard duty for the entire mission is not fun...
@@Lankercool oh? Well if you can modify the types of orders the AI gives then maybe the playerbase might actually listen to it, I'd like being a guy in an armored transport just constantly moving people around trying not to explode. Gimme a resupply order! Hell yeah!
That's actually terrifying, think about it.
Players: 'Oh another Player vs AI, just another clusterfuck, we'll just have to worry about other players doing shit'
New AI: *Surprise everyone by doing smart and real tactics, with pinpoint accuracy and managing to outsmart all players.*
Players: *Surprised pikachu face*
Classic Arma Ai: shit at driving, directly disobeys orders, walks off rooves, *still outsmarts players.*
classic arma AI is more realistic...
@@command_unit7792 lmao
No this A. I. Was last updated in 2015
Just think if it had the mortars down. It would have obliterated them
@@22bens2 Holy shitbuckets
9:03 "Load in the truck! Load in the truck!"
_tactical bell_
Well, we found where Soviet's racist bell went.
Ah true.
Personally I prefer the Racist Candle©
lmao
@@whatisupmyfellowamericans8808 since light is faster than sound
@Modern Zombie it's a joke a UA-camr named SovietWomble would ring a bell as loud as he could during an episode of Rising Storm 2: Vietnam. when any of the guys in the group he is apart of would make a racist joke.
Wouldn't mind seeing this played out again . It made for a fun stream.
wonder who it would go in a star wars scenario or even a warhammer one with the AI that they use in is video
Rimmy you should call the AI "The No Mercy Commander" Just due to how BRUTAL it is.
2:19 so *thats* how I died.
Oof
Can we Get an f for this poor man
f
AI: better tactics, better coordination, and highly skilled soldiers.
Players: plot armor.
Winner: ARMA physics.
If the players don't know what they're doing, then the AI can't know what they're doing.
Big brain.
@@OfficialFedHater The AI can still know what they're doing, because they're doing *something*, they just don't know what that something is.
@Bubba's Big Blast
That has the same energy as those memes about Jeb Bush taking all 50 states XD
War drums, trumpets, whistles and other previous means of sounding an attack aint got nothing on Whale's *T A C T I C A L B E L L*
"War drums, trumpets, whistles... you want it? It's yours my friend..."
@@mikloshujber1452 As long as you have enough Rupees
Someone ought to show this to Liru, I think he'd like this.
Wiwu is cruel enough, he does _not_ need to know about competent AI.
EDIT: Spelling.
Na liru is 2 nice to his people he always helps them or goes far and extra with giving them advantage personally it makes it boring🤷🏽♂️
Not his thing. It'd affect AI and cause issues with zeus.
DO IT! JUST DO IT!
liru has used some other ai things. like one had to deal with veitcon ai , they kept getting in trucks and it annoyed him, also he had to disable the ai using arty because the ai used it to kill players alot
I dunno if it was mostly LAMBs or mostly HETMAN, but first contact walking up that hill was hell on earth
Looked like you guys were reenacting hill 3234.
the code made years ago almost took the entire elite army
if only the AI knew how to use the mortars they would have won
they actually know... he just dident set the command for it XD and they can be deadly accurate with a spotter team nearby
I wonder if we'll get more of this kinds of videos in the future...
Me, ten years ago in arma 2 :
''Are you seriously trying to predict the actions of the AI?! Are you mad?''
Me, Now in arma 3:
''Coughs and clears throat''.....
''Deep breath''
''ARE YOU SERIOUSLY TO...''
Knowing the AI can give orders to players, I want to see a PvP where both teams are given orders by said AI
This is already a fustercluck from the beginning
7:20 you know it’s some realistic AI when they have a programmed fear for their digital mortality.
Real props to the developer.
If it was like a 4 year old AI the Lads might've had a chance, but no they got an Elder God of an AI that has had years to improve
Edit: Wow they actually won
Technically hetman is a pretty old script
The flesh may have won this battle but they will lose the war.
@@Whale_stream That's good for AIs, it's self learning the longer time it has to learn the better.
@@LoydAvenheart Not really? Self-learning AIs are too niche and require shittons of training.
@@migueeeelet depending, many people just let self learnings go from scratch however, give it some basic tatics and strats to go off of as well as the capabilities of your average strat game ai and you'll have a serious competitor. some fighting games have boss battles that use learning AI to make it tougher for player to cheese into a corner
Player Commander : has to give orders and be informed constantly.
AI Commander : *Hive mind*
Rimmy: "AMBUSH OF THE CENTURY!"
AI moments later: "wE mUsT sToP tHeM aT aNy CoSt"
How many souls of expert RTS players did it take to make this AI? Cause holy fuck it was scary good
Every line of code is one soul
The AI is taking over
Finally I can have my anime waifus be real
Best part, they will be the ones in control
Well that's the best for some, i for one welcome our ai waifu overlords
Girls Frontline here we come!
I remember when Operation Flashpoint: Dragon Rising's AI ability to get in vehicles unprompted was impressive but this is way more.
Rimmy: Place your bets who will win?
Me: Well which one acts like ZF from time to time?
If ya'll dunno who ZF are... You're missing out on some prime quality comedy lol
@@BreakerXXIV ZF and prime quality comedy...
wat.
Yeeeeaaaahh I wouldn't say quality because that implies that the stuff they show is some how REFINED
Patrolling the Mojave almost makes you wish for a nuclear winter
@@artisticyam there a pre history thing
despite all the pre war holovids showing cave men fighting t rexes
Ave true to caesar
we won’t go quietly, the legion can count on that
When I got this assignment I was hoping there'd be more gambling.
@@artisticyam
*Shut up hope*
It's Wargame all over again: Agressive start, slow end
Just edit their models to give the AI glowing red eyes and robotic walking sounds and you have a truly immersive and terrifying war against the machines.
Had the Arty not borked the AI would have won.
You gotta make more videos with this AI. It's so entertaining seeing the AI work tactically, and almost like real players would.
It's all fun and games until the AI says: "Does this unit have a soul?"
I'm reminded of those old Science team videos. Who's willing to bet the "improved AI" is just Project Melody who secretly plans to start a PMC group and overthrow the world?
So you are saying that we will have waifu pmcs?
I was thinking more like deep blue vs the worlds best chess player
@@MarcosAlexandre-no3qx
We'll be harvested for our precious bodily fluids
It appears the tables have turned now it’s the player being wrecked by the AI
This is one of the funniest things I have seen from Rimmy in a while
title: New AI vs Players - Who Will Win?
me, an intellectual: *the only winning move is not to play.*
That is some spicy stuff! Think this stuff would work with custom units? I'm surprised this was never on my radar lol
yeah it does, it even has an option for custom units in the "reinforcements" module for that, it's pretty easy and fun to use!
I'm sure that the Ai were processed by the Slaanesh lance corporal: Liru , cause those players got absolutely fubar'd
Who would win, an AI that achieves success by predicting and reacting to an opponent or a group of unpredictable loons who go balls to the wall insane in every campaign?
My moneys on team crazy pants.
“Human grit always beats robot magic!”
Looks like Rimmy and Friends are getting the Red Flag/OPFOR school style experience!
The Men of Iron rebellion be like
as a video editor I really liked how the Fustercluck Log at the beginning had a little movement to give it a 2D to 3D effect I know this is really random and you might look at this and laugh and call me a nerd. But if you did that I like little details like that in Editing So good job or if you had an editor do that tell em good job for me. Love your videos keep it up Rimmy! You're better than BO
So basically the AI is opcom but if it grew a brain and an immense hatred for humanity.
Fuck I would KILL to play on a server running a mod like that, I need to find a unit D:
There’s a single player version that makes you a soldier and gives you orders like a Ai and it treats you no different.
When I get arma installed you could join mine we’d be the only ones though
It was tough... but daamn this op was so much fucking fun, I can't ait to learn to use this mod too and use it on my other unit,, cuz HAL is god damn spot on
Well, I saw part of it on stream but seeing the compilation made it so much better. I cant believe I have a new thing I can put on my wishlist for Arma4.
besides the part where my AA rockets got flared every, time this was really fun to play :D
This AI is fucking incredible. We're going to get more ops with this right?
Okay, I *need* to see more of this AI, maybe see how they handle other eras if they are compatible with it.
This was the first of your streams i watched and i want to see a hell of a lot more of this ai. It's dope af
Glad I showed you this in discord ;)
More A.I. Ops please cause that was fantastic and a great video mate
This is amazing. This is the type of AI that is needed in every game to make the players better.
this is an excellent video, lots of laughs seeing what the Ai is capable of with a little tweaking.
could you do a video showing how you set up this ai commander mod and such? as it seems you got it working fine and im a little too brain dead to figure it out myself.
Arma's editor isn't terribly difficult to figure out, I'm reinstalling it for the first time in 2 years to see if I can get this to work. I want to see if this thing can manage asymmetric battles against itself too lol. If i figure any tricks out for it and remember this comment I'll come back here and dispense some wisdom
Artillery is a little bit of a clusterfuck to figure out but, I got the AI to fight itself in a really asymmetric scenario, the AI is super simple to set up, there's a number of modules to set behavior, objectives, and the steam page tells you exactly how to set it up. Pretty cool.
my god. Ive never seen more of a fustercluck. Good job
You need to do a Terminator op after this, AI simulating skynet
That was by far the most enjoyable game ive seen in a while, keep up the great work rimmy!
How do I join the MilSim community? Like learn the jargon and everything like that?
Just learn current military terminology and phenotypic alphabet (military alphabet) and then just get the game and join rimmies discord
If you want to look for units there’s a Reddit community where they advertise think it’s just called r/findaunit - there’s a lot of beginner friendly ones there
@@SJMORG Ironically, it's "phonetic" which is a word you can't spell phonetically
@@yourdoom9898 ironic
Gotta have a good internet connection.
HAL is such a good fucking mod, I've never played against normal Arma AI again after discovering it. Never heard about NR6 tho, but I'm gonna check it out now. ;)
NR6 is just the newer version of HAL afaik
I reaaally wanna see more of this. You don't always see the players get knocked around over and over and over again. And may i say, its very satisfying. 😂😂
Oh goodness this is insane. I would love to see more with this.
Just tried it out myself and watch how it all works and man. If this is the result, then I can't wait for more future ops with the Cadian XXth.
We need the return. THE RETURN OF KENNETH!
Kenneth would appreciate it ;)
Now I want to see this AI directing live players - or better yet, real people in an airsoft game or some such.
So will we be able to see this mod more in your videos? because this is super cool and it's super more interesting than your normal day to stuff.
Hope we can see a mission where a player team has to get into the middle of a big AI vs AI battle and complete something without getting murdered by both sides.
This seems A LOT more sophisticated than Alive, which is the AI mod I've been using.
Dude this looks more interesting and challenging than just endless A.I. units set on easy mode being gunned down without effort by players
This was probably one of most entertaining arma videos i ever saw. I do like to know more.
When Sky got launched, I instantly imagined Digby shouting "Pull! Fucking pull!"
0:20 in and I'm betting on the Arma 3 AI. I have bad memories from the Night and Scuba showcases; scarily on point even on recruit with reduced damage, minimum precision and whatever the other option was, and fucking eye goggles that can deflect bullets.
This stream was awesome. The A.I were terrifying
Everything gets more fun when the AI isn't somewhat dumb. We need more of this.
i remember tuning into the stream asking how things were going then immediately needing to go handle stuff..i missed some awesome stuff
Never before have we been outmaneuvered by droids!
Watching the montage at the beginning with the Jackass theme is just- *chef kiss*
definitely do this more this was so entertaining to watch
If you told me this was a TvT I wouldn't even think twice about it. This is seriously scary.
god i wanna sandbox two of these ai against each other so bad
like give them some objectives and stuff and watch the show
i needs it
What I think is interesting here is that neither the player or the AI hold death as any particular negative. For the players its a respawn or just a spectate thing after. For the AI all it is is loosing resources. If we could somehow make it so that both sides understood and calculated the human cost I wonder what kinds of scenarios we would run.
Rimmy all we need know is a third or four way war of AI were players are a militia or rebels.
I'm amazed at how competent this AI is that it gave actual players a run for their money but do you need to use a lot of moduels on the EDEN editor to get it working?
"There's a prank on the other hill" the subtitles never seem to not amuse anyone
Ah, gotta love Goofy Rimmy starting out an OP of pure beauty
this was epic hope theres another one day
I've been working on a super realistic and historical soviet afghan war op for a while and this AI will be perfect for it
Kinda wanna see two of these ais going at each other
(While in ops)
AI brain 110%
Human brain 100% depleting very rapidly
this is gonna be fun for insurgency operations
No mistake about it, we need a terminator war of the machines op now
This could possibly make a defense mission interesting
Holy shit Rimmy, I help plan missions for a 60+ person halo unit, and lemme tell you, this shit may 100000% change the game for ops. hopefully with the Dynamic reinforcements and using AI commanders this may reduce server load even