New AI vs Players - Who Will Win? | A Fustercluck in ArmA 3
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- Опубліковано 28 вер 2024
- Honestly this was so much fun. I was expecting the AI to do mediocre, and afraid it was going to be bad. But it really just blew my expectations out of the park. Players will adjust and it'll stop catching them so off guard, but boy was it amazing to see the normally leaderless AI actually move with a plan.
What unit/clan is this?
This is my unit, the Cadian XXth. Casual milsim, roleplay and all those weird ops that you never get to play in your normal milsim group. It can be found in the discord: / discord
We've got a poster of us now too, done by an amazing artist: store.yogscast...
What is this mod?
It was the NR6 HAL Evolved edit of the original Hetman Artificial Leader, found here: steamcommunity...
The original can be found here: forums.bohemia...
Are you SovietWomble?
I wish. Video definitely has inspiration from the likes of Soviet and Max0r, but I try to strike a nice line for telling a story, humorous edits and actual gameplay. I try to put out a video every three days, hence why not every single video will be a Fustercluck or not as long or detailed as I'd like. Time constraints are a problem.
Music:
ES_Bright Red Lights (Instrumental Version) - Coma Svensson
ES_Centaur Decimiter - Sven Lindvall
Game:
store.steampow...
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Livestreams:
/ rimmy
Discord:
/ discord
Twitter:
/ rimmy_downunder
Second Channel w/ Full Stream VODs:
/ @rimmyjerrybeansman
#arma3 #arma #fustercluck
When the AI is so good they make the players look like bots.
It's from *2013* too, like jfc
Honestly, i couldn't tell what was happening for the most part xD
@Danny L oh wow, thats pretty cool. Hopefully he uses thai ai some more then :D
Doesn't help when your players already are xD
Btw for those of you interested in the HETMAN Commander, there's a single-player add-on for it called "HETMAN: War Stories" which pits two HETMAN Commanders of player chosen factions against each other on a map also chosen by the player. Be warned though as the game does not revolve around the player, it is completely possible and just as likely for you to be kept in reserve for the entire battle as it is for you to be thrown headfirst into the woodchipper
epic
if only my pc is not crappy enough to run this..
@@rachard I get better frames with NR6 HAL then I do with Alive, so
The real question, can you use Zeus in it as well?
@@unnoticed4571 I think you can? But I'm not 100% sure.
I’m reminded of how, when the STALKER games were being made, the devs actually had to crank down the AI’s effectiveness because playtesters were having trouble getting past the first area.
Ah, still remember good old times where bandits gave exactly zero fucks about player and just painted a fucking wall with him using double barrel shotgun.
@@vilemzadrobilek583 And raided towns lmao
I mean everyone will get pissed if they got snipe by a shotgun across the map, yet it's a pee shoter if you use it in blank point
Such is life in the Zone
@Dick Izzinya Modders have fiddled with the game files to reproduce that early build and trust me, you will be one hit killed by basic bandits with hunting shotguns from 150 meters away, flanked relentlessly, and have grenades thrown at you with pinpoint accuracy. It’s better that they changed it from “damn near impossible” to just “quite difficult.”
Eventually we're just gonna dig up a fully fledged, turing-complete AI some Kazakhstani hacker wrote for Operation Flashpoint a decade ago and it will take over the world upon being booted back up
Turing complete isn't scary in AI, it intentionally failing is.
@@horserage I can see a shitty spaghetti code russian flashpoint ai intentionally playing dumb to fool the opponent into a false sense of security so we're still good
whats the Ai mod called?
THE OFP AI is separated in 2 levels:
The Normal AI, where every soldier will be assigned "levels" of skill ranging from Rookie to Expert, the expert being the "competent" one, the rookie being the AI that looks at you and takes 45s to aim and shoot you several times before hitting you.
And the Super AI, wich the name is self explanatory.
The main difference that i have noticed here is this. The Normal IA, the soldiers regardless of skill, are still capable of missing a shot, some times you will get shot by an expert AI, he will miss and you will kill him or take cover, the super AI however, will not miss, but the AI in thay game can be a bit weird some times.
Often times i get to points where i am noticed by the AI and they instantly shot and killed me, while others, i yad like 3 seconds of advantage the AI took to hit the dirt and start firing at me. I also noticed that SUPER AI almost never misses, i even tested that out in a number of scenarios and the hit of the AI is purelly RNG, they can have you headshotted with a pistol from 500m away pin point accuracy if they very wish.
The thing is, for both the sake of balance and for the sake of performace, the AI had to be nerfed back then.
But its 2021 now. Times changed.
Kazakh hacker, so basically the scihub creator?
That's actually terrifying, think about it.
Players: 'Oh another Player vs AI, just another clusterfuck, we'll just have to worry about other players doing shit'
New AI: *Surprise everyone by doing smart and real tactics, with pinpoint accuracy and managing to outsmart all players.*
Players: *Surprised pikachu face*
Classic Arma Ai: shit at driving, directly disobeys orders, walks off rooves, *still outsmarts players.*
classic arma AI is more realistic...
@@command_unit7792 lmao
No this A. I. Was last updated in 2015
Just think if it had the mortars down. It would have obliterated them
@@22bens2 Holy shitbuckets
So how long until the Resistance starts featuring this as "How Skynet first learned military tactics"?/jk
Weelllllll
I mean
You may be onto something...
0_o
Huh, Rimmy should have Terminator themed op if you think about it
@@darykeng That would be so dope.
2:19 so *thats* how I died.
Oof
Can we Get an f for this poor man
f
I'm sure that the Ai were processed by the Slaanesh lance corporal: Liru , cause those players got absolutely fubar'd
Who would win, an AI that achieves success by predicting and reacting to an opponent or a group of unpredictable loons who go balls to the wall insane in every campaign?
My moneys on team crazy pants.
“Human grit always beats robot magic!”
This AI is fucking incredible. We're going to get more ops with this right?
This is one of the funniest things I have seen from Rimmy in a while
Looks like Rimmy and Friends are getting the Red Flag/OPFOR school style experience!
as a video editor I really liked how the Fustercluck Log at the beginning had a little movement to give it a 2D to 3D effect I know this is really random and you might look at this and laugh and call me a nerd. But if you did that I like little details like that in Editing So good job or if you had an editor do that tell em good job for me. Love your videos keep it up Rimmy! You're better than BO
You need to do a Terminator op after this, AI simulating skynet
When Sky got launched, I instantly imagined Digby shouting "Pull! Fucking pull!"
This feels like it would make for some really cool three-way ops, like having AI opfor and blufor fighting each other and a player indfor while the latter pursues specific objectives.
I reaaally wanna see more of this. You don't always see the players get knocked around over and over and over again. And may i say, its very satisfying. 😂😂
What I think is interesting here is that neither the player or the AI hold death as any particular negative. For the players its a respawn or just a spectate thing after. For the AI all it is is loosing resources. If we could somehow make it so that both sides understood and calculated the human cost I wonder what kinds of scenarios we would run.
Rimmy all we need know is a third or four way war of AI were players are a militia or rebels.
i remember tuning into the stream asking how things were going then immediately needing to go handle stuff..i missed some awesome stuff
I've been working on a super realistic and historical soviet afghan war op for a while and this AI will be perfect for it
This was probably one of most entertaining arma videos i ever saw. I do like to know more.
That was by far the most enjoyable game ive seen in a while, keep up the great work rimmy!
Holy shit Rimmy, I help plan missions for a 60+ person halo unit, and lemme tell you, this shit may 100000% change the game for ops. hopefully with the Dynamic reinforcements and using AI commanders this may reduce server load even
Oh goodness this is insane. I would love to see more with this.
Ima have to vote for skynet
Everything gets more fun when the AI isn't somewhat dumb. We need more of this.
this was epic hope theres another one day
these AI need to be implemented into the vanilla game by bohemia interactive
The AI has a huge advantage with those vehicle turrets for some reason they can just whip them around like in battlefield and destroy everyone.
I always get the Twitch notification right as i get in bed and i always regret not watching the streams. Fucking time zones...
Now we just need a mod where players are the resistance and must fight against an AI controlled Skynet
Ya, i kinda always found that as funny when doing Zeus stuff.
Combat isnt only just about go to place, kill guys, go to new place get intel and kill more. there is ALOT of rubber banding of the control space. the enemy pushing you is common. but never see it too often in milsim, not even PvP. its usually just long range shots with PvP.
7:20
Ah yes... *THE SPIDER CONUMDRUM.*
Arma is always ready to pull some real funky shit ain’t nobody seen before
I've only experienced headless client but it can be pretty brutal with the flanks and arty they use. I can only imagine it being much more violent in the moment with higher numbers like this.
Rimmy you are the new arma 3 comedian 🤣 hahaha
I would Love to see this Ai combined with a terminator mod.
i wanna see more of this holy crap
Looks like I can finally have ai vs Ai battles
This is the best AI I have ever seen
we need more of these
Damn, you might be able to genuinely do defensive engagements with this A.I
The AI said it wants to live.
They're learning,beware!
Here's a crazy Idea, chat as commander
we need this AI stuff in big ops rimmy
Having watched this would love to see a scenario set in the terminator universe
These madlads staved off Skynet's emergence
I wanna see more of this
Please do more videos of this AI!
i am looking forward to this
Is this using just the original HAL mod or the expanded one with MR6? I've played with the expanded one with modded vehicles and infantry, and it works great.
We need a part 2
9:18
*Bohemia Interactive Presents: ARMA III*
Knowing the Cadian XXth, my money’s on the AI
More lines of code was added at Apex dlc and again at the new Nam dlc
More of this pls!
What AI are also used besides HETMAN and possible LAMBS?
Oooooh this AI is good! Are you guys going to be using this in the future?
i'm surprised they didn't make a terminator mod already
Wish there was a in-depth tutorial for nr6.
Is there a VOD on this? Kinda want to watch the entire thing, not just the highlights..
You can checked it on Rimmy Twitch stream.
@@LtZetarn i know that.. was more hoping someone had the link to the correct VOD..
When I seen it was the cadian boys. I lost hope for humanity
What !!! 7:55 AMBUSHBUSHHHH
Yo Rimmy how do you set up the cargo drop? I have been messing with it for 2 hours now and can't figure it out.
Simulation of Skynet v Resistance.
did yall end up using HAL in future ops?
Can you show us in eden editor how you set this operation up? I would really appreciate it because I am a mission maker and I would love to use this mod in my missions but I get confused with somethings in this mod.
Oooeehh i kinda wanna see AI versus Player but in a much larger scale, think invasion of Altis in its fullest but all NATO platoons are players
Oi Rimmy, I dare you to play operation flashpoint campaign on stream and relearn the hell of laser accurate AI.
Would you consider making a tutorial on how to set this up? Last time I tried messing with Hetman the AI just kept constantly falling back to their leader.
It looks like they used the AI from unsung as a base and it started building from there
Wait, unsung adds AI?
A tactical whistle would’ve been better.
AI that isn't more A than I?
That's heresy mate
After watching this I'm curious how this ai commander would adapt to a heavier civilian environment
More AI commanders plz!
This seems like it'd be fun to have AI germans on a D-day landing.
Alternately, star wars arma, but with AI battledroids.
I want to see this more in the future
Rimmy "who will win?"
Me " given that this is a FC, I'm gonna bet on the AI"
Given that this is ArmA 3, always bet on the AI :D
but that is where you made your crippling mistake there is always only one true winner of arma games.
THE PHYSICS
Given this is the Cadian XXth, I'm betting on the AI.
Because, much like a DnD party, their communal IQ is equal to their average IQ divided by the number of players.
Safe bet.
@@233Deadman Just like DC.
3:57 "HOSTILE CRATE DETECTED"
*ENEMY. CRATE. TWO HUNDRED METERS. FRONT.*
I was the one who put that in the stream chat XD
1-2, engage that
Crate!
I red that as the grunts from HL1.
Fire the nukes!!!!!!!!!!
Oh God they finally made the A.I competent
What have they done!!!
"finally" 7 years ago
tho tbf i hadn't heard of this before now and it looks amazing
Just wait until tencent starts requiring us to remove mods
@@comradesoupbeans4437 yeah that was my thinking I should have said released which would make more sense
Hoi4 cries in the corner
And how long ago was that AI made?
Fuckin' impressive shit, it's actually scary how advanced they were.
It was uploaded to steam in 2014 and last updated in 2015, its been here for 6 years and nobody noticed
@@livoniancommunist8825 what is it called how to get it
@@austindaigle8431 look in the description of the video, apparently im not allowed to show links to the steam workshop
It was created in 2013.
The mod actually predated arma 3, it was origanially made for arma 2.
AI: Flanks human players and sets up ambushes
Players: Trying to flip an MRAP with a Quad bike...
Eh, it's Arma: 50% of the time it works every time
That’s armas player base for you
I see you everywhere. In comment sections, my recommended vids, the WGRD steam community tab, literally everywhere. lmao
@@utzius8003 Interesting...
I'm pretty certain I'm shadowbanned here.
@@SONNENKVLT Weird.
do one player commanding AI units vs the Ai commanding human units
Sounds awesome and equally impossible.
@@Lankercool Yes, but it's a mixed bag. Having the AI commander toss you on HQ guard duty for the entire mission is not fun...
@@Lankercool oh? Well if you can modify the types of orders the AI gives then maybe the playerbase might actually listen to it, I'd like being a guy in an armored transport just constantly moving people around trying not to explode. Gimme a resupply order! Hell yeah!
At times when I close my I eyes I can still hear the screams:
"Enemy Crate! One Hundred Meters! Front!"
"Don't let us die here!"
"Requesting fire mission on transmitted coordinates - Over."
"Kerry, fire at that crate! Front!"
9:03 "Load in the truck! Load in the truck!"
_tactical bell_
Well, we found where Soviet's racist bell went.
Ah true.
Personally I prefer the Racist Candle©
lmao
@@whatisupmyfellowamericans8808 since light is faster than sound
@Modern Zombie it's a joke a UA-camr named SovietWomble would ring a bell as loud as he could during an episode of Rising Storm 2: Vietnam. when any of the guys in the group he is apart of would make a racist joke.
AliVE: Who are you?
NR6: I'm you but stronger.
Hey, I'm Ninjarider600, the maker of the NR6 Pack.
What inspired me to expand on the work of Rydygier and to create "HAL Evolved" was actually Alive. Reading this made my day.
@@ninjarider6006 That's awesome! Honestly, I can totally see it. Hal Evolved feels like if you took Alive and focused on improving its weak spots. One example that really stood out to me was the aerial reinforcements because at least for me, Alive never seems to be able to do that correctly. There's also the fact that despite Alive units being controlled by a commander, they rarely ever work together. All the Alive commander really seems to do is decide what objectives they are going to attack/defend. Don't get me wrong, Alive is cool, civilian interactions and especially asymmetric mode create some very interesting gameplay from Arma. But with your mod having an enemy that feels, mind the pun, alive, makes all the difference.
@@ninjarider6006 good shit ! We all can't wait to see what you will do next you are in the spotlight
@@ninjarider6006 And you expanded it with truly great results, I may add. Funny thing BTW, it was still Arma 2 Hetman Artificial Commander, when we had some talks with MSO mod people, that later was turned into A3's ALIVE. At the time I was creating Big Boss feature for HAC. They liked some ideas behind the BB and they actually integrated HAC into MSO. Anyway, from what they told later, ALIVE's opcom, although made from a scratch, is actually inspired by Hetman, just, I think, they had something less... extensive in mind this time.
@@ninjarider6006 you have made the best mod in arma 3 I am just getting into it and wow thank you.
Wouldn't mind seeing this played out again . It made for a fun stream.
wonder who it would go in a star wars scenario or even a warhammer one with the AI that they use in is video
Rimmy you should call the AI "The No Mercy Commander" Just due to how BRUTAL it is.
War drums, trumpets, whistles and other previous means of sounding an attack aint got nothing on Whale's *T A C T I C A L B E L L*
"War drums, trumpets, whistles... you want it? It's yours my friend..."
@@mikloshujber1452 As long as you have enough Rupees
If it was like a 4 year old AI the Lads might've had a chance, but no they got an Elder God of an AI that has had years to improve
Edit: Wow they actually won
Technically hetman is a pretty old script
The flesh may have won this battle but they will lose the war.
@@Whale_stream That's good for AIs, it's self learning the longer time it has to learn the better.
@@LoydAvenheart Not really? Self-learning AIs are too niche and require shittons of training.
@@migueeeelet depending, many people just let self learnings go from scratch however, give it some basic tatics and strats to go off of as well as the capabilities of your average strat game ai and you'll have a serious competitor. some fighting games have boss battles that use learning AI to make it tougher for player to cheese into a corner
AI: better tactics, better coordination, and highly skilled soldiers.
Players: plot armor.
Winner: ARMA physics.
If the players don't know what they're doing, then the AI can't know what they're doing.
Big brain.
@@OfficialFedHater The AI can still know what they're doing, because they're doing *something*, they just don't know what that something is.
@Bubba's Big Blast
That has the same energy as those memes about Jeb Bush taking all 50 states XD
the code made years ago almost took the entire elite army
if only the AI knew how to use the mortars they would have won
they actually know... he just dident set the command for it XD and they can be deadly accurate with a spotter team nearby
I wonder if we'll get more of this kinds of videos in the future...
Someone ought to show this to Liru, I think he'd like this.
Wiwu is cruel enough, he does _not_ need to know about competent AI.
EDIT: Spelling.
Na liru is 2 nice to his people he always helps them or goes far and extra with giving them advantage personally it makes it boring🤷🏽♂️
Not his thing. It'd affect AI and cause issues with zeus.
DO IT! JUST DO IT!
liru has used some other ai things. like one had to deal with veitcon ai , they kept getting in trucks and it annoyed him, also he had to disable the ai using arty because the ai used it to kill players alot
I dunno if it was mostly LAMBs or mostly HETMAN, but first contact walking up that hill was hell on earth
Looked like you guys were reenacting hill 3234.
Knowing the AI can give orders to players, I want to see a PvP where both teams are given orders by said AI
The AI is taking over
Finally I can have my anime waifus be real
Best part, they will be the ones in control
Well that's the best for some, i for one welcome our ai waifu overlords
Girls Frontline here we come!
How many souls of expert RTS players did it take to make this AI? Cause holy fuck it was scary good
Every line of code is one soul
Me, ten years ago in arma 2 :
''Are you seriously trying to predict the actions of the AI?! Are you mad?''
Me, Now in arma 3:
''Coughs and clears throat''.....
''Deep breath''
''ARE YOU SERIOUSLY TO...''
Patrolling the Mojave almost makes you wish for a nuclear winter
@@artisticyam there a pre history thing
despite all the pre war holovids showing cave men fighting t rexes
Ave true to caesar
we won’t go quietly, the legion can count on that
When I got this assignment I was hoping there'd be more gambling.
@@artisticyam
*Shut up hope*