Really enjoying these new Editor Tips style of video. Would love to see more tutorials on different modules. Despite over 3000 hours into Arma 3 already, I still barely know my way around the modules in the editor.
For CAS: Why not using the CAS Moduls? There are 2 Versions (virtual spawns the Aircraft and the normal one needs an Aircraft placed in the Map) Sync the CAS Module with the Request Module and then the Request Module with the Player. Now you can Request CAS, and after finishing, the AI Return to Base and can bei called again. I noticed, that the Blackfoot will engage with its Minigun, but of you Mark Targets with Laser Designator it start shooting missiles
Can’t believe I never realized there was a way to change the loiter direction simply in the waypoint attributes. Usually nothing is so simple in Arma, so I never even looked. Thanks!
Nice Video, it helped me a lot! I'd also like to point out about the "Supports" section of the module, which also includes a CAS module. The Virtual one is like your first way of doing it, where the aircraft just spawns in out of nowhere, while the non-virtual one requires a present aircraft on stand-by. This module also allows you to specify where the air strike will be situated while in-game, using the "Support" section of the action commands.
Great video! I love how you take your time explaining different instructions and points. A true UA-camr that cares for his viewers. Thanks again for the great content :)
Great video Viper! I hope to see more mission editing / creating videos from you! Your methodology in training and cinematics are next to none! Please teach us your Kung Fu
Who are the 4 people that did not like this? Well explained, perfect voice over. I'm just passing 250 hours in game, It's such a long learning curve any help is much appreciated
Lol they can take off and you can use the elevator system on the nimitz with helis but no luck w jets so far 😂😂😂😂 helis don't like to land all the time either
If you set the AI to safe behavior and put them on max rank/ skill Ive found that the AI helicopter and plane pilots will try and actively avoid others when they cross paths at the same time
Hello! so I am trying to make my AI's take off but the only things they do is just spin in circles is it because its a downloaded map and the AI doesnt know where the runway is? the map is mandol.
0:55 how do you make the aircraft stop for a couple of minutes before moving to next airport ? Because I kinda want to build like a transport from one place to another but as soon as they land they immediately take off again
Trying to make a group of aircraft takeoff and land. I can get the lead aircraft to respond to waypoints, but all the wingmen throttle up, then shut down immediatly.
Question, how do I set up the CAS to be where I want it in the mission such as when you have to decide where to drop the artillery through the support menu
It's a little bit complicated, but in the modifier tab there are a bunch of support modifiers which need syncing to each other. Also can't remember if this was the base game or a addon that allowed this. This video helped me figure it out, hope it helps: ua-cam.com/video/DMabHg4pTFU/v-deo.html
Place a mortar... or three on the map within range of your area of operation. Place the module Support Requester and sync it to the player. Place an Artillery Support Provider module and sync it to all mortars. Sync the modules together. Player sync to Support Requester. Support Requester sync to Support Provider. Support Provider sync to all three Mortars. In game, you can go to map and hover the mouse over the target location. Select 0,8,1 (that's the first mortar) then pick the ammo (HE, SMOKE, LUME) Once you start the request you can't relocate the mouse so make sure you have the cursor where you want it. (you can BACKSPACE, BACKSPACE... to cancel and start again if the cursor is off target.) Alternatively, if you are looking down range with Binoculars, scopes, etc... you can call support 0,8,1 from there without going in map. :)
Task is assigned before task completed. This can cause problems in longer missions with more tasks. Need a line of script to fix it. Just like Bohemia to give us a system we have to fix to make it work properly.
@@Viper1Zero Aye. Luckily it's rare that it causes problems. Oh oh! There's a video on my account where I've got 'sleep' in a trigger for setting off bombs or anything else. Might inspire a guide. Can copy what I did all out I don't mind. I only put it up to help myself and others.
i can not seam to get the plans to land at multiple airports either it circles the one it took off from or goes to land at the first land point and land then goes back tot he airport it took off from does not even land there and just goes back to the first land point again can not get it to take off and land at multiple airports
can u make a vid of how to make a military convoy with AI and setting up ambushes? becuase i sometimes try to make them and the convoy just seperates from each other and go seperatley ya know
Does anybody know if it is possible to complete a task by picking up an item? For example, the mission starts and you don't have any equipment. Then you get a task to pick up a gun.
It’s possible but will require an SQF file to function im pretty sure. I don’t have a whole lot of experience with SQFs but they’re helpful for doing complex things to complete a task.
@@Viper1Zero Thanks! I will definitely do some research on that. I didn't get any reasonable answers when I asked from the Steam community some time ago so I kinda already abandoned the project. Now I will surely get back into it
I've got an interesting request. Is there any way to make an aircraft rearm and refuel via a script upon landing? I'm sure there's a way to do it, I'm just curious how. This would really add to the immersion by making it so allied or enemy aircraft will RTB and return to the battlefield if they encounter anything while on patrol.
Place your rearming vehicles like a ammo truck fuel truck ect or a vehicle ammo crate fuel crate ect. Then place your aircraft or patrol vehicle set their waypoints so it will go on a patrol or a seek and destroy with waypoints or waypoints and triggers so when a enemy goes to a certain location the patrol will go there and take care of them. Then set a trigger with the radius of the battle area that the patrol will engage all the hostiles. Set the trigger to skip waypoint when opfor is not present (or what ever faction you want to use) then sync the trigger to your seek and destroy waypoint (make sure you sync it with set waypoint activation) then you can have a movement waypoint set right next to your rearming station make sure you set the placement radius of the movement waypoint to about 1 or 2 by clicking on the movement waypoint and editing the completion radius then you can scroll all the way down and set how long you want the vehicle to stay at the rearming station I would set it for about minimum 15 medium 15 and maximum 15 so that the patrol completely rearms. So intern you have a patrol go to a area and kill all the bad guys and then rtb for resupply and then go back on patrol. If you want to make it continuous make the triggers set on repeatable. I hope this helps and it should work but if not try toying with it.
Very beautiful video. Do you know if there is another way to create more realistic CAS missions? Because I have some ideas, do you know any module that I can install?
Hey buddy, gonna need your help. I do EXACTLY what you do, and my AI NEVER lands on the first try - they always fly over the airfield at top speed, then turn around and finally land. I tried watching their approaches and lining them up with move markers, but it does nothing. They don't ever land the first time around, and they don't even taxi properly (go over grass, etc). I have no idea if it's something "I" am doing wrong, or if there were changes, but it's driving me MAD because I just want to make a mission that involves some planes landing and taking off :)
How many waypoints are you placing? The AI will follow every waypoint until they hit the “land” one. So if you have a waypoint that makes them cross the runway, they’ll cross before moving onto the landing phase. Also you need to know what direction they land at and take off from. If your last waypoint is on the opposite side from where they want to land, then they’ll cross the runway to get into their landing pattern.
@@Viper1Zero yeah I used some common sense and tried to observe their landing and taxi patterns and then I tried to place my waypoints to help them line up with the way that they were landing. What's really odd is that when I did that, they basically changed their landing direction to the opposite end of the runway which I thought was really strange. I tried twice, once just the way that I described it above and the other time the way that you did it in this video, exactly the same way. I could not get them to cleanly taxi either, so I basically had to start them on the runway which is not really a big deal. My problem though is having them land at another airport without having to do a go-around first, which I could never figure out. Not sure if you're free but I've joined your Discord and I wouldn't mind showing you sometime tonight, if you had some time :-) I'm dying to figure this out because I really love creating missions and I want to make a very exciting one with some really nice flyovers :-) plus I'd be able to pass this information along to some of the members in my own community who also enjoy playing arma. Thanks very much for the help by the way :-)
For the take off and landing loop.. is there a way to force them to fly a specific flight path before landing? After letting Arma sit in my library for nearly a decade without touching it, i'm transformed into a full blown addict. Really wanna practice flying danger close with other aircraft + refueling but I'm not trying to force some poor lobby full of vets to be subject to that non sense 😂
Somehow if I place an airplane on taxiway for example on Altis it just won't take off, it will roam around the whole airfield without doinì anything or in some cases it will start to "stutter" moving , kinda like if it takes 1 step and then stop, 1 step and then stop and so on :( The only way for me for makin' AI takin' off is to place the airplane right on the runway and sometimes it's buggy anyway :(
You can't have anything in the way of the plane, not even objects. The AI will stop because it "detects" an entity nearby. Thats why it does the stop/start/stop/start. Some modded aircraft are wonky finding their way on a taxiway too.
So I use rhs for my paradrop but my plane never go to the waypoint. Instead it lands at another airfield or just flees from enemy and guns. I put it on careless but it still runs. Please help. I'll even show what mods I use please help..
Can you do a tutorial on how to make a convoy. Whenever I try to make one, the rear vehicles always stop following the lead vehicle and I'm not sure how to fix it
Make the drivers all be in the same group, change formation to file or column, put "this forceFollowRoad true". This'll make the drivers stay on the road at all times. Also change the behavior to safe or something
Hi, can you help me with my script? I need to make some patrol which will react, when soldiers see the enemy. I don't know how to make that detection part. Thanks for help. P.S.: I know I can do it with trigger, but this is not best solution for me.
Is there a way to have the radio say "We need air support at X, plz come A-10 senpai"? I mean, lets say my players get surprised on the way to their objective and need help, how can I have an aircraft arrive on scene and open up on the enemy?
I think if you are using Zeus you can do that on the fly, so if your players get surprised and call it in you can add it mid mission but I could be wrong. I dont have a ton of experience with Zeus yet
@@TheGamingAce231 I believe that is what I ended up doing. Advised my players to call out on radio and throw some coloured smoke in the direction they wanted the strike.
Hey Viper, so quick question. I want to do a mission where they have to go pick something up. But, When they pick it up I want reinforcement to come and stop them from leaving. How can I do this?
I would create a task for the item pick up, and use a couple Show/Hide modules and sync them to the reinforcements (or put the reinforcements under a layer and name it on the entities list, call the layer “Reinforcements” or something). Set the first Show/Hide to “Hide” the Reinforcement layer, and then the second one to “Show” the layer and sync the show module to the trigger of the “pick up item” task. That should work.
I try to make a mission having ac130 supporting ground troops and spawn as a ground unit, I don't know how to do it, can you make a tutorial for that please or anyone knows how to do it and share it to me and thanks
if you use the Support Requestor & Support Provider modules (not covered in this, but I find a lot simpler to set up and use) they land automatically after a strike.
@@inverspe9774 It simulates a real strike, so you have to wait for the jet to get there. Are you syncing correctly? Player -> Requester -> Provider -> Jet ?
Really enjoying these new Editor Tips style of video. Would love to see more tutorials on different modules. Despite over 3000 hours into Arma 3 already, I still barely know my way around the modules in the editor.
same here
As a mere 100 hours Arma 3 player, I can relate
For CAS: Why not using the CAS Moduls? There are 2 Versions (virtual spawns the Aircraft and the normal one needs an Aircraft placed in the Map) Sync the CAS Module with the Request Module and then the Request Module with the Player. Now you can Request CAS, and after finishing, the AI Return to Base and can bei called again. I noticed, that the Blackfoot will engage with its Minigun, but of you Mark Targets with Laser Designator it start shooting missiles
Been playing Arma since 2017 and Viper just taught me something new....never new how to use the triggers in that way for the air support
Can’t believe I never realized there was a way to change the loiter direction simply in the waypoint attributes. Usually nothing is so simple in Arma, so I never even looked. Thanks!
I was literally just trying to figure all of this out in the editor, the timing is perfect.
We deffo need more tutorials like this
Nice Video, it helped me a lot! I'd also like to point out about the "Supports" section of the module, which also includes a CAS module. The Virtual one is like your first way of doing it, where the aircraft just spawns in out of nowhere, while the non-virtual one requires a present aircraft on stand-by. This module also allows you to specify where the air strike will be situated while in-game, using the "Support" section of the action commands.
That’s awesome! I’ll have to experiment with that and figure it out. Thanks for pointing that out!
These are all really helpful, I've spent ages trying to work out tasks in the past
Great video! I love how you take your time explaining different instructions and points. A true UA-camr that cares for his viewers. Thanks again for the great content :)
Thanks man! I teach how I learn, with thorough instructions. Haha.
Came here after tom's video. Your stuff is great man. This video alone just saved the day.
I absolutely love Tanoa's airports. There are many of them, they are beautiful and all of them are pretty different from the others.
Great stuff! I can't wait to try out the flight paths and triggers.
Fantastic work as always, super helpful!
Great video Viper! I hope to see more mission editing / creating videos from you! Your methodology in training and cinematics are next to none! Please teach us your Kung Fu
8:58 you should have said here he comes chewing ass and kicking gum and he's all out of ass
Missed opportunity.
This is so helpful.
The tasks part was quite funny.
PLEASE make more tutorials I love them! You helped me a lot a ton! I don't know what to say Great job!!!
Nice video. You have done some things differently to how I would - but hey, same result!
Thank you for this! This was very helpful, especially about linking tasks!!
u dont know how this means to me man i really appreciate ur content!
5:14 how do your explosions look so good? Mine look like a Florida hairstyle.
My nukes don't even look like nukes
Blastcore compiled by neetch!!
@@Capt_OscarMike What a description
So helpful and clear for newbies. Well done
Amazing tips, learned a lot of new things! Thank you :)
Nicely done. I've been wanting to set up a few of those things in a mission. Now I know how. Thank you!
I used this to bring 4 AH-1Z to atack a multiple targets and it worked like a charm
Just bought arma and this helps, ALOT
Very fine video and earned another subscriber. Can't wait to see others on your channel. Ciao.
Another piece of diamond! Thank you very much!
man u made what i recommended u to make (: what a legend man!
More of That please👍🏻👍🏻
This is the most useful video I’ve found thank you finally a decent one
Who are the 4 people that did not like this? Well explained, perfect voice over. I'm just passing 250 hours in game, It's such a long learning curve any help is much appreciated
Eh, I'm not everyone's cup of tea and thats ok. I appreciate the comment!
Awesome video mate!
How about you do a tutorial of how to make ai planes start and land on carriers next?
Lol they can take off and you can use the elevator system on the nimitz with helis but no luck w jets so far 😂😂😂😂 helis don't like to land all the time either
Can you make a video on keyframe animation and how you make a building collapse with it?
Yes!!! Subbed!!
If you set the AI to safe behavior and put them on max rank/ skill Ive found that the AI helicopter and plane pilots will try and actively avoid others when they cross paths at the same time
Hello! so I am trying to make my AI's take off but the only things they do is just spin in circles is it because its a downloaded map and the AI doesnt know where the runway is? the map is mandol.
0:55 how do you make the aircraft stop for a couple of minutes before moving to next airport ? Because I kinda want to build like a transport from one place to another but as soon as they land they immediately take off again
There's a timer in the way point options
cheers these were really helpful! :))
Trying to make a group of aircraft takeoff and land. I can get the lead aircraft to respond to waypoints, but all the wingmen throttle up, then shut down immediatly.
Gracias!! 😎🎊…
Question, how do I set up the CAS to be where I want it in the mission such as when you have to decide where to drop the artillery through the support menu
It's a little bit complicated, but in the modifier tab there are a bunch of support modifiers which need syncing to each other. Also can't remember if this was the base game or a addon that allowed this.
This video helped me figure it out, hope it helps:
ua-cam.com/video/DMabHg4pTFU/v-deo.html
Place a mortar... or three on the map within range of your area of operation. Place the module Support Requester and sync it to the player. Place an Artillery Support Provider module and sync it to all mortars. Sync the modules together. Player sync to Support Requester. Support Requester sync to Support Provider. Support Provider sync to all three Mortars.
In game, you can go to map and hover the mouse over the target location. Select 0,8,1 (that's the first mortar) then pick the ammo (HE, SMOKE, LUME) Once you start the request you can't relocate the mouse so make sure you have the cursor where you want it. (you can BACKSPACE, BACKSPACE... to cancel and start again if the cursor is off target.)
Alternatively, if you are looking down range with Binoculars, scopes, etc... you can call support 0,8,1 from there without going in map. :)
@@skakers1 Thx
@@skakers1 thank you so much
Task is assigned before task completed. This can cause problems in longer missions with more tasks. Need a line of script to fix it. Just like Bohemia to give us a system we have to fix to make it work properly.
That was for this singular task. You can make it to where the task is just made and not assigned.
@@Viper1Zero No no I mean when you trigger the completion of the first task it is creating the second task before completing the first task.
@@lullylew9083 Ah yes, that’s an annoying thing to have to fix i agree.
@@Viper1Zero Aye. Luckily it's rare that it causes problems. Oh oh! There's a video on my account where I've got 'sleep' in a trigger for setting off bombs or anything else. Might inspire a guide. Can copy what I did all out I don't mind. I only put it up to help myself and others.
Thanks man ❤️
i can not seam to get the plans to land at multiple airports either it circles the one it took off from or goes to land at the first land point and land then goes back tot he airport it took off from does not even land there and just goes back to the first land point again can not get it to take off and land at multiple airports
can u make a vid of how to make a military convoy with AI and setting up ambushes? becuase i sometimes try to make them and the convoy just seperates from each other and go seperatley ya know
May not even need to make a video. You setting your AI to careless on the convoy? If not, the vehicles will deviate.
@@Viper1Zero appreciate u bro!
Nice and succinct, thanks
Do more vidéos like this please !
I love you man!
Does anybody know if it is possible to complete a task by picking up an item? For example, the mission starts and you don't have any equipment. Then you get a task to pick up a gun.
It’s possible but will require an SQF file to function im pretty sure. I don’t have a whole lot of experience with SQFs but they’re helpful for doing complex things to complete a task.
@@Viper1Zero Thanks! I will definitely do some research on that. I didn't get any reasonable answers when I asked from the Steam community some time ago so I kinda already abandoned the project. Now I will surely get back into it
Awesome tutorial, is there a way to script take off and land on a map that does not have runways for the map?
Helpful
Glad it helped!
love your videos
also what track ir do you use would love to get into track ir for arma and dcs
Thanks man! I use TrackIR 5!
@@Viper1Zero thank you
"Steel Rain"
Batul Brothas!
I've got an interesting request. Is there any way to make an aircraft rearm and refuel via a script upon landing? I'm sure there's a way to do it, I'm just curious how. This would really add to the immersion by making it so allied or enemy aircraft will RTB and return to the battlefield if they encounter anything while on patrol.
Place your rearming vehicles like a ammo truck fuel truck ect or a vehicle ammo crate fuel crate ect. Then place your aircraft or patrol vehicle set their waypoints so it will go on a patrol or a seek and destroy with waypoints or waypoints and triggers so when a enemy goes to a certain location the patrol will go there and take care of them. Then set a trigger with the radius of the battle area that the patrol will engage all the hostiles. Set the trigger to skip waypoint when opfor is not present (or what ever faction you want to use) then sync the trigger to your seek and destroy waypoint (make sure you sync it with set waypoint activation) then you can have a movement waypoint set right next to your rearming station make sure you set the placement radius of the movement waypoint to about 1 or 2 by clicking on the movement waypoint and editing the completion radius then you can scroll all the way down and set how long you want the vehicle to stay at the rearming station I would set it for about minimum 15 medium 15 and maximum 15 so that the patrol completely rearms. So intern you have a patrol go to a area and kill all the bad guys and then rtb for resupply and then go back on patrol. If you want to make it continuous make the triggers set on repeatable. I hope this helps and it should work but if not try toying with it.
Very beautiful video.
Do you know if there is another way to create more realistic CAS missions? Because I have some ideas, do you know any module that I can install?
How would I script a AI team mate to move to a waypoint, plant a satchel charge and detonate it on a radio alpha trigger ?
I remember using these script in 2004 in ofp to create mission gor my brother to play , good times
Did the same in far cry map editor back in the day for my lil bro😂👌
Thank you so much man ❤️
can you make video about making big mission please
Great tips I have been linking the trigger to a set task state useful to know you can link it directly to the module thanks.
Any way to have an airplane be able to die and respawn and continue its route of taking off and landing?
"Dick Dangle" is the BEST CAS name I have ever seen
Hey buddy, gonna need your help. I do EXACTLY what you do, and my AI NEVER lands on the first try - they always fly over the airfield at top speed, then turn around and finally land. I tried watching their approaches and lining them up with move markers, but it does nothing. They don't ever land the first time around, and they don't even taxi properly (go over grass, etc). I have no idea if it's something "I" am doing wrong, or if there were changes, but it's driving me MAD because I just want to make a mission that involves some planes landing and taking off :)
How many waypoints are you placing? The AI will follow every waypoint until they hit the “land” one. So if you have a waypoint that makes them cross the runway, they’ll cross before moving onto the landing phase. Also you need to know what direction they land at and take off from. If your last waypoint is on the opposite side from where they want to land, then they’ll cross the runway to get into their landing pattern.
@@Viper1Zero yeah I used some common sense and tried to observe their landing and taxi patterns and then I tried to place my waypoints to help them line up with the way that they were landing. What's really odd is that when I did that, they basically changed their landing direction to the opposite end of the runway which I thought was really strange.
I tried twice, once just the way that I described it above and the other time the way that you did it in this video, exactly the same way.
I could not get them to cleanly taxi either, so I basically had to start them on the runway which is not really a big deal. My problem though is having them land at another airport without having to do a go-around first, which I could never figure out.
Not sure if you're free but I've joined your Discord and I wouldn't mind showing you sometime tonight, if you had some time :-)
I'm dying to figure this out because I really love creating missions and I want to make a very exciting one with some really nice flyovers :-) plus I'd be able to pass this information along to some of the members in my own community who also enjoy playing arma.
Thanks very much for the help by the way :-)
So when I put ";" at the end of my conditions for the tasks it just keeps telling me its missing
hey! I tried this with a phantom in the unsung mod and he is stuck spinning in a circle on the ground (I think he is stuck loitering but im not sure)
For the take off and landing loop.. is there a way to force them to fly a specific flight path before landing? After letting Arma sit in my library for nearly a decade without touching it, i'm transformed into a full blown addict. Really wanna practice flying danger close with other aircraft + refueling but I'm not trying to force some poor lobby full of vets to be subject to that non sense 😂
Somehow if I place an airplane on taxiway for example on Altis it just won't take off, it will roam around the whole airfield without doinì anything or in some cases it will start to "stutter" moving , kinda like if it takes 1 step and then stop, 1 step and then stop and so on :( The only way for me for makin' AI takin' off is to place the airplane right on the runway and sometimes it's buggy anyway :(
You can't have anything in the way of the plane, not even objects. The AI will stop because it "detects" an entity nearby. Thats why it does the stop/start/stop/start. Some modded aircraft are wonky finding their way on a taxiway too.
@@Viper1Zero Thanks for the answer! So basically I have to spawn AI airplanes on an airport without anything around?
So I use rhs for my paradrop but my plane never go to the waypoint. Instead it lands at another airfield or just flees from enemy and guns. I put it on careless but it still runs. Please help. I'll even show what mods I use please help..
Tutorial in creating atmosphere in a realistic single player mission would be cool...
What do you mean by atmosphere?
@@Viper1Zero late comment, I am pretty sure he means how to set up a immersive scene e.g environment and realistic troop organization etc
Really nice Video :)
Can u do a Video describing how to play Online with Friends cause we just dont get it :/
My AI soldiers refuse to walk over bridges 😂😂😂 its hilarious
My helicopter doesn’t move when I choose loiter and then the trigger and seek and destroy even when I use the radio
How would you create an air to air battle with you and AI partners against ai
teacher of arma
Is there a Star Wars MOD for this game. Got to have the Death Star and every cool vehicle in the movies.
I am new to the game and can't stop Love it so much! But I have questions.
Glad you're enjoying it! What questions?
@@Viper1Zero please send discord info. I have to many questions.
@@keithotter8145 Link to my discord is in description.
@@Viper1Zero ty I'll subscribe
Can you do a tutorial on how to make a convoy. Whenever I try to make one, the rear vehicles always stop following the lead vehicle and I'm not sure how to fix it
Make the drivers all be in the same group, change formation to file or column, put "this forceFollowRoad true". This'll make the drivers stay on the road at all times. Also change the behavior to safe or something
Nice video 🔴😭😭😭😭
I want to ask,how can ı make support squad that come when i call?
hey Viper is there a way to have a full Ai c130 gunship for CAS?
It’s a little wonky to do but there’s a way. I’ll make a vid on how to do it soon.
@@Viper1Zero nice Viper keep up the good work, always looking up for your videos, i really enjoy them 🤙
I already know some of this cause I fly airplanes in games so I should know
THANK YOUU
Hi, can you help me with my script? I need to make some patrol which will react, when soldiers see the enemy. I don't know how to make that detection part. Thanks for help. P.S.: I know I can do it with trigger, but this is not best solution for me.
Make more like this please
I plan on it!
Is there a way to have the radio say "We need air support at X, plz come A-10 senpai"?
I mean, lets say my players get surprised on the way to their objective and need help, how can I have an aircraft arrive on scene and open up on the enemy?
I think if you are using Zeus you can do that on the fly, so if your players get surprised and call it in you can add it mid mission but I could be wrong. I dont have a ton of experience with Zeus yet
@@TheGamingAce231 I believe that is what I ended up doing. Advised my players to call out on radio and throw some coloured smoke in the direction they wanted the strike.
What other stuff can you customize and mess around in ARMAIII?
Everything.
how do i make ai land on roofs (helicopters)
Hey Viper, so quick question. I want to do a mission where they have to go pick something up. But, When they pick it up I want reinforcement to come and stop them from leaving. How can I do this?
I would create a task for the item pick up, and use a couple Show/Hide modules and sync them to the reinforcements (or put the reinforcements under a layer and name it on the entities list, call the layer “Reinforcements” or something). Set the first Show/Hide to “Hide” the Reinforcement layer, and then the second one to “Show” the layer and sync the show module to the trigger of the “pick up item” task. That should work.
@@Viper1Zero can you make a video on that lol. I’m sorry. Love you Viper.
Legendary
thanks
@Viper1Zero Please remake video with the 2022 version of eden editor
I try to make a mission having ac130 supporting ground troops and spawn as a ground unit, I don't know how to do it, can you make a tutorial for that please or anyone knows how to do it and share it to me and thanks
Helicopter taxi tutorial please!
how do you do the a 10 airstrike but you designate the location during a scenario
I’ll cover that in my next video! Easier than you think.
@@Viper1Zero thx bro
What blastcore is that
how do you make the support attack helicopter land back again after he kills all the enemy?
if you use the Support Requestor & Support Provider modules (not covered in this, but I find a lot simpler to set up and use) they land automatically after a strike.
@@PEPigeon02 I tried using the virtual one it works but the other one that is not virtual doesnt work I synced the module to the jet nothing happens
@@inverspe9774 It simulates a real strike, so you have to wait for the jet to get there. Are you syncing correctly? Player -> Requester -> Provider -> Jet ?
@@PEPigeon02 thx
Can't you just spawn and command the unit with the same waypoints in zues or zen?
Yes, but not all mission makers want you using Zeus.
@@Viper1Zero I see I shall take this into consideration I hate just spawining willy nilly lol
Where do i get V-44 Gunship
How do you do mortars
Where are the commercial planes found?
That 737 was from here: steamcommunity.com/sharedfiles/filedetails/?id=1835744247&searchtext=737