Ghost Mourner and Ogre have entered chat: FAX (in case you didnt know, or someone reading doesnt know, Mourner negates special summoned monsters effect, Ogre destroys a card upon activating effects. So you let a special summoned monster activate, then Ogre chain 2 and Mourner chain 3. Mourner also deals effect DMG equal to the attack of the monster affected by this ability when the monster negated leaves the field, which is why you chain Ogre before so Mourner will negate, and Ogre will destroy which will inflict effect dmg. Plenty of decks fall to this. You can also set a Ring of Destruction to do double effect DMG to your enemy. Same chains as the Ogre-Mourner.)
Just a note, I ignore the "Internal Ban List" for "generic" topics for 2 reasons. 1: I do them so rarely. Most of my top 10 topics are niche or very specific, in which case I want them to have fresh cards to talk about. And since I do genic topics so rarely, I actually try pretty hard to make them as accurate as possible. That's why they're usually much longer than normal too. 2: They are usually the first videos people will see of my channel, so they wont be sick of the cards yet. The only card from this list on my internal ban list is Nibiru anyway. I'm sure that card wont show up in a video again, until maybe I do a video on the best Rock types.
@@zad_rasera Duel Logs: "And in the #2 spot we have Nibiru." You: "What!? What can be better than a monster that deals with every monster your opponent controls at once?" Duel Logs: "#1 Amano Iwato." You: WAHT???
Appropriate would be good if it didn't miss timing and didn't have to be activated before it can use its effect - drawing 2 cards every time your opponent draws a card. Would be hilarious to see an OCG game where someone uses Maxx "C" only get countered by Appropriate. "You may draw a card every time I Special Summon, but I draw 2 cards every time you draw a card!" I think I have replied this every time this suggestion has been brought up, recently. :x
My opponent did activate Maxx C and I kept special summoning full combo till they had 20 cards cards I then activated trickstar reincarnation on their standby to deck them out
Effect Veiler is used for being a Light, Spellcaster, lvl1, tuner plus budget/extra copies of Infinite Impermanence. I don't think it'll ever stop seeing play as long as an aspect of it is still relevant even as a useful brick.
I know right? Why do they charge an arm & a leg for cards like red-eyes dark dragoon, triples tactics talent, forbidden droplet, lightning storm etc? Its not worth charging so much just sell good cards to people.
I’ve seen Maxx C explained so well before. I was initially like why’re you going on a tangent about powerful effects and then when you tied it all together to say that Maxx C let’s you draw and essentially skip your opponents turn I was like damnnnnn
Probably already aware of all the faults with that, but just to bring up a couple: Trickstar Reincarnation is a Trap card, so it has to be Set before it can be activated - and normally has to be set for a turn, unless you use a card like Temple of Kings, Boogie Trap or Trap Trick. Also being a Trap card means it is vulnerable to Red Reboot - even if that card is limited and often only side-decked. Just like it is easier to counter Maxx "C" with a negation card like Called By The Grave, Droll & Lock Bird too can easily be countered by negation. Also if your opponent gains advantage off of banishing cards - like Dinosaurs, Gren Maju or Thunder Dragons - banishing half their deck may be handing them an easy OTK, or an other such highly advantageous game state. And lastly, that is a two card card counter to one card - and as such is inherently harder to have ready and available to perform than the simple one-card manoeuvre that Maxx "C" performs.
@@Gebirges I looked up Makyura - I thought he got errata'd to only activate on battle destruction, but I'm glad I was mistaken; activating only 1 Trap card from the hand on a hard once per turn is plenty enough to balance him. Go for it I say. I may use him in some of my more Trap-dependent decks now that I've educated myself on what his errata was.
totatlly forgot that nibiru existed for a moment there, lol. I was thinking "what the hell is a stronger handtrap than ash (besides maxx "c" of course)?"
Huh. So that’s why Dragunities were/are considered rogue with their new support. Not only do they have a monster-negate option that they can bring out in 5 summons or less (Areadbhair), but their “equip from deck/GY” effects aren’t covered by the ghost girls or Droll. Sure they’re still vulnerable to the other spots on this list, but being able to deal with some of the biggest hand traps is a pretty good selling point.
They were one of my favorite decks in duel links. Sure, they're overshadowed by other generic synchro support but they're still great in they're own right
Top 10 cards that can increase ATK indefinitely This could include permanent attack boosts that are repeatable (e.g. Hi-speedroid Chanbara) or one-off attack boosts that technically have no limit (e.g. Winged Dragon of Ra, since you can increase your life points throughout the duel with various cards and effects). You could either rank them by how good they are competitively, or how high their ATK could conceivably go. Think that would be interesting.
Me : "What could possibly beat Nibiru for the top spot ? ... Wait no don't tell me that's M..." "And at number one, Maxx C" *then proceeds to explain entire Yu-Gi-Oh to justify Maxx C's status*
It wasn’t as powerful back then but when the game brought out new summoning mechanics and became a much faster game that’s when maxx c really became broken
One time in high school i made fun of my friend for buying 6 copies of ash blossom and said "you won't even be using three" Fast forward, I heard he sold one for 30$ .... I think I can hear him laughing now.
They're not cheap cards. Hell, even a common one from the Soulburner Structure Deck somewhat rivals decent booster Ultra Rares in value. It's ridiculous.
Better than when you had to fill half of your deck with broken draw cards, hand destroying cards, chaos monsters and 1800 atk monsters to even have a chance.
I think a cool concept for a series is a series of top 10’s where Duellogs picks 10 cards at complete random, then gives his thoughts, opinions, and personal experiences with the card.
Top 10 non-monster hand traps? You mention them a lot in this video, and I can't think of too many off the top of my head - might be some cool obscure cards that fit that, rather than the usual top meta cards :)
Thank you, new/returning player thanks to Master Duel and was unsure why the Red Reboot I pulled was such a high rarity, it sounds very good for an OTK
Duellogs your video about Gemini's inspired me to make a custom Robin hood archetype to see how I can make Gemini monsters with handtrap effects. I thank you for the idea
Learning so much from these videos trying to get back in the game. First time I tried Maxx c, opponent negated it with forbidden droplet I think, they removed it from my graveyard... Dang...
Alternative title: top 10 cards that are a necessary evil Idk what’s the common decision about hand traps, but I feel like they’re the perfect example of cards that need to exist because of power creep, but are unfun to deal with as their existence can shut down pretty much any non-meta deck (potentially)
YGO noob here, and I am glad I watched this Gonna add some Droll and Lock to my Master Duel deck to stop everyone from making me take the Maxx C Challenge.
I once came up with a card that searched out the ghost sisters. Here it is: Beck and Call Quick-Play Spell Can be activated from your hand during your opponent's turn if you control no cards. Discard 1 card: Add 1 Level 3 Tuner monster with 0 ATK and 1800 DEF from your Deck to your hand. You can only activate 1 "Beck and Call" once per turn.
If you ask me, Maxx C should work like Niburu, but you only gain +1 card per two special summons and you cannot activate the drawn cards the turn you activated that card. So, if the condition has been fullfilled you draw a minimum of 2 cards.
We didn't ask for a 6 minute Tarantino dialogue explanation of the power of Maxx C, we didn't deserve it, but holy crap did we NEED it! P.S. I have seen enough of your videos to know you have retired talking about certain cards like Nibiru. Trust me when I say it was merited this once for this particular topic.
Infinite Impermanence is also extremely good against Pendulums, as if you go first and set it in one of the side columns, you can activate it to both negate the effect of a pendulum monster placed in the zone, and prevent your opponent from being able to even use their scales for the turn.
@@anyelord1 Yeah, that only really applies to monsters who like to change their own Pendulum Scale. Though funnily enough since an early trend with Pendulum Monsters was to make your Pendulum Scale worse, Infinite Impermanence (i.e. being negated) could actually be a benefit...? (Looking at you, Timegazer Magician and Stargazer Magician.)
Hey man I really like your videos! I get to learn a lot about other cards and how their mechanics/strategies work. I would love to see what the best counter hand traps cards there are since everyone uses hand traps in the meta game now. Thanks!
@@shakeweller That is why people complain about special summoning, unbreakable boards, 100 negates and an entire type of cards being unplayable. Hand traps aren't even the band-aid, they are part of the problem.
Do you guys remember that point of time for about a format where you could Effect Veiler a card like Rescue Rabbit AFTER it left the field? I do, and it was very strong.
Because casual players dont understand that pass turn equals a concession in modern yugioh. And the Maxx C challenge doesn't exist anymore with Dark Ruler No More, TTT and droplet in the game. 2014 in Dragon ruler format, you could probably play through Maxx C without autolosing. 2021 a single nibiru or dark ruler draw is gg
I only ever pulled off an Effect Viler like 2 times when it mattered. I did pull of DD Crow and Ally of Justice against some Abyss decks and lightswarms. My Favorite Hand Trap was Maxx "C" That one won me so many games. One funny story. I was playing a dark Synchro deck when Psyframelord Omega was unlimited and decked out my opponent on a Max "C' drop....they lost the max C challenge vs me! I also pulled off a complex "manticore of darkness" summoning loop in a Zoodiac Mirror Match in 2017. The look on my YCS opponent was priceless. He' never saw it coming.
Hand traps are so strong in masterduel with the one and done style. Crossout designator at 3 with crucial targets in my own has saved my Synchron Combo's. And all are still live if drawn except Psy-frame who is a garnet that can be banished for Chaos Ruler.
That's how I play. 3 Designators, 1 copy of the staples I want to stop. I just commented about it, but I genuinely believe these staples need to be limited.
As a new player who hates 2 turn games, I would love to see maxx c unbanned and a control-oriented meta... (sorry for the English, not my first language)
Okay imagine this draw card; Uncontrollabe Greed Normal Spell Card “Draw 1 Card, then your opponent gains 8000 Life Points, also during the end of the next turn you take damage equal to the total damage dealt to either player after this cards activation.
I still like how OP the original chaos emperor dragon was that the card completely had to add in a little fine print that you cannot activate any effect if you use his effect
In a game featuring dragons, space aliens, and literal gods, the most powerful card of all is literally just a bunch of cockroaches. Not a world-ending plague of cockroaches, just about enough to lose you your deposit on your apartment.
funny thing is that in master duel hero decks can totally play around nibiru, just summon a good board without using all ur resources or the main stuff you want to summon then bluff the end phase, after nibiru you can return to main phase and finish your plays
Once, when playing SuperHeavy Samurai’s in Master Duel, a guy used Ash Blossom, but it resulted in me doing more searching and special summoning. It was also the time I Synchro Climbed and had 4 unique Synchro Monsters (who were all SuperHeavy Samurai’s) and he had 400 Life Points remaining after my turn ended. Since I had Stealth Ninja, he couldn’t do anything, which, lost him the duel. (It was also the time when SoulPiercer was Limited to 2 on Master Duel’s Banlist, so I added SoulHorns, which is a better card than Sekka’s Light, which I had in the deck before SoulHorns, and it hindered my deck. I shouldn’t had won the duel I activated Sekka’s Light)
How about a list of best Structure Decks? We all know these decks aren't really optimal but I was wondering wich ones have the most potential by themselves. For example, I saw a video talking about that one deck with Ultimate Conductor Tyrano and how you can actually build a reasonably competitive deck with three structure decks, thanks to a good boss monster, a lot of synergy and some good generic spell cards.
Ash Blossom also has the distinction of being a noob trap, as if someone unwittingly activates Ash Blossom in response to an effect of a card that doesn't expend itself after activation and lacks a hard once per turn on that activation (such as the Danger monsters) that player just goes -1 by discarding Ash Blossom and loses access to its hard once per turn effect for basically no reason, other than them not paying attention to effect text or being familiar enough with effects/rulings. I have won an embarrassing number of duels with my DARK Danger Gren Maju deck to my opponent not realising how Dangers and Ash Blossom interact.
Kinda funny how certain archetypes can be separated by years, Spellbooks is actually one of the first that was separated by at least ten to eleven years Spellbook of Organization first came out I think in Spell Rulers, Metal Raiders, or Pharaoh's Servant. Now I use it in the Spellbook archetype in Duel Links and it actually works.
some hand traps here were somewhat playable before 2012 but even so he doesn't show a battle-trigger hand trap like fader, gorz etc. Reboot is essentially the only counter hand trap. Nibiru not only count the number of monsters that are summoned instead of just the time of summons, but also for the entiry turn instead of just the main phase, so even if you summoned the 5th or more monster during the battle phase for example, the opponent can still nibiru during the main phase 2. That's not entirely true for victory dragon, from what i heared at least, but as far as i know it was banned because the opponent can surrender at any point before could victory dragon can inflict damage, so to have at least the next turn and erase any conflict with the opponent might happen. Besides the gy negate effects, the other 2 ways to counter maxx c are deck out (good luck doing it) or with the continous trap card greed.
I play Master Duel and while I did shortly stop sometime after launch, I have not had much issue with Maxx C. I either wasn't just setting up, have an option to negate, or play through it with little issue. I have even let multiple opponents draw 8-11 cards and still won, yet I was playing a very un-optimal Cyber Dragon deck. It is VERY powerful, but people acting like it's a win as soon as it's played really just seems overdramatic...
"Duel Logs, it's the seventh week in a row you've shown Nibiru in class"
lol so true
XD nibiru good
@@Emilstekcor yeah maybe
“But this one is in Ultimate rare Rariety Making it highly collectible!”
And its Monday :(
Personally, I think Maxx C should be legal at 40 copies per deck.
Solemn judgement on your comment
How can you something so controversial yet so brave?
OCG Land laughs at TCG Land
Maxx C at three with tons of lockdown cards
Note: Mystic Mine is banned in OCG
I think you might have a bias
Thing is how would you win though?
Hand traps aren't about "resolving their effects", but about not letting your opponent's cards resolve theirs.
Ghost Mourner and Ogre have entered chat: FAX
(in case you didnt know, or someone reading doesnt know, Mourner negates special summoned monsters effect, Ogre destroys a card upon activating effects. So you let a special summoned monster activate, then Ogre chain 2 and Mourner chain 3. Mourner also deals effect DMG equal to the attack of the monster affected by this ability when the monster negated leaves the field, which is why you chain Ogre before so Mourner will negate, and Ogre will destroy which will inflict effect dmg. Plenty of decks fall to this. You can also set a Ring of Destruction to do double effect DMG to your enemy. Same chains as the Ogre-Mourner.)
Kuriboh
Just a note, I ignore the "Internal Ban List" for "generic" topics for 2 reasons.
1: I do them so rarely. Most of my top 10 topics are niche or very specific, in which case I want them to have fresh cards to talk about. And since I do genic topics so rarely, I actually try pretty hard to make them as accurate as possible. That's why they're usually much longer than normal too.
2: They are usually the first videos people will see of my channel, so they wont be sick of the cards yet.
The only card from this list on my internal ban list is Nibiru anyway. I'm sure that card wont show up in a video again, until maybe I do a video on the best Rock types.
Shouldn't that comment be pinned?
@@thatman666 eh, it doesnt really matter
I'm willing to bet a million dollars that Nibiru will be #1 in the Best Rock-types list.
@@zad_rasera Duel Logs: "And in the #2 spot we have Nibiru."
You: "What!? What can be better than a monster that deals with every monster your opponent controls at once?"
Duel Logs: "#1 Amano Iwato."
You: WAHT???
0:04 Excuse me, when was Witch's Strike a hand trap?
Why is the Maxx C segment so short? It took you 30 minutes to explain what it does before.
Thats why
@@AmiriHipHop no, he should've just put the entire 30 minute video at the end of this video.
@@AmiriHipHop It was a joke, obviously.
@@AmiriHipHop And I apologize for you being such a crappy person.
Lmao
Top 10 monsters with atk points that ends with a 50
So lswarms
Ophion would like a word with you
@Supreme King How would Master Piece not make the list?
The Gizmeks
amorphage dragon
Top 10 cards that would be good/broken if it can't miss timing
It wouldn't be broken but waking the dragon would be better
@@taylorester2658 Huh? Waking the Dragon can't miss timing. What are you talking about?
@@catisreckless4647 I meant metaltron sorry
Appropriate would be good if it didn't miss timing and didn't have to be activated before it can use its effect - drawing 2 cards every time your opponent draws a card. Would be hilarious to see an OCG game where someone uses Maxx "C" only get countered by Appropriate. "You may draw a card every time I Special Summon, but I draw 2 cards every time you draw a card!"
I think I have replied this every time this suggestion has been brought up, recently. :x
Doppelwarrior easy number 1
Geartown at least top 5
Top 10 Worst effects that activate once while face-up on the field.
You’re basically describing how people feel about Gemini monsters.
woa, are there even bad wind-up monsters?
@@TheDuelLogs oh trust me, there are. Wind Up Dog says hello
Top 10 cards that are good because of their cost (e.g. Number 95)
Top 10 cards that are part of multiple archetypes (e.g. Infernity Archfiend)
Summoned skull, in the summoned skull archetype and archfiends
Performapal Odd-Eyes synchron
That reminds me, Konami release Archfiend and Launcher ffs.
Red-Eyes Archfiend of Lightning
Ritual Beast Tamer Zefrawendi
Satellarknight Constellar Diamond
Red eyes dark dragoon
My opponent did activate Maxx C and I kept special summoning full combo till they had 20 cards cards
I then activated trickstar reincarnation on their standby to deck them out
That’s why Trickstar reincarnation is at 1 in the Ocg
the only way to punsih Maxx C: Stone Mills
Effect Veiler is used for being a Light, Spellcaster, lvl1, tuner plus budget/extra copies of Infinite Impermanence. I don't think it'll ever stop seeing play as long as an aspect of it is still relevant even as a useful brick.
How dare you not include the one true handtrap, Kuriboh. Yugi would be so disappointed in you 😥
Because kuriboh sucks?
@@lamrethal695 How dare you
Kuriboh is love. Kuriboh is life.
@@lamrethal695 kuriboh does not suck it’s fking life bro
Good ol kuriboh
I wouldn't mind them being required if they weren't all incredibly bloody expensive.
Expensive AF
Yep
This is how capitalism works
I know right? Why do they charge an arm & a leg for cards like red-eyes dark dragoon, triples tactics talent, forbidden droplet, lightning storm etc? Its not worth charging so much just sell good cards to people.
*Laughs/Cry in Magic the Gathering*
I’ve seen Maxx C explained so well before. I was initially like why’re you going on a tangent about powerful effects and then when you tied it all together to say that Maxx C let’s you draw and essentially skip your opponents turn I was like damnnnnn
Yeah its effect isn't apparent at first until you put a lot of meta context behind it.
@@TheDuelLogs Alternately, against some decks, you play Maxx C, don't have Nibiru, and then immediately draw 36 cards.
Max C for the opponent is just a gamble on whether you have nibiru or not.
Surprised that is still legal in mater duel and the ocg
Handtraps, possibly the most divisive thing in YuGiOh.
It is also pretty old when you remember Kuriboh counts.
Best boy. And best hand trap, if you mention Kuriboh Ash Blossom doesn't exist anymore. I don't make the rules, I just fabricate them.
@@ecwfaithful
Well, the cutie ball can negate literally ALL battle damage from an attack.
Kuriboh will probably have his own hand trap card and be a counter trap card cause "Fuck you. I'm rich".
@@justice8718
Do you mean a Counter Trap that activates from the hand in the Kuriboh archetype?
Also, Kuriboh was NOT Kaiba's card.
@@Bezaliel13 Oh. I mistaken the two. Although, Kaiba would be a perfect as a handtrap card just for the memes.
PSY-Framegear Gamma dragging out PSY-Frame Driver sparks a video idea
Top 10 Cards that see competitive play solely because of other cards
1: Gem-Knight Garnet
I love how D&L is basically an indicator species of how broken the meta is.
Just counter Maxx "C" with Droll & Lock Bird + Trickstar Reincarnation - banish half their deck with no cards in hand.
Probably already aware of all the faults with that, but just to bring up a couple:
Trickstar Reincarnation is a Trap card, so it has to be Set before it can be activated - and normally has to be set for a turn, unless you use a card like Temple of Kings, Boogie Trap or Trap Trick. Also being a Trap card means it is vulnerable to Red Reboot - even if that card is limited and often only side-decked.
Just like it is easier to counter Maxx "C" with a negation card like Called By The Grave, Droll & Lock Bird too can easily be countered by negation.
Also if your opponent gains advantage off of banishing cards - like Dinosaurs, Gren Maju or Thunder Dragons - banishing half their deck may be handing them an easy OTK, or an other such highly advantageous game state.
And lastly, that is a two card card counter to one card - and as such is inherently harder to have ready and available to perform than the simple one-card manoeuvre that Maxx "C" performs.
@@BloodfelX To counter that we could then just play Makyura, can't we?
I'm still a fan of him...
@@Gebirges I looked up Makyura - I thought he got errata'd to only activate on battle destruction, but I'm glad I was mistaken; activating only 1 Trap card from the hand on a hard once per turn is plenty enough to balance him.
Go for it I say. I may use him in some of my more Trap-dependent decks now that I've educated myself on what his errata was.
@@BloodfelX glad I helped to bring attention back on him :D
@@BloodfelX just set it an activate on opponent's standby phase
totatlly forgot that nibiru existed for a moment there, lol. I was thinking "what the hell is a stronger handtrap than ash (besides maxx "c" of course)?"
Huh. So that’s why Dragunities were/are considered rogue with their new support. Not only do they have a monster-negate option that they can bring out in 5 summons or less (Areadbhair), but their “equip from deck/GY” effects aren’t covered by the ghost girls or Droll. Sure they’re still vulnerable to the other spots on this list, but being able to deal with some of the biggest hand traps is a pretty good selling point.
Currently trying to update my dragunity with more staples and links for this very reason, they've always been weird and good
Holy fuck dragunities are back
They were one of my favorite decks in duel links. Sure, they're overshadowed by other generic synchro support but they're still great in they're own right
Can't forget the original handtrap, Kuriboh! Keeping it real since 2002!
I was just thinking that. Could have had a honorable mention of Kuriboh, Scrap Iron Scarecrow, and battle fader.
Top 10 cards that can increase ATK indefinitely
This could include permanent attack boosts that are repeatable (e.g. Hi-speedroid Chanbara) or one-off attack boosts that technically have no limit (e.g. Winged Dragon of Ra, since you can increase your life points throughout the duel with various cards and effects).
You could either rank them by how good they are competitively, or how high their ATK could conceivably go. Think that would be interesting.
obelisk and venominaga go ∞ /s
dragoon gg.
Gateway of the Six wins by a landslide. Can give literally infinite attack while also providing infinite Monster Reborns and infinite searches.
Me : "What could possibly beat Nibiru for the top spot ? ... Wait no don't tell me that's M..."
"And at number one, Maxx C" *then proceeds to explain entire Yu-Gi-Oh to justify Maxx C's status*
people need to know
When I first started Yu-Gi-Oh I had a max cc but I never knew how good it was
Well, it wasn't very good when it first came out. Because special summoning even one time back then was a reason for celebration.
It wasn’t as powerful back then but when the game brought out new summoning mechanics and became a much faster game that’s when maxx c really became broken
Maxx C was already good at release, it was during Xyz era and it was fairly fast
I feel like I learn more about modern Yu-Gi-Oh with every top 10 list. Most of this stuff would've blown my mind the last time I touched the game.
Wow, never really thought of Droll as being a barometer for the health of the current game
One time in high school i made fun of my friend for buying 6 copies of ash blossom and said "you won't even be using three"
Fast forward, I heard he sold one for 30$ .... I think I can hear him laughing now.
They're not cheap cards. Hell, even a common one from the Soulburner Structure Deck somewhat rivals decent booster Ultra Rares in value. It's ridiculous.
It's crazy how in order to play the game now you often need to have about a quarter of your deck be hand traps.
Name checks out
Better than when you had to fill half of your deck with broken draw cards, hand destroying cards, chaos monsters and 1800 atk monsters to even have a chance.
Yep. Which is why im still playing casually, until the current meta becomes slower paced... One day... xD
tbh I wish they gave the overall game a few more restrictions like a limit of Special Summons per turn.
@@neroneroren6788 They did that for my Pendulums... My Odd-Eyes...! 😭
Lancia: "You merely adopted the Side Deck. I was born in it, molded by it"
I think a cool concept for a series is a series of top 10’s where Duellogs picks 10 cards at complete random, then gives his thoughts, opinions, and personal experiences with the card.
Top 10 non-monster hand traps? You mention them a lot in this video, and I can't think of too many off the top of my head - might be some cool obscure cards that fit that, rather than the usual top meta cards :)
Droll and Trickstar combo is always so smug to pull. It’s just a strict middle finger when pulled on the opponent’s first turn.
Thank you, new/returning player thanks to Master Duel and was unsure why the Red Reboot I pulled was such a high rarity, it sounds very good for an OTK
We all know Kuriboh is the best hand trap smh my head
Fax,.
Wait "smh my head"...???
Little Boy Blue SMH my head
RIP in peace
LMAO my ass off
The list goes on.
@@Letso-S-Relaeng lol out loud
But does it help you time travel to meet yugi?
Well, winged kuriboh, aka best kuriboh does
Duellogs your video about Gemini's inspired me to make a custom Robin hood archetype to see how I can make Gemini monsters with handtrap effects. I thank you for the idea
Now I wanna see him review it
Best video of “best crossout designator targets” yet 😂😂😂
I was just looking for this type of video yesterday 😅 nice videos man, keep up the good work
Learning so much from these videos trying to get back in the game. First time I tried Maxx c, opponent negated it with forbidden droplet I think, they removed it from my graveyard... Dang...
Add Maxx "C" to your banlist mate.
no
Yes
Nope
Actually yes he mentioned it many times in his top tens and he explained it why it was banned on his explaining the banlist video
You can't not talk about it in a list like this; Nibiru is also on that list
Alternative title: top 10 cards that are a necessary evil
Idk what’s the common decision about hand traps, but I feel like they’re the perfect example of cards that need to exist because of power creep, but are unfun to deal with as their existence can shut down pretty much any non-meta deck (potentially)
Except Maxx C.
PSY-Framelord Lambda allows you to activate Gamma even if you have monsters on the field
YGO noob here, and I am glad I watched this
Gonna add some Droll and Lock to my Master Duel deck to stop everyone from making me take the Maxx C Challenge.
I once came up with a card that searched out the ghost sisters. Here it is:
Beck and Call
Quick-Play Spell
Can be activated from your hand during your opponent's turn if you control no cards. Discard 1 card: Add 1 Level 3 Tuner monster with 0 ATK and 1800 DEF from your Deck to your hand. You can only activate 1 "Beck and Call" once per turn.
Sounds cool tbh
Very good. Just right. Add a banish sister and possibly a trap and the set is complete.
Infinite Impermanence. This is an "actual" trap card.
Had a good laugh on how you said that.
If you ask me, Maxx C should work like Niburu, but you only gain +1 card per two special summons and you cannot activate the drawn cards the turn you activated that card.
So, if the condition has been fullfilled you draw a minimum of 2 cards.
*laughs in OCG*
OCG has crossout, if TCG ever gotten one, they might also can unban maxx c
@@CrnaStrela crossout is litteraly released now
@@CrnaStrela we also have Crossout designatorb
We didn't ask for a 6 minute Tarantino dialogue explanation of the power of Maxx C, we didn't deserve it, but holy crap did we NEED it!
P.S. I have seen enough of your videos to know you have retired talking about certain cards like Nibiru. Trust me when I say it was merited this once for this particular topic.
Infinite Impermanence is also extremely good against Pendulums, as if you go first and set it in one of the side columns, you can activate it to both negate the effect of a pendulum monster placed in the zone, and prevent your opponent from being able to even use their scales for the turn.
(Shakes fist at removal of Pendulum Zones being their own dedicated zones on the playing field)
Hm… They can use the Scales…
@@anyelord1 Yeah, that only really applies to monsters who like to change their own Pendulum Scale. Though funnily enough since an early trend with Pendulum Monsters was to make your Pendulum Scale worse, Infinite Impermanence (i.e. being negated) could actually be a benefit...?
(Looking at you, Timegazer Magician and Stargazer Magician.)
Since the Cyber Strike structure deck has been released days, how about a Top 10 Cyber Dragon cards?
Hey man I really like your videos! I get to learn a lot about other cards and how their mechanics/strategies work. I would love to see what the best counter hand traps cards there are since everyone uses hand traps in the meta game now. Thanks!
Top 10 Red Dragon Archfiend cards. Or top 10 Resonator cards. Would love to see a video on either.
I watch it as 10 things you should craft in master duel
Fun fact, I learned yesterday that Nibiru can't tribute monsters that are immune to activated effects/ monster effects/effects in general
I love having the droll+reincarnation combo in the side for my zombie/kaiju build. Catches opp off guard quite a bit
Top 10 worst field spells, excluding the original releases which buffed by 200 or buffed by 500 while reducing defense by 400
I was NOT ready for that Droll & Lockbird conversation.
Hand traps are a band-aid solution, they don’t solve the actual problem with the game
There is no problem though
@@shakeweller That is why people complain about special summoning, unbreakable boards, 100 negates and an entire type of cards being unplayable. Hand traps aren't even the band-aid, they are part of the problem.
Kind of specific but one of best hand traps is Harpie's Feather Storm. It's like an infinite impermanence on steriods if you control a harpie.
Indeed
You are great at explaining things. Great work
Top 2 cards that have unusual attack values like having cards that have multiples of ten that aren’t 50
I'm glad misc at least got an honorable mention by bring part of the video dino gang rise up
As a duel links player with no experience of tcg, this video has made me so much more apprehensive of master duel
If this makes you apprehensive but duel links absurdly predatory gacha tactics don't , reevaluate what your looking for in a game.
@@Big1nz those are two completely separate issues my guy
Do you guys remember that point of time for about a format where you could Effect Veiler a card like Rescue Rabbit AFTER it left the field?
I do, and it was very strong.
The fact that everytime he talks about Maxx "C" he needs to call 15 different cards just to explain it effect, always makes me laugh
Because casual players dont understand that pass turn equals a concession in modern yugioh. And the Maxx C challenge doesn't exist anymore with Dark Ruler No More, TTT and droplet in the game. 2014 in Dragon ruler format, you could probably play through Maxx C without autolosing. 2021 a single nibiru or dark ruler draw is gg
I only ever pulled off an Effect Viler like 2 times when it mattered. I did pull of DD Crow and Ally of Justice against some Abyss decks and lightswarms. My Favorite Hand Trap was Maxx "C" That one won me so many games. One funny story. I was playing a dark Synchro deck when Psyframelord Omega was unlimited and decked out my opponent on a Max "C' drop....they lost the max C challenge vs me!
I also pulled off a complex "manticore of darkness" summoning loop in a Zoodiac Mirror Match in 2017. The look on my YCS opponent was priceless. He' never saw it coming.
Hand traps are so strong in masterduel with the one and done style. Crossout designator at 3 with crucial targets in my own has saved my Synchron Combo's. And all are still live if drawn except Psy-frame who is a garnet that can be banished for Chaos Ruler.
That's how I play. 3 Designators, 1 copy of the staples I want to stop. I just commented about it, but I genuinely believe these staples need to be limited.
Then Master Duel was like: yeah so maxx C is at 3
Top 10 cards that self-destruct at the End Phase
Top 10 Trap/Pseudo-Trap Monsters
Top 10 Worst monsters that can go into the Spell/Trap zones
Love the content ! Keep it up TDL
As a new player who hates 2 turn games, I would love to see maxx c unbanned and a control-oriented meta... (sorry for the English, not my first language)
The part where you said how nowadays lancea is only artifact now to see play and how scythe doesn't.. i wish that was still true lol
I like how Adusted Gold has Nibiru in the background where hero deck got screwed by Nibiru lol, totally end with a rock deck.
Okay imagine this draw card;
Uncontrollabe Greed
Normal Spell Card
“Draw 1 Card, then your opponent gains 8000 Life Points, also during the end of the next turn you take damage equal to the total damage dealt to either player after this cards activation.
I still like how OP the original chaos emperor dragon was that the card completely had to add in a little fine print that you cannot activate any effect if you use his effect
Glad to see D.D crow on the list
In a game featuring dragons, space aliens, and literal gods, the most powerful card of all is literally just a bunch of cockroaches. Not a world-ending plague of cockroaches, just about enough to lose you your deposit on your apartment.
and a big rock is also insanely good
This is why I love Yugioh - just the sheer randomness of it.
And an undead birb that just pecks you is never coming out.
Red Reboot has won me 90% of the duels it has appeared on my hand, it'll be my #1 every time.
Oh, it only got #4?
Understandable, but still
Red Reboot my beloved...
I always make sure to keep a certain "Belle" in my deck for insurance. Thank you. Flames of Destruction!! ☺️
Got some pretty strong Alex Jones vibes when you started talking about Victory Dragon in order to "explain" Maxx "C"
Each entry in this video got me like 😮😮😮 what could possibly be better than that card. And then BOOM
funny thing is that in master duel hero decks can totally play around nibiru, just summon a good board without using all ur resources or the main stuff you want to summon then bluff the end phase, after nibiru you can return to main phase and finish your plays
Top 10 cards that changed the way Yugioh is played. Like Maxx C in the OCG.
Here's a video suggestion: The Ultimate Yu-Gi-Oh Iceberg explained. Would love to see your thoughts and explanation of it.
I desperately needed this video.
Here in the OCG, we don't really mind if Maxx "C" resolves, because we're not that crazy on combos like in the TCG.
Because you guys have Max “C” @ 3 in the OCG literally for this exact reason.
Bruh because in OCG every decks are forced to play through maxx c. If you can't, you lose
Why don't you stay with the tcg americano
@@Big1nz because I'm not American....
Once, when playing SuperHeavy Samurai’s in Master Duel, a guy used Ash Blossom, but it resulted in me doing more searching and special summoning. It was also the time I Synchro Climbed and had 4 unique Synchro Monsters (who were all SuperHeavy Samurai’s) and he had 400 Life Points remaining after my turn ended. Since I had Stealth Ninja, he couldn’t do anything, which, lost him the duel. (It was also the time when SoulPiercer was Limited to 2 on Master Duel’s Banlist, so I added SoulHorns, which is a better card than Sekka’s Light, which I had in the deck before SoulHorns, and it hindered my deck. I shouldn’t had won the duel I activated Sekka’s Light)
For PotS, You could still use Disturbance Strategy in their Draw Phase, because they can draw cards at that time.
How about a list of best Structure Decks? We all know these decks aren't really optimal but I was wondering wich ones have the most potential by themselves.
For example, I saw a video talking about that one deck with Ultimate Conductor Tyrano and how you can actually build a reasonably competitive deck with three structure decks, thanks to a good boss monster, a lot of synergy and some good generic spell cards.
Sounds weird but I honestly love the way he explains maxx c.
Thanks, great info for a old player.
Ash Blossom also has the distinction of being a noob trap, as if someone unwittingly activates Ash Blossom in response to an effect of a card that doesn't expend itself after activation and lacks a hard once per turn on that activation (such as the Danger monsters) that player just goes -1 by discarding Ash Blossom and loses access to its hard once per turn effect for basically no reason, other than them not paying attention to effect text or being familiar enough with effects/rulings.
I have won an embarrassing number of duels with my DARK Danger Gren Maju deck to my opponent not realising how Dangers and Ash Blossom interact.
Kinda funny how certain archetypes can be separated by years, Spellbooks is actually one of the first that was separated by at least ten to eleven years Spellbook of Organization first came out I think in Spell Rulers, Metal Raiders, or Pharaoh's Servant. Now I use it in the Spellbook archetype in Duel Links and it actually works.
top 10 cards with specific rulings / unique effects. so like mischief of the time goddess
some hand traps here were somewhat playable before 2012 but even so he doesn't show a battle-trigger hand trap like fader, gorz etc. Reboot is essentially the only counter hand trap. Nibiru not only count the number of monsters that are summoned instead of just the time of summons, but also for the entiry turn instead of just the main phase, so even if you summoned the 5th or more monster during the battle phase for example, the opponent can still nibiru during the main phase 2. That's not entirely true for victory dragon, from what i heared at least, but as far as i know it was banned because the opponent can surrender at any point before could victory dragon can inflict damage, so to have at least the next turn and erase any conflict with the opponent might happen. Besides the gy negate effects, the other 2 ways to counter maxx c are deck out (good luck doing it) or with the continous trap card greed.
I play Master Duel and while I did shortly stop sometime after launch, I have not had much issue with Maxx C. I either wasn't just setting up, have an option to negate, or play through it with little issue. I have even let multiple opponents draw 8-11 cards and still won, yet I was playing a very un-optimal Cyber Dragon deck. It is VERY powerful, but people acting like it's a win as soon as it's played really just seems overdramatic...
This list is good for when i build my first deck
Wow, top 1 i knew, since i watch the 30 minutes masterclass !
you know a card is powerful when it's not even in peoples decks anymore and it's still shaping the game out of fear
"people don't play maxx 'C' because they are afraid of maxx 'C'" can also be read as "I used the maxx 'C' to destroy the maxx 'C'"
Top continuos backrow thats has an activation effect and then a continuos effect, like the fire formation cards
Interesting
Aside fire formation, there are Dark Magical Circle, Sea Stealth Attack, Powerful Rebirth and most of trap monsters
Now this is what I waited for