Top 10 TOXIC Cards in Yugioh

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 2 тис.

  • @P2xelN2nja
    @P2xelN2nja Рік тому +953

    i love how "Tributing over #9" implies that something else was supposed to be at #9 but gameciel decided to summon on top of it

    • @tdarkhorse4
      @tdarkhorse4 Рік тому +43

      it was probably mind hacker.

    • @1993bahamut
      @1993bahamut Рік тому +77

      Even lists get kaiju'd

    • @duongallen4094
      @duongallen4094 Рік тому +77

      I mean he even joked in the meme list. “Coming in to number 5 we have Salamangreat Sunlight Wolf. Wait, was that the 5th entry? Tributing into number 5 we have Nibiru, The Primal Being”
      He does a lot of stuffs like this

    • @VixYW
      @VixYW Рік тому +1

      @@tdarkhorse4 Or any of the Ishizu cards.

    • @serious_g
      @serious_g Рік тому

      ​@@VixYW ishizu cards are never hitting the field to be tributed

  • @jeetgit4339
    @jeetgit4339 Рік тому +3890

    Babe wake up theduellogs is explaining maxx c again

  • @thrillking7228
    @thrillking7228 Рік тому +237

    The funny thing is that most of these cards that are considered toxic are designed to stop other toxic cards. Boo hoo, you can't play Eldlich with 5 trap cards or you can't sit on a board with multiple negates and immunities. Ultimately, it's Konami's fault for continuously pushing the game forward for the sake of money and sales rather than keep the game stagnant at a reasonable level. I'd much rather "toxic" to mean a boss monster has a quick effect that destroys a monster than a deck that has endless recoverability and can stop you from doing anything at any point.

    • @andreilacerda5634
      @andreilacerda5634 10 місяців тому +14

      I once had an infernoble player negate all my 6 cards 💀

    • @adrammelechthewroth6511
      @adrammelechthewroth6511 10 місяців тому +7

      I really hate Konami and I've boycotted Yu-Gi-Oh! for years because of Konami's atrocities and how impossible to enjoy the game has become.

    • @thanoseid2883
      @thanoseid2883 9 місяців тому +1

      @@andreilacerda5634 that's exactly it. too many big cheap boards.

    • @aesiro13
      @aesiro13 9 місяців тому +4

      As a Zombie World player that uses Eldlich as an engine and utility tech, I am sorry for what the floodgaters have done.

    • @Nudhul
      @Nudhul 8 місяців тому +3

      "a deck that has endless recoverability and can stop you from doing anything at any point."
      ahh yes i remember the introduction of the six samurai archetype too.

  • @fubu72
    @fubu72 Рік тому +347

    It always gets me, the philosophy around what's usually considered toxic cards in yugioh like super poly "I spent my entire turn trying to stop you from playing as much as I could and now you won't let me respond to it? 😡"

    • @etherealhawk
      @etherealhawk Рік тому +52

      Yeah honestly I don't think tribbing an opponent is toxic. If you're forcing me to out your board rather than running my own combo, it means that's the only solution you left me. I don't wanna waste resources finding a kaiju if I don't have to

    • @josepharmstrong6852
      @josepharmstrong6852 Рік тому +12

      Superpoly is only a problem in the sense of not being able to respond to it would be more fair if you couldn't negate this cards effect or activation. This would be more balanced and your opponent gained life = the the monster summoned or some other thing to prevent instant death. Essentilly I want games which our a battle of resources and not just build a board and O my opponent had the out sphere mode or dark ruler ect. I think decks which have interaction and not negates are honestly fun to play and play against. This will mean older decks lose as they have not got the resource game or they can't play though x number of interactions will just be power crept but it's more interesting and skill fun when the game goes wide interms of skill expression and not narrow.

    • @Xavier-ui3uz
      @Xavier-ui3uz 10 місяців тому +11

      @@josepharmstrong6852I feel like that’s a big reason why people play other formats since there’s more than just stopping the opponent instead you actually have to think of a strategy instead of searching out half your deck or just ending due to board negates

    • @josepharmstrong6852
      @josepharmstrong6852 10 місяців тому

      You don't understand modern Yu-Gi-Oh! TCG format if you play something which is not competitive you will get cooked. If you want a game with lots of turns then Edision is for you or Goat but they still have a meta and they still try and stop you it just feels different. But if I go 1st set 2 pass and you play whirlwind summon shura and I bottomless did I not just stop you it's kinda the same thing just slower and that's fine but trying to argue that modern Yu-Gi-Oh! doesn't have stratigie you seriously don't know this game well enough to say that. And I can sak what you feel the strongest choke points are of X combo and where would you stop this deck ect. Then players inovate find tech cards to help with the current counters to there stratigie. @@Xavier-ui3uz

    • @MsDestroyer900
      @MsDestroyer900 10 місяців тому +1

      ​@@Xavier-ui3uzThere are not a lot of decks that have enough negates to completely shut down a strategy in today's format (MD). Only a handful of combo decks can attest to having that much stuff on the board, and recently everything is about negating the right card, which requires skill and metagame knowledge. Otherwise, the same players wouldn't win so consistently, because games would be decided on a coin flip if yugioh is as one dimensional as you make it out to be.

  • @leogmg
    @leogmg Рік тому +215

    It's honestly disheartening how the metagame of Yu-Gi-Oh has evolved in such a way that you are often forced to play cards that could be considered toxic because if you don't, you don't have any chance of winning or sometimes even playing at all.
    It's gotten to the point that you have to develop a mind set of high patience against frustration if you want to enjoy the game at all.

    • @mical2great
      @mical2great Рік тому +23

      Mbt has a great vid about how building a "new" deck isnt even fun when you HAVE to play the same handtraps to even have fun

    • @iefao5729
      @iefao5729 Рік тому +27

      I've been replaying Yu-Gi-Oh world championship 2010 for the DS lately to have a glimpse of how past Yu-Gi-Oh was like for me in 2023 and let me say it: the game has always had toxic cards and mechanics.
      In a low speed format cards like Mirror Force, Raikou, Torrential Tribute, Goyo Guardian or Heavy Storm (it was still limited back in the day) were toxic as hell since they basically removed the benetifts of at least 3 turns of setup and were featured in EVERY SINGLE DECK. Yu-Gi-Oh have always had powerful staples that are played by everyone, that's just how card games are.
      Imagine spending 2 turns setupping your recruiters and battle protections to summon a strong monster just to see the opponent activate Bottomless Trap Hole on it.

    • @MysticZefer
      @MysticZefer Рік тому +6

      @@iefao5729 No.

    • @Alderoth
      @Alderoth Рік тому

      @@iefao5729 the world championship series is god tier

    • @Alex-Omega
      @Alex-Omega Рік тому +3

      Theres nothing to enjoy anymore about this game, its only about whos more unfair

  • @TheMeetymeet
    @TheMeetymeet Рік тому +703

    Never found Kaijus toxic. In all honesty, I think they're a "poetic justice" in terms of the player taking up my time to setup a board of negates and immunities.

    • @red2794
      @red2794 Рік тому +61

      The sad part is when you finally get your big monster out only to get a turtle next turn 😢

    • @benito1620
      @benito1620 Рік тому +57

      just wait until you get double lava golem'd into numeron network

    • @doctorwhouse3881
      @doctorwhouse3881 Рік тому +72

      The problem is that kaijus punish pretty much anyone. They're not like Nibiru that specifically counters ridiculous modern combos.

    • @ultimate_capper3643
      @ultimate_capper3643 Рік тому +59

      @@benito1620 Just wait until you realize that that scenario is only plausible when your opponent summoned a 5 Omni negate board.
      I’ll let you be the judge which is more toxic: a 20 minute card comboer with 5+ Omni negates/interruptions or a chad going second deck that can occasionally whoop that board’s a**.
      Numerons are not toxic, and any meta player has no right in saying it is. Period.

    • @red2794
      @red2794 Рік тому +1

      @@benito1620 OH I have

  • @DerGametastischeDude
    @DerGametastischeDude 9 місяців тому +31

    I love that toxic in yugioh just means, "hey, how about we don't end the game in one turn?"

  • @fuzzydude64
    @fuzzydude64 Рік тому +868

    I think this entire list just kinda demonstrates what's wrong with the game's meta in general. The meta has power crept to the point where meta decks are generally only doing two things: preventing your opponent from playing at all and setting up near-invincible boards capable of FTKing and OTKing, all in their first turn, with duels becoming incredibly short. As much as I like YGO in concept, this is one of the reasons I only play the single player video games. The entire game just doesn't seem healthy in general by this point.

    • @CeaselessMistseer
      @CeaselessMistseer Рік тому +70

      I recommend trying the duel nexus typically if your not playing ranked you have people playing all sorts of gimmicks and fun decks, heck I was playing against a vehicle roid player the other day while I was playing starry knights it was fun

    • @agitpolat1061
      @agitpolat1061 Рік тому +191

      I absolutely agree. Although funnily enough, DuelLogs himself perfectly summed it up in one of his "I let VTubers guess if old Cards were good or not" Videos. To paraphrase what he said:
      "Back then, if your Deck could win on your first turn, that was an actual selling point. Nowadays if you CAN'T win on your first turn, you're doing something wrong"

    • @Gabriel45206
      @Gabriel45206 Рік тому +100

      I said that a couple of times, it's not even fun to play YGO anymore, bcz guess what.. Yeah, you just CAN'T.
      I want to beat my opponent using my strategies and I want him to do the same, not preventing him from play. Where is the thinking part of it? You don't have to, you just summon a couple of monsters and that's it, your board is unbeatable. Woah, super fun game.

    • @tenkenroo
      @tenkenroo Рік тому +50

      Ya for me the things I like about yugioh are combos forming with cards made even at the start of the game.
      The power creep is ridiculous is one of things I don’t like
      One of the biggest problems with yugioh as opposed to magic is that the game mechanics make it way to fast which gives no engagement. Magic has a resource Mechanic and summoning sickness for most creatures. So it’s unlikely A FTK will occur. Yugioh needs more speed bumps to have engagement

    • @colmecolwag
      @colmecolwag Рік тому +20

      @@Gabriel45206 what is your strategy if not a form of "not letting my opponent play"? Do we just not have trap cards or any sort of interaction on the opponents turn? But even then you'd want to summon a big body they can't get rid of. Is having an unbearable boss monster not "stopping my opponent from playing"? Hell, even in the early days where you had to tribute monsters for big summons is constantly blowing up your opponents face down set, stopping them from ever having a monster to summon, not stopping your opponent from playing?
      Its a weird line to try and figure out just what does that even meaj

  • @6210classick
    @6210classick Рік тому +104

    How ironic that the card that was created to counter hand traps made it into the banlist where most hand traps has never been hit in the TCG

    • @golum247
      @golum247 Рік тому +9

      Most hand traps only have single use effects, however I think card like called by should be at three to counter not only handtraps but help agaisnt combo decks.

    • @shreknskrubgaming7248
      @shreknskrubgaming7248 Рік тому +18

      @@golum247 the problem arises when those same combo decks are allowed to run three Called By to shut down your only hope at stopping their combos

    • @ignaz-one7430
      @ignaz-one7430 Рік тому +3

      It's pretty much the same problem with Maxx C. Most people forgets these cards can and will be used against you, and the benefit for them will be more since they have more to show of in the end.

    • @Gloopers
      @Gloopers 10 місяців тому

      @@ignaz-one7430 we need "can only be used on your first turn" effects

    • @ivolopez-felix5270
      @ivolopez-felix5270 4 місяці тому

      I personally don't see how called by is toxic. It's just a counter to staples. It's annoying yes but unfair or toxic? I personally don't think so. It's no mental misstep

  • @ron2millionare972
    @ron2millionare972 Рік тому +56

    I've seen duels where someone who used Maxx C got decked out because their opponent special summon way too many times, then used Card Destruction.

    • @bigfudge2031
      @bigfudge2031 23 дні тому

      That is actually a genius strategy if you can pull it off.

  • @ruikirisame1744
    @ruikirisame1744 Рік тому +62

    Something that never sits well with me is that i always hear the discussion about Maxx C, but I rarely heard the same discussion about ash blossom. A card that make hand traps the permanent tumors of today.

    • @ChillDragon
      @ChillDragon Рік тому +17

      Ash Blossom is a "Waifu" card, Maxx "C" is a bug... The bias speaks for itself I think.

    • @lancerguy3667
      @lancerguy3667 Рік тому +27

      I mean, there’s not really a comparison. “Negate one search/mill” is significantly less powerful than “if this effect resolves; win the duel.”
      Ash was when hand traps really started getting strong, and was genuinely oppressive when she launched… but she’s gotten weaker and weaker since then, with her only real niche being that she’s one of the few ways to stop Maxx in formats where it’s legal. In the TCG, there have been a few formats where no meta deck runs her because she just doesn’t do enough to slow meta decks down anymore.

    • @ChillDragon
      @ChillDragon Рік тому +2

      Fair Point.

    • @CocTheElf
      @CocTheElf Рік тому +5

      Ash Blossom hits so many stuff, but it's not super impactful. That's why people are mostly playing in the side rn just for Branded or random rogue matchups.

    • @screenname6829
      @screenname6829 Рік тому +1

      Am I the only one not bothered by either? Max c just lets you draw when your opponent special summons which is great depending on the situation.
      If anything ash blossom is slightly worse due to its versatility regarding it's activation requirements.
      Your opponent can't draw outside the draw phase, special summon or send a card from the deck to the grave without risking negation.
      Also who tf said it's a waifu card!?
      1: zombie
      2: little girl

  • @rokohladilo6315
    @rokohladilo6315 Рік тому +386

    Self-destruct button should be the number 1 on this list. It is a card that isn't even good, but it will probably never be unbanned because it encourages a toxic playstyle.

    • @stevenceja4706
      @stevenceja4706 Рік тому +30

      I knew that card was toxic from way back in Elementary school. 😂

    • @kanrakucheese
      @kanrakucheese Рік тому +5

      Same with Victory Dragon.

    • @rokohladilo6315
      @rokohladilo6315 Рік тому +21

      @@kanrakucheese it isn't toxic, its' effect is too easy to prevent. It is more about keeping it in line with other match winning cards that are all ilegal to play in tournaments.

    • @Rhizeku
      @Rhizeku Рік тому +2

      Sadly. I would probably try it once just for the lols.

    • @rokohladilo6315
      @rokohladilo6315 Рік тому +7

      @@Rhizeku it would be funny, but only if your opponent doesn't know they can surrender at any point during the duel.

  • @33corsaire
    @33corsaire Рік тому +106

    Some of these are not toxic… they prevent 90% of game to be determined by who goes first…
    Gotta love players whose entire strategy is to prevent the other player from doing anything complaining about a card that prevents them from playing

    • @Tonster869
      @Tonster869 Рік тому +22

      This!!! Thank you! Like sometimes I want a simple game where it isn’t fuckin solitaire and I have to sit for 10 mins as you activate 10 monster effects and two hand spells like Christ man I wish there was a 5Ds era meta where shit didn’t have three effects

    • @VisionsofDagdae
      @VisionsofDagdae Рік тому +4

      there should be better alternatives with better game design rather than single cards that are either useless or win you the game on their own

    • @33corsaire
      @33corsaire Рік тому +4

      @@VisionsofDagdae I’m with you.
      But with the amount of meta deck that are essentially finishing turn 1 with a bunch of Omni negates…. I don’t mind “toxic” cards giving player 2 a fighting chance

    • @VisionsofDagdae
      @VisionsofDagdae Рік тому +1

      @@33corsaire It has to be present, but it should be present in other ways too, like archetipal cards that give you advantages when they are negated/destroyed/banished so you can at least TRY to normally play through the boards and manage your resources

    • @adrammelechthewroth6511
      @adrammelechthewroth6511 10 місяців тому +2

      I know right?! He's such a hypocrite.

  • @Chewbyy
    @Chewbyy Рік тому +14

    Would love to see Konami print this card.
    Goodbye nerd! (Normal trap) : This card cannot be set on the field. Your opponent cannot respond to this cards activation. You can activate this card during a turn where your opponent has activated 20 card effects not counting forced activations by their opponent; you win the duel.

    • @youtubeuniversity3638
      @youtubeuniversity3638 7 місяців тому +2

      Basically, "You clearly are just straight uo apamming now, stop it." sounds like to me.

  • @thecrimsoncreep
    @thecrimsoncreep Рік тому +133

    Called by isn't just toxic for being an anti-hand trap tool. It's also never a dead card against most decks, because if your opponent doesn't handtrap you, you can just set Called By as an interruption. If they just so happen to activate a monster effect anywhere, and a copy of that monster is in the grave, you can just stop thay monster from being relevant for 2 WHOLE TURNS.

  • @chikasnotmadjustdisappoint6266
    @chikasnotmadjustdisappoint6266 Рік тому +317

    *Finds out the list isn't about cards with the word toxic or related to poison in them*
    My disappointment is immeasurable and my day is ruined.

    • @WillTBear1
      @WillTBear1 Рік тому +19

      Were you hoping to see Vennominaga?

    • @veselinjokanovic3032
      @veselinjokanovic3032 Рік тому +18

      @@WillTBear1 Maybe Poison of the Old Man.

    • @fortnitesexman
      @fortnitesexman Рік тому

      @@WillTBear1 snake mommy will forever be garbage 😔

    • @traincore1955
      @traincore1955 Рік тому +2

      I haven't seen anyone play Cyber Stein in a long time

    • @Yakshimara
      @Yakshimara Рік тому

      5th most nontoxic toxic YTuber.

  • @MrIsleNFair
    @MrIsleNFair Рік тому +128

    Imo kaijus are the necessary poison for "fight poison with poison", since first turn boards are always insufferable. Id put baronne on number 9 instead due to her insane splashability and disruption

    • @Coldwatercavs01
      @Coldwatercavs01 Рік тому +45

      Yeah, the REAL toxic gameplay is ending the game on turn 1 cause you can just negate an entire hand worth of cards. Kaijus at least shut off one of the negates on the board.

    • @7Kingsmen
      @7Kingsmen Рік тому +18

      Kaijus are needed especially for those of us who don’t want to play the meta/mirror matches.

    • @veselinjokanovic3032
      @veselinjokanovic3032 Рік тому +7

      @@7Kingsmen Mirror matches are so damn boring, I usually just surr and play the next game in Master Duel (no over-the-board YGO in my part of the world unfortunately).

    • @marktwayne9796
      @marktwayne9796 Рік тому +8

      If Baronne was half as powerful as you people pretended she was Swordsoul wouldn't have dropped out of the meta so hard. She's good, but she's not toxic. It's one unreusable negate, not the end of the world.

    • @CeaselessMistseer
      @CeaselessMistseer Рік тому

      @@veselinjokanovic3032 I recommend duel nexus! Not only do they use tcg rules they also have tag duels so you see alot more verity then in master duel

  • @talleywa5772
    @talleywa5772 Рік тому +86

    I love how "toxic" really just translates to "forces your opponent to play more than 2 turns."

    • @Xx8GhostFace8xX
      @Xx8GhostFace8xX 10 місяців тому +4

      The very first card he talks about basically ends your turn so that your opponent can just otk you unopposed.

    • @Vaniity_Velvet
      @Vaniity_Velvet 10 місяців тому +9

      @@Xx8GhostFace8xX Except Maxx "C" doesn't end your turn. It does literally nothing to you, doesn't even interrupt your Combos. Could someone draw a card that does? Absolutely. But, that's not Maxx "C"'s fault. That's Konami's fault for not even bothering with basic card balance anymore.

    • @ascalontheknight1293
      @ascalontheknight1293 9 місяців тому

      ​@@Vaniity_Velvet does that mean Maxx c should be legal because it's Konamis fault?

    • @ascalontheknight1293
      @ascalontheknight1293 9 місяців тому +1

      That's a bad perspective in my opinion because forcing a player to wait a turn with almost no way to stop it and no setup required then forcing you to hope your opponent bricked. Why wouldn't a card that forces you to hope your opponent bricked instead of actually thinking how to counter it be considered atleast slightly toxic

    • @clownplayer7265
      @clownplayer7265 3 місяці тому +2

      @@Vaniity_Velvet
      Maxx C's danger relies entirely on how many summons a deck can make. A slower deck merely gives you a couple of cards while a combo deck essentially is stopped if they don't want to give away resources.
      I'm gonna say however, most combo decks that don't establish their board on T1 are liable to do so in the next turn anyway if you don't beat them in your "Going Second" immediatly so is not an instant win condition, at most it's merely making sure its indeed a two people game rather than glorified solitaire.

  • @kylespevak6781
    @kylespevak6781 Рік тому +16

    4:28 OH NO! Not counter play that makes the game more playable!

  • @dicobear
    @dicobear Рік тому +43

    Thats why other games have rotating formats, the power creep is so real to the point that a card that prevents an otk is toxic

    • @williamdrum9899
      @williamdrum9899 5 місяців тому +1

      Rotating formats are just banlists wearing a trench coat

  • @LocrianDorian
    @LocrianDorian Рік тому +63

    Half way into the video and pretty much all of these cards are "toxic" because the modern game is awfully designed. Konami needs to dial back the power creep, end of story.

    • @WavemasterAshi
      @WavemasterAshi Рік тому

      And that will never happen because the magnitude of the banlist that would require would provoke a riot. You would have to murder so much that I don't think people would stand for it.

    • @Practitioner_of_Diogenes
      @Practitioner_of_Diogenes Рік тому +1

      Funny you say that, as most of number 2 actually has cards printed back during or even before GX was actually a thing. The oldest card in this list is number 4.

    • @MistaOppritunity
      @MistaOppritunity Рік тому +3

      That's not happening unless they either scrap or ban like 6 to 10 years of cards, which would royally piss of everyone who spent money on the cards. They are too far gone.

    • @MistaOppritunity
      @MistaOppritunity Рік тому +3

      @@Practitioner_of_Diogenes that's not the point. Those old cards are powerful to be sure, but the problem is that when you apply them to a game as fast as modern day Yu-Gi-Oh, it causes far greater problems than if they were in a slower meta. The problems presented by them are amplified when you can use them to essentially win turn one. Does anyone ever think about how tribute summoning was a base limiting game mechanic from the original design stand point of the game, and tribute summons are now rarer than special summons? The problem isn't these individual cards, it's konamis stance on game design in general.

    • @LocrianDorian
      @LocrianDorian Рік тому +6

      @@Practitioner_of_Diogenes My point is that most of these cards are only broken because of how breakneck fast the modern game is. OTK or get OTK'd.

  • @asddd2182
    @asddd2182 Рік тому +22

    putting kaijus as toxic has to be THE WORST duel logs take I've ever seen. And I've been watching his vids for years now. WOW

  • @darkghor6372
    @darkghor6372 Рік тому +29

    "Toxic" = stops me from having 12 negates on turn 1
    Half of these aren't even toxic, they simply help make the game playable for you. Nailed it with Rhongo Bongo, though.

    • @RinaShinomiyaVal
      @RinaShinomiyaVal Рік тому +4

      Board Breakers ❤. DRNM, Kaijus, Lava Golem, Sphere etc all goated

    • @voluntarism335
      @voluntarism335 29 днів тому

      They wouldn't need to exist if they simply banned all of the monster negate payoffs.

  • @zero2hero402
    @zero2hero402 Рік тому +43

    Rhongo is a great example of a card where the most simple way to nerf it into oblivion would be to just limit its materials to its archetype. If only Heroic Challengers could use Rhongo, it’d (probably) be a complete non-issue of a card, and would never pop up in discussions like this.
    Edit: Messed up the archetype name, whoops.

    • @al2PRO
      @al2PRO Рік тому +2

      Or just change the 4 material effect altogether

    • @dustinvance243
      @dustinvance243 Рік тому +1

      No the problem is and always was gossip shadow that is the only card that can give it more than 5 materials making an effect that should only have lasted 1 turn last for multiple turns.

    • @al2PRO
      @al2PRO Рік тому +3

      @@dustinvance243 numbers evail into sales ban, now what?

    • @dustinvance243
      @dustinvance243 Рік тому

      @@al2PRO those are very recent cards, sales ban was released in battle of chaos and hasn't really done much of anything until now. And cyberstorm access has only been out for 10 days. They haven't had the time dedicated to degeneracy that gossip shadow has had. Although if those cards do turn out to be a problem a simple fix that would still allow Rhongo to be legal would be ban either sales ban or numbers evaille. The latter has a harsh and reasonable restriction locking you out of special summons for anything except number monsters while that summoned monster is on the field. So while you have a Rhongo on the field summoned by Evaille, You can't special summon monsters either. So the most likely target is sales ban since it's what allows that degenerate combo to exist.

    • @al2PRO
      @al2PRO Рік тому +6

      @@dustinvance243 waw, so ban 2 more cards instead of just errata a towers with a floodgate effect
      Fixing the 4th is a bigger plus than banning more stuff
      Like really dude

  • @AndresD.deLeon
    @AndresD.deLeon Рік тому +10

    I like how most of these cards are called "Toxic" just because they punish and reel in modern spam OTK decks. Honey, that's not Toxic. That's justice

    • @eavyeavy2864
      @eavyeavy2864 Рік тому

      Log is known for clickbait

    • @eavyeavy2864
      @eavyeavy2864 Рік тому

      his fanboys never call him out

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Рік тому +1

      No? Called by the grave actively protects combo decks from handtraps, rhongo and mine make it literally impossible for the opponent to progress and are used by combo decks themselves and so on.

  • @TacoShotgun
    @TacoShotgun Рік тому +80

    I feel that these cards wouldn't be an issue if cards nowadays weren't so overpowered in the first place

    • @arrownoir
      @arrownoir Рік тому +9

      Precisely. Maxx C would still be atrocious though.

    • @amedoro_the_owl
      @amedoro_the_owl Рік тому +8

      Im not sure there's really any format where skill drain wouldn't be annoying when It comes up is an duel except vanilla beatdown or an format where everyone is also playing floodgates to the point it's common to run many trap removal cards, which both sound like really bad formats

    • @Leonardo.ohime.i
      @Leonardo.ohime.i Рік тому +5

      Cyberstein would be broken in a slower format also

    • @noukan42
      @noukan42 Рік тому +1

      ​@@amedoro_the_owldecks that make their plays trough spells and traps are certainly possible. Even if not many of them actually exist

    • @atmosdwagon4656
      @atmosdwagon4656 Рік тому

      @@noukan42 Possible in theory? Sure. In practice?...well, look what keeps stomping tournaments.

  • @SteveDice21
    @SteveDice21 Рік тому +67

    The whole point of trap cards are that you risk having them destroyed in exchange of being able to use them outside of your turn. Hand traps are all of the benefits of a trap card with none of the downsides. Those (and the insanely power crept monsters that made them necessary) are the real toxic cards.

    • @youtubeuniversity3638
      @youtubeuniversity3638 Рік тому +18

      The fact that duels are so short that entering End Phase is almost same as surrendering is fucked...

    • @Headbanger9000
      @Headbanger9000 Рік тому +18

      So far you are the only person here who actually understands this games problem. It needs a hard reset

    • @CocTheElf
      @CocTheElf Рік тому +2

      Traps are way more impactful than handtraps (except Shifter and Droll). However, handtraps are more easily accessible and don't require setup.

    • @bankkunarak
      @bankkunarak Рік тому +2

      i would agree with this in the past, but it's currently necessary because modern yugioh if you don't hand trap your opponent first turn you already lose. so they have to find some ways to let go-second player stop the combo deck from getting free win everytime they win a coin toss.

    • @youtubeuniversity3638
      @youtubeuniversity3638 Рік тому +2

      @@bankkunarak Then they need to hit combo, not add new hand traps.
      They need to make it so combo is worse, not make the opposition to combo better.

  • @PricefieldPunk
    @PricefieldPunk Рік тому +133

    I thought Floowandereeze was the most toxic thing when they put them in Masterduel. The opponent summoning monsters on MY turn was so irritating

    • @NoraNoita
      @NoraNoita Рік тому +47

      What about Tearlaments then? They summon on any players Turn 1, Floo can't do that.

    • @kauanjos3199
      @kauanjos3199 Рік тому +8

      ​@@NoraNoita gonna need to draw havinis though to play on turn 1 of your opponent not so consistent

    • @justsomeguy2825
      @justsomeguy2825 Рік тому +9

      @@kauanjos3199 draw Havanis and mill something good

    • @popstarchamp
      @popstarchamp Рік тому +17

      I can understand people being upset with Floowandereeze but honestly I like it for making Normal summoning be as spammable as Special summoning has become. And also on a smaller note being partially a competent Wind attribute archtype since I like Wind as an element but feel like it's otherwise one of the weaker attributes in Yu-Gi-Oh

    • @Interguy-b4
      @Interguy-b4 Рік тому +4

      At least nibiru can be used as a combo piece. Unless it gets tributed, or negated, or destroyed

  • @magnaillusion6085
    @magnaillusion6085 Рік тому +61

    Let's be honest: the Maxx C hard once per turn is there to protect you, not the opponent. With how much decks nowadays special summon, stacking Maxx Cs would just make you speedrun decking out in 0.5 A presses.

    • @ForestX77
      @ForestX77 Рік тому +5

      Be a pretty funny challenge though to try and deck out your opponent from a maxx C.

    • @shreknskrubgaming7248
      @shreknskrubgaming7248 Рік тому +3

      @@ForestX77 let me tell you, that is a real thing in Master Duel (at least was, haven't played it in a while)

    • @adamxue6096
      @adamxue6096 Рік тому +1

      @@ForestX77
      If you play OCG, where Maxx C is not even limited
      Try to Maxx C a Flower Cardian or Dark World, it's actually possible that they will draw you out if you don't draw some other disruption, for those two decks in particular, having Ash doesn't necessarily prevent getting decked out, which is the most hilarious part about all this.

  • @CdGrifter
    @CdGrifter Рік тому +6

    Yugioh used to be a fun game. Then Konami continued to power creep the cards to the point where the meta is just setting up an unbreakable board or just preventing the other player from playing at all. Not to mention how these terribly designed and broken boss monsters are almost always generic

  • @NoraNoita
    @NoraNoita Рік тому +85

    People cheat out Rhongo with those two Spell cards, in master duel, The one that you declare 5 cards and then summon Rhongo with those as material, and then you use that one other card and call Rhongo so you can't use it's effect for the rest of the duel anymore, so it always stays at 5 materials.

    • @TheMeetymeet
      @TheMeetymeet Рік тому +33

      Numbers Evaille and Sales Ban is what you're talking about.

    • @ultimate_capper3643
      @ultimate_capper3643 Рік тому +19

      Too bad it’s so inconsistent that no one actually plays it.

    • @sweetcow3
      @sweetcow3 Рік тому +8

      4 materials not 5. Also, fun fact if rhongo has 6 or more materials, it can not use its 5th effect.

    • @psicho9217
      @psicho9217 Рік тому +4

      ​@@ultimate_capper3643im building it right now i wanta see if i can make something broken 😁👍

    • @spaceunicorn162
      @spaceunicorn162 Рік тому +3

      @@psicho9217 once in a while, here and there, just like exodia.

  • @elementalherosparkman168
    @elementalherosparkman168 Рік тому +68

    Half of these cards are completely necessary evils. I'm surprised Kaijus are on this list.

    • @rubesobar5203
      @rubesobar5203 Рік тому +7

      Glad to see I am not the only one thinking that. Those necessary evils could be better design. But I think that almost anything that generate interaction or hampers going first is a good thing.

    • @darkolos5836
      @darkolos5836 Рік тому +9

      them being necessary evils doesnt make them less toxic tho.

    • @fidelluz2942
      @fidelluz2942 Рік тому +7

      necessary evil is just a toxic card that beats another toxic card

    • @ricardol9970
      @ricardol9970 Рік тому +5

      The only function of a Kaiju is too bypass a toxic as hell negate board, if there's a activation it'll lose its meaning, I can't see the toxic in that. 😅

    • @youwayo
      @youwayo Рік тому

      4:50

  • @SephG616
    @SephG616 Рік тому +72

    Certain cards the where designed to do something specific, I don’t find as toxic as they could be. The really toxic cards are the FTk enablers that are used outside of their designed purpose. Something like reprodocus

    • @aesiro13
      @aesiro13 9 місяців тому +6

      And basically any Kaiju card not played in a Kaiju deck. The gimmick of setting up giant boss monsters on both fields is a really unique and cool gimmick, but people only use them as free removal for any monster that would give them trouble, which IMO makes the player lame for doing that.

    • @flavionms
      @flavionms 6 місяців тому +1

      ​@@aesiro13 If you think the best strategies to win are lame, then complain to Konami because they are the ones making the game like that. The players are simply playing the game as designed.

    • @aesiro13
      @aesiro13 6 місяців тому +1

      @@flavionms That's not my point. My point is that the Kaiju cards deserve better.

    • @flavionms
      @flavionms 6 місяців тому

      @@aesiro13 Like you wouldn't just complain about people using overpowered cards if the deck was actually competitive

    • @williamdrum9899
      @williamdrum9899 5 місяців тому

      ​@@aesiro13 In an actual kaiju deck you never want to give gameciel to your opponent since gameciel can remove kaiju counters from *anywhere on the field* to pay the cost for its negate. This is probably Konami's greatest design fail

  • @DrunkenEros
    @DrunkenEros Рік тому +48

    When the whole game now revolves around making your opponent unable to play I don't think we can single out any one card as being toxic. Personally I think it would be worse without some of these cards.
    Calling them toxic for stopping you from building a board that is intended to not allow your opponent to play the game is hypocritical

    • @HulkVahkiin
      @HulkVahkiin Рік тому +4

      Preach it

    • @hahalerymc6878
      @hahalerymc6878 Рік тому +3

      This whole video is hypocritical. With this logic, every single card that can negate or pop is toxic because it stops your opponent from doing anything, making the game unfun.

    • @potatodiggs9602
      @potatodiggs9602 Рік тому +1

      So true king. My brother made me understand the very important role floodgates play in the game. Now I love them because there's actual back and forth like in other card games

  • @calzone.mp3
    @calzone.mp3 8 місяців тому +10

    Skill Drain is too cool, it basically says “no, no, no, we’re gonna play Yugioh like it’s 2004”

    • @williamdrum9899
      @williamdrum9899 5 місяців тому +1

      The good old days where you could win off the back of a single Raigeki or Monster Reborn

  • @HisShadow
    @HisShadow Рік тому +37

    Maxx C should have an errata that stipulates you can only use Maxx C if your opponent controls the same or more cards than you do. It would keep Maxx C from being used against players going second against what may already be an unbreakable board.
    It would also make the card dead in your hand if you are in an advantageous board state.

    • @osaka_phong
      @osaka_phong Рік тому +8

      They should make Maxx c to give you an instant win if you draw x amount of cards with its effect. Degenerate 4-minutes boards need to go.

    • @caryymytank8300
      @caryymytank8300 Рік тому +6

      Or just make it so that Maxx C can be used when you have no cards on the field.

    • @simonpetrikov3992
      @simonpetrikov3992 Рік тому

      @@osaka_phong you should just play time wizard format because it sounds like you would turn back the clock to goat or at best something 50% faster than Edison format

    • @1stCallipostle
      @1stCallipostle Рік тому

      It would indeed, keep it from being used.

    • @Thelaserman20
      @Thelaserman20 4 місяці тому

      Late but they are making two maxx c erratas that are a lot more balanced so maxx c might actually get banned (in ocg, it’s already banned in tcg)

  • @kylespevak6781
    @kylespevak6781 Рік тому +11

    11:33 "This is toxic because it allows counter play to hand traps"
    FTFY

  • @megamanpwn3dmario
    @megamanpwn3dmario Рік тому +11

    the sad part is most of these cards are only 'toxic' because they stop meta threats. people complain they don't have any interactivity, but all metas in yugioh don't either unless you draw the out.

  • @GyroCannon
    @GyroCannon 8 місяців тому +4

    As a complete outsider who doesnt play modern yugioh, the true issue seems to be how decks can OTK, if the issues end up being "this card is bad because if you play it, I'll have to pass the turn and you'll destroy me. But also , if you don't play it, you can't stop me from destroying you next turn"
    Hopefully Yu-Gi-Oh stops being such a fast game in the future...?

  • @MasterQuestMaster
    @MasterQuestMaster Рік тому +30

    Tactics is not toxic imo. It doesn’t stop their handtrap from resolving, and is a card with an opportunity cost, because your opponent has to enable it, otherwise you’re playing with 1 fewer card in hand. All the modes are not game winning most of the time (there are always exceptions, like when you handrip and the opponent only has 1 starter), but generally it’s a fair card.

    • @williamdrum9899
      @williamdrum9899 5 місяців тому

      If your opponent doesn't handtrap you they basically conjured a TTT out of thin air and used it to yeet yours into oblivion

  • @atmosdwagon4656
    @atmosdwagon4656 Рік тому +3

    It's funny how so many of these cards all share one thing in common: They highlight just how much of YGO revolves around long form combos ending in boards full of negates, floodgates, boss monster beatsticks, or good ol' fashioned OTKs.
    The game is so warped around such combos now that it is fundamentally broken, and the playerbase loves it despite all the bitching they do. Because as toxic as these cards are, they are no better than watching any number of those infamous 5 minute long combos play out that always ends on either a "womp womp" punish effect countering it via hand-trap, or a board that ostensibly aims to keep their opponent from playing the game at all.
    Live by the stupid coin-flip meta; die by the stupid coin-flip meta.

  • @urbanshadowgaming3559
    @urbanshadowgaming3559 Рік тому +37

    people who complain about maxx c not let them play are the same people who wants to build a board that won't allow you to play

    • @Ceece20
      @Ceece20 Рік тому +11

      Yep, combo players just want to play Solitaire over actually playing a duel.

    • @RinaShinomiyaVal
      @RinaShinomiyaVal Рік тому +1

      No lol. What about us midrange players. We put up one GY disrupt and like one negate at most?

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Рік тому +6

      No? Maxx C actually hurts weaker decks more than it hurts top tier decks.

    • @DrunkenEros
      @DrunkenEros Рік тому

      @@nicolaistuhlmuller8718 A necessary sacrifice

    • @urbanshadowgaming3559
      @urbanshadowgaming3559 Рік тому +1

      @@RinaShinomiyaVal well, you are probably dead next turn anyway, unfortunately that's yugioh, unless those disruptions are "THE" disruptions, you can only hope that your opponent is not playing meta, besides, how many summons you need to put one negate on the board?

  • @GearShotgun
    @GearShotgun Рік тому +34

    I thought Self Destruct button would be on this list for sure, due to how people would use it to force draws after getting a single win in two-of-three matches

    • @samuelsanchez6082
      @samuelsanchez6082 Рік тому +5

      It's banned

    • @teddyhaines6613
      @teddyhaines6613 Рік тому +18

      @@samuelsanchez6082 Several of the cards on this list are as well. Barrier Statue and Mystic Mine are banned both in the OCG and TCG, for instance.

    • @CocTheElf
      @CocTheElf Рік тому +1

      @@samuelsanchez6082 same as Mystic Mine lol

    • @sjakierulez
      @sjakierulez Рік тому +1

      So it isn't the card itself but the players that are toxic?

    • @GearShotgun
      @GearShotgun Рік тому

      @@sjakierulez I guess thats true. But I still think it deserves a mention for how it enabled such a toxic strategy.

  • @IsuKen
    @IsuKen Рік тому +3

    “Its being replaced by a turtle” needs to become the new “everything changed when the fire nation attacked”.

  • @HeneLv
    @HeneLv Рік тому +36

    Kind of surprised Mystic Mine isn't first. Even as someone who's only casually in the community, I've never heard of a more yelled/hated cared than mystic mine ever. Even people who never played yugioh but other tcgs end up hearing about it.

    • @randomcatname7792
      @randomcatname7792 Рік тому +4

      Mystic Mine shouldn't be number one imo solely due to the fact that decks CANNOT win without it. Unlike pretty much every other toxic card here, it requires the entire deck to be based on that one card.

    • @psicho9217
      @psicho9217 Рік тому +2

      ​@@randomcatname7792arent most decks based around a single card? I know im playing devils advocate but i like seeing decks win without monster strats

    • @geek593
      @geek593 Рік тому

      @@randomcatname7792 Mine was played in decks like Dryton simply as a going second card that could win the game through deckout.

    • @ceadvin3767
      @ceadvin3767 Рік тому +4

      You can out mystic mine, but you can't out rhongo beside waiting for the materials to detached
      Although skill drain being above mine is pretty confusing, skill drain is easier to out, at least for me

    • @ceadvin3767
      @ceadvin3767 Рік тому +1

      You can out mystic mine, but you can't out rhongo beside waiting for the materials to detached
      Although skill drain being above mine is pretty confusing, skill drain is easier to out, at least for me

  • @fernandodannemannneto7453
    @fernandodannemannneto7453 Рік тому +27

    And somehow "combo decks" that spend 20 goddamn minutes creating an unbeatable board aren't considered toxic at all.

    • @soukenmarufwt5224
      @soukenmarufwt5224 Рік тому +14

      You talking to TCG players.
      They are incredibly bias to combo decks. Theyll never admit combo decks are toxic and will always attack floodgates or any stun card or continuous trap.
      I never take TCG players seriously. Its whh I long switch to OCG years ago. I still love the salt mines when I dare disagree with TCG players.

    • @fernandodannemannneto7453
      @fernandodannemannneto7453 Рік тому +8

      @@soukenmarufwt5224 exactly, there's nothing less fun to play against than a board that negates everything you try to do. And it's literally everywhere in this damn format

    • @youtubeuniversity3638
      @youtubeuniversity3638 Рік тому

      They're not seen as toxic because TCGers can't fathom a *combination* of cards being toxic, only individual cards...

    • @Big1nz
      @Big1nz Рік тому +5

      ​@@soukenmarufwt5224The salt mines? My guy your elitism and litteraly lack of arguments with you fighting strawmen of tcg players is some of the most pompous elitism I've seen ib yugioh 😂. TCGplayers arnt a caricature or monolith it's litteraly the world of yugioh players outside of Japan 🤡

    • @clownplayer7265
      @clownplayer7265 Рік тому +5

      You'd think monsters would be "entities" rather than merely a fodder for resources.
      At first, monsters feel like creatures to fight and/or give utillery effects, nowadays monsters are merely a tramit to get a single monster to pretty much not let others fight at all, you can fill up your graveyard with poor creatures who's only existence is to be mere tribute.
      And yes, I know, even old yugioh has tribute summon, but even then it was much less callous since you often had to make a cost benefit about if you need a stronger monster or smaller more numerous monsters to support each other.

  • @iefao5729
    @iefao5729 Рік тому +15

    Other extremely toxic cards can be:
    • Harpie's feather storm: resolving this card in any Wind-Winged Beast based deck archetype usually means winning the game since it's a better form of Skill Drain that only works for your opponent and also affects monsters in hand/GY/banished and it's not tied to a continuous trap card, now that Red Reboot is banned in the TCG there's no accessible way of countering this card.
    • Evenly Matched: this card can out so many boards and bypasses basically any kind of protection, it also gets rid of the backrow, the worst possible thing to hear after finishing the turn is the opponent saying "Go to Battle Phase; end of Battle Phase".
    • Bagooska: a strong floodgate tied to a generic rank 4, this card is a nightmare to most non meta decks.
    • Zombie World: this card works as a floodgate against most decks that require a specific type of monster on the field/GY (Tearlaments, Tri-Brigade, Flooandereeze are the first that comes to my mind) and it's very easy to search and recover in zombie based decks.
    • Masquerade, the blazing dragon: having to deal with this card in best of three format is kinda toxic due to time limit rules, it basically locks you out of activating effects because of its burn effect, and in best of one limits the length of your turn, bonus toxicity if the opponents manages to summon two of them.
    • Branded Expulsion: this card has the capability of locking the opponent out of summoning any monsters through cards like Ido, the Supreme Magical Force or Gimmick Puppet Nightmare, that are summoned to the opponent's field during their standby phase.

  • @Phoenix_1991
    @Phoenix_1991 Рік тому +3

    Toxicity has been the name of the game for a very long time now in Yu-Gi-Oh!. Every few months I get back in the game because I just like it so much and after usually only a few games I keep getting reminded of why I left the game in the first place. META META META META decks full of toxic cards and strategies. The game is not 'fun' anymore.

  • @viva3401
    @viva3401 7 місяців тому +3

    Before Macro Cosmos was limited, my little brother ran an anti meta deck consisting of Malefics and Skill Drain plus Macro Cosmos and I think a bunch of stun. It was awful to play against

  • @BurgerSliderMan
    @BurgerSliderMan Рік тому +25

    Oh you meant the card effects! I thought you meant if i ate the cards. Guess im safe to eat my 27th blue eyes for my summer party.
    🍽️ 🐉

  • @rexevans100
    @rexevans100 Рік тому +25

    So basically if it helps play against already unfun tier zero strategies that the "elite players" play, then its toxic.

    • @osaka_phong
      @osaka_phong Рік тому +1

      "elite players" is a funny way to refer to meta slaves

    • @Sairiui
      @Sairiui 2 місяці тому

      @@osaka_phong meta whales*

    • @visionaryvjae5641
      @visionaryvjae5641 Місяць тому

      No, it's toxic because those "elite players" can also use them and remove any advantage you were going to gain from these cards.

  • @DominatorLegend
    @DominatorLegend Рік тому +9

    3:01 The thing is, modern Yugioh doesn't really have those back-and-forths the roach supposedly prevents. I've yet to see a tournament game for the past 10 years that wasn't a steamroll by one of the players.

    • @DrunkenEros
      @DrunkenEros Рік тому +4

      Yeah IDK what he means because there are barely any back and forths any more. Most games are won by like turn 4 if that

  • @Truest-Repairman
    @Truest-Repairman 11 місяців тому +1

    Regarding Rhongo, you should add that his discarding can be disabled, making a permanent game state where the opponent can't summon and gets their board wiped every turn.

  • @thedragonauthority
    @thedragonauthority Рік тому +15

    I found it funny that you said that people don't have fun playing against cards like Fossil Dyno, Majesty's/Vanity's Fiend, Barrier Statue, etc. Well, it's no fun to play against people who summon a ton of monsters that negate your cards, block your boards, mill your deck, etc. Sometimes floodgates are necessary.

    • @frederickhansarmstrongthe1656
      @frederickhansarmstrongthe1656 Рік тому +6

      Outside looking in here. That's what I find crazy about these conversations when I see them. One is toxic and basically locks you out. While the other basically locks you out and it's fine.

    • @thedragonauthority
      @thedragonauthority Рік тому +3

      @@frederickhansarmstrongthe1656 i know. According to my friends, it's ok to lock people out by going through a long combo ending on 3 or 4 cards that lock them. But doing it by only playing 1 or 2 cards is wrong. It's ridiculous.

    • @notawaifu4589
      @notawaifu4589 Рік тому

      ​@@thedragonauthority what decks do you play?

    • @thedragonauthority
      @thedragonauthority Рік тому +1

      @@notawaifu4589 gren maju is my top deck. Other then that, I always try something random. I never use meta decks.

    • @BlindOracle00
      @BlindOracle00 Рік тому

      the difference is floodgates have only 1 type of interaction with backrow removal, while doing a combo line has several points of interaction. floodgates promote solitaire. combo players are begging for interaction.

  • @Aikisbest
    @Aikisbest Рік тому +8

    Imagine calling a card toxic for punishing you when you essentially turn the game into a Special Summon Solitaire. Ive said it before and Ill say it again: Any card that helps stop these long, non-interactive combos is a welcome card in my book.
    Also kind of weird how some want all the adventage of broken combos, but when the opponent has a card that interacts with this and they try to get a piece of that cake (because you have so much of it, why are you not sharing :v) it is toxic.
    As long as the game is all about summoning 10 or so monsters in a turn a card like Maxx C is needed for counterbalance. Power creep has gotten so silly at this point that it is not even funny anymore...
    The point with the situation where the player going first also getting a Maxx C is fair though, even if only because they also have a massive board set up because of going first.

    • @voluntarism335
      @voluntarism335 29 днів тому

      No.
      Maxx C is also used in the meta decks, they combo off turn 1 then on the draw phase of your turn they activate maxx c from their hand, you're screwed.

  • @douglasbender7807
    @douglasbender7807 Рік тому +5

    Legend says TheDuelLogs is still explaining Maxx “C” to this very day

  • @wehtawnikrap
    @wehtawnikrap Рік тому +4

    With that number 1 spot, if you team it up with Salesban, there is no longer a need to discard for cost at the end of the opponent's turn. This makes it even more difficult to deal with as he can't run out of materials.

  • @bigfudge2031
    @bigfudge2031 23 дні тому +1

    As someone who came back to this game, it is crazy how insane the power creep has gotten. It is honestly sad that most matches end on turn 2 or 3, it isn't a "duel" anymore it is two people playing solitaire, there is no back and forth. The only way to interact with your opponent is hand traps which is toxic in itself, but also a necessary evil at this point.
    The game needs fundamental changes or it will lose what little player base it has left.

  • @bobert555555
    @bobert555555 Рік тому +1

    Player prevents his opponent from building an unstoppable board with no counter play to win on the first turn
    His opponent: “OMG YOURE SO TOXIC LET ME PLAY GHE GAME”

  • @midshipman8654
    @midshipman8654 Рік тому +6

    idk if a lot of these cards are so toxic when taken in the context of your oponent having a baronne de fluer, accesscode talker, 3 floating effects in the grave, and some other card that uneffected by monster spell and trap cards AND cant be destroyed by battle. At that point, a kaiju is the least of your concerns.

  • @UAshton5090
    @UAshton5090 Рік тому +12

    This list makes me remember the days of Gravity Bind. All those 1800+ attack level 4 four monsters on the opponents side watching my Raging Flame Sprite get stronger and stronger as it attacked them directly. And a back row loaded with magic jammer's and seven tools of the bandit to keep it safe.

    • @screenname6829
      @screenname6829 Рік тому

      Omfg I still have my stall/burn deck from high school with raging flame sprite and gravity bind

  • @Hugelag
    @Hugelag Рік тому +22

    List ideas:
    Top 10 cards that can't be negated/responded to
    Top 10 cards that could come off the banlist.
    Top 10 cards that see play outside of their archetype
    Top 10 cards that don't support their archetypes
    Top 10 extra deck monsters that require other extra deck monsters as materials
    Top 10 splashable extra deck monsters for each type
    Top 10 worst mill cards
    Top 10 cards that show actual cards
    Top 10 stall cards.
    Top 10 generic pendulum cards.
    Top 10 special conditions in the games.
    More Rescue Rabbit, please.

    • @dantesparda4610
      @dantesparda4610 Рік тому +3

      Logs already made a video about Most of the things you mentioned

    • @youtubeuniversity3638
      @youtubeuniversity3638 Рік тому +1

      Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!.
      Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore.
      Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
      Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
      Top 10 Cards that require your Opponent to do something to matter.
      Top 10 Cards That Earn Their Oppressive Restrictions.
      Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
      Top 10 "Gift Exchange" Targets.

  • @K-wolf_Alexandrite
    @K-wolf_Alexandrite 8 місяців тому +2

    One of the most toxic combos I have run into, Macro Cosmos and Gravekeepers servant.
    Servant makes you send a card to the GY to attack, but Macro Cosmos would make it to to the Banished Instead.
    You literally can't attack.

  • @ericanddave4048
    @ericanddave4048 Рік тому +1

    Maxx c puts pressure on both sides one side trying to summon the least amount as possible while still having a decent setup and the other side hoping to god they dont ignore the maxx c

  • @michaelnelson1127
    @michaelnelson1127 Рік тому +11

    I’m glad Baronne at least got a mention. That card is so strong that it’s like a “You Lose” button for me. I practically surrender almost every time it’s played on MD because I know it’s going to be a huge struggle regardless.

    • @geek593
      @geek593 Рік тому +6

      Really? One negate, a slow pop, and a tagout is enough to make you scoop?

    • @user-lg5xu6id5j
      @user-lg5xu6id5j Рік тому +1

      ​@@geek593 I feel like there's a ton of other synchros that also negate, and baronne has no protection or floating effects

    • @Japheth123078
      @Japheth123078 Рік тому +7

      Baronne is not hard to deal with. It's negating effect can only be used once when it is in the field, so the only way to get around it is to bait your opponent from activating it and he/she cannot activate it ever again unless it is summoned again on the field. The effect of destroying your card can only be activated on your opponents' turn. I've used Baronne in my 8-axis deck and found about about its weakness. You have to read the card effects carefully because some of them can be easily dealt with.

    • @notawaifu4589
      @notawaifu4589 Рік тому

      What decks are you playing?

    • @Japheth123078
      @Japheth123078 Рік тому

      @@notawaifu4589 Kaiju and Burn at the moment. I was unable to access my steam account anymore. There I used Kaiju, 8-Axis, Timelord, Burn, Gravekeepers, Unchained, True Draco, etc. (No meta decks). I'm an Anti Meta player

  • @SPIRE_FAN
    @SPIRE_FAN Рік тому +27

    One growing idea I've also shared and support is for Yugioh to do a Smogon-like format system with standard being the centralized OU. Your video covers a lot of interesting aspects of the game, including people liking the "back and forth" in Yugioh that we especially see in older formats like Goat with less floodgates and blitz OTKs.
    I love standard Yugioh, but it would for sure be cool to have usage-based data create a UU, RU and other formats for people to ladder on Master Duel and such.

    • @G0nzaloCoronel
      @G0nzaloCoronel Рік тому +1

      There was a youtuber called jcd godot who tried to create a smogon-like format, honestly some of the must fun i had with yugioh.
      Then the drama happened.

    • @SPIRE_FAN
      @SPIRE_FAN Рік тому +2

      @@G0nzaloCoronel That's sad to hear. Yugioh has such a wide and diverse card pool that it's honestly a no brainer to have usage-based formats that would show a ton of new strategies and combos come to light (think of all the things shown in Duel Links with modern knowledge applied to more classic cards and formats!)
      The trick right now is that unless we can keep a good log on card usage in tournaments, it would be up to Konami to use official stats from events and Master Duel to make UU and beyond.

    • @scxizm
      @scxizm Рік тому

      I dont see this ever happening because the game is too subjective most of the time. Tear would obviously be uber but who else is there? Sprights? Branded? SwoSo? Everyone has different perspective on each deck

    • @SPIRE_FAN
      @SPIRE_FAN Рік тому

      @@scxizm Uber is the unlimited format. OU is just current standard with the ban list. UU and under would be created based on raw competitive card usage data.

    • @scxizm
      @scxizm Рік тому

      @@SPIRE_FAN unlimited format would be anything goes. Off the rip we already dont agree.

  • @adriannaranjo4397
    @adriannaranjo4397 Рік тому +8

    "The only thing intricate about this game is the ban list"

    • @williamdrum9899
      @williamdrum9899 5 місяців тому

      And about a third of the cards on it could go back to 3 if there was a game rule that burn damage is negated on the very first turn

  • @generalforsythe3944
    @generalforsythe3944 7 місяців тому +1

    I am disappointed that traptrix wasn’t mentioned. The amount of times people raged with how they couldn’t summon monsters is insane

  • @1TieDye1
    @1TieDye1 Рік тому +1

    I remember the days when hand traps were considered toxic in general... now the game is so out of hand that hand traps are necessary and stopping them has become toxic

  • @randomprotag9329
    @randomprotag9329 Рік тому +17

    mystic mine deserves to be above skill drain for the main reason that its prevents activations instead of just negating effects in a specific area while having protection from monster effects which would remove it. at least with skill drain if the monster can be removed from the field it can still go though which allows accesscode to out it by banishing itself.

    • @randomcatname7792
      @randomcatname7792 Рік тому +1

      Except Mystic Mine decks are completely useless and lose to basically anything if the Mine itself isn't in play. That loses A LOT of points

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Рік тому +4

      @@randomcatname7792 that was true with mine burn, but eventually even regular combo decks used mine for a simple reason: the mine player can easily pop it by using a new field spell. With that almost any deck could slot in mine and just stall the opponent until they had all neccessary combo pieces ready.

    • @hahalerymc6878
      @hahalerymc6878 Рік тому

      ​@@nicolaistuhlmuller8718 So skill drain.
      I don't know why you are so worked up over this lmao, like yeah you can't say draw an out against mine, but drawing an out against my unbreakable board isn't toxic?

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Рік тому +1

      @@hahalerymc6878 skill drain isn't nearly as bad as mine honestly, mostly because it still allows attacking and thus actual game progression.
      The truth is that mine itself is the "unbreakable bord except with outs". Other boards can usually be piloted around, especially when you bait out the negates.

    • @cameraredeye3115
      @cameraredeye3115 Рік тому

      @@nicolaistuhlmuller8718 Rhongo + a new card called Sales Ban is a literal game over since a 5-mat Rhongo is impossible to out.

  • @Y0G0FU
    @Y0G0FU Рік тому +17

    Nothing was more Satsifying during Tear 0 then dropping D-Shifter. The salt these Tearelements players did put out by being countered by 1 card was delicious :D

  • @DerangedDurain
    @DerangedDurain Рік тому +5

    Honestly, Yugioh itself is a pretty toxic game. Due to the sheer number of effective ways to completely remove your opponents board, even if they have cards that are immune to card effects, destruction effects, banishing effects, etc., the only real viable strategy is to prevent your opponent from doing ANYTHING. Usually games are essentially over on turn 1 or 2 because the first turn player set up a board full of negates or the turn 2 player had a good hand to deal with the first player's board and they don't have a good way to come back.
    I also think that Mudora and Keldo should both be on this list because of how they pretty much shut down all your opponent's graveyard effects by themselves.

    • @williamdrum9899
      @williamdrum9899 5 місяців тому

      Another reason hand traps are so good is that the hand is infinitely more safe than the field. Kind of like how land destruction basically doesn't exist in magic the gathering anymore

  • @dicedonion464
    @dicedonion464 Рік тому +1

    Any card that can stop "not letting your opponent play the game by negating everything they try do" strategies will never be toxic in my books

  • @VinylClouds
    @VinylClouds 10 місяців тому +1

    I somehow miss vanitys emptiness, since it alone invalidated so many decks, but you could just play a deck that discards and it was no problem for your deck. So you would just tell your opponent no, and had no restrictions yourself.

  • @furudoshie
    @furudoshie Рік тому +11

    Red reboot is on the list for shutting down trap cards but for some reason Ishizu cards are not even on this list for shutting down basically any decks relying on GY... smh

    • @stevenceja4706
      @stevenceja4706 Рік тому +6

      That and you have staples like Evenly Match and Infinite Impermanence running around that require almost no setup in order to shut people down. While other counters for them do exist those do require more setup and are vulnerable to removal

  • @MateFold
    @MateFold Рік тому +11

    Maxx C was an expected guest in this list yet for months, as Master Duel player, I find Runick Fountain and Tearlaments Ishizu decks like x10000 times more toxic than Maxx C, just for the time investment that implies (but many more reasons)
    I don’t see Kaijus toxic though.

    • @Julius064
      @Julius064 Рік тому +3

      Agree on Kaijus, such cards are a necessity the game would be unplayable without them and similar cards. And good god do tearshizu take forever I just insta scoop soon as I see one and I don't have the counters none of my decks can compete in plat anyways so idc.

    • @MateFold
      @MateFold Рік тому +1

      @@Julius064 in fact the n°1 in this list is, indeed the most toxic card, for among other reasons to be immune to Kaijus. So totally agreed with you!
      And oh yes thanks for doing the same, I insta scoop I don’t care if they ban my account, even if I can fight back is not worth it, I refuse to play against tear.

  • @kubby2012
    @kubby2012 Рік тому +11

    Okay maybe i'm wrong but all of these cards seem to be your only chance at breaking certain decks. Is that really making them toxic, or the decks they counter?

    • @hombojimbo
      @hombojimbo Рік тому

      Lol

    • @williamdrum9899
      @williamdrum9899 5 місяців тому

      Kinda?

    • @Sairiui
      @Sairiui 2 місяці тому

      The decks, but these cards are seen as "toxic" because it doesn't let them play solitaire on you like they want to.

  • @christophermccutcheon2143
    @christophermccutcheon2143 8 місяців тому +1

    Archtypes are the most toxic thing in yugioh. Your decks were open before archypes. Then suddenly everything went "if this card of this archtype is on the field seek 1 more archtype card that is not this same archtype card. If 2 archtypes are on the board then you get some strong ability that only works cos archtypes. Dont forget 3 copies of the same 4 cards of this archtype even though the archtype has 25 cards total. Does not work with Monster Reborn.".

  • @steel5897
    @steel5897 8 місяців тому +2

    Maxx C is literally just Stealth Rocks in competitive singles Pokemon. It effectively punishes your opponent for each use of a core game mechanic (switching vs summoning) and the exact arguments are used for/against it. "It's centralizing because everyone needs to run it" vs "It keeps even worse things in check, if it was banned the metagame would get worse", uncanny.

    • @Sairiui
      @Sairiui 2 місяці тому

      I miss the days where key cards that formed an OTK were banned to prevent the abuse. RIP Butterfly Dagger - Elma.

  • @david000rafael
    @david000rafael Рік тому +17

    A suggestion to balance the cards: If you use them and still lose the duel, you get sent to the shadow realm

    • @Ragnarok540
      @Ragnarok540 Рік тому +2

      Maxx C should really have that.

    • @mrjweezy64
      @mrjweezy64 Рік тому +3

      I have a better one: "If Maxx "C" successfully resolves after it's activation, your opponent has the option to punch you in the face. The turn then proceeds as normal."

    • @randomcatname7792
      @randomcatname7792 Рік тому

      Maxx C isn't even that bad. It's just a meme to hate it

    • @guythat779
      @guythat779 Рік тому +2

      @@randomcatname7792 it is tho, even its lovers shut the fuck up after MD was around for a year

    • @randomcatname7792
      @randomcatname7792 Рік тому +1

      @@guythat779 Maxx C is the only card on this list that can actually cause you to FTK *yourself*
      It is also one of the cards with the biggest drawback if countered (heavy slump)..
      People are too salty that they lose to it to realize that it has a lot of downsides

  • @PMJ1234567890
    @PMJ1234567890 Рік тому +4

    I don't play this game at all and have never had an interest in playing it. But I love the explanations featured in your videos. You have a great voice and learning about this game's long history is fun.

  • @OneOfTheLoveless
    @OneOfTheLoveless Рік тому +10

    I like that he says hard earned endboard. A board that took a total of one turn and prevents the opponent from playing. How did it get here?

  • @julianleil7847
    @julianleil7847 4 місяці тому +2

    Max c is supposed to be nerfed a bit, by making you draw a card only when your opponent special summons from the extra deck

    • @Blarpozoom
      @Blarpozoom 4 місяці тому

      Yes, this would be OK

  • @undercoverbreadbug2723
    @undercoverbreadbug2723 7 місяців тому +1

    It's insane to me that anyone thought Rhongo was a good idea, like I hate Floo with a burning passion. But Rhongo is just absurd.

  • @lord_wyran
    @lord_wyran Рік тому +6

    i think its very telling that the card that forces players to slow down and not shit out 800 creatures a turn is considered toxic.

  • @khntou4178
    @khntou4178 Рік тому +24

    I've always thought that it'd be healthy to limit the amount of summons you can do during first turn. Game has already evolved far beyond losing a turn to attack being a serious detriment. Most of cards that stop attacks aren't even good cause people would prefer to go 8000-0 by wiping the board clean before attcking. Second turn player had the burden of not only having to deal with first player's setup, but having to setup for themself too.

    • @romer21
      @romer21 Рік тому +5

      I would like to see maxx "c" being implemented as a game mechanic, but nerfed so is only a draw each 3 summons

    • @mastatheif9909
      @mastatheif9909 Рік тому +4

      I feel like 5 summons per turn would make the game more fun, no flooding the board with omninegates

    • @youerturtuiop
      @youerturtuiop Рік тому +2

      haha Runick fountain
      summon hugin
      set 5

    • @romer21
      @romer21 Рік тому +4

      @@mastatheif9909 The problem is that a lot of rogue-fun strategies need to do more than 5 summons in order to do anything, so is not that simple

    • @mastatheif9909
      @mastatheif9909 Рік тому +1

      @@romer21 Like what?

  • @illustriousspellcaster5252
    @illustriousspellcaster5252 Рік тому +10

    I hate to be that guy, but everyone in the comments section seem to conveniently forget that “toxic” cards/strategies have always existed in Yu-Gi-Oh! and are not just a feature of Modern Yu-Gi-Oh! A few examples come to mind: “Yata-Garasu lockdown, enabled by Chaos Emperor Dragon - Envoy of the End”, “Magical Scientist FTK”, “Magical Library FTK”, “Morphing Jar FTK”, “Dark Magician of Chaos + Dimension Fusion FTK”… the list goes on and on.

    • @VivaLaDnDLogs
      @VivaLaDnDLogs 4 місяці тому

      Some people just hate the idea of anyone else playing the game.

  • @williamdrum9899
    @williamdrum9899 10 місяців тому +1

    14:50 I've noticed a trend with a few cards across different card games: floodgates whose built-in downside is essentially flavor text. MtG's Bridge From Below comes to mind.

  • @TheSandwhichman108
    @TheSandwhichman108 Рік тому +2

    Anyone ever had any moments in a yugioh duel simulator where at one point the game keeps asking if you want to chain something like your own handtraps to your own effects or a cosmic cyclone to a spell then your game just decides yeah I’m not gonna let you chain stuff to an opponent even though there’s nothing stopping you from doing that.

    • @williamdrum9899
      @williamdrum9899 5 місяців тому +1

      Chain blocking?

    • @TheSandwhichman108
      @TheSandwhichman108 5 місяців тому

      @@williamdrum9899 No I mean there’s no chain blocking or an effect that’s stopping you but for some reason the game decides not to let you chain to stuff.

    • @williamdrum9899
      @williamdrum9899 5 місяців тому

      @@TheSandwhichman108 Yeah beats me then 🤷‍♂️

  • @nekonekic3695
    @nekonekic3695 Рік тому +4

    I can proudly say that I am an active Rhongo user on MD... in my Heroic deck

  • @Beannie7777
    @Beannie7777 Рік тому +3

    To be fair, fossil dyna is a such a reliable card for those who are just starting the game. So a free pass should be given (plus, you can just out it with imperm)

  • @xfluffytraxy4996
    @xfluffytraxy4996 Рік тому +11

    I think you make two good point in the beginning. Playing toxic cards does Not make you a toxic Person. But Yugioh unlike most other TCGs has a lot of combos and cards that can make you feel truly truly overpowered.

    • @anannoyedpanda
      @anannoyedpanda Рік тому

      I actually didn't agree too much with that statement.
      I play magic primarily, and anyone who uses really toxic and degenerate cards has tended to be that way lol.

  • @ethribin4188
    @ethribin4188 7 місяців тому +2

    Kaiju arent toxic at all.
    Their whole point is to break unbreakable, or hard to break boards.
    And unlike Max C, they dont decide a game by themselves.

  • @lifequality
    @lifequality Рік тому +2

    I don’t agree with Kaijus, especially Gameciel, being toxic cards.
    Rather, the game has become so toxic in establishing unbreakable boards that i am so happy we actually have Kaijus in the game.

  • @DanBro0o
    @DanBro0o Рік тому +13

    Honestly I think there are way more toxic cards that could of been on this list. Shock master, azathot, union carrier and pre-errata firewall dragon to name a few

    • @Ddiaboloer
      @Ddiaboloer Рік тому +1

      Could *have

    • @DiscoBarbarellaYT
      @DiscoBarbarellaYT Рік тому +2

      Imperial Order Too

    • @cameraredeye3115
      @cameraredeye3115 Рік тому

      If you include Azathot you should also include Kali Yuga. It's basically the same thing but far worse as Kali Yuga being summoned on your turn ends your turn immediately. You can't even set backrow or they all get wiped during the End Phase.

  • @samu0l095
    @samu0l095 Рік тому +16

    To be honest al the peole complaining about max C and going to the throat of anyone that didn't said "max c bad " is way more annoying and toxic for me than the card.

    • @RinaShinomiyaVal
      @RinaShinomiyaVal Рік тому +2

      To be honest all the people who complain about Ash Blossom but think Maxx C is "somehow fair" are more annoying

    • @samu0l095
      @samu0l095 Рік тому

      @@RinaShinomiyaVal What about people that said that blossom is much more unfair than max c?
      (Yes people like that exist)

    • @RinaShinomiyaVal
      @RinaShinomiyaVal Рік тому +4

      @@samu0l095 Unironically, more starters in a deck gets around that fire doggy. More starters by default makes the deck more consistent. And if you fire a Spell card thats a consistency piece and they Ash it, Normal Summon intact. Proceed with play. Vice versa as well. Theres also the issue that Maxx C existing in OCG and Master Duel demands a player take 9-10 slots of their Main Deck just to counter Maxx C before they even pick their archetype. If Maxx C got banned in MD, Ash would go back to being a format dependant handtrap rather than being an autoinclude. Maxx C demands its annoying minigame to be played, Ash is one of the symptoms of that, not the issue. The issue is Maxx C.

    • @samu0l095
      @samu0l095 Рік тому

      @@RinaShinomiyaVal in not saying that blossom is an issue in making fun of people that said "blossom is more unfair that maxx c" totally seriously.
      But well i had seen people saying that Lightning Storm makes Mistic mine fair so i supose you can expect anything from this community.

    • @RinaShinomiyaVal
      @RinaShinomiyaVal Рік тому

      @@samu0l095 Im aware im just explaining my thought process.
      Swords of Revealing Light was on the banlist back in the day for similar frustrations with what Mine caused in Modern Yugioh.

  • @jon_bone
    @jon_bone Рік тому +4

    Top 10 Equip Spells (no banned cards)
    Top 10 Cards to use with lair of darkness
    Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry)

  • @battlemasker2365
    @battlemasker2365 Рік тому +2

    what about the original toxic cards, Cyber Jar and Fiber Jar? Cyber Jar being a field wipe that made both players draw five and summon all the summonable monsters they drew (which prolly would be way worse now since hand traps would've been forced out, on the off chance a flip effect could activate), and Fiber Jar just being the penultimate reset button that would make duels drag way too long cause they keep starting over

  • @Seanana_
    @Seanana_ 7 місяців тому +1

    Konami trying not to power creep their game: difficulty impossible

  • @Number47ftw
    @Number47ftw Рік тому +14

    Babe wake up, Theduellogs is explaining Maxx "C" once again