How to make a Video Game - Godot Beginner Tutorial

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  • Опубліковано 15 тра 2024
  • ► Check out Zenva's free Godot course: academy.zenva.com/product/god...
    ► Get 20% off your first year (on top of any existing site-wide discounts!) with this link (first 50 people): academy.zenva.com/cart/?add-t...
    Let's make our first game in Godot!
    ········································­­·······································­·­····
    🖌️ Get the Assets: brackeysgames.itch.io/brackey...
    ❤️ Donate: www.paypal.com/donate/?hosted...
    ········································­­·······································­·­····
    🕹️ Finished Project: github.com/Brackeys/first-gam...
    ● Itch (Free Assets): itch.io/
    ● OpenGameArt (Free Assets): opengameart.org/
    ● Kenney (Free Assets): kenney.nl/
    ► Join Discord: / discord
    ● Website: brackeys.com/
    ········································­­·······································­·­····
    ► All content by Brackeys is 100% free. We believe that education should be available for everyone.
    ❤️ Donate: www.paypal.com/donate/?hosted...
    ········································­­·······································­·­····
    🎵 Girasol - Quincas Moreira (UA-cam Audio Library)
    🎵 Making a Game - Sofia Thirslund (Originial Soundtrack)
    🎵 Time for Adventure - Sofia Thirslund (Original Soundtrack)
    ········································­­·······································­·­····
    TIMESTAMPS:
    0:00 Intro to Godot
    2:16 What should we make?
    3:22 Cooking with Assets
    5:32 How Godot works
    7:31 Player 1.0
    16:57 Worldbuilding 1.0
    23:28 Platforms
    28:20 Pickups
    34:20 Dying 1.0
    40:14 Worldbuilding 2.0
    41:58 Enemy
    51:06 Dying 2.0
    52:56 Player 2.0
    1:00:43 Text
    1:02:35 Score
    1:07:46 Audio
    1:14:16 Expoooort!!!
    1:15:41 Where to go from here?

КОМЕНТАРІ • 3,7 тис.

  • @Brackeys
    @Brackeys  17 днів тому +441

    ► Check out Zenva's free Godot course: academy.zenva.com/product/godot-101-game-engine-foundations/?
    ► Get 20% off your first year (on top of any existing site-wide discounts!) with this link (first 50 people): academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=brackeys202401&

    • @vakqdev
      @vakqdev 17 днів тому +7

      THE BIG BRACK IS BIG BACK!

    • @giosieu5055
      @giosieu5055 17 днів тому +10

      Waltuh, put your course away waltuh, I'm not making games with you right now waltuh

    • @ranz1040
      @ranz1040 17 днів тому +7

      Will you make 3d tutorial also

    • @voidnatta
      @voidnatta 17 днів тому +1

      just commenting so I can go back here again in the future

    • @kokostyuba7586
      @kokostyuba7586 17 днів тому +3

      Will you put out a 3d tutorial?

  • @TheDiamondCore
    @TheDiamondCore 17 днів тому +4814

    ITS HERE, THE OFFICIAL RETURN OF THE KING!

    • @mathislacroix5177
      @mathislacroix5177 17 днів тому +11

      Yes!

    • @johnx140
      @johnx140 17 днів тому +20

      HAIL TO THE KING!!!!

    • @MattPin
      @MattPin 17 днів тому +7

      Hell yeah, lets get this party started!

    • @mesopable
      @mesopable 17 днів тому +5

      Dani will be back end half of 2024

    • @sid98geek
      @sid98geek 17 днів тому +5

      OUR LORD HATH WOKEN UP FROM HIS DEEP SLUMBER AND HAS GRACED US COMMON FOLKS WITH HIS DIVINE PRESENCE! THE NEWS OF HIS HITHERTO UNFORETOLD ARRIVAL LEFT US SMILING!

  • @Sop_dev
    @Sop_dev 17 днів тому +3562

    The start of a new journey.

    • @BR7AIZEN
      @BR7AIZEN 17 днів тому +13

      what are u doing here يا سحبه

    • @theboy6648
      @theboy6648 17 днів тому +8

      هلا و الله يا وحش 👍💪🇹🇳🇸🇦

    • @user-ut6yq8zb3z
      @user-ut6yq8zb3z 17 днів тому +5

      sooooop

    • @raido3664
      @raido3664 17 днів тому +2

      هلا والله

    • @_falcon_dev
      @_falcon_dev 17 днів тому +1

      يسطاااا

  • @VTSfilms
    @VTSfilms 4 дні тому +70

    the cooking intro is going WAY harder than it has any need to be. With how well it was shot, I was convinced this was made for a series, and not just this vid.

  • @El_Loogy
    @El_Loogy 15 днів тому +366

    40:35
    Pro Tip: You can add scenes in the tile set, making it possible to place the coins on the tile map while still behaving normally as they should, besides it doesn't show up in the tree making it overall less cluttered. It's easy to do, just look around a bit in the tileset tab and try to drag a scene inside of it, you then place it like a normal tile

    • @milkedRat
      @milkedRat 13 днів тому +11

      We love Mario in godot

    • @Anthony-vb7sj
      @Anthony-vb7sj 13 днів тому +5

      thanks for the tip 🙏🏼

    • @JuanSanchez-op4kv
      @JuanSanchez-op4kv 13 днів тому +4

      You should make tutorial for those of us that are new to this 🙂

    • @iron4522
      @iron4522 12 днів тому +3

      I've been trying to do this but my coin script gets left with "'attempt to call function 'add_point' in base 'null instance' on a null instance" so I'm guessing theres some pathing involved that changes when you move the coin scene into the tileset

    • @mechanism1009
      @mechanism1009 12 днів тому +1

      @@iron4522 Is there a way to fix this? have you fixed this? I'm getting a lot of "null instances" and nodes not being found, like when I tried adding a HP system in a similar way, any ideas?

  • @GodotEngineOfficial
    @GodotEngineOfficial 17 днів тому +1876

    Hyped to give this a proper watch!

    • @endermaster08
      @endermaster08 17 днів тому +81

      Thank you for the great engine!

    • @sql64
      @sql64 17 днів тому +109

      peititon to add this video to the menu when you open godot (for the first time maybe)

    • @G4MEPL4YS
      @G4MEPL4YS 17 днів тому +19

      Whoa, the real Godot Official channel:0
      Hi!

    • @Volt22software
      @Volt22software 17 днів тому +17

      Godot official 😮

    • @PixelPulse-fo7tl
      @PixelPulse-fo7tl 17 днів тому +6

      godot is the only engine i've ever been able to learn and i tried just about every game engine

  • @LostRelicGames
    @LostRelicGames 17 днів тому +757

    Many have tried, but NOBODY does it like Brackeys. So happy to see the channel back!

    • @ghostradiogames
      @ghostradiogames 17 днів тому +16

      aww yeah LostRelic's here! The gang's all together.

    • @varunsuresh22
      @varunsuresh22 17 днів тому +11

      dont sell yourself short mate!

    • @Ahsaniro
      @Ahsaniro 16 днів тому +5

      🎉🎉🎉🎉🎉🎉🎉🎉 I need to learn Godot from you it was my dream

    • @67steinip
      @67steinip 6 днів тому +3

      Ahhh... Brackeys is something else but I learned so much from your channel and made me a subscriber, when I really needed that Megaman tutorial back in the day!.. Godot seems more Game creation friendly though, just from this tutorial.

  • @GoldenD60
    @GoldenD60 8 днів тому +56

    22:00 *HUGE TIP HERE* : To prevent issues occurring when placing your points, on the left under "painting" click on the little grey magnet icon and select "Grid Snap" and set the number next to the magnet icon from 4 to 16. It will snap your points to the tile making sure that no problems will occur with collisions. For more precise grid snapping, select "Half-pixel", where it snaps to every half a pixel.

  • @samsilva6602
    @samsilva6602 15 днів тому +120

    I'm graduated in Game Development, working as a Software Developer nowadays. During college, we mostly used Unity and I don't have to tell you how much I was grateful for your channel and contents. God, you helped me a lot. After school, I tried to learn UE5 but dropped it, it is too much to handle, too much for a single developer that has to do all by himself. 3 weeks ago I decided to get back to game development and learn Godot, and now YOU ARE BACK , MASTER! THANK YOU SO MUCH! I'm really happy!

    • @tbunreall
      @tbunreall 13 днів тому +5

      I really recommend sticking with ue5, the tools that come built into it are a god send for indie devs

    • @schnitzelhannes6431
      @schnitzelhannes6431 8 днів тому

      @@tbunreall Yeah you can do that if you want to deepthroat boots from corporations like with Unity

    • @romansalnikov5079
      @romansalnikov5079 6 днів тому +1

      Does Godot has any advantages over unity? I know that unity has much more assets, community, solved problems in Google. Why Godot? I asking in scope of self development. Not looking for get job as game developer. Just hobby. Why Godot? I used unity over 3 years and switched to web development

    • @schnitzelhannes6431
      @schnitzelhannes6431 6 днів тому

      @@romansalnikov5079 Because large companies will screw us up, as shown with unity. Godot is free open source forever, is growing very fast and soon will be the blender equivalent for gamedev

    • @ItsNothingAmazing
      @ItsNothingAmazing 2 дні тому

      @@romansalnikov5079 There are so many topics on this already. Just research why instead of asking here.

  • @maximus_light
    @maximus_light 17 днів тому +548

    This is not just a tutorial. This is a big sign for Godot future. From now on the speed of community growth is going to be faster and faster.

    • @isaaciktaile1118
      @isaaciktaile1118 16 днів тому +27

      And we can all thank Unity for it.

    • @azmoh4515
      @azmoh4515 15 днів тому +21

      IMO he was a big part of why was unity so successful

    • @maximus_light
      @maximus_light 15 днів тому

      @@azmoh4515 So it means. Now Godot going to be successful!!!!

    • @foldupgames
      @foldupgames 15 днів тому +2

      It bodes well.

    • @schnitzelhannes6431
      @schnitzelhannes6431 8 днів тому

      @@isaaciktaile1118 Yeah thanks Unity, greedy corporations continue to unalive themselves

  • @Flizz8
    @Flizz8 17 днів тому +832

    To all future Brackeys student in Godot. you have met the best teacher in this field, enjoy.

    • @EvenTheDogAgrees
      @EvenTheDogAgrees 17 днів тому +16

      Yeah, everyone's raving about this guy. Unfortunately, it's 11pm over here, and I gotta work tomorrow. But I guess tomorrow after work I'll find out what the hype is all about. Leaving the tab open on the HTPC, so that when I turn the TV on tomorrow, it's the first thing I see. 😉

    • @gorlix
      @gorlix 17 днів тому +21

      ​@@EvenTheDogAgreeswhat is lil bro yapping for lol.
      ofc not everyone is good in this scene but brackeys was a legend in early game development and the hype is here because he returned to making videos.
      him starting right off Godot is a bit weird, i personally wish Godot was better but it is a free engine so we just have to wait until the greatest contributors do their brilliant work

    • @blo0m1985
      @blo0m1985 17 днів тому +2

      But it is useless as no c# 😢😢😢

    • @Fishvap
      @Fishvap 17 днів тому

      Yes C# ??? ​@@blo0m1985

    • @silvercakes
      @silvercakes 17 днів тому

      @@blo0m1985 GDScript is basically Python and it's much easier to write than Unity's mangled C#. You'll get used to it quickly.

  • @El_Loogy
    @El_Loogy 15 днів тому +93

    1:02:48
    Pro Tip 2: You can just create a script named "Game Manager" and inside project setting go into the "Autoload" tab and add your game manager script, that way it will always be there, so if you have multiple levels you don't have to put a "Game Manager" node in each of them, it even enables you to make the variables inside the scripts to be global and accessible from every other scripts. This makes everyhting much simpler and allows you to directly call the function "add_point" from the coin script. Just remember to reset the points counter whenever you reload the scene or else coins will keep adding up.

    • @chr0n4s25
      @chr0n4s25 13 днів тому +3

      How you do it with the label? I cant get it to work with your method. But I like your method

    • @chr0n4s25
      @chr0n4s25 13 днів тому +3

      Nvm i used signals and that works great

    • @Lucky_Drive
      @Lucky_Drive 13 днів тому +2

      Yep, he said that at the end of the video.

    • @rorrust2110
      @rorrust2110 12 днів тому

      or instead of just the script, you can use a node with the script instead, that way you can cycle through different background music by placing the audio inside of the node.

    • @omartanah5854
      @omartanah5854 11 днів тому

      Thank you! this works really well. To reset point counter you can make a new function similar to the add_point in the GameManager like this:
      func reset_point():
      score = 0
      print(score)
      then in killzone script in the on_timer_timeout signal you can call the function like this :
      GameManager.reset_point()
      I hope this helps anyone reading!

  • @greenboyecharlie2649
    @greenboyecharlie2649 13 днів тому +6

    To those who have a problem with the camera jittering the player when Position Smoothing is enabled 23:03, select the camera and in the inspector set Process Callback to "Physics" instead of "Idle", this is likely the monitor's refresh rate being different. Hope this helps.

  • @shamram321
    @shamram321 17 днів тому +165

    Man, you do not mess around! I have been trying to get to grips with Godot (and game dev in general) for the past few months and while I've definitely learned a lot on my own, there are some features such as the sprite animation and sound editor that I didn't fully understand but you gave very clear and practical examples of how and when you would use these features, they've gone from something I fear to features that I want to use right now! I think I speak for a lot of people in the comments when I say thank you!

  • @RealLostmatter
    @RealLostmatter 17 днів тому +401

    Man if i had brackeys when i was learning godot... future godot learners, THIS IS THE GUY!!!

    • @Potato_DevOfficial
      @Potato_DevOfficial 17 днів тому +9

      I wish I was like 5 months late

    • @Sakros
      @Sakros 17 днів тому +11

      I'm just about to start now. So just like back in unity days I can watch brackeys to learn more lol. It's perfect.

    • @notrhythm
      @notrhythm 17 днів тому

      @@Potato_DevOfficial lmfao

    • @FlipperDumm
      @FlipperDumm 16 днів тому +2

      @@Sakros today i woke up wanting to try doing game dev again, but with godot instead of unity. IT IS ABSOLUTELY PERFECT

    • @kril7914
      @kril7914 15 днів тому

      Ayyy just randomly started today

  • @aawwilson
    @aawwilson 3 дні тому +1

    I just finished this amazing Godot tutorial with my 12-year-old daughter. She had so much fun! I don't say this lightly, but this is the best intro to making games that has ever been published. Half of that is thanks to Godot; half of that is a compliment to Brackeys. Thank you for empowering and inspiring the next generation of learners!

  • @vanlichtinstein
    @vanlichtinstein 5 днів тому +4

    Bro, I wrote godot off as a beginner's baby engine, like roblox, and never looked into it. I'm blown away by the functionality. The fact that you can incorporate singletons without code, a full audio mixer, and the ability to call functions from animation keyframes without using waits and coroutines is mind boggling. The language also looks heavily based on python which is my specialty. I'm definitely looking more into this engine after having watched this video

  • @Mike-wu5ef
    @Mike-wu5ef 17 днів тому +1198

    ADVICE FOR BRAND NEW DEVELOPERS:
    step 1. follow a few tutorials like this.
    step 2. think of a very simple game idea.
    step 3. try to make that game with the knowledge you have.
    step 4. when you inevitably run into a feature you don't know how to add to your game, watch a tutorial on that thing specifically.
    step 5. make multiple small projects using less tutorials and start to rely more on the documentation until you become more independent.
    step 6. you are now fluent in game development. good job!

    • @Rikaisan
      @Rikaisan 17 днів тому +120

      Complimenting step 4:
      If you can't find a tutorial on that thing, divide it into smaller problems and look for those instead.
      So instead of "How to make a magic bag" you maybe can think of it as an inventory, so "how to make an inventory" and if you still can't find that, divide it into even smaller problems until you get to the basics of whatever you want to make:
      - How to make a UI
      - How to toggle a UI / a scene
      - How to disable inputs while in a UI
      - How to make draggable items
      - How to store data in an object
      - Etc, etc, etc...

    • @digital_down
      @digital_down 17 днів тому +65

      And don’t ask chatgpt, cause the latest model only knows godot 3.5. I learned that the hard way.

    • @k-vandan4289
      @k-vandan4289 17 днів тому +3

      thanks

    • @zuzudev
      @zuzudev 17 днів тому +18

      And also have fun! Don't stress too much.
      In the case of game development the saying "Rome wasn't built in a day" really applies. Your game may not look the way you want it to at the moment, but by the end of next week, who knows 🤷‍♂

    • @iosgamertool8741
      @iosgamertool8741 17 днів тому +4

      +rep
      I learnt coding that way for my roblox games works 10/10
      Lets see if I can do it for godot

  • @Zenva
    @Zenva 17 днів тому +738

    Thanks for the collaboration Asbjørn & Sofia! Can't wait to see you work your magic with Godot!

    • @xrusteater
      @xrusteater 17 днів тому +25

      not bro using the government name 😭

    • @Zenva
      @Zenva 17 днів тому +47

      @@xrusteater making games is a serious business 😎

    • @screablue
      @screablue 17 днів тому +9

      ​@@Zenva I mean, you are not wrong 😂

    • @CronixEdits
      @CronixEdits 17 днів тому +7

      I can't even pronounce Asbjørn 😭😭😭💀

    • @nomgartt
      @nomgartt 17 днів тому +10

      @@CronixEdits As Be Yorn

  • @SystemsInPlayPod
    @SystemsInPlayPod 15 днів тому +11

    We've just recently jumped into godot and it has been really fun to use and learn!
    We're glad that just because we're changing engines that doesn't mean we have to change our teacher.

  • @josephstrahl5921
    @josephstrahl5921 6 днів тому +3

    1. I love Brackeys, and would have watched this video no matter what because of how relaxed I feel as he explains things.
    2. I have been learning Godot, and he does such a great job of breaking things down and explaining.
    I am so glad Brackeys is back. He talks in a way that it feels like you're listening to a good friend. We feel like we know him, even though he has no idea who we are. Fantastic creator.

  • @rootR7
    @rootR7 17 днів тому +437

    Please don't discontinued this Godot series because you explain it better than others You Are a Good Teacher....

    • @xPumaFangx
      @xPumaFangx 15 днів тому +8

      Correction It is not You Are a Good Teacher....... Instead use, You Are The Good Teacher...........
      thank you.

    • @animowany111
      @animowany111 15 днів тому +19

      @@xPumaFangx Please do not correct people if your corrections will be wrong. "You are a good teacher" is correct. Especially that there are other issues in the comment, like "don't discontinued" should be "don't discontinue"

    • @xPumaFangx
      @xPumaFangx 15 днів тому +4

      @@animowany111 Hu, I didn't know you where not aloud to have a sense of humor online. I guess I am going to have to use that subjective memory my parents always had.

    • @animowany111
      @animowany111 15 днів тому +21

      @@xPumaFangx Your sense of humor is obviously broken if you find posting wrong corrections funny

    • @comradecameron3726
      @comradecameron3726 15 днів тому +3

      @@xPumaFangxHow did I happen upon an individual with an even more unhinged humor than I?

  • @StickyE-ok7by
    @StickyE-ok7by 17 днів тому +704

    Now we just need dani back and its gonna be the golden era for game development in UA-cam

    • @harigamedev
      @harigamedev 17 днів тому +11

      yess

    • @Sardonmaximus
      @Sardonmaximus 17 днів тому +64

      If we could have @SebastianLague convert to Godot that would be Epic.

    • @Ibadullah
      @Ibadullah 17 днів тому +24

      And Sam hogan

    • @creucreusator56
      @creucreusator56 17 днів тому

      i'd like to give you my like but it's already at 69 sooo

    • @harigamedev
      @harigamedev 17 днів тому +2

      i like your channel's name

  • @fitzgeraldjw
    @fitzgeraldjw 12 днів тому

    Totally new to game development and decided to pick up Godot a couple weeks ago. I was introduced to you as you announced your return, and seeing so many others reacting to your return in a positive way had me excited. I've gone through hours of other UA-cam videos, and the way you take those same concepts and communicate them in a simple, understandable way is amazing and so helpful. Love your style and can't wait for more of your content!

  • @jon1913
    @jon1913 13 днів тому +1

    Great to have Brackeys back. I've been making games as a hobby for 15 years and this video is one of the best intros to game dev I've ever seen. It took me a long time to understand the basics of game development, structure and organization and that struggle resulted in a lot of very messy, barely functional games that were almost impossible to work on. This video nails the fundamentals and how to quickly make a functional game. Awesome stuff!

  • @crtl-prototype-studios
    @crtl-prototype-studios 16 днів тому +189

    im learning unity because of brackeys in the first place, and now learning godot because of brackeys. Brackeys is a legend.

    • @asterix...
      @asterix... 15 днів тому

      Wait your learning two engines at the same time?

    • @BahaaSoliman
      @BahaaSoliman 14 днів тому +8

      Pick an engine and stick to it, otherwise you ain't going anywhere

    • @lil_Gyatis
      @lil_Gyatis 13 днів тому

      Legend

    • @der-Dritte
      @der-Dritte 12 днів тому +2

      @@asterix... He probally change engine after the unity contreversy

  • @panampace
    @panampace 17 днів тому +127

    Helpful tip for anyone coming from Unity: if you ever wonder why you can’t attach multiple scripts to a Node, it’s because in Godot, the script actually IS the Node.
    All Nodes are classes, and attaching a script means extending its class. Godot doesn’t have GameObjects and Components like Unity does, but you can consider a Node’s children Nodes to be its components.
    So you can give a Node a component script in 2 ways:
    - Give the Node a child Node, and attach script to it
    - Instantiate a script as an object inside the Node’s main script

    • @Cezkarma
      @Cezkarma 16 днів тому +5

      This is great advice! I actually tried Godot a few months back and one of my biggest gripes was the inability to add more than one script per game object. The solutions you suggested here are great workarounds.

    • @danielpaulo2119
      @danielpaulo2119 16 днів тому +7

      OR use Resources in a export variable, but that's a little more advanced.

    • @touringrc5007
      @touringrc5007 16 днів тому +1

      This system is like Unreal Engine and Unity mixed together.

    • @MisterBerdill
      @MisterBerdill 16 днів тому +4

      Yes, Godot's way means a much more exposed and visible scene tree compared to tons of components on one object in unity. Don't worry, if it's ugly or you have reusable node structures, just right-click -> save as scene!

    • @albert69Einstein
      @albert69Einstein 16 днів тому +4

      @@touringrc5007 I would say Unreal and Unity are the big bully neighborhood kid. And GODOT is the really super smart kid that totally respects everyone.

  • @mattstockton6631
    @mattstockton6631 13 днів тому +7

    There's a pipette tool for painting the physics on the tiles.
    For painting the physics on the bridge, you can paint the middle bridge first. Then you can paint the left without moving the connecting edge. Then you can use the pipette tool (next to the 'paint' button) to reselect the middle bridge so that you can have the correct position for the right bridges' connecting edge.

    • @fy8798
      @fy8798 12 днів тому +3

      You can also simply flip the physics, in this case, there's an option to mirror them horizontally or vertically. very common use case for tiles.

  • @LispyLemon
    @LispyLemon 15 днів тому +1

    Brackeys original videos on how to make games in unity are what got me interested in game dev. I followed all his tutorials and completed a game and added extra stuff to it and had an absolute blast doing it. Im so excited that your are back and your as funny as ever. I really enjoy your videos and you make everything just make sense and they are just enjoyable to watch. Ill be sure to work my way through this tutorial and have a go at making stuff with Godot. Im so happy your back.

  • @Damian-lk1nc
    @Damian-lk1nc 17 днів тому +315

    Never used Godot in my life. Downloaded and launched Godot, and I'm ready to start the video. Haven't been excited about something like this in a while. Let's see what Godot has to offer.

    • @Deri_LULZZ
      @Deri_LULZZ 17 днів тому +19

      trust me, it's very good

    • @mitchelldutch
      @mitchelldutch 17 днів тому +8

      Same started today! Good luck on your journey 🍿and I will see you on the otherside

    • @Damian-lk1nc
      @Damian-lk1nc 17 днів тому +15

      @@Deri_LULZZ seems great so far. One tutorial later, and one "game" later, the engine is very user friendly.

    • @Damian-lk1nc
      @Damian-lk1nc 17 днів тому +8

      @@mitchelldutch Good luck to you as well. I hope to see you on some game jams!

    • @askeladden450
      @askeladden450 17 днів тому

      ​@@Damian-lk1ncyup, being user friendly is so underrated, and not just for beginners. I have 10+ years of experience in making games in unity, unreal, sdl/sfml and my own game engines. But never had some much fun and speed in developing games like i am having in godot.

  • @GabrielAguiarProd
    @GabrielAguiarProd 16 днів тому +197

    Thought it was going to be a short tutorial. But nope, it’s a full mini game 1hr+ long video. Very nice! Well done and glad to see you back.

  • @ProtonicStudios
    @ProtonicStudios 14 днів тому +2

    I started programming with your Unity tutorials years ago when I still was a kid, and now I'm making a tabletop game for a community in Godot. I'm looking forward to keep learning with your amazing videos. Thanks for what you do, as always!

  • @TimothyParez
    @TimothyParez 13 днів тому +4

    I don't know where to start. First of all you are such a talented teacher. Second, this has go to be, the best, most fluent, introduction to Godot ever. In over just one hour you walk us through a process which other creators drag out over 10 or more episodes. This introduction is so damn good it should, maybe not right now, but eventually, become part of the Godot project and made accessible for the millions of people who don't have access to UA-cam. It's so good, to have you back!

  • @_dimitrisbr
    @_dimitrisbr 17 днів тому +156

    Uhh, it feels like I'm 16 again, when I didn't even have a pc and i was watching your videos just to get an idea of how that stuff works, happy to see you back!

    • @Emmanuel_Ojor
      @Emmanuel_Ojor 17 днів тому +16

      I presently am 15 and watching this video without a pc 😂😂😂

    • @dovid729
      @dovid729 17 днів тому +2

      im 16 right now but was jus like that when i was 10

    • @Lisanicolas366
      @Lisanicolas366 17 днів тому +1

      im not even interested in making games and im watching this lmfao (im 17)

    • @hoapham7389
      @hoapham7389 17 днів тому +1

      ​@@Emmanuel_Ojor godot engine is available on Android platforms also 😂 you just need to connect keyboard and mouse somehow

  • @resh7521
    @resh7521 9 днів тому +1

    I've watched your tutorials as a teenager and developed small stuff, and here I'm in college now watching you again and learning.
    Welcome back

  • @jbfelix_
    @jbfelix_ 11 днів тому +1

    Oh My God I enjoyed this tutorial so much. Thank you!
    I just started my journey with game dev and I did not know Brackeys, but it was always mentioned in the videos I found. I decided to start with Godot and not a month passed and he came back with a new video on Godot. I guess I'm lucky the legend is back.

  • @iHeartGameDev
    @iHeartGameDev 17 днів тому +106

    Return of the king. Thank you for inspiring thousands of gamedevelopers over the years! And here's the push that Godot needed to reach new heights! Cheers!

    • @Dominicn123
      @Dominicn123 17 днів тому +3

      youre not too shabby yourself bro, i want to say the exact same thank you to you as well, as you've greatly helped me in a lot of ways when i was using unity, so much. i'm on unreal now but i still support your videos lol

  • @SteinMakesGames
    @SteinMakesGames 16 днів тому +136

    0:28 Thanks for featuring my game Dig Dig Boom! It's my first Godot project, so goes to show how versatile it is for beginners :)

    • @saintdeity5023
      @saintdeity5023 15 днів тому +2

      Mad respect brother 🙏

    • @cinesutra2430
      @cinesutra2430 15 днів тому

      can you share the link to your game

    • @nickchoi4635
      @nickchoi4635 15 днів тому

      Your game looks cool, what is the name of that game? I think I would like to play it!

    • @kesorangutan6170
      @kesorangutan6170 14 днів тому

      @@cinesutra2430 It's on steam and hopefully will come out end of this year.

    • @kesorangutan6170
      @kesorangutan6170 14 днів тому

      @@nickchoi4635 He literally wrote name of his game in his comment :D It's called dig dig boom.

  • @crackedname3409
    @crackedname3409 14 днів тому +2

    I just finished my first ever game! I absolutely love having you back and learning game dev from you!! Thank you so much

  • @flowesome7
    @flowesome7 15 днів тому

    Chapeu! This is absolutely top notch quality and probably the very best (free) Godot tutorial out there. Every single click is explained, no magical background things which are not being mentioned because the creator doesn't undestand them himself, perfect order of events. This is just awesome! Thanks!

  • @iiropeltonen
    @iiropeltonen 17 днів тому +35

    Brackeys tutorials originally got me into gamedev. Now I'm studying gamedev in university. Can't wait for more

  • @rogerserra4300
    @rogerserra4300 17 днів тому +30

    Found his UA-cam channel when he was already gone, but I'm glad I'll be able to follow him this time

    • @rmt3589
      @rmt3589 17 днів тому +8

      Same. Had notification bell on just in case. And it paid off!

  • @ArnauGarciaRodriguez
    @ArnauGarciaRodriguez 14 днів тому

    Thanks a lot for coming back king! I haven't felt motivated for a while, and having the opportunity to learn a new engine with your tutorials is just fantastic

  • @LarkyLuna
    @LarkyLuna 12 днів тому +19

    For those reading in the future: Godot's May 1st 2024 devlog states that they are going to change how tilemaps work, they are going to expose each tile layer as a new node
    The overall workflow is going to be the same, it only changes how you reach each layer to be more in line with godot's node approach
    Godot 4.3 should launch soon with this change

    • @GrumpyStoic
      @GrumpyStoic 11 днів тому

      Thanks for the heads up!

    • @Atropos148
      @Atropos148 10 днів тому

      So in this case the background tiles and the platform tiles would be 2 separate TileLayer nodes? I read the explanation on Godot site, but still unsure how it will work :) I guess that means every TileLayer will have it's own Physics Layers

    • @garffild
      @garffild 8 годин тому

      @@Atropos148 That's exactly what it will be. Instead of creating layers in tilemap node, you just add TilemapLayer nodes as children to the tilemap node. And you can name them and hide and do other convenient things while seeing them in front of your eyes. I really like this change!

  • @WibleWobble
    @WibleWobble 17 днів тому +70

    Godot solves pretty much all my gripes with the "industry standard" game engines and has actually made me excited about game dev again. Cant wait to see the new wave of creations made with this, and thank you for helping spread the good word!

    • @natefoldan
      @natefoldan 16 днів тому +1

      Exactly the same for me. Godot is brilliant.

  • @hasanajami7653
    @hasanajami7653 17 днів тому +43

    My man is so goated that eeven after 3 years he instantly gets a sponsor on hís first tutorial video

  • @twitchthoughts9063
    @twitchthoughts9063 9 днів тому

    WOW THIS IS LIQUID GOLD. OMG. THANK YOU. NO AMOUNT OF PREVIOUS TUTORIALS IVE CONSUMED HAS GOTTEN ME TO THIS LEVEL OF UNDERSTANDING. I CANT BELIEVE I COMPLETED IN A FEW MINUTES WHAT I ATTEMPTED MULTIPLE TIMES OVER SEVERAL MONTHS AND GOT NOWHERE. THANK YOU!!!!!

  • @user-tj5tv3ib1d
    @user-tj5tv3ib1d 12 днів тому

    I never knew brackeys, never watched any game dev content since i got into it last year, but I never felt like starting and dive into this massive world. Your comeback feels like a message to me, thanks!

  • @Bitlytic
    @Bitlytic 17 днів тому +61

    This is so nostalgic. I learned Unity through Brackeys and others when I first did game dev and now I've used Godot as my main engine for ~2 years now and seeing Brackeys make videos on it just fills me with so much joy. I really hope this brings others into the Godot ecosystem, we're a super welcoming community and I think Godot is only going to grow better and better

  • @tomuridev
    @tomuridev 17 днів тому +30

    I LOVE YOU. I started when i was 15 with your tutorials. Im 26 and live as a game developer. I love you so much, you are going to give life and a career to many young ones

  • @SamuTheFrog
    @SamuTheFrog 15 днів тому

    This man is single handedly explaining Godot in one video better than hundreds up to this point I have watched.
    What even is this guy, dude. What a legend

  • @ShrineFox
    @ShrineFox 13 днів тому

    I love how clearly you explain things. I thought I already knew these basics, but I still learned a lot of new details. Either way, hearing it reiterated from you is more encouraging than from any other creator. Looking forward to the rest of the videos!

  • @supermj767
    @supermj767 16 днів тому +27

    I followed the whole tutorial, never got messed up ONCE! He explained everything so well.

  • @bagdaja6881
    @bagdaja6881 17 днів тому +47

    I started using godot a week ago, seeing you join the community just as I'm starting is great to a point you can't even fathom! Thank you so much for all the tutorials you'll make!

    • @TroddenOdin
      @TroddenOdin 17 днів тому +4

      Dude I am in the exact same boat

    • @_dreamer__
      @_dreamer__ 15 днів тому +1

      lmao. i started using it in a exact same day that tutorial popped off. And i was specifically searching for a Brackeys video. I couldn't believe this :D

  • @KeyCode98347
    @KeyCode98347 14 днів тому +1

    You're back! I always watched your unity tutorials back when you made them, so after my transition to Godot, I'm really excited to see you join the community! Welcome!

  • @mcoolid
    @mcoolid 17 днів тому +36

    Welcome back, we missed you

  • @codepingu5732
    @codepingu5732 17 днів тому +26

    I've seen good tutorials, but the production quality of this video is absolutely jaw dropping. Congratulations!

  • @OmarLeKing
    @OmarLeKing 11 годин тому

    I’ve watched this video 3 times and I’m building along slowly whenever I’m off work. This has been so helpful. I’ve never thought I could get as far as I did and you brought me so far in just an hour. Instant sub.

  • @GregSilcox
    @GregSilcox 12 годин тому

    I'm so excited about your return. I jumped in on the tail end of the Unity series, and have missed you ever since. I built along with the video, and have a working game on my desktop that I can modify to my heart's content. This was an excellent intro to Godot!

  • @InvasionAnimation
    @InvasionAnimation 17 днів тому +40

    Just when we needed him the most. The Hero returned.

    • @blo0m1985
      @blo0m1985 17 днів тому

      But it is useless as no c# 😢😢😢

    • @simba---
      @simba--- 17 днів тому

      @@blo0m1985 Bro, i don't know if you are trolling or not since I see your same comment everywhere. This is not Unity, so no C#. You can use C# in Godot but it has limitations. If you want to use Godot with it's full potential you need to use GDScript. Your comment is like saying "useless bcz no C#" when you use Unreal Engine. It just makes no sense. I guess you are a beginner and scared to learn new things. I just want to tell you that you will never be using only one technology if you work as a programmer (if you even want to be a programmer, maybe gamedev is just your hobby idk, i just want to help you). For example, if you work as web dev you will never use only React and Firebase, you will SQL, Mongo db, Flask, Clerk, Stripe, bunch of different APIs that you have never seen before and bunch of other new tech that you have never seen before, so you will need to read the docs and learn by yourself. Limiting to only one technology is nearly impossible in real life bcz it almost impossible to make everything with only one technology. GDscript is much much better than C#, it's litteraly the same as python.

    • @kanbekan
      @kanbekan 17 днів тому

      ​@@blo0m1985godot also support c# if you download the c# edition
      And godot also support many more languages with gdextension

    • @EmptyNullified
      @EmptyNullified 17 днів тому

      ​@@blo0m1985GDScript is easier. And the documentation is amazing too!

    • @overthr0w138
      @overthr0w138 16 днів тому

      ​@@blo0m1985yes, you can only make games with C#. Do you even listen to yourself?

  • @KaTzN
    @KaTzN 17 днів тому +16

    The sense of humor never changed, I love it.

  • @sasquatchbgames
    @sasquatchbgames 14 днів тому +1

    SO glad you're back on YT! Gamedev hasn't been the same without you, and the Godot community is lucky to have you now!

  • @LoganAtor2206
    @LoganAtor2206 14 днів тому

    I used to watch your videos on unity because I wanted to make games, but I never really got the hang of this. I'm really excited to try out Godot because it looks like something I could get the hang of. Glad to have you back Brackeys!

  • @captain_fact
    @captain_fact 17 днів тому +14

    This is currently the most easiest to follow godot tutorial I've watched. I'm really looking forward to the programming tutorial

  • @PuraTvOyun
    @PuraTvOyun 17 днів тому +24

    I don't know what to feel right now. I'm a hardcore Unreal Developer but back when I was studying game design in university I learned how to make games with unity with you. I even used your videos to implement some gamplay mechanics in Unreal Engine.
    I'm really happy that game development community got you back. And I'm glad you decided to go with Godot. I believe in the goal of Godot. And your videos will help them a lot. (Don't underestimate your impact 😅)
    With you I will give a second chance to Godot with a hobby project. I used it at least 4 years ago back when they first share their 3D demo project during global game jam that our department hosted.

    • @kerhabplays
      @kerhabplays 17 днів тому +1

      pretty cool! keep going dude!

    • @ghjuyt101
      @ghjuyt101 17 днів тому +1

      I have made a full game (minus assets) in 3 weeks that i had issue after issue with in unreal for almost 12 weeks. As long as your programing is good it is genuinely alot smoother.

    • @PuraTvOyun
      @PuraTvOyun 17 днів тому

      @@ghjuyt101 Yeah I don't struggle that much. I directly plan out my systems c++ and blueprints in mind. Good understanding of C++ and how to debug it is what helps you have a smoother experience. Because most of the time the problem caused by a pointer.
      Blueprints are also in pair with C++ api and they are designed OOP in mind. a good understanding of those concepts wil also help the beginners.

    • @ghjuyt101
      @ghjuyt101 16 днів тому

      @@PuraTvOyun my ossue has primarily come from unreal not being true to code and having stange conventions that are not always well documented

    • @PuraTvOyun
      @PuraTvOyun 16 днів тому

      @@ghjuyt101 I get you. Unreal Engine's C++ is not a pure c++. The intentions and what they did becomes clearer once you learn the design patterns, software development conventions and taking a deeep dive into source code.
      Most of the documentation you need is in the source code since they use the same api as you do from the almost int WinMain() to the BeginPlay() of your actor.

  • @ElitePortraits
    @ElitePortraits 14 днів тому

    Working on this project has been a fantastic experience. What was intended to be a one-hour video expanded into almost 9 hours of pausing and reviewing your explanations. Gradually, I'm beginning to take all of this seriously. Thank you for the incredible tutorial; I truly enjoyed it.

  • @nandzh_
    @nandzh_ 16 днів тому +30

    *If your player sprite jitters after enabling position smoothing on the camera:*
    Go to Camera2D->Process Callback and change it from Idle->Physics.

    • @Lukas-tq5uq
      @Lukas-tq5uq 14 днів тому

      thank you bro

    • @Lotryas
      @Lotryas 13 днів тому

      That's what I was looking for in the comments. Thank you!
      How did you catch it? An explanation on the why would be much appreciated!

    • @WebCamCartmell
      @WebCamCartmell 13 днів тому

      bang on point, thanks dude

    • @honestlybadgaming
      @honestlybadgaming 13 днів тому

      @TprocNet @TprocNet

    • @runelillevang1011
      @runelillevang1011 9 днів тому

      Nice..! Upvoted

  • @bird_magician
    @bird_magician 10 днів тому

    Hey Brackeys, I just wanted to say a big thank you for your tutorial. I'm an indie game developer who loves being creative (I don't know how to code). Right now, I'm making a game in Godot, and I've used your tutorials for Unity before. I'm really happy you're back because it encourages me to learn more about Godot. Your tutorials are always easy to understand, and I learn a lot from you. Thank you so much!

  • @SpeedTutor
    @SpeedTutor 17 днів тому +32

    A famous quote springs to mind. What did CJ say back in '04? Ah S***, here we go again! Haha.
    Welcome back.

  • @King_H
    @King_H 17 днів тому +15

    The beginning of a new era

  • @ninjapro5604
    @ninjapro5604 15 днів тому +2

    Only watched for around 20 minutes and its for sure well made, its the first time I'm watching brackeys and I like it .

  • @dexleeberate
    @dexleeberate 7 днів тому +1

    This is the best game development tutorial I have ever seen! It’s easy to understand,full of details,and considerate for beginners.you are really great!! !

  • @barisaxo
    @barisaxo 17 днів тому +17

    For those who might not know, apps that can run from the exe without needing some kind of install wizard to unpack are called 'Single Level Installs', they are a beautiful thing

    • @ghjuyt101
      @ghjuyt101 17 днів тому

      Godot + github desktop for the win

  • @sharkgamestudio7630
    @sharkgamestudio7630 17 днів тому +10

    This tutorial is golden 😭 everything sounds so easy and well explained..
    I missed your voice brakeys..
    God daim..

    • @SudoStudioDev
      @SudoStudioDev 17 днів тому +2

      hahhaha
      damn emotional, the same bro

  • @tadoriaselan3268
    @tadoriaselan3268 8 днів тому

    I started with your Unity tutorials they were always really helpful. The experience of doing this for so long definitely shows.

  • @jglackey2
    @jglackey2 12 днів тому

    Your time is impecable! I was just looking for a tutorial to get started learning Godot and a news article talking about you popped up. This was a great tutorial, and I am really excited to start learning this tool!

  • @usernameadamgames
    @usernameadamgames 17 днів тому +24

    Just when we needed him,
    **He returned.**

  • @thehab
    @thehab 17 днів тому +8

    I can’t explain how happy it makes me to see you back!
    UA-cam was sorely lacking while you were gone, brother! ❤

  • @026harkishansingh5
    @026harkishansingh5 11 днів тому

    One of the most lucid tutorials out there! Kudos to the entire team! Welcome back.

  • @leahwilson9152
    @leahwilson9152 15 днів тому +1

    I usually find learning about programming and game dev fairly overwhelming. But I DO understand nodes, trees, and hierarchy based logic structures. So thanks for making this beginner friendly and approachable! The dev kitchen is such a fun segment!

  • @littlephoenix
    @littlephoenix 17 днів тому +7

    Years ago when I started learning game development, I wanted to start with Godot because my computer was old and could run Godot more smoothly. However, I struggled a lot due to the lack of Godot tutorials and switched to learning Unity. Beginners these days are so lucky because there are now Brackeys Godot tutorials.

  • @ymi_yugy3133
    @ymi_yugy3133 16 днів тому +19

    Awesome tutorial. Here a few tips to ehance the UX a little.
    1. In the project settings make sure your physics fps matches your refresh rate. Otherwise there will be jitter.
    2. Allow the player to make a jump even shortly after falling down. (50ms felt good to me). I accomplished this by adding a timer on the player and restart it every physics tick, if the player is on the ground. Then allow jumping by allowing the jump if timer.time_left > 0, even if the player isn't on the ground.

    • @onurkorkmaz22
      @onurkorkmaz22 12 днів тому

      I've got a high refresh rate monitor and I was thinking about why was my character jittering, I wasted 10 to 15 minutes until I noticed it was because of my monitors refresh rate but I never found a fix except capping the fps at 60. Seeing your first tip fixed it and gave me a knowledge that I needed and I will never forget. Thanks!

    • @GrumpyStoic
      @GrumpyStoic 11 днів тому

      @@onurkorkmaz22 Just to clarify, is this "Physics ticks per second"? (From looking at the Godot documention I get the feeling they renamed it from "Physics FPS".

    • @GrumpyStoic
      @GrumpyStoic 11 днів тому

      Hey are you able to provide a little more info on the jump timer? I've had a stab at it but am puzzled how to achieve this so far. What's confusing me is I'm printing the timer and it is either or zero (when reset). I'm expecting it to tick up at least whilst I'm in the air. I tried setting the player way high in the air to see if that made a difference, but the timer still started at . I may simply need to read up on Timers tbh.
      Edit: Even now I just read the hover-text for Wait Time and it blew my mind, so I think what you're proposing is probably a few steps away from what I can achieve as a beginner.

    • @Gatrehs
      @Gatrehs 10 днів тому

      @@GrumpyStoic You can achieve it as a beginner easily.
      Add a timer node to the player called Timer, Make sure it's a 1 shot and 0.05 seconds. (50 ms)
      In the _physics_process function you modify your if is_on_floor() statement like this:
      if is_on_floor():
      $Timer.start()
      if direction == 0:
      animated_sprite.play("idle")
      else:
      animated_sprite.play("run")
      else:
      animated_sprite.play("jump")
      Last thing you need to change is in if Input.is_action_just_pressed("jump") and is_on_floor():
      You need to change it to if Input.is_action_just_pressed("jump") and not $Timer.is_stopped():
      That means you'll be able to jump as long as the timer is running instead of as long as you're on the floor.
      You can probably use a variable and call it something like jump_timer instead of directly referencing the timer if you prefer that but I wanted to make the comment as short as possible haha.
      Edit: I suppose you technically could spam the jump twice with this functionality within those 50ms, but you can just stop the timer using $Timer.stop() when you do the jump as well.

    • @onurkorkmaz22
      @onurkorkmaz22 10 днів тому +1

      @@GrumpyStoic Yes, they've renamed it.

  • @ensick
    @ensick 14 днів тому

    just finished the tutorial and im loving the engine! Im suprised with how intuitive the engine and coding language are, I feel like I've got a decent grasp of the basics now which i can't usually say after other tutorials. It was great and easy to follow, and it was awesome being able to put my own spin on stuff like level design and animations without feeling like im making a mistake. Im really excited to see what you'll put out next relating to Godot

  • @nrg753
    @nrg753 8 днів тому

    I really like the little bit of humour you put in to this, it really adds personality to a tutorial and keeps things interesting! Well done 👌

  • @VanityNotFound
    @VanityNotFound 16 днів тому +12

    right when i get into godot the king comes back. i really hope he doesnt just make a few videos and turns this into a regular thing to help us learn alongside with him. Hopefully there will be some C# stuff too

  • @cinderwolf32
    @cinderwolf32 17 днів тому +6

    0:30 So cool to see Windowkill! The most innovative game I've seen, and a great example of how the ability to easily modify the game engine / editor itself is such a powerful tool to have (it is not all vanilla!)

  • @MfyhgGD
    @MfyhgGD 6 днів тому +4

    There's no way Unity's CEO fucked up so bad that he caused Brackeys to come back after 3 years

  • @GoldDeniel
    @GoldDeniel 11 днів тому

    The format that you randomly `cook`, or go to fetch a blender is just gold. These random jokes which take hours of preparation is just... There are no words. We appreciate it so much.

  • @trboxify
    @trboxify 17 днів тому +18

    Just finished my first Godot game last night, using the official 2D tutorial.
    Brackeys’ timing couldn’t have been more on point! Welcome back, king 👑

  • @versoooo
    @versoooo 17 днів тому +5

    I'm so impressed with how efficient this tutorial is. You cover so much, so clearly and in so little time. Good to have you back Brackeys!

  • @Ellohir
    @Ellohir 12 днів тому +1

    I don't know what I expected from a first video but a full platformer with death pits, moving platforms, moving enemies, coins and a score wasn't. What a great video, easy to follow and comprehensive on its explanation. Congrats!

  • @GoldenEdits656
    @GoldenEdits656 17 днів тому +12

    Yes! I've decided to switch from unity to godot b/c of the unity stuff awile ago, and you making videos on godot will help me tremendously!

    • @ghjuyt101
      @ghjuyt101 17 днів тому

      I originally went to unreal and recently moved to godot mid project, almost done with the programing 3 weeks later

  • @MattLockie
    @MattLockie 17 днів тому +5

    Welcome back! I'm only halfway through but kind of love that there's no comparison to Unity features mentioned. I wait for you to say "...like a Prefab in Unity" but it's just not mentioned - it's great! It feels like a standalone Godot tutorial without any knowledge required or referenced from other experiences on other engines. So good! Thank you :)

  • @CodeBeanutPutter
    @CodeBeanutPutter 14 днів тому

    I never really used Unity, and had never heard of your channel before, Brackeys. But I'm very glad I have!
    This evening was another depressive one for me, where I just had to wait around for sleep and the next day to begin to try and find something I could get some enjoyment out of again. But then I remembered this hour-long tutorial of yours for Godot was up, and there were so many comments from people praising your Unity tutorial work. It was enough to help pick me back up again, and get something fun and nostalgic done today. Instead of having nothing but blech-feeling. Thanks so much! Looking forward to learning/exploring Godot more with your future work. ❤ You two clearly put quite a lot of effort into this, both readily apparent and subtle, and it really shows.

  • @N3Omusic
    @N3Omusic 12 днів тому

    I was trying to find a way to start learning Godot recently. You coming back and beginning Godot tutorial series at such perfect time is a huge sign! Finally made my first game in Godot :D

  • @cemvamk3838
    @cemvamk3838 17 днів тому +8

    I never clicked on a video so quickly. Great to see the king back in business.

  • @sejjembamagoye4993
    @sejjembamagoye4993 17 днів тому +3

    I remember 3/4 years ago learning unity through brackeys videos. It’s so wonderful to come back and learn another engine with the same channel.

  • @pixspaces4777
    @pixspaces4777 14 днів тому +9

    Awesome tutorial as always!, this time its godot! Those of you facing issue at dying1.0 section in restart, ensure that you set the mask layer to 2 for Killzone_area game object in scene as well.😀

  • @fiffy6572
    @fiffy6572 День тому +1

    My tip for everyone is to always read the comments section on this kind of tutorial, because you will find *a lot* of pro-tips from experts that are kind and will to help.
    Also don't be afraid to ask! The godot community is amazingly kind and helpful

  • @JuicyBenji
    @JuicyBenji 16 днів тому +16

    I did not know where all the hype came from because I wasn’t watching any brackeys content before, but now I get it. Top tier tutorial damn