(How To Succeed) At Indie Game Development

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 527

  • @Enbynails
    @Enbynails 4 місяці тому +1346

    Imagine the video being ten seconds long where he just says "if you'll never try, you'll never fail, and that's how you fail at failure" and that's it.

  • @jonathanjohnjohnson
    @jonathanjohnjohnson 4 місяці тому +567

    One monitor, playing games; the other monitor, UA-cam open with How To Succeed premiere.
    This is peak.

    • @robotzr.8348
      @robotzr.8348 4 місяці тому +18

      crazy

    • @Artindi
      @Artindi  4 місяці тому +52

      @@jonathanjohnjohnson that's how it's done! :D

    • @fullmetallic1634
      @fullmetallic1634 4 місяці тому +12

      A third monitor for decoration and you can call yourself a Lead Project manager

    • @bluesillybeard
      @bluesillybeard 4 місяці тому +3

      Four: one for discord, one for music/YT, one for emails, one for code....
      100% distraction, 0% work. (:

    • @MintBunHunter
      @MintBunHunter 4 місяці тому +5

      Left eye: gamedev tutorials
      Right eye: concept art + gdd
      Left ear: engine documentation audiobook
      Right ear: chris marketing guy podcast
      Third eye: future possibilities

  • @Jacob-Jack
    @Jacob-Jack 4 місяці тому +219

    I initially expected the "how to fail at failure" to be you trying to give sarcastic advice that accidentally loops around to being good with you constantly going "oh wait... that's good advice!"
    buuut, here it being actual straightforward advice while still having funny visuals and other usual sprinkles was a very welcome surprise!

    • @Artindi
      @Artindi  4 місяці тому +65

      The fun thing about this is I didn't draw a single new frame, it was all stuff from past episodes. :)

    • @Mustfa-cb7tl
      @Mustfa-cb7tl 4 місяці тому +7

      @Artindi I noticed that as I person who watched all the series 😂

    • @Foxerski
      @Foxerski 4 місяці тому

      @@Mustfa-cb7tl me too

    • @immortalsun
      @immortalsun 2 місяці тому

      But that’s all his videos.

    • @Foxerski
      @Foxerski 2 місяці тому

      @@immortalsun babdabduplon

  • @name-h7x
    @name-h7x 4 місяці тому +240

    this video is a monumental moment in the gaming industry

    • @Artindi
      @Artindi  4 місяці тому +20

      @@name-h7x of course...

  • @That-KidDo
    @That-KidDo 4 місяці тому +114

    That watermelon was animated very well!

    • @Artindi
      @Artindi  4 місяці тому +25

      why thank you. :)

    • @DragoPl0183
      @DragoPl0183 4 місяці тому +1

      I remember you from lighting stream

  • @artman40
    @artman40 4 місяці тому +67

    Some more tips:
    Game feel: A good game feel can also double as a the invisible UI. Screenshake can be used to notify something happening offscreen, loudness and punchiness of a sound can indicate damage, enemies showing damage removes the need for health bars as focusing on the enemy itself gives you an idea how much health they have left etc..
    Art: While I don't recommend using generative AI to make art for you (tech is not there yet), it still can be very valuable for prototyping, placeholders and trying to decide in which direction you want to take your art.
    Music: You can often use genres others don't expect to make your music more memorable. Also, if you don't want to use few-note riffs as leitmotifs to tie the soundtrack together, you can use other elements such as soundfronts, instruments or even time signatures.
    First game: Tile-based puzzle games are also excellent at being first games as it makes it very easy to see how different mechanics interact. Plus they're much simpler to code.
    Arcade game: If you add scoring system, ensure the game rewards the most skillful play with the most points, meaning that try to avoid situations where you can farm points.
    Puzzle games: While adding extra fluff consistently to make your levels more complicated than they appear, sometimes adding some extra steps outside the "main trick" in the level makes the player think about which parts of the puzzle are the hard parts. This avoids the problem of players becoming too complacent to the puzzle elements shown to them.
    Story: Generally, try to avoid the situation where gameplay and story are extremely segregated. For an example, if you beat the boss with a gun to pulp, the following cutscene shouldn't involve the player surrendering to the same boss pointing the gun at the player.
    Level design: Even if a level gimmick can feel out of place at first, you can still make it work in a way that makes them use at the style of your game . Think of the jumpscare and golf levels in Pizza Tower.
    Horror: Not every horror game needs to have danger of death. Sometimes horror can be found in the most unexpected places. If players don't feel scared while playing the game but still get scared when they think about the game afterwards, you've succeeded.
    Survival game: Consider whether base building actually adds or removes to the survival element of the game. If filling meters feelslike routinely taking pills once the base is established, perhaps you should get back to the drawing board. Three main routes: Add more dangers, force the player out of the base from time to time, or remove the base building altogether.
    Roguelike/Roguelite: RNG: Bad roll, now adapt! = good idea. Bad roll, game over = bad idea!
    First-person shooter: Add a separate volume slider for gun/explosion sounds.

    • @Artindi
      @Artindi  4 місяці тому +27

      Looks like I have a script ready for part 2! :D nice. Lots of helpful stuff here. :)

    • @chibisayori20
      @chibisayori20 21 день тому +1

      Music: do not loop combat music endlessly with spawning endless enemies, GTAO does this and i hate it

  • @CircleGuyAndEnemies
    @CircleGuyAndEnemies 4 місяці тому +67

    This is revolutionary! Holy crap, i love failing at failure!

    • @Artindi
      @Artindi  4 місяці тому +16

      It's kinda fun to fail at failure sometimes, instead of just failing. :)

  • @gamersgamestorm8291
    @gamersgamestorm8291 3 місяці тому +10

    This advice definitely helps, also there is something I feel would make a good episode: Multiplayer
    Co-Op and Competitive
    Also, a funny short would be How to Fail at Microtransactions: “Include them and make them needed to progress.”

    • @Artindi
      @Artindi  3 місяці тому +5

      these good ideas. *writes them down*

  • @keenantheho
    @keenantheho 4 місяці тому +31

    I love how the fromsoftware games do the cardinal opposite of what should be done in bossfights but still make them really fun somehow.

    • @Artindi
      @Artindi  4 місяці тому +20

      Yeah, every "rule" I suggested can be broken and be awesome if done right. :)

    • @teiull9388
      @teiull9388 3 місяці тому +5

      @@Artindi to be fair most souls bosses have an expected 2nd phase at half health or once the first healthbar is down, very few bosses have actual surprise 2nd phases, only 2 examples that come to mind rn are friede and ons

  • @qoombert
    @qoombert 4 місяці тому +282

    how to fail at sneak peeks

    • @2misterieus321
      @2misterieus321 4 місяці тому +10

      lmao thats so niche tho

    • @pickyphysicsstudent201
      @pickyphysicsstudent201 4 місяці тому +26

      A more general "How to fail at advertising" might be better.

    • @ooaktree
      @ooaktree 4 місяці тому +10

      reveal the whole game, or the main plot twist inside of the sneak peek/teaser

    • @CapnBlud
      @CapnBlud 4 місяці тому +7

      It's a reference to yesterday's stream ppl smh

    • @thethe5355
      @thethe5355 4 місяці тому

      how to fail at changelogs

  • @Roroprin
    @Roroprin 4 місяці тому +13

    I loved your new sarcastic video! I'll be sure to do the exact opposite of all of this so I actually succeed!!

    • @Artindi
      @Artindi  4 місяці тому +5

      Perfect... heh heh.

  • @Zedorfska
    @Zedorfska 4 місяці тому +33

    I am so used to hearing this voice and mentally mapping the opposite of what they are saying that this video started tripping me up

  • @widrolo
    @widrolo 4 місяці тому +10

    9:53 kinda struck a nerve in me. I always try to add one final boss in my game jams to spice up the ending. I never thought of the boss arena, so I just made a big box that was nicely decorated, but still a big box at heart. I’ll definitely try to change that next time around.

    • @Artindi
      @Artindi  4 місяці тому +4

      Probably a good idea! It will will things interesting. :)

  • @Stormsong93
    @Stormsong93 3 місяці тому +1

    I'm so thankful for content like this. I've always wanted to tell just 1 story in life, whether through writing or an RPG game. This is so helpful in making that goal possible!

  • @Stargate16789
    @Stargate16789 4 місяці тому +5

    You are right, time management is the hardest part of indie game development. (Mainly if you are working along side it)

  • @VoltitanDev
    @VoltitanDev 3 місяці тому +4

    5:45 Interesting thing about Visual novels is that when there are hybrids most of them tend to mix with dungeon crawler, RPGs, Shoot em Ups and Beat em ups for example Rance, Baldr Sky, and Danganronpa trigger

  • @TheSweetestAutumn
    @TheSweetestAutumn 4 місяці тому +5

    Good stuff! I'm very pleased by the tacit implication you don't plan to quit any time soon with the mention of "episode 50"

  • @achomatico
    @achomatico 4 місяці тому +97

    So much good advice in one video wow 👍

    • @Artindi
      @Artindi  4 місяці тому +18

      My wife watched it and said there was so much so fast she missed most of it. Lol

    • @gaetanodepaola2ndchannel179
      @gaetanodepaola2ndchannel179 3 місяці тому +2

      ​@@ArtindiI could follow, but if others can't they can always set the playback speed to 0.75x or so

  • @plagueonhumanity7413
    @plagueonhumanity7413 4 місяці тому +8

    As a person who likes the original videos but sometimes got stumped trying to unsarcasm it, thanks for this

  • @IDOLL_Dev
    @IDOLL_Dev 4 місяці тому +7

    happy 25th episode! Thank you for making this series, always super helpful and entertaining, I look forward to more.
    Also I watched the other episodes so many times that my brain is now confused hearing your voice giving advice and it not being sarcasm lol

    • @Artindi
      @Artindi  4 місяці тому +2

      Thanks! And ha ha. I figured I would trip up a few people. ;)

  • @VoltitanDev
    @VoltitanDev 2 місяці тому +2

    1:49 This advice I took to heart. The thing I did that had my game stand out is that it's one of the few retro 3d mecha games where the player is a combining giant flying mecha kaiju that can eat his enemies invading his lair to regain his health along with being overpowered when near water since the level takes place in his lair which is a water level but the core of this mechanic is his fuel management while his energy recharges every 3 seconds his more powerful abilities are costly and if empty is game over.

    • @VoltitanDev
      @VoltitanDev 2 місяці тому

      Edit: Also as a subversion of a boss game the player is the boss itself defending his lair from other boss monsters the Gargabeasts enforcers from a rival empire Voltitan protects.

  • @game4us_Splatuber
    @game4us_Splatuber 4 місяці тому +5

    This is Great, i already liked your advice but now its neatly packaged into one video and I dont have to think backwards

  • @JuicyBurger29
    @JuicyBurger29 2 місяці тому +2

    I now wanna make a satire horror game called “Walking Simulator”, which is basically just a big maze, a children’s animatronic toy thing that is possessed by a dead child, and it has very necessary jumpscares, oh and you see the threat all the time despite it being very very dark :D

  • @Cubicwar
    @Cubicwar 4 місяці тому +6

    I had to check that we weren't on april 1st when I saw that title pop in my notifications

    • @Artindi
      @Artindi  4 місяці тому +1

      Dude. It IS April 1st.

  • @tehquiper6796
    @tehquiper6796 4 місяці тому +9

    This seems like the final boss to the How to Fail series

    • @Artindi
      @Artindi  4 місяці тому +3

      Nice. There will be more episodes though. :)

    • @jeanremi8384
      @jeanremi8384 4 місяці тому +4

      @@Artindi that's just post-game content

  • @YatzeeWillWearAGreenHat
    @YatzeeWillWearAGreenHat 4 місяці тому +9

    The end bit should have been "that's how you fail (guy with head on the desk) at failure (guy smiling at the screen)

    • @Artindi
      @Artindi  4 місяці тому +2

      Ha. That would have been good. :)

    • @pizzaguy_
      @pizzaguy_ 4 місяці тому

      i expected that too

  • @benscott6344
    @benscott6344 4 місяці тому +2

    Amazing video bro! Def saving this so I can keep these tips in mind for my future games

    • @Artindi
      @Artindi  4 місяці тому +1

      Awesome! Glad to hear you found it helpful. :)

  • @arrowrandoman
    @arrowrandoman 4 місяці тому +1

    Love the art style. I'm glad this channel popped up in my feed.
    Man, I was on the edge of starting to do stuff because I have practically no experience with any of the computer side of things and very amateurish writing experience. I appreciate the straightforwardness of just doing it. Sure, I've heard it before from others, but somehow I actually feel like I'm ready for it today.
    The one that finally got me to feel I should start was the metroidvania section. I have an idea of a time loop as a way to gate off sections due to the schedule of the environment. Guess it's time to start with the basics and work up to that idea. Thank you.

  • @MoonBoyClips
    @MoonBoyClips 4 місяці тому +4

    At first I thought (because of the thumbnail) that it was going to be a video about how to learn from failure, or how to deal with the consequences if you had failed something, but this is great too

    • @Artindi
      @Artindi  4 місяці тому +2

      I thought about doing that. But decided a 25th special was hard to pass up. :)

  • @cosmicspacething3474
    @cosmicspacething3474 3 місяці тому +1

    4:37 Another thing to consider is prioritizing what sounds to make louder than others. You don’t want a character’s footsteps to drown out audio cues for an enemy attack that’s hard to dodge

  • @MadHatter1B3
    @MadHatter1B3 4 місяці тому +1

    This is an awesome video. As a person person who is new to being a game dev, im still learning a lot and have a long way to go, but i love your videos, both sarcastic and non sarcastic.
    Thank you for all the good information.

  • @pixelverse48
    @pixelverse48 4 місяці тому +51

    Time to fail at failing (succeed)

  • @rogueabyss
    @rogueabyss 4 місяці тому +2

    love the roguelike/lite point

  • @halfsine
    @halfsine 4 місяці тому +2

    guys.... this video is actually really good for failing, if you do the opposite of what the video says, then you can fail at game development! happy failing everyone!

  • @Ledonail
    @Ledonail 4 місяці тому +2

    Wow. That's so weird. Just, not trying to interprete what you say. My sarcasm radar was active all the time, it felt weird. Good video

    • @Artindi
      @Artindi  4 місяці тому

      ha ha, I've gotten a few people so far! :D

  • @2ndspringtube708
    @2ndspringtube708 4 місяці тому +17

    I guess this is the final episode then ?after failing at everything there’s just one more thing to fail at ,and it’s failing at failure

    • @Artindi
      @Artindi  4 місяці тому +19

      @@2ndspringtube708 nope. Just the 25th, a special. :)

    • @2ndspringtube708
      @2ndspringtube708 4 місяці тому +4

      @@Artindi so you mean to tell there’s a lot more to fail at ?damn

    • @kevinbuhusfernandez2034
      @kevinbuhusfernandez2034 4 місяці тому +2

      No, he's going to make
      how to fail at failing failure tutorials

    • @TheMamaluigi300
      @TheMamaluigi300 4 місяці тому +1

      @@Artindi Yeah tbh that was pretty scary at first
      But on another note I could imagine one of these every 25 episodes could probably work

  • @Skeffles
    @Skeffles 3 місяці тому +1

    Wow 25 videos on failure. What a success!

    • @Artindi
      @Artindi  3 місяці тому +1

      @@Skeffles yeah! Wait a second...

  • @colinvarley2024
    @colinvarley2024 4 місяці тому +53

    how am i supposed to know how to fail now

    • @Artindi
      @Artindi  4 місяці тому +30

      now you must succeed!!!!! HA HA HA

    • @clickednebula3
      @clickednebula3 4 місяці тому +9

      Betrayal

  • @AgentIllusion73
    @AgentIllusion73 4 місяці тому +2

    -Now I need to watch the previous videos to see the head hit the desk at the end.-
    I learned a bunch of these in my game dev classes at college, and they make sense. People look at successful games like Minecraft, Fortnite, Super Mario Bros., etc. and think about the money they could make if they could only make games like those. They're more likely to make mistakes because they want what the big games earn from the good design choices they make without having to go through all the effort the big game designers went through.

  • @Artindi
    @Artindi  4 місяці тому +55

    Please don't do any of this stuff.
    Obviously that's what I'm going to say. ( ͡° ͜ʖ ͡°)

  • @slugcatsu
    @slugcatsu 4 місяці тому +3

    Well this is quite a surpise...great video with great advice! (I never had a problem with the sarcasm)

  • @sarahs.6377
    @sarahs.6377 4 місяці тому +3

    Yay new video! I've been binging this series all week!

    • @Artindi
      @Artindi  4 місяці тому +1

      Nice! Just in time! :D

  • @dodori-exe
    @dodori-exe 3 місяці тому

    Another important skill you acquire from game jams is finishing games! Great video.

  • @shiba2454
    @shiba2454 2 місяці тому +1

    I love the formula "How to succeed at failure" because learning from mistakes is indeed the best way to learn
    If you cross-out what NOT to do, it is certain that you will do the great stuff
    In youtube there are all this videos like "HOW TO MAKE A GREAT FPS" but then they don't show why many FPS suck very hard
    Now I'm sad that Artindi has made a video on "how to succeed". If you didn't watched the previous videos you won't know "how could you fail" and that's the most important thing to know :(
    Maybe all this videos are about Artindi failing about everything and every genre of videogames and so he says he's failures so we can learn from him because he wants that devs don't make mistakes as him
    If I think of it more and more, it sounds like Artindi is a broken hero that wants everyone to be better
    We shall remember you Artindi for all your teachings about succeeding
    At failure :)

  • @VoltitanDev
    @VoltitanDev Місяць тому

    4:58 My first game in Godot was a 2d space shooter when going in I thought of it as a necessary chore but during development I realized I was more fond of shooting mechanics than I thought especially with the satisfying noises being made when an enemy is being destroyed by the player's bullets

  • @pokekingdomthehedgehog99
    @pokekingdomthehedgehog99 4 місяці тому +3

    Thank you so much for this series 🎉❤

    • @Artindi
      @Artindi  4 місяці тому +1

      Thank you! :D

  • @jingmingyap230
    @jingmingyap230 4 місяці тому

    As a -degree student studying game dev and only have few weeks left to finish my game solo- "indie game dev", this video really help me get through my scope creep -time pressure-

  • @mellborry
    @mellborry 4 місяці тому

    Hearing "You are bound to succeed" and not hearing "...at failure" right after made my heart skip a beat. Thank you for this video though, it's some great advice!

  • @Xo_DarkLord_oX
    @Xo_DarkLord_oX 4 місяці тому +20

    Instructions unclear.
    What does "Succeed" mean

    • @Artindi
      @Artindi  4 місяці тому +9

      I'm not actually sure.

    • @jeanremi8384
      @jeanremi8384 4 місяці тому +4

      it means failing at failure

    • @halfsine
      @halfsine 4 місяці тому +4

      uhhhh i think its "fail but slightly less and fancy" but i might be wrong

  • @Brakus14
    @Brakus14 8 днів тому

    I like how every game mechanic that you say not to do is something that a AAA game is doing or has done

  • @Shyguymask
    @Shyguymask 4 місяці тому +4

    1:09 What about if my dream game is something smaller in scale and not a huge project that would take years to finish, akin to flash games?

    • @acake6654
      @acake6654 4 місяці тому +1

      flash devs make prototype flash games before they manage to understand how to actually code in flash.

    • @Artindi
      @Artindi  4 місяці тому +3

      What a lucky break for you then. :)

    • @spaghettiisyummy.3623
      @spaghettiisyummy.3623 4 місяці тому

      Holy, I did not expect to see ya here.

  • @JohnRDVSMarston
    @JohnRDVSMarston 4 місяці тому +2

    Hm, I did misunderstand some things in the other videos. Good thing this one was made >.>

  • @jaredjones6570
    @jaredjones6570 4 місяці тому +4

    No way! I'm so stoked!

    • @Artindi
      @Artindi  4 місяці тому

      @@jaredjones6570 me too! :D

  • @thomaswu3820
    @thomaswu3820 3 місяці тому

    Thankyou for the video! I love how you explain every genre in gamedev

  • @VoltitanDev
    @VoltitanDev Місяць тому

    6:47 I agree personally as a narrative designer of my own series I value the narrative consequences that comes from the player's choices for example if the player fails to master a certain mechanic they will struggle with their rival.

  • @顔boom
    @顔boom 3 місяці тому

    Especially love how the assets were used in this one. It all ties together perfectly!

    • @Artindi
      @Artindi  3 місяці тому

      Ah yeah, and the fun thing: I purposefully didn't draw a single new frame. I only re-used old stuff! :D

    • @顔boom
      @顔boom 3 місяці тому

      @@Artindi Yet it felt fresh to watch. Nice work!

  • @TheRealKaiProton
    @TheRealKaiProton 4 місяці тому

    years ago I saw or read someone who compared gamedev to learning to cook,
    you dont start making unique imagined foods, you start by make something others already made, and learn the craft by doing that.

  • @prashantshukla6814
    @prashantshukla6814 3 місяці тому

    Very relateble and inspiring, thank you for making this video. You are an absolute legend.

  • @jacksonjabba
    @jacksonjabba 4 місяці тому

    I’ve worked as a lead on a 70 person game and I still learned stuff from this video👍

  • @twistedillusion-u4s
    @twistedillusion-u4s 4 місяці тому +1

    Can wait to learn how to fail at failing at faliure :D

  • @FillMakesGames
    @FillMakesGames 2 місяці тому

    This is awesome! Definitely the best how to start video I've seen.

  • @user-xt3pd4oy3s
    @user-xt3pd4oy3s 4 місяці тому +3

    I was early for this MASTERPIECE

    • @Artindi
      @Artindi  4 місяці тому +1

      Me too. ;)

  • @christopher.nguyen
    @christopher.nguyen 4 місяці тому

    re:Sarcasm I spent 13 years in the U.S. can therefore love and appreciate your humor! Though, I traveled a lot and feel that elsewhere away from that corner of the world, senses of humor can be very different: dry for British, absurb for Taiwan and Japan, insults for Vietnam..
    I take it as a sign that many of your audience aren't Americans, and that's not a bad thing!

    • @Artindi
      @Artindi  4 місяці тому +1

      That a pretty fair point. I always do my best to explain things when people don't quite get it. But understandably it can be confusing, I even confuse myself sometimes. :)

  • @VoltitanDev
    @VoltitanDev 3 місяці тому

    6:48 I agree what matters isn't the amount of ending but the quality of the player's decisions and the consequences of those choices that leads to the endings this is what Visual novels excel at.

  • @topminator2991
    @topminator2991 4 місяці тому +3

    10:00 i disagree, second and third phases should indeed be hidden because it's supposed to surprise you with "ha! this boss is thougher than you think!", however don't add second and third phases to every boss or players will expect them and not be surprised.

    • @captaindak5119
      @captaindak5119 Місяць тому +1

      Agreed. I like second and third phases.

  • @csondika
    @csondika 4 місяці тому +3

    Read the title twice, couldn't believe it

    • @Artindi
      @Artindi  4 місяці тому +3

      ha HA, gotcha! :D

  • @held2053
    @held2053 3 місяці тому

    "And if you follow all these steps carefully, you will succeed... at game dev."
    could have been the outro

  • @muchkoniabouttown6997
    @muchkoniabouttown6997 3 місяці тому

    Holy crap first time seeing your channel but I love it! Now when talking bout what I do and don't like in games I'm just gonna link this vid cause you knooow!

  • @sajeucettefoistunevaspasme
    @sajeucettefoistunevaspasme 4 місяці тому +1

    I get the sarcasm but I also understand how some people may sometimes misinterpret what you originally meant it happens from time to time

  • @karlcole5617
    @karlcole5617 3 місяці тому +1

    if someone tried to steal my game ideas, i would be happy that it got a chance for someone possibly more skilled than me to give it a chance.

  • @Erfan_Al
    @Erfan_Al 4 місяці тому +3

    Chapters :
    00:00 intro
    0:26 1 - Game Ideas
    0:45 2 - Game Engines
    1:09 3 - Your First Game
    1:43 4 - Platformers
    2:23 5 - RPG's
    2:55 6 - Roguelikes
    3:25 7 - Game Feel
    3:47 8 - Tutorials
    4:15 9 - Music & Sound
    4:43 10 - Arcade Games
    5:02 11 - Puzzle Games
    5:29 12 - Interactive Novels
    5:58 13 - Game Art
    6:22 14 - Game Story
    6:50 15 - Level Design
    7:12 16 - Horror Games
    7:37 17 - Tower Defense Games
    7:56 18 - Open Worlds
    8:15 19 - Survival Games
    8:42 20 - Metroidvanias
    9:04 21 - Game Jams
    9:22 22 - First Person Shooters
    9:43 23 - Boss Fights
    10:04 24 - Time Management
    10:32 Conclusion

    • @Artindi
      @Artindi  4 місяці тому +1

      @@Erfan_Al yeah. I forgot to add these. I'll have to do that. Maybe I'll just copy paste your great work here. Thanks! :D

    • @Erfan_Al
      @Erfan_Al 4 місяці тому

      @@Artindi HAHA! I'd be happy to help!

  • @lucasdacarinha
    @lucasdacarinha 4 місяці тому +2

    Yay, he finaly explained episode 12

    • @Artindi
      @Artindi  4 місяці тому +1

      I did. :D

  • @alensash406
    @alensash406 4 місяці тому

    algorithm bump!
    nice videos

  • @MatthewKelley-mq4ce
    @MatthewKelley-mq4ce 4 місяці тому +1

    To fail at failing (succeed). Fail a lot. Learn from those failure. Repeat. Simplist two cents I go by. Everything else is experience. (For my sanity)

    • @Artindi
      @Artindi  4 місяці тому

      Hard to succeed without failing a lot first. :)

  • @remnai4615
    @remnai4615 4 місяці тому

    this is quite the nice catalog of advice, although the "don't add any hidden phases" in the bosses segment is just ignored by like 60% of all multi-phase bosses lol
    i will definitely use some of this...as advice for what not to do, of course i need to keep following your previous totally helpful tutorials-
    i'm in your walls.

  • @afriendlyfox
    @afriendlyfox 4 місяці тому +1

    I'd like to see "How to fail at indie game marketing"

    • @Artindi
      @Artindi  4 місяці тому

      For sure! (give me time to fail at it myself first, then I'll tell you how.) ;)

  • @welkin25
    @welkin25 5 днів тому

    This is a great summary! And fun animation too

  • @geckoram6286
    @geckoram6286 2 місяці тому

    It's been almost a year since I last booted up unity, but this video popped up. I guess it's time to try to participate in a game jam again.

  • @NaraSherko
    @NaraSherko 3 місяці тому

    Baldi is so happy in the thumbnail

  • @passthedonuts
    @passthedonuts 3 місяці тому

    I like your serious side,

    • @Artindi
      @Artindi  3 місяці тому

      @@passthedonuts I'm always serious.

  • @legitusername-zl7to
    @legitusername-zl7to 4 місяці тому +1

    we got evil artindi before gta 5

  • @fattcoke4705
    @fattcoke4705 4 місяці тому +1

    How to fail at a good demo that doesn't reveal too much but also incites players to buy/download the full game

  • @Proxy720
    @Proxy720 4 місяці тому +1

    rare Artindi sarcasmless video

  • @arcanine_enjoyer
    @arcanine_enjoyer 4 місяці тому

    Say what you want, but Ganondorf messing with the boss health bar was so fucking meta and cool

  • @Xman34washere
    @Xman34washere 4 місяці тому +1

    Finally, How to Succeed

  • @s-viper1462
    @s-viper1462 4 місяці тому +18

    I feel like I'm about to defeat a great evil. (The great evil being bad game development, of course)

    • @Artindi
      @Artindi  4 місяці тому +7

      You are the chosen one.

    • @Gobbler.
      @Gobbler. 4 місяці тому +2

      that great evil better have good gamefeel and properly indicated attacks and mechanics

    • @akari19811
      @akari19811 4 місяці тому +1

      In my country's launguage evil and bad are the same word.

  • @Mustfa-cb7tl
    @Mustfa-cb7tl 4 місяці тому

    My favourite part : "if you follow these instructions carefully you're bound to succeed at failure" ❤😂

    • @Artindi
      @Artindi  4 місяці тому +1

      But, but, but.... I didn't say that this time....

  • @alex.g7317
    @alex.g7317 2 місяці тому

    I like the format of this video.

    • @Artindi
      @Artindi  2 місяці тому +1

      @@alex.g7317 I like the format of this comment.

    • @alex.g7317
      @alex.g7317 2 місяці тому

      @@Artindi yeah how you went through each if your videos to make a long one being serious instead of sarcastic, I was like 🤯🤯🤯 it must be 🎄🎅

  • @thingsinhouseb
    @thingsinhouseb 4 місяці тому

    hey i remember talking about this on stream! i feel inspired to work on a long neglected design doc

    • @Artindi
      @Artindi  4 місяці тому

      Nice! Inspiration attack!

  • @Leomerya12
    @Leomerya12 3 місяці тому

    8:36
    Amen.
    The amount of times Cyberpunk arbitrarily said to me, "this is a more difficult encounter, so we're not going to allow you to play the way you normally do...".
    If it makes sense, that's fine. But if it is literally for NO REASON, it is VERY irritating.
    Out of spite, in those situations, I try to cheese the game as much as possible. You cheat me, I cheat you.

  • @2misterieus321
    @2misterieus321 4 місяці тому

    i keep forgetting that this is a how to succeed video. Im watching thinking then i remember that its the point on this one

    • @Artindi
      @Artindi  4 місяці тому

      Nice. I hoped it would trip at least a few people up. :)

  • @prehistoricedu1096
    @prehistoricedu1096 4 місяці тому

    Thank you, this episode will absolutely help me

    • @Artindi
      @Artindi  4 місяці тому +1

      Nice! I helped someone for once. ;)

  • @irfanjames6551
    @irfanjames6551 3 місяці тому +6

    0:11 Please make a video on Play Testing

  • @tlaoclazteuq5255
    @tlaoclazteuq5255 4 місяці тому

    "avoid boxes and buttons" my brother in the big bang thats how portal and portal 2 the two greatest games were made with, buttons and boxes

    • @SheepUndefined
      @SheepUndefined 4 місяці тому +1

      My brother in cheeto dust, the game series is named PORTAL.
      The buttons and boxes are second fiddle to the portal mechanics and nothing more than a means to an end of forcing you to learn how to use the portalgun to get from point a to c without being at point b.

    • @Artindi
      @Artindi  4 місяці тому +2

      Yeah, I meant avoid using them as the main mechanic, you can use them to support whatever the actual main mechanic ends up being. :)

  • @inevgames
    @inevgames 4 місяці тому

    The most important thing in the beginning is that your opinion doesn't matter. Nobody steals your idea. You don't have the best idea in the world. There is no idea under the sun that hasn't been thought of. And if you have thought of it, you can be sure someone else has already thought of it. So talk about your idea a lot and develop it.

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 4 місяці тому +1

    Inventing a new mechanic is difficult. Hence why inspiration is often given a divine quality, because it so difficult to think of something which hasn't been done. An easy workout is brainstorming as many existing mechanics as possible and, over time, your mind will connect the dots to spell "Eureka!".
    Once you have your new mechanic, create a prototype of it. Strip everything down to the essentials and playtest it. If you can make it work, then the next step is to examine how organic it is in gameplay. If its something which can only be used in hyper specific situations and/or you're having to design around the player using it, then its likely a gimmick. If its just an overally complicated Sprint or Use Key then ask yourself if its fun to use?

    • @Artindi
      @Artindi  4 місяці тому +1

      Good advice!

    • @DontfeelNienfeeler
      @DontfeelNienfeeler 4 місяці тому

      @@Artindi It's never really been that hard in my experience. Plus most of the user feedback I've gotten gave me the impression people didn't like more than one or game mechanics that were too fresh? Is there something I'm missing?

    • @Artindi
      @Artindi  4 місяці тому

      @@DontfeelNienfeeler I think only 1 new main mechanic is more than enough, but all aspects of your game should also be adjusted to help support this main mechanic. And additional new mechanics should do so as well. Like in portal the main mechanic is portals and everything is designed around that, then even when they introduce new stuff like the gels in portal 2, these new mechanics are just to help further explore the main mechanic. But I'm sure there are more ways to help make a game with an original mechanic do well. :)

    • @DontfeelNienfeeler
      @DontfeelNienfeeler 4 місяці тому

      @@Artindi that's the thing though, what you've described is the exact opposite of what has worked for my projects so far.

    • @Artindi
      @Artindi  4 місяці тому

      @@DontfeelNienfeeler Then my best guess is something else is triggering the poor reviews, with the blame falling on a unique mechanic. Interesting and unique mechanics do depend on execution, even the coolest mechanics will be disliked if the overall game has larger issues.

  • @lnvald
    @lnvald 2 місяці тому +2

    You can't make sucessful games without creativity (unless it's a mobile game)

  • @amperscore
    @amperscore 4 місяці тому

    Every time the guy with a pipe shows up with that one classical song playing it makes me audibly laugh I am an infant

  • @reaganeidemiller7132
    @reaganeidemiller7132 4 місяці тому +1

    If you're looking to learn to make music, musescore is really great for learning musical theory; in my opinion though it is also kinda clunky, so it may be worth moving on to LMMS once you get the core concepts.

  • @ajdndbdjbdj
    @ajdndbdjbdj 4 місяці тому

    Im planning on big game and i already done most of the gameplay parts and still adding, the story is as i see it is fitting and nice, the only problems i have are the arenas, i didnt think of any creative arenas, but id probably do that for them later, but the other 2 major problems are the art design and the music, i SUCK at them, and i cant afford AT ALL a 100$ to pay a musician or an artist for it because uhhh when you live in Syria you'll understand, and even if i could pay someone, i still can't, online payment is literally banned in here, which is after a long thought i came to the conclusion that i might hire local artists and musicians, so things might work out, good video bro, keep the great work

    • @RegalBlob
      @RegalBlob 4 місяці тому

      Damn, I had no clue that was illegal over there, my condolences man, hope it works out 🙏

    • @ajdndbdjbdj
      @ajdndbdjbdj 4 місяці тому +1

      @@RegalBlob yeah it is, which also bring another concern of how am i gonna upload it for steam? But i might just share a link of it because im not really planning on making it cost money

    • @Artindi
      @Artindi  4 місяці тому

      If you don't already know about it, I would recommend itch.io for uploading a game you plan to be free. You can upload game on Itch.io for free. And there is a pretty large user base already there. :)

    • @ajdndbdjbdj
      @ajdndbdjbdj 4 місяці тому

      @@Artindi thanks for the info, ill definitely check it out