N64 folks: I'm seeing a lot of comments about games you think are 60fps, but aren't really. If you're playing them in an emulator, they are likely enhanced compared to what the real hardware is capable of. The emulator is not representative of the real console when they're used in this manner.
on N64 it was easiest to run games at 20fps because of the data path design most games going faster on the screen draw were letting the RDP run most parts independent of user input.
I really loved it at the time, and like it a lot more than N64. At least in the United States I have to give PSX the overall nod as the best of the four main systems that gen just because of the library, but Saturn is still amazing. Honestly while I prefer the typical graphics in a Saturn game I was still surprised by how much better and more powerful it looks in this video after you get done with the N64 segment. It’s kind of making me think even even more that N64 was the worst design system that generation.
Richard Divizio(the digitized actor for Kano and Baraka) technically wasn't fired as his likeness was still used for Quan Chi on the arcade cabinet for MK4... but yeah a lot of people were "future endeavored"...
Golden fox on the cylindrical oval track (Silence I think). Get max speed boost and hit the boosters while boosting and ull go so fast ull fly upwards off the track
@@tfofgaming3413 GX is an insane title. I really hope that it either gets remastered or a sequel, but that would depend on Nintendo doing another collab with Sega.
@@DawnRazor-wy8uv im asian so i know how to hold my drinks and a friend who didnt drink drives everyone home. besides if i was drunk i wouldnt be able to type.
One major thing I love about Game Sack is ol' boy is COMMITTED to excellence. Critiques are relevant and on point, the humor is A1, and you're never left uninformed about a game you don't necessarily know.
and theyre just comforting man lol i love falling asleep to their vids and waking up in the middle of the night with it playing lol joe has a nice voice for relaxing viewing, i love all the cheesy dad jokes LOL
@@Pooby1000 ikr? it's insane the amount of Genesis collections, we had a Dreamcast Collection for the 360 but other than that nothing else, just Genesis 😅
We’re probably just now getting to the point where emulating the Saturn is possible on the very newest consoles. The PS4 and XBOne probably couldn’t handle it, they have worse CPUs than my old laptop, which can’t run Saturn at full speed.
One more game on the N64 that tries it's best to maintain it's 60fps is the amazing Mischief Makers! I love this game and it uses some polygonal backgrounds at times and it scrolls and runs smootly. :)
Yep VDP2 was the best trick the Saturn has up its sleeve. My favorite usage of it is in Panzer Dragoon II where it uses it to create these huge landscapes & set pieces. Such as when you're in the ravine and you fly off the cliff, the scope is insane.
@@jsr734 This is true but its still a tiny fraction compared to how many games came out (~100 60fps 3D games vs. 7000+ total games). Games that come to mind are the Tekken trilogy, Both Bloody Roars, Both Tobals, Dead or Alive, Dynasty Warriors, Rival Schools, Ehrgeiz, Raystorm, Raycrisis, Einhander, Xevious 3D/G+, Klonoa, Tomba, The Granstream Saga, Pong: The Next Level, Tempest X3, Micro Machines V3, Rat Attack, iS: Internal Section, Roll Away, Intelligent Qube, Devil Dice, Forsaken, etc.
I didn't grow up playing video games, I don't own any gaming consoles, majority of these games I've never played nor heard of, but I love watching Game Sack on Sunday morning!
I think the Saturn had a technical - perhaps RAM-based - limitation, which forced 8-bit textures on VDP1 at high resolutions, which meant no lighting. This will be why there are mixed-resolution titles where VDP2 runs in high resolution but VDP1 runs in standard resolution, as I don't think the image would fit in VDP1's 256KB frame buffers. This could explain Virtua Fighter 2's baked-in lighting as compared to the real-time lighting in, say, Fighters Megamix.
Hey Joe! I thought it was weird that you mentioned Skeleton Warriors was “from Playmates,” which is true, as it was published by them, but there’s another reason that game is sort of noteworthy and also the only reason I remember it. It’s the first game developed by Neversoft, a game developer that went on to make the Tony Hawk’s Pro Skater series and also some Guitar Hero games before being sucked up into the Call of Duty mines that every Activision-Blizzard owned studio is fated to being designated to. Thankfully, they got to dissolve the company after working on Ghosts, probably the most panned CoD entry in recent memory.
These games bring back 90s nostalgia of a Blockbuster run and sleepovers with friends trying to stay up late with copies of EGM and Gamepro all over the floor.
I can’t believe how often Joe puts these videos out now. Long, high quality, informative videos with a ton of editing and script, plus game footage. And he still has been cranking them out every week or two. Makes Sunday mornings better.
I haven't watched GameSack in a while and I gotta say, there's just something so nostalgic about watching Joe do what he does best! I love this channel! 😁
As an early adopter of the Sega Saturn.. when I first rented Virtua Fighter 2.. I was mindblown. not only did it have a high resolution, but it ran at 60fps. hadn't seen any polygon console game run at 60fps until then. Wish I bought that game instead of Fighting Vipers.
But Fighting Vipers is an exellent fighting game. I mean is not that Virtua Fighter 2 is bad, but i think Fighting Vipers looks a little more advanced technically on the Saturn.
Saturn devs definitely focused more on fast-paced, action-orientated arcade-style experiences (kinda what you would expect from SEGA), mainly 3D Fighters in this case, which probably benefitted the most from 60FPS. N64 on the other hand had more experiences featuring new, "big" 3D worlds where the 3D itself was the main selling point. Consumers and developers didn't care that much about frame rate - most N64 games don't even reach 30FPS consistently - it was probably also not really worth it. Like Ocarina of Time doesn't need 60 FPS, even if it would've been nice. You sort of just accepted a lower frame rate as a trade-off. Nowadays, many Saturn games look leagues better than many N64 games, because early 3D and its "big" levels really haven't aged well and because most of us actually think the 2D (or 2.5D) games weren't at all outdated.
It looks on par i would say. But that is because none of those games were really pushing the N64 really hard. With more complex games like Conker, Bajo Kazooie/Tooie, Golden Eye, Perfect Dark, etc. there is no competition.
17:45 As a European, the moment I played my totally legit NTSC-U Version of Tekken 3 on my totally-not-modded PS1 was when I converted to the Church of 60 FPS, and never looked back. Compared to my actually legit PAL version, it was a true revelation.
For an excellent example of the advantages of 480i60 over 240p60, check out the original arcade version of Tekken 3. There's a setting in the options menu that lets you choose. The 240p mode looks like a chunky mess with the high-detail character models, especially when zoomed out.
240p60 is still much better for sprite-based 2D fighters and shooters though, also on CRTs. The flickering of 480i is not good for typical 2D assets. It's one thing I appreciate with the Dreamcast and PS2 as well, for the 2D arcade ports that still supported 240p when appropriate, although I wish more of them did.
It looks like a chunky mess because the game was never intended for 240p resolution.I am guessing 512x240 because Tekken 3 Arcade normally renders at 512x480.
Such a great idea for an episode! I didn't expect the N64 to have many games, but it was mind-blowing playing either F-Zero X or MK4, and seeing how smooth those ran. The Saturn had a bunch that I never realized! Imagine if Virtual Hydlide could run at that framerate?! Seriously though, awesome episode as always Joe!
I love the use of chapter markers in the video. There are so many times i have to scrub around and find the name of the game again. Please continue to do so!!
looking at fighting vipers with mesh textures running on the model2 i can assume that for the saturn real half transparencies were never considered from the beginning of platform specs development.
PlayStation 1 games that run at 60 fps: Fighting: Tekken 1, 2 and 3, Bloody Roar 1 and 2, Tobal 1 and 2, Dead or Alive, Street fighter EX 1 and 2 + plus, Rival Schools, Zero Divide 2, Mortal Kombat 4, Dynasty Warriors, Kensei - Sacred Fist, Critical Blow, Genei Tougi: Shadow Struggle, FatalFury Wild Ambition. Shoot em Ups and similar: Einhander, R-Type Delta, G-Darius , Thunder Force V, Ray Storm and Ray Crisis, Night Raid, Philosoma, Elemental Gearbolt, IS:Internal Section, N2O: Nitrous Oxide, Tempest X3, Sanvein. Racing: Rapid Racer, Motorhead (60fps mode), Crime Killer, Running Wild, Street Racer, Micro Machines V3, RC de GO! , Ridge Racer Turbo (RR4 bonus disc) , Gran Turismo (Hi-Fi mode Time Trial-only) , Colin McRae Rally via a cheat code. others: Klonoa: Door to Phantomile, Rascal, Forsaken, Devil Dice/Xi, I.Q.: Intelligent Qube and I.Q. Final, Roll Away (Kula World), Floating Runner, Agent Armstrong, The Granstream Saga, Pong: The Next Level, Skeleton Warriors, Contra games...
Forsaken is not 60fps on PSX, but it's close to that on PC/N64. But Shadowmaster is smooth on PSX. Playstation also has a game called 360° that was 60fps i think.
@@M1XART Wrong, Forsaken on PS1 has a much higher frame rate than on N64. On the N64 it's 30 fps (with drops) there are smaller stages, etc., it's very different from the PS1/PC version. While the PS1 goes up to 60 FPS (but with drops too), it has the same stages in the same size as the PC version.
@@DEN-ROCK i don't know what you're on, or do you just emulate N64. I do own Forsaken for PSX, N64 and PC. N64 & PC has zero drops. While PSX-version is barely 25fps on PAL.
So the obligatory explanation comment about why the N64 wasn't suited to this and why the Saturn pulled it off as often as it did: On huge limitation for the N64 was the memory speed AND the way it handled textures. In order to draw something with a texture you had to fist copy the texture to a cache in the graphics chip, then draw. Switching textures back and forth could slow things down A LOT (switching was less of an issue with the PS1 and Saturn where the textures were used directly from video memory). This is why some of the 60fps games for the N64 use untextured polygons and repetitive textures a lot more - like F-Zero X's tracks using like 10 textures tops and Smash Bros. characters being mostly untextured. The Saturn, when you had a game with a flat floor or ceiling, could offload a lot of the background drawing work to the second VDP, bringing the polygon count way down. So the long-and-short of it in both cases was that if you wanted speed, you needed to play to the console's strengths.
Don't forget that textures take space and the n64 didn't have much of it. Even without textures the polycount was very low on 60 fps games, to me f zero looks very bad, I'd rather have more detail and better textures running at a stable 30fps
Hello, great episode these were great clips: @13:50 - this was good @14:37 - i love the wall kick in this these two clips kind of show of all the neat things you could do in the game and they're only 20 seconds long each, great stuff.
The reality is that the Saturn is not less powerful than the N64. The N64 hardware could do nice effects but the console was very underpowered, this is why you either see nice looking games running at sub 10fps, or barebone games running at 60fps.
Kind of sounds like a repeat of the SNES vs Genesis, if I'm understanding right. So one's got better visual fidelity while the other has more raw power? Now that I think about it, raw power definitely makes sense for the very arcadey approach Sega took to the Saturn's hardware design (even if that did make it way more difficult to develop for unless the devs were already accustomed to Sega's super-bespoke and complex arcade systems of the day).
Zero Divide 2 is a guilty pleasure of mine, a true hidden gem. It's not the best fighting game ever but it does do a decent Virtua Fighter impression, it's fun to play and oh my god that soundtrack is freakin' amazing. Zero Divide deserves more love.
I have the ps1 version of mass destruction. I always thought the budget went to the soundtrack which is spectacular. Its the only game soundtrack I've ripped to my pc. Definitely should see if the saturn version is worth playing.
Ah, good to see the classic "three connected pieces of metal" as an awkward weapon, because nunchucks were so dangerous it was too risky to even show them to you.
I like these compilation videos - I always find at least one new game to look up and maybe play. If you're taking suggestions - I think it would be interesting to have a compilation of PS2 games with widescreen support, as the PS2 did catch that transitional timeframe of the standard switching from 4:3 to 16:9.
I remember the Skeleton Warriors cartoon, but not the toy line. I remember enjoying MK 4 a lot on N64. And yes, do a PS1 games at 60 FPS video or three.
You're missing 3 N64 games. The two (three if you count the Japanese exclusive version) Pokémon Stadium games ran at 60 fps (it was one of their selling points, actually). Mischief Makers had 3D levels and it ran at 60 fps too.
Ah, the N64.... I remember playing Super Mario N64 and remembering all the slowdown but, at the time was blown away by a 3-D Mario.... Nice list and thanks for showing.
I had to restart this video because i started reading the comments immediately and wasnt paying attention to the video. Boy howdy, that was a rollercoaster
Guardian Heroes most certainly uses VDP2 to display the ground. I don't think there are actual polygons in the game :) Zero Divide is super impressive and a great game, highly recommended.
@@GameSack Well, if it was using polygons, we would not witness the usual issue with transparency we get with Saturn, which is that a VDP1 sprite can only display either VDP1 OR VDP2 content behind it. And in the case of Guardian Heroes, the transparent cape for the girl makes other sprites disappear, while still showing the ground. Which means the ground is VDP2 and the transparent cape is set to display the VDP2 layer and not the VDP1 (can't be both). There is the exact same issue in Dragon Force, with Sonic Boom spells displaying the floor (VDP2) and making soldiers (VDP1) disappear. So yeah, I am quite sure that the floor is VDP2. It is the most logical course of action on Saturn to have the best performance anyway. Radiant Silvergun is a VDP2 showcase. Also Guardian Heroes has quite a bit of slowdown, so it is kind of cheating to maintain these 60fps ;)
Funny I see a Contra game here. Good news is that Contra is coming back with Contra: Operation Galuga, a remake of the original. And Konami, actually having brains, reteamed with WayForward for the first time since Contra 4, which I hear was damn impressive. And I'm sure it'll be better than Legacy of War, or even Rogue Corps as of recent!
N64 folks: I'm seeing a lot of comments about games you think are 60fps, but aren't really. If you're playing them in an emulator, they are likely enhanced compared to what the real hardware is capable of. The emulator is not representative of the real console when they're used in this manner.
on N64 it was easiest to run games at 20fps because of the data path design most games going faster on the screen draw were letting the RDP run most parts independent of user input.
I'm gay
@@bksgames9891 ur gay
I’m gay
@bksgames9891 we know
This episode has a lot of Fun Per Second!
I had n64, ps1, and the saturn. The older i get, the more i appreciate the saturn. Love that amazing system.
I really loved it at the time, and like it a lot more than N64. At least in the United States I have to give PSX the overall nod as the best of the four main systems that gen just because of the library, but Saturn is still amazing.
Honestly while I prefer the typical graphics in a Saturn game I was still surprised by how much better and more powerful it looks in this video after you get done with the N64 segment.
It’s kind of making me think even even more that N64 was the worst design system that generation.
Great to see Savaki being covered. It is such weirdly neat Saturn jank.
Panda spotted
Hey man great video on Sega's failure, BTW. I watched in two parts. I watched the 2nd part right after I released this video, LOL.
@@GameSack Thanks Joe!! Glad you liked it, and great to see you feature some wonderful Saturn games in creamy 60fps.
And F-Zero too. :)
You should do an episode on the lowest frame rate games.
2/3 of the N64 library. Done. Lol
@@TooBokoothat would be a long ass video lol
There's already been a few n64 compilation on the channel
Trolllolol
Do you really wish to inflict upon Joe the torturous pain that is Virtual Hydlide?
@@Astfgl he did that one already. I mean it was more of a skit than an actual review, but still lol
Funny enough, the actors might've "lost" their jobs in MK4 but more jobs were created as a result of the mocap techniques used for the 3d fighters
True!
I think most of the more famous or known ones are basically still doing mocap.
Richard Divizio(the digitized actor for Kano and Baraka) technically wasn't fired as his likeness was still used for Quan Chi on the arcade cabinet for MK4... but yeah a lot of people were "future endeavored"...
Não. Foram criados empregos precarizados.
F-Zero X may still be my favourite racing game. Worth owning an N64 just for this one game IMO. And what an awesome soundtrack.
Ever play GX?
theres 1 track where u can break gravity
Golden fox on the cylindrical oval track (Silence I think). Get max speed boost and hit the boosters while boosting and ull go so fast ull fly upwards off the track
@@tfofgaming3413 GX is an insane title. I really hope that it either gets remastered or a sequel, but that would depend on Nintendo doing another collab with Sega.
No idea how I managed to never play it. Had a PS1 but all my friends had N64s, and yet none had F-Zero.
I’m so impressed by the quality Joe continues to bring to this show. It’s the most consistently good thing in my life lol. Thanks Game Sack!
Joe is one of the few guys that was involved in this stuff early and still going strong today.
True! Its been years and Gamesack is still as good as ep1.
No kidding. the passion really shows
In regards to longevity, he has even surpassed James Rolfe.
Joe puts out more content more often than James does at this point, too.
@@thisisnotachannelAlso James's stuff is still... fine.
Meanwhile Joe's output has only improved, year on year.
nothing beats getting home from the bar and seeing a Game Sack video is up
Imagine drinking alcohol
@@SeanPennIIit’s good for you
It's the best! I'm on a train ride home. This helps
@@DawnRazor-wy8uv lol sucks to suck I guess
@@DawnRazor-wy8uv im asian so i know how to hold my drinks and a friend who didnt drink drives everyone home. besides if i was drunk i wouldnt be able to type.
One major thing I love about Game Sack is ol' boy is COMMITTED to excellence. Critiques are relevant and on point, the humor is A1, and you're never left uninformed about a game you don't necessarily know.
and theyre just comforting man lol i love falling asleep to their vids and waking up in the middle of the night with it playing lol joe has a nice voice for relaxing viewing, i love all the cheesy dad jokes LOL
Yup😊
@@Dominicn123Me too. It's audio-visual comfort food.
This video unintentionally reminded me of how awesome the Virtua Fighter 2 OST is. Takenobu Mitsuyoshi is a legend.
F-Zero X was mind blowing at the time seeing a polygonal 3D game run that smoothly at home.
Would love to see Sega release a Saturn games collection like they do with the Genesis ones
X2! I've got a Genesis Collection game on PS2, 3, and 4. Where's the Saturn/Dreamcast Collections?
Yes, and one holding Panzer Dragoon Saga. That game is too expensive otherwise to own physically!
@@Pooby1000 ikr? it's insane the amount of Genesis collections, we had a Dreamcast Collection for the 360 but other than that nothing else, just Genesis 😅
We’re probably just now getting to the point where emulating the Saturn is possible on the very newest consoles. The PS4 and XBOne probably couldn’t handle it, they have worse CPUs than my old laptop, which can’t run Saturn at full speed.
never gonna happen. they want the dreamcast and saturn to be forgotten. just Genesis and Sonic Sonic Sonic
One more game on the N64 that tries it's best to maintain it's 60fps is the amazing Mischief Makers! I love this game and it uses some polygonal backgrounds at times and it scrolls and runs smootly. :)
Most Saturn games that look like they have a flat polygonal floor are likely just using VDP2 instead. Great video, would love to see a PS1 version.
Yeah same. Not too many 3d games on the PS1 managed it. That bonus disc of ridge racer type 4 comes to mind
Yep VDP2 was the best trick the Saturn has up its sleeve.
My favorite usage of it is in Panzer Dragoon II where it uses it to create these huge landscapes & set pieces. Such as when you're in the ravine and you fly off the cliff, the scope is insane.
@@Autotrope Nope. There are a ton of games running at 60fps on the Play Station including lots of 3d fighting games in high res mode.
@@jsr734 This is true but its still a tiny fraction compared to how many games came out (~100 60fps 3D games vs. 7000+ total games).
Games that come to mind are the Tekken trilogy, Both Bloody Roars, Both Tobals, Dead or Alive, Dynasty Warriors, Rival Schools, Ehrgeiz, Raystorm, Raycrisis, Einhander, Xevious 3D/G+, Klonoa, Tomba, The Granstream Saga, Pong: The Next Level, Tempest X3, Micro Machines V3, Rat Attack, iS: Internal Section, Roll Away, Intelligent Qube, Devil Dice, Forsaken, etc.
@@AutotropeOr the high-fi mode of GT1...
I LOVED Killer Instinct Gold on the N64 and play so many hours of it. Had great music and awesome fighting with all of its crazy combos.
I didn't grow up playing video games, I don't own any gaming consoles, majority of these games I've never played nor heard of, but I love watching Game Sack on Sunday morning!
You should be at church, heathen!
that's very odd but interesting
I think the Saturn had a technical - perhaps RAM-based - limitation, which forced 8-bit textures on VDP1 at high resolutions, which meant no lighting. This will be why there are mixed-resolution titles where VDP2 runs in high resolution but VDP1 runs in standard resolution, as I don't think the image would fit in VDP1's 256KB frame buffers. This could explain Virtua Fighter 2's baked-in lighting as compared to the real-time lighting in, say, Fighters Megamix.
Would definitely enjoy a PS1 video about this. Also Dreamcast. Their lists are longer, but you could always break them up into different episodes.
Hey Joe! I thought it was weird that you mentioned Skeleton Warriors was “from Playmates,” which is true, as it was published by them, but there’s another reason that game is sort of noteworthy and also the only reason I remember it. It’s the first game developed by Neversoft, a game developer that went on to make the Tony Hawk’s Pro Skater series and also some Guitar Hero games before being sucked up into the Call of Duty mines that every Activision-Blizzard owned studio is fated to being designated to. Thankfully, they got to dissolve the company after working on Ghosts, probably the most panned CoD entry in recent memory.
They were also responsible for the excellent Spider-Man games on the original Playstation.
These games bring back 90s nostalgia of a Blockbuster run and sleepovers with friends trying to stay up late with copies of EGM and Gamepro all over the floor.
We grew up during the golden age
That's a false memory.
@@prezidenttrump5171you're fake news.
I can’t believe how often Joe puts these videos out now. Long, high quality, informative videos with a ton of editing and script, plus game footage. And he still has been cranking them out every week or two. Makes Sunday mornings better.
It's inspiring!
Thunder Force V is 60fps and using polygons for all the enemies and some of the background elements.
I considered adding that one, but there's just too much slowdown for me to include it.
Gotta love a late night game sack video
I haven't watched GameSack in a while and I gotta say, there's just something so nostalgic about watching Joe do what he does best! I love this channel! 😁
For me (and my time schedule) are the Game Sack sunday mornings, I have been watching this show like this for a while now.
That has nothing to do with the video.
As an early adopter of the Sega Saturn.. when I first rented Virtua Fighter 2.. I was mindblown. not only did it have a high resolution, but it ran at 60fps. hadn't seen any polygon console game run at 60fps until then. Wish I bought that game instead of Fighting Vipers.
I wish at the time, (as sadly had to sell collection a decade ago) I bought fighters megamix in the day.... to this day I've never played it.
But Fighting Vipers is an exellent fighting game. I mean is not that Virtua Fighter 2 is bad, but i think Fighting Vipers looks a little more advanced technically on the Saturn.
@@jsr734 nah the higher resolution on vf2 looks far better to me personally
@@orderofmagnitude-TPATP But i think both use the same resolution 704x480.
Joe, thank you for sharing the secret everyday struggle of the audio engineer in your end sketch! That was hilarious :D
Is it just me or does the Saturn just look phenomenal next to the N64?
Saturn devs definitely focused more on fast-paced, action-orientated arcade-style experiences (kinda what you would expect from SEGA), mainly 3D Fighters in this case, which probably benefitted the most from 60FPS.
N64 on the other hand had more experiences featuring new, "big" 3D worlds where the 3D itself was the main selling point. Consumers and developers didn't care that much about frame rate - most N64 games don't even reach 30FPS consistently - it was probably also not really worth it. Like Ocarina of Time doesn't need 60 FPS, even if it would've been nice. You sort of just accepted a lower frame rate as a trade-off.
Nowadays, many Saturn games look leagues better than many N64 games, because early 3D and its "big" levels really haven't aged well and because most of us actually think the 2D (or 2.5D) games weren't at all outdated.
@@jhkuno88wrong
It looks on par i would say. But that is because none of those games were really pushing the N64 really hard. With more complex games like Conker, Bajo Kazooie/Tooie, Golden Eye, Perfect Dark, etc. there is no competition.
Yes, 60 FPS Playstation games!
And that skit definitely hits home, lol.
17:45 As a European, the moment I played my totally legit NTSC-U Version of Tekken 3 on my totally-not-modded PS1 was when I converted to the Church of 60 FPS, and never looked back. Compared to my actually legit PAL version, it was a true revelation.
You are totally not a corny cornball. No you totally are
if i remember correctly, konami fighter Rakugakids was also a 60FPS N64 game, and a rather unknown one at that
definitely worth a look!
For an excellent example of the advantages of 480i60 over 240p60, check out the original arcade version of Tekken 3. There's a setting in the options menu that lets you choose.
The 240p mode looks like a chunky mess with the high-detail character models, especially when zoomed out.
240p60 is still much better for sprite-based 2D fighters and shooters though, also on CRTs. The flickering of 480i is not good for typical 2D assets. It's one thing I appreciate with the Dreamcast and PS2 as well, for the 2D arcade ports that still supported 240p when appropriate, although I wish more of them did.
It looks like a chunky mess because the game was never intended for 240p resolution.I am guessing 512x240 because Tekken 3 Arcade normally renders at 512x480.
@@Mogura87480i can look great on 2D games if the art was created for that resolution. For example, the Guilty Gear games.
It's always a good night when a new Game Sack video pops up.
The PSX 60FPS video would be fantastic! Also, the microphone struggle is real. I felt that one in my soul.
Mischief Makers on the N64 also had a few polygonal stages!
Very true!
"The Nintendo 64... does what it can." is a very apt review of the entire system. Graphics, sound, games, all of it.
That cut to the Game Sack logo right when Samus gets knocked out of the Smash Bros. arena was a damn smooth bit of editing there.
Such a great idea for an episode! I didn't expect the N64 to have many games, but it was mind-blowing playing either F-Zero X or MK4, and seeing how smooth those ran. The Saturn had a bunch that I never realized! Imagine if Virtual Hydlide could run at that framerate?! Seriously though, awesome episode as always Joe!
No one cares about your episodes just know that
Cool, in Mortal Kombat 4 (N64), the sword actually comes flying towards you. 5:24
I love the use of chapter markers in the video. There are so many times i have to scrub around and find the name of the game again. Please continue to do so!!
As an absolute noob to content creation, that end skit was gold!!
This is why I love Game Sack. Only Joe would ever think to make a video about this.
Skeleton Warriors is among my favorite games and cartoons.💀
That post credit skit is the best one yet. Genuinely made me laugh! 😅
Just think, Doom (Sat) could of been in there if Carmack wasn't a baby.
World Driver Championship for the N64 apparently runs at 60fps and has very good graphics, and doesn't need the expansion pak to do it.
The 60fps Saturn games tend to use VDP2 pretty heavily which is a super cheap way to get a great fill rate when polygons aren't needed.
@@jhkuno88 Right, that's what I meant - it frees up some fill rate from VDP1.
Breakfast in Germany and watching GameSack 🤩 Greetings from Wuerzburg 😉
That is impressive! I mean both the Saturn and you being able to compile a list like this.
Mind blown!
Outro was really funny
The most incredible pronunciation of Jonah Lomu I have ever heard in my life
looking at fighting vipers with mesh textures running on the model2 i can assume that for the saturn real half transparencies were never considered from the beginning of platform specs development.
The narration during the Rugby game was a riot 😂
Awesome video Joe, thank you again! Great seeing Zero Divide get the attention it deserves, a real hidden gem and masterpiece!
Late 90's PC games felt like goddamn magic with the refresh rate and resolution available.
Jonah Lomu Rugby is low key one of the best multiplayer games of that generation
Man, jonah lomu rugby is such a fantastic (rugby) game.
Saw the video title and thought "So, a lot of Saturn games,and a few N64 games?" 😅
PlayStation 1 games that run at 60 fps: Fighting: Tekken 1, 2 and 3, Bloody Roar 1 and 2, Tobal 1 and 2, Dead or Alive, Street fighter EX 1 and 2 + plus, Rival Schools, Zero Divide 2, Mortal Kombat 4, Dynasty Warriors, Kensei - Sacred Fist, Critical Blow, Genei Tougi: Shadow Struggle, FatalFury Wild Ambition.
Shoot em Ups and similar: Einhander, R-Type Delta, G-Darius , Thunder Force V, Ray Storm and Ray Crisis, Night Raid, Philosoma, Elemental Gearbolt, IS:Internal Section, N2O: Nitrous Oxide, Tempest X3, Sanvein.
Racing: Rapid Racer, Motorhead (60fps mode), Crime Killer, Running Wild, Street Racer, Micro Machines V3, RC de GO! , Ridge Racer Turbo (RR4 bonus disc) , Gran Turismo (Hi-Fi mode Time Trial-only) , Colin McRae Rally via a cheat code.
others: Klonoa: Door to Phantomile, Rascal, Forsaken, Devil Dice/Xi, I.Q.: Intelligent Qube and I.Q. Final, Roll Away (Kula World), Floating Runner, Agent Armstrong, The Granstream Saga, Pong: The Next Level, Skeleton Warriors, Contra games...
Yep! And probably more!
Forsaken is not 60fps on PSX, but it's close to that on PC/N64. But Shadowmaster is smooth on PSX. Playstation also has a game called 360° that was 60fps i think.
@@M1XART Wrong, Forsaken on PS1 has a much higher frame rate than on N64. On the N64 it's 30 fps (with drops) there are smaller stages, etc., it's very different from the PS1/PC version. While the PS1 goes up to 60 FPS (but with drops too), it has the same stages in the same size as the PC version.
@@DEN-ROCK i don't know what you're on, or do you just emulate N64. I do own Forsaken for PSX, N64 and PC. N64 & PC has zero drops. While PSX-version is barely 25fps on PAL.
The best part of Clockwork Knight is the uncanny low poly cutscenes. They are unintentionally super creepy.
So the obligatory explanation comment about why the N64 wasn't suited to this and why the Saturn pulled it off as often as it did: On huge limitation for the N64 was the memory speed AND the way it handled textures. In order to draw something with a texture you had to fist copy the texture to a cache in the graphics chip, then draw. Switching textures back and forth could slow things down A LOT (switching was less of an issue with the PS1 and Saturn where the textures were used directly from video memory). This is why some of the 60fps games for the N64 use untextured polygons and repetitive textures a lot more - like F-Zero X's tracks using like 10 textures tops and Smash Bros. characters being mostly untextured. The Saturn, when you had a game with a flat floor or ceiling, could offload a lot of the background drawing work to the second VDP, bringing the polygon count way down. So the long-and-short of it in both cases was that if you wanted speed, you needed to play to the console's strengths.
Don't forget that textures take space and the n64 didn't have much of it. Even without textures the polycount was very low on 60 fps games, to me f zero looks very bad, I'd rather have more detail and better textures running at a stable 30fps
I like how both Sega and Nintendo both made great F-Zero games
If memory serves me correctly, the background layer in NiGHTS runs at 60fps while all the 3D models run at 30fps.
Yes that's true! More than a couple of Saturn games did that. Of course I couldn't count such a thing for this episode.
So now I’m really curious, what games have “unlockable” high frame rate modes?
Only one I can think of is Sin & Punishment for n64
@@VexX6 You don't say? 🤔 How do you unlock it?
@@thefroyukenfiles3641 beat the game on Hard
Panzer Dragoon and Super Monkey Ball Jr are the only ones I'm aware of
Your skits at the end are getting really funny.
Hello, great episode
these were great clips:
@13:50 - this was good
@14:37 - i love the wall kick in this
these two clips kind of show of all the neat things you could do in the game and they're only 20 seconds long each, great stuff.
Anarchy in the nipple. I had to rewind that!
Game sack is one of my go tos for cleaning, eating, sleeping etc. ❤️❤️❤️
Also for sitting on the toilet which I'm currently doing lol
Wait, you're telling me the N64 can do over 16FPS!? Blasphemy!!!
Capcom wanted that Final Fight fighting game to work so badly that they just let FF take over the Street Fighter universe.
the skit at the end: top shelf comedy😂
If only Pebble Beach Golf Links starring Craig Stadler had 60fps support.
you read my mind
The reality is that the Saturn is not less powerful than the N64. The N64 hardware could do nice effects but the console was very underpowered, this is why you either see nice looking games running at sub 10fps, or barebone games running at 60fps.
Kind of sounds like a repeat of the SNES vs Genesis, if I'm understanding right. So one's got better visual fidelity while the other has more raw power?
Now that I think about it, raw power definitely makes sense for the very arcadey approach Sega took to the Saturn's hardware design (even if that did make it way more difficult to develop for unless the devs were already accustomed to Sega's super-bespoke and complex arcade systems of the day).
Joe even though the videos are awesome we all know we come here to see the ending sketches too. You deliver on those :D
The post credits scene is like adjusting the temperature in my shower.
For real. I'd make a skit like that, but those damn censors don't wanna see my sack!
Thank you so much Gamesack for your content
The Zero Divide games are so freaking awesome, the soundtracks SLAP you into synth-fusion-robot hell
It looks what Rise of the Robots was trying to accomplish if it was any good. 😆
Zero Divide 2 is a guilty pleasure of mine, a true hidden gem. It's not the best fighting game ever but it does do a decent Virtua Fighter impression, it's fun to play and oh my god that soundtrack is freakin' amazing. Zero Divide deserves more love.
I have the ps1 version of mass destruction. I always thought the budget went to the soundtrack which is spectacular. Its the only game soundtrack I've ripped to my pc. Definitely should see if the saturn version is worth playing.
A great day to watch game sach.
Edit: I know the pain in that end sketch. Perfect
I love when the game sack episodes have time stamps !!
Ah, good to see the classic "three connected pieces of metal" as an awkward weapon, because nunchucks were so dangerous it was too risky to even show them to you.
One of the Best Retro gaming channels! 👍🏿
17:23 - How in the hell are those animation transitions smoother than current Soccer games?!
I like these compilation videos - I always find at least one new game to look up and maybe play.
If you're taking suggestions - I think it would be interesting to have a compilation of PS2 games with widescreen support, as the PS2 did catch that transitional timeframe of the standard switching from 4:3 to 16:9.
"All those actors put out of work by technology" that's a good joke give state of Hollywood right now
I remember the Skeleton Warriors cartoon, but not the toy line. I remember enjoying MK 4 a lot on N64. And yes, do a PS1 games at 60 FPS video or three.
You're missing 3 N64 games. The two (three if you count the Japanese exclusive version) Pokémon Stadium games ran at 60 fps (it was one of their selling points, actually). Mischief Makers had 3D levels and it ran at 60 fps too.
Hell yeah, New Zealand rugby legend Jonah Lommoo! (spelt phoenetically)
Can't believe I've lived my whole life up until now without knowing about Anarchy in the Nipple! It's like I wasn't even alive...
I just watched this episode high, that end skit made me lol
Ah, the N64.... I remember playing Super Mario N64 and remembering all the slowdown but, at the time was blown away by a 3-D Mario.... Nice list and thanks for showing.
I had to restart this video because i started reading the comments immediately and wasnt paying attention to the video. Boy howdy, that was a rollercoaster
Just adding to the list of Nintendo games that GameSack missed, Mickey's Speedway also runs at 60 fps.
The ending bit got me good, lmao
That skit is EXACTLY how my blue yeti microphone was.
Guardian Heroes most certainly uses VDP2 to display the ground. I don't think there are actual polygons in the game :)
Zero Divide is super impressive and a great game, highly recommended.
I'm not sure about that. The very first room you're in has walls on the left and right.
@@GameSack Well, if it was using polygons, we would not witness the usual issue with transparency we get with Saturn, which is that a VDP1 sprite can only display either VDP1 OR VDP2 content behind it. And in the case of Guardian Heroes, the transparent cape for the girl makes other sprites disappear, while still showing the ground. Which means the ground is VDP2 and the transparent cape is set to display the VDP2 layer and not the VDP1 (can't be both).
There is the exact same issue in Dragon Force, with Sonic Boom spells displaying the floor (VDP2) and making soldiers (VDP1) disappear. So yeah, I am quite sure that the floor is VDP2. It is the most logical course of action on Saturn to have the best performance anyway. Radiant Silvergun is a VDP2 showcase.
Also Guardian Heroes has quite a bit of slowdown, so it is kind of cheating to maintain these 60fps ;)
Funny I see a Contra game here. Good news is that Contra is coming back with Contra: Operation Galuga, a remake of the original. And Konami, actually having brains, reteamed with WayForward for the first time since Contra 4, which I hear was damn impressive. And I'm sure it'll be better than Legacy of War, or even Rogue Corps as of recent!
The animation on go go goal is super impressive for the time
Can’t wait for the 5 hour long video about the 60fps 2D games on Saturn
If you count Clockwork Knight on Saturn, why didn't you count Mischief Makers on N64 as well?
god that mic gag at the end was too real
Glorious jiggle physics all the way back in the days of the Saturn.