This was a blast to record and do not worry my pc survived let me know if you like this kind of thing :) A lot of info about the vid and game is in the description if you want to know more!
When you are chasing a fleet, you can dispatch frigates from the top left and right of the combat zone, to catch fleeing ships easier. Double and triple clicking on the ships in the dispatch window will let you do it. Also, on the topic of numbers, I believe the sweet spot for a fleet is 20 frigates to be wings for a couple of large ship front...
If you plan to do new series of Starsector, you should try "Nexerelin"+"Underworld" mods. This combination will add a new start - "Infernal Machine". You get a unique upgradable flagship and a task to restore it to its former glory. I think you will love piloting it =)
I just love your Starsector content, I know you feel like your longform series don't do too well, it just feels like you end most your series in this game just when the empire building starts and it would be interesting seeing more of the end endgame with lots of mods if you like to make it more spicy, Thanks for the content as always!
@@ThreatX 2 x burst pd lasers in alternating mode + built in expanded mags works well on the omen. alternatively 1 antimatter blaster or some other burst weapon if game is modded
Ahhh nothing like a fine frigate spam first thing in the morning. You definitely want to go aggressive over steady with wolfpack tactics though. That's why your ships are being so conservative with the reapers.
That huge capital ship you fought around 16:00 is the Invictus, and its armour is way sillier than you realised. In the vanilla game, its baseline armour value is just short of 4x the maximum possible armour any other playable ship can get. It's got its own unique hullmod though, and that results in it having one of the lowest effective armour ratings of any capital ship, but its armour can survive for 10x as long as another ship with the same armour rating. Against non-armour-focused and/or non-capital-focused weapons, it's by far the toughest ship to deal meaningful damage to, but against anti-capital weapons, it's only a little tougher than the more conventionally tanky ships.
Awesome series bud, more is always better, i think it would be kwll if you add some modded factions with your next playthrough i feel they add alot of spice
A true Golden Horde, Genghis Khan would be proud and awesome to see that the game can still handle the ships' AI behaviour. I bet the amount of micro-managing such a fleet required was absolutely maddening. 27:10 two random out of fuel Athropos(?) torpedoes just floating past the station and nearly ending you immediately, luckily only one actually hit and the other caused mere splash damage :D 48:08 You deployed 104 vessels and only lost 24 in battle, impressive! Now I kind of want to see what 400 DP worth of capitals would be, is that about 10 Conquest-battlecruisers?
Ooh are you going mostly high tech or a mix? I really like the tempest, omen, scarab and lastly the wolf. But the Brawler, Monitor, Vanguard, Vigilance and Lasher is also nice. So much choice! Support Doctrine would be awesome because you'll have a lot of ships without an officer. Electronic Warfare may be low-key awesome because 1% ECM rate per ship when you have like 30 frigates would be something else.
@@sirfenixxumbra6626Ah did not read the limitation. I usually have some Omens and Monitors in my fleet and I give them an officer with the elite Gunnery Implant perk for even more ECM. Cheers
As a fan of the Wayfarer, it's a fun early game ship if you're after a decent bit of cargo space on a vaguely combat-ready ship in the early game. But even as a fan, I wouldn't spend a story point to grab one with a stack of d-mods like that xD so yeah, good call regardless of how much you like that ship, imo. The brawler's much more useful for what you're doing too.
Now I have watched the full video, I have to say I am surprised that your CPU didn't melt. You had 104 frigates in the Star Fortress battle at the end, it was a spectacular battle. I wouldn't do this, I play the game differently now, having played without editing files for years. I now edit quite a few things, especially the amount of S-Mods allowed on each ship to 99. Can you imagine how much time it would take to add all the hull mods to over 100 frigates? Anyway, you should do a Phase Ship only playthrough series, and I recommend No Such Org faction mod for it.@@ThreatX
The TT Brawler may be the prettiest variant, but nothing beats the LP Brawler! Built in SO + Assault Chainguns + AAF = mass destruction. The Pirate Afflictor is great with both a proper pilot and the fleet-wide skill Phase Coil Tuning, but of questionable worth without either one. I'd probably put two light needlers on there to help with shield busting. The regular Afflictor is awesome with a bunch of AM blasters though. My favorite ship to pilot by far. The Wayfarer has the highest cargo capacity for a frigate at 150, which is high enough to get bonus capacity with expanded cargo holds. BUT you also have to pay 5 supplies/mo for upkeep versus 3/mo for Shepherds, which have 100 capacity. So 5 Shepherds gives you more cargo capacity than 3 Wayfarers for the same upkeep. BUT if the fuel usage was the primary issue, 5 Shepherds uses more than 3 Wayfarers, so I guess it depends on what you want to optimize.
You should try the Diktat Enhancement mod at some point; adds a bunch more ships, weapons, and full story quest lines and such to DE, you can pick between supporting the more corporate or more criminal sides, etc.
Also, yeah, limited ammo missiles are very situational. You cannot tell your NPC AI fleet buddies to *not* do stupid things with them, and they'll happily unload torps into dense PD grids and shields until the racks are empty and now you have half a ship's firepower at best. I tend to prefer the unlimited ammo versions, which are mostly from mods. They tend to be lower damage and DPS, but more reliable and constant vs. big damage or nothing on something like reapers or hammer barrage or the like. Or, of course, ships with Missile Autoforge like the Gryphon. Gryphon is, potentially, one of the single deadliest ships in vanilla for this reason.
Enjoy your runs. Any hope you might run a mech only series supporting the AI's? There were a lot of cool crazy mechs that I would love to see run competently.
Hey if you want a fun and a bit silly game. You should try a play-through with the Halo UNSC mod and the updated version made by Stargazer in the thread. It is some much fun to MAC barrage a shielded capital and watch it overload.
@@ThreatX yeah, their main weaknesses are high deployment cost (15 I think) and very low combat readiness. But with ion pulsers and 360 degree shields they are deadly, but I think the AI is not really optimized to exploit as well as others ships.
Wolfgang Puck lol. May want to build in structural reinforcement to use up story points and get derelic operations in addition to hull restoration. Also get ecm per ship in battle.
I love this kind of edited fun stuff would be great extra content for channel. You should do a nexrellin mod and ruthless sector mod run. Use the larger galaxy mod and increase remnants, also add in the hmi, hiver, PRV, Roider Union, Junk Yard Dogs, and imperium factions for variety. Finally you can only use ships you make yourself or kill and recover… would be a fun long term playthrough
How many dmods before you feel the ship is not worth? I've been playing the game a bit and.. well, sort of paranoid on the dmods, so I kept finding markets for no dmods and feel like my fleet grows really slowly
This was a blast to record and do not worry my pc survived let me know if you like this kind of thing :) A lot of info about the vid and game is in the description if you want to know more!
That truly was the best fucking terminator drone i've ever seen.
😎
When you are chasing a fleet, you can dispatch frigates from the top left and right of the combat zone, to catch fleeing ships easier. Double and triple clicking on the ships in the dispatch window will let you do it. Also, on the topic of numbers, I believe the sweet spot for a fleet is 20 frigates to be wings for a couple of large ship front...
If you plan to do new series of Starsector, you should try "Nexerelin"+"Underworld" mods. This combination will add a new start - "Infernal Machine". You get a unique upgradable flagship and a task to restore it to its former glory. I think you will love piloting it =)
is super fun to play the infernal machine even more if you manage to get 5 levels and get derrelict operations it makes the ship more punch
Actually sounds great
Agreed I love that start and is very balanced
I just love your Starsector content, I know you feel like your longform series don't do too well, it just feels like you end most your series in this game just when the empire building starts and it would be interesting seeing more of the end endgame with lots of mods if you like to make it more spicy, Thanks for the content as always!
A fleet can never have enough frigates. Were I to die at this moment, 'want of frigates!' would be stamped upon my heart.
If I could only pilot one frigate for the rest of forever it'd probably be an Omen. I love the little bug zapper
Was really impressed by it not only was it quite tanky but was great point defence against missiles and fighters!
Afflictor (P) for lyfe!
@@ThreatX 2 x burst pd lasers in alternating mode + built in expanded mags works well on the omen. alternatively 1 antimatter blaster or some other burst weapon if game is modded
31:01 let's hug the station... 😆
Moar Starsector!!!
👍
@@ThreatXHow about new capital ships series?😊
Ahhh nothing like a fine frigate spam first thing in the morning. You definitely want to go aggressive over steady with wolfpack tactics though. That's why your ships are being so conservative with the reapers.
You went into the LIGHT.. of the starbase shields.. lol that was great.. BOOM
Me: "I suck at Starsector combat. My only option is to run away until I can afford a super fleet."
ThreatX:
Does not matter how good you are if you have 99 friends backing you up XD
That huge capital ship you fought around 16:00 is the Invictus, and its armour is way sillier than you realised. In the vanilla game, its baseline armour value is just short of 4x the maximum possible armour any other playable ship can get. It's got its own unique hullmod though, and that results in it having one of the lowest effective armour ratings of any capital ship, but its armour can survive for 10x as long as another ship with the same armour rating. Against non-armour-focused and/or non-capital-focused weapons, it's by far the toughest ship to deal meaningful damage to, but against anti-capital weapons, it's only a little tougher than the more conventionally tanky ships.
Wolfpack gang 👇
Awoooo
Shout-out for the UAF Automata frigs too.
Should be intresting (hopefully flashbang is still turned off I can imagine there be a lot of dieing ships)
Super fun playstyle.
I cheat with support ships tho fuck that
@@tangoimmortalis Some UAF frigs are basically destroyers already LOL
Awesome series bud, more is always better, i think it would be kwll if you add some modded factions with your next playthrough i feel they add alot of spice
A true Golden Horde, Genghis Khan would be proud and awesome to see that the game can still handle the ships' AI behaviour. I bet the amount of micro-managing such a fleet required was absolutely maddening.
27:10 two random out of fuel Athropos(?) torpedoes just floating past the station and nearly ending you immediately, luckily only one actually hit and the other caused mere splash damage :D
48:08 You deployed 104 vessels and only lost 24 in battle, impressive! Now I kind of want to see what 400 DP worth of capitals would be, is that about 10 Conquest-battlecruisers?
I'm amazed at the cost of running the fleet. Good stuff.
Time for another playthrough where you stick with one mod-faction?
Ooh are you going mostly high tech or a mix?
I really like the tempest, omen, scarab and lastly the wolf.
But the Brawler, Monitor, Vanguard, Vigilance and Lasher is also nice.
So much choice!
Support Doctrine would be awesome because you'll have a lot of ships without an officer. Electronic Warfare may be low-key awesome because 1% ECM rate per ship when you have like 30 frigates would be something else.
We went with a mix though due to the faction I went with it skewed towards 1 direction you will see :)
is capped a 10% ECM but is still worth the skill point
@@sirfenixxumbra6626Ah did not read the limitation.
I usually have some Omens and Monitors in my fleet and I give them an officer with the elite Gunnery Implant perk for even more ECM.
Cheers
27:20, your ship ran into a couple of projectiles fired from off the top edge of the screen.
This is amazing
Why Thank You!
Huge fan of what you do mate, hope to see more starsector soon 😊
That was cool. Thanks for the video!
As a fan of the Wayfarer, it's a fun early game ship if you're after a decent bit of cargo space on a vaguely combat-ready ship in the early game. But even as a fan, I wouldn't spend a story point to grab one with a stack of d-mods like that xD so yeah, good call regardless of how much you like that ship, imo. The brawler's much more useful for what you're doing too.
Excellent idea, good luck :)
Thanks!
Now I have watched the full video, I have to say I am surprised that your CPU didn't melt. You had 104 frigates in the Star Fortress battle at the end, it was a spectacular battle.
I wouldn't do this, I play the game differently now, having played without editing files for years. I now edit quite a few things, especially the amount of S-Mods allowed on each ship to 99. Can you imagine how much time it would take to add all the hull mods to over 100 frigates?
Anyway, you should do a Phase Ship only playthrough series, and I recommend No Such Org faction mod for it.@@ThreatX
The TT Brawler may be the prettiest variant, but nothing beats the LP Brawler! Built in SO + Assault Chainguns + AAF = mass destruction. The Pirate Afflictor is great with both a proper pilot and the fleet-wide skill Phase Coil Tuning, but of questionable worth without either one. I'd probably put two light needlers on there to help with shield busting. The regular Afflictor is awesome with a bunch of AM blasters though. My favorite ship to pilot by far.
The Wayfarer has the highest cargo capacity for a frigate at 150, which is high enough to get bonus capacity with expanded cargo holds. BUT you also have to pay 5 supplies/mo for upkeep versus 3/mo for Shepherds, which have 100 capacity. So 5 Shepherds gives you more cargo capacity than 3 Wayfarers for the same upkeep. BUT if the fuel usage was the primary issue, 5 Shepherds uses more than 3 Wayfarers, so I guess it depends on what you want to optimize.
If I we’re doing this and I have. I’d get a huge amount of emp weaponry. Flea bites do better with debilitating diseases.
I always enjoy watching you play starsector
Loved it, looking forward to your next video!
Yay! Thank you!
How about a full automated ships run? With the objective to wipe the anti-AI factions off the sector?
I wish you would show us more of the process of colonization
love frigates, in nearly every game, they've always been my go-to kinda ship, if i can have it.
You get a free Executor as a reward for completing the new Sindrian quest The Usurpers
Loved the video!
You should try the Diktat Enhancement mod at some point; adds a bunch more ships, weapons, and full story quest lines and such to DE, you can pick between supporting the more corporate or more criminal sides, etc.
And yeah, frigate fleets, even with max boost to combat time, you'll need basically two full fleets, cycle the first out when CR runs low.
Also, yeah, limited ammo missiles are very situational. You cannot tell your NPC AI fleet buddies to *not* do stupid things with them, and they'll happily unload torps into dense PD grids and shields until the racks are empty and now you have half a ship's firepower at best.
I tend to prefer the unlimited ammo versions, which are mostly from mods. They tend to be lower damage and DPS, but more reliable and constant vs. big damage or nothing on something like reapers or hammer barrage or the like.
Or, of course, ships with Missile Autoforge like the Gryphon. Gryphon is, potentially, one of the single deadliest ships in vanilla for this reason.
Enjoy your runs. Any hope you might run a mech only series supporting the AI's? There were a lot of cool crazy mechs that I would love to see run competently.
Hey if you want a fun and a bit silly game. You should try a play-through with the Halo UNSC mod and the updated version made by Stargazer in the thread. It is some much fun to MAC barrage a shielded capital and watch it overload.
Hyperion spam!!!
Lol im sure 100 of those will work XD
@@ThreatX yeah, their main weaknesses are high deployment cost (15 I think) and very low combat readiness. But with ion pulsers and 360 degree shields they are deadly, but I think the AI is not really optimized to exploit as well as others ships.
If you want Lightning, there is the Tesla Coil from the super weapons mod. Its a medium slot point defense that is a omen on steroids.
Next trick: All frigates, but they all have carrier conversions.
the only problem is without mods the smallest ship what can have hangar is a destroyer.
Wolfgang Puck lol. May want to build in structural reinforcement to use up story points and get derelic operations in addition to hull restoration. Also get ecm per ship in battle.
I love this kind of edited fun stuff would be great extra content for channel. You should do a nexrellin mod and ruthless sector mod run. Use the larger galaxy mod and increase remnants, also add in the hmi, hiver, PRV, Roider Union, Junk Yard Dogs, and imperium factions for variety. Finally you can only use ships you make yourself or kill and recover… would be a fun long term playthrough
Short answer: yes you can. How?: have enought money to replace lost fregatts and weapons.
Death by 100'ish papercuts.
damn nice i love starsector
Next challenge.... only Battle cruiser
Perhaps would be hard to start with one XD
Can you do a run where you can't buy weapons? Only kit out your fleet from weapons you have made or scavenged
Go on. Nice work
I love starsector, i prefer this content rather than bannerlord
Great idea!
yessssssssssssssssssss
Have you ever looked at the game X4? If not you should.
Not like waiting for this 1 hour for this vid to be first😅
You can get an Executor for free by completing the Usurpers questline
Full stealth fleet would be fun
Hahahaha oh no!😅😂😂
Wolfpack tactics my favorite🤤but with many officer are we gonna have a problem with salary?
Do 100 kites next
Hugging an invictus to death ehehheh.
Mad respect everyone respecting the same z level in space 🤙
"(Their) pattern indicates... two dimensional thinking."
cool video
Thanks :)
How many dmods before you feel the ship is not worth? I've been playing the game a bit and.. well, sort of paranoid on the dmods, so I kept finding markets for no dmods and feel like my fleet grows really slowly
Love love loveeeee❤
😊
bit funny you put salamanders on regular ships but not on the vigilance which have fast missile racks. a system tailor made for salamanders
48:10 it’s 104 ships
Check again. It's 109.
There is only 1 A in Sindrian, it's not SindArian
Wonder why you joined Diktat at the start. Do they pay more than average or...
was just where i started
Bruh frigates
🤪🤪🤣🤣🤣
Also first
First
you know Frigates have bad armors and shields..