42:57 “It’s only when we have something to lose that we fear death. And it’s only when we fear death that we are truly alive.” I don’t know why but this quote made me stop for a second and think about things. Holy shit this analysis video is god tier.
Persona 3 may not be my favorite game of all time anymore, but it certainly is the most important game ever for me. It taught me so many lessons on how to live life to the fullest, the importance of bonds and how to best deal with the reality of death. I played it during a very confusing and complicated time of my life and it definitely made me see things differently. I am eternally grateful for Persona 3 for all that, and your amazing analysis did the game the justice it deserved. Thank you.
Thanks for putting as much time and effort into this series as you do. I find it endlessly entertaining and insightful. Looking forward to whatever else you intend to produce.
how the heck did I miss this release. I had to literally double check my youtube history to make sure It wasn't in my watch history. Oh well now I can binge both parts in one sitting
Watching this truly has made me appreciate P3 a lot more than I already did. Thank you, Snickety. I'm looking forward to what's to come. 2023 is off to a phenomenal start.
It's a happy new year indeed! I love this series, I only discovered the Persona games a few years ago and was instantly hooked. And this series truly grew my appreciation by helping me discover the earlier parts of the series. I'm actually playing Innocent Sin for the first time and love it. You're awesome Snickety, and I appreciate the hard work you put in to these videos
Persona 3 remains my favorite game of the series. I know it's a Debbie-Downer for a lotta gamers lol (hence, why it isn't as hyped up as Persona 5 or 4) but Persona 3 really hits you in the FEELS. Just listening to some of its soundtracks play during your analysis video made me want to cry. I played Persona 3 when it first came out during my twenties. Now, I'm a middle-aged gamer. I've lost a lotta loved ones. My body no longer feels the same. Persona 3's message is more relevant than ever for me, as I suspect it'll be for a lotta gamers who eventually grow up. Thank you SO MUCH for doing an analysis of it.
P4G is my favorite, I know there are moments that have aged poorly and probably shouldn't exist but, is that not also true for the rest of human history? I feel as someone who personally would constantly look away from reality and the truth in fear of getting hurt that the message of truth is something that helped me realize many of my own weaknesses.
Man i LOVE your analysys series, you make some great persona content, my fav by far I was reading Jung's "Man and His Simbols" recently and they mention the interview you put during the preface of the video, really interesting i must say.
Also i like the fact that mechanically in the end the game shows you what is about to happen. If you notice, The Great Seal has a cost of 100% HP, always. That shows MC will not live through this. And i like these little details.
Absolute GODSEND, I just recently discovered and finished your Persona 1 and 2 (both Sin and Punishment) analysis vids! While I was more than happy to wait until you released P3, the timing makes this a welcome surprise. Happy New Year and thank you for introducing me to the SMT and Persona series, Slice. Keep up the good work. 👍
This game always has and probably always will bring me to tears and shake my body down to it's soul. Thank you for for making me feel that yet again. I look forward to your next part.
The issue with non party member control isn't that the AI is bad. The game was built around the player properly using the tactics menu and scanning the enemies. But players expected that the ai would largely make the right decisions if they just left them to their default tactics setting, or sometimes one of the more other general ones. And a part of it is also likely looking at how Persona 4 and 5 works with the AI, where there is a lot less in terms of options on how your party members act, since those games were made with player's selecting party member's actions. Obviously the reason they made the party members choose their own actions was because they wanted the player to feel like they were a person in the group and we as people can only choose our own actions. The challenge they had as developers if they wanted this was to give the player options on how to direct their allies without giving them direct control. This conveys that the party is communicating during battles, but are giving each other enough autonomy that they can work within the suggested tactics. Personally I think they did a really good job, because the alternative would have been to make the AI so competent that it would generally always take whatever action was needed with minimal player input, but this would lead to it feeling like the party is not actually communicating with each other. Instead of a team, it would come across as a bunch of random characters just happened to be in the battle together. And while direct control is more convenient, it does feel like something was lost. Persona 4 and 5 more or less contextualize this as the team leader literally telling their allies what skills to use, which kind of sucks because it makes it seem like your allies have no autonomy and therefore little to no personality in battle. But because the combat was developed with direct control in mind, you would be heavily restricting yourself and making things way harder since the AI in those games aren't as adjustable.
I feel as though that it's a glorified handicap, and there weren't enough options to justify not giving us direct control. Even then, the code for these AI are OK at best and serviceable at worst....
WHOOOOOOOOOOOOOOOOOOOOOOOOO YEAH BABY, THAT'S WHAT I WAS WATING FOR. THAT'S WHAT ITS ALL ABOUT. MY FAVORITE ENTRY!!!!!! LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Ah! These videos are so good. Already an hour in and I am sad to see it ending. Might as well go back and watch the others for a third time. These are some of the most rewarchable videos on UA-cam for me.
I always saw the decision to make the protagonist a wild card as a metanarrative tool to represent how they are the avatar of the player, i.e. they represent millions of potential people and therefor don't fall under the same rule of only holding a single Persona.
Another note to add in regards to Jesus parallels is that when taken from the perspective of a Gnostic Jesus the decision to make the main character's persona Orpheus just strengthens that link. Within many of the most famous forms of Gnostic Cosmology involve an emanation of God called Sophia (Nyx in this case) descending into the abyss and giving birth to the demi-urge who in turns births the material world, and traps Sophia in it as the spirit of humanity. Emanations of God in Gnosticism come in male-female couplets known as syzygies and Sophia's consort is Christ who descends to the material world (what was once the Abyss) to save her. This is quite a clear parallel with the story of Orpheus descending into Hades. The Fallen Sophia archetype appears quite a bit in Japanese media. Evangelion specifically even had its Fallen Sophia (Lilith) represented by the "Black Moon" which was her vessel and reclaims the souls of humanity. The Japanese seem to have a distinct fascination with Gnosticism (as did Jung, mind you), and I believe it has to do with its parallels with the Shinto creation myth. In the Japanese creation myth, Izanami and Izanagi were the last in a series of male-female couplet deities, much like in Gnosticism. Izanami eventually gives birth to Kagutsuchi who kills her upon his birth and signified the end of the creation of the world (and would also signal the beginning of death). Izanagi must descend into the Underworld to retrieve Izanami but, much like Orpheus, fails specifically because he looks at her. He closes off the cave to Yomi, separating life and death, as well as Izanagi and Izanami, and whilst Izanami vows to kill 1,000 people every day, Izanagi insists he will give life 1,500 people every day. So they also take on this duality of life and death.
This series is definitely one of the best at explaining the symbolic meanings, metaphors, etc of the persona series but there are other people who do a good job of it too. The Ultimate Persona 4 Analysis video/series by hiding in public is really good as well, for example.
Honestly when I first played through P3 after 1-2ep I hoped that Ikutski was to be a boss. Was kind of disappointed that he didn't have a Persona. After knowing how most of the Personas (in the story) were Greek and Roman I always had thoughts of Ikutski summoning the Moirae sisters regardless if he became a boss or not. Loved his as a villain along with Strega and its Takaya.
I would llke to add that also that not only the shadows represent the downright meaning of each tarot card, but the party members, at least until they get their ultimate persona. With the exception of Shinji, Chidori, Jin and Takaya, all the characters archieve the upright meaning of the arcana, and this is also reflected in the social links, I know that there will be a future video, but all the characters at beginning of the game were downright. If we take in consideration all source material, aka movies, games and manga, Makoto was apathetic, living by the sake of living, he wasn't embracing life at all, but at the end of the game, he is the most alive of all the characters. From someone who don't care at all to someone who is capable of giving his life for all the humanity, and only because he found In SEES and the characters he met throught the games something so precious that he could'nt let it end that way.
I was determined to finish Persona 3 FES before watching this, and I'm glad I did. This analysis helps to enhance the experience of the story and its elements that I otherwise never would have thought on their meaning.
The way I view the persona games after the events of 2 , and introducing the lore/story of 3 itself i come to believe every game is a means to improve humanity’s overall well-being and a means to improve one’s self with each title being one step closer to that . All these games have their own interesting story’s and cast’s I love every single adventure Altus has given to us and I can’t wait for p6 in the far future . Sooner or later we’re gonna get a persona Q type of deal and a game release for home Consoles and when they do I think we’ll finally see Philemon again and all protagonists of each game make a return (All and all these are works of fiction , and I wouldn’t implement everything into irl . But saying you “can’t learn” something from these games would be a complete lie they teach common sense outside of the gods/demons/human stands brawls going on in crazy sub worlds 😂)
What a great way to start the year. Really great analisys as always Snick. The Meguro comment truly cracked me up. Also really interesting interpreting P3 hero's journey as the one of the sun. Since Persona 3/4/5 are all the journey of the fool it makes me wonder what are the other ones going to be. In any case really looking foward to the next parts. Have a happy new year man.
this is great! there were a lot of little things i noticed in this game but discarded because theres so much game, so many things to look at and do and experience, its a really rich text. thanks for explaining the symbolism i missed or that i didnt dive deeply into enough!
Been watching your videos for a few years, since the episode on P1 on the PlayStation Classic. Another excellent watch from you, your quality is top notch and your analysis is both entertaining and informative. I have loved these games ever since I played P4 Arena which drove me down the rabbit hole into playing 1,2,3,4 and then 5 when it came out. I had such an amazing experience with this series, those first 4 games remain some of the finest storytelling the medium has to offer and although they are different in style and gameplay I truly believe that 3 is a worthy successor to the Persona’s of yore. 4 and 5 remain fantastic games in their own right and in many ways are superior to the outdated combat of the originals however 3 exists in the perfect centre between the dark and intriguing storytelling and writing of the first games and the updated gameplay of the later ones, including ingenious additions like the social links and the calendar system. What a brilliant game.
I feel like I've always missed the Jungian theming in Persona 3 since it's not as overt as the other 5 games in the series. Really excited to see a new perspective on this game.
A fantastic analysis. I can't wait to replay P3P on pc (even if Atlus releases a barehones port, i love the gsme enough that i'll replay it regardless).
Thank you. The protagonist's name flame war is almost as bad as DBZ's music score argument. The main problem is that the manga more often than not comes out at the same time as the game so people take the manga name as gospel before Atlus puts out an actual cannon one. P2 handled it the best by having a "default" button. No fuss no muss. Anyways, I disagree with the acknowledgment of past games you presented. I feel the disconnect between the two halves of the series is because simply the staff is too loyal to touch Satomi's lore rather than a different style of world portrayal based on rules. This was evidenced by the fact that even though Atlus owns the characters, they expressly went and got Tadashi's approval to do remakes of 1 and 2. On the contrary, I feel the overall world-building benefits from each cast having different rules. It allows them to effectively portray that people see the world differently from one another. For example one of my all-time favorite moments is that in the Arena games, the P3 cast has to get used to summoning their personas the P4 way. You can make it out to the P3 cast literally having to alter their worldview.
He never said the past games should be acknowledged in fact he said that there is no point in finding a continuity and linear progression from P1 to P5, since it's all symbolic, therefore continuity sucks. He is essentially defending the continuity errors presented since P3. This is fine if you view every persona story as different worlds, but from a greater perspective, continuity is shaky at worst and non-existence at worst. That the staff is afraid of touching Satomi's work is more an excuse to change the series and ultimately doesn't disagree with your last paragraph, in fact, it supports it. I have the opposite view, a series with multiple sequels has to be true to itself and never abandon it's core values and lore, because you end up with the dumpster fire that is the Sonic games years ago and the Assassins's creed series that in their search of getting money from the success God of War and Dark Souls (two franchises taking the opposite approach from middle age Sonic and Assassin's Creed ironically), wherein they steal their mechanics. You can keep continuity and still have different protagonists and stories you can do, for instance Zelda, the Mother series and JoJo do the same thing, though the latter is not a video game. There is no need for a false dichotomy here, you can do new stuff while being true to the old stuff. That is called keeping continuity.
Excellent video like usual. Haven't played Persona 3 since almost 10 years ago, so I think I may be due for a replay. Will be interesting comparing my own analysis and my memories of playing the game back in 2014 with some of the interesting philosophical parallels you've brought up in this video.
First time stumbling upon your channel. You have a great analysis, the best one I've seen so far! This is why this game has so much personal attachment to me
This is an amazingly put together analysis and video! I’m looking forward to seeing more from you on this topic as Persona 3 is one of my favorite games of all time! 👍🏽
This is a off topic but I've seen these archtypes of the sun hero in Media with the biggest one being in an Ongoing piece of media (Spoiler Warning) One Piece This archetype along with its Rebirth is seen in Luffys Power and Rebirths, with his main enemies representing the Ocean and possibly the Moon. In his fight against a man called the king of beasts he is first defeated and thrown in the water being baptised and then he is defeated again and is killed. With people commenting how they couldn't sense him anymore. He is then essentially reborn and uses his true power of the Sun God named Nika (the sound effect for smile) that is shown to come from the myths of people who came from a Moon Kingdom. His enemy that represents the ocean uses the power of darkness at the bottom of the seafloor and the power of rumbling and waves, Blackbeard. The one representing another aspect of the ocean, the man who killed his brother, uses magma. The one that might be the Moon is also the other version of the Sun representation as they run a government that is steeped in references to Christianity and see's themself as the ruler over all. They even sit on a chair that is modeled after the vatican square along with having an ability that allow them to erase and snuff people and places from history. The whole crux of the story is about Luffy's passion to sail the sea and be the freest man in the world with Pirate King being only a title to him for this end. He is also hard predict with arcana as a man who had a power to make predictions with it could never make one where Luffy would truly fail. It was also revealed that the devil fruit in the series (thats based on fruit of knowledge with there also being a Adam and Eve Tree and Tree of Knowledge in the story) come from Desire. The desire to see what a human could become. Its possible that they are made from their own tree that draws from the Collective Unconscious.
I remeber in 2010 having just bought a used ps2 and copy of P3 FES because I watched partially through a let's play of persona 4. While alot of symbolism regarding tarot flew over my head I still enjoyed the reference to greek myth and memento mori being represented through the persona summon, characters, and the near ending game. After playing more of the series I still prefer 2's more canonical story telling, characters persona mechanics, and the rumor system and still bummed that persona series departure from it means it's highly unlikely to have another game like the P2 duology, but I guess thats why those entries are so important to me. That being said P3 being my personal introduction to series was still signifigant and remains my favorite outside of the classic series.
The protagonist does not obtain the World Arcana, but the Universe Arcana. Splitting hairs, I know, but it comes from the same deck as the Aeon card: the Thoth deck. The symbolism is essentially the same, and thus I see why you gave the world arcana. Symbols, not canon right? Regardless I think its important as a way to show how the protagonist is unique among any of the Persona protagonists, before him or since him, as only he has this one great power that even Igor, the master of fusion and the Velvet Room, did not think he would ever see in his existence. Its why the card is never show in Persona 3 the game, though it would be shown as the World in the movies, and slightly by extension in Persona Q, as Messiah was retrofitted to the World arcana. Thankfully this was fixed in Q2 Fantastic video otherwise. I was super excited for you to explore the concept of death as it pertains to this game and you did not disappoint
When the world needed him the most, He returned 🔥🔥🔥
42:57
“It’s only when we have something to lose that we fear death. And it’s only when we fear death that we are truly alive.”
I don’t know why but this quote made me stop for a second and think about things. Holy shit this analysis video is god tier.
Persona 3 may not be my favorite game of all time anymore, but it certainly is the most important game ever for me. It taught me so many lessons on how to live life to the fullest, the importance of bonds and how to best deal with the reality of death. I played it during a very confusing and complicated time of my life and it definitely made me see things differently. I am eternally grateful for Persona 3 for all that, and your amazing analysis did the game the justice it deserved. Thank you.
Damn right brother!! We must live!
OH MY GOD IT'S HAPPENING!!!! EVERYBODY STAY CALM!!! STAY FL*NNING CALM!!!!! EVERYBODY CALM DOWN!!!!!!!!!
Me asf right now
STAAAAAAAAY CALM!!!!!!!!!!
" STAY FL *NNING CALM!!!!!"
The best P3 video on UA-cam just dropped
Definitely my favorite of the "new" Persona styled games. This game and the P2 duology hold a special place in my heart.
They are in one word, fantastic !
Ok, now I can say it
I'VE BEEN WAITING FOR THIS!!!
X: Attack
O: Relent
Came here to say this 😂
Thanks for putting as much time and effort into this series as you do. I find it endlessly entertaining and insightful. Looking forward to whatever else you intend to produce.
I still like to believe the evoker hurts. Like it leaves no damage but it still feels like you're blowing your brains out.
To me, this was the best of the Neo-Persona games. The later ones just couldn't recapture what I felt made this one so great.
how the heck did I miss this release. I had to literally double check my youtube history to make sure It wasn't in my watch history. Oh well now I can binge both parts in one sitting
Watching this truly has made me appreciate P3 a lot more than I already did. Thank you, Snickety. I'm looking forward to what's to come.
2023 is off to a phenomenal start.
It's a happy new year indeed! I love this series, I only discovered the Persona games a few years ago and was instantly hooked. And this series truly grew my appreciation by helping me discover the earlier parts of the series. I'm actually playing Innocent Sin for the first time and love it.
You're awesome Snickety, and I appreciate the hard work you put in to these videos
Holy shit, hes back. My 2nd fave persona game (after Eternal Punishment) finally got the analysis.
Say it LOUDER for the PEOPLE 🗣
Persona 3 remains my favorite game of the series. I know it's a Debbie-Downer for a lotta gamers lol (hence, why it isn't as hyped up as Persona 5 or 4) but Persona 3 really hits you in the FEELS. Just listening to some of its soundtracks play during your analysis video made me want to cry. I played Persona 3 when it first came out during my twenties. Now, I'm a middle-aged gamer. I've lost a lotta loved ones. My body no longer feels the same. Persona 3's message is more relevant than ever for me, as I suspect it'll be for a lotta gamers who eventually grow up. Thank you SO MUCH for doing an analysis of it.
P4G is my favorite, I know there are moments that have aged poorly and probably shouldn't exist but, is that not also true for the rest of human history? I feel as someone who personally would constantly look away from reality and the truth in fear of getting hurt that the message of truth is something that helped me realize many of my own weaknesses.
Man i LOVE your analysys series, you make some great persona content, my fav by far
I was reading Jung's "Man and His Simbols" recently and they mention the interview you put during the preface of the video, really interesting i must say.
Also i like the fact that mechanically in the end the game shows you what is about to happen. If you notice, The Great Seal has a cost of 100% HP, always. That shows MC will not live through this. And i like these little details.
Persona 3, one of the most important games ever made. One of the strongest contenders for video games as art. One of my favourite games ever.
Absolute GODSEND, I just recently discovered and finished your Persona 1 and 2 (both Sin and Punishment) analysis vids! While I was more than happy to wait until you released P3, the timing makes this a welcome surprise. Happy New Year and thank you for introducing me to the SMT and Persona series, Slice. Keep up the good work. 👍
This game always has and probably always will bring me to tears and shake my body down to it's soul. Thank you for for making me feel that yet again. I look forward to your next part.
The issue with non party member control isn't that the AI is bad. The game was built around the player properly using the tactics menu and scanning the enemies. But players expected that the ai would largely make the right decisions if they just left them to their default tactics setting, or sometimes one of the more other general ones.
And a part of it is also likely looking at how Persona 4 and 5 works with the AI, where there is a lot less in terms of options on how your party members act, since those games were made with player's selecting party member's actions.
Obviously the reason they made the party members choose their own actions was because they wanted the player to feel like they were a person in the group and we as people can only choose our own actions. The challenge they had as developers if they wanted this was to give the player options on how to direct their allies without giving them direct control. This conveys that the party is communicating during battles, but are giving each other enough autonomy that they can work within the suggested tactics. Personally I think they did a really good job, because the alternative would have been to make the AI so competent that it would generally always take whatever action was needed with minimal player input, but this would lead to it feeling like the party is not actually communicating with each other. Instead of a team, it would come across as a bunch of random characters just happened to be in the battle together.
And while direct control is more convenient, it does feel like something was lost. Persona 4 and 5 more or less contextualize this as the team leader literally telling their allies what skills to use, which kind of sucks because it makes it seem like your allies have no autonomy and therefore little to no personality in battle. But because the combat was developed with direct control in mind, you would be heavily restricting yourself and making things way harder since the AI in those games aren't as adjustable.
yeah i agree
I feel as though that it's a glorified handicap, and there weren't enough options to justify not giving us direct control. Even then, the code for these AI are OK at best and serviceable at worst....
WHOOOOOOOOOOOOOOOOOOOOOOOOO YEAH BABY, THAT'S WHAT I WAS WATING FOR. THAT'S WHAT ITS ALL ABOUT. MY FAVORITE ENTRY!!!!!! LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Let’s goo the biggest W of 2023 already 😩😩😩😩😩😩😩😩😩
Ah! These videos are so good. Already an hour in and I am sad to see it ending. Might as well go back and watch the others for a third time. These are some of the most rewarchable videos on UA-cam for me.
Though not many people know about or keep up with the compendium, im so glad you posted another, I’ve been thinking about the series a lot recently
I always saw the decision to make the protagonist a wild card as a metanarrative tool to represent how they are the avatar of the player, i.e. they represent millions of potential people and therefor don't fall under the same rule of only holding a single Persona.
Persona 3 is singlehandedly the most impactful story I have ever experienced, and you did it justice in this analysis. Awesome video.
A perfect gift for the new year! Thank you for your work, snickety.
Another note to add in regards to Jesus parallels is that when taken from the perspective of a Gnostic Jesus the decision to make the main character's persona Orpheus just strengthens that link. Within many of the most famous forms of Gnostic Cosmology involve an emanation of God called Sophia (Nyx in this case) descending into the abyss and giving birth to the demi-urge who in turns births the material world, and traps Sophia in it as the spirit of humanity. Emanations of God in Gnosticism come in male-female couplets known as syzygies and Sophia's consort is Christ who descends to the material world (what was once the Abyss) to save her. This is quite a clear parallel with the story of Orpheus descending into Hades.
The Fallen Sophia archetype appears quite a bit in Japanese media. Evangelion specifically even had its Fallen Sophia (Lilith) represented by the "Black Moon" which was her vessel and reclaims the souls of humanity. The Japanese seem to have a distinct fascination with Gnosticism (as did Jung, mind you), and I believe it has to do with its parallels with the Shinto creation myth. In the Japanese creation myth, Izanami and Izanagi were the last in a series of male-female couplet deities, much like in Gnosticism. Izanami eventually gives birth to Kagutsuchi who kills her upon his birth and signified the end of the creation of the world (and would also signal the beginning of death). Izanagi must descend into the Underworld to retrieve Izanami but, much like Orpheus, fails specifically because he looks at her. He closes off the cave to Yomi, separating life and death, as well as Izanagi and Izanami, and whilst Izanami vows to kill 1,000 people every day, Izanagi insists he will give life 1,500 people every day. So they also take on this duality of life and death.
Once again I am SO very happy to see you upload! My favourite content on the entire website. Keep up the good work!
I was just telling my cousin on christmas how long I've been waiting for this video, what a damn good way to bring in the new year :)
This series is definitely one of the best at explaining the symbolic meanings, metaphors, etc of the persona series but there are other people who do a good job of it too. The Ultimate Persona 4 Analysis video/series by hiding in public is really good as well, for example.
Glad to see more of your lovely videos, Snickerdoodle. A great way to start off the New Year! You're the ultimate gift we all wished for more of.
Honestly when I first played through P3 after 1-2ep I hoped that Ikutski was to be a boss. Was kind of disappointed that he didn't have a Persona. After knowing how most of the Personas (in the story) were Greek and Roman I always had thoughts of Ikutski summoning the Moirae sisters regardless if he became a boss or not. Loved his as a villain along with Strega and its Takaya.
I would llke to add that also that not only the shadows represent the downright meaning of each tarot card, but the party members, at least until they get their ultimate persona. With the exception of Shinji, Chidori, Jin and Takaya, all the characters archieve the upright meaning of the arcana, and this is also reflected in the social links, I know that there will be a future video, but all the characters at beginning of the game were downright.
If we take in consideration all source material, aka movies, games and manga, Makoto was apathetic, living by the sake of living, he wasn't embracing life at all, but at the end of the game, he is the most alive of all the characters. From someone who don't care at all to someone who is capable of giving his life for all the humanity, and only because he found In SEES and the characters he met throught the games something so precious that he could'nt let it end that way.
You could say he “SEES’d the power to save all life and become Door-kun
I was determined to finish Persona 3 FES before watching this, and I'm glad I did. This analysis helps to enhance the experience of the story and its elements that I otherwise never would have thought on their meaning.
I did not realize P3 was this dense. I'll have to watch this multiple times for it all to really sink in
Huh, i didn't know people used this series as means not to play the games. Your analysis is literally the push I needed to play Persona 2!
I only found you recently, and you dropped this video just as I finished catching up on the rest of this series. Thank you!
I’m so happy this is out, I’ve been waiting for so so long and I’m ecstatic that it’s finally here, thank you Snickety
My eyes are watering. I am so excited
I've got an 8-ish hour road trip coming on the 6th so that gives me an excuse to re-listen to this series! Thanks for your hard work!
This was beautiful worded video!💙 Thank you🦋
Love the video. Never noticed the leitmotif playing in that scene. Thanks for the hard work!
The way I view the persona games after the events of 2 , and introducing the lore/story of 3 itself i come to believe every game is a means to improve humanity’s overall well-being and a means to improve one’s self with each title being one step closer to that . All these games have their own interesting story’s and cast’s I love every single adventure Altus has given to us and I can’t wait for p6 in the far future .
Sooner or later we’re gonna get a persona Q type of deal and a game release for home Consoles and when they do I think we’ll finally see Philemon again and all protagonists of each game make a return
(All and all these are works of fiction , and I wouldn’t implement everything into irl . But saying you “can’t learn” something from these games would be a complete lie they teach common sense outside of the gods/demons/human stands brawls going on in crazy sub worlds 😂)
What a great way to start the year.
Really great analisys as always Snick. The Meguro comment truly cracked me up.
Also really interesting interpreting P3 hero's journey as the one of the sun. Since Persona 3/4/5 are all the journey of the fool it makes me wonder what are the other ones going to be.
In any case really looking foward to the next parts.
Have a happy new year man.
Such a flair for aesthetics and presentation, I love it.
I am *SO* ready.
Part 1 and it has 1 and a half hours of video. I cant wait.
i just think that igor is not strong enough to grant all party member in Persona 3 series onward a full Wild Card power...
In a way, this is our own answer to the toils that the concept of 'creation' had brought about the creation of fiction
this is great! there were a lot of little things i noticed in this game but discarded because theres so much game, so many things to look at and do and experience, its a really rich text. thanks for explaining the symbolism i missed or that i didnt dive deeply into enough!
Oh hell yeah, what a way to start off the year
Been watching your videos for a few years, since the episode on P1 on the PlayStation Classic. Another excellent watch from you, your quality is top notch and your analysis is both entertaining and informative. I have loved these games ever since I played P4 Arena which drove me down the rabbit hole into playing 1,2,3,4 and then 5 when it came out. I had such an amazing experience with this series, those first 4 games remain some of the finest storytelling the medium has to offer and although they are different in style and gameplay I truly believe that 3 is a worthy successor to the Persona’s of yore. 4 and 5 remain fantastic games in their own right and in many ways are superior to the outdated combat of the originals however 3 exists in the perfect centre between the dark and intriguing storytelling and writing of the first games and the updated gameplay of the later ones, including ingenious additions like the social links and the calendar system. What a brilliant game.
THE KING
28:38 - lmao the juxtaposition of you talking about death while the background music is all "ooh yeah dadada baby baby"
I feel like I've always missed the Jungian theming in Persona 3 since it's not as overt as the other 5 games in the series. Really excited to see a new perspective on this game.
What a masterpiece of a video! So amazing 💖
I started with Persona 3, didn't knew that I would got into SMT as a whole... Nice video!
Finally! Best series on UA-cam. Keep up the amazing work.
What a gift to start the new year with
A fantastic analysis. I can't wait to replay P3P on pc (even if Atlus releases a barehones port, i love the gsme enough that i'll replay it regardless).
Holy hell, such a long time since your last entry in the compendium.
What a pleasant surprise for my UA-cam feed. Welcome back friend.
Been super looking forward to this!
STARTING THE NEW YEAR STRONG LETS GOOO
Best series on UA-cam, do not stop until this is done, and then move on to mainline smt
YO, SICK!
Truly the perfect way to start off the new year.
I've wanted to do one of these myself for the longest time so I'm definitely looking forward to what you have to say about the game!
Here watching Part 1 for the thirtieth time. Waiting patiently for part 2.
My favorite persona game. I watched Super Jeenius's LP of this game during high school and felt immersed in it.
My view on Death: "Death can have me when it earns me" -A certain God of War that has his latest adventure in 2022!
Thank you. The protagonist's name flame war is almost as bad as DBZ's music score argument. The main problem is that the manga more often than not comes out at the same time as the game so people take the manga name as gospel before Atlus puts out an actual cannon one. P2 handled it the best by having a "default" button. No fuss no muss.
Anyways, I disagree with the acknowledgment of past games you presented. I feel the disconnect between the two halves of the series is because simply the staff is too loyal to touch Satomi's lore rather than a different style of world portrayal based on rules. This was evidenced by the fact that even though Atlus owns the characters, they expressly went and got Tadashi's approval to do remakes of 1 and 2.
On the contrary, I feel the overall world-building benefits from each cast having different rules. It allows them to effectively portray that people see the world differently from one another. For example one of my all-time favorite moments is that in the Arena games, the P3 cast has to get used to summoning their personas the P4 way. You can make it out to the P3 cast literally having to alter their worldview.
He never said the past games should be acknowledged in fact he said that there is no point in finding a continuity and linear progression from P1 to P5, since it's all symbolic, therefore continuity sucks. He is essentially defending the continuity errors presented since P3. This is fine if you view every persona story as different worlds, but from a greater perspective, continuity is shaky at worst and non-existence at worst.
That the staff is afraid of touching Satomi's work is more an excuse to change the series and ultimately doesn't disagree with your last paragraph, in fact, it supports it.
I have the opposite view, a series with multiple sequels has to be true to itself and never abandon it's core values and lore, because you end up with the dumpster fire that is the Sonic games years ago and the Assassins's creed series that in their search of getting money from the success God of War and Dark Souls (two franchises taking the opposite approach from middle age Sonic and Assassin's Creed ironically), wherein they steal their mechanics. You can keep continuity and still have different protagonists and stories you can do, for instance Zelda, the Mother series and JoJo do the same thing, though the latter is not a video game. There is no need for a false dichotomy here, you can do new stuff while being true to the old stuff. That is called keeping continuity.
Excellent video like usual. Haven't played Persona 3 since almost 10 years ago, so I think I may be due for a replay. Will be interesting comparing my own analysis and my memories of playing the game back in 2014 with some of the interesting philosophical parallels you've brought up in this video.
ill watch later. just liking and commenting for algorithm because this series is a favourite.
First time stumbling upon your channel. You have a great analysis, the best one I've seen so far! This is why this game has so much personal attachment to me
By the time he finishes the series persona 6 will be out and he’ll have to make another video
This is an amazingly put together analysis and video! I’m looking forward to seeing more from you on this topic as Persona 3 is one of my favorite games of all time! 👍🏽
In the words of the man himself: "I've been waiting for this!"
"Did ya see that, Shinji?"
I am so excited for this video, snacks and drink acquired, let's goooooo!
I'm trying to patiently wait, IM TRYING for part 2
Absolutely love this series, awesome work as usual snickety
The time has come
Oh my god, the absolute unit is alive
Yay, it's finally here! Still in time for the new year
Oh this is gonna be good
I love these soo much and now we on P3! Looking forward to this 😌
This is a off topic but I've seen these archtypes of the sun hero in Media with the biggest one being in an Ongoing piece of media (Spoiler Warning)
One Piece
This archetype along with its Rebirth is seen in Luffys Power and Rebirths, with his main enemies representing the Ocean and possibly the Moon. In his fight against a man called the king of beasts he is first defeated and thrown in the water being baptised and then he is defeated again and is killed. With people commenting how they couldn't sense him anymore. He is then essentially reborn and uses his true power of the Sun God named Nika (the sound effect for smile) that is shown to come from the myths of people who came from a Moon Kingdom. His enemy that represents the ocean uses the power of darkness at the bottom of the seafloor and the power of rumbling and waves, Blackbeard. The one representing another aspect of the ocean, the man who killed his brother, uses magma. The one that might be the Moon is also the other version of the Sun representation as they run a government that is steeped in references to Christianity and see's themself as the ruler over all. They even sit on a chair that is modeled after the vatican square along with having an ability that allow them to erase and snuff people and places from history. The whole crux of the story is about Luffy's passion to sail the sea and be the freest man in the world with Pirate King being only a title to him for this end. He is also hard predict with arcana as a man who had a power to make predictions with it could never make one where Luffy would truly fail.
It was also revealed that the devil fruit in the series (thats based on fruit of knowledge with there also being a Adam and Eve Tree and Tree of Knowledge in the story) come from Desire. The desire to see what a human could become. Its possible that they are made from their own tree that draws from the Collective Unconscious.
Terrific analysis! Thanks for another great video!
I could watch these all day 😁
I remeber in 2010 having just bought a used ps2 and copy of P3 FES because I watched partially through a let's play of persona 4. While alot of symbolism regarding tarot flew over my head I still enjoyed the reference to greek myth and memento mori being represented through the persona summon, characters, and the near ending game.
After playing more of the series I still prefer 2's more canonical story telling, characters persona mechanics, and the rumor system and still bummed that persona series departure from it means it's highly unlikely to have another game like the P2 duology, but I guess thats why those entries are so important to me.
That being said P3 being my personal introduction to series was still signifigant and remains my favorite outside of the classic series.
YOU’RE ALIVE ❤
Edit: By the time you do P5 I’ll probably be middle age but I’ll be expecting the video 😂
l really loved your persona 1 and 2 ones, and l highly think l will love this too since l love your work, never change
I want a remake of this analysis too.
I've been waiting for this!!!
What a great New Years present, Thanks Snickety! :)
And the year begins with the right foot
The protagonist does not obtain the World Arcana, but the Universe Arcana. Splitting hairs, I know, but it comes from the same deck as the Aeon card: the Thoth deck. The symbolism is essentially the same, and thus I see why you gave the world arcana. Symbols, not canon right? Regardless I think its important as a way to show how the protagonist is unique among any of the Persona protagonists, before him or since him, as only he has this one great power that even Igor, the master of fusion and the Velvet Room, did not think he would ever see in his existence. Its why the card is never show in Persona 3 the game, though it would be shown as the World in the movies, and slightly by extension in Persona Q, as Messiah was retrofitted to the World arcana. Thankfully this was fixed in Q2
Fantastic video otherwise. I was super excited for you to explore the concept of death as it pertains to this game and you did not disappoint
I can’t unsee the fingers In the thumbnail in this video
Let's go boys, now that's a beautiful late new years present
I’ve been waiting for this😈🙇🏻♂️