The Unfixable Maps of CSGO - Dust and Aztec

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  • Опубліковано 21 сер 2022
  • CSGO has a lot of the best maps ever made in video game history. However, CS is an ancient franchise (pun intended) (i hate myself). A lot of the older maps within CS are not exactly up to the standard anymore, and thus were removed from competetive play. Now, after 5 years, it is clear that Dust and Aztec are not coming back, deemed unfixable by valve. But was this correct of valve? Could these maps have been fixed? all is answered in this video. It's all just my opinion though!
    If you read this, comment "HeatoN's Ace on Aztec is worth keeping it around"
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    Music used:
    At the Race Track - Everhood
    Flower Shop - Everhood
    1-09 Kitsch - Tekken
    Enjoy your Stay - Earthbound
    #CSGO #Esports #Penguin
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КОМЕНТАРІ • 730

  • @JA7ja_
    @JA7ja_ Рік тому +1603

    One thing I feel you didn’t touch on is how much of the map can change before it loses its identity as that map. Vertigo never had a storied history that gave it it’s identity so the community embraced changes much easier. When maps like Dust II change (notably the blocked view from T spawn) they seem drastic and are harder to accept. Changing the layouts of Dust and Aztec may have worked in getting them viable, but the changes would probably would have to have been great enough to alter the map such that it wouldn’t be recognizable as the original map to those who had played it so many times before.

    • @revan22
      @revan22 Рік тому +60

      I don't even know why they're mad the wall on dust II was already there in a previous version, i don't remember if it was source or 1.6 but it did already exist. And the map was broken if you had an AWP as a T.

    • @garfieldh.8820
      @garfieldh.8820 Рік тому +24

      @@revan22 It was 1.6

    • @piter7239
      @piter7239 Рік тому +19

      @@garfieldh.8820 Yeah but there was still a small gap you could see through, now you need to jump down and boost

    • @viniciuslisboa8864
      @viniciuslisboa8864 Рік тому +5

      I think Ancient replaces Aztec.

    • @GeT_LoaDeD
      @GeT_LoaDeD Рік тому +14

      Aztec has the worst choke points on all 3 paths, it's almost impossible to go out of Double doors without getting sniped, the bridge is a death trap and you may succeed going through water ways if you are lucky. Absolutely CT sided.
      The same can be said about Dust I.

  • @8stormy5
    @8stormy5 Рік тому +644

    8:30 I remember kliksphillip talking about this and used an extreme example to separate balance from playability. He made a 1v1 test map where the T and CT spawn on opposite sides of a wall that can't be shot through, and that was the entire map. It's perfectly competitive, sure, but it's probably the least fun map you could play.

    • @greatbullet7372
      @greatbullet7372 Рік тому +97

      I play rather unbalanced maps and weapons than soulless and equal to the point where nothing matters

    • @padrongod1542
      @padrongod1542 Рік тому +36

      @@greatbullet7372 It may be your preference, but, there's nothing like soul less map. I'd much rather play equal and fun map as vertigo than unbalanced and weird map like Dust competitively. Unbalanced maps should stay, but, only in casual gamemode.

    • @xdeathcon
      @xdeathcon Рік тому +43

      Yeah, I'd rather have a somewhat unbalanced map that has a lot of character and takes a more unique approach than something boring and safe. It's one of the issues I have with a lot of the newer maps. It feels like they don't take enough risks. What is the defining feature of the map that makes it memorable?

    • @kettelbe
      @kettelbe Рік тому +4

      What about the 2 towers in UT ? :)

    • @bac0ntoast
      @bac0ntoast Рік тому +4

      @@padrongod1542 this is why we have both. because no one agrees. we have office in the comp map pool, and we have vertigo, two extremes, and can both be fun

  • @DakieR
    @DakieR Рік тому +666

    Aztec was fun back in the day when csgo was released. I played csgo so casually, ranked silver 1 on csgo, and loved Aztec. Everything was so easy back in the days!

    • @Hether6971
      @Hether6971 Рік тому +5

      why silver1

    • @alivesurvive471
      @alivesurvive471 Рік тому +16

      Yeah same for me. Back in the days when I played mm for fun, aztec was one of the best maps. :)

    • @Ultra289
      @Ultra289 Рік тому +8

      Aztec was always boring and unplayable, so glad is never coming back

    • @heartdex
      @heartdex Рік тому +18

      Feel like everyone relates on Csgo used to just feel easier, no matter how much better I am right now I still feel like casual is way better than what I remember haha

    • @JCDenton2000
      @JCDenton2000 Рік тому +5

      Same here. A good chunk of my hours were from the first year the game was out. Played so many matches on Aztec and Dust 1.

  • @reihe00
    @reihe00 Рік тому +573

    My problem with the removal of these two maps is, that yes for highly skilled players the maps are bad but being in a lower rank and playing the game more casually i loved these maps. So many interesting strategies that you could try (that would never work against high skilled players). All the other maps are kinda just the same thing in a different colour

    • @xparanoiaxable
      @xparanoiaxable Рік тому +54

      yea, i feel like having an extra casual playlist wouldn't hurt much. these are the maps me and many others grew up with (1.1-1.6) and preserving that part of cs would have been commendable.

    • @redbullsauberpetronas
      @redbullsauberpetronas Рік тому +113

      Competitive ruins every game it touches, once there's such thing as a "pro player" the game goes to shit

    • @ode4014
      @ode4014 Рік тому +6

      @@redbullsauberpetronas what game is closest to unruined version of csgo? Cs 1.6 and css no longer has pro players so they should be fine for casual play, no?

    • @bonesy7190
      @bonesy7190 Рік тому +20

      @@ode4014 the damage has been done

    • @L10kwnsns
      @L10kwnsns Рік тому +5

      @@redbullsauberpetronas you are completely right

  • @kolosrece4198
    @kolosrece4198 Рік тому +255

    its a shame valve didn't succeed in remaking Aztec. instead of another 3lane map, which isn't even that good, we could have had a return of a classic, reinvigorated.
    i think the problem was they wanted it to ship with broken fang which didn't give them enough time, and not that Aztec was not fixable. valve in general does not get enough credit for how capable they are with map remakes. although the point made in the video about maps being viable but not fun (to watch) is a possible problem

    • @migs6073
      @migs6073 Рік тому +32

      Why didn't valve pick up the Aztec 2 concept from the original Aztec cretor? It really seemed an interesting map. Ancient is just a boring map really, it looks like your tipical cs 3 lane map with Aztec textures on top of it. Like a masked dust2

    • @matsko6527
      @matsko6527 Рік тому +13

      @@migs6073 i see what you mean but i have to say that ancient, despite being a safe by the books layout, still works really well and i really enjoy playing and watching matches on it.

    • @bartsussygaming487
      @bartsussygaming487 Рік тому +4

      @@matsko6527 idk i only hate it because my PC can't run it higher than 40fps

    • @matsko6527
      @matsko6527 Рік тому +4

      @@bartsussygaming487 ah yeah o know the feeling, had the same thing when the nuke remake came out.

    • @moralstrash
      @moralstrash Рік тому

      ​@@bartsussygaming487 yeah we should be getting a lot more fps, I remembr my old PC dying on Nuke and any New map was 10fps average

  • @PenguinCS2
    @PenguinCS2  Рік тому +63

    HEY YES I MIXED UP COBBLE AND AZTEC. AZTEC WAS MADE BY CHRIS AUTY NOT DAVE JOHNSTON! don’t mean to misattribute anyones work, that is my bad.
    Discrepancy occurs right when i first mention Aztec.

    • @Hagebuddne983
      @Hagebuddne983 Рік тому +1

      Can I give some theme suggestions?

    • @PenguinCS2
      @PenguinCS2  Рік тому

      @@Hagebuddne983 feel free

    • @Hagebuddne983
      @Hagebuddne983 Рік тому +2

      @@PenguinCS2 So I thought of some interesting ones:
      What about other maps like Cobble, Agency, Assault, Militia or Italy that have been removed over the years. And what you think of the whole remove Mirage thing.
      Or other gamemodes like Flying Scoutsman (aka Scoutsknivez), Arms Race or Gungame. What about zombie or jailbreak? Would love to hear your opinions on Danger Zone too.
      As for weapons maybe M4A4 vs M4A1 over the years or Krieg and AUG or the AWP-nerf or jumpscouting or the revolver update or hell even the M249.

    • @__Mr.White__
      @__Mr.White__ Рік тому

      Cbbl is called cobblestone? Why that?

    • @Hagebuddne983
      @Hagebuddne983 Рік тому +1

      @@__Mr.White__ bc there was an 8 character limit for the map names in 1.6

  • @lilidili1962
    @lilidili1962 Рік тому +127

    aztec on 1.6 was amazing and even better on 1.5, good old days man

    • @Stix_Zidinia
      @Stix_Zidinia 6 місяців тому +11

      Yep.. another 20 year steam account owner? Also, vertigo sucked and even though I probably had 10k hours in 1.5 and 1.6 and CZ.. no one ever played that fucking map.

    • @utewbd
      @utewbd 5 місяців тому +9

      Dust, Aztec, assault. Best maps, 1.5 will always be my favorite cs. Only thing that comes close for me is CS:S office. Hopefully CS2 will rekindle my love.

    • @king_james_official
      @king_james_official Місяць тому

      @@utewbdupdate pleez

    • @KeksimusMaximus
      @KeksimusMaximus Місяць тому +1

      ​@@utewbdi recently played assault in 1.1 on the single server for that version of the game. And I mean I loved assault as a kid. But holy shit it sucks massive balls as a map nowadays

    • @utewbd
      @utewbd Місяць тому

      @@KeksimusMaximus Yeah it's too easy for Ts, I like it out of pure nostalgia.

  • @pr0newbie
    @pr0newbie 6 місяців тому +14

    As an old timer who stopped playing CS decades ago I miss my de_dust, cs_siege, cs_mansion and cs_militia so much.

  • @asteralium
    @asteralium Рік тому +103

    I like Aztec but dislike Ancient. I understand why Aztec has the issues it does, but I wish they would have used a few familiar elements of Aztec in Ancient and called it Aztec 2. Like how you mentioned in the video that parts of Dust 1 feel like proto versions of Dust 2 elements. Ancient doesn't really feel like a followup to Aztec at all which is what I wanted out of it.

    • @evelyneverlasting9038
      @evelyneverlasting9038 29 днів тому +1

      De_contra is aztec2 and de_ancient is aztec3.
      Contra was a competitive map

  • @devangnivatkar2649
    @devangnivatkar2649 Рік тому +60

    There's a fan remake of de_dust called de_dust_suncsm, playable in 1.6 or Condition Zero. IMO it fixes lots of the problems typically associated with de_dust

  • @PTnoob
    @PTnoob Рік тому +91

    Very good video, but It's important to remember that at that time the 5x5 was not that common. An 16x16 Aztec map was very fun and the T could (not easily, thus the fun of Aztec) run over any choke point with not enough CTs. It was one of the most fun and playable maps. I believe that E-sports was not in anyones mind and fun took over fairness. Today these maps are unplayable.

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p Рік тому +18

      also teams were naturally unbalanced and no necessarily fixed - people might come and go and change teams to get a better balance, or even stack slightly more people on the losing side, so map balance wasn't as central on a lan game for example

    • @ndrm_chooky
      @ndrm_chooky 11 місяців тому +9

      I grew up with cs 1.3.. playing de aztec and dust 1 with so many players.. some gaming cafe had 60 PC.. so its 30 vs 30.. no internet, LAN only.. walking was not exist back then.. everone running, shooting, throwing granade.. no headset, speaker only.. you can destroy ur eardrum if u enter an gaming cafe.. what a moment..

    • @Metalshark100
      @Metalshark100 11 місяців тому +8

      truth, going pure esports brain has ruined and taken the most of the fun maps out of counter-strike. they didn't think to add all the maps back for at least casual. just straight up purged them

  • @snakefoolery2177
    @snakefoolery2177 Рік тому +103

    I find it odd how nobody talks about cs_compound, a map with a unique aesthetic that was also lost when moving to CSGO.

    • @shrimp3683
      @shrimp3683 Рік тому +8

      so many good memories made on that map when first played css

    • @munch3405
      @munch3405 Рік тому +9

      Anyone that remembers this map is at minimum 30 years old now 😂

    • @ChadVulpes
      @ChadVulpes Рік тому +2

      ​@@munch3405 I remember it, I'm twenty five.

    • @NM-rj4gk
      @NM-rj4gk 11 місяців тому +1

      @@munch3405 I know it and I’m 16 lol but only cus I hop on css every once and a while… I think hostage rescue just isn’t viable if you are trying to play seriously at all which is the flaws of all the older hostage maps

    • @dreadedTanker3173
      @dreadedTanker3173 10 місяців тому

      @@munch340524 and Ik

  • @Tommo_
    @Tommo_ Рік тому +66

    vertigo was an experimental type map in its first iteration, but after the big valve refresh they effectively turned it into a 3 lane map.

    • @livinglifeform7974
      @livinglifeform7974 Рік тому +1

      Much more so than inerno.

    • @eduardoalbornoz2718
      @eduardoalbornoz2718 11 місяців тому +3

      the minimap doesnt even work properly, canals and vertigo were the biggest mistakes from valve, ancient and anubis are not so great, but they are at leats playable

    • @Tommo_
      @Tommo_ 11 місяців тому +2

      @@eduardoalbornoz2718 interesting take, all of the maps you've listed (apart from canals lol) are some of people's favourite maps. personally a big fan of verti, nuke and ancient

    • @NM-rj4gk
      @NM-rj4gk 11 місяців тому +1

      ⁠@@Tommo_ I find nuke fun vertigo pisses me off a lot just because how short mid is which allows annoying ct nades and rushes

  • @rbz0
    @rbz0 Рік тому +12

    There was a time in 2016 where you could queue up a game of matchmaking on italy, assault, militia, aztec. . . old times dude, I miss those maps. I guess they were removed because a lot of people didn't play them? But there were active communities on those maps. I remember when they actually reworked militia and it became much more balanced, it was incredible. You had a lot of fun on these maps, cause most hardcore players didn't know them so you had parties where people had no idea how to move about or what spots to check. It made for a very enjoyable experience. Office just doesn't click as much with me, and of the new additions only vertigo really stands out as a "fun" map. I wish they added these maps back in a specific hostage playlist with separate ranking, so you could still play them in matchmaking.

  • @zoroark522
    @zoroark522 Рік тому +10

    I wish there were still some more unconventional maps that weren't entirely balanced for pro-play. The hyper emphasis on pro-play is fine, but a few non-rotation competitive maps would be nice. That feeling of "everybody is new" is the best and is something the older maps sorely lack and will never get back.

  • @guhaonkar
    @guhaonkar Рік тому +19

    Great video as always!
    Keep up the good work!

  • @Equals_NULL
    @Equals_NULL Рік тому +2

    Great video!
    Editing was really smooth and the info and delivery is great!
    Subbed and looking forward to new content :)

  • @tzakman8697
    @tzakman8697 Рік тому +4

    I think Vertigo is the most fun map to watch.BTW i would love a video about Prodigy, i really like your content and the weekly uploaded videos, keep it up, almost 1k!

  • @gijstas7697
    @gijstas7697 Рік тому +2

    This video reminds me of the great works of 3klikphilip, for example the video series he did about the history and changes of maps.
    Great video man!

  • @spacecadet1333
    @spacecadet1333 Рік тому +3

    I actually really enjoy your videos man. you deserve more popularity, thank you

  • @CaliberTheDevil
    @CaliberTheDevil 7 місяців тому +4

    I loved Aztec, always wondered what happened to this map.

  • @janivanov5995
    @janivanov5995 Рік тому +1

    Wow, I've never seen any csgo youtuber with such a distinctive style. Great choice of music and engaging commentary. This type of video essay is what csgo youtube needs right now.

  • @eyang7
    @eyang7 Рік тому +74

    I loved Aztec. They need to bring Aztec back

    • @Lu-ql
      @Lu-ql 7 місяців тому

      It'll never happen and for a very good reason.

  • @murdock.12
    @murdock.12 Рік тому +2

    Giving you like and sub for the quality of the video and the amount of information. You're criminally underrated. Good job

  • @evolvedHE
    @evolvedHE Рік тому +3

    Just discovered this channel. Your videos are amazing, keep up the good work.

  • @AdamHoas
    @AdamHoas Рік тому

    I've recently found your channel! I find it very well-made scripts and I love the "story" telling style. Really well done. You've earned a sub!

  • @RAVEOPS
    @RAVEOPS Рік тому +9

    Very well super in-depth video!!!
    i love the topics you cover too great stuff :D

  • @cs2playbook
    @cs2playbook Рік тому

    This is fantastic content. Love these deep explorations. Looking forward to more!

  • @the_zlatk0
    @the_zlatk0 Рік тому

    i got this video recommended to me and it made me go on a binge of all your vids. i was very impressed with the quality. subscribed!

  • @Viperspider1
    @Viperspider1 Рік тому

    Nice vids man, I subbed. Keep it up!
    I think your conclusion is right on the money. Aztec and Dust require such major overhauls that the end product would be unrecognisable. Better off starting from scratch.

  • @ricencheeser
    @ricencheeser Рік тому +1

    Found your channel today and I love your videos so much man, hope you get more recognition soon :)

  • @fiddlebender88
    @fiddlebender88 Рік тому +2

    The original layout of each map in the game is what defines a lot of the rounds that are played on them. I occasionally go back to playing a bit of 1.6 and I notice how some of the maps have been improved (changed). Inferno and Cbble also had some issues, mainly useless areas and/or obstacles that had more of a negative impact on the flow of the game. Inferno being closer to a 3-lane map had an easier time throughout the years. Cbble was extremely experimental and it felt more like an adventure game map than a competitive shooter map, and it was the most unreconizeable when it moved over to CSGO. Prodigy almost felt like what Breach was in 2019. I've tried theorizing what changes could make Aztec and Dust better, but without losing their identities in a complete overhaul it's pretty much an impossible task.

  • @DanielBerthellemy
    @DanielBerthellemy Рік тому +13

    I played Aztec a lot! It had it's own learning curve, I loved it.

  • @Alyest
    @Alyest Рік тому

    These is the quality content i was waiting to be conducted to, nice videos.

  • @weirdassmf
    @weirdassmf Рік тому

    Damn I'm really happy that your videos got suggested to me! Great content man!

  • @rabidscoobydoo
    @rabidscoobydoo Рік тому +31

    I miss de_dust a lot.

    • @edstar83
      @edstar83 Рік тому +5

      Same they bring to bring back Aztec and Dust.

    • @FloFloFlowable
      @FloFloFlowable 8 місяців тому

      Yes so many memories. Dust was the first map I played back in 2001 😍 bring it back valve

  • @redherrington3040
    @redherrington3040 Місяць тому +3

    I hate that valve caters to their E-sports crowd. There's so many of us who don't care about balanced and just want to have fun. Bring the maps back and let us just enjoy.

  • @joaoorban7728
    @joaoorban7728 7 місяців тому +2

    Balancing wasnt a concern back then, it was trying to make the map fun to play, and the focus wasnt 100% competitive gameplay. I wish Valve laid back a little on the eSports, hell they even didnt put arms race and damger zone on cs2. If only they tweaked dust 1 and aztec to casual gamemode

  • @ahh6670
    @ahh6670 Рік тому +7

    PENGY UPLOADDDDDD!!!

  • @PsychedeliKompot
    @PsychedeliKompot Рік тому +1

    Rewatching this, I think I have a number of ideas for how Aztec could potentially be fixed.
    1. Shrinking the entire mid section on a horizontal axis. The idea is to make the bridge shorter and apply the same change to the overpass section and the bombsite B. This reduces the combat range of the overpass to something more mid range, reduces the time span during which players are exposed on the bridge, and combined with other changes to bombsite B, makes bombsite B more compact.
    2. Connecting the side hall from CT spawn to bombsite B with the sewer exit below bombsite B as opposed to the bombsite itself. This turns bombsite B's stretch towards CT spawn into a dead end and makes it slower for the CT side to gain sniper control of the center of the map, since they'll have to take one of the ramps first.
    3. Establishing a faster terrorist route from T-spawn down to the water, to replace the version seen in Source (CS:GO's final version didn't even have that at all). This could be as simple as to turn the shallow ramp into a steeper staircase that directly connects not from the side of T-spawn but from the front of T-spawn right down to the water.
    4. Removing the connector between south and middle that was added to side hall at some point during CS:GO. It was never a good idea to begin with.
    5. Removing the double doors in the middle of the map when approaching bombsite B from T-spawn in favor of a different obstacle that can serve to block the view for the CTs while allowing the Terrorists to pass around it on both sides as opposed to funneling them through a single opening with doors that can even be shot through.
    6. Slightly increasing the verticality of bombsite A and adding another approach to it from the back. Hard to describe what I mean here. You can see it in my mockup though.
    7. Turning the room between the bridge and bombsite A into a T shape and moving the CT access from behind the boxes to a more northern position. The boxes now serve as cover that needs to be run behind from somewhere visible, as opposed to completely undetected.
    8. Rotating the large stairs/ramp leading up to bombsite B by 45 degrees to allow CTs to use it as cover when emerging from the sewers if need be, and also allowing them to make it to the ramp quicker. Position may be overpowered for sniping though, so the corner created would probably need to be shrinked so the CTs even when taking cover there would always at least be a bit exposed.
    I have created a mockup here on Imgur:
    a/nGovIfG

  • @sticks_stuff
    @sticks_stuff Рік тому +29

    i got this video in my recommended and i assumed it was by a massive content creator but you only have 1.3k subs? you'll go far with this sorta stuff, i dont even play cs very often and its still enjoyable. keep it up

  • @WOUBZY
    @WOUBZY Рік тому +2

    Just found your channel today. As a fellow creator I wanted to say that your content is great, keep it up!

  • @abzockschwein
    @abzockschwein Рік тому +35

    Wow. You did this high quality, highly detailed work and only now got 1K. Congratulations and respect, you're the most underrated youtuber I've ever seen it's almost criminal

    • @FormaxLt
      @FormaxLt Рік тому

      Is it highly detailed though? Video didn't deep dive in to anything. If you rewatch it, it's just him saying, that the map is unfixable. Okay, how do you know that it is unfixable? Valve removed it? Is it really a valid point? Didn't try to say what changes he would try, what was the most hated part of those maps, etc.. I'm not hating to just hate, I'm trying to give critique, which in my point of view is normal.

    • @abzockschwein
      @abzockschwein Рік тому

      @@FormaxLt It's way better than the videos of creators with a similar size, it's not just about this video but all the videos he made for 2 years

  • @jasper8922
    @jasper8922 Рік тому +20

    I'm glad Valve introduce new maps instead of always updating old ones to fit the modern playstyle. It's okay for things to go, and having entirely new maps grants new experiences, all-new ideas, and keeps the game feeling fresh.

    • @zgaminggallery9910
      @zgaminggallery9910 Рік тому +5

      lmao at your new maps, there's nothing new or unique about them, just painted different.

    • @Metalshark100
      @Metalshark100 11 місяців тому +1

      the new maps are worse than the old maps though, for e.g. ancient is bare to play compared to aztec. a lot of the new maps they add are bad to play because they try too hard to make it competitive rather than fun.

    • @irrelevantdumbass5307
      @irrelevantdumbass5307 6 місяців тому +1

      Why not just make a pool of maps for competitive nerds like you ( aka 3 lane maps that are boring af ) and a pool of casual maps where we have all the classics.
      Aztec was fun because it was imbalanced. Ancient is just another 3 lane generic claustrophobic garbage map. Aztec was fun because it was one of the only maps with longer distances you could engage at.

  • @COSTAYT
    @COSTAYT Рік тому

    this was the first video i've watched from you and i really liked, +1 sub

  • @aijc
    @aijc Рік тому

    just discovered your channel, and I love the vids! I'll be a long time supporter surely

  • @miguelpereira934
    @miguelpereira934 Рік тому

    Brother, I saw a video of yours some hours ago and you had 14k subs, now 20k. WOW! Fully deserved!

  • @sid_x_18
    @sid_x_18 Рік тому +1

    Reminding my old days of playing condition zero I really enjoyed playing tides , estate , 747 , survivor , havana , assault , italy . God I miss those old days

  • @janusbondi
    @janusbondi Рік тому +1

    I remember there being tweaked versions of both maps back in the 1.6 days. The maps share the same flaw, the T spawn is too far away and the T’s have way too limited options. The tweaked versions removed the T spawn and had them spawning in the back of the “hub” areas and added a 3rd wrap around lane, kinda like with long in overpass. I remember those versions being both fun and fair, but cant remember the names. Sad that those versions have been forgotten, because both maps are very fixable.

  • @DMystic1
    @DMystic1 10 місяців тому

    Man, I first got CSGO in Sept 2016 and vividly remember playing these maps so much on casual and comp, i almost thought i dreamt them up and was hallucinating. This video made me hella nostalgic for these maps, they should re utilize them and update them

  • @ALYPE
    @ALYPE Рік тому +2

    It’s the map where all began for me I was playing on a cracked version of cs 1.5 and I was playing Aztec all the day with bots I loved the ambient and the space that the map provide

  • @flickflack8107
    @flickflack8107 Рік тому

    First video ive Seen of you
    First video ive seen on this topic
    Great Vid, great idea gotta like and sub

  • @ratlobber
    @ratlobber Рік тому +2

    great freaking channel my friend

  • @AWESOMO5
    @AWESOMO5 10 місяців тому +1

    I miss the old Vertigo strat of CTs rushing the ladder with P90s, dropping down near Tspawn and blastibg everyone in the back 10sec into the round. Or those ballsy suicide plays where you jumped off CT spawn and try to land on Tspawn at start of the round

  • @osker4615
    @osker4615 Рік тому

    Ah yes, finally some good recommendations from youtube. Just started watching your channel, top quality stuff. No I mean it 😊

  • @Conbools
    @Conbools Рік тому

    Fantastic vid dude. Cool insights and observations

  • @Hagebuddne983
    @Hagebuddne983 Рік тому +1

    Man your content has been top notch the last weeks.

  • @elpikac117
    @elpikac117 Рік тому

    You have some really interesting videos. I hope you keep uploading.

  • @SysiPaska
    @SysiPaska Рік тому

    I cant describe how enjoyable your videos are❤️

  • @xenoqck
    @xenoqck Рік тому

    Good to see this channel blowing up, deserved

  • @raikewz8657
    @raikewz8657 Рік тому

    you record high quality videos, keep up the grind man

  • @dannyduong7505
    @dannyduong7505 Рік тому +1

    your vids are amazing man. no way you have under 1k subs

  • @Firrefirr
    @Firrefirr Рік тому

    Gratz on your first thousand subs, hope more people find this channel.

  • @i_unknown2954
    @i_unknown2954 Рік тому

    You deserve all the views brother. Amazing work, please please keep making great content man.

  • @pRopaaNS
    @pRopaaNS Рік тому +1

    Aztec: Only 3 ways for terrorists to go, 2 of them broken. Outside is a shooting gallery for cts. Water is broken because cts can see legs of terrorists before terrorists can see them. I guess can improve outside, by adding more boxes and panels, thus dividing the outside push into angles to check one by one. Idk how to fix water though. Maybe add side passage to skip the dead zone, so that terrorist can peak out past that area. Also, bridge is fine, and the "fixes" in more recent versions that adds additional path from water to over bridge, - those are just extra paths and not fixes for the actual 2 problem areas in map.
    Dust: Now this is more of a clusterfuck of a map. But it can be fun to play around the tunnel areas. I have no idea how to fix this map.

  • @tri4cejawn365
    @tri4cejawn365 Рік тому

    My friends and I only play vertigo, and that’s actually due to years ago, one of them loved the way the ct agent said “flashbang” and told us all “we’re learning vertigo no questions”

  • @that_feech_fellow5878
    @that_feech_fellow5878 Рік тому

    Keep posting bro
    This is the come up

  • @jlnj0
    @jlnj0 Рік тому +1

    All these maps are but a fever dream to me nowadays; was nice to get more insight on it all.

  • @stllr_
    @stllr_ Рік тому

    happy i got this in my recommendeds. ur channel has a bright future and this comment boosts early engagements making it technically a self-fulfilling prophecy. been subbed for a couple now. good luck

  • @cybersteel8
    @cybersteel8 Рік тому +3

    3:03 you consider Overpass an experimental map, not a 3-lane map? That's odd, I consider it 3-lane.
    I look at lower park/toilets as middle, Long as Long A, and the connector going to B leading into Short B, and Monster being Long B. It's pretty much 3-lane, and certainly more 3-lane than Train, Nuke and Vertigo are. The only weird thing is that middle and short A pretty much the same thing, but taking middle and taking short A are different challenges (taking toilets is basically taking short A, but taking fountain/party is taking middle)
    I'm curious to know what you think about this

    • @xgh1000
      @xgh1000 Рік тому

      Exactly my thoughts!

  • @TheMrFanyx
    @TheMrFanyx Рік тому

    i dont know where you came from but i thank you for the welcome addition of csgo content on yt.
    see ya around

  • @walling404
    @walling404 Рік тому +1

    Penguin bro your content quality is A tier

  • @Br0m4n
    @Br0m4n Рік тому +1

    good well written content. I'll follow your career with great interest

  • @oswaldmensin5283
    @oswaldmensin5283 8 місяців тому +1

    I think for nostalgia sake they should include all of the maps. Competitive esports doesnt need to use them if they dont want to, but i did like these maps

  • @Splarkszter
    @Splarkszter 8 місяців тому +1

    Most people don't play competitive anyway, the vast majority of the player base is on casual.
    Those maps are pretty, nostalgic and fun to play in. They deserve to be appraised for what they are and be on the casual pool. Playing casual is not a shame, if you play casual is because you want to have not, not to ecounter some sweaty kids that don't study nor have a job.

  • @wilson-1
    @wilson-1 Рік тому

    Very informative video, great job!

  • @Jonualike
    @Jonualike Рік тому

    Hi Penguin, is there any plan on a video about CS_assault since it was quite popular on CS 1.6?
    Thank you for your hard work, love this channel.

  • @Taatelikahva
    @Taatelikahva Рік тому

    I don't know why but he reminds me summoning salt don't know why. Great videos tho keep it up

  • @risky6k336
    @risky6k336 Рік тому

    Great work! Good job on getting 1k

  • @CuteBridge
    @CuteBridge Рік тому +8

    the unothodox maps in cs are some of my favorites. nuke and train are genuinely joys to play for me.

  • @JaySea04
    @JaySea04 Рік тому +2

    mfw penguin uploads another high quality video

  • @klearmynd
    @klearmynd Рік тому

    So much nostalgia! Loving the upload.
    PS you say inherently Alot lol

  • @gozzyboy1989
    @gozzyboy1989 7 місяців тому

    Aztec has always been my favourite map from 1.6 and cz ,I also do miss dust alot.

  • @Fyr35555
    @Fyr35555 Рік тому +8

    In my experience the most fun maps are the ones where you can break through the other teams momentum consistently on either side (I've had countless inferno games where the CTS started off great in the pistol and early rounds but then the terrorists pulled back to make the half fairly equal.) Rince and repeat for opposite teams and I regularly get scores like 16-14.

  • @sensitre2997
    @sensitre2997 7 місяців тому

    Aztec was my favourite map back in the day , i hope they remake it and add it back in to the game one day , also it would be nice to see cobblestone again

    • @Lu-ql
      @Lu-ql 7 місяців тому

      They literally tried and gave up. It's over, Aztec is dead forever.

  • @vladislavfilippov1722
    @vladislavfilippov1722 8 місяців тому +1

    You should mention cs_mansion as well. I think VALVE should have kept aztec in the map pool at least for other game modes such as casual or deathmatch.

  • @nizze9177
    @nizze9177 Рік тому

    future! Great tutorial and wholeso community! Stay safe in these tis and keep your heads up! Do what you want that inspires you,

  • @mindofluks9117
    @mindofluks9117 Рік тому +9

    Aztec is such a beautiful map

  • @joewheelar
    @joewheelar Рік тому

    Love this video, good stuff!

  • @valentinkushtan
    @valentinkushtan Рік тому

    The algorithm has blessed this channel

  • @HubraumTV
    @HubraumTV 7 місяців тому +1

    My top 5 maps in CSS were
    - Aztec
    - Dust 1
    - Assault
    - Office
    - Italy
    so…me sad

  • @virgingod
    @virgingod Рік тому

    ur content is really cool bro keep it up

  • @jimsmith3715
    @jimsmith3715 Рік тому

    Man dust and aztec drive me nuts now I was wondering what it is about them... Thanks for the video explanation 😂

  • @Gabsboy123
    @Gabsboy123 11 місяців тому

    One common aspect of the "experimental" maps (Overpass, Nuke, Vertigo) is verticality, where one bomb site is situated higher than the other, or the T spawn is on a lower level from CT spawn.
    That being said, Aztec and Dust 1 fall neither into the 2 map categories, and so any map changes that would render them playable (by today's competitive standards) require their overall layout to be changed.
    For Dust 1, trying to "fix it" inevitably leads into reinventing the wheel that is Dust 2 with its 3-lane layout. Unless if, say, the Dust 1 tunnels serve as mid and B site is moved nearer to the T underpass

  • @TheCuke
    @TheCuke 8 місяців тому

    Also, we DO have modern iterations of Aztec and Dust - Ancient and Dust2. At least aesthetically. If they had changed Aztec and Dust to be competitive, they might have not resembled the old maps at all anymore, so this feels kind of ... the same to me. Vertigo on the other hand has a vastly different look and was worth changing in order to diversify the pool

  • @AnakinSANE
    @AnakinSANE 24 дні тому

    If they just moved the B site further towards bridge and it would extend the time it takes to rotate from A to B, also they could make a connector from A, to the original B while moving the A site to the previously mentioned location.

  • @colorlessink
    @colorlessink 8 місяців тому +1

    We need to bring back casual gameplay with more maps.

    • @colorlessink
      @colorlessink 8 місяців тому

      With CS2 coming out and Source 2 Hammer, map makers can use tools to create crazy fun maps with casual in mind. Sure, valve doesn't need to put them in competitive mode but what's the loss in putting all accepted maps in casual mode.

  • @coachsondberg
    @coachsondberg 2 місяці тому

    dust, prodigy, cbble and italy ffa w 15 players would be so awesome to have back. with lower levels and casual play, those were a lot of fun back in the day

  • @lampofthestreet
    @lampofthestreet Рік тому +1

    Aztec and dust still play just fine in pubs that dont exist anymore but back then, I loved playing on 16vs16 servees

  • @shockwave5663
    @shockwave5663 Рік тому

    Dust might be a little too difficult to fix, but I think Aztec could make a fun Vertigo-like map if someone gives enough thought. I saw the BIG vs NIP match, and the way they played it made me think it just needs some (solid) changes. It's very unique, and the verticality is insane with different paths to be utilised. I'm not very good at map design, but to me the core issues in the map are:
    - The Double Doors-B path and Totems/Middle is too exposed. You can be shot from halfway across the map.
    - The lower area is suicide, and gives very little advantage to hold for the Ts, but giving it up to the CTs just leaves the Ts exposed completely. It could be made more viable if the routes offered something more meaningful and if there were easier rotations between the lower and upper sections for the Ts.
    - Overall, the map is too big. Either it should be refined like Overpass to make more intricate chokepoints, or reduced proportionally so the Ts have it fairer.
    - Retaking seems to be easy because of a lack of cover in the sites. Lack of cover is a general issue though.
    If all these issues are fixed, we might have a map that is at least playable, I believe.