Meelee only with the bone crusher. I usually give the rest of the cash for the team and run around the map killing pockets of Zed and protect the team against SC and FP.
Honestly torn between the zwei and vlad or katana and pulverizer. On one hand youve got basicly unlimited power, and on the other you get to have that wonderful satisfaction of cleaving through a mass of trash zeds in a matter of seconds at high speeds, and on lower difficulties take down fleshpounds in like 2-3 hits.
Overextend, get out by the skin of my teeth, heal, repeat. I know I shouldn't dive head first into that group of zeds but Lady luck has always been kind to me so why not
Both skirmisher and vampire heals you. skirmisher is the real no brainer tho as it is the most noob friendly and most used skill used in pub matches. It heals you automaticly from regenerating health. Vampire requires you to kill zeds effectively enough to get the heals nessecary. Vampire rewards you for killing zeds effectively, because if you don't kill the zeds effectively, you will lose more health than it can heal you since its 4 points per kill. Vampire is not the no brainer in this situation. Eviscerator & Katana loadout with skirmisher instead of dreadnaught is something I see way too commonly and it's a typical thing new zerk players use. Same goes for pulverizer, it's bad like the katana and eviscerator, don't use it.
between Vampire and Butcher? Vampire is better for having a holdout zerk that does not steal the medic healing darts from the team, but Butcher for that extra dps which is also nice to have. It depends on your playstyle really. Between skirmisher and dreadnaught, I have to say dreadnaught is better. This is my holdout zerk build. Dreadnaught Vampire Parry Massacre Spartan
As a guy who uses Berserker like a drug I gotta say recently I’ve been using vampire and resilience instead of the usual, especially with the upgrade system. With this build I’m able to tank damage and heal on my own without a medic’s need (also you forgot to mention that in order to use the Zwihandler you need to own Chivalry: Medieval Warfare and that Skirmisher gives you regenerative health)
Even with the Eviscerator Nerf, I still prefer to take that for bosses. Mostly because you do not want to fight the Abomination with a melee weapon, it's the worst.
You start off with fists, then when you kill a flesh pound with no help and with only fists, you get to use the gauntlets for the rest of the game session
As a zerker I make it my responsibility to tank as much damage as possible for my team. Kiting and parrying are essential, especially in the harder difficulties. It can only take 2 or 3 hits from a Scrake or FP to kill your teammates, so you have to be their meat shield. Stay the hell away from Husks though, they are the most dangerous towards you and can kill you almost instantly from their self-destruct and flamethrowers. An insta-kill from them will set you back, so be sure to use your EMPs on them. Also, why the hell did Tripwire remove the EMP grenade's ability to calm down Scrakes and Fleshpounds? That made the EMPs so useful and now they're almost useless.
Fellow zerk here. Equally pissed off about the emp nerf. Also hated when Tripwire negated the animation breaking parry. That made parrying *SO* much harder to do...glad they undid that now.
@@davecrupel2817 I miss the days when Zerkers could just carry the entire team after they get wiped lol. Just keep running around the map and wear them all down over time. Before the Eviscerator got nerfed I was unstoppable, sometimes I was able to take down the boss solo lmao. I guess that IS a bit overpowered though :(
bamb0ostick I’ve seen berserkers consistently do that in suicidal everyone was wiped wave 9 and a berserker clutched it with half the wave left by himself he made taking out scrakes and fleshpounds look like a piece of cake I’m new to the game and need to learn this perk ASAP
The Pulverizer can be delibrately be emptied of ammo, only reloading to deal with fleshpounds or really big groups. The Pulverizer's unloaded heavy attack is really good, and you don't need the explosive damage (or ammo) for anything that's not a fleshpound.
Don't reload it when seeing fleshpounds. The explosions of the pulverizer are just too low to kill fps effectively. You are better off not using the pulvy at all.
Your sarcasm is on point, during all this video everything I tought was "why the hell is he parrying clots attack? Just one shot them" this class is called berzerker because all it does (to be just effective) is either spamming attacks or blocking big zeds (I'm a zerk main :P)
Giuseppe Garrubba The reason why he's parrying those attacks is lightly to reset the Parry timer. Yeah you can always just kill the trash and waste your EMPs on every Bloat or Husk that comes your way, but keeping your Parry bonus up means a much higher DPS *and* lets you kill HVTs more efficiently with a Nailgun.
@@blacksmithgames8739 I play berzerker, clots, slasher and crawlers go down in 1 hit (of katana). The parry bonus Is helpful against All the other zeds but resetting It halfway Is pointless (you'd parry to gain only 5 seconds) unless you are going to fight a big bunch of zeds. Just some example in the video 12:44 he tried to parry the clot and got hit instead, he later kills the gorefiend thanks to the bonus but he could have got the parry from the gorefiend instead 13:32 he took 5 seconds to get a parry he did not need to kill those zeds
Funnily enough, I think the Pulverizer explosive attack is more useful for killing group of zeds than for killing bigger zeds. Considering that you still kill Scrake and Fleshpounds faster with an unloaded Pulv than with a loaded Pulv, that's probably a good way to unload your weapon in preparation for a big zed takedown.
@@freshlymemed5680 The explosive damage has been fixed, but it's still a broken weapon by design. First, it's still faster to killing bigger zeds unloaded because you don't have to reload the weapon after every swing. Second, the explosion only does body damage, Fleshpounds have way too much body health for that to be efficient and Scrakes are resistance against explosives.
I rock fully upgraded bone crusher, fully upgraded duel 9mil, and up graded heal pistol. Bone crusher is crazy strong and the med pistol can be good support to the team + good ranged weapon along with the 9 mils for bosses
Personally the pulverizer is my fav, because of the insane damage output from the heavy attack is a 1-5 shot with it obviously depending on difficulty and players, but on solo it's a 2 shot for scrakes and flesh pounds.
Katana and Eviscerator. You are practically a god if you play your cards right with them. Especially the perk abilities. Only exception is Hans Volter, he is impossible if you are last one alive.
I like using the Eviscerator and the Pulverizer for my loadout. The Eviscerator can handle everything but Fleshpounds pretty easily, and its saw blade projectiles allow you to pick off threats from range like E.D.A.R.s and Husks. I also sometimes use them to lop the heads off of Bloats and Sirens when they are approaching with a large group of zeds before cleaning up the trash. It takes some practice getting used to the aim and recoil, but you can also take out Scrakes easily enough from range by landing consistent head shots. The Pulverizer deals with Fleshpounds fairly easily with its explosive head shots and can handle trash zeds intermittently as well to conserve Eviscerator fuel. You can also deal with medium tier zeds quickly with it (except for Bloats) by landing hard attack head shots. I prefer running my skills as Dreadnaught, Vampire, Resistance, Smash, and Spartan. This way I rely less on medics to stay alive, and I don't need to worry about teammates killing zeds I want to parry to constantly maintain those bonuses you want from the Parry skill. Running with only 100 health and not having the static defensive bonuses of the Resistance skill always up will get you into trouble more often than you like. You round a corner in a narrow corridor and there is that Bloat blocking your way and it immediately pukes on you. It has a siren friend screeching at you right next to it. You turn around but are blocked by some trash zeds that closed in on you, and another Siren approaches or a Husk or E.D.A.R. starts blasting away at you. You're probably half blind and soon dead. This kind of situation isn't that uncommon. If you have the extra 75 health and the constant damage resistances, you have a good chance of surviving long enough to carve out an escape path. For reference, I play mostly on Suicidal difficulty with multiple other random players.
Just some things worth taking a note of. Explosive damage always goes to the body, therefore landing headshots with your pulvy's heavy attack (while reloaded) is not making full use of that explosive damage. If you're consecutively landing headshots, you'd be better off leaving it unloaded and hitting the head until decap, as you're not halving your attack speed this way. Or using another weapon which is designed for headshots. Both the pulvy and eviscerator are very user friendly, easy to use; however rather ineffective weapons in the hands of a higher level player. The reason most people find headshotting with the eviscerator easier than hitting the head with a Zweihander for example; is because you don't have to know the big zed's attack animations, and you don't have to head trace as long as you have some distance (because big zeds sprint in a straight line then become more complicated when they get close). Also it's worth noting that the nailgun can quite easily one clip decap fleshpounds on 6p HoE, which is especially easy in zed time. This weapon will allow you to deal with fleshpounds much quicker than the pulvy, however everyone does have their own playstyle. Hope this helps a lil' bit. =D
@@wiffgaming6551 I never heard of explosive damage not applying to the body part that is actually hit, but I looked it up and it seems you are correct. However, I'm pretty sure the bludgeon damage from the Pulverizer stacks with the explosive damage, according to what I've read from the wiki. Regardless, it's still an effective weapon vs. Fleshpounds, even if it isn't getting the 1.1 head multiplier, which really isn't that big of a deal, as long as it isn't bugging out and not applying the bludgeon part of the damage to the head due to it being linked to explosive damage as well. I never really liked the Nailgun in general, but I'll give it another try.
@@ryanb7186 Oh yes, the 1.1x multiplier from hitting the head with bludgeon damage still contributes to overall body damage, likewise with the 1.1x from hitting the chest. And this also works both ways, for example if you hit the gauntlets; you get 0.2x damage on the bludgeon however your explosive damage will still do the full amount of damage. Either way, the use of pulvy makes taking down FP's rather easy to execute, as you don't rely on hitting vulnerable zones for a successful takedown, however from a high level standpoint your time to kill is very bad.
Hey just wanted to say, if im correct the zweihander was only available to players who owned a copy of "Chivalry medieval warefare" and im not sure if theyres other ways to aquire this wepon or if that has changed but to my understanding currently thats what it was. Just wanted to mention that ^~^
As someone who primarily plays KF2 on PS4 I can confirm that, we also get DJ Scully with the base game as well compared to the deluxe edition (I own both PS4 and PC versions)
I must admit I’m a fan of the Static Striker Nailgun combo. The Strikers have fast attacks for clearing out trash, great block/parry defence, and plenty of extra status effects from heavy strikes. And the nailgun is there for a ranged option, against husks or big zeds I’m not confident in dueling, and in case I end up fighting the Abomination in a Boss round.
There’s no reason to have a deagle since you can take a T3 Vlad with a T5 Zwei. The extra mobility is nice but not needed, especially when you almost always have Skirmisher equipped.
I use the entire right side of the skill tree. My loadout is. Bone Crusher and Pulverizer with Medic pistol on the side if needed otherwise I upgrade the Bone Crusher.
For parrying instead of focusing on the animation focus at the moment you know you take damage that helps a lot if you have a big experience as a meat shield XD
SWAT: I can start with 50% armor and specialize in armor so I can avoid taking as much damage as possible. Berserker: You take damage? Claymore "swings very slowly even on light attacks" hehe poke poke. That poke attack is fast for the claymore and great for precise stabs at enemies with the head bonus option. The hammer and shield is bonk bonk donk shield. The shield bash is so powerful it feels like the main attack sometimes. The saw launcher is still the only option against abomination, that thing just cheats against berserker.
Hey I just wanted to let you know a end game build I use is the pulverizer+ the medic grenade launcher. I like this for so cuz you can be your own med and tank a boss
Good video, would have loved if you talked about in depth takedowns & combo's vs big boys. Bonecrusher is also my favourite. The Bash + backwards heavy attack = infintie shield attacks that come out super fast. Not 100% sure but i think it can stunlock fleshpounds and scrakes.
I love the beserker just because it's much more chaotic and you gotta play a bit smarter to live. Idk I just love it although it's far from the most important to a team lol
Bone crusher all the way! get that thing to tier 5... sidestep left light attack works like shield bash... a quick way to knock down Scrakes and FP. once they are down you go to town on their face... Rinse, Repeat, VICTORY!!!
I use the entire left side of the tree for Zerk and you essentially become an unkillable tank. 175 health with 4 points of healing per kill and 25% health refill on Zed Time Activation will allow you to literally walk right into a group of zeds and heavy attack them all out of the way without a care in the world.
Is it wrong to use the katana I can kill most things with it other then bosses by relying on parrying and a fast attack build should I just rely on using the great sword or bone crusher? I normally play on hard and suicidal and I’m almost 25
It's been so long since I got back into the game, so many things changed but the berserker remains as my favorite class all because I wanted to prove a point to my friends that it wasn't useless. Then I became addicted to it, I wonder how many times I can prestige with it?
You forgot to mention the the Zweihandler is only available to players that own the Digital deluxe edition of Killing Floor 2 or Chivary: Medieval Warfare
Very good guide . Some things from me: try to be close to medic , using parry skill u are weaker for sirens be carefull atacking many sirens at one time,if u have many zeds around u and u using battleaxe use havy horizontal atack heavy atack + left oraz right move.
I just use Battleaxe all the way, that thing is no joke and depending on my team, I either let my team drop the husks and EDARs for me or I close the distance when I can to 1-shot husks or 1-hit knock down the EDARs to give everyone extra time. Only thing that really takes down a good Zerker is not paying attention to your health when you’re in carnage mode like you mentioned or getting heavily cornered by enemies. Even then, Zed time is an almost get out of jail free card if that happens lol.
Different price ranges for the weapons, ultimately creating weapon tiers. $200 is tier 1, $650-$850 is tier 2, $1,100-$1,300 is tier 3, $1,500-$1,600 is tier 4, and $2,000 is tier 5
Can´t even play the game after the recent update... tried everything but it keeps crashing once it loads up the main menu and I want to change to let´s say the perks or so
I always liked the concept of the static strikers, but I could never get into Zerk itself. Perhaps being level 6 is my only problem, I'll have to give this perk another go sometime. I reload cancel 99% of the time on all perks and didn't know you could do this on Zerk, so that could be huge for me. Side note, the nailgun is severely underrated I think. It's damage capability is insane but because of it's feel I don't know anyone who likes it, and even I feel iffy with it at times.
What determines tiers of weapons? Like ive heard dual deagles with one upgrade referred to as tier 4 (iirc) with dual m1911s with TWO upgrades also being referred to as tier 4?
Basically just stick with the Crovel and give your money to an ally, preferably a medic, until the later rounds where you can afford a Zwei. Funny enough, kitting out your medic will keep you alive better than a weapon upgrade will for the early levels of berserker.
@@hamzahussain7794Buy katana+Evis until lvl 20. You get choice between going Zweihander+Vlad with parry or Battleaxe that runs skirmisher,butcher,resistance,smash at 25. You really don't get much benefit from going parry on battleaxe because everything dies in 1 heavy attack besides big zeds.
I hope the Battle Axe will be unlockable again for the next christmast because i kinda like to play Zerk sometime, but sadly i missed unlocking this weapon :c
If you didn't unlock it during the Christmas event you can't use it. I think you can still use it in a match where someone has it, but i'm not 100% sure if that's the case, or if they added it officially in the Cyberpunk Revolt update
I think the introduction of the Battleaxe kinda made me justify using the Katana. I often run Battleaxe - Katana - HMTech101 and it works like a charm ... even though ZweiVLAD is probably better lol
Quick question. When he says, "Be deliberate with your strikes", does he mean throw them when you know they are going to land and don't spam because of the slow speed and recovery after attacking?
using the all health regen, damage resistance perks, and eviscerator katana combo, a lvl 25 beserker cannot be beaten in a skilled players hands. me and my friends play hell on earth more than any other difficulties and beserker is always the last standing, always the one who clutches if he has to, hardly EVER dies, some never die, and even the ones who die alot, still die less than any other class assuming all classes present are all skilled players including the beserker.
james duke With that combo... You might as well use anything but the Evis+Katana. Otherwise you're purposefully gimping yourself. Neither has the DPS to sustain itself against larges, not nearly as much as a Zwei, Bone Crusher, or T5 Crovel. Hell, the Evis has less DPS than the T1 Crovel you start out with. And considering the "skilled players" part, a skilled player would understand how inefficient Evis takedowns are when compared to even an empty Pulverizer.
Blacksmith Games i dont know what game your playing, but in Killing floor 2 it takes literally 2 shots with eviscerator to the head for scrakes and 3 for fleshies on solo HoE. the more players the more health zeds have obviously, but even with a 6 man its still a ton of damage. maybe you just absolutely suck at headshots and not missing???
I always play with the Zweihander and Pulverizer as weapons and my perks are (lvl 5 : Dreadnaught lvl 10: Butcher lvl 15: Parry lvl 20: Smash lvl 25: ZED TIME - Berserker Rage) with this i can absorb much demage and still deal a lot of damage.
I‘m pretty new, so my question is maby a bit nooby. Why can I urpgrade my weapons only to lvl 2? Why can’t I equip Zweihänder and Nail Gun and upgrading them both to lvl 2, without using all the space in my load out.
What is the best way to take down a scrake as a support? I feel like they nerfed the doomstick some time ago and i cant kill one with 2 full shots. Currently i full-shot fire with doomstick and switch to the M14. Can anyone give me some tips? (HoE 6p btw)
That's really one way to take on Scrakes, shot them once with a full blast of the Doomstick then swap to the M4 or the AA-12. P.S. Did you mean the M4 shotgun right? Or are you seriously taking the sharpshooter's M14 on the support class?
I actually prefer offperking the Crossbow over using the Nailgun. Yeah the Nailgun can hit hard at close range, but you could just use regular melee and deal just as much damage. The Nailgun is also horribly ammo-inefficient with the multi-shot, and has very poor dps using single-shot. The Crossbow meanwhile can instantly decap Bloats and Husks, which are both pretty troublesome for Beserkers, and the bolts can be retrieved, which encourages the idea that Beserkers don't run out of ammo. As a plus, the Crossbow tends to stun Scrakes with a single headshot, and this weapon combos well with the Zweihander while playing as Tom Banner.
There's something weird with the Battleaxe. By weird, I mean I can't find it under the Berserker weapon tree in most maps. Only once did I find it while playing on Monster Ball.
What do you mean the pulveriser isn't as strong as other of the perk melee? I kill flesh pounds with 2 heavy attack, no other weapon of the berserk is that strong
A 6P HoE Fleshpound dies in five Pulvy explosions - about fifteen seconds. You can cut that time in over half if the Pulvy is unloaded and you have a high IQ. Also, the Pulvy knocks down Zeds, especially Scrakes. That's already enough for people to stray away from it.
well in solo games zerk is a 7/10 powerfull and 2/10 hard to play,if you learn the game mechanics,to use correctly your grenades/parry/block its really easy to play.In 6 player game he goes to 4/10 powerfull and still 2/10 to play with medic or without a medic in the team.Some advices if you plan to play as berserker in higher difficulties multyplayer,block a fleshpound to unrage it and use emp to scrakes to unrage them for few seconds but never stay in front because you will make stronger perks to miss their shoots.He have some issues with all special zeds scrakes,fleshpounds (gorefast,gorfiend,bloat,HUSK are even worst enemy for him.Fleshpounds/scrakes they need some practice to get used to fight them.) Overall strongest perk to survive in any rough situation.(due speed,autoheal,parry/block)
I think beserkers is almost on par with gunslinger in terms of tierlist While its hard to master like the gunslinger, the difficulty ceiling is a bit lower since you can simply kill most of trash and mid zeds in 1 hit while being super durable and quick (high survivability) Zerk can generally carry the whole team EXCEPT the boss level Zerk weaknesses to ranged weapon is too huge of an issue when dealing with some bosses because half of the time you need to simply dodge without being able to dish out damage
Richard: Berserker is a complex class Me: hahaha this man got jokes Plus you forgot the "boss wave" loadout, which is Eviscerator+katana (you don't really need it but why not)
It's easy to get into zerker but to be effective with the zerk, you have to master it. Going Eviscerator + Katana is not recomended as it is a newbie weapon loadout for new zerks. It's a popular newbie mistake as it is very uneffective, thus you become a burden to your team. Firebug in the other hand is easy to pick up and you can be effective at cleaning up trash zeds with him without much skill, which is the oppsite of what sharpshooter is.
My loadout: Evisceratior Medic Pistol Tactic: Just running around Eviscerating zeds and occasionally healing heavily wounded teammates, including our medic
***RE-UPLOADED DUE TO AUDIO ISSUE***
What is your favorite way to play as the Berserker?
Melee only, then I get the saw or whatever it's called
Definitely battleaxe for right now, I'm in love with it.
Meelee only with the bone crusher. I usually give the rest of the cash for the team and run around the map killing pockets of Zed and protect the team against SC and FP.
Honestly torn between the zwei and vlad or katana and pulverizer. On one hand youve got basicly unlimited power, and on the other you get to have that wonderful satisfaction of cleaving through a mass of trash zeds in a matter of seconds at high speeds, and on lower difficulties take down fleshpounds in like 2-3 hits.
Overextend, get out by the skin of my teeth, heal, repeat. I know I shouldn't dive head first into that group of zeds but Lady luck has always been kind to me so why not
Seeing Richard trying to parry bloats. So graceful
Swap in Vampire for the second perk if you want to simply turn off your brain and play HoE without dying
Or if you're playing solo
It is useful to have vamp and dreadnaught if you want to stand your ground as zerk under harsh holdout conditions.
@@Hoonter_Moonlight yes
Both skirmisher and vampire heals you. skirmisher is the real no brainer tho as it is the most noob friendly and most used skill used in pub matches. It heals you automaticly from regenerating health. Vampire requires you to kill zeds effectively enough to get the heals nessecary. Vampire rewards you for killing zeds effectively, because if you don't kill the zeds effectively, you will lose more health than it can heal you since its 4 points per kill. Vampire is not the no brainer in this situation. Eviscerator & Katana loadout with skirmisher instead of dreadnaught is something I see way too commonly and it's a typical thing new zerk players use. Same goes for pulverizer, it's bad like the katana and eviscerator, don't use it.
between Vampire and Butcher?
Vampire is better for having a holdout zerk that does not steal the medic healing darts from the team, but Butcher for that extra dps which is also nice to have. It depends on your playstyle really. Between skirmisher and dreadnaught, I have to say dreadnaught is better.
This is my holdout zerk build.
Dreadnaught
Vampire
Parry
Massacre
Spartan
Dude, the missing of all those parry's at the beginning is so relatable
As a guy who uses Berserker like a drug I gotta say recently I’ve been using vampire and resilience instead of the usual, especially with the upgrade system. With this build I’m able to tank damage and heal on my own without a medic’s need (also you forgot to mention that in order to use the Zwihandler you need to own Chivalry: Medieval Warfare and that Skirmisher gives you regenerative health)
Tom Banner+zweihander is my favorite way to play zerk.
*HAVE AT THEE!*
He's an absolute joy to hear.
That or Tom/Oisten with the Battleaxe. Both quite fun.
edit: Also, Hayato+Static Strikers. Hokuto Shinken is invincible.
Hayato Tanaka + Katana = "Samurai Jack" Build.
@Matarael, Angel of Rain Chivalry: Medieval Warfare - Mordhau
Wanting to go to sleep
Has killing floor songs in the head
Said to myself im gonna listen to one and go to sleep
You upload...
Even with the Eviscerator Nerf, I still prefer to take that for bosses. Mostly because you do not want to fight the Abomination with a melee weapon, it's the worst.
To true
Hemoclobber is the only melee that can stand up to abomination since it allows u to heal yourself aswell
Static strikers. Do circles on him like a boxer.
you clearly dont listen to doom eternal OST while playing berzerker
Berzerker needs dual armblades as a weapon those would be awesome
I would be so down to swing a dismembered Gorefast arm as a weapon
Dual wielding short swords or daggers would be awesome. Wakizashis especially
Yeah yeah like shredder’s gauntlets and stuff, or maybe even dual tonfas and a cattle prod
You start off with fists, then when you kill a flesh pound with no help and with only fists, you get to use the gauntlets for the rest of the game session
I think claws would be dope (i.e. wolverine claws or bladed brass knuckles)
The Hemoclobber and the Ion thruster was added after this video’s release
As a zerker I make it my responsibility to tank as much damage as possible for my team. Kiting and parrying are essential, especially in the harder difficulties. It can only take 2 or 3 hits from a Scrake or FP to kill your teammates, so you have to be their meat shield. Stay the hell away from Husks though, they are the most dangerous towards you and can kill you almost instantly from their self-destruct and flamethrowers. An insta-kill from them will set you back, so be sure to use your EMPs on them.
Also, why the hell did Tripwire remove the EMP grenade's ability to calm down Scrakes and Fleshpounds? That made the EMPs so useful and now they're almost useless.
Fellow zerk here. Equally pissed off about the emp nerf.
Also hated when Tripwire negated the animation breaking parry. That made parrying *SO* much harder to do...glad they undid that now.
@@davecrupel2817 I miss the days when Zerkers could just carry the entire team after they get wiped lol. Just keep running around the map and wear them all down over time. Before the Eviscerator got nerfed I was unstoppable, sometimes I was able to take down the boss solo lmao. I guess that IS a bit overpowered though :(
bamb0ostick I’ve seen berserkers consistently do that in suicidal everyone was wiped wave 9 and a berserker clutched it with half the wave left by himself he made taking out scrakes and fleshpounds look like a piece of cake I’m new to the game and need to learn this perk ASAP
The Pulverizer can be delibrately be emptied of ammo, only reloading to deal with fleshpounds or really big groups. The Pulverizer's unloaded heavy attack is really good, and you don't need the explosive damage (or ammo) for anything that's not a fleshpound.
Derpmind It is still unfortunately worse than Zweihander even with it’s better damage type. It’s way cooler tho!
Unfortunately. Emptied is still better vs FPs as well because of the per hit ammo delay.
i love the pulverizer personally cause every hit to the head stuns.
Don't reload it when seeing fleshpounds. The explosions of the pulverizer are just too low to kill fps effectively. You are better off not using the pulvy at all.
@@user-s9eu8ce9fw well, in solo pulv still kill FP in two shotgun explosions, so it's depends on situation
Didn't see this upload before. So good thing it needed to be reuploaded.
*Honestly you need very high iq to understand complex depths of berserker*
Your sarcasm is on point, during all this video everything I tought was "why the hell is he parrying clots attack? Just one shot them" this class is called berzerker because all it does (to be just effective) is either spamming attacks or blocking big zeds
(I'm a zerk main :P)
Giuseppe Garrubba The reason why he's parrying those attacks is lightly to reset the Parry timer. Yeah you can always just kill the trash and waste your EMPs on every Bloat or Husk that comes your way, but keeping your Parry bonus up means a much higher DPS *and* lets you kill HVTs more efficiently with a Nailgun.
@@blacksmithgames8739
I play berzerker, clots, slasher and crawlers go down in 1 hit (of katana). The parry bonus Is helpful against All the other zeds but resetting It halfway Is pointless (you'd parry to gain only 5 seconds) unless you are going to fight a big bunch of zeds.
Just some example in the video
12:44 he tried to parry the clot and got hit instead, he later kills the gorefiend thanks to the bonus but he could have got the parry from the gorefiend instead
13:32 he took 5 seconds to get a parry he did not need to kill those zeds
The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
So is the amount of IQ to understand the meaning behind this top-tier comment.
Dang, I was hoping to hear that dope guitar intro riff...
Still a great video
Watching him spam block trying to get a lucky parry every 5 seconds hurts my soul.
Hey man they have reload cancel for a reason
Didn't expect a response on this years old video although at the moment you did I just got to a particularly funny example at 14:35.
Funnily enough, I think the Pulverizer explosive attack is more useful for killing group of zeds than for killing bigger zeds. Considering that you still kill Scrake and Fleshpounds faster with an unloaded Pulv than with a loaded Pulv, that's probably a good way to unload your weapon in preparation for a big zed takedown.
this is the perk i was waiting for the longest time :D
I'm glad to see the VLAD get some much earned love
Hello from all the Vladislavs
Your videos are awesomely put together.
I didnt realize untill a few weeks ago that the back performed different attacks. Pokimg edars in the sweet spot with a katana is hilarious.
They patched the Pulverizer a few days ago, so the damage values for explosive swings should be fixed!
I swear ive heard that multiple times by now and it still stays buggy.
It's still much worse than other options sadly
@@freshlymemed5680 The explosive damage has been fixed, but it's still a broken weapon by design.
First, it's still faster to killing bigger zeds unloaded because you don't have to reload the weapon after every swing. Second, the explosion only does body damage, Fleshpounds have way too much body health for that to be efficient and Scrakes are resistance against explosives.
I rock fully upgraded bone crusher, fully upgraded duel 9mil, and up graded heal pistol. Bone crusher is crazy strong and the med pistol can be good support to the team + good ranged weapon along with the 9 mils for bosses
14:15 I FORGOT we have Night Vision!
Personally the pulverizer is my fav, because of the insane damage output from the heavy attack is a 1-5 shot with it obviously depending on difficulty and players, but on solo it's a 2 shot for scrakes and flesh pounds.
Even then you're better off emptying the clip and then heavy swinging since there's no hit delay, and it gives stronger bludgeoning damage
I have been waiting for this, thank you
Who needs a gun when you have a shovel and God tier badassness
Katana and Eviscerator.
You are practically a god if you play your cards right with them. Especially the perk abilities.
Only exception is Hans Volter, he is impossible if you are last one alive.
This perk is the leeroy jenkins of coop games
How to beat the kfp as a zerk: kite him in a circle while parrying every attack. Team holds the fire button.
sees katana...(heavy breathing)
turns into a human blender in a door way as a sharpshooter shoots the husks,scrakes, and fleshpounds
I see you flexin your golden shovel
I got one on my first day 👌
The pulverizer is the best
"Complex"!? MY ASS! I play berserker all the time and I just swing wildly
Shadow Strider lmao yeah I literally become a blender with the katana and just use that till like the final 2 or 3 rounds on hard difficulty
@@alexjv1370 "hard". this games hard is basically a normal mode. the only relaticlvely challenging difficulties are Suicidal and HoE
@John Valencia Ad hominem because you don't have any counter argument. I suggest you to shut it.
I S H E I L D B A S H
For sure man have fun and stay in Normal
i have 25 berserker and i love the bone cruncher because it works on any qave for my playstyle
Hi thanks for this guide I really like this series its helps a lot
Can you make an updated video on Berserker now that it's been nerfed?
I like using the Eviscerator and the Pulverizer for my loadout. The Eviscerator can handle everything but Fleshpounds pretty easily, and its saw blade projectiles allow you to pick off threats from range like E.D.A.R.s and Husks. I also sometimes use them to lop the heads off of Bloats and Sirens when they are approaching with a large group of zeds before cleaning up the trash. It takes some practice getting used to the aim and recoil, but you can also take out Scrakes easily enough from range by landing consistent head shots. The Pulverizer deals with Fleshpounds fairly easily with its explosive head shots and can handle trash zeds intermittently as well to conserve Eviscerator fuel. You can also deal with medium tier zeds quickly with it (except for Bloats) by landing hard attack head shots.
I prefer running my skills as Dreadnaught, Vampire, Resistance, Smash, and Spartan. This way I rely less on medics to stay alive, and I don't need to worry about teammates killing zeds I want to parry to constantly maintain those bonuses you want from the Parry skill. Running with only 100 health and not having the static defensive bonuses of the Resistance skill always up will get you into trouble more often than you like. You round a corner in a narrow corridor and there is that Bloat blocking your way and it immediately pukes on you. It has a siren friend screeching at you right next to it. You turn around but are blocked by some trash zeds that closed in on you, and another Siren approaches or a Husk or E.D.A.R. starts blasting away at you. You're probably half blind and soon dead. This kind of situation isn't that uncommon. If you have the extra 75 health and the constant damage resistances, you have a good chance of surviving long enough to carve out an escape path. For reference, I play mostly on Suicidal difficulty with multiple other random players.
Just some things worth taking a note of. Explosive damage always goes to the body, therefore landing headshots with your pulvy's heavy attack (while reloaded) is not making full use of that explosive damage. If you're consecutively landing headshots, you'd be better off leaving it unloaded and hitting the head until decap, as you're not halving your attack speed this way. Or using another weapon which is designed for headshots. Both the pulvy and eviscerator are very user friendly, easy to use; however rather ineffective weapons in the hands of a higher level player. The reason most people find headshotting with the eviscerator easier than hitting the head with a Zweihander for example; is because you don't have to know the big zed's attack animations, and you don't have to head trace as long as you have some distance (because big zeds sprint in a straight line then become more complicated when they get close). Also it's worth noting that the nailgun can quite easily one clip decap fleshpounds on 6p HoE, which is especially easy in zed time. This weapon will allow you to deal with fleshpounds much quicker than the pulvy, however everyone does have their own playstyle. Hope this helps a lil' bit. =D
@@wiffgaming6551 I never heard of explosive damage not applying to the body part that is actually hit, but I looked it up and it seems you are correct. However, I'm pretty sure the bludgeon damage from the Pulverizer stacks with the explosive damage, according to what I've read from the wiki. Regardless, it's still an effective weapon vs. Fleshpounds, even if it isn't getting the 1.1 head multiplier, which really isn't that big of a deal, as long as it isn't bugging out and not applying the bludgeon part of the damage to the head due to it being linked to explosive damage as well. I never really liked the Nailgun in general, but I'll give it another try.
@@ryanb7186 Oh yes, the 1.1x multiplier from hitting the head with bludgeon damage still contributes to overall body damage, likewise with the 1.1x from hitting the chest. And this also works both ways, for example if you hit the gauntlets; you get 0.2x damage on the bludgeon however your explosive damage will still do the full amount of damage. Either way, the use of pulvy makes taking down FP's rather easy to execute, as you don't rely on hitting vulnerable zones for a successful takedown, however from a high level standpoint your time to kill is very bad.
Hey just wanted to say, if im correct the zweihander was only available to players who owned a copy of "Chivalry medieval warefare" and im not sure if theyres other ways to aquire this wepon or if that has changed but to my understanding currently thats what it was. Just wanted to mention that ^~^
There are two ways; The other is owing KF2 deluxe edition.
The deluxe edition gives it for free along with the extra items and OST
@@tastygravy4410 thanks for correcting me on this, i wasent entirely sure if this way was it or not! Thanks tho
I think all console players get it with the base game as well.
As someone who primarily plays KF2 on PS4 I can confirm that, we also get DJ Scully with the base game as well compared to the deluxe edition (I own both PS4 and PC versions)
I must admit I’m a fan of the Static Striker Nailgun combo. The Strikers have fast attacks for clearing out trash, great block/parry defence, and plenty of extra status effects from heavy strikes. And the nailgun is there for a ranged option, against husks or big zeds I’m not confident in dueling, and in case I end up fighting the Abomination in a Boss round.
Mix in the stabs just right, and zwei hits so goddamn fast.
The deagle is a good sidearm on zerk if you don't upgrade.
^ get a load of this guy
Black Bup He is technically right on the first point. With a stab-cancel bind, the Zwei's stab is amazing for smaller trash.
There’s no reason to have a deagle since you can take a T3 Vlad with a T5 Zwei. The extra mobility is nice but not needed, especially when you almost always have Skirmisher equipped.
Play as a berserker without dismemberment (just blood):
Uppercutting Zeds with the Fire Axe or Bone Crusher sends them flying into next week.
The Katana has a secret swing attack, if you have your gun out and switch to the katana while holding fire, it will perform a different attack.
Berserker and Field Medic is what I main to use
I use the entire right side of the skill tree. My loadout is. Bone Crusher and Pulverizer with Medic pistol on the side if needed otherwise I upgrade the Bone Crusher.
For parrying instead of focusing on the animation focus at the moment you know you take damage
that helps a lot if you have a big experience as a meat shield XD
SWAT: I can start with 50% armor and specialize in armor so I can avoid taking as much damage as possible.
Berserker: You take damage?
Claymore "swings very slowly even on light attacks" hehe poke poke. That poke attack is fast for the claymore and great for precise stabs at enemies with the head bonus option.
The hammer and shield is bonk bonk donk shield. The shield bash is so powerful it feels like the main attack sometimes.
The saw launcher is still the only option against abomination, that thing just cheats against berserker.
Hey I just wanted to let you know a end game build I use is the pulverizer+ the medic grenade launcher. I like this for so cuz you can be your own med and tank a boss
Good video, would have loved if you talked about in depth takedowns & combo's vs big boys.
Bonecrusher is also my favourite. The Bash + backwards heavy attack = infintie shield attacks that come out super fast. Not 100% sure but i think it can stunlock fleshpounds and scrakes.
It will knock them on their ass in a hilarious fashion. Lol
You forgot to mention that the road redeemer tends to do more dmg than katana due to bludgeoning damage instead of slash
I love the beserker just because it's much more chaotic and you gotta play a bit smarter to live. Idk I just love it although it's far from the most important to a team lol
Bone crusher all the way! get that thing to tier 5... sidestep left light attack works like shield bash... a quick way to knock down Scrakes and FP. once they are down you go to town on their face... Rinse, Repeat, VICTORY!!!
how get Zweihander on epic store ?
I use the entire left side of the tree for Zerk and you essentially become an unkillable tank. 175 health with 4 points of healing per kill and 25% health refill on Zed Time Activation will allow you to literally walk right into a group of zeds and heavy attack them all out of the way without a care in the world.
Very descriptive nicely done!
can any1 give me the time where he shows the optimal perk set
Is it wrong to use the katana I can kill most things with it other then bosses by relying on parrying and a fast attack build should I just rely on using the great sword or bone crusher? I normally play on hard and suicidal and I’m almost 25
It's been so long since I got back into the game, so many things changed but the berserker remains as my favorite class all because I wanted to prove a point to my friends that it wasn't useless. Then I became addicted to it, I wonder how many times I can prestige with it?
You forgot to mention the the Zweihandler is only available to players that own the Digital deluxe edition of Killing Floor 2 or Chivary: Medieval Warfare
I thought inputting a second attack would cancel into another attack. It does when I do it.
Very good guide . Some things from me: try to be close to medic , using parry skill u are weaker for sirens be carefull atacking many sirens at one time,if u have many zeds around u and u using battleaxe use havy horizontal atack heavy atack + left oraz right move.
My fav load out shovel next buy zwei next buy battle axe , on Boss eviscerator or bonecrusher .
What about the HMTech-501 as an off perk weapon to be able for better self-healing? Could be nice along with the static striker.
I just use Battleaxe all the way, that thing is no joke and depending on my team, I either let my team drop the husks and EDARs for me or I close the distance when I can to 1-shot husks or 1-hit knock down the EDARs to give everyone extra time.
Only thing that really takes down a good Zerker is not paying attention to your health when you’re in carnage mode like you mentioned or getting heavily cornered by enemies. Even then, Zed time is an almost get out of jail free card if that happens lol.
what are tiers? i never heard of them since I'm on console.
Different price ranges for the weapons, ultimately creating weapon tiers. $200 is tier 1, $650-$850 is tier 2, $1,100-$1,300 is tier 3, $1,500-$1,600 is tier 4, and $2,000 is tier 5
Can´t even play the game after the recent update... tried everything but it keeps crashing once it loads up the main menu and I want to change to let´s say the perks or so
Me: uses katana for berserker
Also me: RULES OF NATURRRREE!!!
So what are the best weapon(s) for zerk and what skills.
so in the original killing floor the nail-gun got bonus damage for ricocheting the nails of the ground does that still work?
Yes
I always liked the concept of the static strikers, but I could never get into Zerk itself. Perhaps being level 6 is my only problem, I'll have to give this perk another go sometime. I reload cancel 99% of the time on all perks and didn't know you could do this on Zerk, so that could be huge for me.
Side note, the nailgun is severely underrated I think. It's damage capability is insane but because of it's feel I don't know anyone who likes it, and even I feel iffy with it at times.
This class is really weak until you get to level 15 or 20. You're still missing out many of its useful skills.
What determines tiers of weapons? Like ive heard dual deagles with one upgrade referred to as tier 4 (iirc) with dual m1911s with TWO upgrades also being referred to as tier 4?
That's because the M1911s are initially a tier 2 weapon + 2 upgrades = tier 4
Deagles are tier 3 with 1 upgrade to tier 4
Nice video richard. About the pulverizer; wasn't the bugged explosion damage fixed with the update?
Jacob Wickersham yes but this a reupload
So the shovel is viable with upgrades?
Can someone help me what loadout should I start leveling zerk with. Before you get all those neat parry perks and resistances at level 1
Basically just stick with the Crovel and give your money to an ally, preferably a medic, until the later rounds where you can afford a Zwei. Funny enough, kitting out your medic will keep you alive better than a weapon upgrade will for the early levels of berserker.
@@detectivecolonel874 Thanks!
@@hamzahussain7794Buy katana+Evis until lvl 20. You get choice between going Zweihander+Vlad with parry or Battleaxe that runs skirmisher,butcher,resistance,smash at 25. You really don't get much benefit from going parry on battleaxe because everything dies in 1 heavy attack besides big zeds.
@@dodang_9147 thanks man!
Just get the Regen perk and heal every time you kill perk then use the medic grenade rifle , and boom you'll never die
I hope the Battle Axe will be unlockable again for the next christmast because i kinda like to play Zerk sometime, but sadly i missed unlocking this weapon :c
I use pulverizer and it works well
So why does the Battleaxe just not appear in the trader menu on Ps4?
If you didn't unlock it during the Christmas event you can't use it. I think you can still use it in a match where someone has it, but i'm not 100% sure if that's the case, or if they added it officially in the Cyberpunk Revolt update
how do you feel about the medic bat now being in?
The 9mm is another ranged weapon. But In the Berserker’s arsenal, it’s hardly used.
I started playing zerker cause of this video and I gotta say I fell in love with the bone crusher hut the fists are just too short ranged for me
I think the introduction of the Battleaxe kinda made me justify using the Katana. I often run Battleaxe - Katana - HMTech101 and it works like a charm ... even though ZweiVLAD is probably better lol
Quick question. When he says, "Be deliberate with your strikes", does he mean throw them when you know they are going to land and don't spam because of the slow speed and recovery after attacking?
Yes! I',m bad at following my own advice.
@@RichardDangles Thanks for replying. Just wanted to make sure i had the right idea in mind. :p
using the all health regen, damage resistance perks, and eviscerator katana combo, a lvl 25 beserker cannot be beaten in a skilled players hands. me and my friends play hell on earth more than any other difficulties and beserker is always the last standing, always the one who clutches if he has to, hardly EVER dies, some never die, and even the ones who die alot, still die less than any other class assuming all classes present are all skilled players including the beserker.
james duke With that combo... You might as well use anything but the Evis+Katana. Otherwise you're purposefully gimping yourself. Neither has the DPS to sustain itself against larges, not nearly as much as a Zwei, Bone Crusher, or T5 Crovel. Hell, the Evis has less DPS than the T1 Crovel you start out with. And considering the "skilled players" part, a skilled player would understand how inefficient Evis takedowns are when compared to even an empty Pulverizer.
Blacksmith Games i dont know what game your playing, but in Killing floor 2 it takes literally 2 shots with eviscerator to the head for scrakes and 3 for fleshies on solo HoE. the more players the more health zeds have obviously, but even with a 6 man its still a ton of damage. maybe you just absolutely suck at headshots and not missing???
"zweihander is the best zerker weapon"
*laughs in battleaxe*
@Kingu Crimason laughs in zerker
Static Strikers is
@Rudol Von Strohiem ion thruster is just a barely better katana, which btw, the katana is bad.
@Rudol Von Strohiem Sure, but you can do that with any melee weapon. Against larges the ion thrusters are lame.
@@user-s9eu8ce9fw static strikers is just a worse battleaxe with less impact.
b-axe can send scrakes flying in a few shots.
I always play with the Zweihander and Pulverizer as weapons and my perks are (lvl 5 : Dreadnaught lvl 10: Butcher lvl 15: Parry lvl 20: Smash
lvl 25: ZED TIME - Berserker Rage) with this i can absorb much demage and still deal a lot of damage.
How can you not use Spartan?...
What is zed time and how do i achieve it?
*BONK*
I‘m pretty new, so my question is maby a bit nooby.
Why can I urpgrade my weapons only to lvl 2? Why can’t I equip Zweihänder and Nail Gun and upgrading them both to lvl 2, without using all the space in my load out.
Because each time you upgrade a weapon it adds an extra block of weight to it
I love fury of the bells
What is the best way to take down a scrake as a support? I feel like they nerfed the doomstick some time ago and i cant kill one with 2 full shots. Currently i full-shot fire with doomstick and switch to the M14. Can anyone give me some tips? (HoE 6p btw)
That's really one way to take on Scrakes, shot them once with a full blast of the Doomstick then swap to the M4 or the AA-12.
P.S.
Did you mean the M4 shotgun right? Or are you seriously taking the sharpshooter's M14 on the support class?
I actually prefer offperking the Crossbow over using the Nailgun. Yeah the Nailgun can hit hard at close range, but you could just use regular melee and deal just as much damage. The Nailgun is also horribly ammo-inefficient with the multi-shot, and has very poor dps using single-shot. The Crossbow meanwhile can instantly decap Bloats and Husks, which are both pretty troublesome for Beserkers, and the bolts can be retrieved, which encourages the idea that Beserkers don't run out of ammo.
As a plus, the Crossbow tends to stun Scrakes with a single headshot, and this weapon combos well with the Zweihander while playing as Tom Banner.
There's something weird with the Battleaxe.
By weird, I mean I can't find it under the Berserker weapon tree in most maps. Only once did I find it while playing on Monster Ball.
Might be you had someone on your team who had it
What do you mean the pulveriser isn't as strong as other of the perk melee? I kill flesh pounds with 2 heavy attack, no other weapon of the berserk is that strong
A 6P HoE Fleshpound dies in five Pulvy explosions - about fifteen seconds. You can cut that time in over half if the Pulvy is unloaded and you have a high IQ. Also, the Pulvy knocks down Zeds, especially Scrakes. That's already enough for people to stray away from it.
So, is the Berserker hard to play? And on a scale of 1 to 10 how powerful is it overall, and how hard to play, and how easy?
well in solo games zerk is a 7/10 powerfull and 2/10 hard to play,if you learn the game mechanics,to use correctly your grenades/parry/block its really easy to play.In 6 player game he goes to 4/10 powerfull and still 2/10 to play with medic or without a medic in the team.Some advices if you plan to play as berserker in higher difficulties multyplayer,block a fleshpound to unrage it and use emp to scrakes to unrage them for few seconds but never stay in front because you will make stronger perks to miss their shoots.He have some issues with all special zeds scrakes,fleshpounds (gorefast,gorfiend,bloat,HUSK are even worst enemy for him.Fleshpounds/scrakes they need some practice to get used to fight them.)
Overall strongest perk to survive in any rough situation.(due speed,autoheal,parry/block)
I think beserkers is almost on par with gunslinger in terms of tierlist
While its hard to master like the gunslinger, the difficulty ceiling is a bit lower since you can simply kill most of trash and mid zeds in 1 hit while being super durable and quick (high survivability)
Zerk can generally carry the whole team EXCEPT the boss level
Zerk weaknesses to ranged weapon is too huge of an issue when dealing with some bosses because half of the time you need to simply dodge without being able to dish out damage
Only reason I hate the bone crusher is the fact that it takes up so much space on the screen.
When there are so many on screen effects on you simultaneously id say its a blessing to still see your weapon.
Richard: Berserker is a complex class
Me: hahaha this man got jokes
Plus you forgot the "boss wave" loadout, which is Eviscerator+katana (you don't really need it but why not)
It's easy to get into zerker but to be effective with the zerk, you have to master it. Going Eviscerator + Katana is not recomended as it is a newbie weapon loadout for new zerks. It's a popular newbie mistake as it is very uneffective, thus you become a burden to your team. Firebug in the other hand is easy to pick up and you can be effective at cleaning up trash zeds with him without much skill, which is the oppsite of what sharpshooter is.
Surprisingly calm voice I like to smash and Bash I do a lot of killing and my favorite Style he's getting really close zombie
My loadout:
Evisceratior
Medic Pistol
Tactic: Just running around Eviscerating zeds and occasionally healing heavily wounded teammates, including our medic
Oh yeah, the "No Brain but all gain" build, I like the Big sword with nailgun and medic pistol
Yea its very complex