There was something about leaving Spargus, driving to the temple, going underground through the temple, going through the tunnel at superspeed, and then traveling through these mines to get back into the city that really felt like an epic journey and bad ass too.
This is in my top 5 games of all time. I grew up on this game. I first got jak 3 basically right when it came out. I got it in the Christmas of 2004 when I was 6 years old. But I remember it clear as day. I was hooked on jak 2 before that and the jak 3 cover was so bad ass to look at. Then the game ended up being even more bad ass than the cover looked. Idk even as a 25 year old I can replay these games and feel nostalgia
@@DoctorRyanQuincy True true. But it 's probably the most comical in this one. The timer starts, you shoot a couple times, the timer jumps up multiple times in a row and then the ending cutscene plays long before you even see the door.
I honestly love the variety in Jak's arsenal in this game. Jak 2 felt like it had the basic guns every game would have, even the Peacemaker is like a scaled down version of the BFG in Doom. But in Jak 3 they knocked it out of the park with creativity, when it comes to their new variants. My only issue comes with the reflective blaster... I mean just to sum it up: For Red: You got a short range, fair damage shotgun, that implements well with Jak's melee attacks and allows you to push enemies away. You got a gun that basically turns you into an active bomb creating a death blast around you able to insta kill pretty much all enemies when you're surrounded and saves you ammo in the long run. Then you got a devastating grenade launcher which eats up your red ammo, but makes quick work of small clusters of enemies and does insane focused damage. So Red is clearly suited for high damage focused on a small area. For Blue: You still got the vulcan which is great for stunning multiple enemies in a straight line, but takes time to fully get going. Then they also give you a shorter range, wide area ark weapon serving the same purpose but better for crowd control in a small area and eats up ammo like crazy. Or you can just say fuck it and send a volley of auto rockets across an even smaller area, essentially stunning everything close to you, but burning through ammo quicker than anything else in this category. So Blue clearly serves as crowd control and stunning enemies, to give you some breathing room, but is very ammo inefficient and limits your movement slightly. Purple: I already mentioned the Peacemaker being like ND's interpretation of a BFG, but then you also get a gravity gun, which essentially traps everything in a cool frozen floating state, which is fun to punch enemies out of. And you also get your own pocket nuke in exchange for half of the most rare ammo in the game, which is pretty fucking cool. This puts Purple in the role of "Heavy" weaponry, which you can switch to in an emergency or just to obliterate stuff for fun. And then comes Yellow: The standard blaster is fine, it serves it's long range role pretty well, allowing you to sometimes snipe enemies on another far away platform and providing the precision needed for some of the sections in the game. The final ufo variant always struck me as a little weird, since it takes a long time to start up and wastes a quarter of your ammo killing everything in a short range, wide, frontal area, however that doesn't fit the long range precise role of the blasters in the game. It feels like that one should've been in the Red category instead. And then there's the reflective blaster, which in my oppinion singlehandedly ruins the combat in the game. It quickly becomes a crutch to the people who think spinning around and shooting the blaster is the only good strategy in Jak 2 and 3. It really feels like ND paid too much attention to the people using that flawed strategy in Jak 2, complaining the game was too hard, when in reality you were just using your arsenal wrong and then they added the reflective blaster to compliment that strategy. But in the process, they created an overdominant strategy, which basically makes the reflective blaster an easy mode button you can just press whenever, especially because the yellow ammo type is very common and easy to get, not to mention it is surprisingly ammo efficient... If it weren't for the reflective blaster, the game would actually have some interesting varied combat, encouraging you to learn each weapon's strengths and sometimes forcing you to learn how to implement the guns into Jak's melee strikes. I purposely didn't use the reflective blaster in my last playthrough and it was a considerably more enjoyabale experience.
The thing I love most about this level is the occasional Precursor Robot you'll see still imbedded into the wall, just like in Jak 1. Really made me remember that no matter how much time has passed, this is still the same world that you explored as a young and innocent Jak, that has now been corrupted due to Jak and the gang letting the Metal Heads through the warp gate, back into their own time in the past.
@@Stealfos Yeah! That for sure. For me as well, I think they just had this grand, long, open feeling to them. And they had some of the best platforming in the series imo
I played this demo way too much as a kid. something about it made the actual level in the full game feel off. i played this demo before i even played jak 2 so the strangeness of it all only got me more invested in what happened to go from jak 1 to that. nostalgia trap indeed.
I just beat this game again in my life for the second time this past weekend 😂😂i replayed the entire trilogy last year , game is my childhood,just wish jak 3 was longer and had more lore concerning the wasteland from past to present it been cool to see other wastelander towns with actual people and side characters but the studio didn't have much time and also the OG writers was gonna leave the franchise
I'm used to the spanish dub since I'm from Spain and I can't take Pecker's voice seriously, in Spanish he is just a parody-like voice for a bird and here Naughty Dog gave him a normal voice, just the same thing happens with Keira, in Spanish she sounds SO nice but in English it just doesn't do the same for me Best PS2 franchise ever, the one that should not have died
I have mixed feelings about this level. At one hand, as others said it was epic adventure, and yeah you could feel that. And to be honest, i think best part of the game is before we get to haven city, ancient ruins, volcano, wasteland arenas, cars. Awesome. But now after replaying this lvl is anoying. On one hand it encourage us to use board, on the other it is really hard to use, as it is easy to fall down and we have to shoot our gun. I think there is missed opportunity, it could be interesting if you would have to use board to race with train, no shooting the rails bullshit. Also i love the boss fight after it. There is just something cool about fighting Ancient Precursor Crap.
I hated this area, especially when you have to go on those pathed areas where a platform floats through water and through electrical gates after several gauntlets of enemies. What's funny is that if you have light eco and the shield ability you can just straight up pass through electric gates lol
There was something about leaving Spargus, driving to the temple, going underground through the temple, going through the tunnel at superspeed, and then traveling through these mines to get back into the city that really felt like an epic journey and bad ass too.
This💯❗️I miss the nostalgia!
Exactly! One long continuous journey connecting the two cities. It helped make the world feel a little more connected
Oh my god you hit me right in the right spot. Me and you clearly loved this game in the same way that is exactly how i experienced it
This is in my top 5 games of all time. I grew up on this game. I first got jak 3 basically right when it came out. I got it in the Christmas of 2004 when I was 6 years old. But I remember it clear as day. I was hooked on jak 2 before that and the jak 3 cover was so bad ass to look at. Then the game ended up being even more bad ass than the cover looked. Idk even as a 25 year old I can replay these games and feel nostalgia
Ah yes. The level that autocompletes itself if you spin-shoot with the ricochet gun a couple times.
Jak 3 be like:
"Do you have any idea how little that narrows it down?"
@@DoctorRyanQuincy True true. But it 's probably the most comical in this one. The timer starts, you shoot a couple times, the timer jumps up multiple times in a row and then the ending cutscene plays long before you even see the door.
I honestly love the variety in Jak's arsenal in this game. Jak 2 felt like it had the basic guns every game would have, even the Peacemaker is like a scaled down version of the BFG in Doom. But in Jak 3 they knocked it out of the park with creativity, when it comes to their new variants. My only issue comes with the reflective blaster... I mean just to sum it up:
For Red: You got a short range, fair damage shotgun, that implements well with Jak's melee attacks and allows you to push enemies away. You got a gun that basically turns you into an active bomb creating a death blast around you able to insta kill pretty much all enemies when you're surrounded and saves you ammo in the long run. Then you got a devastating grenade launcher which eats up your red ammo, but makes quick work of small clusters of enemies and does insane focused damage.
So Red is clearly suited for high damage focused on a small area.
For Blue: You still got the vulcan which is great for stunning multiple enemies in a straight line, but takes time to fully get going. Then they also give you a shorter range, wide area ark weapon serving the same purpose but better for crowd control in a small area and eats up ammo like crazy. Or you can just say fuck it and send a volley of auto rockets across an even smaller area, essentially stunning everything close to you, but burning through ammo quicker than anything else in this category.
So Blue clearly serves as crowd control and stunning enemies, to give you some breathing room, but is very ammo inefficient and limits your movement slightly.
Purple: I already mentioned the Peacemaker being like ND's interpretation of a BFG, but then you also get a gravity gun, which essentially traps everything in a cool frozen floating state, which is fun to punch enemies out of. And you also get your own pocket nuke in exchange for half of the most rare ammo in the game, which is pretty fucking cool.
This puts Purple in the role of "Heavy" weaponry, which you can switch to in an emergency or just to obliterate stuff for fun.
And then comes Yellow: The standard blaster is fine, it serves it's long range role pretty well, allowing you to sometimes snipe enemies on another far away platform and providing the precision needed for some of the sections in the game. The final ufo variant always struck me as a little weird, since it takes a long time to start up and wastes a quarter of your ammo killing everything in a short range, wide, frontal area, however that doesn't fit the long range precise role of the blasters in the game. It feels like that one should've been in the Red category instead.
And then there's the reflective blaster, which in my oppinion singlehandedly ruins the combat in the game. It quickly becomes a crutch to the people who think spinning around and shooting the blaster is the only good strategy in Jak 2 and 3. It really feels like ND paid too much attention to the people using that flawed strategy in Jak 2, complaining the game was too hard, when in reality you were just using your arsenal wrong and then they added the reflective blaster to compliment that strategy. But in the process, they created an overdominant strategy, which basically makes the reflective blaster an easy mode button you can just press whenever, especially because the yellow ammo type is very common and easy to get, not to mention it is surprisingly ammo efficient...
If it weren't for the reflective blaster, the game would actually have some interesting varied combat, encouraging you to learn each weapon's strengths and sometimes forcing you to learn how to implement the guns into Jak's melee strikes. I purposely didn't use the reflective blaster in my last playthrough and it was a considerably more enjoyabale experience.
@@marceloguia6107I mean we can always just not use the reflexive gun and stick to the regular blaster
@@SossboyOG that's what he said
I remember my mother getting me this demo from a local game shop.
I got it in a game-magazin with different demos. I loved it
Is your mom single? Would love to take her out sometime.
I had it that's how I discovered Jak and Daxter
That's cool you got it from your Mother.
Well I got the game back in 2007, on my birthday from my Grandpa and his girlfriend.
every time I play this level, I always think of the Jak 3 Demo
The thing I love most about this level is the occasional Precursor Robot you'll see still imbedded into the wall, just like in Jak 1. Really made me remember that no matter how much time has passed, this is still the same world that you explored as a young and innocent Jak, that has now been corrupted due to Jak and the gang letting the Metal Heads through the warp gate, back into their own time in the past.
This and the Volcano were my favorite levels in the whole series
volcano with the bird?
Same ! I think it was the feeling of isolation in those lvls
@@augkim4011 The level directly after the monk temple and glider, where you find the dark satellite at the end
@@Stealfos Yeah! That for sure. For me as well, I think they just had this grand, long, open feeling to them. And they had some of the best platforming in the series imo
Mar sure used a lot of animal labor.
THE mar?
I remember as a kid watching a playthrough of this very level on IGN before Jak 3 was released and i was beyond excited to play
i didnt even have internet back then 🤣
@@jozhfy those were the msn explorer days for me haha
I played this demo way too much as a kid. something about it made the actual level in the full game feel off. i played this demo before i even played jak 2 so the strangeness of it all only got me more invested in what happened to go from jak 1 to that. nostalgia trap indeed.
wow this demo level before even jak 1? yah Im sure that was a big difference
It was the music. In the demo they had the music from the Monks' temple, and it was way more fitting
@@Marcelelias11 I always thought the same.
This was level they used for the demo
So nostalgic watching this
You still can play on a ps5
Of course it's the best, jack made it himself
I just beat this game again in my life for the second time this past weekend 😂😂i replayed the entire trilogy last year , game is my childhood,just wish jak 3 was longer and had more lore concerning the wasteland from past to present it been cool to see other wastelander towns with actual people and side characters but the studio didn't have much time and also the OG writers was gonna leave the franchise
This one and Factory on the sky are the best levels of the game
This was on the Jak 3 demo disc the first Jak and Daxter I ever played
Me whenever the Explosives got too close to a rail that wasn't put down yet, and I need to use light Jak to slow down time: Chaos control.
Jak 3 had a lot of cool shit. Too much driving tho
This level with the bouncy gun is cheating... Actually the whole game with that gun is cheating.
no wonder this is what they chose for a demo.
I'm used to the spanish dub since I'm from Spain and I can't take Pecker's voice seriously, in Spanish he is just a parody-like voice for a bird and here Naughty Dog gave him a normal voice, just the same thing happens with Keira, in Spanish she sounds SO nice but in English it just doesn't do the same for me
Best PS2 franchise ever, the one that should not have died
I have mixed feelings about this level.
At one hand, as others said it was epic adventure, and yeah you could feel that. And to be honest, i think best part of the game is before we get to haven city, ancient ruins, volcano, wasteland arenas, cars. Awesome.
But now after replaying this lvl is anoying. On one hand it encourage us to use board, on the other it is really hard to use, as it is easy to fall down and we have to shoot our gun.
I think there is missed opportunity, it could be interesting if you would have to use board to race with train, no shooting the rails bullshit.
Also i love the boss fight after it.
There is just something cool about fighting Ancient Precursor Crap.
This game must be remaster
I want the trilogy to be remastered so much
i luuuuuuuuvvvvv this level muahahahaha
I hated this area, especially when you have to go on those pathed areas where a platform floats through water and through electrical gates after several gauntlets of enemies.
What's funny is that if you have light eco and the shield ability you can just straight up pass through electric gates lol
But i like daxter funny faces
Sure dislike mine carts full of bombs
9:55 heh
Great level but no where near the best
Whats your favorite?
u trippin, i hate this level. too long
Nah bro that's what I like about it
@@whogavehimafork i respect it. Nowadays i just hover glitch through most of it
Not to long
It seems like no Jak game is complete without an area built entirely out of scaffolding that's just randomly hovering over bottomless pits.
Jak 1: Gol and Maia’s Citadel
Jak 2: Drill Platform
Jak 3: Abandoned Eco Mine
@@looeygdaxter: construction site 1-2
I clicked on this video to try to prove you wrong. You were right...
No, monk temple is the best
NNNYAYYYY
NNNYAYYYYYYYYYYYYYY