1:55 Tip: There is a built in box cutter in the sculpting tools, (box trim) that can carry out same function of cutting through a plane in that manner.
nice and clean, am glad am found this video, even if i know this, am proud for author for this. Ppl need it - author gave it, pure base of subD, that's what ppl need to know
Awesome! Thanks Ryuu! Much appreciated! Finally have the hardware and materials side of my 3D printing lab up and running and now it's time for the software side. I've got pretty much all the Blender Bros courses from that massive sale last year, (THANK YOU!!!!), and am about to greatly level up my Blender (and related hard surface addons) and Plasticity skills. Soon I'll be able to put my imagination directly on the build plates and greatly increase my usefulness. Life is Good!
Thank you for your lessons, but the topology you explain here and the topology you explain in the free course are very different. I'm very confused, what steps should I follow to model a hard surface? Should I choose the method where vertexes cannot connect with edgs and boolean modifier is used, or a system where all vertexes are equal and connected to each other with edgs?
For games can you do boolean workflow and then triangulate the mesh or do you have to do subd modelling and then triangulate? Is there difference between baking high poly boolean model onto low poly or baking high poly subD model onto low poly?
You can and you should if it fits the model purpose. We have an entire course on it. No need for subd. www.blenderbros.com/the-blender-bros-hard-surface-game-asset-course-2-0
Unless he says otherwise you can count on Machin3 Tools (free), Boxcutter and HardOps (not free). Sometimes he'll mention Mesh Machine (very expensive). He's pretty good about mentioning _when_ he uses a tool specific to one of them.
I think reverse subdivision is for beginners, and workflow without, and with hard ops box cutters, and mesh machine addon, I saying if you won to selling the assets, to fix messy topology you must have knowledge lots more. You see on beginning how to work? One vertex or doubles the shape is no good.....with subdivision, you can have shapes how you won and subdivision make you quads topology.....subdivision for my opinion is for organics workflow, but you can work hard surfaces, just one more loop and you get nice edges I don't know it'd different or better say individual first everybody...
Minutes? Within two minutes it starts. If your attention span is so under developed that you can't even handle that, go get a ritalin perscription. You have issues that go beyond watching video's. And you can easily skip forward in a few steps. You can get to the tutorial in literal seconds by forwarding. It is almost like you only know how to think in problems, and not solutions.
@@vanothedemonchild6453it's probably some reddit user, angry because BB used such a profane and "problematic" language about women in a couple of videos. They appear here and there to troll and give the impression to other users that this channel is bs.
➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart
1:55 Tip: There is a built in box cutter in the sculpting tools, (box trim) that can carry out same function of cutting through a plane in that manner.
One of the most valuable videos you have posted to date. Thanks as always for these!
You guys ALWAYS release these tutorials at the best possible times. Thank you Ponte!
I really appreciate your step by step tutorials.
nice and clean, am glad am found this video, even if i know this, am proud for author for this. Ppl need it - author gave it, pure base of subD, that's what ppl need to know
Awesome! Thanks Ryuu! Much appreciated! Finally have the hardware and materials side of my 3D printing lab up and running and now it's time for the software side. I've got pretty much all the Blender Bros courses from that massive sale last year, (THANK YOU!!!!), and am about to greatly level up my Blender (and related hard surface addons) and Plasticity skills. Soon I'll be able to put my imagination directly on the build plates and greatly increase my usefulness. Life is Good!
Sounds great, let's go!
That was great. Several tips in there that I wasn't aware of. Thank you for the videos.
I liked the explanation, it is simple and effective. Thank you
Thank you for your lessons, but the topology you explain here and the topology you explain in the free course are very different. I'm very confused, what steps should I follow to model a hard surface? Should I choose the method where vertexes cannot connect with edgs and boolean modifier is used, or a system where all vertexes are equal and connected to each other with edgs?
forget the topology, as a beginnner focus on learning tools and basics of design ua-cam.com/video/K32w9kfVNkc/v-deo.html
Thank you. Helpful this 15 minutes tutorial. ⭐⭐⭐⭐⭐
For games can you do boolean workflow and then triangulate the mesh or do you have to do subd modelling and then triangulate? Is there difference between baking high poly boolean model onto low poly or baking high poly subD model onto low poly?
You can and you should if it fits the model purpose. We have an entire course on it. No need for subd. www.blenderbros.com/the-blender-bros-hard-surface-game-asset-course-2-0
You can list which addons you have installed
Unless he says otherwise you can count on Machin3 Tools (free), Boxcutter and HardOps (not free). Sometimes he'll mention Mesh Machine (very expensive). He's pretty good about mentioning _when_ he uses a tool specific to one of them.
Outstanding !
hi .. can you plaease make tutorial on your ship .. i like these kind of spaceships tutorials which you made CRYO GenTec transport ship
Great info, thanks.
is the shortcut at 7:40 for the inset an addon?
Thnx for sharing !🤙
Thank you
great stuff
I think reverse subdivision is for beginners, and workflow without, and with hard ops box cutters, and mesh machine addon, I saying if you won to selling the assets, to fix messy topology you must have knowledge lots more. You see on beginning how to work? One vertex or doubles the shape is no good.....with subdivision, you can have shapes how you won and subdivision make you quads topology.....subdivision for my opinion is for organics workflow, but you can work hard surfaces, just one more loop and you get nice edges I don't know it'd different or better say individual first everybody...
instant like
Funny...sometimes I look at PR and wonder if I'm watching a master modeler or WWE fighter!
why you give subd modeling... for video title, if you talk minutes about another thing.VERY BORING!
if you dont like the show change the channel stop whining
Are you one of the dumbest people on the Internet?
Minutes? Within two minutes it starts. If your attention span is so under developed that you can't even handle that, go get a ritalin perscription. You have issues that go beyond watching video's.
And you can easily skip forward in a few steps. You can get to the tutorial in literal seconds by forwarding. It is almost like you only know how to think in problems, and not solutions.
@@vanothedemonchild6453it's probably some reddit user, angry because BB used such a profane and "problematic" language about women in a couple of videos. They appear here and there to troll and give the impression to other users that this channel is bs.
@@gabrielegagliardi3956lol dem spotty virgins have no idea do they