Blender 4.1 Tutorial: Mastering Cuts and Bevels

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 10

  • @godwinyo5206
    @godwinyo5206 Місяць тому

    Topology is so damn important yet barely anyone hardly teaches it. Thank you, this is a massive damn gap in the market.

    • @3DSparkFuse
      @3DSparkFuse  Місяць тому

      Yeah right, topology lessons on UA-cam were popular around 2010, but they have since lost popularity. Glad that i could help ❤

  • @itaddolfin5663
    @itaddolfin5663 Місяць тому

    Very helpfull video. If you can make more videos like this ❤

    • @3DSparkFuse
      @3DSparkFuse  Місяць тому

      Thank you for your feedback! I'm glad you found the video helpful. I'll definitely work on creating more content like this. Stay tuned for more videos coming soon!

  • @RSVICT0R
    @RSVICT0R Місяць тому

    so helpful!!!

    • @3DSparkFuse
      @3DSparkFuse  Місяць тому +1

      glad that you found some value in it😊😊

  • @prathikjsk6430
    @prathikjsk6430 Місяць тому

    Helpful tips

  • @RTJ3DCosplay
    @RTJ3DCosplay Місяць тому +2

    its nice but WAY to many faces for the object ur trying to make, the fact ur not even using the bevel operation is astounding, or even just creating the extruded (or in this case intruded) faces and adding a bevel modifier.
    good topology is one thing but face count is something to look out for as well, there's no need for a simple object like that to end up with over 100k faces after you subdivide.

    • @3DSparkFuse
      @3DSparkFuse  Місяць тому +2

      Yes I agree that I haven't been throw the bevel modifier and the density is crazy, my goal is to give you the idea that you could depend on the basic tools to get theses effects. regarding to the bevel modifier you could use that as well but then you need to separate that part form the all inter mesh. anyway you could smooth the shaders to get better results when it we talk about smoothing. However 1 sub should be enough 😊😊