No 16 of sculpt January Helmet All made in Blender get involved: weeklycgchallen... / sculptjanuary textures: www.textures.com sketchfab link: skfb.ly/6vOUN
That was fascinating, especially the damage sculpting! I hope to do something like this soon, but I only just finished my donut. Thanks for the voiceover, really helpful.
The thing on the forehead is clearly ancient Greek headphones. They put them on their forehead so that they could listen to music whilst retaining a cool mohawk.
Love to watch your progress, the sculpts are getting very good! Just to optimize the working space: Alt + F11 for maximizing the screen, and just collapse that timeline while sculpting :)
Another good one Grant , I do love watching your work while learning from it . So keep them coming day 16 / 31 ! Hopefully this one wasn't on lunch break lol
I dont know if you found this out but in the "3d print toolbox" addon there is "make manifold" button which fixes what you were talking about with mesh inside mesh. Zach reinhardt did a video about this (10 tips on sculpting was the title or something like that).
The reference image seems on right hand side but there is also another image in the middle- on which it is easy to draw, how do you set that image and draw over it?
@@grabbitt right at the beginning you get an image of helmet and then draw on top of it. how do you get that image? is that by adding a reference image? but is it 3d image? in which case it would be easy to draw on it.
Is it possible to make such good objects for a game, I mean this has around 250k tris(as u said in comments below) and it can't be used in games, but anyway is there a way?
Where can I download texture brushes for sculpting? Found some online, but weren't much of use for my helmet. I suppose I can create them too, but I'm not familiar with the process :/
Old times....parabéns!!!!!!!!
love the video format, time-lapse but with commentary
That was great! I love your execution thank you for making this video!
That was fascinating, especially the damage sculpting! I hope to do something like this soon, but I only just finished my donut. Thanks for the voiceover, really helpful.
Awesome!
I love your art and these videos. Learning quite a bit about the sculpting workflows. Keep it up!
I really love how that trick with the three different colored lights turns out, especially on metals. I'm going to straight up steal that from you. :)
The thing on the forehead is clearly ancient Greek headphones. They put them on their forehead so that they could listen to music whilst retaining a cool mohawk.
awesome
Looks really good just like all the rest!!
Thanks Jay
Love to watch your progress, the sculpts are getting very good! Just to optimize the working space: Alt + F11 for maximizing the screen, and just collapse that timeline while sculpting :)
true. I always seem to get focused and forget about it :)
love the final outcome! keep up the work!
thanks Ben
@@grabbitt why dont you make tutorials about the shaders? That one was very nice
@@matadordeleoes I have node school on my channel which talks about aspects but i will continue this series soon and go into more depth :)
This one kinda kicked my butt, hard surface stuff is tough. You did marvelous on yours though, could definitely see this sitting in a museum display
yeah Hard surface is very tricky I still don't think i have the best workflow for it but i suppose it's all about practice.
your work is very inspiring! thanks for everything!
This is a reminder to remind to put a link to textures. Also keep up the great work
So awesome really! Keep it going, good work!
Thanks Pablo
great work
Looks awesome! I haven’t been able to watch due to lack of wifi... But now I will watch the ones I’ve missed! :D
Thanks again Max
Another good one Grant , I do love watching your work while learning from it . So keep them coming day 16 / 31 ! Hopefully this one wasn't on lunch break lol
Thanks Ronnie.
recently fount this video... And i wanna say: TEACH ME! nice work u did wow
I do have a tutorial on this one look up spartan helmet on channel
@@grabbitt I'm on the way!
This one is incredible! Good work :)
thanks
I dont know if you found this out but in the "3d print toolbox" addon there is "make manifold" button which fixes what you were talking about with mesh inside mesh. Zach reinhardt did a video about this (10 tips on sculpting was the title or something like that).
Yes I have since seen his video. Very useful. Thanks.
Exelect !!! thanks !!
Thanks Christian
So if you were going to put this in a game, would you model it the same way and decimate the polygons afterwards?
yes retopo is important
Ah, retopology is a good term to know. You even have a video on it. Thanks!
The reference image seems on right hand side but there is also another image in the middle- on which it is easy to draw, how do you set that image and draw over it?
not sure exactly what you mean
@@grabbitt right at the beginning you get an image of helmet and then draw on top of it. how do you get that image? is that by adding a reference image? but is it 3d image? in which case it would be easy to draw on it.
Damn, I wish I was as good a sculptor as you :(
Would be placing my models all over the market :D
Thank. Yes I planned to start selling soon hopefully. Kind of a dream job if it gets enough income :)
6:15
Can you give a tutorial on how you use the images for higher detail
Already done. Search brushes in my channel. I'll try and remember to put a card in as well
how many tris are in it? I made also that kind of helmet like one month ago, but it wasn't not even nearly this good
thanks. I decimate till it's around 25000 tris.
Is it possible to make such good objects for a game, I mean this has around 250k tris(as u said in comments below) and it can't be used in games, but anyway is there a way?
yes. You create a much lower base model to bake to. I go into slightly more detail with another video about it on my channel.
Where can I download texture brushes for sculpting? Found some online, but weren't much of use for my helmet. I suppose I can create them too, but I'm not familiar with the process :/
Krepandus textures.Com
thank you!
like your comments on your chain of thoght troughout the vid! btw the link to textures.com ;)
Thanks Max
hello
are you interested in joining us making a game?
yes possibly. Email me at grant.abbitt@gmail.com
Grant Abbitt i emailed you
Textures.com