Modeling and Texturing an Ancient Greek Helmet 01 (Blender 2.8, Substance Painter)
Вставка
- Опубліковано 25 сер 2024
- Get the whole course package with final model and project files:
gumroad.com/l/...
Get Zach Reinhardt's CGBoost Blender Launch Pad here: academy.cgboos...
Here, the project files you're looking for: drive.google.c...
Next part: • Modeling and Texturing...
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Series Description:
Oh yes... its that time of the year again. Christmas songs start to pop up everywhere and time to give some gifts is quickly coming. Last year around this time, I made my free architectural asset course, so I thought - why not make a new series. And I did! So, in this one, I will show you how to make a helmet like this in Blender and Substance Painter, from modeling, to UVing, exporting to Substance Painter, texturing the asset and rendering it back in Blender.
Chapters:
0:19 Reference
2:47 Modeling the Base Shape
8:14 Edge Topology
11:28 Refining the Base
12:58 Refining the Front
#b3d #tutorial #helmet
Welcome to the new series!
Chapters:
0:19 Reference
2:47 Modeling the Base Shape
8:14 Edge Topology
11:28 Refining the Base
12:58 Refining the Front
Now I appreciate the blacksmith who was creating the helmet without double G
A tip for anyone that had my issue, when I added the round cube it was a literal cube with round edges. I had to change the operator settings on the bottom left (or you can press f9, by default, to bring it up) I just had to change Radius to 1. Hope this helps. One other thing you need to do is change the pivot point to 3D CURSOR in order for the scaling of vertex with proportional editing to work the same way as in the video @ 5:05
Ha, thanks for the tip!
@@MartinKlekner no, thank YOU for what you offer us blenderers trying to level up 😎 great channel you have here, subbed!
@@dommafia Thank you, I had this problem
@@L.Salles no glad I at least helped one person 10 months later! Hope you have fun with blender 😎
Thanks for the tip
I was building a bascinet helmet shape using this tutorial, even though they have very different shapes, this tutorial helped me make a decent shape, thank you so much, no other tutorials were working for me!
Never used Substance Painter until I started to follow your Tuts. Learning curve yes but getting there.
Cheers
MR H
I always get weidly nervous and try to do everything at the same time when i model, your tutorials remind me to stay calm and take one thing at a time. Thank you for sharing dude.
Haha, just relax and enjoy the process ;-)
I just saw the Heroes of Bronze trailer on Reddit and can't believe I haven't seen it before. It's completely amazing. I'm definetly starting this course right away!!
Cgboost new promo video brought me here. i was curious how your teaching skills are. and i am amazed !
Thank you, sir, that's awesome to hear! :-)
Cant thank you enough for this straightforward and clear course! Truly needed some of these pointers to refresh my knowledge.
Subbed, what a great tutorial! Really hoping that you include the UV unwrapping process in the series
Thank you, it's in part 5!
A great tutorial
Thank you very much for doing this.
please make some videos on creating awesom environment and scene in blender
Very soon!
way to go man
Thx Sir for sharing your knowledge
Tak po tomto tutoriále som tvojím veľkým fanúšikom. Videl som asi všetky tvoje tutoriály ale tento mi strašne pomohol. Krásne všetko vysvetlené, nemal som žiaden problém s porozumením. Určite sa musím pozrieť aj na Patreon . Dakujem.
Ooo, to jsem moc rad! Diky! :)
Did they change the "round cube" now its just a cube that isn't spherical but cube... with rounded edges.
best tutorial
Great job!
3.5k views? this is so underated
Haha, if you like, please share, that will help! Cheers :-)
Nice Tutorial Martin
Thank you!
I liked the video as soon as I heard the lime cat joke..
ty man this is amazing
Great Mate, thanks 💚
Around 11:40 are you just moving those verts forward along an axis and not along their normals?
Subscribed
When do u apply the bevel? I dont see your bevel modify on Your and mine kinda fucks up when i apply and smooth
How do i put the head?
After I mirror the shape and try to scale, one side collides into the other side and do not uniformly scale and stay joined. How can I keep the two sides joined so they scale as a unit in Edit mode?
Ah figured it out! I need to scale in Object mode not Edit mode for uniform scaling.
When I try to delete the faces .. it just deletes the points.. but nothing else. Help please
You need to select the faces. Your selection is on vertices mode, change it to faces mode.
What do I do if I don’t have the round cube option?
Try going to Settings - Addons and search for Extra Objects , it might be there after you activate it...
@@MartinKlekner thank you so much!
What architectural course?
Do the cards in the top right corner of the video work? The link pops up there at 0:05 ua-cam.com/video/TcfM79ST9TA/v-deo.html
@@MartinKlekner thank you Martin.
Watched this tutorial to create an Open Face helmet instead, heh.
I said first like will be from me but i am late for it. But 20th like from me
Thank you even for the 20th! :D