@Mary_Beth_Reimer you would probably like it for about a week, or 2. After that the grind for having to have the best build with the perfect race mixed with bad RNG means you'll probably get bored/ tired of it quick. Pretty much only the world makes it feel like elder scrolls, the lore actually doesn't even line up with what's established.
It will never not bother me that Bethesda retconned the Nords religion in Skyrim without so much as to an explanation for why or how it even happened. I know there's mods like "The old ways" that try to fix it by reintroducing the Nordic pantheon, but it always should have been present in the game from the beginning, and the Stormcloaks should have been followers of their native faith fighting against the Imperialization of their culture & homeland.
It's good to see you back, Fudge Team. Been sorely hurting for some more delicious, high-quality ES content from your lot. I do hope Starfield brought you guys some decent revenue while it lasted.
@EpicwinFTW27that’s probably the biggest problem Starfield has. It just doesn’t have established lore to build on and expand. Bethesda today is not good at starting from scratch
@@fireblast133You realize that all of the elder scrolls lore wasn't made in a single game, right? It took multiple decades to establish everything we have now.
I loved this. It was nostalgic. I miss those older vids yall used to do all the time. I'd watch you vids n Shoddycast's vids. Hrs long n i was enthralled. Hope yall make some more. Elder Scrolls has such wonderful lore. 🤘
@@mitchellaquilina2904 Better yet. Make him a blade(he can't marry or have children, and is stuck with 1, if not 2 of the most insufferable NPCS in the game), then marry Camilla.
Man its crazy to me that drew left the channel for variety content and still ended up posting mostly elder scrolls content and pulling roughly the same amount of views as this channel. Life is wild
@tegan-lynn889 drewmora or something like that. It's almost the exact same channel, but the twist is its only ran by the man who put the most into his work and research
WONDERFUL way to start the weekend! Thank you, guys! I was really hoping we’d get a video out of you soon. Can’t wait to listen to it all, as a refresher for my lore memory.
I ABSOLUTELY LOVE THIS GAME AND ALL THE DIFFERENT TYPES OF PLAYERS THERE ARE. THANK YOU FOR ALWAYS GIVING US SOMETHING TO TALK ABOUT AND LISTEN TOO. I REALLY DO APPRECIATE IT!
So happy to see another elder scrolls video from yall. I got into modding my skiyrim this year and I watched all of your podcasts videos. I was worried about there not being any more elder scrolls content in the future.
I was looiking for a video on all of the playable TES races some time ago, and to my surprise it did not exist on the internet. so I'm really happy about this one being uploaded
Indeed it is a great reminder for the returning. I had my PC fixed and returned to my old Skyrim save. It is a modded treasure, which predates the anniversary edition. Glad to see the channel back as if on cue!
You tell a beautiful story. I watch a few channels that tell the storylines of a few games, the way you tell the story is so eloquent and like listening to a well written book. Please keep doing what you do because you do it so well.❤
Have you guys stopped to think that the next bgs game that comes out is going to be ESVI? I know it’s still years away but knowing that it’s next makes me so happy
Your videos are always a pleasure. They manage to keep me checking out Skyrim on a regular basis. Your videos are always accompanied by immersive (and triggering ;-) ) music/scenes and your voice is really great to listen to. Thank you for all these years of really great videos. I love them all.
There are nedic groups that are still around in highrock and maybe hammerfell and theres the padomaic islanders (asian humans most likely) I hope they get some shine some day
I’m currently 45 hours into my first Skyrim replay since the original time on my Xbox 360 and I’m currently “sampling” the blood of some of these races so thanks for the backstory behind my samples.
Thank you for this video. It was very enlightening even though I have been playing Skyrim for many years, about 10 years now, again, you have brought to light answers to many questions. Take care and be well
Awesome to see some ES content again! Been watching you guys since your Skyrim (Oldrim) Builds! If you haven't yet, you guys should do a showcase of the mods you currently use!
Good god, what does it say about you when you recognize almost every mod, from animation, armor to quest/homes like the masterpiece Clockwork Castle with it's Breton themed furnishings and wallpaper...still playing Skyrim to this day...generations of people coming together to create such well crafted lore and history, artist and programmers making such wonderful environments, cities, characters, routines, and stories...timeless.
I love playing as the Bosmer. I started doing it for the poison and disease immunity kept coming back because everyone tried to do something new but inevitably return to playing a stealth archer.
I feel like every season I go on a month long stint of playing Skyrim. Learning more about the game and elder scrolls lore. Trying different builds. Adding or taking away mods.
Love the recap as a long time fan. And as always, appreciate the super cinematic presentation. Guess its time for another modded Skyrim playthrough. Hope to eventually see an Explorer Starfield build. I know its not the best BGS game, but I'd love your take on the build for when I eventually decide to give the game a try. But for now, back to my Dunmer Battlemage! Or maybe a Spellsword or Arcane Warrior this time
I decided to uninstall starfield, and install hop on Skyrim again , I had more fun in the first 10 minutes of Skyrim than I did in my many hours of starfield
From a Metatextual Perspective, each race is meant to embody a certain kind of stock fantasy: Altmer - Tolkienesque elves; ancient, magical, and often self-superior. Bosmer - The other main flavor of fantasy elves, those deeply in tune with the natural world. Dunmer - An above-ground reimagining of the “wicked” subterranean dark elves (cf. Svartalfen and Drow). Orsimer - Basically just fantasy Orcs but also from the Old Elnefae. Imperials - Fantasy Romans/Italians and Classical Antiquity. Nords - Fantasy Vikings/Germanic peoples and the Early Middle Ages. Bretons - Fantasy Britain/France, the High Middle Ages, and the Arthurian Legends. Redguards - Fantasy North/West Africa designed by people who didn’t know much about African history/cultures. Khajit - Fantasy Arabs/Persians, partially inspired by 1,001 Nights, but they’re also furries because why not. Arginians - Some top-tier Michael Kirkbride skooma-fueled out-there world-building.
Hey y’all I was wondering if you’d thought about doing a episode of the podcast explaining the Sload I know y’all have covered bits of the the lore but would love to see a fresh look at their story. Much love thanks for always making solid ass content
I think the races of Tamriel represent certain cultures: The Bosmer are hunter-gatherer families like our ancestors. They will never civilize, as civilisation is an abomination in their nature-worshipping world view. They're totally badass as individuals and probably quite happy, but their society can't compete with more structured societies in war. The Nords represent barbarian societies like the ancient slavic and germanic tribes. More organized and technologically advanced than the Bosmer, but not as orderly as Imperials or Altmer. Powerful, emotional, impulsive, warlike. The Redguards are organized nomadic tribes like the Muslims or Mongols in the middle ages. Their society combines very rigid traditions with a pragmatic tolerance of other cultures. The Bretons are aristocratic like medieval Europe. Their openly classist society actually allows social mobility through personal achievement, at least in theory. Decentralisation leads to constant competition that keeps everyone on their toes, and they have a hard time uniting. The Imperials represent agriculturalist, expansionist Empires like Rome. Absolutely centralized power with unquestionable hierarchies leads to unbreakable unity when things are going good but also civil war when things go wrong. The Altmer are a logic-focused, apollonian society like ancient Greece right before the Macedon conquest. They reject drive and impulsivity for the supremacy of order, to the point of losing a war to the less orderly, but more driven Redguards. They believe themselves enlightened and superiour, not realizing that they are slowly but surely fading into irrelevance. The Argonians are chaotic aliens. Not even gender or time is solid to them. They whine about their past oppression and never actually achieve anything. University students, not a threat. The Orsimers are a refugee people. They lost their homeland. Now their either keep their culture alive in very tight knit, patriarchal local communities or they make a living as competent experts or mercenaries in the dominant society. The Dunmer are a weird, scatter-brained mix of totally different societies, but they do share a dramatic past. Their large cultural variance prevents them from truly uniting and becoming strong. The Khajiit are a vedic society. Obsessed with astrology, yoga and self-mastery, they don't really see the world through the lens of good and evil. ... Well that two hour digression was definitely worth it. Now, back to the character creation screen. At this pace this playthrough is going to take a while...
I kinda wanna see a return of the elder scrolls 6 discussions, especially in light of starfields release, and possible things we see bethesda change in its up coming DLC. I think Elder Scrolls 6, should take Skyrim’s perk trees and change them up. This is based on my understanding of how the starfield perks actually work. Starfield didn’t really have 82 skills, but rather 5 skills with a total of 328 perks, while Skyrim had 18 skills with 251 perks, so I could see them moving towards an average of these, reducing the total number of skills and expanding perks. I see Bethesda making it 15 skills with 300-350 perks, averaging 20-25 perks in each tree. Enchanting: This should be removed as a skill. The mage skills should just be the 5 schools of magic. Enchanting could then be a major reward for finishing the mage’s guild quest like, like you become a leading member and get a player home like usual but then the real reward if your own arcane enchanter. The level on enchantments would then be entirely determined by the soul stone used: petty give 5% boost, lesser 10%, Common 20%, greater 35%, and Grand 50%. This would make finishing that quest like feel extremely rewarding. For players that don’t go into the mages guild there could be merchant enchanters in a few of the major cities, that give enchantments up to the common 20% boost with one major merchant that gives up to the greater 35% boost. Then non mages aren’t locked out of the benefits of enchanting, but are locked out of the highest tier enchantments, and give them something to spend massive amounts of gold on. Illusion: Illusion could include distraction spells like the “throw voice” shout, and expand a bit on the fear, riot, calm, and rally spells, they could also include persuasion boosting spells you can cast on your self for a general boost or on specific NPC’s for greater effect. Conjuration: Conjuration needs to expand the variety of summons, and allow you to have multiple sooner, like having two as an apprentice perk, and three as an expert, with the master perks increasing the effectiveness of your summons instead of quantity, like buffing armor, duration, and damage for summons, with the master spells giving you summons with unique powers, like an atronach that focuses on healing the caster, or a daedroth with absorb health attacks. Destruction: Destruction could bring back poison spells, which Bethesda kinda already did with miraak’s staff and the lurker’s attacks, just let players do that and that’s all the perk expansion needed for destruction. The spells added could include touch spells, sacrificing range for power, like making the “Ice form” shout a touch spell. Restoration: Restoration needs some bolstering spells and a bolstering perk branch, so players can be the party healer with their companions, and lets them buff their companions as well making you more active in a support role, these could come as AOE spells meaning you need to be close to your companions to help, putting the player in danger, or targeted spells to buff individuals. Alteration: Alteration needs more transformation spells and related perks. Transmute ore was great as in let you increase profit from iron and silver mining but give us more transformation spells, and you could even give them a combat application, with like polymorphing low level enemies into goats and chickens, the perks would then increase the level of enemies that can be effected and let you command the transformed enemies, like an expert spell could transform an enemy into a mercenary you can order to fight for you, and these kinds of spells would be balanced to only work on enemies up to like 30 or something so you can’t one shot bosses by turning them into chickens. Block, light armor and heavy armor: Block should also be removed as a skill. Block could be divided into light and heavy armor. The heavy armor shield perks could decrease stagger and incoming damage, making the pure heavy armor build an absolute juggernaut, brushing off damage. The light armor shield perks would focus on bashing, really use the shield as a secondary weapon, since a light armor build would want to get hit as little as possible so using the shield traditionally wouldn’t exactly fit with the otherwise speed-oriented play. this would focus on the shield doing stun damage or staggering the target creating openings for the payer to attack. Two Handed: Two handed really only needs one expansion, spears! Giving two handed 4 weapon types would expand the tree and give players more variety. Spears would focus on range and piercing damage, so perks could increase ignored armor, since real strategy with spears is to stab the unarmored spots, like arm pits neck and groin. You could also lock power attacks behind perks, making standard power attacks just have a X1.25 damage multiplier, while the perk power attacks give you other benefits. The spear would have a lunge, than moves you forward and does even more piercing damage, Great swords could have a spin attack for crowd control that does massive damage to all enemies in range, Battle axes could have an executioner style attack that does massive bleed damage, and War hammers could do a low blow to the legs that gives a guaranteed stun condition, if they bring stun damage in like the EM damage in starfield, leaving opponents in a downed state. So, each weapon has its specialty, spears have best range and piercing damage, great swords have second best range and sweep damage, Battle axes have third range and bleed damage, War hammers would have stagger or stun damage with a low range. One Handed: One handed should have the “fist-weapons”. One handed having swords, axes, maces, and now the fist-weapons would again expand payer options and make a boxer build benefit from an actual skill tree. The fist-weapons would have extremely short range and be extremely fast, making a brawler one of the ways to get extreme DPS. Swords, axes and maces would function again almost identical to their two-handed counterparts. You could also start adding unique weapons such as a club, which would be a pure stun damage version of a mace, benefiting from the same perks. Archery: Archery could be expanded by including a crafting branch. This branch of perks would allow archers to craft different types of specialty arrows. Stun arrows would work well for a pacifist build, they could also make fire, shock, frost, acid, or explosive arrows using this branch in the perk tree. Pickpocket and Sneak: Pickpocketing doesn’t need to be its own perk tree. Pick pocket could be the third branch in the sneak tree along with stealth and damage branches it already has. This would get rid of some of pickpockets more convenience based perks like the extra pockets, which would be countered if backpacks are in the game from the start. This would also let you move the poisoner perk over with the damage boosting sneak perks. Daggers should still rely on the sneak skill for increasing damage in my opinion, just boost then to x5 and x20 for daggers to make them competitive with the other forms of damage in the game. Smithing Alchemy and Speech: Smithing is fine as it is. The expansion of different craftable items will allow for more variety in smithing perks. The only possible added tree could be a homesteading skill branch, like integrating the Hearthfire DLC into the smithing perk tree, like letting a master smith build a fortress and a novice build a shack, kinda bringing the outpost and settlement system into elder scrolls as a part of an established perk tree. I’m not much of a fan of this one but I could see them trying it. Alchemy is another like smithing I can see being used to bring in the outpost and settlement system to elder scrolls. This would focus on the farming and resource generation aspects, and again like with smithing I’m not the biggest fan of the possible addition. Speech would be the other skill used to bring in these systems, with the population management and setting up trade lines to other forts you make, or to merchants you do quests for, that kinda thing and like the other two skills I would prefer these mechanics stay out of elder scrolls but this is how I could see them feasibly implement the outpost and settlement system into Elder Scrolls 6. Lockpicking: Lockpicking could really be expanded by increasing the variety in things to lockpick. They could create new lockpick minigames for dwemer ruins, and dwemer constructs, like hacking robots in fallout, and new puzzles for redguard tombs. But other than expanding the puzzles, jerry-rigging dwemer constructs using lockpicking is the only real expansion to lockpicking likely
Given time, I really hope we'll be able to have as extensive lore videos on Starfield(once the lore is actually more built up). 'Cause man, I cannot put into words how much I love these lore videos. Always love watching your guy's videos Scott!
Hey, I think i found something new in skyrim. I have no idea how it happened or how I triggered it. But to the left of the alftand lift in blackreach . I somehow managed to spawn a "giant centurion" when I killed it, it had a note on it Titled " sinderion the menace" The letter talks about a new spell sinderion worked on before he was killed and how the military was interested in his work. The letter leads you back to his field lab and on the top of the fire place on the right side there's a new spell called "bound blade" and a note left by sinderion, explaining how he managed to send a blade to oblivion and back and turned it into a spell. The spell itself is expert level and the blade is the exact model of the ebony blade you can get in whiterun.
So men/mer are descendants of wandering elmophy/ old Elmophy who were themselves either descendants of fallens gods or are fallen gods themselves. They lost their mortality when lorkan tricked some of his fellows gods to help create mundus but were weakened and permanently trapped there who are called the adrea vs gods who didn't partipate and kept their power are called deadra
the old ones in the argonian history are the igu goethe reptilian race that the annunaki used to first work on earth, hence the creation of pyramids that were all forgot like said in the video
Haven't played skyrim since like 1984. Got a really really good laptop and decided hey, I might as well do what I wasn't able to do when I use to play skyrim on the 360. Downloaded AE and after experiencing modding skyrim to look so damn beautiful and incredible I'm addicted to skyrim and there's no way any game can compare to skyrim. None. I can't imagine how it looks on some of you guy's quantum computers. FudgeMuppet looks like he's playing on a computer over at CERN.
You could not live with Starfield. Where did that bring you? Back to Skyrim.
Everything always comes back to Skyrim.
As if skyrim without mods wouldn't be milked to death within the first few months if it was also released in 2023
@@SatanicBarbequetrue but here we are
Skyrim, Skyrim never changes.
Snoozefield works like a sleep aid or repellent, two in one.
Been playing for 12 years and still love learning about the basics ❤
Still? All the time?
@@subject8776everyday, 7 days a week, all the time, without failure.
Same xD
I can relate - World of Warcraft for me.
I love how this video has 1/3rd more views in less time than the starfield videos, shows you we never leave Skyrim, it is eternal
Facts 😅
This video came at a perfect time. My brain is all Elder Scrollsy at the moment due to finally playing ESO
Do you like it? I have not played it, just Skyrim, Oblivion, and Morrowind.
@Mary_Beth_Reimer you would probably like it for about a week, or 2. After that the grind for having to have the best build with the perfect race mixed with bad RNG means you'll probably get bored/ tired of it quick. Pretty much only the world makes it feel like elder scrolls, the lore actually doesn't even line up with what's established.
@@Mary_Beth_Reimer
Gameplay: 👎
Storytelling & Worldbuilding: Hit or miss. Some chapters are great, while others are disappointing
@@badluck5647 Good to know, thank you!
@@crispycornugget944 Thank you 😊 I haven't found a good MMO I like for quite a few years.
It will never not bother me that Bethesda retconned the Nords religion in Skyrim without so much as to an explanation for why or how it even happened. I know there's mods like "The old ways" that try to fix it by reintroducing the Nordic pantheon, but it always should have been present in the game from the beginning, and the Stormcloaks should have been followers of their native faith fighting against the Imperialization of their culture & homeland.
There's a quite a few npc's who believe in talos. Main point is the stormcloaks
@@4rnnr117the Old Ways is different than the Talos worship
Nord Bandits follow the old pantheon
They mention Nordic gods by name many times
@@VolkorelArgili Not really. Talos is part of Nordic pantheon, going as far as old lore from morrowind. But yeah, rest of the pantheon got shafted.
It's good to see you back, Fudge Team. Been sorely hurting for some more delicious, high-quality ES content from your lot.
I do hope Starfield brought you guys some decent revenue while it lasted.
It just didn't have the lore ES has and not from recent games but through every hand that has touched the series before recent titles.
@@stevenvasquez9869that and it sucks ass in pretty much every dimension
@EpicwinFTW27that’s probably the biggest problem Starfield has. It just doesn’t have established lore to build on and expand. Bethesda today is not good at starting from scratch
@EpicwinFTW27 ehh... What? When did they abandoned it?
@@fireblast133You realize that all of the elder scrolls lore wasn't made in a single game, right? It took multiple decades to establish everything we have now.
This was great, looking forward to more videos on the lesser races. Goblins, sprigans, ect...
If they haven't made it yet I might lol
I loved this. It was nostalgic. I miss those older vids yall used to do all the time. I'd watch you vids n Shoddycast's vids. Hrs long n i was enthralled. Hope yall make some more. Elder Scrolls has such wonderful lore. 🤘
Bosmer- Respect wildlife and don’t use wood
Faendal- Chops wood for a living
green pact only applied to valenwood iirc
@JayTheCub26just make faendel your steward and then marry Camilla. A punishment far worse than death
Deep forest Bosmer yes. Not the coastal or out of kingdom ones.
I think the green pact is ESO lore
@@mitchellaquilina2904 Better yet. Make him a blade(he can't marry or have children, and is stuck with 1, if not 2 of the most insufferable NPCS in the game), then marry Camilla.
Man its crazy to me that drew left the channel for variety content and still ended up posting mostly elder scrolls content and pulling roughly the same amount of views as this channel. Life is wild
What's Drew's new channel?
@tegan-lynn889 drewmora or something like that. It's almost the exact same channel, but the twist is its only ran by the man who put the most into his work and research
Wow, so wild. Calm yourself, it'll be ok.
WONDERFUL way to start the weekend!
Thank you, guys! I was really hoping we’d get a video out of you soon.
Can’t wait to listen to it all, as a refresher for my lore memory.
These visuals are absolutely stunning.
Please, bring Sulan Dres back! I'd also love to see more Skyrim builds
How many more builds can there be though? At this point it would just be the creating characters woth the same skills lol
@@butcherpete2286 I watch the builds more for the backstories than for the skills.
I love the Orsimer. They are the best of both worlds. They have the heritage of the mighty aldmer and the strength of the mighty atmorans.
Crazy to me that I've been watching this channel since 2014 and I still enjoy every new vid as if it was the first.
Great to see an elder scrolls video again as I think Skyrim will be the last Bethesda game I can play alas
Why are you dead?
I ABSOLUTELY LOVE THIS GAME AND ALL THE DIFFERENT TYPES OF PLAYERS THERE ARE. THANK YOU FOR ALWAYS GIVING US SOMETHING TO TALK ABOUT AND LISTEN TOO. I REALLY DO APPRECIATE IT!
So happy to see another elder scrolls video from yall. I got into modding my skiyrim this year and I watched all of your podcasts videos. I was worried about there not being any more elder scrolls content in the future.
You guys were seriously missed! And I couldn't be happier to see Elder Scrolls content again! =D Welcome back!
Another banger of a video, but dude, we need your mod list, your game is absolutely beautiful.
I was looiking for a video on all of the playable TES races some time ago, and to my surprise it did not exist on the internet. so I'm really happy about this one being uploaded
Indeed it is a great reminder for the returning. I had my PC fixed and returned to my old Skyrim save. It is a modded treasure, which predates the anniversary edition. Glad to see the channel back as if on cue!
You tell a beautiful story. I watch a few channels that tell the storylines of a few games, the way you tell the story is so eloquent and like listening to a well written book. Please keep doing what you do because you do it so well.❤
i'm really loving these album cover art pieces, conveys a lot of the races' personality in a stylish picture
I'd LOVE to have these combined as a poster or even separate photos to frame.
Jumped back in to hang out with Lydia yesterday. I'm here for it. Thanks team!
*covers myself in netch jelly* oh finally
Glad to see you guys back on the good stuff
Thanks for coming back to the Elder Scrolls.
Have you guys stopped to think that the next bgs game that comes out is going to be ESVI? I know it’s still years away but knowing that it’s next makes me so happy
I think Fallout 5 bro
@@Imperial.Soldier no, they already said the next game is es6. Besides, they’ve had 2 fallout games since Skyrim. No chance they would do that
The next Bethesda game will be the same soulless and bug filled bs.
Your videos are always a pleasure. They manage to keep me checking out Skyrim on a regular basis. Your videos are always accompanied by immersive (and triggering ;-) ) music/scenes and your voice is really great to listen to. Thank you for all these years of really great videos. I love them all.
There are nedic groups that are still around in highrock and maybe hammerfell and theres the padomaic islanders (asian humans most likely) I hope they get some shine some day
Same it's lame we don't have wide representation of men in the games
I want maormer to get some shine
Hey you're here too... I love your videos man
@@jadonderby2599 thanks
@@AaronMaloney-x4l true that
Props for cramming the info in there with some tight, sometimes almost frantic, pacing. Much appreciated.
Lore makes the games seem more purposeful. Thanks guys!
I wonder how many times i've seen an Elder Scrolls Race Guide, and I still can't get enough.
I’m currently 45 hours into my first Skyrim replay since the original time on my Xbox 360 and I’m currently “sampling” the blood of some of these races so thanks for the backstory behind my samples.
This lore is so rich and fascinating. I like the Dunmers the most because they are very smart but not arrogant unlike the Altmers.
Not arrogant? Did you played Morrowind? 😂
@@skotavi5714 Only Skyrim guess you have a point 👍
This is a GREAT addition to your offerings. Clear, engaging, and tonally on point!
Welcome back to Elder Scrolls! Missed it❤
Thank you for this video. It was very enlightening even though I have been playing Skyrim for many years, about 10 years now, again, you have brought to light answers to many questions. Take care and be well
BEST overview of Elder Scroll Races to date. Thanks.😊
Awesome to see some ES content again! Been watching you guys since your Skyrim (Oldrim) Builds! If you haven't yet, you guys should do a showcase of the mods you currently use!
I love this game. I love this lore. I love this channel.
I love you
@@Reel___ By Azura!!!!!!
Cool video. Your builds and lore podcasts helped me get really into TES. Thanks.
Good god, what does it say about you when you recognize almost every mod, from animation, armor to quest/homes like the masterpiece Clockwork Castle with it's Breton themed furnishings and wallpaper...still playing Skyrim to this day...generations of people coming together to create such well crafted lore and history, artist and programmers making such wonderful environments, cities, characters, routines, and stories...timeless.
You have achieved CHIM
This feels like a whole mythology, the whole Elder Scrolls i mean.
Love that we're back to Skyrim boys keep this and fallout content alive
This is the content I sub for (appreciate and understand the other stuff) elder scrolls is KING
I can't believe there are only 200,000 views. Top tier, Fellas
Perfection. Everything i find interesting about this setting. Saving for later.
Yes, back to the old scrolls my brothers. We have been waiting for you.
THANK YOU For returning to Skyrim.
So glad you're back to making Scrolls content 👍
Thanks. I'm glad you're alive.
Today we're ranking the best races
This comment seems less offensive here than when I see it in the Fox News comment section.
Here it goes:
Men > Mer > Beast
This comment is sponsored by Mankind.
Here's how it REALLY goes
Dunmer > Mer > Men > Beast
This comment is sponsored by the 6th House Unmourned.
Dunmer is 1*
Can't wait for your next Starfield video! Having a blast with the game and I have to thank you for introducing me to it :)
Finally a real video. Thought this channel was going to die with Starfield.
Sorry boss a nice man named dagoth Ur broke this down in a totally unbiased and fair way for me
So happy to see TES lore still receives Fudge's love!
Bro i start to play skyrim today and now know so much things abot it big respact im so glad to play this masterpiece first time
Your channel is so good. Thank you for years of awesome elder scrolls content.
Can't believe I burned out on you guys. This has definitely got my eyes back on elder scrolls lore.
Nice, Elder Scrolls content! finally 😁
Great stuff! I love Elder Scrolls lore. Also at 3:19, lol.
Yeah back to Elder Scrolls! ❤
I love playing as the Bosmer. I started doing it for the poison and disease immunity kept coming back because everyone tried to do something new but inevitably return to playing a stealth archer.
I feel like every season I go on a month long stint of playing Skyrim. Learning more about the game and elder scrolls lore. Trying different builds. Adding or taking away mods.
literally my favorite videos to fall asleep to
love listening to these while i work
Sweet! I always need more Elder Scrolls lore 😊
Love the recap as a long time fan. And as always, appreciate the super cinematic presentation. Guess its time for another modded Skyrim playthrough. Hope to eventually see an Explorer Starfield build. I know its not the best BGS game, but I'd love your take on the build for when I eventually decide to give the game a try. But for now, back to my Dunmer Battlemage! Or maybe a Spellsword or Arcane Warrior this time
I decided to uninstall starfield, and install hop on Skyrim again , I had more fun in the first 10 minutes of Skyrim than I did in my many hours of starfield
From a Metatextual Perspective, each race is meant to embody a certain kind of stock fantasy:
Altmer - Tolkienesque elves; ancient, magical, and often self-superior.
Bosmer - The other main flavor of fantasy elves, those deeply in tune with the natural world.
Dunmer - An above-ground reimagining of the “wicked” subterranean dark elves (cf. Svartalfen and Drow).
Orsimer - Basically just fantasy Orcs but also from the Old Elnefae.
Imperials - Fantasy Romans/Italians and Classical Antiquity.
Nords - Fantasy Vikings/Germanic peoples and the Early Middle Ages.
Bretons - Fantasy Britain/France, the High Middle Ages, and the Arthurian Legends.
Redguards - Fantasy North/West Africa designed by people who didn’t know much about African history/cultures.
Khajit - Fantasy Arabs/Persians, partially inspired by 1,001 Nights, but they’re also furries because why not.
Arginians - Some top-tier Michael Kirkbride skooma-fueled out-there world-building.
Its getting colder outside? Skyrim season has began😎
Would really love to watch you play modded CRUSADER KINGS 3 : ELDER KINGS and see which race/s you'll play as to dominate Mundus.
Hey y’all I was wondering if you’d thought about doing a episode of the podcast explaining the Sload I know y’all have covered bits of the the lore but would love to see a fresh look at their story. Much love thanks for always making solid ass content
I think the races of Tamriel represent certain cultures:
The Bosmer are hunter-gatherer families like our ancestors. They will never civilize, as civilisation is an abomination in their nature-worshipping world view. They're totally badass as individuals and probably quite happy, but their society can't compete with more structured societies in war.
The Nords represent barbarian societies like the ancient slavic and germanic tribes. More organized and technologically advanced than the Bosmer, but not as orderly as Imperials or Altmer. Powerful, emotional, impulsive, warlike.
The Redguards are organized nomadic tribes like the Muslims or Mongols in the middle ages. Their society combines very rigid traditions with a pragmatic tolerance of other cultures.
The Bretons are aristocratic like medieval Europe. Their openly classist society actually allows social mobility through personal achievement, at least in theory. Decentralisation leads to constant competition that keeps everyone on their toes, and they have a hard time uniting.
The Imperials represent agriculturalist, expansionist Empires like Rome. Absolutely centralized power with unquestionable hierarchies leads to unbreakable unity when things are going good but also civil war when things go wrong.
The Altmer are a logic-focused, apollonian society like ancient Greece right before the Macedon conquest. They reject drive and impulsivity for the supremacy of order, to the point of losing a war to the less orderly, but more driven Redguards. They believe themselves enlightened and superiour, not realizing that they are slowly but surely fading into irrelevance.
The Argonians are chaotic aliens. Not even gender or time is solid to them. They whine about their past oppression and never actually achieve anything. University students, not a threat.
The Orsimers are a refugee people. They lost their homeland. Now their either keep their culture alive in very tight knit, patriarchal local communities or they make a living as competent experts or mercenaries in the dominant society.
The Dunmer are a weird, scatter-brained mix of totally different societies, but they do share a dramatic past. Their large cultural variance prevents them from truly uniting and becoming strong.
The Khajiit are a vedic society. Obsessed with astrology, yoga and self-mastery, they don't really see the world through the lens of good and evil.
... Well that two hour digression was definitely worth it. Now, back to the character creation screen. At this pace this playthrough is going to take a while...
And we’re back. Glad to see it
THE BOYS ARE BACK IN TOWN!!!!
I kinda wanna see a return of the elder scrolls 6 discussions, especially in light of starfields release, and possible things we see bethesda change in its up coming DLC. I think Elder Scrolls 6, should take Skyrim’s perk trees and change them up. This is based on my understanding of how the starfield perks actually work. Starfield didn’t really have 82 skills, but rather 5 skills with a total of 328 perks, while Skyrim had 18 skills with 251 perks, so I could see them moving towards an average of these, reducing the total number of skills and expanding perks. I see Bethesda making it 15 skills with 300-350 perks, averaging 20-25 perks in each tree.
Enchanting:
This should be removed as a skill. The mage skills should just be the 5 schools of magic. Enchanting could then be a major reward for finishing the mage’s guild quest like, like you become a leading member and get a player home like usual but then the real reward if your own arcane enchanter. The level on enchantments would then be entirely determined by the soul stone used: petty give 5% boost, lesser 10%, Common 20%, greater 35%, and Grand 50%. This would make finishing that quest like feel extremely rewarding. For players that don’t go into the mages guild there could be merchant enchanters in a few of the major cities, that give enchantments up to the common 20% boost with one major merchant that gives up to the greater 35% boost. Then non mages aren’t locked out of the benefits of enchanting, but are locked out of the highest tier enchantments, and give them something to spend massive amounts of gold on.
Illusion:
Illusion could include distraction spells like the “throw voice” shout, and expand a bit on the fear, riot, calm, and rally spells, they could also include persuasion boosting spells you can cast on your self for a general boost or on specific NPC’s for greater effect.
Conjuration:
Conjuration needs to expand the variety of summons, and allow you to have multiple sooner, like having two as an apprentice perk, and three as an expert, with the master perks increasing the effectiveness of your summons instead of quantity, like buffing armor, duration, and damage for summons, with the master spells giving you summons with unique powers, like an atronach that focuses on healing the caster, or a daedroth with absorb health attacks.
Destruction:
Destruction could bring back poison spells, which Bethesda kinda already did with miraak’s staff and the lurker’s attacks, just let players do that and that’s all the perk expansion needed for destruction. The spells added could include touch spells, sacrificing range for power, like making the “Ice form” shout a touch spell.
Restoration:
Restoration needs some bolstering spells and a bolstering perk branch, so players can be the party healer with their companions, and lets them buff their companions as well making you more active in a support role, these could come as AOE spells meaning you need to be close to your companions to help, putting the player in danger, or targeted spells to buff individuals.
Alteration:
Alteration needs more transformation spells and related perks. Transmute ore was great as in let you increase profit from iron and silver mining but give us more transformation spells, and you could even give them a combat application, with like polymorphing low level enemies into goats and chickens, the perks would then increase the level of enemies that can be effected and let you command the transformed enemies, like an expert spell could transform an enemy into a mercenary you can order to fight for you, and these kinds of spells would be balanced to only work on enemies up to like 30 or something so you can’t one shot bosses by turning them into chickens.
Block, light armor and heavy armor:
Block should also be removed as a skill. Block could be divided into light and heavy armor. The heavy armor shield perks could decrease stagger and incoming damage, making the pure heavy armor build an absolute juggernaut, brushing off damage. The light armor shield perks would focus on bashing, really use the shield as a secondary weapon, since a light armor build would want to get hit as little as possible so using the shield traditionally wouldn’t exactly fit with the otherwise speed-oriented play. this would focus on the shield doing stun damage or staggering the target creating openings for the payer to attack.
Two Handed:
Two handed really only needs one expansion, spears! Giving two handed 4 weapon types would expand the tree and give players more variety. Spears would focus on range and piercing damage, so perks could increase ignored armor, since real strategy with spears is to stab the unarmored spots, like arm pits neck and groin. You could also lock power attacks behind perks, making standard power attacks just have a X1.25 damage multiplier, while the perk power attacks give you other benefits. The spear would have a lunge, than moves you forward and does even more piercing damage, Great swords could have a spin attack for crowd control that does massive damage to all enemies in range, Battle axes could have an executioner style attack that does massive bleed damage, and War hammers could do a low blow to the legs that gives a guaranteed stun condition, if they bring stun damage in like the EM damage in starfield, leaving opponents in a downed state. So, each weapon has its specialty, spears have best range and piercing damage, great swords have second best range and sweep damage, Battle axes have third range and bleed damage, War hammers would have stagger or stun damage with a low range.
One Handed:
One handed should have the “fist-weapons”. One handed having swords, axes, maces, and now the fist-weapons would again expand payer options and make a boxer build benefit from an actual skill tree. The fist-weapons would have extremely short range and be extremely fast, making a brawler one of the ways to get extreme DPS. Swords, axes and maces would function again almost identical to their two-handed counterparts. You could also start adding unique weapons such as a club, which would be a pure stun damage version of a mace, benefiting from the same perks.
Archery:
Archery could be expanded by including a crafting branch. This branch of perks would allow archers to craft different types of specialty arrows. Stun arrows would work well for a pacifist build, they could also make fire, shock, frost, acid, or explosive arrows using this branch in the perk tree.
Pickpocket and Sneak:
Pickpocketing doesn’t need to be its own perk tree. Pick pocket could be the third branch in the sneak tree along with stealth and damage branches it already has. This would get rid of some of pickpockets more convenience based perks like the extra pockets, which would be countered if backpacks are in the game from the start. This would also let you move the poisoner perk over with the damage boosting sneak perks. Daggers should still rely on the sneak skill for increasing damage in my opinion, just boost then to x5 and x20 for daggers to make them competitive with the other forms of damage in the game.
Smithing Alchemy and Speech:
Smithing is fine as it is. The expansion of different craftable items will allow for more variety in smithing perks. The only possible added tree could be a homesteading skill branch, like integrating the Hearthfire DLC into the smithing perk tree, like letting a master smith build a fortress and a novice build a shack, kinda bringing the outpost and settlement system into elder scrolls as a part of an established perk tree. I’m not much of a fan of this one but I could see them trying it. Alchemy is another like smithing I can see being used to bring in the outpost and settlement system to elder scrolls. This would focus on the farming and resource generation aspects, and again like with smithing I’m not the biggest fan of the possible addition. Speech would be the other skill used to bring in these systems, with the population management and setting up trade lines to other forts you make, or to merchants you do quests for, that kinda thing and like the other two skills I would prefer these mechanics stay out of elder scrolls but this is how I could see them feasibly implement the outpost and settlement system into Elder Scrolls 6.
Lockpicking:
Lockpicking could really be expanded by increasing the variety in things to lockpick. They could create new lockpick minigames for dwemer ruins, and dwemer constructs, like hacking robots in fallout, and new puzzles for redguard tombs. But other than expanding the puzzles, jerry-rigging dwemer constructs using lockpicking is the only real expansion to lockpicking likely
Given time, I really hope we'll be able to have as extensive lore videos on Starfield(once the lore is actually more built up).
'Cause man, I cannot put into words how much I love these lore videos.
Always love watching your guy's videos Scott!
Hey, I think i found something new in skyrim.
I have no idea how it happened or how I triggered it. But to the left of the alftand lift in blackreach . I somehow managed to spawn a "giant centurion" when I killed it, it had a note on it Titled " sinderion the menace"
The letter talks about a new spell sinderion worked on before he was killed and how the military was interested in his work. The letter leads you back to his field lab and on the top of the fire place on the right side there's a new spell called "bound blade" and a note left by sinderion, explaining how he managed to send a blade to oblivion and back and turned it into a spell.
The spell itself is expert level and the blade is the exact model of the ebony blade you can get in whiterun.
I'd love to see the script for your videos put into in-game books, and find them scattered throughout the college library
Always a great source of lore and entertainment.
You should do the extinct races too!!
The fellas have come and landed back in the original universe
So men/mer are descendants of wandering elmophy/ old Elmophy who were themselves either descendants of fallens gods or are fallen gods themselves. They lost their mortality when lorkan tricked some of his fellows gods to help create mundus but were weakened and permanently trapped there who are called the adrea vs gods who didn't partipate and kept their power are called deadra
Awesome lore vid, but what armor mods you got?
Thank you for this video,Its been 4 months since you made a skyrim video!
This game will forever be special. 🥲
oh, how I miss delving into the lore of the ES series. I've been playing bg3, but it's just not the same
Skyrim content is best ❤
Videos like this make me miss the UA-camr Lady of Scrolls
Ahhhh, a new Fudge Muppet Elder Scrolls video. And all was right with the world.
We’re so back
Been playing Skyrim since I was a little girl. I can’t get away from Skyrim, it gives me my happiness back
TES girls = 🔥 🔥
the old ones in the argonian history are the igu goethe reptilian race that the annunaki used to first work on earth, hence the creation of pyramids that were all forgot like said in the video
When it suddenly became Bretons I thought it was an ad read
Surprised you guys aren’t running up some BG3 it’s excellent
Should I stop holding my breath for a new starfield build?
ES6 is finally on the way…
Haven't played skyrim since like 1984. Got a really really good laptop and decided hey, I might as well do what I wasn't able to do when I use to play skyrim on the 360. Downloaded AE and after experiencing modding skyrim to look so damn beautiful and incredible I'm addicted to skyrim and there's no way any game can compare to skyrim. None. I can't imagine how it looks on some of you guy's quantum computers. FudgeMuppet looks like he's playing on a computer over at CERN.
1984?