as added security you could wire a fireworks launcher to the siren and load it with flares i believe and when the settlement is attacked and the siren goes of the flare is fired and then youll have added backup come to help in the form of the minutemen
You can put a delayed-off-switch in front of the fireworks mortar. Cut of power after a second and it will only fire one shell. Otherwise it keeps firing.
Lefthandshake Thanks So Much For This Doll. I Finally Know What To Do With This DLC. Your Voice Is Amazing. Very Audiobooky And Relaxing. Very Sexy Indeed. 🔥 Your Accent Is Really Hoy
Thanks! I've been looking for a tutorial that explains it in a easy way without talking like "OH MY GOD I'M THE HAPPIEST PERSON EVER!!" or talking to the viewer like they're an idiot. I'll check out your other content but if easy to understand tutorials where you don't talk down to your viewers is what you do.. You've definitely earned a subscription from me!
I forgot to add, this works well but the problem is that if the inner switch is off and the outer is on if you try to use the outer switch nothing happens. And that makes it bad in the sense that if you fall out of your settlement you have to use the workshop mode or TCL your way in. :/
I just found this video, looked at your relatively clean setup, then back at my horrible mess of a door. This tutorial may be old now, but it definitely helped me clean up my wiring situation. I had OR gates, AND gates, NOR gates and NAND gates everywhere... so many wires... Thanks for this!
just came across this and i HAD to use this for my PA garage. i did make a slight change where activating the lockdown kicks the turrets on. but i would never have thought of this. thank you
Years later this is still helping people, like me, who has been playing for three years but doesn’t run out of ideas because of theses types of videos, you might not see this but, thanks.
Firstly, great tutorial. Secondly, I think your NAND gate would be better to be a XOR. With the NAND, flipping the switch after having walked inside will have no effect on the door which someone might desire. With XOR, the switches have to be in opposite positions at any one time to have the door open. A thought for any that might be interested.
Definitely worth subscribing to. Thank you for these. I've had to watch them muted, and even without listening to what you're saying, I still was clearly able to see what you did and understand the logic involved. I've been waiting for videos like these to come around to help me figure out ways to build better settlements.
Thanks for the tutorial! Saw a few and yours was the easiest to follow for the gate. I still had to write it down to better understand it though. 1. Pwr + Siren --> Nand (+) 2. Nand ( - ) --> Switch (Master) 3. Switch (Master) --> And (+) 4. Power + Switch (Secondary) --> And (+) 5. And ( - ) --> Gate
That's something I'm working on actually! I've done some voice acting for mods. There's a Fallout 4 mod called Tales From The Commonwealth that I worked on.
What a refreshing and well communicated instructional video! Thank you very much. Most video producers assume the viewers all know ALL the gamer abbreviations, terminology or lingo. When they proceed that way, it is like a parent expecting a toddler to climb a flight of stairs with several missing steps. A success principle to which most producers are ignorant. I will now like and subscribe with you because of your pursuit of excellence. Great job!!
1 of the best video guide i came across for 2 way powered door/gate nice and clear explanation compared to another one that kept stumbling and going off track have fun playing around more!
I've never heard such a unisex sounding voice in all my life. You should seriously consider voice acting, if not professionally, at least for mods. Great tutorial!
Thank you for a clear and helpful video sorting out those things for me. I have been avoiding them, having no clue how to implement them. Now you have cleared that up I can bolster my settlement defenses nicely.
finally got it working. just a 2 way powered door. From watching this I've managed it. Thanks. all the other videos don't explain it enough. my house looks epic now. :)
+Rhys Jasper That's good. Logic gates are the best way to do it. I made some two-way switch doors before logic gates came out, but they were a bit of a pain to do.
Yeah I came across some older videos just using connectors like I was originally trying to do but they were all glitchy. Now I have logic gates the brain hurt starts and the experiments begins. :p
THANK YOU! I learned a thing! Also, your voice is so soothing and wonderful, I would gladly listen to you read the ingredients on a packet of cereal or instructions on how to program a vcr.
Thanks for the information, great delivery and content while getting straight to the point. I would have though I'd zone out more, as I usually do with other youtubers who try to explain logic gates. You have a great voice for this sort of thing, keep it up! Oh and for other people trying to do complex logic gates, it really helps if you just map out on paper what you want to do. It helps to get an overall idea of what's going on.
....I fell asleep watching this...in a good way, it was 3 am and was tired, and couldn't sleep, relaxing video :D also when I woke up the tutorial was nice as well :D thanks you got a sub
Lefthandshake my outside switch isn't opening or closing the door but the inside works and I connected the outside to a power source just like yours and to the and gate idk what's wrong plz help
Nice work dude! Logic gates are the way in the binary-fallout-electrical-wired-world! I am planing a similar construction for my arena, where the quitting-time-siren starts and the two fighter cells are opening. Perhaps some spotlights turn on to elucidate the fighters and turn of all other lights or shut the windows like in a cinema. And a automatically decontamination shower when somebody walks through (with laser traps). If you find a easy way, thanks.
I won't subscribe to you because you have a soothing voice. I'm gonna subscribe to you because you're calm, and your explaining is amazing. And finally a tutorial that I can actually understand ❤❤❤
Nice one, thank you. You explain in clear concise instructions. I was thinking of leaving a small generator outside and when the enemies damage it the door will close, but this is better, I figured it had to have something to do with logic gates.
ok btw 33 years old and this confused the fuck out of me... you are really intelligent and this shows when you are able to explain this in a better way then half the adult Tutorial iv checked out.... good on you... maybe look into a future as a teacher.. you are really quite good at explaining things clearly for someone who only just learned this themself..
They're roofs from the warehouse tab. You can use the group select trick using a concrete pillar to sink them into the ground. If you're not familiar with the group select trick, there's a video here that explains it in detail. ua-cam.com/video/aDo_BFYMRHE/v-deo.html
Much appreciated, a well understood video here. ☺️ A better explanation than the other videos around that are stalling or taking time to push for that minimum 10 minute video mark 😒
Thank you! Finally I can start use those logic gates, and do actual cool shit with power things in F4! And, btw, i jut noticed that u have OTHERS tutorials on Fallout 4!!!! U just got a new subscriber bro. Keep up the good work!
Another way is instead of the AND gate which is Position sensitive you can use the XOR gate which will function similar, XOR gate will transmit power as long as only one input is powered. Basically in simple terms as long as the switches are in opposite positions the door will open which means both sides can work independently of each other and not rely on the other having power. So say a settler comes by and flips the outside switch off with the and gate, even when you flip the switch on your side on the door will not open because the other switch is not powered. With the XOR gate as long as the switches are opposite of each other the door will function which means even if the exterior switch is messed with you still maintain full functionality of the door with the interior switch by reversing its position
I almost skipped this amazing video because you sound so young! How old are you? O well, that taught me a thing or two. Best video I have seen for powered doors (building in general even) in a while. Thank you. You are so organized, and well spoken.
I knew after a few moments you had to be a girl. Too smart to be a boy... Lmfao. I sound like a lil boy on anything I record... And I'm a 30 year old woman. It's a big reason I haven't tried to make a video myself. Well, that and I always feel that there are better videos explaining the same thing. I hope you weren't offended by my comment. I'm just glad I stayed to see it all. It's (no joke) best I have seen. I hope you keep making them. I'm subbing for sure
I don't yet have a grasp on it, but I'm getting there, thank you for a clear and simple tutorial!! Bless Bethesda but damn these logic gates there are just too many Ands and Nots, and Not-Ands........Ors..... Exors...... ....and ors-ands......... Mm now I want some Oranges *: ]*
I am trying to use 3 switches, 2 near one another and one higher up, to control my large traps. I want to make it such that flipping any one of the 3 switches changes the power to the cages that are linked together. I have an AND gate and a NOR gate, with all 3 switches going to AND input, with AND output to NOR input. NOR output goes to the cages. This is not working correctly and I am stumped as to how to get this right. Are these the proper logic gates to be using???
Amazing tutorial. Today I was messing with logic gates aswell, Ive come up an idea about, manually opening yet automatically closing gate by using the delayed conduit. But honestly I couldn't make it up. If you have an idea about "how to" bout that, I would be happy thanks.
Once i connect my outdoor switched pylon to the conduit and then connect my my second conduit to the Input on the AND gate(my first being for the indoor switch to keep it tidy) my output for the and loses power. I have done exactly the same as you have with every step and still cannot prevail.
Following exactly what you said, as soon as I connect my "outdoor" switch, my indoor switch loses power. The NAND Gate shows all is good(both input and output are green) but doesn't function. Could be a mod but I haven't installed any that affect the gates that I know of.
You sound exactly the same as my therapist 💕 new sub cause you take the time to explain. Also I've been playing fo4 for 4 years now and I keep learning new things but it really makes you appreciate how cool this game is
Having a functional first response alert system could be pretty useful. Especially if a few intruders do actually make it inside. There will be no mercy and no escape for I am judge, jury and executioner. 😏
Ive wtched the vid step by step a few times now but it hasnt 2orked for me yet. Either the siren doesnt shut down the door or one of the switches is broken
It doesn't work for me, I did everything you said but for some reason every time I connect both switches to the input on the and gate my inside loses power. What am I doing wrong?
Great explanation and I've had an idea... When you say you can't use siren/conduit/logic gate, what about siren/logic gate/conduit? If THAT works then maybe it would be possible to have the siren somewhere else in the settlement and still work. Not tried it myself though. And use mats under the conduits so the wires will travel underground and keep a clean look. Hope future vids go well for you 😊
There is a flaw in the logic here. If I switch the door from inside, I get green (on) opens and red (off) closes. However, leaving the door closed from the inside (off) negates any action from the outside switch, just like the siren does. So the only way the outside switch works is if the inside switch is green (on). Which might be cool if you want the "master of the door" to be inside. But that keep all out when the inside "master" switch is off. I thought the idea would be to be able to open the closed door from outside, regardless of the inside switch position.
the problem is you can only use this when you don't have other doors. If you left the building through other doors leaving the indoor switch at "off", you can't open the rolling gate from outside again, since the indoor switch is not giving power.
True. But that's kind of the point - it's supposed to be a lockdown. No one comes in, no one goes out. You could always add another door that's not connected to the siren, but if you're going to do that you might as well not bother with the siren in the first place.
the gate isn't a gate, it's a logic switch, that's why you have to connect direct if another siren is on the circuit, the connection has to be isolated.
I would go one step further, and hook up the siren to an outside switch, so that you can turn it off, in case you’re locked out. I can see a scenario where the settlers activate the siren, while you’re outside. I admit that’s not highly immersive, as you could argue a Raider could disable the siren, then open the door. But the game Engine won’t do this, so, for practical purposes, it’s fine.
I know I'm a bit late watching, but this is excellent. I haven't a clue how to start figuring out how these work. A bit like most items in my menu they never get used. I have recently started experimenting with traps which is fun. Great job, subbed to hopefully learn more. Btw cool name 👍👍👍
What a great tutorial, I am putting it in all my settlements, now if only I could work out how to set it all off by tripwire, I have tried but just can't wrap my head around it.
You can put a logic gate so when the siren goes off the door closes and a emergency armoury and armour door opens and the fire stuff launches its high tech well I mean good surcurity the door on works a walled settlement
Okay I've used your video for a looong time now and was wondering if you would be able to expand on it, I'm looking for videos to help me set up sirens, fireworks that sort of shit. Thanks for a great vid! Still used six years later!! 👍
All you need is the NAND logic gate to make the 2 way door. If you want the doors to close when the siren is fired up you can rig a logic gate to cut power to the entire building causing the doors to close.
Arcane Scroll I used wires mainly because they're quick to connect in order to show how everything is hooked up. Conduits are much tidier, but they take some time to place.
I tried this and my rolling door is always open. I don't understand why.. maybe because my door is connected to the same power source as the other stuff? idk
I can't find these objects (and and nand gates for example) in addition to the warehouse door. Do these items appear in a DLC pack or with higher skills?
They're roofs from the warehouse tab. You can sink them into the ground using a concrete pillar and the group select trick. If you do a search, there are some good videos explaining how it works.
so in my workshop I do not have a garage door like that, so im curious what mod it is if any... I do have all the dlcs, so if its in there I may have to look further...
I can't get this to work. Every time I connect the outside switch to the input side of the AND gate, the output switches off and nothing will function. Just to be sure, this is my setup: Power source (from house) connected to siren, outside switch (large switched pylon), and input side of NAND gate; Inside switch (small switched pylon) connected to NAND output and AND input; Outside switch connected to AND input via conduit on a tree (to get over the wall); AND output connected to powered door. As I said, everything works fine until I get to the step of connecting the outside switch to the AND input. Even though it's getting power, as soon as I connect it, the output side of the AND gate switches off no green light). Turning the outside switch on or off has no effect. Any idea what the problem could be? Thanks.
I just wanted to add that I noticed that my inside switch LOSES power when I connect the outside switch to the AND input. So, somehow connecting the outside switch to the AND input is causing the inside switch to lose power even thought the NAND gate is still showing power output. What the???
I'm not sure what the problem was, but I scrapped everything and started over and got it to work. I repositioned a few of the components, so maybe that had something to do with it. I also set another door up with pressure plates so that it acts as an automatic door both in and out. Simply walk up to the door and it opens . If the siren is activated, it locks down. Lastly, I saw a video wherein the player was able to set up a 3- way door and siren interrupt with only the NAND logic gate. Unfortunately, he didn't explain how to wire it up on the switch side. I'm going to play around with it today and see it I can figure out how he did it. Thanks for the video! =)
+Harry Sparks Sorry I didn't get a chance to reply. Glad you got it working! Logic gates can be a bit finicky. The other video sounds interesting. Not sure if you saw my other logic gate video. It adds in stuff like turrets, tripwires and delay switches. You might find it interesting.
Thanks for the reply and pointing me to your other video. I'll definitely watch it. I have used the 3-way with siren interrupt at a few of my settlements now and actually wire them a little differently. Instead of constant power to the outside switch, I use a connector to run power to both switches from the output side of the NAND gate. I realized that it is technically constant power as long as the siren isn't activated and made for a cleaner build with less wires coming from a direct power source. =)
Thanks for the reply and pointing me to your other video. I'll definitely watch it. I have used the 3-way with siren interrupt at a few of my settlements now and actually wire them a little differently. Instead of constant power to the outside switch, I use a connector to run power to both switches from the output side of the NAND gate. I realized that it is technically constant power as long as the siren isn't activated and made for a cleaner build with less wires coming from a direct power source. =)
wow... thanks for video... there is so much you can do on this game.. I don't think the game could break it all down for you. but I do wish they would have tried just a little... I am new to the game , never heard of it or seen it played ... till now 2021
Such a pleasure to hear English spoken without mumbling or swearing. Clear and precise. Thankyou.
Nothus Deus Vagus Thanks!
You're welcome.
not to sound pervish, but U.K. English when spoken by a female and clearly is a turn on for me, dont know why but it is...…
@@garryclark9959 eww
as added security you could wire a fireworks launcher to the siren and load it with flares i believe and when the settlement is attacked and the siren goes of the flare is fired and then youll have added backup come to help in the form of the minutemen
I do this it works verry well tho sometimes thy get there wen the attack is over. Lol
treboR AP917 #latetotheparty
Genius!! Im going for it
treboR AP917 two possible reasons:
1. Heroes always arrive late to save the day
2. A warlock is never late, he arrives exactly when he needs to
You can put a delayed-off-switch in front of the fireworks mortar. Cut of power after a second and it will only fire one shell. Otherwise it keeps firing.
You ware born to make tutorials. You're freaking awesome
Thanks!
Agreed, I no longer feel confused when trying it for myself, Great work, hope to see more.
Lefthandshake Thanks So Much For This Doll. I Finally Know What To Do With This DLC. Your Voice Is Amazing. Very Audiobooky And Relaxing. Very Sexy Indeed. 🔥 Your Accent Is Really Hoy
Thanks! I've been looking for a tutorial that explains it in a easy way without talking like "OH MY GOD I'M THE HAPPIEST PERSON EVER!!" or talking to the viewer like they're an idiot.
I'll check out your other content but if easy to understand tutorials where you don't talk down to your viewers is what you do.. You've definitely earned a subscription from me!
I forgot to add, this works well but the problem is that if the inner switch is off and the outer is on if you try to use the outer switch nothing happens. And that makes it bad in the sense that if you fall out of your settlement you have to use the workshop mode or TCL your way in. :/
Almost a year on, but this tutorial is great. Clear, focused, and your voice is easy to listen to. Great work!
Thanks a lot!
I just found this video, looked at your relatively clean setup, then back at my horrible mess of a door.
This tutorial may be old now, but it definitely helped me clean up my wiring situation.
I had OR gates, AND gates, NOR gates and NAND gates everywhere... so many wires...
Thanks for this!
just came across this and i HAD to use this for my PA garage. i did make a slight change where activating the lockdown kicks the turrets on.
but i would never have thought of this. thank you
Years later this is still helping people, like me, who has been playing for three years but doesn’t run out of ideas because of theses types of videos, you might not see this but, thanks.
Very nice voice for tutorials, easy to understand and great explanations, keep it up.
Kylu i Thanks a lot!
Kylu i agreed
Thank you this was so helpful and easy to understand, I'm building a teched out bos barracks/armory at the Boston airport.
Firstly, great tutorial. Secondly, I think your NAND gate would be better to be a XOR. With the NAND, flipping the switch after having walked inside will have no effect on the door which someone might desire. With XOR, the switches have to be in opposite positions at any one time to have the door open. A thought for any that might be interested.
Definitely worth subscribing to. Thank you for these. I've had to watch them muted, and even without listening to what you're saying, I still was clearly able to see what you did and understand the logic involved. I've been waiting for videos like these to come around to help me figure out ways to build better settlements.
Glad it was useful!
I come back to this video every time I start modding this game again. Great tutorial!
Thanks for the tutorial! Saw a few and yours was the easiest to follow for the gate. I still had to write it down to better understand it though.
1. Pwr + Siren --> Nand (+)
2. Nand ( - ) --> Switch (Master)
3. Switch (Master) --> And (+)
4. Power + Switch (Secondary) --> And (+)
5. And ( - ) --> Gate
CKM_USMC Glad you found it useful. If it helps, there's also a diagram linked in the description that you can use for reference.
so far you have the best and easiest way of explaining the use of logic gates. keep it up!
BTW love your voice. Ever considering a VO career?
That's something I'm working on actually! I've done some voice acting for mods. There's a Fallout 4 mod called Tales From The Commonwealth that I worked on.
awesome! i will check it out soon. Thanks for the hardwork :)
What a refreshing and well communicated instructional video! Thank you very much. Most video producers assume the viewers all know ALL the gamer abbreviations, terminology or lingo. When they proceed that way, it is like a parent expecting a toddler to climb a flight of stairs with several missing steps. A success principle to which most producers are ignorant. I will now like and subscribe with you because of your pursuit of excellence. Great job!!
1 of the best video guide i came across for 2 way powered door/gate
nice and clear explanation compared to another one that kept stumbling and going off track
have fun playing around more!
just managed to try this out thanks you saved me a huge pain on how to keep my settlers safe
I've never heard such a unisex sounding voice in all my life. You should seriously consider voice acting, if not professionally, at least for mods.
Great tutorial!
Hahaha. Err... Thanks? I've actually done some voice acting in mods. I play Audrey in the Tales from the Commonwealth mod for FO4. Check it out!
I promise it wasn't intended as an insult! :-)
Thank you for a clear and helpful video sorting out those things for me. I have been avoiding them, having no clue how to implement them. Now you have cleared that up I can bolster my settlement defenses nicely.
Incredibly useful tutorial. Works great with the small vault door from vault dlc too. Much appreciated lefty!
finally got it working. just a 2 way powered door. From watching this I've managed it. Thanks. all the other videos don't explain it enough. my house looks epic now. :)
+Rhys Jasper That's good. Logic gates are the best way to do it. I made some two-way switch doors before logic gates came out, but they were a bit of a pain to do.
Yeah I came across some older videos just using connectors like I was originally trying to do but they were all glitchy. Now I have logic gates the brain hurt starts and the experiments begins. :p
I love that this game lowkey taught hundreds of thousands of people about how actual logic gates work, and used the proper symbols.
THANK YOU! I learned a thing! Also, your voice is so soothing and wonderful, I would gladly listen to you read the ingredients on a packet of cereal or instructions on how to program a vcr.
lol that's kinda what i was thinking
Thanks for the information, great delivery and content while getting straight to the point. I would have though I'd zone out more, as I usually do with other youtubers who try to explain logic gates. You have a great voice for this sort of thing, keep it up!
Oh and for other people trying to do complex logic gates, it really helps if you just map out on paper what you want to do. It helps to get an overall idea of what's going on.
+Izimiger Thanks a lot!
....I fell asleep watching this...in a good way, it was 3 am and was tired, and couldn't sleep, relaxing video :D also when I woke up the tutorial was nice as well :D thanks you got a sub
Haha. Cool. Glad it was useful as well as relaxing. :)
Easy enough to follow? This defines followability! You could charge money for tutorials. Thanks.
at last a helpful video for making settlements, here there is another one that needs help ill mark it on your map
Excellent
Crisp and precise
I don't see myself using this but nice to know how it works if the need arises
Great tutorial. You made this very clear and easy to understand. Excellent audio quality as well Btw.
Great video i never consider using the logic gates now you gave me a nice practical use for them thanks.
Thanks. I only started playing around with them in the last couple of days, but I'm sure there's lots of ways to use them.
Lefthandshake my outside switch isn't opening or closing the door but the inside works and I connected the outside to a power source just like yours and to the and gate idk what's wrong plz help
Nice work dude!
Logic gates are the way in the binary-fallout-electrical-wired-world!
I am planing a similar construction for my arena, where the quitting-time-siren starts and the two fighter cells are opening. Perhaps some spotlights turn on to elucidate the fighters and turn of all other lights or shut the windows like in a cinema.
And a automatically decontamination shower when somebody walks through (with laser traps).
If you find a easy way, thanks.
I won't subscribe to you because you have a soothing voice. I'm gonna subscribe to you because you're calm, and your explaining is amazing. And finally a tutorial that I can actually understand ❤❤❤
Thanks! Glad it helped.
Nice one, thank you. You explain in clear concise instructions. I was thinking of leaving a small generator outside and when the enemies damage it the door will close, but this is better, I figured it had to have something to do with logic gates.
This is exactly what I have been looking for! Thank you Lefthandshake! Now the raiders won't be able to steal my power armor! 😁
ok btw 33 years old and this confused the fuck out of me... you are really intelligent and this shows when you are able to explain this in a better way then half the adult Tutorial iv checked out.... good on you... maybe look into a future as a teacher.. you are really quite good at explaining things clearly for someone who only just learned this themself..
Thanks. Glad it helped. Although I'm a woman, not a kid. ;)
Thanks for the tutorial. At 6:50, how did you make those ramps going up into your gatehouse?
They're roofs from the warehouse tab. You can use the group select trick using a concrete pillar to sink them into the ground. If you're not familiar with the group select trick, there's a video here that explains it in detail. ua-cam.com/video/aDo_BFYMRHE/v-deo.html
This is a simple clever setup, nice work.
Much appreciated, a well understood video here. ☺️ A better explanation than the other videos around that are stalling or taking time to push for that minimum 10 minute video mark 😒
Thank you! Finally I can start use those logic gates, and do actual cool shit with power things in F4!
And, btw, i jut noticed that u have OTHERS tutorials on Fallout 4!!!! U just got a new subscriber bro. Keep up the good work!
Awesome. Glad it helped!
Another way is instead of the AND gate which is Position sensitive you can use the XOR gate which will function similar, XOR gate will transmit power as long as only one input is powered. Basically in simple terms as long as the switches are in opposite positions the door will open which means both sides can work independently of each other and not rely on the other having power. So say a settler comes by and flips the outside switch off with the and gate, even when you flip the switch on your side on the door will not open because the other switch is not powered. With the XOR gate as long as the switches are opposite of each other the door will function which means even if the exterior switch is messed with you still maintain full functionality of the door with the interior switch by reversing its position
Great tutorial for a relatively small channel. Keep it up bro u got my sub
Exactly what I needed, I was trying to figure out a similar set-up but I needed NOR/NOT but those logic gates are bugged and still need a patch
I really need to step up my game on building, lol. Awesome tutorial, and great idea for the gate house!
This is really good!
electrical studies put into good use in game, finally tuition won't be boring.
Thanks!
love her accent😅 thanks for this! been thinking about tinkering with the L gates lately. nice simple demo.
WOW very clear very accurate and in my opinion the best tutorial on youtube, keep up the good work :}
Yet again have I come back to this video
Best explanation I’ve found, thanks for sharing.
I almost skipped this amazing video because you sound so young! How old are you? O well, that taught me a thing or two. Best video I have seen for powered doors (building in general even) in a while. Thank you. You are so organized, and well spoken.
Haha. Quite a few people seem to be under the impression I'm an adolescent boy. I'm not a boy or a kid. :)
But glad you enjoyed the video.
I knew after a few moments you had to be a girl. Too smart to be a boy... Lmfao. I sound like a lil boy on anything I record... And I'm a 30 year old woman. It's a big reason I haven't tried to make a video myself. Well, that and I always feel that there are better videos explaining the same thing.
I hope you weren't offended by my comment. I'm just glad I stayed to see it all. It's (no joke) best I have seen. I hope you keep making them. I'm subbing for sure
Thanks! I wasn't offended. Maybe one day I'll do a face cam and really surprise some people... XD
nice tutorial! easy to understand
I don't yet have a grasp on it, but I'm getting there, thank you for a clear and simple tutorial!!
Bless Bethesda but damn these logic gates there are just too many Ands and Nots, and Not-Ands........Ors..... Exors...... ....and ors-ands.........
Mm now I want some Oranges *: ]*
I am trying to use 3 switches, 2 near one another and one higher up, to
control my large traps. I want to make it such that flipping any one of
the 3 switches changes the power to the cages that are linked together.
I have an AND gate and a NOR gate, with all 3 switches going to AND
input, with AND output to NOR input. NOR output goes to the cages.
This is not working correctly and I am stumped as to how to get this
right. Are these the proper logic gates to be using???
Amazing tutorial. Today I was messing with logic gates aswell, Ive come up an idea about, manually opening yet automatically closing gate by using the delayed conduit. But honestly I couldn't make it up. If you have an idea about "how to" bout that, I would be happy thanks.
That seems do-able. Next time I'm in game I'll try it and let you know.
thanks for fast reply! looking forward for your next tutorials.
Absolutely helpful, thank you miss. BTW, your English voice is quite lovely. c:
Once i connect my outdoor switched pylon to the conduit and then connect my my second conduit to the Input on the AND gate(my first being for the indoor switch to keep it tidy) my output for the and loses power. I have done exactly the same as you have with every step and still cannot prevail.
Following exactly what you said, as soon as I connect my "outdoor" switch, my indoor switch loses power. The NAND Gate shows all is good(both input and output are green) but doesn't function. Could be a mod but I haven't installed any that affect the gates that I know of.
hi i have a quesion... how would wring be in a way that i could have a sensor connected to a cage so that once triggered the creature would release
add in pressure plates and all you have to do is walk up to the door
MrGamerTech15 works every time.
You sound exactly the same as my therapist 💕 new sub cause you take the time to explain.
Also I've been playing fo4 for 4 years now and I keep learning new things but it really makes you appreciate how cool this game is
I cant imagine why anyone would give ya a thumbs down, I give you 58 thumbs up. Keep up the good work.
Having a functional first response alert system could be pretty useful. Especially if a few intruders do actually make it inside. There will be no mercy and no escape for I am judge, jury and executioner. 😏
Using this set up, how can I get a laser tripwire to turn on the alarm?
The simplest way would be to just replace a tripwire for the siren.
Awesome content. On point. Very helpful
Ive wtched the vid step by step a few times now but it hasnt 2orked for me yet. Either the siren doesnt shut down the door or one of the switches is broken
It doesn't work for me, I did everything you said but for some reason every time I connect both switches to the input on the and gate my inside loses power. What am I doing wrong?
Great explanation and I've had an idea... When you say you can't use siren/conduit/logic gate, what about siren/logic gate/conduit? If THAT works then maybe it would be possible to have the siren somewhere else in the settlement and still work. Not tried it myself though.
And use mats under the conduits so the wires will travel underground and keep a clean look.
Hope future vids go well for you 😊
That is awesome, it's like a lockdown mode !
LOVE THIS BIT , POWER
unfortuanly on PS4 we can't download a mod that stops settlement attack spawn points inside the settlement! in which case this would of been great!
Yeah, I don't know why they decided to put spawn points inside the build areas. It makes building walls a little redundant.
There is a flaw in the logic here. If I switch the door from inside, I get green (on) opens and red (off) closes. However, leaving the door closed from the inside (off) negates any action from the outside switch, just like the siren does. So the only way the outside switch works is if the inside switch is green (on). Which might be cool if you want the "master of the door" to be inside. But that keep all out when the inside "master" switch is off. I thought the idea would be to be able to open the closed door from outside, regardless of the inside switch position.
Great explanation! Thank you
Thanks for the tutorial it really helped me out.
the problem is you can only use this when you don't have other doors. If you left the building through other doors leaving the indoor switch at "off", you can't open the rolling gate from outside again, since the indoor switch is not giving power.
True. But that's kind of the point - it's supposed to be a lockdown. No one comes in, no one goes out. You could always add another door that's not connected to the siren, but if you're going to do that you might as well not bother with the siren in the first place.
Thank you for this tutorial. You've been most helpful and yeah, you got a great voice ;)
I used only 1 logic gate. I used a XOR to do the same. I got the how to from the Skooled Zone video using his wiring glitch.
the gate isn't a gate, it's a logic switch, that's why you have to connect direct if another siren is on the circuit, the connection has to be isolated.
This is fantastic. I'm going to try this.
I would go one step further, and hook up the siren to an outside switch, so that you can turn it off, in case you’re locked out. I can see a scenario where the settlers activate the siren, while you’re outside. I admit that’s not highly immersive, as you could argue a Raider could disable the siren, then open the door. But the game Engine won’t do this, so, for practical purposes, it’s fine.
I set everything up and the door did open but every time I press the switch the door doesn’t close, nothing happens, I need help please.
I know I'm a bit late watching, but this is excellent. I haven't a clue how to start figuring out how these work. A bit like most items in my menu they never get used. I have recently started experimenting with traps which is fun. Great job, subbed to hopefully learn more. Btw cool name 👍👍👍
What a great tutorial, I am putting it in all my settlements, now if only I could work out how to set it all off by tripwire, I have tried but just can't wrap my head around it.
Thanks! Glad it helped. I have another video that uses laser tripwires. Might be useful to you -
ua-cam.com/video/itxBtRSV_0Y/v-deo.html
You can put a logic gate so when the siren goes off the door closes and a emergency armoury and armour door opens and the fire stuff launches its high tech well I mean good surcurity the door on works a walled settlement
I’m going to try this. Thanks, this is cool.
Okay I've used your video for a looong time now and was wondering if you would be able to expand on it, I'm looking for videos to help me set up sirens, fireworks that sort of shit. Thanks for a great vid! Still used six years later!! 👍
All you need is the NAND logic gate to make the 2 way door. If you want the doors to close when the siren is fired up you can rig a logic gate to cut power to the entire building causing the doors to close.
Have you considered using conduits instead of wires? Tends to look quite a bit cleaner.
Arcane Scroll I used wires mainly because they're quick to connect in order to show how everything is hooked up. Conduits are much tidier, but they take some time to place.
Lefthandshake that is true, I spent a couple hours routing mine on my door setup.
I put all this indoors and know my wires are very confusing and hard to follow but thanks for making this video
I tried this and my rolling door is always open. I don't understand why.. maybe because my door is connected to the same power source as the other stuff? idk
i spent an hour trying to do this 😂😂😂 thanks
Glad it helped!
I can't find these objects (and and nand gates for example) in addition to the warehouse door. Do these items appear in a DLC pack or with higher skills?
+LOLZpersonok They're part of the Contraptions DLC.
Oh damn, well thanks for the help.
How did you make the "floor" at the entrance? The one leading up to the door?
They're roofs from the warehouse tab. You can sink them into the ground using a concrete pillar and the group select trick. If you do a search, there are some good videos explaining how it works.
so in my workshop I do not have a garage door like that, so im curious what mod it is if any... I do have all the dlcs, so if its in there I may have to look further...
It's from the Contraptions DLC. I forget if it comes under the warehouse tab or something else, but you should have it in there somewhere
Thanks for the tips...
Would it theoretically be possible to use the wall pass-through conduit as a way to wire through the door/wall?
Absolutely. I just used wires here because it was quicker. I have another logic gate video where I use the conduits.
Lefthandshake wünderbar. I know Bethesda is notorious for having things that should work not work, so I was curious if that was the case.
Will Brown The logic gates can be a little "quirky", but I've never had a problem with the conduits.
Do you think this would work wirelessly? Which bits could you cut out?
any luck figuring this out?
How can i get this logic gate in my warehouse
thanks loved the video helped me alot I just started playing the other day
+SlySnake943 Great! Glad it helped.
I can't get this to work. Every time I connect the outside switch to the input side of the AND gate, the output switches off and nothing will function. Just to be sure, this is my setup:
Power source (from house) connected to siren, outside switch (large switched pylon), and input side of NAND gate;
Inside switch (small switched pylon) connected to NAND output and AND input;
Outside switch connected to AND input via conduit on a tree (to get over the wall);
AND output connected to powered door.
As I said, everything works fine until I get to the step of connecting the outside switch to the AND input. Even though it's getting power, as soon as I connect it, the output side of the AND gate switches off no green light). Turning the outside switch on or off has no effect.
Any idea what the problem could be? Thanks.
I just wanted to add that I noticed that my inside switch LOSES power when I connect the outside switch to the AND input. So, somehow connecting the outside switch to the AND input is causing the inside switch to lose power even thought the NAND gate is still showing power output. What the???
I'm not sure what the problem was, but I scrapped everything and started over and got it to work. I repositioned a few of the components, so maybe that had something to do with it.
I also set another door up with pressure plates so that it acts as an automatic door both in and out. Simply walk up to the door and it opens . If the siren is activated, it locks down.
Lastly, I saw a video wherein the player was able to set up a 3- way door and siren interrupt with only the NAND logic gate. Unfortunately, he didn't explain how to wire it up on the switch side. I'm going to play around with it today and see it I can figure out how he did it.
Thanks for the video! =)
+Harry Sparks Sorry I didn't get a chance to reply. Glad you got it working! Logic gates can be a bit finicky. The other video sounds interesting. Not sure if you saw my other logic gate video. It adds in stuff like turrets, tripwires and delay switches. You might find it interesting.
Thanks for the reply and pointing me to your other video. I'll definitely watch it. I have used the 3-way with siren interrupt at a few of my settlements now and actually wire them a little differently. Instead of constant power to the outside switch, I use a connector to run power to both switches from the output side of the NAND gate. I realized that it is technically constant power as long as the siren isn't activated and made for a cleaner build with less wires coming from a direct power source. =)
Thanks for the reply and pointing me to your other video. I'll definitely watch it. I have used the 3-way with siren interrupt at a few of my settlements now and actually wire them a little differently. Instead of constant power to the outside switch, I use a connector to run power to both switches from the output side of the NAND gate. I realized that it is technically constant power as long as the siren isn't activated and made for a cleaner build with less wires coming from a direct power source. =)
wow... thanks for video... there is so much you can do on this game.. I don't think the game could break it all down for you. but I do wish they would have tried just a little... I am new to the game , never heard of it or seen it played ... till now 2021