@@petterwiggen5833 highly depends on the material you're looking for, for basic building materials this might be true but if you're looking for stuff like fiber optics etc. its damn expensive if it's caps you're looking for it's roughly the same rule as with skyrim: only loot light weight, high value items to maximize efficiency... this basically means you don't bother with weapons and armor at all except for really highly modded or legendary ones also a basic weapon without mods won't give you much to sell it for and the scrapped material weighs a lot less so you should consider that too
If you are overencumbered and don't have the strong back stuff yet here is a trick. Drop your heaviest items then order your companion to pick them up. It doesn't matter if the companion is at their weight limit, they will pick it up. One time I did that and completely forgot to empty out their inventory so when I finally remembered to clean their inventory out they have about 2000 weights worth of stuff
lol. . .oops! Save is your friend when building. I forget too. but losing hours worth of work will learn ya. . . eventually. I still forget from time to time. But, I have a tendency to exit out of workshop mode to turn off my pipboy light, to see if my lighting is placed well enough, and I usually mishit the light button to open up the pipboy interface, that causes an auto save, for me at least. I build with the light turned on to see everything, btw.
Assuming this hasn't been patched, when you scrap weapons by throwing them on the ground and scrapping them in build mode, it decreases the bar in your size meter, effectively giving you a bit more room to build.
Scrapping still works, but I think STORING them is a bit more... economical? I haven't used either trick since I started using bat files to increase the budget...
Storing and scrapping works. Storing is repeatable. Scrapping is useful if you want the materials as well. I often will do the same with junk just to turn it to materials as most things are lighter when scraped (some are not - like pencils, bags of cement, and most everything made of bone). If you are just looking to do it quickly, gamma guns are particularly good at reducing the bar.
It's worth noting (particularly on consoles) that using the glitches to adjust the build limit can if used too much lead to framerate issues and crashes due to the game having to load, render and keep track of more and more stuff. It's one of those glitches that's fine to use but use in moderation.
Oakspar Oakspar just to expand on your point, it's the complexity of the 3D model that determines how much of the building "budget" bar is reclaimed. The gamma guns are a good example since they have a relatively high amount of hollow space, which requires more surfaces.
I'm new to this game & I'm feeling my way with the build mode. Pretty soon I've got a three storey warehouse with all these different entrances & rooms, balconies etc. I put gantries on the roof & build a prefab scaffold tower up the side for access. I start building another scaffold tower right on top of the roof for a sniper's nest, but I can't use a prefab because it won't fit. Fair enough, I build it piece by piece. It's almost finished & then OCD kicks in. It's not straight. Just need to twist it 5 degrees or so to the left. It's ok, I know I can hold down "X" to group select the whole scaffold tower I'm working on. Doesn't work like that though does it. I group select the entire three storey building, fall through the floors & everything goes sideways. I've heard you can kill things & even go looking for someone called Shaun in this game. Might get around to it once I've finished the warehouse build.
You can also assign settlers to individual beds really useful for being able to have it feel like a real town and so you don’t find people sleeping in beds that you want to use
unfortunately you can't do this with Ronnie Shaw at the Castle (maybe other NPCs too but she's the one I've specifically had issues with) so she's just wandering around sleeping in random beds when I made a nice little room for her and the other minutemen
@@DuckInGameStop usually that is because certain npcs have attached quest lines a good example is Preston Garvey and codsworth in sanctuary I believe Ronnie Shaw is attached to the minutemen quest line once you finish the game with the minutemen ending you should be able to command Ronnie just like everyone else
Another tip: Use building foundations for proper edge alignment. Especially in places like Sanctuary and places with uneven terrain like the Build Site.
csbauder right its like he just has this "common sense" that I do not. Its weird but that actually makes sense since he does this stuff very often, but you know what I mean.
@Brandon Largo I watch these kinds of videos alot to get some ideas then when I get on the game I remember I have 0 patience and thats why i dont build in this game 😂 I'd love to have a couple decent basic settlements tho with supply lines. My main thing is the game is constantly crashing no matter the location I am at. ofc Boston crashes like crazy I can't wait till the update I really hope they fix it
I spend most of the game building settlements and I totally didn’t know you could select anything connected and move it all together! Thank you for making this video! It’s so helpful!
Not really. If you collect scrap and weapons collected from outside the settlement, drop them in your settlement and scrap them, the number of polygons is subtracted from the Budget even though those items are no longer from that settlement. Its a well known trick to extend the budget without mods
He also talked about a file on a table that says brotherhood of steel in a FNV lore video and he doesnt know why it's there, but it turned out it was part of a mod he installed. He is an amateur, but people worship him like he is an expert at fallout.
How to pass the build limitation: 1: Scrap the misc junk that littered all around. food, aid, and junk items as well; those count too. 2: U don't want or, can't scrap anything more? Use the "1 item gone 1 can be build" trick. Whenever u remove or scrap something in the settlement one thing can be build in its place no matter how overfilled it is (if u in the object's sub-menu that is). The trick is that there is no limitation of power-lines, BUT when u remove one it counts as an object being removed, so u can build 1 more thing. U can do this as many times u want without any mod. Just click on a powerline, store it, build what u want, reconnect the powerline, repeat! +1 Extra tipp: There are some useful items u can't place into your inventory, but u can hold/drag them: a tire, a shopping cart... If u drag those within the borders of your settlement u can scrap those. P.S. U might want to spare a shopping cart, do to u can pack it full of junk and still carry it.
Your first tip, scrapping weapons has 2 benefits. The first is obvious, you pointed it out (material) The second, is it (slightly) expands your "size" meter in that settlement. Obviously this video is insanely old, but maybe someone will stumble across this comment and get a little benefit.
I must have done this on accident when I first played the game because I didn’t know you could just craft with junk and I scraped everything by dropping it first
As someone who constantly (tediously) sits on all stools to test the direction it's facing.. the menu chair back / stool back thing is super clutch. as is the carrot thing. I appreciate this video.
My biggest tip on settlement building that I've learned so far - build your gardens in the air. If you construct aerial gardens that are up high and off the ground, attackers won't damage your crops and ruin the food supply and happiness levels of your settlements. Also, build your generators on elevated platforms with walls surrounding them so they cannot be shot, thus powering down your energy based defenses, and only scrap weak weapons and armor. Good weapons and armor should be distributed among your settlers. There have been times when I didn't have to fire a shot against gunners attacking the Drive In. Before they even made it past the boundaries, my settlers took them out!
I’ve only had the game for a week and have been absolutely hooked. Just took out the Institute this morning with the Railroad’s help. Learned a little too late that I can no longer find all the companions like I wanted but oh well. I’m focusing on settlements and quests now. I’m really enjoying building in Sanctuary.
...I can't believe you went with the railroad. The most useless and least helpful for the commonwealth. Even if you believe in the synths issues, railroad exclusively helps them. Not ghouls or humans. Not even settlements. Just sets lose immortal super strong robots. Who can become OP raiders.
"I thought this was common knowledge, but, if you press and hold E..." *MIND* *FUCKING* *BLOWN* I SPENT A WHOLE FUCKING YEAR MAKING SETTLEMENT SHIT AND THIS WAS AN OPTION? FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
That would be a lore break, as you find human meat in other fallout titles, but squirrel and iguana still exist separately. Human meat in Fallout New Vegas also caused issues on one occasion due to a butcher covertly selling it, and the local populace getting "the shakes", which I assume to be human prion issues.
that's what i want to know...you can find their meat in a cooler, but you cant find them...and there is only one way to get cat meat, but i don't think any of the cat owners would be too keen on you killing their cats...besides, i don't think there is a recipe for cat...not even in the dlc's...'course then again...i've never taken any cat meat to a cooking station, so i can't say for certain.
not even with all the dlc's which i recently acquired...and that really bites...i'll wait till i have all of the achievements in steam before i start modding...besides settlement mods, i really haven't found any that i like.
1:08 that's a really good tip I had no idea settlers would grab weapons from the workbench but I would ring the bell and go through their inventories to give them specific weapons like Combat Rifles and other weapons if they all were dressed in Military and Solider Fatigues.
The carrot Glitch is dangerous, it could cause CTD, if you try to Store/Scrap any of those. now it may not happen everytime, but it definitely triggers one. Trust me i've been in that situation, so bottom line don't abuse that one xD
Yknow usually when someone says that they thought something was common knowledge it was a slightly obscure thing that you might not have known but no one I know has ever realized you could move EVERYTHING by holding E, thank you so much for that tip in particular it's going to help me SO MUCH
Okay, don't know if somebody already mentioned this but while messing around with the "pick up all" function I discovered that you can move whatever your holding independently from yourself. Up until now I've had to place everything first then pick it up further away to get a better view on what I was doing. With the grab button held down you can position things a pretty respectable distance away from your self as well as move it along the radius it creates. This seriously fixes a lot (not all, obviously) of the frustrations I have with the settlement building mechanics. I haven't had a chance to really mess around with it but it might even be a way to bypass the touchy snap-to effect when you want to place something at an awkward angle. Fingers crossed. Sorry if somebody already commented on this, it just blew my mind right now. I just rewatched the video and I think he actually does this when he picks up the entire marketplace thingy, so maybe it's common knowledge and I'm just an idiot. It just looked like he was rotating it to me before I realized you could do this. Who knows, maybe someone else out there didn't realize it either, and happens to watch this really old video on a really old game and actually wastes the time expanding this long-winded comment to learn something new. Which in that case I'm glad to have shared the information in the most relevant and practical way possible.
In addition to the "select all" technique, the game will use the collision of the item that you are hovering over. This allows you to clip the end of a fence into a hedge, for example, and to get items closer together than would be allowed by just building the items. There is a limit to how much you can clip in, but it does help and is quicker than messing with console commands and maybe place everywhere.
Hello, There is one thing that most FO4 youtobers don't talk about - or if they do, they do so very briefly - and that is how it is possible to almost ignore settlement improvement in favor of just leaving settlements almost in their default state. Specifically, talking about settlements that come with their own pre-assigned settlers, like Abernathy, Finch Farm, Warkwick, Somerville, Oberland, Greentop, etc.; and that you don't actually *have* to build up colossal sprawling structures and systems...merely take care of basic needs. All of those types settlements will need (if anything) is like a water pump and a few turrets, and you'll never have to build anything else there again. This is, of course, geared towards the player that finds the settlement building aspect distracting or overwhelming, or even just annoying. Think of it like a "settlements for non-builders" type of video - for instance, you never take the Local Leader, Medic, Cap Collector, or other perks that open up settlement-enhancing options and you just play the game with a build that affects your character's combat ability directly. You miss out on supply lines and your own shops, but you free up so many other ways to play early on that you don't feel hamstrung by being the mayor of all of these little slums. Alternately, this could be for the player that wants to avoid major settlement building aspects until much later on in the game, after a core build is established. Don't get me wrong - I love the building aspect, and I have on other playthroughs set up humongous settlements with a great deal of effort and have really enjoyed the building and management of them - but a lot of youtube viewers probably have the impression that building settlements on grand scales is the point of the game, and that not doing so is "doing it wrong." That's what most videos seem to be about! It's a part of the game that deserves to be celebrated, because it's fun; but it's not fun for everyone. What you have the opportunity to do, because of your large subscriber base, is to show how little effort is actually needed to manage the settlement building aspect by keeping the scale small, but yet enjoying the rest of the game for the great RPG/FPS play that is abundant even if settlements are almost ignored. Let me know if you think this is a good idea for a video...it may not be your style as a rule, but you have a very big audience that has a significant number of viewers that would probably really enjoy a video like that, and you'd probably only have to do one. It may also dispel a lot of misconceptions that people have about the game, especially for those people that don't like the game specifically because of the settlement building aspect. Thanks!
Bethesda published Nuka World because of all the complaints about not being able to roleplay a worthless, sadistic subhuman. "All the complaints" meaning the same handfuls of players that clog every form of feedback they can get with the same bloated whining.
yeah...I see your point but you can actually very easily play Nuka World without affecting your established settlements at all. Nuka World actions have no affect on the Commonwealth. The part where you actually "raid" and take over the Commonwealth settlements is at the end of the DLC and can be skipped over altogether. You almost can't screw it up. Doing so means you miss out on either one or two of the three end-game perks, and that's it. No different than the choices you make at the end of Far Harbor. So, really, you're getting 90% of the DLC by avoiding it, not 10%. That's not a rationalization, either. It's completely skippable, and in fact the DLC anticipates that many players will avoid that path.
Hello Oxhorn, I'm doing the very long ground game with my settlements. All of my settlers are equipped with combat armor from dead gunners, also I've equipped them with either a recoiled overcharged lazer rifle or a advanced assault rife, I'm out then all in military fatigues or the like that have been max ballistic weaved. Giving each a over 200 armor & with 100 rounds of ammo each 6000 hit point damage ability. I'm currently level 121 in Xbox one system running only the unofficial patch mod. I've done the Railroad up to building the Transporter but not the Institute or Brotherhood yet! I know!!! It's like a Novel I never went it to end!!!😊 Your videos are priceless!!!
[0:34] 1) Scrap Dropped Weapons [1:58] 2) Get Strong Back 4 [2:34] 3) Scrap Stored Building Objects [4:04] 4) Use a Jetpack [4:49] 5) Build Posts from the Top Down [5:47] 6) Hover & Hold 'E' to Select All [7:01] 7) How to Predict Settler Interaction [9:54] 8) How to Stuff Crops in a Plot [11:05] 9) How to Fix Faulty Wires [11:59] 10) How to Fix Farm Logic Errors
Do you know how to build rooms in a rather big house? Let's say you have a foundation of 5x5 tiles you usually can only snap walls to the outer edges. This leaves you with a big 5x5 room. Now you place the upper floor / roof only for the room you want to build. Now you have edges inside your 5x5 room you can snap other walls in. If you've already build the entire upper floor over your 5x5 room you simply take away and store them or place them somewhere else - this gives you edges at which you can place walls. I don't know if this is common knowledge. Learned that myself when trying to build houses with rooms.
Alex Thal Have you noticed that concrete building is a lot more forgiving than wood or metal, in that it will blend into fixed items or walls etc that wood or metal just will not?
Alex Thal thanks for tip. I have tried to put up dividing walls in an interior before u can do it but hard to get the nice and straight withou them snapping on. but so far I have only done this in pre existing buildings
This is a very informative video for those of us who love to build quite a bit at settlements. I've watched all of this guy's Fo4 videos several times each. I have no mods or DLC yet, so this is all extremely helpful to me. Thanks, Oxhead!!
Here's a good one: Unlock the workbench at the Red Rocket, slap down some crafting tables, and that's it. That's all you need. And your life is made that much easier by the simple fact that you don't have to pay attention to a bunch of whiny settlers always complaining about low food, water, or high raid rates.
Gam'ekfa Toc Duujek Prancing Bull I was disappointed we didn't get a red rocket settlement that looked like the one from the live action trailer, or even the one in the main menu. Unless I'm wrong and there is one? I'd love to have it
One of the ones i learned of recently is that power conduits can transfer powers to other wirelessly, however that will not transmit a numbered amount of power. For example i currently have only 10 wires in my entire settlement.
I want to add: - Place power generators and food plants in a higher platform (at least one story high) if you have Wasteland Workshop DLC. - NEVER use Power Generators from the Vault Tec DLC since the cell reset bug ALWAYS BREAKS them and force you to repair them each time you fast travel in. It can also happen to Fusion Generators from Wasteland Workshop but less often. - because settlement attackers ALWAYS spawn at GROUND LEVEL.
I'm currently doing a mitary heavy minuteman playthrough. Any settlement you visit looks like an outpost and all my settlers have army and military fatigues and a nuka dlc handmade rifle. I use the castle as a recruiting base, like they have to spend time at the castle doing basic training before being assigned to an outpost. That way I have a chance to outfit them before sending them off.
Learned the hard way..just because missle turrets are the "toughest defense" doesn't mean they are the best. All my settlers, my Brahmin (rip), and myself get hit every raid. So I'm redoing my builds now.
It's best to ensure that missle turrets are the outer ring of defense with nothing obstructing their LOF... They are VERY effective but take a great deal of skill to place safely.
My main settlement with all my stuff (Power Armor, Legendary weapons, supplies) is Sanctuary. But my personal player home is a luxury suite on the top of the Graygarden overpass, and is built out of Vault-Tec workshop Overseer room parts. The lower level has a house for my companion, built out of the bus. Also! another tip is if you put a conduit on a wall, and hook up a generator to it, as long as that conduit stays connected to the wire and is not moved off of the wall, you can place said wall onto your building, and the wire will clip through the wall. This means you can leave your generators outside and not have wires weaving through gaps in your walls.
(1) I've never had a settler arm themselves from a box or workbench - ONLY from weapons seized off of dead attackers (XBOne). I've always had to arm them by hand, person by person. That said, always loot the dead - you can scrap weapons and armor you don't need and lower the build limit bar as well as get resources. (2) YES! Strong back 4 is the best. Loot EVERYTHING from dungeons and you will have building materials to spare (and all that extra armor you loot is good for caps - as armor scraps poorly compared to weapons). (3) Scraping stuff you built? Next time don't build wrong. That said, this tip is solid, but you only get a fraction back of what it took to build. Keep an eye out, however, as often as you clear you will find some bits worth storing and reusing directly. (4) Not sure I see the need for the Jet Pack, but some Acrobat Armor or the Free Fall Armor pieces will help if you are doing something tall and treacherous. (5) Never saw the need to waste resources or build space / frame rate on supports - things only free float if you delete what they were put there with. Still - this is nice if you have an overhang and want to build a layer below it. I did a big concrete hornet's nest hanging under the bridge at Finch Farms once. Lots of building down on that one to get the spacing for the bottom, then building back up floor by floor. (6) Select all is useful - also can be used sometimes to sneak things into spaces that would normally clip. (7) Useful if you give your lazy settlers somewhere to sit. I prefer that they keep working until it is time to go to the bar to drink (and make me caps). Also, the nice thing about the nightly pile up is that the drinking circle gives me a chance to see the whole community at once to find anyone not kitted out with the right armor/weapon combo for that settlement. (8) Love the crop trick. Very useful for corn, which is often a pain to get in (also because corn does not like normal ceilings, only high ceilings like in the barn set). If you work, you can get 16 carrots on a plot, 12 tatos, 4 razor grain or mutfruit, 2 melons or gourds, or 5 corn with regularity (sometimes you can cram more in, but those are the limits on appearance). (9) Never had that wire issue (though we have all had wire issues from time to time). (10) I find that you don't have to reassign your farmer, as every so often they will recheck if they are not farming to potential (or will do so when you travel away and back). One problem to check for is over farming. If you plant enough food for 36 people, but only have two farmers to start, but a beacon going, you might come back to find you have 8 people farming 6 people's worth of crops as they auto assign in at the same time and split the workload. Moving the extra farmers out is something I've had to do many times. I use the Vault Tec Terminal for this - and it is a serious time saver. It also speeds up assigning to scavenging. ____________________
Other tips (A) Power Armor is a frame rate killer. Don't store it all in one settlement (or at least not in a settlement you are building up with settlers/crops/beds/etc). (B) After a recent patch ballistic gun turrets are now leveled to the max type - you can no longer shift down from the type cap if you wanted a lesser turret for some reason. That said, it is still the case that the lower the ballistic turret level, the better off you will be going with energy towers instead. (C) The cheapest "block" foundation is in the barn tile set (8 concrete). Since concrete is the cheapest building material by shipment, it is great for not only foundations, but as thick walls. The cheapest floors are in the barn or industrial set at 6 wood each - but that cost is the same for the large, long, and small floor sections, so if you are doing lots of small floor sections you are better off in the wood or concrete sets. Cheap walls include basic barn walls if you want tall walls, concrete walls for normal walls, or the basic sheet metal wall from the wood walls section. (D) Floors count as roofs and are usually a better choice for those purposes, since they are easier to re-purpose if needed. (E) Because of caps on production, if your home base (where you dump your stuff) is someplace with settlers, don't waste them on scavenging stations. Keep that place as a mega farm, because it is easier/more convient to keep your workshop stripped of crops than junk (which you want in the bench for your crafting stations/building/access to connected settlements/etc) and because even if your mega farm isn't auto filling the workshop, you can still run around an harvest by hand. (F) If you have the room, keeping crops in long single lines makes them much faster for harvesting, as you can run down the line spamming the harvest button. Also, if you monoculture your settlement you can target which ones you go to when you need more of a particular crop. I suggest 1 corn, 1 tato, 2 mutfruit (for adhesive production, which is both useful for crafting and for XP farming). One mixed settlement will usually be enough for the other crop types (I use Greygarden, since it is already set to produce everything other than razorgrain). Also, don't waste space on the big razorgrain. (G) Fertilizer is super useful for producing Jet, explosives, and ammo. You can get up to 3 per day from Brahmin. One or two will show up if you just build feeding troughs with a beacon on, but if you want max production, to speed things up, place them just where you want, or get them at unmanned settlements you will need to build cages for them. Thankfully, those are cheap (copper, steel, razorgrain, and I think gears) to build and fix the cage. That is something that when you are done you will want to fix and store, not scrap - as you can lose Brahmin to attacks (and sometimes they are synths and will be killed by your setters during attacks). Max cattle at every settlement you own will pay you back many times over in Jet alone. (H) Stores of the same type share inventory - so if you should spread them out over several settlements if you want to be able to sell at each settlement you come to (survival), or stack them in one if you just want to be able to take a pile of stuff and sell down the merchant line (non-survival). This is another good choice for things to have your settlers do in your non-scavenging base/mega farm. (I) Power is cheap and so wired lights are usually a better choice than power conduits or power poles. (J) If you keep your settlements in a theme, it becomes easy to identify newcomers and to upgrade their gear. Rather than doing it bit by bit, do settlers top to bottom with a set. So, you know which settlers you have upgraded by sight (the settler in full raider armor you know has a combat rifle without checking, those not in full raider armor are still going to have the pipe gun they showed up with - then, later on, when you are ready to upgrade them again, switch types, so you know that the ones in full sturdy combat armor are the ones with upgraded auto assault rifles). Settlers do best with auto weapons, since they only need 1 round to have unlimited ammo and their aim is terrible. If you use guards, gear them first, then scavengers who are more aggressive than farmers. (K) Low fencing and rails works as well as walls for melee attackers (including ghouls, deathclaws, etc) while letting settlers on the inside add to the pain with their guns. They are not as good, however, against shooting enemies, especially when they come with missile launchers. (L) The safest place for crops and other breakables is always on the roof. (M) Too many settlers can be a problem, so keep an eye if you have a super high Charisma and shut off the beacons when you have as many as you want in a settlement. 18 might be better for you than 21. (N) Settlers get into and out of the bed from the right side (if you are looking down from the foot of the bed). Keep the other side next to walls or alternate with the beds are next to each other and your settlers won't stand on the beds, get stuck behind them, clip into walls, etc. (O) Strip and store useful mods, particularly maximized armor mods. "Polished Metal Breastplate" stripped from normal Metal Armor will attach to Sturdy or Heavy Metal Breastplates with no cost. You can do this in dungeons if you just want to keep the mods without the weight of the armor. Attach ones you don't need to other pieces of armor later in order to scrap them for extra resources or sell them at higher prices. If you are going to outfit entire settlements, this habit becomes a real resource saver. Don't be afraid to modify a settlement worth of armor or weapons - you will always find more resources and it is a great way to turn resources into XP.
(P) Settlers set to guard will rotate between 3 stations for 6 total defense. If you want to control the route, only build 3 stations, assign the guard, then built 3 more, etc. You can do the same to make a farmer stick to one set of crops by building 6 food then assigning, then building 6 more food and assigning, etc. If you want your guard to stay at the one post (because you kitted them out to be a useful guard rather than maximize their defense number production), just build one post and assign it, then when you build the next, assign it before it auto assigns. (Q) Settlers set to guard never sleep or leave their post unless there is fighting or to move between posts if they are assigned to several. You can keep them somewhat stationary in their area during fights by surrounding it with fence or railing. Otherwise, they will run out and after any threats - abandoning their posts. (R) Doctors don't give you an option to trade gear. You will have to unassigned them to do so. (S) If you use the Vault Tec computer, you can assign a settler to be a doctor at Covenant if you wipe out the original inhabitants. There is an invisible doctor store where the original doctor stood. (T) Speaking of Covenant, you often will only get ONE shot at bartering with their general storekeeper. Bring enough caps/jet to buy both legendary items off of her (Justice, a staggering combat shotgun, and the Destroyer's Helmet, a sharp combat helmet). Of the two, the helm is much more valuable, since you can find equivalent shotguns in the game, but legendary headgear is rare and the +1 IN and CH makes it the best headgear you will likely have until you get ballistic weave. (U) Once you make friendly with Bunker Hill and can place their merchant stops, consider then for 2 factors. First, they give you a chance to move the merchant stopping point from the campfire to somewhere else (so, say at Warwick you can get Cricket away from the action up front). Second, they give a chance to have any random merchant (so, it can make it harder to find a particular merchant). Only Lucas and Cricket have legendary gear, however, so once you have it, that is less of an issue. (V) Store and then replant the existing crops at every settlement except Greygarden to reset fixed animations and other problems. You may have to store it several times from an invisible version before it takes. You can likely replant better and tighter anyways. It does not work for Greygarden, as the animations for the Mutfruit up front are fixed even if you remove the plants completely. (W) Robot settlers are invariably better with Mr. Handy Thrusters. This is true for farmers and other workers, suppliers, and companions. (X) Shotgun turrets are worthless. The only reason to build basic Ballistic Turrets is if you don't have the perk to build the Heavy Ballistic Turrets. The same is true of the basic Laser Turret. Don't waste the resources. Just build ballistics until you have the perks. Missile Turrets are good - but dangerous. Keep them aimed out (preferably with a wall behind them to keep them from shooting in). Sometimes it is worth while if your turrets are elevated to put a turret on the ground as bait to draw in melee attackers and draw radscorpions to the surface. (Y) If you want to raise happiness, build cages and catch dogs or gorillas. Always friendly, add happiness, and add defense. (Z) Water and food production are about production - use. If you want a settlement to have a workbench full of their crop and/or water, you need to produce more than the settlers consume. This works on the hand pump or either of the filters - but does not seem to work with the powered well pump. Greygarden is great for this, because robots don't eat or drink, meaning everything is always excess.
(G) Find Kelly roaming around the Commonwealth (in my current game she's parked at the rail line immediately west of Vault 81) and buy a brahmin for each settlement; it's only one per settlement, but it's often easier than waiting for brahmin to appear on their own. (R) During the hours the clinic is closed you regain the option to trade gear with the doctors (and the unique NPCs you might have assigned as level 4 merchants to other shops - approach them during their off-duty hours to trade gear).
(3) that fraction is "half, round down" so: 2 back for 4 used, 1 back for 3 used, none if you used 1 component, so something that took 3 wood and 1 steel to build will return only 1 wood and no steel when scrapped. Scrapping isn't economical, but if you're not going to use something you'd built before, as Oxhorn said, scrap it to at least regain something.
You don't need Strong Back, you just need a companion to act as a pack mule. When they reach their (usually poor) carry weight you just command them to pick things up - they can carry an infinite amount that way, just like in Skyrim.
I just wanted to say thanks for not using mods. It makes it easier to use your ideas on the PS4. I really enjoy all of your videos. You're very easy to listen to and make your explanations easy.
Scrapping the weapons like that has a huge benefit for consoles, it lowers the used build budget. Hit the limit and want to place 1 more turret to complete your defense or need another bed? drop a pipe weapon and scrap it and you can place the turret. When doing a dungeon crawl and planning on visiting a settlement to add more to it keep all the pipe weapons, they have a big effect on the budget.
You can also just store it in the workshop from the ground in build mode (tab on PC) and it has the same effect. (You don't need to actually scrap it.) If you really are doing it for the resources, you can do it on the weapon workbench and avoid NPCs walking through the pile while you're scrapping them.
Augh store for same effect is a good suggestion, I will still scrap pipe weapons but If I have decent ones I will store them. Unlike Oxhorn I didn't remove build budget worries and scrapped enemy weapons to increase it and sometimes weapons I would want settlers to use. I never thought of drop and store for the same effect and get to keep the weapon. Thanks for pointing that out.
Don't ever scrap weapons. Store them in your workshop. It's best to build water purifiers in settlements with water and select the purifiers and generators and move them to land or on top of a strucure. You'll potentially have limitless purified water in each settlement that has water (even a puddle like the one in Starlight Drive in). Then sleep or wait 48 hours then fast travel to harvest the purified water and sell it to buy shipments. Use the shipments to build. and you can eventually build as much as you want for free.
The "scrapping weapons" part is especially helpful with Scrapper level 3, on higher levels weapons dropped by enemies have a whole bunch of mods on them, which yield a lot of mats when scrapped (hence Scrapper 3, the yield is incredible!). Strong Back 4 is pretty much a must have, it helps every character build at one point or another. Can i buy the Jet Pack mod at the Atomic Cats or do i have to get the perks necessary to build it myself? I only have that with one of my 3 chars.
These really are good tips! Most of the time I pick a "top 10" list I already know most of the content - this was almost all new to me. Nice work! Thanks
Bed do indicate their ends, the one with the higher railing is the head part. For most of the bed's this just works fine. But the hint with the chair... awesome man! This will save me a lot of time! :) The thing with the crops... I don't get it. I do it exactly the way you said and settlers to expand their working area for me. With every new game I start it takes a while for getting enough food for Sanctuary for me. So I plant a few crops there assign our lovely Marcy to them and then I running of, finding more crops. If I plant them the later the amount of food does increase as soon as I planted them. What I had several times was in places like Finch Farm or Counties Crossing where I needed to re-assign the owners there for getting more food. They are most of the time assigned to a few plants but not their max capacity.
Well, for many of you this may go without saying, but - don't go scrapping everything in a new settlement if you don't intend to start building right away... And the live example - I go to Vault 88 to do the vault quests and decided to scrap all I could just to free space for later (I mean its HUGE space and I didn't want to bother right away). Later the vault got raided (to which I couldn't respond) and guess my surprise when I got to the workshop - all the resources I left there was GONE - well except Nuclear material for some reason. Every piece of steel, wood, copper etc - GONE. :D So there you have it - if you start piling resources in a settlement - at least make sure you have some defenses... Or start scrapping right before you start building. And of course KUDOS to Oxhorn for the great channel!
Thanks Oxhorn.. I have 2 great tips to add for anyone who may catch this post.use a small rug to place items in walls (still works) and the mod for infinite builds in unnecessary. Simply drop as many weapons as possible, enter build mode and quick store the dropped weapons to watch your build gauge fall. Repeat this as many times as you like. 🤘
I'm sure others have asked this, but, when you dump weapons into a workshop, especially if you throw 5 of the same, how much ammo do you need to add. Will the first settler take all the amo? Etc?
Oxhorn Settlers only need one bullet and they are able to shoot as many bullets as they please. This function also works with grenades as well thus you settlers can through infinite grenades.
Really informative video. I appreciate you explaining the mechanics behind things, it really makes a difference. This is an old video now, but with the increased popularity of the game, I'm sure this video will help a lot of the newcomers as well. Thank you!
@ 5:50, I built something *_exactly_* like that at the Finch Farm. *_EXACTLY_* And that was even before I saw this video. It's an excellent set-up for stores and trading, etc.
Not all of the weapons left behind in settlement attacks disappear. I remember Costal Cottage would often get attacked by small super mutant bands and their miniguns would stay where they fell for a pretty long time. Thing is, these left behind guns actually fill up part of the build limit meter. So scrap them.
You can use weapon racks to bridge gaps between prebuilt elements and what you've built that are too small to fit another wall in-between. They're also good for simulating boarded-up windows. Another tip: console commands. They allow for great precision and moving stuff into places you can't normally place them. Learn to use getpos, getangle, setpos, modpos, setangle, and modangle. The get commands give you the selected object's coordinates and orientation on the X, Y, and Z axes. The Set commands place it at the selected coordinate. The "mod" command adjusts its location/angle by a specified amount. For easiest results, click on the object and type "setangle z 0". This will rotate the object to align it to the game's grid. If it needs to face another direction, you can adjust it accordingly, as the angle commands use degrees, so if it needs to face the other way, type "setangle z 180". You can also use the "placethere" command to place objects you don't have room to place or that you couldn't normally add without mods. There are a few settlements with objects oriented to be in line with the grid, which makes building with commands easier. -Graygarden: the overpass is aligned. -Oberland Station: The building and railroad tracks are lined up, though that's not as useful as with other settlements. -The Slog: the main building is off by only 0.3 degrees, which is close enough for most things. -Egret Tours Marina: the warehouse is aligned. The main building is off slightly, but again, it's not noticeable. -Jamaica Plain: The main building is aligned. -Vault 88: The preset elements are lined up. -Echo Lake Lumber Mill: The wooden floor pieces that make up the foundation of the ruined barn are lined up.
it depends on the weapon if its a pipe rifle i would scrap it coz u can get screws and stuff but if its something like a minigun yuh can be sure as hell i am selling that shit
great video as allays Oxhorn but their is one thing i what to add to this video and that is by going to "vault 88" in the dlc called "vault tec workshop" the amount of resources in there is in sane in the the fist half of the cave let alone the full thing
Yup, and since it comes with mega power and mega water, all you have to do is put in a bed room, some crops, and defend the clear access points, and you are golden.
Ryan Lavaley Do you use mods? there's lots that shorten the cell respawn time, my favourite is "Instant Cell Respawn" it does what its name implies. Also, if you don't for achievements, there's a glitch out there, if you disable mods that only edit code or UI, they'll still remain active, but it only works when you disable the mods WHILE running fallout, that also works on Skyrim SE. So you can have a mod that edits cell respawn time, disable it while F4 is active through the Bethesda.net mod menu and because it's coding, it stays until you relaunch the game completely.
Here's a nice trick. You can give Mama Murphy items and equip them if she's sleeping when you talk to her. The harness with raider armor and the red dress are my favorites.
~Sends you an internet kiss~ For the bar stool position tip! XD I was going crazy trying to figure out how to check where the stool is facing to, and gave it up as a bad job. Time to go back and replace all the chairs by the counter with proper bar stools!!
AK47 Eason but its on ps4 and xbox 1 its called unlocked settlements if your uneasy on mods that one is pretty great and adds some cool shit to the workshop
Another trick is to use the Vertibird smoke grenade. It can transport you from A to B when over encumbered (not as convenient as strong back but it works).
Toby H More Resources, and less defence. The chances of attack depend on the ratio of resources to defence, basically making raiders and other such enemies seem smart? "Is that beefed up little red rocket worth dying over for 10 water and 6 food.... hmmm"
those are some nice settlements, hey speaking of settlements, another one needs your help here I'll mark it on your map
LMAO
Fuck off preston
Preston has to be the laziest npc of all time
You're right Bishop, you can't even assign him to farm. he walks around doing nothing
shut up preston
For the first tip : before scraping weapons he sure to invest into the scrapper perk if you don't you'll only receive steel and wood from weapons
no, you get other material too, just not the rare ones
and i think its more easier to scrap weapon, at weapon workbench. just be sure you safe your weapon first before scraping.
Thanks bro
It would legit just be better to sale the weapons and buy shipments
@@petterwiggen5833 highly depends on the material you're looking for, for basic building materials this might be true but if you're looking for stuff like fiber optics etc. its damn expensive
if it's caps you're looking for it's roughly the same rule as with skyrim: only loot light weight, high value items to maximize efficiency... this basically means you don't bother with weapons and armor at all except for really highly modded or legendary ones
also a basic weapon without mods won't give you much to sell it for and the scrapped material weighs a lot less so you should consider that too
If you are overencumbered and don't have the strong back stuff yet here is a trick. Drop your heaviest items then order your companion to pick them up. It doesn't matter if the companion is at their weight limit, they will pick it up. One time I did that and completely forgot to empty out their inventory so when I finally remembered to clean their inventory out they have about 2000 weights worth of stuff
Oh nice. Thanks.
@@Dmanderic1979 oh wow
Noice! 👌
If this trick still works then you basically have unlimited weight, right?
This is nice tip but I have to say....playing the game like this....hurts the DAMN SOUL!!!
"Just look at this, press ''E' and you can select it all!"
*Looks at Playstation controller
Malky24 hold the build button
@Malky24 ahaha same fam.. Same..
FINALLY I HAVE FOUND ANOTHER ONE
A side note: You excited for the new consoles
E
X for PlayStation
A for Xbox
to extend on the jet pack , don't try and build with explosion vents on your armor ,I lost 1 and a half hours work landing on a cat
Great point!
lol. . .oops! Save is your friend when building. I forget too. but losing hours worth of work will learn ya. . . eventually. I still forget from time to time. But, I have a tendency to exit out of workshop mode to turn off my pipboy light, to see if my lighting is placed well enough, and I usually mishit the light button to open up the pipboy interface, that causes an auto save, for me at least. I build with the light turned on to see everything, btw.
I essentially got executed cus everyone the occupies has a gauss rifle cus I've built starlight drive in to be basically be fort Knox
A well deserved punishment for killing or hurting the cat! 😂
Clouded Genie in a game where the settlers would probably eat the cat for the extra nutrition
Assuming this hasn't been patched, when you scrap weapons by throwing them on the ground and scrapping them in build mode, it decreases the bar in your size meter, effectively giving you a bit more room to build.
Scrapping still works, but I think STORING them is a bit more... economical? I haven't used either trick since I started using bat files to increase the budget...
Storing and scrapping works. Storing is repeatable. Scrapping is useful if you want the materials as well. I often will do the same with junk just to turn it to materials as most things are lighter when scraped (some are not - like pencils, bags of cement, and most everything made of bone).
If you are just looking to do it quickly, gamma guns are particularly good at reducing the bar.
B.K. Price "Dr Freeman I presume?"
It's worth noting (particularly on consoles) that using the glitches to adjust the build limit can if used too much lead to framerate issues and crashes due to the game having to load, render and keep track of more and more stuff. It's one of those glitches that's fine to use but use in moderation.
Oakspar Oakspar just to expand on your point, it's the complexity of the 3D model that determines how much of the building "budget" bar is reclaimed. The gamma guns are a good example since they have a relatively high amount of hollow space, which requires more surfaces.
I'm new to this game & I'm feeling my way with the build mode. Pretty soon I've got a three storey warehouse with all these different entrances & rooms, balconies etc. I put gantries on the roof & build a prefab scaffold tower up the side for access. I start building another scaffold tower right on top of the roof for a sniper's nest, but I can't use a prefab because it won't fit. Fair enough, I build it piece by piece. It's almost finished & then OCD kicks in. It's not straight. Just need to twist it 5 degrees or so to the left. It's ok, I know I can hold down "X" to group select the whole scaffold tower I'm working on. Doesn't work like that though does it. I group select the entire three storey building, fall through the floors & everything goes sideways.
I've heard you can kill things & even go looking for someone called Shaun in this game. Might get around to it once I've finished the warehouse build.
You can also assign settlers to individual beds really useful for being able to have it feel like a real town and so you don’t find people sleeping in beds that you want to use
unfortunately you can't do this with Ronnie Shaw at the Castle (maybe other NPCs too but she's the one I've specifically had issues with) so she's just wandering around sleeping in random beds when I made a nice little room for her and the other minutemen
@@DuckInGameStop usually that is because certain npcs have attached quest lines a good example is Preston Garvey and codsworth in sanctuary I believe Ronnie Shaw is attached to the minutemen quest line once you finish the game with the minutemen ending you should be able to command Ronnie just like everyone else
@@devynhaggerty4694 ohh okay
Another tip: Use building foundations for proper edge alignment. Especially in places like Sanctuary and places with uneven terrain like the Build Site.
"I thought this was common knowledge" proceeds to blow my mind with select all
Oxhorn is the reason I still play Fallout 4. His settlements look awesome and I want to be able to build settlements as good as his.
csbauder right its like he just has this "common sense" that I do not. Its weird but that actually makes sense since he does this stuff very often, but you know what I mean.
He just has the patience and creativity that most of us lack
@Brandon Largo I watch these kinds of videos alot to get some ideas then when I get on the game I remember I have 0 patience and thats why i dont build in this game 😂 I'd love to have a couple decent basic settlements tho with supply lines. My main thing is the game is constantly crashing no matter the location I am at. ofc Boston crashes like crazy I can't wait till the update I really hope they fix it
Still my favourite channel for Fallout 4 tips and info. Even when I haven't played fallout 4 in months.
Kinda makes ya wish the workshop came with a little eyebot to do the blueprinting (construction) without being tied down to gravity.
Coda_the_Fox that's a pretty genius idea
Coda_the_Fox you mean like how in forge you turn into a monitor in halo
I really wish more for a secondary game mode where you get a top down view and a better UI
5:46, common knowledge?!
I'm glad that one viewer asked because I didn't know that was possible. :o
He says "Hold E" (keyboard), but is there a way to do it with a 360 controller on Windows as well?
Just hold A for Xbox. Yes. Common knowledge
What is E or A in Playstation xD
@@SwissArmyDud X I believe
loopysausage I didn’t know you could do this either.
I spend most of the game building settlements and I totally didn’t know you could select anything connected and move it all together! Thank you for making this video! It’s so helpful!
3:15
"This is a no mods video"
**has unlimited size building mod activated**
I found it boring to play without that mod
Not really. If you collect scrap and weapons collected from outside the settlement, drop them in your settlement and scrap them, the number of polygons is subtracted from the Budget even though those items are no longer from that settlement. Its a well known trick to extend the budget without mods
U can disable it with console commands too
He also talked about a file on a table that says brotherhood of steel in a FNV lore video and he doesnt know why it's there, but it turned out it was part of a mod he installed. He is an amateur, but people worship him like he is an expert at fallout.
I play this game 1000+ hours and still every time I watch your videos I still learn a lot about fallout 4!
Good job, keep it up!
How to pass the build limitation:
1: Scrap the misc junk that littered all around. food, aid, and junk items as well; those count too.
2: U don't want or, can't scrap anything more? Use the "1 item gone 1 can be build" trick. Whenever u remove or scrap something in the settlement one thing can be build in its place no matter how overfilled it is (if u in the object's sub-menu that is). The trick is that there is no limitation of power-lines, BUT when u remove one it counts as an object being removed, so u can build 1 more thing.
U can do this as many times u want without any mod. Just click on a powerline, store it, build what u want, reconnect the powerline, repeat!
+1 Extra tipp: There are some useful items u can't place into your inventory, but u can hold/drag them: a tire, a shopping cart... If u drag those within the borders of your settlement u can scrap those. P.S. U might want to spare a shopping cart, do to u can pack it full of junk and still carry it.
Your first tip, scrapping weapons has 2 benefits. The first is obvious, you pointed it out (material)
The second, is it (slightly) expands your "size" meter in that settlement.
Obviously this video is insanely old, but maybe someone will stumble across this comment and get a little benefit.
Holy crap it does?!
@@Maybeyoudorho yes it does do that also storing them, if i remember correctly
@@davidpettigians this is so helpful, i was woried i would have to go to mods to fix the size issue
thank you!!!
I must have done this on accident when I first played the game because I didn’t know you could just craft with junk and I scraped everything by dropping it first
3 years of playing FALLOUT I never knew I could do the "Hold E" thing
As someone who constantly (tediously) sits on all stools to test the direction it's facing.. the menu chair back / stool back thing is super clutch. as is the carrot thing. I appreciate this video.
My biggest tip on settlement building that I've learned so far - build your gardens in the air. If you construct aerial gardens that are up high and off the ground, attackers won't damage your crops and ruin the food supply and happiness levels of your settlements. Also, build your generators on elevated platforms with walls surrounding them so they cannot be shot, thus powering down your energy based defenses, and only scrap weak weapons and armor. Good weapons and armor should be distributed among your settlers. There have been times when I didn't have to fire a shot against gunners attacking the Drive In. Before they even made it past the boundaries, my settlers took them out!
I’ve only had the game for a week and have been absolutely hooked. Just took out the Institute this morning with the Railroad’s help. Learned a little too late that I can no longer find all the companions like I wanted but oh well. I’m focusing on settlements and quests now. I’m really enjoying building in Sanctuary.
...I can't believe you went with the railroad. The most useless and least helpful for the commonwealth. Even if you believe in the synths issues, railroad exclusively helps them. Not ghouls or humans. Not even settlements. Just sets lose immortal super strong robots. Who can become OP raiders.
"I thought this was common knowledge, but, if you press and hold E..."
*MIND*
*FUCKING*
*BLOWN*
I SPENT A WHOLE FUCKING YEAR MAKING SETTLEMENT SHIT AND THIS WAS AN OPTION?
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
SuicidalRevolver u didn't know
didn't know either played pc and both consoles
I feel your pain FFFFFFFFFFFFFFFFUUU
SuicidalRevolver aha I knew you could pick stuff up with stuff on top to move it but this WTF!!!
Can you do it on console ?
It's almost 2022 and I just started playing FO4 for the first time on my XBX. I'm having a blast fo far. Thanks for this video. It helps me a ton!
I love that in the centre of his settlement is his therapy group, " hi, I'm oxhorn and I'm an addict, addicted to fallout " good luck kicking that ...
Where are the iguanas and squirrels?
T-Bone rumour is it's just a nicer way of saying human flesh but you didn't here that from me
WinATaco but iguana on a stick does look like an iguana
That would be a lore break, as you find human meat in other fallout titles, but squirrel and iguana still exist separately. Human meat in Fallout New Vegas also caused issues on one occasion due to a butcher covertly selling it, and the local populace getting "the shakes", which I assume to be human prion issues.
that's what i want to know...you can find their meat in a cooler, but you cant find them...and there is only one way to get cat meat, but i don't think any of the cat owners would be too keen on you killing their cats...besides, i don't think there is a recipe for cat...not even in the dlc's...'course then again...i've never taken any cat meat to a cooking station, so i can't say for certain.
not even with all the dlc's which i recently acquired...and that really bites...i'll wait till i have all of the achievements in steam before i start modding...besides settlement mods, i really haven't found any that i like.
1:08 that's a really good tip I had no idea settlers would grab weapons from the workbench but I would ring the bell and go through their inventories to give them specific weapons like Combat Rifles and other weapons if they all were dressed in Military and Solider Fatigues.
The carrot Glitch is dangerous, it could cause CTD, if you try to Store/Scrap any of those. now it may not happen everytime, but it definitely triggers one. Trust me i've been in that situation, so bottom line don't abuse that one xD
its a good thing its not a glitch... if you cant place a object where you know you can place a object. just rotate the item.
152 hours of gameplay, built soo many perfect settlements. And found out they are *not* perfect, now they are amazing thanks to you.
Lmaooo when you held ‘E’ to move all, you trapped the settlers underneath the structure! 😂
Yknow usually when someone says that they thought something was common knowledge it was a slightly obscure thing that you might not have known but no one I know has ever realized you could move EVERYTHING by holding E, thank you so much for that tip in particular it's going to help me SO MUCH
You don't need a DLC bed to know where the head is, you could just look at the dirty bed and find the Highest part, (the metal thingy)
Okay, don't know if somebody already mentioned this but while messing around with the "pick up all" function I discovered that you can move whatever your holding independently from yourself. Up until now I've had to place everything first then pick it up further away to get a better view on what I was doing. With the grab button held down you can position things a pretty respectable distance away from your self as well as move it along the radius it creates.
This seriously fixes a lot (not all, obviously) of the frustrations I have with the settlement building mechanics. I haven't had a chance to really mess around with it but it might even be a way to bypass the touchy snap-to effect when you want to place something at an awkward angle. Fingers crossed.
Sorry if somebody already commented on this, it just blew my mind right now. I just rewatched the video and I think he actually does this when he picks up the entire marketplace thingy, so maybe it's common knowledge and I'm just an idiot. It just looked like he was rotating it to me before I realized you could do this. Who knows, maybe someone else out there didn't realize it either, and happens to watch this really old video on a really old game and actually wastes the time expanding this long-winded comment to learn something new. Which in that case I'm glad to have shared the information in the most relevant and practical way possible.
In addition to the "select all" technique, the game will use the collision of the item that you are hovering over. This allows you to clip the end of a fence into a hedge, for example, and to get items closer together than would be allowed by just building the items. There is a limit to how much you can clip in, but it does help and is quicker than messing with console commands and maybe place everywhere.
Hello,
There is one thing that most FO4 youtobers don't talk about - or if they do, they do so very briefly - and that is how it is possible to almost ignore settlement improvement in favor of just leaving settlements almost in their default state. Specifically, talking about settlements that come with their own pre-assigned settlers, like Abernathy, Finch Farm, Warkwick, Somerville, Oberland, Greentop, etc.; and that you don't actually *have* to build up colossal sprawling structures and systems...merely take care of basic needs. All of those types settlements will need (if anything) is like a water pump and a few turrets, and you'll never have to build anything else there again. This is, of course, geared towards the player that finds the settlement building aspect distracting or overwhelming, or even just annoying.
Think of it like a "settlements for non-builders" type of video - for instance, you never take the Local Leader, Medic, Cap Collector, or other perks that open up settlement-enhancing options and you just play the game with a build that affects your character's combat ability directly. You miss out on supply lines and your own shops, but you free up so many other ways to play early on that you don't feel hamstrung by being the mayor of all of these little slums. Alternately, this could be for the player that wants to avoid major settlement building aspects until much later on in the game, after a core build is established.
Don't get me wrong - I love the building aspect, and I have on other playthroughs set up humongous settlements with a great deal of effort and have really enjoyed the building and management of them - but a lot of youtube viewers probably have the impression that building settlements on grand scales is the point of the game, and that not doing so is "doing it wrong." That's what most videos seem to be about! It's a part of the game that deserves to be celebrated, because it's fun; but it's not fun for everyone. What you have the opportunity to do, because of your large subscriber base, is to show how little effort is actually needed to manage the settlement building aspect by keeping the scale small, but yet enjoying the rest of the game for the great RPG/FPS play that is abundant even if settlements are almost ignored.
Let me know if you think this is a good idea for a video...it may not be your style as a rule, but you have a very big audience that has a significant number of viewers that would probably really enjoy a video like that, and you'd probably only have to do one. It may also dispel a lot of misconceptions that people have about the game, especially for those people that don't like the game specifically because of the settlement building aspect. Thanks!
lol I built all my settlements and then porter really thought I was gonna kill them lmao goodbye nuka world raiders
Bethesda published Nuka World because of all the complaints about not being able to roleplay a worthless, sadistic subhuman. "All the complaints" meaning the same handfuls of players that clog every form of feedback they can get with the same bloated whining.
DakotaAnesthesia I not gonna buy a DLC and only play 10% of it.
Von Neely I mean I had the 30$ season pass and I'd say I got my money's worth.
Lol Evan Ulven I was thinking the same thing!
yeah...I see your point but you can actually very easily play Nuka World without affecting your established settlements at all. Nuka World actions have no affect on the Commonwealth. The part where you actually "raid" and take over the Commonwealth settlements is at the end of the DLC and can be skipped over altogether. You almost can't screw it up. Doing so means you miss out on either one or two of the three end-game perks, and that's it. No different than the choices you make at the end of Far Harbor. So, really, you're getting 90% of the DLC by avoiding it, not 10%. That's not a rationalization, either. It's completely skippable, and in fact the DLC anticipates that many players will avoid that path.
Hello Oxhorn, I'm doing the very long ground game with my settlements. All of my settlers are equipped with combat armor from dead gunners, also I've equipped them with either a recoiled overcharged lazer rifle or a advanced assault rife, I'm out then all in military fatigues or the like that have been max ballistic weaved. Giving each a over 200 armor & with 100 rounds of ammo each 6000 hit point damage ability. I'm currently level 121 in Xbox one system running only the unofficial patch mod. I've done the Railroad up to building the Transporter but not the Institute or Brotherhood yet! I know!!! It's like a Novel I never went it to end!!!😊
Your videos are priceless!!!
[0:34] 1) Scrap Dropped Weapons
[1:58] 2) Get Strong Back 4
[2:34] 3) Scrap Stored Building Objects
[4:04] 4) Use a Jetpack
[4:49] 5) Build Posts from the Top Down
[5:47] 6) Hover & Hold 'E' to Select All
[7:01] 7) How to Predict Settler Interaction
[9:54] 8) How to Stuff Crops in a Plot
[11:05] 9) How to Fix Faulty Wires
[11:59] 10) How to Fix Farm Logic Errors
Hey Sue D Nim for number 6 you put 15:38 instead of 5:47
@@GamerplushMaker Fixed it. Thanks for letting me know.
Good tip: you can move some objects placed on a floor simply by moving the floor it's on. Much like objects on rugs.
Do you know how to build rooms in a rather big house? Let's say you have a foundation of 5x5 tiles you usually can only snap walls to the outer edges. This leaves you with a big 5x5 room. Now you place the upper floor / roof only for the room you want to build. Now you have edges inside your 5x5 room you can snap other walls in. If you've already build the entire upper floor over your 5x5 room you simply take away and store them or place them somewhere else - this gives you edges at which you can place walls.
I don't know if this is common knowledge. Learned that myself when trying to build houses with rooms.
Excellent!
i use the factory walls.
Alex Thal Have you noticed that concrete building is a lot more forgiving than wood or metal, in that it will blend into fixed items or walls etc that wood or metal just will not?
Simon Watts you realize people sometimes want to build wood and metal houses and not concrete ones?
Alex Thal thanks for tip. I have tried to put up dividing walls in an interior before u can do it but hard to get the nice and straight withou them snapping on. but so far I have only done this in pre existing buildings
Pro-Tip: Press F1 to dis/enable object snap.
Serahpin is there a console equivalent? Object snap can be one of the most infuriating things ever when building for me. That would be a huge help
Press alt+f4 to get 10M caps
*stares in xbox*
@@Wildtooth-mg9sl player.additem 0000000f 10000000
This is a very informative video for those of us who love to build quite a bit at settlements.
I've watched all of this guy's Fo4 videos several times each. I have no mods or DLC yet, so this is all extremely helpful to me.
Thanks, Oxhead!!
Here's a good one: Unlock the workbench at the Red Rocket, slap down some crafting tables, and that's it.
That's all you need. And your life is made that much easier by the simple fact that you don't have to pay attention to a bunch of whiny settlers always complaining about low food, water, or high raid rates.
Gam'ekfa Toc Duujek Prancing Bull I was disappointed we didn't get a red rocket settlement that looked like the one from the live action trailer, or even the one in the main menu.
Unless I'm wrong and there is one? I'd love to have it
You get a Red Rocket.
Atom Cat's Garage? It's a decent Red Rocket settlement.
Yellow Pikmin go to nuka world
Real men use beds around wasteland to live free!
One of the ones i learned of recently is that power conduits can transfer powers to other wirelessly, however that will not transmit a numbered amount of power. For example i currently have only 10 wires in my entire settlement.
I want to add:
- Place power generators and food plants in a higher platform (at least one story high) if you have Wasteland Workshop DLC.
- NEVER use Power Generators from the Vault Tec DLC since the cell reset bug ALWAYS BREAKS them and force you to repair them each time you fast travel in. It can also happen to Fusion Generators from Wasteland Workshop but less often.
- because settlement attackers ALWAYS spawn at GROUND LEVEL.
I'm currently doing a mitary heavy minuteman playthrough. Any settlement you visit looks like an outpost and all my settlers have army and military fatigues and a nuka dlc handmade rifle. I use the castle as a recruiting base, like they have to spend time at the castle doing basic training before being assigned to an outpost. That way I have a chance to outfit them before sending them off.
This video should be projected at every school.
Btw: Another settlement needs your help, I’ll mark it on your map
Another Settlement needs your help yeah I know I’m the one raiding it
After years of playing, I'm just now finally getting into proper settlement building. A very useful video, thanks!
Learned the hard way..just because missle turrets are the "toughest defense" doesn't mean they are the best. All my settlers, my Brahmin (rip), and myself get hit every raid. So I'm redoing my builds now.
It's best to ensure that missle turrets are the outer ring of defense with nothing obstructing their LOF... They are VERY effective but take a great deal of skill to place safely.
Use heavy Gatling laser turrets
and that's why you only place i only place them in my player homes.
My main settlement with all my stuff (Power Armor, Legendary weapons, supplies) is Sanctuary. But my personal player home is a luxury suite on the top of the Graygarden overpass, and is built out of Vault-Tec workshop Overseer room parts. The lower level has a house for my companion, built out of the bus.
Also! another tip is if you put a conduit on a wall, and hook up a generator to it, as long as that conduit stays connected to the wire and is not moved off of the wall, you can place said wall onto your building, and the wire will clip through the wall. This means you can leave your generators outside and not have wires weaving through gaps in your walls.
5:50 screams at phone: I HAD NO IDEA YOU COULD DO THAT!!!!!!!!
11:00 yeah, if you want your settler to tend empty ground spot for seemingly no reason
(1) I've never had a settler arm themselves from a box or workbench - ONLY from weapons seized off of dead attackers (XBOne). I've always had to arm them by hand, person by person. That said, always loot the dead - you can scrap weapons and armor you don't need and lower the build limit bar as well as get resources.
(2) YES! Strong back 4 is the best. Loot EVERYTHING from dungeons and you will have building materials to spare (and all that extra armor you loot is good for caps - as armor scraps poorly compared to weapons).
(3) Scraping stuff you built? Next time don't build wrong. That said, this tip is solid, but you only get a fraction back of what it took to build. Keep an eye out, however, as often as you clear you will find some bits worth storing and reusing directly.
(4) Not sure I see the need for the Jet Pack, but some Acrobat Armor or the Free Fall Armor pieces will help if you are doing something tall and treacherous.
(5) Never saw the need to waste resources or build space / frame rate on supports - things only free float if you delete what they were put there with. Still - this is nice if you have an overhang and want to build a layer below it. I did a big concrete hornet's nest hanging under the bridge at Finch Farms once. Lots of building down on that one to get the spacing for the bottom, then building back up floor by floor.
(6) Select all is useful - also can be used sometimes to sneak things into spaces that would normally clip.
(7) Useful if you give your lazy settlers somewhere to sit. I prefer that they keep working until it is time to go to the bar to drink (and make me caps). Also, the nice thing about the nightly pile up is that the drinking circle gives me a chance to see the whole community at once to find anyone not kitted out with the right armor/weapon combo for that settlement.
(8) Love the crop trick. Very useful for corn, which is often a pain to get in (also because corn does not like normal ceilings, only high ceilings like in the barn set). If you work, you can get 16 carrots on a plot, 12 tatos, 4 razor grain or mutfruit, 2 melons or gourds, or 5 corn with regularity (sometimes you can cram more in, but those are the limits on appearance).
(9) Never had that wire issue (though we have all had wire issues from time to time).
(10) I find that you don't have to reassign your farmer, as every so often they will recheck if they are not farming to potential (or will do so when you travel away and back). One problem to check for is over farming. If you plant enough food for 36 people, but only have two farmers to start, but a beacon going, you might come back to find you have 8 people farming 6 people's worth of crops as they auto assign in at the same time and split the workload. Moving the extra farmers out is something I've had to do many times. I use the Vault Tec Terminal for this - and it is a serious time saver. It also speeds up assigning to scavenging.
____________________
Other tips
(A) Power Armor is a frame rate killer. Don't store it all in one settlement (or at least not in a settlement you are building up with settlers/crops/beds/etc).
(B) After a recent patch ballistic gun turrets are now leveled to the max type - you can no longer shift down from the type cap if you wanted a lesser turret for some reason. That said, it is still the case that the lower the ballistic turret level, the better off you will be going with energy towers instead.
(C) The cheapest "block" foundation is in the barn tile set (8 concrete). Since concrete is the cheapest building material by shipment, it is great for not only foundations, but as thick walls. The cheapest floors are in the barn or industrial set at 6 wood each - but that cost is the same for the large, long, and small floor sections, so if you are doing lots of small floor sections you are better off in the wood or concrete sets. Cheap walls include basic barn walls if you want tall walls, concrete walls for normal walls, or the basic sheet metal wall from the wood walls section.
(D) Floors count as roofs and are usually a better choice for those purposes, since they are easier to re-purpose if needed.
(E) Because of caps on production, if your home base (where you dump your stuff) is someplace with settlers, don't waste them on scavenging stations. Keep that place as a mega farm, because it is easier/more convient to keep your workshop stripped of crops than junk (which you want in the bench for your crafting stations/building/access to connected settlements/etc) and because even if your mega farm isn't auto filling the workshop, you can still run around an harvest by hand.
(F) If you have the room, keeping crops in long single lines makes them much faster for harvesting, as you can run down the line spamming the harvest button. Also, if you monoculture your settlement you can target which ones you go to when you need more of a particular crop. I suggest 1 corn, 1 tato, 2 mutfruit (for adhesive production, which is both useful for crafting and for XP farming). One mixed settlement will usually be enough for the other crop types (I use Greygarden, since it is already set to produce everything other than razorgrain). Also, don't waste space on the big razorgrain.
(G) Fertilizer is super useful for producing Jet, explosives, and ammo. You can get up to 3 per day from Brahmin. One or two will show up if you just build feeding troughs with a beacon on, but if you want max production, to speed things up, place them just where you want, or get them at unmanned settlements you will need to build cages for them. Thankfully, those are cheap (copper, steel, razorgrain, and I think gears) to build and fix the cage. That is something that when you are done you will want to fix and store, not scrap - as you can lose Brahmin to attacks (and sometimes they are synths and will be killed by your setters during attacks). Max cattle at every settlement you own will pay you back many times over in Jet alone.
(H) Stores of the same type share inventory - so if you should spread them out over several settlements if you want to be able to sell at each settlement you come to (survival), or stack them in one if you just want to be able to take a pile of stuff and sell down the merchant line (non-survival). This is another good choice for things to have your settlers do in your non-scavenging base/mega farm.
(I) Power is cheap and so wired lights are usually a better choice than power conduits or power poles.
(J) If you keep your settlements in a theme, it becomes easy to identify newcomers and to upgrade their gear. Rather than doing it bit by bit, do settlers top to bottom with a set. So, you know which settlers you have upgraded by sight (the settler in full raider armor you know has a combat rifle without checking, those not in full raider armor are still going to have the pipe gun they showed up with - then, later on, when you are ready to upgrade them again, switch types, so you know that the ones in full sturdy combat armor are the ones with upgraded auto assault rifles). Settlers do best with auto weapons, since they only need 1 round to have unlimited ammo and their aim is terrible. If you use guards, gear them first, then scavengers who are more aggressive than farmers.
(K) Low fencing and rails works as well as walls for melee attackers (including ghouls, deathclaws, etc) while letting settlers on the inside add to the pain with their guns. They are not as good, however, against shooting enemies, especially when they come with missile launchers.
(L) The safest place for crops and other breakables is always on the roof.
(M) Too many settlers can be a problem, so keep an eye if you have a super high Charisma and shut off the beacons when you have as many as you want in a settlement. 18 might be better for you than 21.
(N) Settlers get into and out of the bed from the right side (if you are looking down from the foot of the bed). Keep the other side next to walls or alternate with the beds are next to each other and your settlers won't stand on the beds, get stuck behind them, clip into walls, etc.
(O) Strip and store useful mods, particularly maximized armor mods. "Polished Metal Breastplate" stripped from normal Metal Armor will attach to Sturdy or Heavy Metal Breastplates with no cost. You can do this in dungeons if you just want to keep the mods without the weight of the armor. Attach ones you don't need to other pieces of armor later in order to scrap them for extra resources or sell them at higher prices. If you are going to outfit entire settlements, this habit becomes a real resource saver. Don't be afraid to modify a settlement worth of armor or weapons - you will always find more resources and it is a great way to turn resources into XP.
(P) Settlers set to guard will rotate between 3 stations for 6 total defense. If you want to control the route, only build 3 stations, assign the guard, then built 3 more, etc. You can do the same to make a farmer stick to one set of crops by building 6 food then assigning, then building 6 more food and assigning, etc. If you want your guard to stay at the one post (because you kitted them out to be a useful guard rather than maximize their defense number production), just build one post and assign it, then when you build the next, assign it before it auto assigns.
(Q) Settlers set to guard never sleep or leave their post unless there is fighting or to move between posts if they are assigned to several. You can keep them somewhat stationary in their area during fights by surrounding it with fence or railing. Otherwise, they will run out and after any threats - abandoning their posts.
(R) Doctors don't give you an option to trade gear. You will have to unassigned them to do so.
(S) If you use the Vault Tec computer, you can assign a settler to be a doctor at Covenant if you wipe out the original inhabitants. There is an invisible doctor store where the original doctor stood.
(T) Speaking of Covenant, you often will only get ONE shot at bartering with their general storekeeper. Bring enough caps/jet to buy both legendary items off of her (Justice, a staggering combat shotgun, and the Destroyer's Helmet, a sharp combat helmet). Of the two, the helm is much more valuable, since you can find equivalent shotguns in the game, but legendary headgear is rare and the +1 IN and CH makes it the best headgear you will likely have until you get ballistic weave.
(U) Once you make friendly with Bunker Hill and can place their merchant stops, consider then for 2 factors. First, they give you a chance to move the merchant stopping point from the campfire to somewhere else (so, say at Warwick you can get Cricket away from the action up front). Second, they give a chance to have any random merchant (so, it can make it harder to find a particular merchant). Only Lucas and Cricket have legendary gear, however, so once you have it, that is less of an issue.
(V) Store and then replant the existing crops at every settlement except Greygarden to reset fixed animations and other problems. You may have to store it several times from an invisible version before it takes. You can likely replant better and tighter anyways. It does not work for Greygarden, as the animations for the Mutfruit up front are fixed even if you remove the plants completely.
(W) Robot settlers are invariably better with Mr. Handy Thrusters. This is true for farmers and other workers, suppliers, and companions.
(X) Shotgun turrets are worthless. The only reason to build basic Ballistic Turrets is if you don't have the perk to build the Heavy Ballistic Turrets. The same is true of the basic Laser Turret. Don't waste the resources. Just build ballistics until you have the perks. Missile Turrets are good - but dangerous. Keep them aimed out (preferably with a wall behind them to keep them from shooting in). Sometimes it is worth while if your turrets are elevated to put a turret on the ground as bait to draw in melee attackers and draw radscorpions to the surface.
(Y) If you want to raise happiness, build cages and catch dogs or gorillas. Always friendly, add happiness, and add defense.
(Z) Water and food production are about production - use. If you want a settlement to have a workbench full of their crop and/or water, you need to produce more than the settlers consume. This works on the hand pump or either of the filters - but does not seem to work with the powered well pump. Greygarden is great for this, because robots don't eat or drink, meaning everything is always excess.
(G) Find Kelly roaming around the Commonwealth (in my current game she's parked at the rail line immediately west of Vault 81) and buy a brahmin for each settlement; it's only one per settlement, but it's often easier than waiting for brahmin to appear on their own.
(R) During the hours the clinic is closed you regain the option to trade gear with the doctors (and the unique NPCs you might have assigned as level 4 merchants to other shops - approach them during their off-duty hours to trade gear).
Great tips! Well done!
(3) that fraction is "half, round down" so: 2 back for 4 used, 1 back for 3 used, none if you used 1 component, so something that took 3 wood and 1 steel to build will return only 1 wood and no steel when scrapped. Scrapping isn't economical, but if you're not going to use something you'd built before, as Oxhorn said, scrap it to at least regain something.
You don't need Strong Back, you just need a companion to act as a pack mule.
When they reach their (usually poor) carry weight you just command them to pick things up - they can carry an infinite amount that way, just like in Skyrim.
Watching this in 2019 to actually find tips useful for someone who only played 100 hours of FO4 so far.
Are you still playing? I just started a new playthrough
Pill's Productions mods are the good stuff
I just wanted to say thanks for not using mods. It makes it easier to use your ideas on the PS4. I really enjoy all of your videos. You're very easy to listen to and make your explanations easy.
Scrapping the weapons like that has a huge benefit for consoles, it lowers the used build budget. Hit the limit and want to place 1 more turret to complete your defense or need another bed? drop a pipe weapon and scrap it and you can place the turret. When doing a dungeon crawl and planning on visiting a settlement to add more to it keep all the pipe weapons, they have a big effect on the budget.
You can also just store it in the workshop from the ground in build mode (tab on PC) and it has the same effect. (You don't need to actually scrap it.) If you really are doing it for the resources, you can do it on the weapon workbench and avoid NPCs walking through the pile while you're scrapping them.
Augh store for same effect is a good suggestion, I will still scrap pipe weapons but If I have decent ones I will store them. Unlike Oxhorn I didn't remove build budget worries and scrapped enemy weapons to increase it and sometimes weapons I would want settlers to use. I never thought of drop and store for the same effect and get to keep the weapon. Thanks for pointing that out.
Don't ever scrap weapons. Store them in your workshop. It's best to build water purifiers in settlements with water and select the purifiers and generators and move them to land or on top of a strucure. You'll potentially have limitless purified water in each settlement that has water (even a puddle like the one in Starlight Drive in). Then sleep or wait 48 hours then fast travel to harvest the purified water and sell it to buy shipments. Use the shipments to build. and you can eventually build as much as you want for free.
The "scrapping weapons" part is especially helpful with Scrapper level 3, on higher levels weapons dropped by enemies have a whole bunch of mods on them, which yield a lot of mats when scrapped (hence Scrapper 3, the yield is incredible!).
Strong Back 4 is pretty much a must have, it helps every character build at one point or another.
Can i buy the Jet Pack mod at the Atomic Cats or do i have to get the perks necessary to build it myself? I only have that with one of my 3 chars.
love the tip with the chairs made my life so much easier!! spent so much time waiting for settlers to sit down only to realise I had to fix them all
5:26 inapplicable tip unless you have the "build anywhere" mod
These really are good tips! Most of the time I pick a "top 10" list I already know most of the content - this was almost all new to me. Nice work! Thanks
Great tips Oxhorn! Would it be possible for you to do a tutorial on installing mods the proper way? Keep up the good work.
Yep, I already did, here is the video: ua-cam.com/video/I6ylq5caba0/v-deo.html
oh cool thanks
Simon Bannow dude he does videos on everything
Bed do indicate their ends, the one with the higher railing is the head part. For most of the bed's this just works fine.
But the hint with the chair... awesome man! This will save me a lot of time! :)
The thing with the crops... I don't get it.
I do it exactly the way you said and settlers to expand their working area for me.
With every new game I start it takes a while for getting enough food for Sanctuary for me.
So I plant a few crops there assign our lovely Marcy to them and then I running of, finding more crops.
If I plant them the later the amount of food does increase as soon as I planted them.
What I had several times was in places like Finch Farm or Counties Crossing where I needed to re-assign the owners there for getting more food.
They are most of the time assigned to a few plants but not their max capacity.
Instead of getting strong back lvl 4
Side with the brotherhood and call in the vertibirds to transport you
Brotherhood can fuck themselves also blowing the brother hood up also grants you the same ability the minutemen get a vertibird and grenades as well
Or just tell your companion to do it all.
Well yeah but i personally like BoS more
The Minutemen and The Rescuer's Would be Proud of your Settlement Building Prowess!
settlers Farming BAH I make a bunch of mr. handys
*Cough cough * greygarden *cough cough *
It’s September 2020 and these are STILL the best Fallout 4 videos!
thanks for the great vid. it's so great that you upload daily. I'm so happy I found a fallout UA-cam channel that is actually interesting 🙆
MeMe Me Oxhorn, Mxr and ShoddyCast are the only three worth watching, IMHO.
Alchestbreach is worth more than a watch, his fallout vids are legendary
Von Neely THE SCIENCE!!
Well, for many of you this may go without saying, but - don't go scrapping everything in a new settlement if you don't intend to start building right away... And the live example - I go to Vault 88 to do the vault quests and decided to scrap all I could just to free space for later (I mean its HUGE space and I didn't want to bother right away).
Later the vault got raided (to which I couldn't respond) and guess my surprise when I got to the workshop - all the resources I left there was GONE - well except Nuclear material for some reason. Every piece of steel, wood, copper etc - GONE. :D
So there you have it - if you start piling resources in a settlement - at least make sure you have some defenses... Or start scrapping right before you start building.
And of course KUDOS to Oxhorn for the great channel!
Me on console: so where is this e button?
Whatever button you press to select the object.
Thanks Oxhorn.. I have 2 great tips to add for anyone who may catch this post.use a small rug to place items in walls (still works) and the mod for infinite builds in unnecessary. Simply drop as many weapons as possible, enter build mode and quick store the dropped weapons to watch your build gauge fall. Repeat this as many times as you like. 🤘
I'm sure others have asked this, but, when you dump weapons into a workshop, especially if you throw 5 of the same, how much ammo do you need to add. Will the first settler take all the amo? Etc?
Huh. I haven't thought about that. I need to test it.
AZ0009999AZ settlers will take all the ammo they can find.
Oxhorn Settlers only need one bullet and they are able to shoot as many bullets as they please. This function also works with grenades as well thus you settlers can through infinite grenades.
Really informative video. I appreciate you explaining the mechanics behind things, it really makes a difference. This is an old video now, but with the increased popularity of the game, I'm sure this video will help a lot of the newcomers as well. Thank you!
3:25 dafuq is wrong with that door? Is it HIGH?
LostCat
U just had to
@ 5:50, I built something *_exactly_* like that at the Finch Farm. *_EXACTLY_* And that was even before I saw this video. It's an excellent set-up for stores and trading, etc.
Dude... Is your settlement populated entirely by women?
Nietzsche's Moustache I bet it was by design.
Nietzsche's Moustache Yes I believe he mentions why in an earlier video.
I'm confused...I simply stated he explains his settlers in an earlier video.
Nostophod omg the boogey man of the commonwealth is married to the boogey woman of commonwealth
Bryant nah he has Preston there...wait...yea your right it's over run by girls
Not all of the weapons left behind in settlement attacks disappear. I remember Costal Cottage would often get attacked by small super mutant bands and their miniguns would stay where they fell for a pretty long time. Thing is, these left behind guns actually fill up part of the build limit meter. So scrap them.
Easier and less tedious way to scrap weapons is to use weapons workbench
The work bench does not scrap weapons as you build items. It only scraps junk. You have to manually scrap weapons.
I know that, but i said weapons workbench, by pressing R you can quickly scrap all weapons, except legendary. And all materials go to your inventory.
I don`t know if it`s just because I have the add/remove legendary effects mod, but I can scrap legendary guns.
also if you scrap weapons it gives you more space to build by lowering the build limit bar
You should build a bridge over the path on the left of the original hut. I did the same and it turned out wonderful!
Wait so the weapons in my safe my dudes could use...wellli might as well move em to dimond city
You can use weapon racks to bridge gaps between prebuilt elements and what you've built that are too small to fit another wall in-between. They're also good for simulating boarded-up windows.
Another tip: console commands. They allow for great precision and moving stuff into places you can't normally place them. Learn to use getpos, getangle, setpos, modpos, setangle, and modangle. The get commands give you the selected object's coordinates and orientation on the X, Y, and Z axes. The Set commands place it at the selected coordinate. The "mod" command adjusts its location/angle by a specified amount. For easiest results, click on the object and type "setangle z 0". This will rotate the object to align it to the game's grid. If it needs to face another direction, you can adjust it accordingly, as the angle commands use degrees, so if it needs to face the other way, type "setangle z 180". You can also use the "placethere" command to place objects you don't have room to place or that you couldn't normally add without mods.
There are a few settlements with objects oriented to be in line with the grid, which makes building with commands easier.
-Graygarden: the overpass is aligned.
-Oberland Station: The building and railroad tracks are lined up, though that's not as useful as with other settlements.
-The Slog: the main building is off by only 0.3 degrees, which is close enough for most things.
-Egret Tours Marina: the warehouse is aligned. The main building is off slightly, but again, it's not noticeable.
-Jamaica Plain: The main building is aligned.
-Vault 88: The preset elements are lined up.
-Echo Lake Lumber Mill: The wooden floor pieces that make up the foundation of the ruined barn are lined up.
Wow, I totally disagree about scraping every weapon, some are quite valuable and they only give few scrap, I prefer to sell them.
Milton2k You can make a lot more caps in many other more efficient ways.
Caps generally aren't a problem if you have enough shops and water purifiers.
it depends on the weapon if its a pipe rifle i would scrap it coz u can get screws and stuff but if its something like a minigun yuh can be sure as hell i am selling that shit
I started playing again today after 7 years . I’ve always loved it
great video as allays Oxhorn but their is one thing i what to add to this video and that is by going to "vault 88" in the dlc called "vault tec workshop" the amount of resources in there is in sane in the the fist half of the cave let alone the full thing
That gamer *Always *There
Yup, and since it comes with mega power and mega water, all you have to do is put in a bed room, some crops, and defend the clear access points, and you are golden.
This man along so many more have helped me elevate my fallout game beyond anything I could have hoped for! thanks bubb!!!
do a video on dungeons and the item respawn timing?
Ryan Lavaley Do you use mods? there's lots that shorten the cell respawn time, my favourite is "Instant Cell Respawn" it does what its name implies.
Also, if you don't for achievements, there's a glitch out there, if you disable mods that only edit code or UI, they'll still remain active, but it only works when you disable the mods WHILE running fallout, that also works on Skyrim SE.
So you can have a mod that edits cell respawn time, disable it while F4 is active through the Bethesda.net mod menu and because it's coding, it stays until you relaunch the game completely.
The hold E thingy...after 2 years, i just learn it now, thanks to your video Ox' , thank you my man !
I already knew these, but I'm still going to like the video because its oxhorn
Perfect! I was just getting ready to build my house in Sanctuary!
Was this narrated by Norm McDonald?
Here's a nice trick. You can give Mama Murphy items and equip them if she's sleeping when you talk to her. The harness with raider armor and the red dress are my favorites.
hay oxhorn u make the best vids ur awesome can u make more fallout 4 lores
Rodrigo Reyes hay is for horses
~Sends you an internet kiss~ For the bar stool position tip! XD I was going crazy trying to figure out how to check where the stool is facing to, and gave it up as a bad job. Time to go back and replace all the chairs by the counter with proper bar stools!!
You bet! I accept internet kisses.
ive played for a long time and only got attacked by 2 raiders and I only found one body XD
I also had no idea about the hold E thing. thanks for the tip
how does he have the different bed types like the bunk beds ? all I have is the vault tech beds
its a mod
AK47 Eason but its on ps4 and xbox 1 its called unlocked settlements if your uneasy on mods that one is pretty great and adds some cool shit to the workshop
Another trick is to use the Vertibird smoke grenade. It can transport you from A to B when over encumbered (not as convenient as strong back but it works).
I have never been attacked by raiders,super mutants,gunners etc, ever. Is there a way i can increase the probability of getting attacked?
Thrash Gaming Low defense
or alot of food in your workbench
Thanks
TONS of water.
Toby H More Resources, and less defence.
The chances of attack depend on the ratio of resources to defence, basically making raiders and other such enemies seem smart?
"Is that beefed up little red rocket worth dying over for 10 water and 6 food.... hmmm"