The rest behave in a similar manner but with more option allowing rather than two lever access you have 2 added with every gate put together allowing more complicated things like say a set of levers in a settlement that requires the activation of say 4 levers to open your armory of legendary weapons.
Joel Villa I have an elevator set up with a power switch at the top that powers off the elevator but i have plans for two switches being needed to actually power it up.
Just to add. Thanks for the explanation :) Just not having any electrical engineering knowledge means when I tried following this the first time I was wondering wtf I was looking at and why we now had these!!! But I still don't understand why you would want the last four gates. Why would you want a gate that does the opposite (converter) of another gate, when the function that is then delivered is already delivered by one of the first three gates? Example - I don't have 2 light switches in my kitchen, with the second switch turning on what the first turns off, or it turning off what the first turns on. I just use the first light switch to turn the light on and off. Simple.
Thanks for the link in the description. It's probably the only resource I've been exposed to so far that is actually useful for a detailed but understandable thing to consult.
Bethesda's description of all of the N gates requiring their input to be connected to the output of a logic gate seems inaccurate. I made my setup according to that at first, but for what I wanted to accomplish, it seemed counterintuitive, so I switched it around and it works. I wanted other generators (Power B) to divert all their power to defenses if a crucial generator (Power A) was destroyed during an attack. Therefore, on the defenses side, I set up a NAND with input from Power A & B and an OR with input from Power A and output to defenses . Then I connected the NAND's output to the OR's input. So, when circumstances dictate, the NAND will transmit power to the OR, not the other way around. Since NAND transmits power unless all inputs have power, this setup means that if Power A & B are running, it will not transmit, but if Power A goes down, it will transmit Power B to OR for defenses.
Then, finally, to make the transmission of Power B to defenses be an actual diversion of power, on the other end of it I used an AND gate connected with input from Power A & B. So, if Power A goes down, the AND gate will not transmit Power B to the things it normally powers, freeing it up for defenses.
It would be easier to connect the defenses to an OR gate connected to Power A & B and connect everything else to an AND gate connected to Power A & B. Then if either A or B goes down the defenses will be powered but not anything else. an electrical engineer.
+David Nott Well, in that case, you wouldn't need the OR gate at all, as it's not adding any functionality you couldn't accomplish by simply connecting Power A & B to the defenses directly. In my case, I did not want Power B flowing to defenses unless Power A went down, thus the NAND.
fortunately I've done some macro programming before, found it not to difficult understanding the video. But here's the problem...is there any practically use of these logic gates !? I know what logic gates are but doesn't seem to be practical in the game at all lol
I just used one to automatically lower a door, the only entrance to the settlement, when a settler activates a siren in case of attack. I'm sure how practical in game it is, but in terms of being able to do it, I think it's pretty cool. Had to try 3 different logic gates to get it to work though but that was before I knew that 4 of them require you to go from the output of one of the other 3. So I might go and try it again and see if I can make it even more overly complicated.
Thank you this video helped so much I have an arena where I capture raiders and gunners and drop their bodies onto an auto butcher machine from a mod and its sorts out all the items down the line but I figured instead of robots why don't I use turrets but I wanted the cages to open and the turrets to activate at the same time. This video is a huge help
+mitt gaming loved your video but still one problem I can't figure out is it possible to wire a cage to a laser tripwire so that it has power while they are not tripped and when you trip them they cut power to the cage any help with this would be greatly appreciated
Prolly too late but here goes. U need XOR gate. Connect power to trip wire, then From trip wire to XOR gate input. Connect power to XOR gate input too. In other words, XOR input should be connected to power and trip wire. Then connect XOR gate output to cage.
I still don't understand the better part of logic gates though, they could make it easy for me and put in 2 way sw mechs, contactor's and relays, but hey
XOR gate is the only way to do that. If you use an OR gate then nothing will happen when switching from one to two inputs. XOR will differentiate between 0 inputs, 1 input, and 2 inputs. So cool!
In real life they're used in electrical engineering applications such as computing or instrumentation and control. In fallout it seems a little redundant to me...
great video. Im curious of the poster and watchers, though, what can this be used for? anyone have inventions in mind yet? I want to start experimenting but dont know what is possible with it.
Well by and large, logic gates are at the heart of complex circuitry. You could make a key code lock, or a sign that flashes in unique ways, but also build circuits with more complex behaviors like adding binary numbers or storing data. This is the electrical engineering equivalent of bricks and mortar, not very useful on its own, but with a lot of them connected together you can make some amazing things. I look forward to seeing what people come up with over time.
there are alot of minecraft videos about logic gates and how to use them as long as you can get over all the minecraftynes - they build alot of very complex stuff in minecraft
Yeah, I'm interested to see if the same can actually happen in fallout 4. Since the assets in minecraft aren't demanding you can get away with having hundreds or even thousands of components in a circuit. I don't know if fallout has the capacity to implement the large scale projects like hard drives or AMUs. Time will tell.
This video is messed up. There is an obvious double negative error in the quote "Neither an AND gate's or NAND gate's logic will not be affected by the addition of an additional power line". When corrected this statement is still wrong for when a power line is connected to the input of the NAND gate the output goes to zero as it should. Earlier when the inputs of all 4 N gates to are connected to zero outputs of logic gates; all 4 N gates should go to logic one and light their lights but the XNOR gate doesn't. Note that you are getting 3 free power to light up the other 3 lights. Then when the power is connected to the NAND gate the XNOR gate light then turns on as it should. This seems to be because you now have freed up a unit of free power which powers the XNOR's light. The N gates seem to work as pure logic circuits but I don't know how they transmit power.
I had to watch through this video a few times but I'm starting to get it, thank you. The text description the first time you build a logic gate is entirely insufficient. What I wanted to do was make a flame trap that would roast a brahmin when I powered the trap OFF and it opened.
In English please as completely lost after about the first minute! On a side note, who at Bethesda approved this? And want exactly would any of these be used for? In all seriousness, I can't remember loosing track so quickly trying to follow an video explanation.
Sorry that you found this difficult to follow. Logic gates are a bit of a challenging subject. I imagine the reason they were implemented was to provide a more complete functionality for electrical circuit design in the game. It seams Bethesda would like to give Minecraft a run for its money in the creative circuits department. If you are still interested I would highly recommend you check our my link in the description with regards to how logic gates work in general then hopefully my video would help you use them in Fallout.
This helped.... but.... ow. darn electronics. I am just going to leave that section alone. I don't really see how I can make use of this with how I play my characters. Though I suppose if I build a large multi use and normally self contained tower that housed everything important, then I could see the use of the logic gate to power up optional tower defenses when a settler turns on the siren and then shut powered doors into the settlement in addition to opening other powered doors that would allow settles into covered higher positions and allow them a field of fire down onto their exposed enemies. ... ...Well I guess I do have an idea... however the wiring will kill me and I am lost as to how I could make that work.
I though I understood them, I created video to help my group, I watched this to see if I had the right idea, and yeah, now i'm not sure I understand it as well as I thought lol.
OR is inclusive, it will be on if either or both inputs are on. XOR is eXclusive, which means it will only be on when either one or the other inputs are on, not both.
Good video, but videos only do so much. I really wish there was good written documentation for the contraptions DLC, but everything is youtube these days.
I never though that we must be engineers to be able to play a Fallout game.
you don't have too, but as an engineer: If I was to design a game, hell yeah it would have logic gates. logic rules
+Tobias Kolb your mother is fat
same as minecraft redstone. electrical 101 is helpful hehe
Ain't you like king Hitler of science or somethin in that dang ol "institute"
Holy balls this is confusing, I'm going to build a shack on a beach and light it with candles....
Finally, a way to put that electrical engineering course to use.
you've killed my brain. I only remembered the first three gates. damn it!
The rest behave in a similar manner but with more option allowing rather than two lever access you have 2 added with every gate put together allowing more complicated things like say a set of levers in a settlement that requires the activation of say 4 levers to open your armory of legendary weapons.
Dylan Eyer lol. Yeah. I was having all kinds okd idea for these.
Joel Villa I have an elevator set up with a power switch at the top that powers off the elevator but i have plans for two switches being needed to actually power it up.
Just to add. Thanks for the explanation :) Just not having any electrical engineering knowledge means when I tried following this the first time I was wondering wtf I was looking at and why we now had these!!! But I still don't understand why you would want the last four gates. Why would you want a gate that does the opposite (converter) of another gate, when the function that is then delivered is already delivered by one of the first three gates? Example - I don't have 2 light switches in my kitchen, with the second switch turning on what the first turns off, or it turning off what the first turns on. I just use the first light switch to turn the light on and off. Simple.
Thanks for the link in the description. It's probably the only resource I've been exposed to so far that is actually useful for a detailed but understandable thing to consult.
My heads melted. I learned a few of these back when I was 14 and I still didn't really get it back then.
someone please make a colored wire mod so we don't tear our hair out.
Bethesda's description of all of the N gates requiring their input to be connected to the output of a logic gate seems inaccurate.
I made my setup according to that at first, but for what I wanted to accomplish, it seemed counterintuitive, so I switched it around and it works.
I wanted other generators (Power B) to divert all their power to defenses if a crucial generator (Power A) was destroyed during an attack. Therefore, on the defenses side, I set up a NAND with input from Power A & B and an OR with input from Power A and output to defenses . Then I connected the NAND's output to the OR's input. So, when circumstances dictate, the NAND will transmit power to the OR, not the other way around.
Since NAND transmits power unless all inputs have power, this setup means that if Power A & B are running, it will not transmit, but if Power A goes down, it will transmit Power B to OR for defenses.
Then, finally, to make the transmission of Power B to defenses be an actual diversion of power, on the other end of it I used an AND gate connected with input from Power A & B. So, if Power A goes down, the AND gate will not transmit Power B to the things it normally powers, freeing it up for defenses.
It would be easier to connect the defenses to an OR gate connected to Power A & B and connect everything else to an AND gate connected to Power A & B. Then if either A or B goes down the defenses will be powered but not anything else.
an electrical engineer.
+David Nott Well, in that case, you wouldn't need the OR gate at all, as it's not adding any functionality you couldn't accomplish by simply connecting Power A & B to the defenses directly. In my case, I did not want Power B flowing to defenses unless Power A went down, thus the NAND.
your channel has grown a lot man congrats
ZACK! You were the first sub I didn't know personally! Keep up your nintendo vids man!
I plan on it. you keep up with your amazing work as well!
OK so when should I expect the diploma for my new electrical engineering degree to arrive in the mail?
fortunately I've done some macro programming before, found it not to difficult understanding the video. But here's the problem...is there any practically use of these logic gates !? I know what logic gates are but doesn't seem to be practical in the game at all lol
thinking the same thing
I just used one to automatically lower a door, the only entrance to the settlement, when a settler activates a siren in case of attack. I'm sure how practical in game it is, but in terms of being able to do it, I think it's pretty cool. Had to try 3 different logic gates to get it to work though but that was before I knew that 4 of them require you to go from the output of one of the other 3. So I might go and try it again and see if I can make it even more overly complicated.
Thank you this video helped so much
I have an arena where I capture raiders and gunners and drop their bodies onto an auto butcher machine from a mod and its sorts out all the items down the line but I figured instead of robots why don't I use turrets but I wanted the cages to open and the turrets to activate at the same time. This video is a huge help
So with my recycle plant which one would I use to have my vacuum hoppers work separate from my recycler?
can i use this to autoreset laser tripwire ?
when linking 2 or more logic gates that are dependent of another source, the logic in the logic gates seems to fail
+mitt gaming loved your video but still one problem I can't figure out is it possible to wire a cage to a laser tripwire so that it has power while they are not tripped and when you trip them they cut power to the cage any help with this would be greatly appreciated
Prolly too late but here goes. U need XOR gate. Connect power to trip wire, then From trip wire to XOR gate input. Connect power to XOR gate input too. In other words, XOR input should be connected to power and trip wire. Then connect XOR gate output to cage.
Thank you that was on the verge of breaking my mind.
I still don't understand the better part of logic gates though, they could make it easy for me and put in 2 way sw mechs, contactor's and relays, but hey
The OR gate is great for making powered doors with two switches. Thanks for the tips, I subbed
XOR gate is the only way to do that. If you use an OR gate then nothing will happen when switching from one to two inputs. XOR will differentiate between 0 inputs, 1 input, and 2 inputs. So cool!
I really cannot see any practical use for these things at all... can anyone suggest some?
In real life they're used in electrical engineering applications such as computing or instrumentation and control. In fallout it seems a little redundant to me...
Making a big terminal with lightboxes at least that what im trying to
+IamHeadShotNL fair play to you, I'll be impressed
IamHeadShotNL sorry I didn't really understand what you mean?
Durell Walker yeah I meant in fallout, we don't have much to compute or program in there :P
See? Fallout 4 teaches us things like this to our lives haha educational game :D
is there any point to these gates
great video. Im curious of the poster and watchers, though, what can this be used for? anyone have inventions in mind yet? I want to start experimenting but dont know what is possible with it.
Well by and large, logic gates are at the heart of complex circuitry. You could make a key code lock, or a sign that flashes in unique ways, but also build circuits with more complex behaviors like adding binary numbers or storing data. This is the electrical engineering equivalent of bricks and mortar, not very useful on its own, but with a lot of them connected together you can make some amazing things. I look forward to seeing what people come up with over time.
+Mitt Gaming I see, so probably not useful for a casual roleplayer like myself? I look forward to some cool contraptions to steal though!
+Mitt Gaming I see, so probably not useful for a casual roleplayer like myself? I look forward to some cool contraptions to steal though!
Yeah pretty much its for the kinds of people that build computers out of redstone in Minecraft. It's right up that alley.
there are alot of minecraft videos about logic gates and how to use them as long as you can get over all the minecraftynes - they build alot of very complex stuff in minecraft
Yeah, I'm interested to see if the same can actually happen in fallout 4. Since the assets in minecraft aren't demanding you can get away with having hundreds or even thousands of components in a circuit. I don't know if fallout has the capacity to implement the large scale projects like hard drives or AMUs. Time will tell.
this was very helpful because other i watched made it confusing for me
This video is messed up. There is an obvious double negative error in the quote "Neither an AND gate's or NAND gate's logic will not be affected by the addition of an additional power line". When corrected this statement is still wrong for when a power line is connected to the input of the NAND gate the output goes to zero as it should.
Earlier when the inputs of all 4 N gates to are connected to zero outputs of logic gates; all 4 N gates should go to logic one and light their lights but the XNOR gate doesn't. Note that you are getting 3 free power to light up the other 3 lights. Then when the power is connected to the NAND gate the XNOR gate light then turns on as it should. This seems to be because you now have freed up a unit of free power which powers the XNOR's light.
The N gates seem to work as pure logic circuits but I don't know how they transmit power.
I had to watch through this video a few times but I'm starting to get it, thank you. The text description the first time you build a logic gate is entirely insufficient. What I wanted to do was make a flame trap that would roast a brahmin when I powered the trap OFF and it opened.
In English please as completely lost after about the first minute! On a side note, who at Bethesda approved this? And want exactly would any of these be used for? In all seriousness, I can't remember loosing track so quickly trying to follow an video explanation.
Sorry that you found this difficult to follow. Logic gates are a bit of a challenging subject. I imagine the reason they were implemented was to provide a more complete functionality for electrical circuit design in the game. It seams Bethesda would like to give Minecraft a run for its money in the creative circuits department. If you are still interested I would highly recommend you check our my link in the description with regards to how logic gates work in general then hopefully my video would help you use them in Fallout.
+Mitt Gaming I don't see what was confusing about it. very informative.
+Mitt Gaming Thanks for the reply 👍
This helped.... but.... ow. darn electronics. I am just going to leave that section alone. I don't really see how I can make use of this with how I play my characters.
Though I suppose if I build a large multi use and normally self contained tower that housed everything important, then I could see the use of the logic gate to power up optional tower defenses when a settler turns on the siren and then shut powered doors into the settlement in addition to opening other powered doors that would allow settles into covered higher positions and allow them a field of fire down onto their exposed enemies.
...
...Well I guess I do have an idea... however the wiring will kill me and I am lost as to how I could make that work.
Keep up the good work 👌🏻👌🏻👌🏻👍🏻
did anyone else's eyes glauss over?
I though I understood them, I created video to help my group, I watched this to see if I had the right idea, and yeah, now i'm not sure I understand it as well as I thought lol.
This was over the top convoluted. There is zero reason to use multiple logic gates in series in a tutorial without going into detail why you would.
Great tutorial
Ill never learn how to use logic gates power pylons here i come
nand,nor and xnor are gates on them selfs you shouldnt need the other gates as they negated the effect of the gates
I did not understand the point of all this bullshit from Bethesda, thanks for clearing up the maths confusion with this tutorial.
My brain is fire!
Just put your brain through a not gate, it will be fine.
Black end or red end?
red end = input, so just stick it in there and zap! problem solved.
I waa trying to set up a logic gate door trap in my arena but I got so annoyed so I killed everyone in my settlement and shot up my prototype.
my not gate wont output power
nust ome question how the fuck are these use full?
i am now more confused than i was to begin with. i don't think i will bother using any of those any time soon.
reminds me of my collage programing classes
I like your video
Uh...everything you said you might as well have said in Mars language!
Me Brain feelings good not.
Next live?
Maybe tonight. No promises though.
+Mitt Gaming id love to because tomorrow i will go to a vacation and i wont have wifi, anyway... dont forget me, ill be back in 1/2 months
It like a from little big planet 2 and 3.
Why?
i did this just the way you did and it doesn't work the same
I don't think your wiring is up to code.
This will be sanctuary in a few days: lh5.ggpht.com/_hVOW2U7K4-M/SgJBP2TfXPI/AAAAAAABAVw/RwEiD3tfOV4/s640/x3.jpg
Haha, nice! You're well on your way then.
+Mitt Gaming Thanks they really confused me
Wth is the use of this!?🤔
Okaaaay... Now where the fuck do we apply them
nice video, still confused tho :)
what the hell is the difference between the OR and the XOR???? THEY BOTH DO THE SAME THING!!!!!!!!
OR is inclusive, it will be on if either or both inputs are on. XOR is eXclusive, which means it will only be on when either one or the other inputs are on, not both.
lmao gcse physics coming into use
Good video, but videos only do so much. I really wish there was good written documentation for the contraptions DLC, but everything is youtube these days.
............................ WHAT
What?
Can you repeat that lol
..... What?
minecraft redstone logic gates are much easier lol
So basically not gonna use these
??????????? what
Haaaa????
Yeah... I'm just going to leave this one alone. This is too confusing. 😑
good video. but what a pointless dlc for the game.
Logic Gates are beyond useless in this game.
nust ome question how the fuck are these use full?