OH NOOOOOOOOOOOO. In my excitement at realising that the 2 pulses would fire the droppers the perfect number of times I FORGOT THAT CRAFTERS SPIT OUT ITEMS IF THERE'S NO CONTAINER IN FRONT OF THEM AND NOW I'M VERY EMBARRASSED
Here's an idea for you: Combine an iron farm and a wool farm. The problem with wool farms is eventually your sheers are going to break. With an iron farm you could craft sheers and iron blocks with the crafter.
Seems like you'd get far too many shears if doing it automatically. I think having the iron farm nearby so you could fill an auto crafter would make sense though. That way you could just press a button and get shears.
@@CottidaeSEA Maybe a redstone clock could be used that would allow some iron from the iron farm to be crafted to shears and sent to the wool farm every now and again? (Is there a way to detect when the shears break inside dispensers?)
An infinite fuel source would be cool with a kelp farm that puts the kelp into a furnace, then crafts it insto kelp blocks that simultaneously would refill the furnaces and give more as an output
@@SpartaCraft22965 bamboo works as a fuel without crafting, yes, but this idea is different because it outputs blocks of fuel you can efficiently carry to somewhere else (or use the kelp blocks as a building block). Bamboo only smelts half an item IIRC, but a kelp block can do multiple, so you don’t need as many in your inventory. (I can’t remember if kelp blocks smelt as many or more than charcoal, but automating the collection of logs just to burn them is more work than automating kelp harvesting, and would be a waste of the wood.)
Of course, Mumbai’s next video was exactly this. 😂 And he answered my question. 20 items per kelp block. I was pretty sure it was more than coal. 2.5 times more is really good! So yeah, very space efficient way to fuel furnaces. 40x more efficient than bamboo.
I would honestly add extensions to all of my smelters so that kelp blocks automatically fill the fuel. Once full it would continue into some kind of storage. This way, I'll never have to bother with fuel ever again
Holy wow Mumbo, the way you explained why the bamboo dispensing into water without extra components, and why it didn't work for the iron blocks, was explained PERFECTLY so I could understand things better. Please do more of that!!
Here's an idea. You could combine a shulker farm, an iron farm, and a tree farm. Then use them to make shulker boxes and then have the iron turned into blocks, then have them put into the made shulker boxes. Now the shulker boxes can go into a chest so you're saving some space.
Great idea! And it isn’t “some space” it’s a lot of space! It takes two shells and two logs per box, so just two stacks of materials make 32 boxes. That’s 1/16 the space used (and removes the pain of crafting too)
@@ThatMumboJumboI’m guessing that you can upgrade it to eventually have it make bamboo boats with chests and have those funnelled into chests, which can be created automatically by the same farm. The situation could be having automatic farms crafting the items required to upgrade them into farms that then make more complex items. The only problem is that you can’t have it automatically place the created items, otherwise you would have a farm that creates farms that eventually feed themselves and create their own storage.
With the gold farm situation, because zombified piglins drop gold swords, wouldn’t it be possible to have them feed into a smelter that then goes back into the main system?
i agree with the comment above me, whether the gold farm is complex its not really worth it; as it also costs fuel and theres not a lot of infinite fuel methods in the nether.
Kelp farm: ressources go to optimised furnaces, cooked kelp goes to autocrafters to make kelp blocs, kelp blocs serve as fuel in the furnaces, kelp bloc surplus goes into storage. Congrats, you have an infinite fuel and food source (beside carpet dupers)
I've just built the first automatic kelp farm in my current Survival world, with the next step being to move onto a smelter system (using Ilmango's design from "Perfect Furnace Array 1.11/1.16+"), and the moment I saw Mumbo's first video on automatic crafting, this was my exact thought! Feed kelp from a farm into a smelter, then run the dried kelp output into an autocrafter system to craft dried kelp blocks, and then run that output back into the furnaces as fuel, and any excess could run into a second smelter system (and further excess into storage), and as long as you can guarantee that everything works at the right speeds, you're set. Just flick the switch and let it run
Fun fact: 7-8 hoirs after this snapshot released i just sat there for like an hour and a half just wroting down ideas for the implementation of this and here are some of em i came up with: 1) Rocket factory/TNT toggle in a creepah farm 2) honey block farm(ie. Just compactification of tue items to blocks for super dense storage.) 3) ultra dense encoded main storage which will only store the most basic items needed for all crafting operations like insted of having all blocks like oak stairs, slab and all just simple oak planks, having iron blocks insted of iron bars, wilhich will be encoded to craft them on demand. ( I actuallyy built a working prototype of it using binary encoders) 4) flint and steel for raid farms. 5) shears for wool farm restock mechanism.
Would love to see an auto kelp farm get auto smelted and then autocrafted to kelp blocks to be diverted to two locations. fuel the kelp smelters and then to fuel a super smelter, ores food etc.
So now bamboo farm + shulker farm gives us auto shulkers, and then you could use that to automatically provide shulkers to all your farms, meaning near infinite storage for extremely little work. Nice.
I'm convinced that the only reason these've been introduced is so that Iskall needn't spend so much time converting farm drops to usable blocks. Less time Iskall spends mindlessly crafting, more time Iskall spends creating insane builds. Still love your Technical Builds, Mumbo!
Yeah, my guess is that they've been watching Minecraft creators and seeing that a big limiting factor on survival builds, is crafting speed. And even the recipe book hasn't been enough to overcome that problem.
Duuuuude some bot with a “click me for pics” username copy pasted this comment and got more likes. But yeah I’m pretty sure Mumbo addressed this with his pinned comment. He feels very silly.
The crafter is such a revolutionary block. You could connect iron farms to your storage system and redirect a very few to a sheep farm and let those get crafted into shears for sheep. You could put crafters in your base and connect your wood farm and let those get crafted into different materials and tools and weapons. You can even make water buckets by crafting a bucket using a crafter, then the bucket goes into a dispenser that then collects the water from an infinite water source, then puts the water bucket in storage. You can even automate crafting the fermented spider eye. That way, you don't need to manually craft those. You can automate the entire brewing station. You can automatically craft potion bottles. The crafter is gonna make the community go wild! It's just too good!
mainly good for things like honey collection where u can craft honey to get bottles back or like spider farms making wool, you could also make a bonemeal farm or bone block farm though, a nice feature about this is now you can automate snow blocks with snowballs or something specific like glasspanes or tnt
Not only is this possible with a sugar can and creeper farm, but with shulker farm and bamboo farm you can automate the shulkers too making this 100% farmable.
I love how nearly all the comments on this video are people with Redstone ideas using this block. The level of enthusiasm is beautiful. I can't wait to see what scicraft does with this
I managed to make a pink dye generator that doubles up as an XP farm. I had a skeleton spawner XP farm to make XP for a mending sword and I had hoppers taking the drops and sorting it into bones and other. The bones got made into bonemeal and the bonemeal got put into a dispenser that duplicates the peony(you can swap it for any two block tall flower) which the peonies get fed into a crafter that makes pink dye. You get an XP farm which everyone needs and whatever dye you want. OR! You could have it output just bonemeal so you could use it on crops! GENIUS!
If you've ever used the logisticspipes mod you'll see how this kind of auto-crafting is perfectly suited for vanilla minecraft. In the logisticspipes mod, you'd load up an actual crafting recipe into the advanced crafting table and it would only accept items from that recipe and it would automatically place them in the correct slots regardless of order, sending the resulting item back through the same crafting pipe that delievered the items, this made them incredibly efficient but also a bit cheaty, it really felt like a mod. This new crafter block introduces a kind of auto-crafting that is just restrictive enough to not feel like a mod with how it accepts any item and just places it inside itself, only stacking it with another of itself if the crafter is full, so you need to watch out for the order in which you send items into it to get the desired crafting recipe, and with the lack of an intelligent automatic pipe network you actually need to set up all of the timings yourself which makes it more complicated to scale up while still allowing you to automate basically any recipe in the game, very well done.
You are the first one that I´ve seen comparing the crafter with autocrafting mods and actually saying something constructive instead of just trash talking about it. Well done
@@Code_DarkWolf When i was younger i played a LOT with logisticspipes, i adored it. I still fondly remember a creative flat world i made where my sole goal was to create an auto crafting table factory that could automatically create any item in the game from just raw materials through the pipe network, the thing was HUGE (in no small thanks to the plethora of other mods i played with that added a lot of new and complex recipes) and i have vivid memories of watching youtube on the side while i worked on the factory for hours on end. Those were good times... And when i saw the crafter a massive wave of nostalgia hit me, i just had to talk about it.
@@Code_DarkWolf The official implementation is actually more similar to the one ilMango and some of the other SciCrafters use. Their version doesn't have the ability to block out parts of the table requiring the use of dummy items and a filter, their version also doesn't require a redstone input, instead if there's a recipe that can be crafted and a hopper underneath it will craft and extract that item. I'd say the SciCraft version is probably a bit too complex for vanilla (most of their machines also relied on movable tile entities which Mojang has yet to give us) but I'd like to think it influenced the creation of the official solution by showing it can be done in a way that doesn't feel cheaty.
@@grn1 I've seen ilmango auto crafting, it is a function of the carpet mod they use created by Gnembon the one that actually works on Mojang, when the first look of the crafter instantly made me think of it as the evolution of the one in carpet mod
To be fair modded minecraft requires that bit of cheatiness. You can't really create a whole multiblock redstone contraption for every recipe in gregtech.
I haven't been to the cauldron days of redstone but composters are very versatile. They output an editable comparator signal and when used on top of hoppers you stop the hoppers from sucking items in and therefore reduce lag significantly in hopper lines.
oooh this is just delightful to watch! when i heard the news about the crafter block i knew that all the redstone enthusiasts would have an absolute field day playing around with and i just love it :D your passion for tinkering is very enjoyable, you are definitely in your element there!
Mumbo has gone crazy.. He's posted 3 videos in the same week, two of them about auto crafting And I'm all for it edit: not to be that guy... but thx for likes alr im out
I highly recommend using droppers instead of hoppers to feed the crafter as you can get more items into the crafter in a shorter period of time, you can make crafters for a single item type recipe (dust, ingots, etc. to blocks) easily 1 wide tileable making it possible to compress a full double chest to blocks in about a minute 20 seconds (you could go faster by scaling it up)
My idea for the Crafter would be a door lock with a code. Any push of a button triggers another item drop into the crafter which unlocks the door on being able to craft the item. Will be way more compact then before now!
@@BaeYeou I don't know if you can hopper items out if the crafting can't be completed. Further testing would be necessary. If possible you could attach a clock to it that resets the crafter after a set amount of time
IMO the solution would be water stream, where you drop the craft’s item requested with a delay, for it to be put on the corresponding crafting grid section, since it go from the 1 et 9, But you probably cannot to bulk crafting, and all crafting has to be the same format (2x2, 3x3 or other combinations)
late to the party but i can't get enough of the crafters. best item ever. i used to hook up a lot of darms together.. an automatic cobblestone farm and an azalea auto farm (no player needed) with some bone meal moss farm, an iron farm, a slime farm a kelp farm and a witch farm to get automatically most redstone components such as hoppers pistons sticky pistons comparators repeaters torches kelp farm designed to smelt the stone for the comparators and repeaters. excess iron produces shears that are automatically sent to sheep shearers so basically this farm supplies with infinite wool that i trade for emeralds, the rest of the iron is compacted into blocks. the SWAMP has became BY FAR(m) my most favorite biome. with that infernal creation i was able to design a simple gold farm in the nether along with a villager-powered carrot farm that split the gold nuggets (trice), to automatically make gold carrots, a classical piston melon farm providing glistering melons and the other half of the nuggets became ingots, half of those went to to trade automatically and the other half went into block making. this year has been just pure joy.
Guardian farms have always been one of my favorite types of automated farms. I wonder how difficult it would be to ration out the prismarine in such a way as to make an even split of each type of block you can make with them. (Dark prismarine, prismarine, sea lantern, etc)
i have seen people make autocrafter designs that keep atleast one item in each slot of the autocrafter so that the recipe remains constant and then you could just filter your items into 2-3 different hoppers or even dropper pointing into the crafter so that each item gets added
Yeah, same as any on-demand crafting. Don’t have to balance resources if you just turn on that auto crafting line when there is room in your top storage chest for that item.
for a 9/4 items to block, you do what mumbo did, ingrediantes: 7 building blocks (to not build on ground, if you do it's 4), 2 compertores, 2 redstone dast, 1 repeter, crafter, composter hoppers or droppers to enter the crafter.
I really like the crafters are here. I was reluctant to do super big farms because the only work around to large storage is shulker storage. Which can be expensive for some but with this you can get a 9-81 times density storage depending on the item stored which is insane.
Now we need some attention on the storage blocks, there maybe should be a few more (like leather blocks maybe, even dyed) and any craftable storage blocks should be decraftable mainly netherwart, Jeb stated he thinks people should be forced to go to fortresses but we need to go for rods regardless. I want raw beef block
You could have an automated Etho storage. The one he does to get a stack of each item in the game. Just make a switch to detect if the item needs crafting, if it does, craft.
Hear me out. Super smelter to auto craft bottles. Bonemeal/rooted dirt farm to get dirt. Make mud. Hook that to an auto wheat farm and auto craft packed mud.
Can't wait to see a storage system, every kind of automatic farm and a universal crafting machine be all hooked up into one system where whenever you need a tool or armor, you just order it from storage, resources are gathered from farms and the crafting machine replenishes the storage for that tool or armor.
For the bamboo water stream one, don't you just need to face the crafter into the water stream and it'll dispense both planks at once? No droppers needed?
I love how Mumbo is doing all of the stress testing and discovery for how the crafter will be usable. Excited to see what he can accomplish with a crafter and an item encoder.
I have an idea for a semi auto coal generator that would require a wood farm The materials of the wood farm would be turned into sticks and logs, then merged with a piece of charcoal from the farm to craft a campfire, which is then dispensed into your inventory to be place on a singular block, then the TNT duper would activate and mine the campfire, creating 2 charcoal, 1 is fed back into the machine, the other piece of charcoal is sent to a storage system
Smart, great idea, however I raise you: Automatic tree farm, where the logs get smelted into charcoal, some of which is used to burn the new logs coming in, and the rest of the charcoal is output.
@@zakfantastic749 yea that's a full auto that does not even need the crafter, I'm not really a Redstone genius. But I do know auto coal generator=infinite torches( which do require the crafter) and infinite fuel
@@Cyberpunkninja92 Oh my gosh no no my bad, somehow in my vague excitement over finding a way to automate charcoal I completely forgot about the auto crafter being the main focus here. Gosh sorry about that, aha Also good point, automatic torches! That’s pretty handy
You need to create a machine that converts diamonds into special firework rockets. The machine has a built in creeper farm and sugarcane farm. It uses crafters to craft the rockets. It's not really useful but a nice flex perfect for someone who calls him self the riches hermit.
could you have multiple gold nugget compactors go into a single gold block compactor? that way you have less block converters and you can technically make it smaller. i’m not good at redstone so i’m not sure if this works but it’s a thought.
Im just happy to see the idea i had with the last video is actually possible. I had the idea about using the auto crafters in iron farms to make blocks, and all i have to say is its really cool to see that idea is actually possible
Hey mumbo, is it possible to use hopper minecarts to insert items into the crafter super fast? Maybe this could speed up production of the blocks/ingots!
@jasondoesstuff3679nope, in super smelters there is a row of hoppers pointing into the furnaces, with the hopper minecarts running on top of the hoppers. Hopper minecarts can only pull items from above, they dont push items.
No but you can use droppers and splitters to accomplish what you’re talking about. So far my best time for a double chest of ingots to blocks is 1:28 but this could easily be about 40 seconds if you just scaled it up. As long as you make sure the items are quickly being evenly distributed you can just repeat tileable modules, although there are some limitations when it comes to putting items in the system.
I'm working on my gold farm to auto smelt the swords into nuggets into the crafter into ingots into blocks of gold plus my gold farm is in the overworld in the sky.
Mumbo, last night I spent more than 3 hours trying to come up with a design of general auto crafting system using a feed tape to guarantee the ordering, but I failed miserably. I have faith that you can do it instead. I was using a dropper buffer (dropper facing a barrel with a hopper line beneath it) to control the flow of items, and that was working perfectly, just didn't got the timing part right
Watching Minecraft live as soon as they announced crafters my husband and I looked at each other and we both said "mumbos gonna go nuts at this" and we were RIGHT 😂😂😂😂
I swear, everyday I watch about five mumbo jumbo videos and I’m yet to understand ANYTHING he says but seeing the things he makes work is so satisfying
I feel like the crafters should have a functionality to lock a recipe. Lets say you get the items in the right spot and now want to craft that item and only that item. Rather than hoping the items go in there in the correct order on their own each and every time, just put the items in once, lock the recipe, and now each slot can only have the item for the recipe the crafter was locked to! I think a recipe lock feature would be an incredible addition to the auto crafters.
That would shrink down quite a bit of contraption, right now I have a bamboo farm that funnels drops into a crafter below the piston row where an observer sees the pistons break the bamboo then powers the crafter 2 blocks below, the block in between is also a crafter so these 2 crafters make bamboo blocks and planks but that's as far as you can go without automatically spitting out pressure plates or sticks because it tries to power the crafter all the time
The only thing mojang needs to add now is a "Crusher", a way to crush stone down into sand (maybe it should take 9 stone per sand block to be nerfed though) for automatic glass and tnt crafting
@@CottidaeSEA, it would be interesting if every time you broke (or blew up) cobblestone it had a chance of turning into gravel (like gravel has a chance to drop flint when mined). And something I think could be a cool mechanic to create sand would be to make so anytime an anvil dropped on gravel from a height of at least a certain amount of blocks, it would have a chance of turning that gravel into sand.
@@thomasfplm Could be interesting, yes. I think some water processing should be required to make sand, not sure how it'd work though. Seems too much like a mod item/structure for it to work in vanilla. Regular sand you see on beaches is created by water through breaking down rocks into smaller pieces and essentially polishes it into the smooth sand that we end up with.
WAIT A MINUTE! Can't you repair tools using the Crafting table? So to expand on that gold farm, you can have another system that crafts together all the gold swords that the piglins drop until they are fully repaired, thus cutting down storage build up in the junk storage even further
@@NightHawk-wj9mz Oooo, I like that, too. However, I feel smelting takes too long and has a higher chance of overloading. The crafter looks to be a faster clearing method.
If you're just trying to get rid of the swords/junk, dumping them into a lava cauldron or fire would be even quicker? You would need an allay sorter to separate them from the armour before you could auto repair them. Sounds like a solution to a problem you don't have. Unless you want a bunch of fully repaired gold swords?
all of these circuits are inexplicably cute and also very beautiful even to my non-redstone eyes. Brilliant. Compact. Efficient. Exceptional. A delight to see you having fun
Personally i love that all of this is coming from your brain and I also love you pointing out the flaws in some of them. some people would never do that
While gold block converter wouldn't be able to make pressure plates, it might be able to make nuggets into your block storage by uncrafting a single ingot
9:18 gold farm crafter. you might get a pressure plate as well, especially if your gold farm cant continously reliably produce enough nuggets for the crafter system
Personally, I prefer having iron ingots always available, so I have a row of double chests for iron ingots where the overflow gets converted to iron blocks. How do y'all feel about this?
He needs another UA-cam channel that explains every way and Slowly placing block after block shows you how to make all of these builds this would be amazing automatic item filters in all this stuff easy thou be nice
I just thought of an idea for the crafters. They should emit their own signal (like a powered state) if there's a valid recipe. You could read that and cross reference with how many slots are filled to make sure it's making the correct recipe
The crafters are incredibly powerful for any type of farm, if it needs to be compressed into blocks it divides the nessesary storage by 9. Or gold farm by 81x! Wood farms can make any recipe if you can somehow put the crafter infront of the afk room so you can change it to what you want.
What would happen if autocraft honey blocks? Would the bottles come out with the honey block? Idea: use filtered system on a honey farm to put the bottles back into the system if they get dispensed by the auto crafter and honey blocks into a chest
mambo you should build a kelp farm smelt the kelp craft it to kelp blocks and put the kelp blocks in the fernece and put this mechine in the spone chunks and it will generate xp automatically
I have a good idea. Make an automatic storage system with selecting what items you want, if the item isn't stored, the storage system will try to craft it and then dispense it
OH NOOOOOOOOOOOO. In my excitement at realising that the 2 pulses would fire the droppers the perfect number of times I FORGOT THAT CRAFTERS SPIT OUT ITEMS IF THERE'S NO CONTAINER IN FRONT OF THEM AND NOW I'M VERY EMBARRASSED
Mumbo will never live this down
Oh
OMG
thats wild
It's okay
Here's an idea for you: Combine an iron farm and a wool farm. The problem with wool farms is eventually your sheers are going to break. With an iron farm you could craft sheers and iron blocks with the crafter.
GENIUS
Seems like you'd get far too many shears if doing it automatically. I think having the iron farm nearby so you could fill an auto crafter would make sense though. That way you could just press a button and get shears.
@@CottidaeSEA you could also use comparators to detect when the shear dispensers are empty and activate the autocrafting that way
@@CottidaeSEA Maybe a redstone clock could be used that would allow some iron from the iron farm to be crafted to shears and sent to the wool farm every now and again?
(Is there a way to detect when the shears break inside dispensers?)
@@CottidaeSEAhave it where the sheers fill up first and then any iron overflow goes into iron blocks.
I get the feeling that Mumbo's season 10 hermitcraft base is going to look like one giant create mod factory and I'm so excited
i kind of cant wait to see how people will use this in unison with the create mod stuff
Who asked? My content is far superior 😌 I posted a Hilarious video of a woman crying about her dog being put to sleep
@@SourCreamed I would say it will not change much since create already has an auto crafter but it's super interesting for vanilla
Skyfactory base coming in nicely
Having a hermitcraft season with create mod will be the ultimate best!!!
You know it's a good update when Mumbo gets 'chuffed to bits' playing with it
It is a very chobblesome update
@@laticalcohol8340
when is mumbo unchuffed with an update lol
An infinite fuel source would be cool with a kelp farm that puts the kelp into a furnace, then crafts it insto kelp blocks that simultaneously would refill the furnaces and give more as an output
bamboo farm already does that without needing to craft the fuel block, but that would be cool too.
@@SpartaCraft22965 bamboo works as a fuel without crafting, yes, but this idea is different because it outputs blocks of fuel you can efficiently carry to somewhere else (or use the kelp blocks as a building block).
Bamboo only smelts half an item IIRC, but a kelp block can do multiple, so you don’t need as many in your inventory.
(I can’t remember if kelp blocks smelt as many or more than charcoal, but automating the collection of logs just to burn them is more work than automating kelp harvesting, and would be a waste of the wood.)
Of course, Mumbai’s next video was exactly this. 😂
And he answered my question. 20 items per kelp block. I was pretty sure it was more than coal. 2.5 times more is really good! So yeah, very space efficient way to fuel furnaces. 40x more efficient than bamboo.
I would honestly add extensions to all of my smelters so that kelp blocks automatically fill the fuel. Once full it would continue into some kind of storage.
This way, I'll never have to bother with fuel ever again
A self-feeding kelp fuel farm, genius!
Holy wow Mumbo, the way you explained why the bamboo dispensing into water without extra components, and why it didn't work for the iron blocks, was explained PERFECTLY so I could understand things better.
Please do more of that!!
Don't pressure that poor guy this was just a lil genius moment you can't force that
@@timgeurts No, he's talking about the way Mumbo explained it clearly for smooth brains like us to understand
Now all we need is them to be pushable!
1:11 update your Java too!
I wouldn’t be surprised if you could push them in bedrock.
@@TwilightChomperEnthusiastyou can
I wish containers could be pushed in Java
It's weird they aren't pushable in Java
finally, now Mumbo's house can make us dinner when it walks our way.
Underrated comment
I'm deadass considering getting back into Minecraft and making at least a bread factory, and eventually a walking bread factory
Unfortunately this would only work in Bedrock as Autocrafters aren't pushable in Java :(
“I wonder what’s for dinner”
@@michaelzoller5303bedrock wins again
Normal people:
Inghut
Mumbo:
InGOT
Ikr
Here's an idea. You could combine a shulker farm, an iron farm, and a tree farm. Then use them to make shulker boxes and then have the iron turned into blocks, then have them put into the made shulker boxes. Now the shulker boxes can go into a chest so you're saving some space.
Great idea! And it isn’t “some space” it’s a lot of space!
It takes two shells and two logs per box, so just two stacks of materials make 32 boxes. That’s 1/16 the space used (and removes the pain of crafting too)
@@ReedHarston true
Wait but don't the crafters spit out items if they're not facing an inventory? Why did you use droppers on the bamboo farm?
Yep. I forgot and it's incredibly embarrassing 😂
@@ThatMumboJumbo 😘
@@ThatMumboJumbo Happens to the best of us🤣😂
@@ThatMumboJumbo It did look cooler with the droppers. 😊
@@ThatMumboJumboI’m guessing that you can upgrade it to eventually have it make bamboo boats with chests and have those funnelled into chests, which can be created automatically by the same farm. The situation could be having automatic farms crafting the items required to upgrade them into farms that then make more complex items. The only problem is that you can’t have it automatically place the created items, otherwise you would have a farm that creates farms that eventually feed themselves and create their own storage.
With the gold farm situation, because zombified piglins drop gold swords, wouldn’t it be possible to have them feed into a smelter that then goes back into the main system?
Yes it's possible, but with a decent sized gold farm it's not really worth the extra complexity to worry about the swords
i agree with the comment above me, whether the gold farm is complex its not really worth it; as it also costs fuel and theres not a lot of infinite fuel methods in the nether.
Could you use a crafter to repair them together to reduce the volume? Dunno why you'd want to but that feels possible
@@Bobdd0 Smelting returns doesn't care about durability, I thought
@@dogdog357 not to smelt, but to store
combine multiple low durability swords into 1 full durability sword
Kelp farm: ressources go to optimised furnaces, cooked kelp goes to autocrafters to make kelp blocs, kelp blocs serve as fuel in the furnaces, kelp bloc surplus goes into storage. Congrats, you have an infinite fuel and food source (beside carpet dupers)
For even faster results, use smokers instead of furnaces.
And run it into a super smelter
@@MichaelMoore99or just double the amount of furnaces and use it as a slow but consistent xp farm. Just add levers to the hoppers below the furnaces
✌️❤️🌱
I've just built the first automatic kelp farm in my current Survival world, with the next step being to move onto a smelter system (using Ilmango's design from "Perfect Furnace Array 1.11/1.16+"), and the moment I saw Mumbo's first video on automatic crafting, this was my exact thought! Feed kelp from a farm into a smelter, then run the dried kelp output into an autocrafter system to craft dried kelp blocks, and then run that output back into the furnaces as fuel, and any excess could run into a second smelter system (and further excess into storage), and as long as you can guarantee that everything works at the right speeds, you're set. Just flick the switch and let it run
Fun fact: 7-8 hoirs after this snapshot released i just sat there for like an hour and a half just wroting down ideas for the implementation of this and here are some of em i came up with:
1) Rocket factory/TNT toggle in a creepah farm
2) honey block farm(ie. Just compactification of tue items to blocks for super dense storage.)
3) ultra dense encoded main storage which will only store the most basic items needed for all crafting operations like insted of having all blocks like oak stairs, slab and all just simple oak planks, having iron blocks insted of iron bars, wilhich will be encoded to craft them on demand. ( I actuallyy built a working prototype of it using binary encoders)
4) flint and steel for raid farms.
5) shears for wool farm restock mechanism.
Auto-refueling kelp farms for fuel productoin!
Number 3 is that mod that adds digital storing and auto crafting
With the main storage, what happens when you want to store extras of the stairs and whatnot?
@@mattabrams3841Secondary storage.
Would love to see an auto kelp farm get auto smelted and then autocrafted to kelp blocks to be diverted to two locations. fuel the kelp smelters and then to fuel a super smelter, ores food etc.
bamboo
So now bamboo farm + shulker farm gives us auto shulkers, and then you could use that to automatically provide shulkers to all your farms, meaning near infinite storage for extremely little work. Nice.
Also you can finally fully automate a kelp fuel farm.
but for the time you got the shulkers you already finished the game. what's the point then?
One does not finish Minecraft.
@@JoachimVampire some people play far longer to just finish the game whats the point of any of this as u can kill the ender dragon in 30 mins
There's also the fact that since shulker boxes at that point would be worthless, you could empty them instantly by destroying the shulker box.
I'm convinced that the only reason these've been introduced is so that Iskall needn't spend so much time converting farm drops to usable blocks. Less time Iskall spends mindlessly crafting, more time Iskall spends creating insane builds.
Still love your Technical Builds, Mumbo!
Yeah, my guess is that they've been watching Minecraft creators and seeing that a big limiting factor on survival builds, is crafting speed. And even the recipe book hasn't been enough to overcome that problem.
Wait I didn't realize these were becoming a vanilla feature. Holy crap that's insane, I understand Mumbo's excitement better now.
With the bamboo farm into a water stream, couldn't you just have the autocrafters shoot the items directly into the water stream without any droppers?
Duuuuude some bot with a “click me for pics” username copy pasted this comment and got more likes. But yeah I’m pretty sure Mumbo addressed this with his pinned comment. He feels very silly.
@@SoxOPhone Someone tick up the spoon counter!
@@SoxOPhone Did you at least report the comment?
@MumboJumbo needs to bring back to spoon counter to season 9
@@md_vandenbergman you saw how youtube dealt with sssniperwolf you really expect a report to actually do something
The crafter is such a revolutionary block. You could connect iron farms to your storage system and redirect a very few to a sheep farm and let those get crafted into shears for sheep. You could put crafters in your base and connect your wood farm and let those get crafted into different materials and tools and weapons. You can even make water buckets by crafting a bucket using a crafter, then the bucket goes into a dispenser that then collects the water from an infinite water source, then puts the water bucket in storage. You can even automate crafting the fermented spider eye. That way, you don't need to manually craft those. You can automate the entire brewing station. You can automatically craft potion bottles. The crafter is gonna make the community go wild! It's just too good!
mainly good for things like honey collection where u can craft honey to get bottles back or like spider farms making wool, you could also make a bonemeal farm or bone block farm though, a nice feature about this is now you can automate snow blocks with snowballs or something specific like glasspanes or tnt
How do you even have the patience for even typing that much, correct punctuation and capitalized letters when they're no teachers around?
@@cantaloupeduckofdoom idk, it just comes natural to me tbh. I can easily switch between formal and informal grammar
@@MrBrineplays_ woah
Good comment, thank you. Maybe automated trading also
Man the auto crafter is going to be such a quality of life change
Is it out in Vanilla or?
@@sniperviper4214 still snapshot duh
I would love to see a combo farm that spits out shulkers full of rockets.
Man, if only we could farm shulkers. Then we could make new shulker boxes and fill those with rockets.
wait... wait shulkers can be duplicated???
@@Dr_mafario indeed they can. I think it was docm77 who had a shulker farm in a previous season of hermitcraft.
Not only is this possible with a sugar can and creeper farm, but with shulker farm and bamboo farm you can automate the shulkers too making this 100% farmable.
@@Dr_mafarioYou can make shimmer farms on bedrock, not sure on Java though.
@@Dr_mafariothe thing is we can farm them
8:40 "Inglots" -Mumbo Jumbo
Im addicted to watching Mumbo addicted to auto crafters
Bro!!
Me too!
Same
Same
I dont even play minecraft anymore but I cant resist.
I conquer
I love how nearly all the comments on this video are people with Redstone ideas using this block. The level of enthusiasm is beautiful.
I can't wait to see what scicraft does with this
I managed to make a pink dye generator that doubles up as an XP farm.
I had a skeleton spawner XP farm to make XP for a mending sword and I had hoppers taking the drops and sorting it into bones and other. The bones got made into bonemeal and the bonemeal got put into a dispenser that duplicates the peony(you can swap it for any two block tall flower) which the peonies get fed into a crafter that makes pink dye. You get an XP farm which everyone needs and whatever dye you want. OR! You could have it output just bonemeal so you could use it on crops! GENIUS!
If you've ever used the logisticspipes mod you'll see how this kind of auto-crafting is perfectly suited for vanilla minecraft. In the logisticspipes mod, you'd load up an actual crafting recipe into the advanced crafting table and it would only accept items from that recipe and it would automatically place them in the correct slots regardless of order, sending the resulting item back through the same crafting pipe that delievered the items, this made them incredibly efficient but also a bit cheaty, it really felt like a mod. This new crafter block introduces a kind of auto-crafting that is just restrictive enough to not feel like a mod with how it accepts any item and just places it inside itself, only stacking it with another of itself if the crafter is full, so you need to watch out for the order in which you send items into it to get the desired crafting recipe, and with the lack of an intelligent automatic pipe network you actually need to set up all of the timings yourself which makes it more complicated to scale up while still allowing you to automate basically any recipe in the game, very well done.
You are the first one that I´ve seen comparing the crafter with autocrafting mods and actually saying something constructive instead of just trash talking about it. Well done
@@Code_DarkWolf When i was younger i played a LOT with logisticspipes, i adored it. I still fondly remember a creative flat world i made where my sole goal was to create an auto crafting table factory that could automatically create any item in the game from just raw materials through the pipe network, the thing was HUGE (in no small thanks to the plethora of other mods i played with that added a lot of new and complex recipes) and i have vivid memories of watching youtube on the side while i worked on the factory for hours on end. Those were good times... And when i saw the crafter a massive wave of nostalgia hit me, i just had to talk about it.
@@Code_DarkWolf The official implementation is actually more similar to the one ilMango and some of the other SciCrafters use. Their version doesn't have the ability to block out parts of the table requiring the use of dummy items and a filter, their version also doesn't require a redstone input, instead if there's a recipe that can be crafted and a hopper underneath it will craft and extract that item. I'd say the SciCraft version is probably a bit too complex for vanilla (most of their machines also relied on movable tile entities which Mojang has yet to give us) but I'd like to think it influenced the creation of the official solution by showing it can be done in a way that doesn't feel cheaty.
@@grn1 I've seen ilmango auto crafting, it is a function of the carpet mod they use created by Gnembon the one that actually works on Mojang, when the first look of the crafter instantly made me think of it as the evolution of the one in carpet mod
To be fair modded minecraft requires that bit of cheatiness. You can't really create a whole multiblock redstone contraption for every recipe in gregtech.
I'm loving this upload rate, we really missed you Mumbo and it is so good to see you happy!
Mumbo inspires me.. My parents said if i get 60K followers They'd buy me a professional camera for recording..begging u guys , literally
Begging...
This is awesome! Thanks for sharing!
It's kinda cool to see people using composters instead of cauldrons in redstone contraptions nowadays!
I saw that and thought to myself, "couldn't you also use the crafter itself in the same way?" And then five seconds later Mumbo did that. XD
I haven't been to the cauldron days of redstone but composters are very versatile. They output an editable comparator signal and when used on top of hoppers you stop the hoppers from sucking items in and therefore reduce lag significantly in hopper lines.
Looking forward to seeing you build a factory producing all the redstone components from raw resources. Maybe with direct pipe from farms :)
oooh this is just delightful to watch!
when i heard the news about the crafter block i knew that all the redstone enthusiasts would have an absolute field day playing around with and i just love it :D
your passion for tinkering is very enjoyable, you are definitely in your element there!
Mumbo has gone crazy..
He's posted 3 videos in the same week, two of them about auto crafting
And I'm all for it
edit: not to be that guy...
but thx for likes
alr im out
A whole new world opened up i dont blame him
He is experimenting with auto crafting videos
@@Peter-qd7do Yeah its a w
I highly recommend using droppers instead of hoppers to feed the crafter as you can get more items into the crafter in a shorter period of time, you can make crafters for a single item type recipe (dust, ingots, etc. to blocks) easily 1 wide tileable making it possible to compress a full double chest to blocks in about a minute 20 seconds (you could go faster by scaling it up)
Droppers are easier to control the exact flow of compared to hoppers
@@stephenrichter8940 Do you know where I can find a working example of this? I can't get the one in the video to work
My idea for the Crafter would be a door lock with a code. Any push of a button triggers another item drop into the crafter which unlocks the door on being able to craft the item. Will be way more compact then before now!
How would it be cleared out?
@@BaeYeou I don't know if you can hopper items out if the crafting can't be completed. Further testing would be necessary. If possible you could attach a clock to it that resets the crafter after a set amount of time
@@stephanberg7335yeah you can hopper items out of the crafter
IMO the solution would be water stream, where you drop the craft’s item requested with a delay,
for it to be put on the corresponding crafting grid section,
since it go from the 1 et 9,
But you probably cannot to bulk crafting, and all crafting has to be the same format (2x2, 3x3 or other combinations)
late to the party but i can't get enough of the crafters. best item ever. i used to hook up a lot of darms together.. an automatic cobblestone farm and an azalea auto farm (no player needed) with some bone meal moss farm, an iron farm, a slime farm a kelp farm and a witch farm to get automatically most redstone components such as
hoppers
pistons
sticky pistons
comparators
repeaters
torches
kelp farm designed to smelt the stone for the comparators and repeaters. excess iron produces shears that are automatically sent to sheep shearers so basically this farm supplies with infinite wool that i trade for emeralds, the rest of the iron is compacted into blocks.
the SWAMP has became BY FAR(m) my most favorite biome.
with that infernal creation i was able to design a simple gold farm in the nether along with a villager-powered carrot farm that split the gold nuggets (trice), to automatically make gold carrots, a classical piston melon farm providing glistering melons and the other half of the nuggets became ingots, half of those went to to trade automatically and the other half went into block making. this year has been just pure joy.
We have given Mumbo too much power, he is unstoppable at this point... There's nothing we can do.
Have you considered /kill
Guardian farms have always been one of my favorite types of automated farms. I wonder how difficult it would be to ration out the prismarine in such a way as to make an even split of each type of block you can make with them. (Dark prismarine, prismarine, sea lantern, etc)
i have seen people make autocrafter designs that keep atleast one item in each slot of the autocrafter so that the recipe remains constant and then you could just filter your items into 2-3 different hoppers or even dropper pointing into the crafter so that each item gets added
Yeah, same as any on-demand crafting. Don’t have to balance resources if you just turn on that auto crafting line when there is room in your top storage chest for that item.
Not sure about even ratios, I tend to just craft as many sea lanterns as I can then there are always shards left over for plenty of prismarine
Thanks for everything Mumbo, you have made redstone slightly more understandable!! 😊
Hey mumbo, could you make an updated redstone circuit video. Would love to see what they look like nowadays
for a 9/4 items to block, you do what mumbo did, ingrediantes:
7 building blocks (to not build on ground, if you do it's 4),
2 compertores,
2 redstone dast,
1 repeter, crafter, composter
hoppers or droppers to enter the crafter.
I really like the crafters are here. I was reluctant to do super big farms because the only work around to large storage is shulker storage. Which can be expensive for some but with this you can get a 9-81 times density storage depending on the item stored which is insane.
Now we need some attention on the storage blocks, there maybe should be a few more (like leather blocks maybe, even dyed) and any craftable storage blocks should be decraftable mainly netherwart, Jeb stated he thinks people should be forced to go to fortresses but we need to go for rods regardless. I want raw beef block
The second i saw there was going to be an auto crafter i could already imagine the Mumbo videos coming out
You could have an automated Etho storage. The one he does to get a stack of each item in the game. Just make a switch to detect if the item needs crafting, if it does, craft.
4:10 MUMBO, your droppers aren’t doing anything. Crafters ARE droppers.
Hear me out. Super smelter to auto craft bottles. Bonemeal/rooted dirt farm to get dirt. Make mud. Hook that to an auto wheat farm and auto craft packed mud.
Only mumbo jumbo could make a mistake that accidentally makes his contraption more error-proof.
Can't wait to see a storage system, every kind of automatic farm and a universal crafting machine be all hooked up into one system where whenever you need a tool or armor, you just order it from storage, resources are gathered from farms and the crafting machine replenishes the storage for that tool or armor.
That's possible but *Very hard* cuz this includes the nether and the end
For the bamboo water stream one, don't you just need to face the crafter into the water stream and it'll dispense both planks at once? No droppers needed?
Came down to say the exact same thing, thank you for beating me to it
Look at the pinned comment lol
@@Mayflower-Yevlook at the time the pinned comment is posted vs this comment lol
@@_chadrose Yeah, which is why I told them to look at it :)
Edit: lol
@@Mayflower-Yev ah! I got the wrong idea there hahhaha, sorry if I came out as rude or something tho
I need to see the wall of switches for mass crafting in a storage system, would be so cool
its crazy that we are already talking about 1.21, 1.20 feels like it came out yesteray
I love the background melody you have so much. I don't quite know why, but it works so well!
I love how Mumbo is doing all of the stress testing and discovery for how the crafter will be usable. Excited to see what he can accomplish with a crafter and an item encoder.
I have an idea for a semi auto coal generator that would require a wood farm
The materials of the wood farm would be turned into sticks and logs, then merged with a piece of charcoal from the farm to craft a campfire, which is then dispensed into your inventory to be place on a singular block, then the TNT duper would activate and mine the campfire, creating 2 charcoal, 1 is fed back into the machine, the other piece of charcoal is sent to a storage system
Smart, great idea, however I raise you:
Automatic tree farm, where the logs get smelted into charcoal, some of which is used to burn the new logs coming in, and the rest of the charcoal is output.
@@zakfantastic749 yea that's a full auto that does not even need the crafter, I'm not really a Redstone genius. But I do know auto coal generator=infinite torches( which do require the crafter) and infinite fuel
@@Cyberpunkninja92 Oh my gosh no no my bad, somehow in my vague excitement over finding a way to automate charcoal I completely forgot about the auto crafter being the main focus here. Gosh sorry about that, aha
Also good point, automatic torches! That’s pretty handy
You need to create a machine that converts diamonds into special firework rockets. The machine has a built in creeper farm and sugarcane farm. It uses crafters to craft the rockets. It's not really useful but a nice flex perfect for someone who calls him self the riches hermit.
Genuinely so excited to see you so excited for making things. Honestly such a thrill seeing you upload all these ideas. heck yeah
you have an exceptional talent for making the complex understandable!
could you have multiple gold nugget compactors go into a single gold block compactor? that way you have less block converters and you can technically make it smaller. i’m not good at redstone so i’m not sure if this works but it’s a thought.
yep, beautiful
0:44 Ive never heard ingots pronounced that way.
Mumbo: and the items get spat out onto the floor
Me: you mean INTO THE FLOORAGE SYSTEM
Im just happy to see the idea i had with the last video is actually possible. I had the idea about using the auto crafters in iron farms to make blocks, and all i have to say is its really cool to see that idea is actually possible
This will be very useful for my bamboo farm, thank you mumbo!
Triple Mumbo feels like an excellent holiday
Mumbo is what us normal humans call a superhuman
Hey mumbo, is it possible to use hopper minecarts to insert items into the crafter super fast? Maybe this could speed up production of the blocks/ingots!
hopper minecarts only collects items, they don't push items into containers. you can use droppers to insert items into the craft instead of hoppers
@jasondoesstuff3679hoppers grab them from hopper minecarts to feed into furnaces
@jasondoesstuff3679nope, in super smelters there is a row of hoppers pointing into the furnaces, with the hopper minecarts running on top of the hoppers. Hopper minecarts can only pull items from above, they dont push items.
Super-smelters have the mine cart run along hoppers to distribute because the mine cart won’t push the items down
No but you can use droppers and splitters to accomplish what you’re talking about. So far my best time for a double chest of ingots to blocks is 1:28 but this could easily be about 40 seconds if you just scaled it up. As long as you make sure the items are quickly being evenly distributed you can just repeat tileable modules, although there are some limitations when it comes to putting items in the system.
I'm working on my gold farm to auto smelt the swords into nuggets into the crafter into ingots into blocks of gold plus my gold farm is in the overworld in the sky.
Im working on a pumpkin pie machine, since pumpkin pie is a decent food source and all the ingredients are really easy to farm.
Mumbo, last night I spent more than 3 hours trying to come up with a design of general auto crafting system using a feed tape to guarantee the ordering, but I failed miserably. I have faith that you can do it instead.
I was using a dropper buffer (dropper facing a barrel with a hopper line beneath it) to control the flow of items, and that was working perfectly, just didn't got the timing part right
Check out rays work designs, theyre really good
Watching Minecraft live as soon as they announced crafters my husband and I looked at each other and we both said "mumbos gonna go nuts at this" and we were RIGHT 😂😂😂😂
Mumbo's having a field trip
This reminds me of when they added the observers and he went insane
I swear, everyday I watch about five mumbo jumbo videos and I’m yet to understand ANYTHING he says but seeing the things he makes work is so satisfying
4:05 You don't even need the droppers, the crafters themselves shoot out the crafted items as long as there's nothing in front of them
I feel like the crafters should have a functionality to lock a recipe. Lets say you get the items in the right spot and now want to craft that item and only that item. Rather than hoping the items go in there in the correct order on their own each and every time, just put the items in once, lock the recipe, and now each slot can only have the item for the recipe the crafter was locked to! I think a recipe lock feature would be an incredible addition to the auto crafters.
Well remember that they output a signal the strength of the amount of items. Definitely can do some funky shit using hoppers and droppers
That would shrink down quite a bit of contraption, right now I have a bamboo farm that funnels drops into a crafter below the piston row where an observer sees the pistons break the bamboo then powers the crafter 2 blocks below, the block in between is also a crafter so these 2 crafters make bamboo blocks and planks but that's as far as you can go without automatically spitting out pressure plates or sticks because it tries to power the crafter all the time
The only thing mojang needs to add now is a "Crusher", a way to crush stone down into sand (maybe it should take 9 stone per sand block to be nerfed though) for automatic glass and tnt crafting
@Quirin.R96 yeah I do think we should get a way to farm sand and gravel but not this one lol
@@seancampion319 Make gravel out of rocks would make sense though.
@Quirin.R96 I forgot the create mod had that lol
@@CottidaeSEA, it would be interesting if every time you broke (or blew up) cobblestone it had a chance of turning into gravel (like gravel has a chance to drop flint when mined).
And something I think could be a cool mechanic to create sand would be to make so anytime an anvil dropped on gravel from a height of at least a certain amount of blocks, it would have a chance of turning that gravel into sand.
@@thomasfplm Could be interesting, yes. I think some water processing should be required to make sand, not sure how it'd work though. Seems too much like a mod item/structure for it to work in vanilla.
Regular sand you see on beaches is created by water through breaking down rocks into smaller pieces and essentially polishes it into the smooth sand that we end up with.
Mumbo Gumbo
🫡Loving the fun toys you’re building! Me, I’ll just load stacks in the crafter and get my concrete in seconds instead of minutes.😆
Lol not gonna lie this was my first idea with the auto crafter glad to see I wasn't thr only one who thought it. Love your vids btw
GOOD to see mumbo happy and productive.
WAIT A MINUTE! Can't you repair tools using the Crafting table?
So to expand on that gold farm, you can have another system that crafts together all the gold swords that the piglins drop until they are fully repaired, thus cutting down storage build up in the junk storage even further
Good thinking!
At the point tho you are better off just smelting them down into nuggets and feeding it back into the system.
@@NightHawk-wj9mz Oooo, I like that, too. However, I feel smelting takes too long and has a higher chance of overloading. The crafter looks to be a faster clearing method.
If you're just trying to get rid of the swords/junk, dumping them into a lava cauldron or fire would be even quicker?
You would need an allay sorter to separate them from the armour before you could auto repair them. Sounds like a solution to a problem you don't have. Unless you want a bunch of fully repaired gold swords?
@@NightHawk-wj9mzYou can do both, seriously rwducing the total space of the build (and not wasting many resources)
...Now make the bamboo planks into chests... MAKE A CHEST FARM
Then connect it to a shuker farm
Or an iron farm for hoppers and various other components for future autocrafter builds.
split the wood into a bunch of split off paths, and craft as many chests, stairs, fences, sticks, everything that youll ever need 😂
all of these circuits are inexplicably cute and also very beautiful even to my non-redstone eyes. Brilliant. Compact. Efficient. Exceptional. A delight to see you having fun
Personally i love that all of this is coming from your brain and I also love you pointing out the flaws in some of them. some people would never do that
While gold block converter wouldn't be able to make pressure plates, it might be able to make nuggets into your block storage by uncrafting a single ingot
What we really need is for Mumbo to realize that this is THE Mumbo Jumbo mustache block
I feel like mojang needs to adjust the shape a bit so that it look even more like a Mumbo stache.
Red stone yay
9:18 gold farm crafter. you might get a pressure plate as well, especially if your gold farm cant continously reliably produce enough nuggets for the crafter system
I don't thing villager fear of zombies can make that much iron
MUMBO STOP UPLOADING IM TRYNA DO COLLEGE APPS
Wait... Was this recorded on a Mac? 1:11
Was about to comment that I thought I’d found a secret 😂
Personally, I prefer having iron ingots always available, so I have a row of double chests for iron ingots where the overflow gets converted to iron blocks. How do y'all feel about this?
I'd say it's a smart system
He needs another UA-cam channel that explains every way and Slowly placing block after block shows you how to make all of these builds this would be amazing automatic item filters in all this stuff easy thou be nice
*New Redstone item added in the game*
Mumbo : *INFINITE CONTENT GLITCH!!*
👍
Congratulations your the first comment!!
Congratulations you have no life
I just thought of an idea for the crafters. They should emit their own signal (like a powered state) if there's a valid recipe. You could read that and cross reference with how many slots are filled to make sure it's making the correct recipe
I love how he says ingahts it makes me laugh every time
The crafters are incredibly powerful for any type of farm, if it needs to be compressed into blocks it divides the nessesary storage by 9. Or gold farm by 81x! Wood farms can make any recipe if you can somehow put the crafter infront of the afk room so you can change it to what you want.
What would happen if autocraft honey blocks? Would the bottles come out with the honey block?
Idea: use filtered system on a honey farm to put the bottles back into the system if they get dispensed by the auto crafter and honey blocks into a chest
I cannot wait to see all auto food crafters from this would be really exciting.
Bro I need a little diagram when mambo explains how red stone works, my brain hurts
mambo you should build a kelp farm smelt the kelp craft it to kelp blocks and put the kelp blocks in the fernece and put this mechine in the spone chunks and it will generate xp automatically
I have a good idea. Make an automatic storage system with selecting what items you want, if the item isn't stored, the storage system will try to craft it and then dispense it
9pm: it's the end of the day, let's go watch that crazy Mumbo for some relaxing lulz
9:01pm: my head hurts from redstone logic