If you combine these new tools with Mumbo's bank combination build, you'd have a wealth of alternatives to using buttons. You could go full "Bopp-It" and make the solution something silly like: open a door, glide across pit, play the goat horn, and look through the telescope. EDIT: I see a few others have thought of that as well :)
Hii just wondering if you tried the block deactivate.. in my experience i built the same setup but the trapdoor also get activated and deactivated making it signal 2 times which makes it not work..
My takeaway is that soon we’ll be able to send complex coded messages over some distance in Minecraft. There are 26 letters in the English language. That’s a small enough amount where if you have 13 signal strengths and one binary switch, you could effectively communicate all 26 letters of the alphabet. Granted, I think it’d probably be better to have only a few different signals that have simple phrases with important information. Like “come here” or “on my way” or “you’re in danger” or “Scar is going to visit you.”
You could already do that with regular redstone. Just make every redstone tick represent a bit, and if you want to send the number 8 you send 100001000, (The first 1 indicating the start of the message, and then the 8 following bits representing the binary number)
You could actually encode about 256 different signals with 2 digits that have 16 different values. with the 7 sounds that are easy to generate like the ones Mumbo showed it would be 49. So more than enough for the english alphabet, or a predetermined messaging system.
I’m imagining a super immersive labyrinth build using this. Since you can pass signals wirelessly and base it on specific sounds you can make a multistage maze that shifts based on reaching invisible checkpoints. No command blocks, no trip wire, no pressure plates.
He's already using it for decked out 2, to detect walking. Because the sculk sensor already gives a different output from different triggers. You just have to build a bulkier decoder
seeing as Minecraft is turing-complete, meaning you can make a functional computer in Survival mode with infinite complexity (up to the limits of your own computer of course), you could theoretically encode messages as a set of bits, wit a sound being transmitted representing a 1 and no sound being transmitted representing a 0. Adding the calibrated skulk sensor multiplies this bandwidth by 8, with an additional 14 sounds, increasing the bits per transmission from 2 to 16.
I love when Mumbo makes a new tool and is like, “I have no idea what this is but here it is” and then the redstone community is like “omg it’s the Throngler of myth!” And it changes the scene entirely
The teleportation detection could actually be good as an anti-cheat mechanism for something, like breaking into a vault. If some pesky bird tries to teleport in using chorus fruit, then the sensor would activate, doing whatever you want.
You could make a giant ring of these that all relay back to a central control station, sort of like the Great Wall of China did with their fire signals
Honestly the armour equipping one to open a door ( 6:10 ) could be useful for nether portals. So you could both hide you portal and remember to equip gold armour!
Just curious, how do you hide a portal? They are so loud lol I flew to a random spot in the nether to get quartz and heard a portal, Found my buddies "hidden" portal. He still swears I used x-ray 😆
Imagine if putting an amethyst bud/cluster on the amethyst block boosted the range of the signal it passes along/resonates, like a signal extender or an antenna of sorts. A small bud would be +50%, a medium bud +100%, a large bud +150%, and a full cluster would be +300%.
The bud size for signal range and quantity used to craft for speed would be great (or make it toggleable like repeaters), just like how rockets can be crafted using multiple gun powders.
make it more and bigger :) but ptu a limiting element on it, let's say x5 range oder x10 range with the cluster, but only 1 cardinal direction, not deviation to the sides,... like a focused antenna
That calibrated skulk sensor has so much potential, imagine in a horror map you use them to add ambience, you could add a mod or resource pack to change the sound of it detecting sound to sounds of creepy crawling, then after detecting your sound it sounds like crawling then it activates a redstone contraption for the next jumpscare.
Mumbo, you've forgotten one thing! Sculks can be "deafened" to a direction by wool! If you wanted an automatic door that opened with steps (or any other method) you could have it only trigger in one specific spot! Or heck, make a toggle so your secret sound only activates when a piece of wool is pulled away. Endless ideas! Such a good update!
@@felixwhite8869 You have made me spend 2 minutes of my life staring at the screen trying to figure out what you meant. Now i think you have trolled me. I am sad :(
A note about the waterlogged Calibrated Sculk Sensor at 7:45: you shouldn't need to surround the water with blocks once you get it flowing. The water won't redirect itself unless it finds another hole that's an equal or shorter distance away from the source block
Yeah I should have been clearer about what casing I meant - the blocks all around the bottom are the necessary ones. I just stopped removing blocks mid sentence as talking and breaking can be too much for my brain 😂
@@ThatMumboJumbo One other thing is that the amethyst can also make sound travel in directions other than straight. Like, if you needed to send them up through a floor or activate something a few rooms away, then across the hall of a building, etc.
This could make for some really cool storyline creations where three players in different locations equip an armor, drop a key or damage a mob open a door
Lol! I was waiting for the usual "this has been in the game for AGES, I can't believe I'm a professional youtuber without ever using it, but it turns out it's quite COOL"
You could make a city have wi-fi like this by making a massive grid of sensors and amethyst underneath the floor so that messages can be sent across. The only problem is getting the message to the right receiver, otherwise it could be like a news broadcast, flashing a lamp in every building when the mayor presses a button
Maybe you could have another line of Soundstone that selects the person you want to send to, like a switch board, maybe moving amethyst over certain people sculk sensors which then allows only the message to travel through.
@@aaronkuntz8461 Or use the time delay of Soundstone to put more data on one line rather than use multiple lines. Say you have two friends that you might want to send messages to, Alice and Bob. You could build both of them a line, but that would cost extra resources. Instead, you can have a station that connects to move Alice and Bob. This station will read incoming data and pass it along to either Alice or Bob. If it sees a particular combination, like T:A to be blunt, the station will stop directing traffic to Bob and instead direct it to Alice
We have the physical layer, just have to wait for some nerd to implement the remaining layers in redstone and we can do it. Even just the link-layer protocol implementation would be cool
Or, trapped doors, where if the sensor doesn't hear a specific sound before you activate the door, it goes through the activation sequence, then does something lethal.
I love the idea of a "blood gate" that requires taking damage to open. Also would love to see calibrated sensor based contraptions generate naturally in the ancient cites for some cool puzzles.
You could actually make a "test of courage" magic door that only opens if you jump from a tall height and damage yourself that way - if you are too afraid and jump from a non-harmful height you wont get a correct signal strength. For immersive roleplay stuff (like on the HC server) this would be amazing
I can tell how much Mumbo has grown as a UA-cam content creator. All of his content just keeps getting better as well as his skills in Minecraft. Excellent work Mumbo! Were so glad your back!
Mumbo is a genius at content creation but if I'm honest he is pretty avregly good with redstone If you actually try you can reach it with a pit of patiance Sorry forgot what words are my excuse is that my native languge is not by any means English
I LOVE the skulk piston door! You can probably make a 100% accurate Minecraft store now, with the automated sliding doors, and even one of those stolen item detectors, somehow lol. Maybe a farm animal store and the sensors for the beeper detect animal moving sounds, and beeps if it detects them, but behind the cashiers counter theres a lever to turn it on and off when a purchase is made! Like thats just neat lol
I could actually see another way to do the theft detection for items as well so you don't need constant cashiers. Have a certain number of items on the shelf, aka in a barrel or something. A comparator is sending a signal out when it's full, calibrating a sculk sensor at the door to some noise a player normally doesn't make. If you take items out, now the sculk sensor isn't calibrated, so when you walk out it hears you and sets off some alarm. In order to not set it off, you have to place something back in the barrel as payment. It doesn't work perfectly because you may take a stack of something and pay with 2 diamonds maybe, but that will mess with the signal anyway and you might still trip the alarm. Still, if someone could find a solution to that, or if the price of whatever you're buying is close to 1:1 for what you're paying with, then it should work well to stop minecraft robberies lol
With the amethyst you can also store a frequency in a loop of sensors, them put it inside a wool box and when you want to use that frequency you just need to move a wool block from the wall wich woud allow a sensor outside to listen to It, this way you can have all 15 frequencies be sent with a button
It reminds me of how me and my friends nod to each other in games instead of giving a verbal "yes" or "no". Moving the mouse irl in order to convey something in game has always been really adorable to me for some reason.
There is sooo much you can do with these now. Imagine like silent sound sensors that detect players walking at specific areas or wireless connection between bases it's so cool.
Mumbo, don't forget that wool blocks vibrations, so you may have to change your circuit-building habits when dealing with Sculk Sensors, or the multicolored wool you've used to build the circuits might interfere with the signal.
It's a testament to Mumbo's ability to present these ideas in a way that, despite my brain absolutely turning into porridge when he's saying all the complicated redstone stuff, I can't stop watching because it's so fascinating.
One thing I would say a suggestion to The Devs is that when we add the crystal to the skulk sensor that it also adds a sort of like Crystal box around the top so that the scope sensor will retain water like a cauldron.
These also fix the biggest exploit with your previous video about the most dangerous room. As the skulk sensors used there would no longer be triggered by anything other than the action they respond to you couldn't trick them into being in an unresponsive state anymore.
That could be used to do Morse code so you can send cords to the players that's in the line and has a calibrated sculk sensor next to a light so you can use Morse code to send incripted cords to your teammates
my favorite part of the video - "and that makes building traps with skulk sensors a lot better because you won't be able to hear the bleplblelellbleblb" 7:10
I totally appreciate what you are saying is true.. but it defeats the purpose of having "wireless" which is the removal of All intermediary components. The point is more with less, which microsquish should consider a little more. Having some relay stations like real life for wifi and such, great. Having one per 20 feet? Not so great and cost prohibitive.
@@davesunhammer4218 Dave, in fact, the addition of more blocks would remain viable, as the plethora of signals traversing through them would render them consequential, analogous to the transmission of broadband internet in the physical world via subterranean or aerial cable networks utilizing fiber optics. Hence, the contention for augmenting the number of blocks to enhance speed remains germane to the present discourse.
@@davesunhammer4218 considering the amount of space-saving that 1 line makes over the 7+ that you would need with traditional redstone, I can imagine situations where you want to save the space but also send the signal as quickly as possible. Various use cases call for various applications.
For waterlogged sculk sensors, you don't need to encase the water to avoid spillage. You just need a hole to at least one side for the water not to flow on the comparator, like you also did. So it's slightly less bulky than you suggested.
Specially escape rooms! imagine the players having to rack their heads on how to activate the exit door without knowing that you need a specific sound for it.
You could make 2 sensors, one testing for footsteps and one testing for snowball throwing then place snow golems outside your base so they would throw snowballs at mobs. That way you'd be able to detect whether someone walking toward your base is a mob or a player, based on whether just one sensor is active or both. Maybe have an automatic defense system that only engages when mobs approach.
Random thought: It should be possible set up the sound detection to require specific combinations of sounds at the same time. For example a calibrated sensor for block placement and another for block removal feeding into an AND gate. That would make it very difficult to accidentally trigger the sensors, but still relatively simple to setup something to trigger both sounds at the same time.
Wait the wireless transmissions is actually insane because with decoders, and the 7 inputs you used that means you can walk around the "telephone poles" without it messing anything up. Not to mention you could definately just branch off the lines in different directions for different projects (or people!). Now this of course will require a lot of chunks to be loaded but still! A step into the future of telecommunications in minecraft!
Yea if we could figure out a way to keep the telephone line chunks loaded without lagging the game, we could potentially make wireless morse code systems to communicate with team members across different bases
You could use snowballs to make the "wireless" part even longer spaced. Kinda like how daylight sensors are being used for wireless stuff. You have a contraption high in the air that shoots a snowball to the bottom part as part of the chain reaction & it causes the bottom chain reaction to start.
It would be really cool if you could make a dance floor as a combination lock. Use different coloured squares and use wool to isolate the range of the skulk sensor.
Here an idea for a door using a filter; Use a normal sculcsensor and a modified sensor to detect the sound.... If only the normal one detects it - kill the player, if both detect the noise, therefore the right code to enter, the door can open... You can probably somehow "overwrite" the signal if the normal sensor! (Other crazy idea; Make a Room with an Assistant - Depending what sound you make, the rooms changes, contraptions turn off and on and secrets are shown ;) ((Second idea - What about a code for a bank, only with making the right noises in the right order you can gain access))) Would love to see another video on the sensors
4:20 took me a moment to realise that you just built a multiplexor. And having studied multiplexors recently, it struck me just how useful the skulk changes are.
What I really love about this update is that they didn't make a new item for it- they instead gave an additional use to amethyst. One thing that's always been strong about Minecraft is the fact that nearly every item and block, in this game of infinite choices, has multiple different applications. Recently some stuff has felt most useless or only good for one task, so it's nice they're giving more possibilities and essentially working to kit out their roster.
This is actually amazing for huge builds like decked out, simply because it solves two issues, first of all CABLES so many cables. And secondly, with a proper sender of multiple different signals, and some not so big recievers everywhere you'll have the equivalent to many Redstone lines with different targets with just one "line"! It's niche but truly amazing!
I'm horrible at redstone and tech stuff but even I hyped out when he sent all those signal strengths down the single skulk chain. I feel like that could be a major game changer, really this time. Previously there was big talk about how skulk sensors facilitated wireless redstone, but then it didn't really go anywhere. But now this is a major advantage.
Its very interesting how the update focuses so much on sound- the skulk sensors, the amethyst blocks, and even the horns with their unique calls!! I wonder if the horns will have any significance later down the line as well :O!!
I am so glad amethyst stuff is all getting practical uses especially with redstone, cos it's my fav material to be added to the game and now I can put the majority of my geode hauls to good use beyond a single spyglass and new flooring Also absolutely adore its use in armor trims too but giving it sculk sensor uses makes incredible sense and takes it beyond mostly visual/thematic purposes, which is beautiful
I'll admit it looks good in trims, but I feel like it might have been a really good use for echo shards unless they use those as like a receiver where you can set which input it takes like a note block
This actually has interesting implications for computational redstone, seeing as we now have a reliable way to transmit hexadecimal signals (in the form of signal strengthes). Thank you for your educating content!
Despite having programming experience, I never realized until just now why the redstone signal strength goes up to 15. Like, I knew that computers start indexing at 0 and I'm familiar with binary and hexadecimal, but I just never thought "oh, there's 15 strengths because the 16th strength is actually just 0". Thank you Stevious Music, for helping me have this epiphany.
So if your vault wall/door blocks get broken, the calibrated sculk sensor sends its signal, and Vault Security Warden is released. the ultimate "Don't touch my stuff"
Ravager o vindicators con etiqueta secuestrados de una raid para evitar que desaparezcan y colocarlos como último recurso para proteger una base o tienda
Given that Skulk Sensors can be given specific frequencies now, you can totally make an easier (or at least unique) combination lock for a door. I feel it could be more compact with them and on top of that from what I can tell the sensors go through blocks so have the combination in one room and it releases a door in another without needing messy redstone lines.
This is great because I always thought the skulk sensor would be too volatile to use in allot of cases, too many random ways it can go off, but if it was wired to a very specific sound that would help allot. It also allows for some fun redstone contraptions, like some kind of blood ritual door that only opens at the sound of a player taking damage
As soon as I saw the Calibrated Sculk, I was like man I can't wait for Mumbo to make a video about this. Can't wait to see what else you do with this when the update comes out. This is so cool and very interesting.
The problem with using skulk sensors to transfer redstone signals wirelessly is that if you're on a server then random players could accidentally trigger the skulk sensor and break the contraption if it's not properly padded with wool blocks.
Well, you can pad the contraption with wool. You can also set your signal to be something obscure that people are very unlikely to do in the immediate vicinity.
That new Amethyst-sculk button-encoder/decoder contraption is REALLY cool! In my digital circuits class, we learned about something a lot like that called a Multiplexer and a Demultiplexer, which encodes and decodes data which it sends across only one line. The fact that you can just do that in Minecraft now is incredible.
You could reasonably now have ender porters throughout your world all connected to one line, and an interface that relies on signal strength to determine which location you end up in at the other end
at 8:00, you dont actually need the glass! water will travel the shortest possible distance to a drop, and if there is no drop close enough, it will spread out evenly in all directions. as long as theres a drop next to the sculk sensor, the water will only flow directly towards it (usually just one block, though you could let the water flow further if theres redstone underneath that you cant get wet). so, for a calibrated sculk sensor, you can silence it and still have two sides that can take an output at once, while the third is the input, and the fourth is the water drop. its not something youll always be able to squeeze into a contraption, but its far from bulky!
It's funny, because the very first thing I thought of when I saw Mojang's post regarding the calibrated sculk sensor was "hey, this would make a good way to make a sort of sound key for a secret entrance", and here you come to us showing exactly that. The new sculk blocks are truly wonderful.
We thought Redstone was changing forever with the Skulk Sensor being added, but now that change has reached its true form and is really gonna change things. Can’t wait to see Soundstone put to use in the future!
This actually is really quite simple and gives me so many redstone ideas, omg I'm so excited. Wondering if this could be an alternate method for a combination lock, using calibrated sculk sensors to determine which numbers are being input into the system.
You could, in theory, create multiple Grumbots who are connected wirelessly, and you could use them to communicate between Hermits from Grumbot to Grumbot.
4:30 you actually can make it faster by placing more amethyst/skulk "nodes" in the line. Basically making it denser. If you think about it, this could actually double as a way of timing things based on that little detail.
So, bad red stone idea: a circle builder that makes use of concrete with some waterlogged stairs to make a perfect circle in Minecraft. Size is all you
Minecraft 1.19 and 1.20 both brought huge changes to redstone (1.19- sculk sensor, 1.20- calibrated sculk sensor and chiseled bookshelves) I guess mojang is focusing more on redstone
Flying machines could travel between hangars with automatically opening doors! Amethyst loops could hold door-opening frequencies as the machine travels!
6:26 hear me out: you have base on the side of a mountain you could elytra glide onto a platform on the side of a mountain swap your elytra for your chest plate and the door will open, and then to leave you go to the door put your elytra on the door will open and you can glide away
I love "Fringe Redstone". I once had to use the log/leaves and observer trick to send a signal down a few blocks, and I had very little room to work (1x1 hole to send a signal down). I love when there's these little niche redstone things that seem pointless, but may have a odd use-case later on.
That door contraption now makes me want to make automatic doors everywhere in my world. I never expected calibrated sculk sensors to be such a game changer.
8:10 - Mumbo is obsessed with this song, it’s been used in the past several videos and it’s such an odd sounding song in my opinion. Very noticeable when it starts to play, but still neat!
I knew it! I knew he was gonna go crazy over the calibrated sculk lmao! I can't wait to see what you do with it Mumbo :) People are already making fully functional telegraph lines and wireless redstone; as a builder, I pretend to understand anything
SoundStone! Theres a term that might just stick around :-)
reminds me of god of war's soundstone
ello mr. xee sum8u a
Why not redsound
Tango is going to LOVE this Soundstone for Decked Out 2, or maybe 3
Redstone, Slimestone, and Soundstone. The holy trinity of technical minecraft
An update to a game is definitely a game changer Mumbo.
Lol
Good thing I didnt have to look far for this comment, it was also my first thought when I saw the title
By definition, yeah 😅
@@TalonBytes A change to a game is definitely a game changer.
Yup, that's what they are
If you combine these new tools with Mumbo's bank combination build, you'd have a wealth of alternatives to using buttons. You could go full "Bopp-It" and make the solution something silly like: open a door, glide across pit, play the goat horn, and look through the telescope. EDIT: I see a few others have thought of that as well :)
Oh my god you could make actual bop it
How did I manage to get 2nd this is the 2nd most popular comment
Hii just wondering if you tried the block deactivate.. in my experience i built the same setup but the trapdoor also get activated and deactivated making it signal 2 times which makes it not work..
My takeaway is that soon we’ll be able to send complex coded messages over some distance in Minecraft. There are 26 letters in the English language.
That’s a small enough amount where if you have 13 signal strengths and one binary switch, you could effectively communicate all 26 letters of the alphabet.
Granted, I think it’d probably be better to have only a few different signals that have simple phrases with important information. Like “come here” or “on my way” or “you’re in danger” or “Scar is going to visit you.”
I think you could use just 1 signal for "you're in danger" and "Scar is going to visit you."
Scar?? You don’t need a warning for Scar. But Grian….
You’ll definitely need a warning if Grian’s visiting.
@Soundwrath you have one video from 8 months ago. So that’s a lie.
You could already do that with regular redstone. Just make every redstone tick represent a bit, and if you want to send the number 8 you send 100001000, (The first 1 indicating the start of the message, and then the 8 following bits representing the binary number)
You could actually encode about 256 different signals with 2 digits that have 16 different values.
with the 7 sounds that are easy to generate like the ones Mumbo showed it would be 49. So more than enough for the english alphabet, or a predetermined messaging system.
I’m imagining a super immersive labyrinth build using this. Since you can pass signals wirelessly and base it on specific sounds you can make a multistage maze that shifts based on reaching invisible checkpoints. No command blocks, no trip wire, no pressure plates.
Well Tango will likely use it for decked out 3.
He's already using it for decked out 2, to detect walking. Because the sculk sensor already gives a different output from different triggers. You just have to build a bulkier decoder
seeing as Minecraft is turing-complete, meaning you can make a functional computer in Survival mode with infinite complexity (up to the limits of your own computer of course), you could theoretically encode messages as a set of bits, wit a sound being transmitted representing a 1 and no sound being transmitted representing a 0. Adding the calibrated skulk sensor multiplies this bandwidth by 8, with an additional 14 sounds, increasing the bits per transmission from 2 to 16.
Backroom in Minecraft
I've been trying to do that already using sensors with wool so it's directed towards certain areas. But it's quite complicated.
I love when Mumbo makes a new tool and is like, “I have no idea what this is but here it is” and then the redstone community is like “omg it’s the Throngler of myth!” And it changes the scene entirely
Haha the throngler
Never underestimate the Throngler. Never.
Something something Torment Nexus XD
and then all the future redstone tutorials start saying "next you're gonna want to build a couple mumbo thronglers along here"
The most dangerous weapon... The Throngler
The teleportation detection could actually be good as an anti-cheat mechanism for something, like breaking into a vault. If some pesky bird tries to teleport in using chorus fruit, then the sensor would activate, doing whatever you want.
Bro thats so cool
This could be so useful for anti-break-in tech
Pesky bird
Love the reference
alarm system
I only half understood this new block when it was introduced, but I'm sure Mumbo logic will make this new block so obvious
He's basically saying we finally have wireless in Minecraft which means we can create the internet.
Mumbo believes he has two brain cells Mumbo and Jumbo
Because he realized he could not only set it to specific sounds but specific actions you can save just about anything.
he makes it quite simple realt
@@Zoggy_ and didn’t jumbo wuit
We don't just have an invisible pressure plate, we have automatic doors, like the ones at supermarkets.
Just super cool!
You could make a giant ring of these that all relay back to a central control station, sort of like the Great Wall of China did with their fire signals
ooo that fire signal thing is cool, I was thinking of like a space door thing, like in games or movies or whatever
Its like opening a door... Without using your hand to push it open or turn a knob. Mind blown
:o ur a genius
Honestly the armour equipping one to open a door ( 6:10 ) could be useful for nether portals. So you could both hide you portal and remember to equip gold armour!
Genius! Except I’d probably forget the gold anyway, and just unequip and reequip my main armor
I was gonna say at one point the armor is so op it doesn’t matter
Smart! Definitely doing that, does it work on bedrock edition, I don’t have Java! So if Java redstone is included then oh boy my luck is insanely bad.
@@MazzyGG it should be in bedrock once it gets 1.20
Just curious, how do you hide a portal? They are so loud lol I flew to a random spot in the nether to get quartz and heard a portal, Found my buddies "hidden" portal. He still swears I used x-ray 😆
Imagine if putting an amethyst bud/cluster on the amethyst block boosted the range of the signal it passes along/resonates, like a signal extender or an antenna of sorts. A small bud would be +50%, a medium bud +100%, a large bud +150%, and a full cluster would be +300%.
Actually an interesting idea
Either that or bigger buds speed up the signal more
The bud size for signal range and quantity used to craft for speed would be great (or make it toggleable like repeaters), just like how rockets can be crafted using multiple gun powders.
@@NitsuSaiNeko More buds = a faster signal would be great!
make it more and bigger :) but ptu a limiting element on it,
let's say x5 range oder x10 range with the cluster, but only 1 cardinal direction, not deviation to the sides,... like a focused antenna
That calibrated skulk sensor has so much potential, imagine in a horror map you use them to add ambience, you could add a mod or resource pack to change the sound of it detecting sound to sounds of creepy crawling, then after detecting your sound it sounds like crawling then it activates a redstone contraption for the next jumpscare.
Someone needs to work this out so the whole community can enjoy real horror in Minecraft. Amazing idea!
Im thinking the same thing lol
I was waiting for this kind of tool to exist hahaahh
Cause i have my own idea of creating horror maps
Vs the normal skulk sensor that makes noise when calabrated
i’m actually doing this in my survival world, it’s set up with a jumpscare and it’s setting off a bunch of shriekers as well
Mumbo, you've forgotten one thing! Sculks can be "deafened" to a direction by wool! If you wanted an automatic door that opened with steps (or any other method) you could have it only trigger in one specific spot! Or heck, make a toggle so your secret sound only activates when a piece of wool is pulled away. Endless ideas! Such a good update!
Didn’t forget! Just that functionality has been in the game for a few years and I’ve made builds based on it. I might do a follow up now though ☺️
The thing he really forgotten is to talk about the dead piece of a wandering trader around 9:30 😂😂
@@felixwhite8869 lol this didn't know if anyone else noticed
@@felixwhite8869 You have made me spend 2 minutes of my life staring at the screen trying to figure out what you meant. Now i think you have trolled me. I am sad :(
@@coreinc.9658 I think he means 9:40
A note about the waterlogged Calibrated Sculk Sensor at 7:45: you shouldn't need to surround the water with blocks once you get it flowing. The water won't redirect itself unless it finds another hole that's an equal or shorter distance away from the source block
Yeah I should have been clearer about what casing I meant - the blocks all around the bottom are the necessary ones. I just stopped removing blocks mid sentence as talking and breaking can be too much for my brain 😂
😂
@@ThatMumboJumbo One other thing is that the amethyst can also make sound travel in directions other than straight. Like, if you needed to send them up through a floor or activate something a few rooms away, then across the hall of a building, etc.
oh xd
Could you not just use a red stone block to power it?
This could make for some really cool storyline creations where three players in different locations equip an armor, drop a key or damage a mob open a door
The idea of a door that only opens when you tip your hat off and on near it is so elegant.
That is very much Mumbo's cup of tea
Or your pants 😁
@@dannyc7839 Scar would probably love that
This is the first time EVER in history that Mumbo has gone over an update at a relevant time
You can tell how excited he is over this, and so am i!
Lol! I was waiting for the usual "this has been in the game for AGES, I can't believe I'm a professional youtuber without ever using it, but it turns out it's quite COOL"
I like how he made a door that you can open by tipping your hat. Clearly a gentleman and a scholar.
You could make a city have wi-fi like this by making a massive grid of sensors and amethyst underneath the floor so that messages can be sent across. The only problem is getting the message to the right receiver, otherwise it could be like a news broadcast, flashing a lamp in every building when the mayor presses a button
That’s actually really cool
Good news! Thats already how it works, so Real Life already has plenty of ways of getting the messages to the right reciever.
Maybe you could have another line of Soundstone that selects the person you want to send to, like a switch board, maybe moving amethyst over certain people sculk sensors which then allows only the message to travel through.
@@aaronkuntz8461 Or use the time delay of Soundstone to put more data on one line rather than use multiple lines.
Say you have two friends that you might want to send messages to, Alice and Bob. You could build both of them a line, but that would cost extra resources. Instead, you can have a station that connects to move Alice and Bob. This station will read incoming data and pass it along to either Alice or Bob. If it sees a particular combination, like T:A to be blunt, the station will stop directing traffic to Bob and instead direct it to Alice
We have the physical layer, just have to wait for some nerd to implement the remaining layers in redstone and we can do it. Even just the link-layer protocol implementation would be cool
i think "Sculk Sensor with purple thing attached to it" has a nice ring to it
Eh, it's a bit of a mouthful, and the "Calibrated" part helps explain its unique behavior.
@@fhtraveler ok
@@fhtraveler L opinion
Idea: a secret combination lock where you have to make different noises in a specific order to unlock it.
So maybe if you want several doors to open and close at the same time, you could have a Skulk Communicator to send signals to all the doors
Good idea!!!
Or, trapped doors, where if the sensor doesn't hear a specific sound before you activate the door, it goes through the activation sequence, then does something lethal.
"Build me a contraption, worthy of More Doors."
- The Eye of Ender to Bumbo Baggins, probably
Like a base lockdown or something. That'd be really cool.
I love the idea of a "blood gate" that requires taking damage to open. Also would love to see calibrated sensor based contraptions generate naturally in the ancient cites for some cool puzzles.
You could actually make a "test of courage" magic door that only opens if you jump from a tall height and damage yourself that way - if you are too afraid and jump from a non-harmful height you wont get a correct signal strength. For immersive roleplay stuff (like on the HC server) this would be amazing
I can tell how much Mumbo has grown as a UA-cam content creator. All of his content just keeps getting better as well as his skills in Minecraft. Excellent work Mumbo! Were so glad your back!
Wrong
@@TOBYSHERIDANWHITEPOWER hard to argue with as compelling an argument as that
@Soundwrath you have one video, and had to type this same comment three times on this video, so sureeeee you do...
@@welshcakeinc.65 its a bot
I believe it is truly game changing, especially in the hands of a genius like Mumbo jumbo
@Don't Read My Profile Picture ok
Mumbo is a genius at content creation but if I'm honest he is pretty avregly good with redstone
If you actually try you can reach it with a pit of patiance
Sorry forgot what words are my excuse is that my native languge is not by any means English
With this i think we can make alarm systems
It's really quite simple
And simple!
I LOVE the skulk piston door! You can probably make a 100% accurate Minecraft store now, with the automated sliding doors, and even one of those stolen item detectors, somehow lol. Maybe a farm animal store and the sensors for the beeper detect animal moving sounds, and beeps if it detects them, but behind the cashiers counter theres a lever to turn it on and off when a purchase is made! Like thats just neat lol
I could actually see another way to do the theft detection for items as well so you don't need constant cashiers. Have a certain number of items on the shelf, aka in a barrel or something. A comparator is sending a signal out when it's full, calibrating a sculk sensor at the door to some noise a player normally doesn't make. If you take items out, now the sculk sensor isn't calibrated, so when you walk out it hears you and sets off some alarm. In order to not set it off, you have to place something back in the barrel as payment. It doesn't work perfectly because you may take a stack of something and pay with 2 diamonds maybe, but that will mess with the signal anyway and you might still trip the alarm. Still, if someone could find a solution to that, or if the price of whatever you're buying is close to 1:1 for what you're paying with, then it should work well to stop minecraft robberies lol
With the amethyst you can also store a frequency in a loop of sensors, them put it inside a wool box and when you want to use that frequency you just need to move a wool block from the wall wich woud allow a sensor outside to listen to It, this way you can have all 15 frequencies be sent with a button
This is the best idea I heard all day, congrats
It also makes an interesting data storage idea.
But what if the stored frequency is the same as the opening mechanism?
new server lagging device just dropped
@@clartbur that's what I came here to say. I wonder if the signals also keep chunks loaded
That little mouse shake at 3:52 is so adorable. Seeing in real time how Mumbo reacts to his idea working.
It reminds me of how me and my friends nod to each other in games instead of giving a verbal "yes" or "no". Moving the mouse irl in order to convey something in game has always been really adorable to me for some reason.
@@trickytreyperfected1482 same 😂
There is sooo much you can do with these now. Imagine like silent sound sensors that detect players walking at specific areas or wireless connection between bases it's so cool.
Mumbo, don't forget that wool blocks vibrations, so you may have to change your circuit-building habits when dealing with Sculk Sensors, or the multicolored wool you've used to build the circuits might interfere with the signal.
I used concrete in all sculk sending/receiving areas. If you look closely you can see I’m actually using the wool to block sounds ☺️
@@ThatMumboJumbo smart
i forgot about that thx
It's a testament to Mumbo's ability to present these ideas in a way that, despite my brain absolutely turning into porridge when he's saying all the complicated redstone stuff, I can't stop watching because it's so fascinating.
One thing I would say a suggestion to The Devs is that when we add the crystal to the skulk sensor that it also adds a sort of like Crystal box around the top so that the scope sensor will retain water like a cauldron.
These also fix the biggest exploit with your previous video about the most dangerous room. As the skulk sensors used there would no longer be triggered by anything other than the action they respond to you couldn't trick them into being in an unresponsive state anymore.
@Soundwrath 🤬 you
It's like we've gone from 1 universal radio channel to 15 different channels, it's wild! It being wireless solves for so many space issues as well
That could be used to do Morse code so you can send cords to the players that's in the line and has a calibrated sculk sensor next to a light so you can use Morse code to send incripted cords to your teammates
my favorite part of the video - "and that makes building traps with skulk sensors a lot better because you won't be able to hear the bleplblelellbleblb" 7:10
Me too
everyone loves a new mumbo update
@DontReadMyProfilePicture.6😂😂
@alinakarova?
@@boogiehasfun Its a bot
@@finhasmadeit how do you know?
Agreed
A note block combination (like the piano combination to enter the batcave) is an interesting build to work with this new update.
6:22 This is super usefull to the fact that you can swap chestplates with elytras when right-clicking
Mumbo, if you place more sensors in a line it makes the signal travel faster.
I totally appreciate what you are saying is true.. but it defeats the purpose of having "wireless" which is the removal of All intermediary components.
The point is more with less, which microsquish should consider a little more.
Having some relay stations like real life for wifi and such, great. Having one per 20 feet? Not so great and cost prohibitive.
@@davesunhammer4218 Dave, in fact, the addition of more blocks would remain viable, as the plethora of signals traversing through them would render them consequential, analogous to the transmission of broadband internet in the physical world via subterranean or aerial cable networks utilizing fiber optics. Hence, the contention for augmenting the number of blocks to enhance speed remains germane to the present discourse.
@@davesunhammer4218 considering the amount of space-saving that 1 line makes over the 7+ that you would need with traditional redstone, I can imagine situations where you want to save the space but also send the signal as quickly as possible. Various use cases call for various applications.
For waterlogged sculk sensors, you don't need to encase the water to avoid spillage. You just need a hole to at least one side for the water not to flow on the comparator, like you also did. So it's slightly less bulky than you suggested.
The amount of traps, base defenses, farms, and escape rooms that can be made with these is insane.
Frr
Specially escape rooms! imagine the players having to rack their heads on how to activate the exit door without knowing that you need a specific sound for it.
Ender pearl Stasis chambers …..
@@aniusers can use them to make a tp system all around the map with stasis chambers for quick travel all over the map without cheats
it can also be used to send secret messages!
6:15 - OK now make it into a combination lock:
Equip a piece of gear, then walk, and then throw a snowball at the wall to open the door!
Door opening ritual
Then you have to say “Open Sesame” or something
This is a huge advancement for redstone, a single signal line able to transmit multiple values.
You could make 2 sensors, one testing for footsteps and one testing for snowball throwing then place snow golems outside your base so they would throw snowballs at mobs. That way you'd be able to detect whether someone walking toward your base is a mob or a player, based on whether just one sensor is active or both. Maybe have an automatic defense system that only engages when mobs approach.
very cool, but what about passive mobs like pigs? They would still open the door but not aggro the snow golems
@@loppydoodle726 Maybe a few extra sensors that track passive mob noises?
Random thought: It should be possible set up the sound detection to require specific combinations of sounds at the same time. For example a calibrated sensor for block placement and another for block removal feeding into an AND gate. That would make it very difficult to accidentally trigger the sensors, but still relatively simple to setup something to trigger both sounds at the same time.
Wait the wireless transmissions is actually insane because with decoders, and the 7 inputs you used that means you can walk around the "telephone poles" without it messing anything up. Not to mention you could definately just branch off the lines in different directions for different projects (or people!). Now this of course will require a lot of chunks to be loaded but still! A step into the future of telecommunications in minecraft!
Yea if we could figure out a way to keep the telephone line chunks loaded without lagging the game, we could potentially make wireless morse code systems to communicate with team members across different bases
You could use snowballs to make the "wireless" part even longer spaced. Kinda like how daylight sensors are being used for wireless stuff. You have a contraption high in the air that shoots a snowball to the bottom part as part of the chain reaction & it causes the bottom chain reaction to start.
It would be really cool if you could make a dance floor as a combination lock. Use different coloured squares and use wool to isolate the range of the skulk sensor.
Here an idea for a door using a filter;
Use a normal sculcsensor and a modified sensor to detect the sound....
If only the normal one detects it - kill the player, if both detect the noise, therefore the right code to enter, the door can open...
You can probably somehow "overwrite" the signal if the normal sensor!
(Other crazy idea; Make a Room with an Assistant - Depending what sound you make, the rooms changes, contraptions turn off and on and secrets are shown ;)
((Second idea - What about a code for a bank, only with making the right noises in the right order you can gain access)))
Would love to see another video on the sensors
4:20 took me a moment to realise that you just built a multiplexor. And having studied multiplexors recently, it struck me just how useful the skulk changes are.
i actually love how that 3x3 door opens, it’s unique and the way the top and side all go at the same time is really satisfying
it's called a spiral 3x3 as far as i know
What I really love about this update is that they didn't make a new item for it- they instead gave an additional use to amethyst. One thing that's always been strong about Minecraft is the fact that nearly every item and block, in this game of infinite choices, has multiple different applications. Recently some stuff has felt most useless or only good for one task, so it's nice they're giving more possibilities and essentially working to kit out their roster.
This is actually amazing for huge builds like decked out, simply because it solves two issues, first of all CABLES so many cables. And secondly, with a proper sender of multiple different signals, and some not so big recievers everywhere you'll have the equivalent to many Redstone lines with different targets with just one "line"!
It's niche but truly amazing!
I'm horrible at redstone and tech stuff but even I hyped out when he sent all those signal strengths down the single skulk chain.
I feel like that could be a major game changer, really this time. Previously there was big talk about how skulk sensors facilitated wireless redstone, but then it didn't really go anywhere. But now this is a major advantage.
Its very interesting how the update focuses so much on sound- the skulk sensors, the amethyst blocks, and even the horns with their unique calls!! I wonder if the horns will have any significance later down the line as well :O!!
I am so glad amethyst stuff is all getting practical uses especially with redstone, cos it's my fav material to be added to the game and now I can put the majority of my geode hauls to good use beyond a single spyglass and new flooring
Also absolutely adore its use in armor trims too but giving it sculk sensor uses makes incredible sense and takes it beyond mostly visual/thematic purposes, which is beautiful
I'll admit it looks good in trims, but I feel like it might have been a really good use for echo shards unless they use those as like a receiver where you can set which input it takes like a note block
They really did just make sculk sensors even better
I can see builds like power lines getting more popular to actually send signals like this
These Calibrate Skulk sensors will be really useful in Mumbo's vault because now he can prepare different traps for different actions done by Grian.
One sensor detecting elytra flight, another detecting taking damage… sounds like a Grian-slamming-his-face-into-the-door sensor.
can also trigger traps wirelessly abeit with delay too bad there's not a camera set up
but if you had watch tower or something could be pretty funny
This actually has interesting implications for computational redstone, seeing as we now have a reliable way to transmit hexadecimal signals (in the form of signal strengthes). Thank you for your educating content!
Despite having programming experience, I never realized until just now why the redstone signal strength goes up to 15. Like, I knew that computers start indexing at 0 and I'm familiar with binary and hexadecimal, but I just never thought "oh, there's 15 strengths because the 16th strength is actually just 0".
Thank you Stevious Music, for helping me have this epiphany.
So if your vault wall/door blocks get broken, the calibrated sculk sensor sends its signal, and Vault Security Warden is released. the ultimate "Don't touch my stuff"
Ravager o vindicators con etiqueta secuestrados de una raid para evitar que desaparezcan y colocarlos como último recurso para proteger una base o tienda
Given that Skulk Sensors can be given specific frequencies now, you can totally make an easier (or at least unique) combination lock for a door. I feel it could be more compact with them and on top of that from what I can tell the sensors go through blocks so have the combination in one room and it releases a door in another without needing messy redstone lines.
7:38 Remember Mumbo, Wool act as silencers, perhaps use stone bricks or other form of transmitting redstone (?)
This could probably be used to make a fully functional message system. It would be cool for secret bases.
This is great because I always thought the skulk sensor would be too volatile to use in allot of cases, too many random ways it can go off, but if it was wired to a very specific sound that would help allot. It also allows for some fun redstone contraptions, like some kind of blood ritual door that only opens at the sound of a player taking damage
As soon as I saw the Calibrated Sculk, I was like man I can't wait for Mumbo to make a video about this. Can't wait to see what else you do with this when the update comes out. This is so cool and very interesting.
Now make a calibrated sculk sensor into a sculk sensor by making it react to every sound a sculk sensor does
That does sound like a Mumbo Jumbo-video 😂❤
The problem with using skulk sensors to transfer redstone signals wirelessly is that if you're on a server then random players could accidentally trigger the skulk sensor and break the contraption if it's not properly padded with wool blocks.
You told a solution to the problem in your last sentence
It's the player's fault if that happens if they didn't do what u said at the end
Well, you can pad the contraption with wool. You can also set your signal to be something obscure that people are very unlikely to do in the immediate vicinity.
That new Amethyst-sculk button-encoder/decoder contraption is REALLY cool! In my digital circuits class, we learned about something a lot like that called a Multiplexer and a Demultiplexer, which encodes and decodes data which it sends across only one line.
The fact that you can just do that in Minecraft now is incredible.
This is definitely one of the updates of Minecraft.
Definitely
Definitely
@@whathapended3498 yes very definately
and one that made changes to the game too 😱
Most certainly
You could reasonably now have ender porters throughout your world all connected to one line, and an interface that relies on signal strength to determine which location you end up in at the other end
Mumbo casually discovering analog wireless communication in minecraft…
I didn't fully understand Calibrated Skulk Sensors before, but this video has helped me understand them a lot better now. Thanks, Mumbo!
at 8:00, you dont actually need the glass!
water will travel the shortest possible distance to a drop, and if there is no drop close enough, it will spread out evenly in all directions. as long as theres a drop next to the sculk sensor, the water will only flow directly towards it (usually just one block, though you could let the water flow further if theres redstone underneath that you cant get wet).
so, for a calibrated sculk sensor, you can silence it and still have two sides that can take an output at once, while the third is the input, and the fourth is the water drop. its not something youll always be able to squeeze into a contraption, but its far from bulky!
It's funny, because the very first thing I thought of when I saw Mojang's post regarding the calibrated sculk sensor was "hey, this would make a good way to make a sort of sound key for a secret entrance", and here you come to us showing exactly that. The new sculk blocks are truly wonderful.
We thought Redstone was changing forever with the Skulk Sensor being added, but now that change has reached its true form and is really gonna change things. Can’t wait to see Soundstone put to use in the future!
This actually is really quite simple and gives me so many redstone ideas, omg I'm so excited. Wondering if this could be an alternate method for a combination lock, using calibrated sculk sensors to determine which numbers are being input into the system.
you said the 3 words that only Mumbo can say
Make an emergency alert system using this. It should also tell you what the emergency is.
You could, in theory, create multiple Grumbots who are connected wirelessly, and you could use them to communicate between Hermits from Grumbot to Grumbot.
4:30 you actually can make it faster by placing more amethyst/skulk "nodes" in the line. Basically making it denser.
If you think about it, this could actually double as a way of timing things based on that little detail.
noice e
Just tried this out of curiosity with two lines of them, one at twice the density, and sadly it's not faster. The sound travels at a fixed speed.
This isn’t the case. It’s not faster, it travels at the same speed regardless.
So, bad red stone idea: a circle builder that makes use of concrete with some waterlogged stairs to make a perfect circle in Minecraft. Size is all you
5:25 RIP pufferfish redstone.
Press f to pay respect
F
F
F
F
You know it’s a good video when Mumbo tests new redstone
@Soundwrath bro
Minecraft 1.19 and 1.20 both brought huge changes to redstone (1.19- sculk sensor, 1.20- calibrated sculk sensor and chiseled bookshelves)
I guess mojang is focusing more on redstone
One interesting thing is that because of this, you can now put skulk sensors near flying machines, which should cause all kinds of shenanigans.
Flying machines could travel between hangars with automatically opening doors! Amethyst loops could hold door-opening frequencies as the machine travels!
6:26 hear me out: you have base on the side of a mountain
you could elytra glide onto a platform on the side of a mountain swap your elytra for your chest plate and the door will open, and then to leave you go to the door put your elytra on the door will open and you can glide away
You can use Morse code at long distance now, could be neat for a smp
This is fascinating. I can imagine a lot of precise traps that previously weren't possible.
I love "Fringe Redstone". I once had to use the log/leaves and observer trick to send a signal down a few blocks, and I had very little room to work (1x1 hole to send a signal down). I love when there's these little niche redstone things that seem pointless, but may have a odd use-case later on.
they should add sound proof glass as if complex contraceptions are made with these techniques, a passing sound could cause a bug
in the contraception not the game
then you could make pipes that guide sound
That door contraption now makes me want to make automatic doors everywhere in my world. I never expected calibrated sculk sensors to be such a game changer.
8:10 - Mumbo is obsessed with this song, it’s been used in the past several videos and it’s such an odd sounding song in my opinion. Very noticeable when it starts to play, but still neat!
Now that I'm finally allowed to play this video, it is up to you to decide if I succeed in the challenge
This would improve decked out 2 so much, 1 single bus line that could handle multiple data signals by just listening to the signal strength
8:05 you could totally remove the glass and itll still work!
The water wont flow anywhere because it drops down into a hole.
8:00 you don’t need to have the glass encasing because the water already flows to the nearest hole and nowhere else
5:54 ok yeah footsteps are probably bad for secret doors BUT NOW WE CAN HAVE AUTOMATIC OPENING DOORS I AM INSTALLING THIS IN ALL OF MY BASES NOW
RIP pressure plates
I knew it! I knew he was gonna go crazy over the calibrated sculk lmao!
I can't wait to see what you do with it Mumbo :)
People are already making fully functional telegraph lines and wireless redstone; as a builder, I pretend to understand anything