I completely forgot that kelp is counted as a 'smokeable' item. Swap out the furnaces for smokers and it doubles the speed if the system. Not that it matters massively, as the bottle kneck is the size of the farm and not the system, but still. FAQ: 1. Could you replace the item splitter with just letting the furnaces fill up? No, because of item elevators - the items would get stuck in the elevator! 2. 80 items per furnace!? Yep - there's a hopper above! 3. Could this be simpler? Maybe, but it's actually really simple, just super compact so it looks more crazy. 4. What if it backs up? Not sure! If I were building this in my own survival world I would have an overflow switch; Or make it so the items divert over the furnace array into a bulk storage system.
Honestly the crafter opens up so many new possibilities, it's probably the best feature mentioned in MC live (out of the 10 minutes that was spent talking about Minecraft lmao)
I already cycle them with an item filter under each honey farm that then fires the empty bottles back into the system to refill it, but crafters make that a lot easier!
@@realphillipcarter yeah I use a "smart" honey farm design that has a dispenser line take the bottles past all the hives till it finds a hive with honey then takes the honey filled bottle out of the line and puts in a new bottle. Still I frequently come back to the farm seeing it has been inoperative due to the bottles running out, the crafter makes it so you can have a bee farm that uses minimal bottles and will keep running forever without having to do any maintenance. :)
@@hastley64This would be a good seperation to make so it would be easier to search for different redstone designs. Farms are systems that generate new raw resources and Factories are systems that take ingredients from farms or storage and makes other stuff with them. A honey farm and a honey block factory would have different mechanical designs so its appropriate to label it this way
Good news, Mumbo: the accidental BUD issue at 5:45 is a bug that's been fixed in today's 23w43a snapshot 🙂I also struggled with it in my own designs, so glad to know Mojang fixed it so quickly!
@@avokka I really like Mojang 🤷♂ I think the community is often (especially recently with the mob vote) pretty toxic in how they view and treat the devs, but the devs are handling it without (visible) breakdowns like I'd have in their position, and they keep creating amazing updates for us ♥
@@KBRolleralso, literally every update to the game is free. I've only paid for this game once and I'll still be playing this game for years to come or at least will be watching content made on it for years to come. especially as a sims player, I'll never complain about added Minecraft content
@@paigeofthebook100%! For people to complain so much about free content because "you mentioned an idea and now I want all those ideas to be real and you won't do it all!" is mind-boggling amounts of spoiled, immature greed to me. But hey, maybe I'm just a shill or something. (If I am, and I don't know it, then please send me my paycheck, Mojang; it must have gotten lost in the mail! 😂)
To be fair, it is a block that automates a cornerstone aspect of the game, so of course it would have a great impact, if they manage to make a block that mines and collects blocks automatically, like the quarry on Buildcraft, it would also be seen the same way as the crafter
An idea for a follow up video is a bamboo farm that crafts bamboo blocks then crafts bamboo planks to use as fuel. Bamboo planks are a bit more efficient compared to an equivalent amount of bamboo. Love the videos Mumbo!
Plant on mud, hoppers direct to the center then backwards into a crafter 3 blocks underneath the pistons. Powered with an observer looking up into the piston row, with a solid block between observer & crafter. Make that crafter look UP. Make the block that is powered by the observer also be a crafter. That's literally it. Bamboo planks.
This is awesome. Now it just needs to feed into an automatic sorting/storage system so everything you smelt gets automatically organized by item type. Just a full storage wall of exclusively smelted items in silos that you never have to manually sort or find later
This is the gold standard for a storage room. I have always wanted a storage room surrounded by farms and a super smelter that automatically sort into the storage system.
even better, people figured out the way to to shaped recipes is to simply set up an array of droppers that funnel into the crafter in a set order, so now you can have one set up for each item you feel like auto crafting into your storage system!!!!
@@boney2982 Fair point, though I do doubt they had automatic crafting. My bet is that it was via alternate accounts and macros, but now we can have a truly automatic item generator! :D
One thing I've always wanted is a furnace type that stores its unused heat meter. Would be very useful for lava bucket usage, and would remove your situation at 1:45
@@Prismate doesn't apply in minecraft. I mean just look at the nether. That place is just a huge fuck you to thermodynamics. Snow or ice doesn't melt but water evaporates instantly. And fire literally never stops on ignited blocks.
I'm glad you're having so much fun Mumbo! There's so much you can do. I'm curious when the "Remote Crafting Table" will be done, presumably from a storage system. There are many ways you could go about it. Presumably you wouldn't need to make it accept an input for every item in the game. You don't use shields or iron pants for crafting. However, things like cobblestone, iron, sand, redstone, and so on you do. Unfortunately, it's difficult to get the items to come out how you want depending on the shape of the item... So really, your best bet is to have an auto-crafter with every pre-set shape that is used for crafting. Then in terms of inputs, you have a series of levers with item frames. Presumably, you can also just have presets for the auto-crafters depending on how many you have. As with any big project, the first step is starting out small though. A 3x3 acts as a 1x1, 2x1, 3x1, and 3x2 all on its own. Then just make a 1x2, 1x3, 2x3, and a 2x2. That's a majority of crafting recipes right there. Armor and tools will be a pain. Though the real challenge likely won't be the size, it'll be getting the items to go to the correct crafter without getting stuck in the wrong pipeline. Or worse, what happens when you put in the wrong recipe. Obviously it's easier to just be given the items, but can you really call yourself a Redstone Expert if you can't craft from 6 chunks away?
Me too, I always set up a basic auto kelp farm right at the start of a survival world. I'll use the furnace as an xp battery, every once in a while, I'll lock the hopper under the furnace, pull 1 dried kelp from the furnace, and get like 20+ lvls from a single furnace.
@@shipwreck9146 use the dried kelp to smelt the excess wood from your wood farm, and power it with a fuel-capable-scrap trashbin somewhere handy that stoppers the bamboo silo of "backup" fuel when it has any items.
@Ek-up6ut You are grossly misidentifying the root cause of these issues. The root cause of all this suffering is not technological advancement, but ruthless, exploitative capitalism. Technological advancement has merely ramped up the scale for issues that have always been there (read up on the middle ages if you don't believe me). Technological advancement is a catalyst not a cause, it spreads and amplifies stuff that is already there. Exploitation of people, resources and nature happen in the name of profit, and have happened in the name of profit way before the Industrial Revolution, just (as I said) on much smaller and thus less impactful scales. Side note on the psychological issues part, just because medicine in the past was incapable of recognizing and diagnosing these issues doesn't mean that these issues didn't exist. Also I really don't see the "unfulfilling" part, the life of the long gone past that was basically a daily struggle to survive until the next day doesn't seem all that fulfilling either. That part is purely down to what you make of the time that you have.
Plot twist: the reason mumbo made a bamboo farm in his s9 hermitcraft base was because he was actually making the world's most efficient unlimited powered super smelter
Kelp-based smelting was the first thing that came to my mind when the crafter was introduced! Although my version just has a kelp farm and crafter directly connected to a super smelter. The kelp from the farm gets smelted into dried kelp which gets filtered out of the furnaces’ output to be crafted into blocks which go directly into the fuel slot. Looking at your version, maybe having a separate smelter for the kelp might be more efficient, but I kind of liked the idea of everything being smeltable in the same furnace system, kelp and all.
Yeah I’m no red stone expert.. but I wanted to figure out how to make a super small simple version.. doesn’t need to be fast… just want to be able to have it running in the background.. and when ever I need to smelt some stuff it has kelp blocks ready to go
When I saw the automatic crafters introduced my first though was of the kelp smelter you designed and how the entire thing could be easily automated for a massive super smelter array.
How about an item filter to just pull out a barrel's worth of kelp blocks that is used to feed the kelp production? Once it's full, it would lock, and any overflow will go into the smelter. It would take a bit longer to warm up and fill the barrel, but feels much more simple and would serve as a nice buffer if it is always on at your base.
Similar premise but different; route the dried kelp block output through a hopper minecraft that circuits over the fuel input hoppers without looping (so when released will run over each hopper once and then return to it's stop). Link deployment to the same trigger as the un-smelted kelp minecart. When using 8 smokers that will keep the farm indefinitely fuelled with the exact correct amount and then have the true farm output via a hopper under the minecarts resting place that is locked when the minecart is less than 2 signal strength full aka 42 items (just increase the signal strength for a larger and more reliable cache). Bare minimum cache with no worry of overflow or drama splitting the correct amount out to be reused as fuel. If your kelp farm is crazy fast use the smelting component as 1 module, hopper minecart magazine and chain the modules with rail switching to divert past the module if its currently operational. Scale to Bonkers, job done.
I just tried to make a simpler version and its literally just a water stream on top of some furnaces with the kelp, then the dried is transported underneath to a crafter which pops them up in a water elevator to a water stream to hoppers on the side of the furnaces, Literally no redstone other than 2 observers for the crafter, just some simple water flow. All u need to do is let the kelp fill up the furnaces before adding the starter fuel.
In a traditional item sorter, advantage is taken of the fact that hoppers pull faster than they push, so items are pushed across until they reach the hopper that will pull it in. I'm surprised you didn't just loop a hopper line or water line around to feed the furnace then push across to bulk storage once the feeding hopper is full.
There's another way to do a completely automatic refueling setup. You combine a moss-based bonemeal farm, an azalea-based wood farm (no need to plant saplings), and an auto-furnace setup that turns that wood into charcoal. That charcoal feeds both the charcoal generator itself (after some initial seeding, of course) and, when full, a separate auto-smelter setup. Absolutely massive setup, which you can see in one of Doc's season 9 videos.
decorated pots are perfect for batching, letting items clump up into specific-sized stacks vbefore being fed into other systems. so let a pot cache/buffer kelp so that it reaches the furnace in stacks of exactly what can be smelted with one kelp block
In Hermitcraft Seson 7 and Mubbo was complaining about how he had to craft all the gold nuggets into gold bars, and I was like "If only there were auto-crafters, to bad Mojang will never add those!"
I already saw others try this lol, was just waiting for you to drop a video about this concept. Minecraft really entered the Industrial Age, never thought it would....
for the redistributing kelp to the furnaces, just use priority output, allow the system output to draw from the rerouted line only if the input buffer is not empty. then as long as your average kelp production slightly exceeds your smelting capability the input & in-furnace fuel buffers will take care of the kelp production variance too. Sure it'll be a little less efficient but will make the footprint smaller & the circuitry simpler
using the new crafter as a source of a 1-9 comparator output is a spot of genius, I can't wait to see all the ways this will be used to condense large comparator systems!
I built this leading into a shulker loader and bulk shulker storage. Then my furnace array calls for two shulkers on demand to fill the fuel input double chest when it empties. I tried doubling your smoker/crafter setup by mirroring it, however the kelp input rail at the top of the array is directional - the flipping rail track attached to the detector rail that determines if the cart is empty flips back the wrong way, so it can only be used in the one orientation. Other than that it’s an awesome design Mumbo!
Yeah, why do something interesting when you can stare at a dark spot holding m1 instead, right? Idk why people in the comments here think this is weird Getting fiel for a super smelter automatically is kinda the first thing I thought of when this update was revealed
in the latest snapshot they added the tick command, it will be helpful to test those types of farms since you can advance time to see if runs without breaking
@@Tree_-wp5zn its different, the New command affect the game tick speed itself, so if you increase 10x It makes everything go 10x faster, this include mobs, day cicles, redstone, blocks, etc, and the same if you go lower, then everything goes in slow motion
This is an amazing use!!! My first thought was for concrete farms, would’ve been helpful in the Sahara days. Also crafting shuckers as you need them for farm storage so you don’t. Have it have very much storage for your shuckers.
instead of separating the kelp blocks 40/60, you could just have it all go to the furnaces and as it saturates the overflow will go into storage. It means a bit of a longer start up time but it self balances.
Works until you get item elevators involved. Blocks would get stuck in the elevator and never be able to leave. The smallest part of the circuit is the divider so not too tricky to work around!
@@ThatMumboJumbo What about routing every Kelp block through an item elevator to the kelp smelter system to then have the overflow move past it to the auto-smelter system (item filter-style)??
@@ThatMumboJumbo An item elevator can go into a horizontal pointing hopper, with another hopper below "stealing" the blocks as needed for the furnaces. Needs to accumulate one stack of blocks before the first blocks go to the supersmelter. Or skip the item elevator completely and make the fuel-loading minecart run up and down.
THIS! This is the first thing I thought of when I heard auto crafters I straight up heard 'Auto Crafters' and thought: "Yup, this will revolutionize smelting!"
This would actually be a cool block to use with Create mod, whenever they add compatibility. Imagine the conveyor lines to create more complex items, like muskets or guns. Just mass producing ammo, food, blocks, armor, vehicles… Pair this up with automatic farms for like cobble and anything else you might need, and suddenly you have a Military Industrial Complex on your hands.
@@spykillergames8402 That’s cool, I guess I’ll have to stick with water conveyors then, unless I want to do a Create powered auto-crafter. At least in MC it’s a single component, unless I’m missing something.
@@spykillergames8402 The Create autocrafter is made of brass, so you can't use it until you've explored enough of the Nether to find blazes and make blaze burners. You can use vanilla redstone without going any farther into the Nether than it takes to gather enough quartz.
My first auto crafter idea will go towards making green candles. Cactus farm, smelted by auto kelp blocks (mega experience stack). Place a bee farm ontop or below, and one more auto crafter. You have green candles, multipurpose farm and light source. Larger building. Maybe best to compact it, or keep to first floor of build
I love mumbo's videos so much. I've been working in the entertainment industry for the last week, pulling double shifts running around chasing after kids with puppets and doing crazy voices until my BONES ACHE. So I come home and the FIRST THING I DO is put on this video. When I tell you there's nothing that feels more like home than falling asleep in the middle of a Mumbo video and waking up to a design that is UNRECOGNIZABLE from previous iterations and the phrase "It's really quite simple. As you can see, with this 8-furnace setup here..." I mean it. @Mumbo Jumbo Even when you're taking your breaks, never just fully stop. We all cherish every single video that you make.
For a small farm, you can have a hopper clock with the fuel burn time that's locked by an inverted comparator signal from the furnace. As long as there's enough kelp coming in, the hopper clock will keep sending fuel on the preset interval.
It took this to make me realize that kelp blocks are actually better fuel than coal/charcoal, which is both cool for me because I usually like to play with the Create mod and as such almost always have an automatic kelp setup, but also not that useful for the same reason because you can just smelt/smoke items using Create machines without needing fuel lol. Either way, good to know for when I'm not playing with the Create mod.
In terms of returns, if 1 kelp block cooks 20 items, divided by the 9 kelp to craft it is 2.222..., minus having to cook them for a net of +1.222... smelts per kelp. With charcoal, -1 to cook the log into charcoal, which cooks 8. That's a net +7. I'm sticking to charcoal, but will have kelp as a fully automated secondary fuel.
My answer to the complicated circuitry is just to feed it enough kelp to constantly be full. Thankfully I've figured that out in the past. Suffice it to say that you need roughly 64 kelp/furnace, and that's easy enough to remember. I recommend more in small scale (I use 129 for a singular smoker), but comes out to a fairly clean 63/furnace at large scale (though I always recommend just adding a few to keep up with rng of random ticks).
Heres a simpler way to detect items. Instead of reading the fullness of the furnace, you instead use a comparator behind a block to detect the fullness of the HOPPER. Since the hopper has 5 slots, which will each stack to 64, thats 310 items, divided by 15 for the maximum signal strength when full, gives us 21.333 items per 1 signal strength. This means once the hopper hits 22 items, the comparator will give an output strength of 2. We can detect that, and activate a small clock that deposits exactly 4 kelp blocks into a smoker, and then, the block between the hopper and comparator is moved by a piston, breaking the ability for the comparator to give an output. This activates an ethos hopper clock, which will run for exactly 400 seconds, as thats how long it will take to smelt 80 kelp in a smoker, since thats how much 4 dried kelp blocks will smelt. A quick google search shows hoppers move items at a rate of 2.5 items per second, so that putting exactly 160 items into the hopper clock will give a timer of exactly 400 seconds. After that, the furnace runs out of fuel, the block is moved back between the comparator and hopper, the clock is turned off, and it is reset and ready for another round of checking.
It's been a couple years since I last watched (mainly due to concessional disinterest in Minecraft), but you've kept the magic as always. Since I stopped watching, I started going to college for electrical engineering. Looking back at what I watched for most of my adolescence, I am not surprised at all about my chosen profession. I would like to thank you for inspiring me to go into a field that I've been quite enjoying.
wouldnt making an automatic bamboo farm -> craft into blocks -> use in furnace be easier than having to go through a furnace in the middle for kelp? anyways very fascinating build that i will never be able to use myself
the best option would be a playerless azalea farm farm for charcoal bamboo requires a big farm to be viable or a bonemeal farm, and at that point y not azalea plus it can run wout a player having to be in random tick range
@@piotrbojkoff to make it less complicated. For people who struggle with redstone. Bamboo farm is really easy to make and even small would be good enough to fuel kelp smelting. You wouldn't have to worry about being efficient with smelting, so you could funnel kelp directly from the farm to the smelter and not to worry about using always 20 or 40 at the time. So output from kelp and bamboo farm into a smelter. Output from that into crafter, and then into main smelter Really easy to make, as opposed to what Mumbo made
That's pretty complex. I think I would rather stick with a bamboo farm but use the crafters to convert the bamboo into planks for increased efficiency.
A simpler way to improve efficiency is to feed those planks directly into the furnaces that smelt kelp. To make a kelp block you need to smelt 9 kelp, which requires anywhere from 6-9 planks if you don't bother with any timing and just shove planks and kelp into whichever furnace is available. So you trade in 9-13.5 item-smelts of fuel for 20 item-smelts of fuel, i.e. you get an extra 7.5-11 item-smelts of fuel, with the added bonus of it lasting longer so the possibility of furnace arrays running out of fuel because the delivery system is too slow is substantially reduced.
I already have a dried kelp farm. They're incredibly huge and slow. Before my wither skeleton farm completely blew it away. Coal is just a better fuel.
Yeah but its kind of a bigger time investment because then you gotta make wither skele farm in the first place, the coal sorter, automatic shulker swapper which shulkers require the farm of their own, go to the nether and bring the coal shulkers back, make the super smelter when you could make that kelp farm and the super smelter at the same time not to mention you have to have the wither skele farm loaded in with either your own player or a chunk loader while the super smelter is just by your storage area so it should be loaded the most.
I had a dried kelp farm on bedrock and i would just hop on the realm sometimes and go afk to get it to work while i eat or something, it was a fairly small farm so it was pretty inefficient. If i wouldve made it bigger it wouldve been more worth it
This might be broken or too OP but I wish instead of locking certain slots and having to funnel in items in a specific order with loads of Hoppers that you could just open your recipe book and select the recipe you want and that would lock in that recipe and you could use just one Hopper and chest(s) and the items would just automatically sort into the correct slots.
I love watching mumbo’s redstone videos after my college classes because it’s like being in a really smart lecture but I don’t have to understand anything’s that’s going on
I don't know redstone very well, but if I'm not confused, using water flows, you can divide things into two parts, one part of which can be used to melt algae, and the other, as a product of the whole mechanism, connected to the same auto-smelter (using a reinforced stove for ores, or smokers for food)
For most people out there, you can just build yourselves a carpet duplicator and use the carpet as a fuel. That was still a pretty pleasing project to watch you working on!
For small scale automatic smelters, the blaze rods from blaze spawner is a surprisingly good fuel source. I found a double spawner on my survival world and it’s pretty awesome.
It feels kinda cool to have designed a component that would have been perfect for what Mumbo was trying to do here. I designed a similar system for my kelp farm + furnace array, although obviously because of the lack of a crafter it was more manual. It would store up kelp until there was enough to smelt across the whole furnace array without having a net loss, then light up a redstone lamp when it was ready and I could go and press the button to make it smelt - same idea as Mumbo's build here. It's so helpful and really simplifies the process of getting fuel
Best idea for the crafter I’ve seen. Some are complaining about the crafter, already, but I think it can be great if used well. This will be something I do, too, when it comes to the game.
I love how when you were messing with the comparator not updating, you broke part of the minecart track and the minecart just teleported to the other side anyways.
Here’s a cool Redstone idea for you Mumbo What about a bamboo farm which can autocraft all of the bamboo into planks and then with the flick of a lever will autocraft the planks into all the things which can be crafted from planks like chests, slabs, stairs and barrels
Hey Mumbo, use "~ ~ ~" as the destination coordinates in /clone and stand where you want to clone it too. That way you don't have to the coords every time! Love the vid :)
3:12: use an etho clock with 20 items, with an observer observing the space the pistons push the block back and forth. Every time the clock flips, it should put 1 new kelp block back into the furnace. To prevent overflow causing counting problems, lock one of the etho clock hoppers until an item passes into the furnace, and count one each time.
Most of the time I have no idea what he is talking about in redstone, but still him figure out solutions to a problem i never knew existed just makes me feel mesmerised..😂❤
I completely forgot that kelp is counted as a 'smokeable' item. Swap out the furnaces for smokers and it doubles the speed if the system. Not that it matters massively, as the bottle kneck is the size of the farm and not the system, but still.
FAQ:
1. Could you replace the item splitter with just letting the furnaces fill up? No, because of item elevators - the items would get stuck in the elevator!
2. 80 items per furnace!? Yep - there's a hopper above!
3. Could this be simpler? Maybe, but it's actually really simple, just super compact so it looks more crazy.
4. What if it backs up? Not sure! If I were building this in my own survival world I would have an overflow switch; Or make it so the items divert over the furnace array into a bulk storage system.
kneck
He’s been having so much fun with the crafter lately. You can just tell.
Definitely
I don’t know if you did this because of the comment I left on your last video, but if you did, I’m glad you liked the suggestion!
Honestly the crafter opens up so many new possibilities, it's probably the best feature mentioned in MC live (out of the 10 minutes that was spent talking about Minecraft lmao)
crafters are perfect for honey farms, no longer do you need an insane amount of bottles. you can just automatically cycle them :)
This is exactly what my plan is for my bee farm. I've been refilling the bottles so often and crafting honey blocks is kinda annoying lol
I already cycle them with an item filter under each honey farm that then fires the empty bottles back into the system to refill it, but crafters make that a lot easier!
Yeah
@samuelwerley5284 honey bottles
@@realphillipcarter yeah I use a "smart" honey farm design that has a dispenser line take the bottles past all the hives till it finds a hive with honey then takes the honey filled bottle out of the line and puts in a new bottle. Still I frequently come back to the farm seeing it has been inoperative due to the bottles running out, the crafter makes it so you can have a bee farm that uses minimal bottles and will keep running forever without having to do any maintenance. :)
I'm kind of loving the tiny conflicts between Recording Mumbo and Editing Mumbo
Just fyi, I don't think he edits his own videos. I could be wrong, but most UA-camrs don't.
@@jacksonburger2081 Pretty sure Mumbo edits his own videos. He is a filmmaker after all.
@@jacksonburger2081He does edit his own videos.
the eternal struggle of "Ill fix this is editing" and "whoever recorded this did not make the correct material for my vision".
Old fashioned KurtJMac vibes. Text just needs to be in yellow!
i may have no idea whats going on or how redstone works, but i sure do enjoy seeing people who do understand it have fun figuring this stuff out.
I feel like a 3rd grader sitting in a college calculus class when I watch Mumbo videos.
I didn’t learn anything.. but it was really cool to watch 😂
You enjoy watching other people have fun? Creep
I cant wait to see Mumbo somehow use the Crafters to somehow make new flying machine that makes you your tea and colonizes for you
World eaters definitely have some potential we need placers and pushable containers for java
British Empire: *write that down, write that down*
Teach Spiffing Brit how to play Minecraft.
Crafter got nerfed.. 😢
Wait a sec-💀💀💀💀💀
Considering how many farms I've seen that require manual crafting to operate, this block is nothing less than revolutionairy.
Yeah definitely adding them to the slime and honey farms immediately
So when the industrial revolution update
I'm too dumb for these videos. That's what I've learned.
We should call these automated farms "factories"
@@hastley64This would be a good seperation to make so it would be easier to search for different redstone designs. Farms are systems that generate new raw resources and Factories are systems that take ingredients from farms or storage and makes other stuff with them. A honey farm and a honey block factory would have different mechanical designs so its appropriate to label it this way
Good news, Mumbo: the accidental BUD issue at 5:45 is a bug that's been fixed in today's 23w43a snapshot 🙂I also struggled with it in my own designs, so glad to know Mojang fixed it so quickly!
Say what you will about Mojang, i do admire how they listen to bug reports players have
@@avokka I really like Mojang 🤷♂ I think the community is often (especially recently with the mob vote) pretty toxic in how they view and treat the devs, but the devs are handling it without (visible) breakdowns like I'd have in their position, and they keep creating amazing updates for us ♥
I'm wondering if putting the rail on a transparent block would also fix the issue. Like, upper slabs or glass
@@KBRolleralso, literally every update to the game is free. I've only paid for this game once and I'll still be playing this game for years to come or at least will be watching content made on it for years to come. especially as a sims player, I'll never complain about added Minecraft content
@@paigeofthebook100%! For people to complain so much about free content because "you mentioned an idea and now I want all those ideas to be real and you won't do it all!" is mind-boggling amounts of spoiled, immature greed to me. But hey, maybe I'm just a shill or something. (If I am, and I don't know it, then please send me my paycheck, Mojang; it must have gotten lost in the mail! 😂)
It’s surreal how much is possible with the addition of ONE block
All you needed was something to automate crafting for everything to break loose
To be fair, it is a block that automates a cornerstone aspect of the game, so of course it would have a great impact, if they manage to make a block that mines and collects blocks automatically, like the quarry on Buildcraft, it would also be seen the same way as the crafter
reminds me of slime blocks being added
we just need a block placer and breaker now and it will all be over
I would say a rotator, but the ones that you said maybe could work as one
An idea for a follow up video is a bamboo farm that crafts bamboo blocks then crafts bamboo planks to use as fuel. Bamboo planks are a bit more efficient compared to an equivalent amount of bamboo. Love the videos Mumbo!
Plant on mud, hoppers direct to the center then backwards into a crafter 3 blocks underneath the pistons. Powered with an observer looking up into the piston row, with a solid block between observer & crafter.
Make that crafter look UP. Make the block that is powered by the observer also be a crafter.
That's literally it. Bamboo planks.
@@kevinjamesmartin4307 would bamboo slabs be a better fuel source?
@@Goldenreaper66 no, they smelt half as many items as the planks, it's just the same
@@flexu8699not on bedrock though
I thought to do it but realized that bamboo is more broken
2:29 “I could do something with the fact that observers can observe”
- Mumbo Jumbo, 2023
4:43 is also pretty quotable
"Cursed, but in a way that works... A lot like me I guess!"
I love how whenever a new redstone component is added to the game, we can count on Mumbo making at least 3 consecutive videos about it 😂
Waiting 3 videos about copper bulb
Cringy hai
I don't know if mumbo will see this but you can use smokers to smelt kelp instead of normal furnaces to speed up the process!
I didn't know that
He has now put that in his pinned comment! :D
@@kathyjohnson2043cause the kelp is counted as a food source
I knew that and it still wasn't the first thing I thought about. Brilliant post.
The more you know...
This is awesome. Now it just needs to feed into an automatic sorting/storage system so everything you smelt gets automatically organized by item type. Just a full storage wall of exclusively smelted items in silos that you never have to manually sort or find later
This is the gold standard for a storage room. I have always wanted a storage room surrounded by farms and a super smelter that automatically sort into the storage system.
My god that’d be paradise. We’re _this_ close on achieving creative in survival.
even better, people figured out the way to to shaped recipes is to simply set up an array of droppers that funnel into the crafter in a set order, so now you can have one set up for each item you feel like auto crafting into your storage system!!!!
@@brutexx2 i think scicraft already managed this years ago this is more like accessible creative mode in survival
@@boney2982 Fair point, though I do doubt they had automatic crafting. My bet is that it was via alternate accounts and macros, but now we can have a truly automatic item generator! :D
One thing I've always wanted is a furnace type that stores its unused heat meter. Would be very useful for lava bucket usage, and would remove your situation at 1:45
first law of thermodynamics
@@Prismate rule of cool
what you want is uranium-235
@@Prismate doesn't apply in minecraft. I mean just look at the nether. That place is just a huge fuck you to thermodynamics. Snow or ice doesn't melt but water evaporates instantly. And fire literally never stops on ignited blocks.
I'm glad you're having so much fun Mumbo! There's so much you can do.
I'm curious when the "Remote Crafting Table" will be done, presumably from a storage system. There are many ways you could go about it.
Presumably you wouldn't need to make it accept an input for every item in the game. You don't use shields or iron pants for crafting. However, things like cobblestone, iron, sand, redstone, and so on you do.
Unfortunately, it's difficult to get the items to come out how you want depending on the shape of the item... So really, your best bet is to have an auto-crafter with every pre-set shape that is used for crafting. Then in terms of inputs, you have a series of levers with item frames. Presumably, you can also just have presets for the auto-crafters depending on how many you have.
As with any big project, the first step is starting out small though. A 3x3 acts as a 1x1, 2x1, 3x1, and 3x2 all on its own. Then just make a 1x2, 1x3, 2x3, and a 2x2. That's a majority of crafting recipes right there. Armor and tools will be a pain. Though the real challenge likely won't be the size, it'll be getting the items to go to the correct crafter without getting stuck in the wrong pipeline. Or worse, what happens when you put in the wrong recipe.
Obviously it's easier to just be given the items, but can you really call yourself a Redstone Expert if you can't craft from 6 chunks away?
So happy that kelp is finally getting more attention! I've been using it for years and felt like it's been underappreciated.
Me too, I always set up a basic auto kelp farm right at the start of a survival world.
I'll use the furnace as an xp battery, every once in a while, I'll lock the hopper under the furnace, pull 1 dried kelp from the furnace, and get like 20+ lvls from a single furnace.
I feel the same way.
@@shipwreck9146 use the dried kelp to smelt the excess wood from your wood farm, and power it with a fuel-capable-scrap trashbin somewhere handy that stoppers the bamboo silo of "backup" fuel when it has any items.
Me too! I made a gigantic useless kelp farm and now I can automate kelp fuel!
@@shipwreck9146 this is the way, kelp xp array
Mumbo: Fairly simple design.
What his building: A Millennium Falcon auto-farm.
The industrial revolution and its consequences
Can't wait for Minecraft historians to be a thing
The industrial revolution and Its consequences
Gerg
@Ek-up6ut You are grossly misidentifying the root cause of these issues. The root cause of all this suffering is not technological advancement, but ruthless, exploitative capitalism. Technological advancement has merely ramped up the scale for issues that have always been there (read up on the middle ages if you don't believe me). Technological advancement is a catalyst not a cause, it spreads and amplifies stuff that is already there. Exploitation of people, resources and nature happen in the name of profit, and have happened in the name of profit way before the Industrial Revolution, just (as I said) on much smaller and thus less impactful scales.
Side note on the psychological issues part, just because medicine in the past was incapable of recognizing and diagnosing these issues doesn't mean that these issues didn't exist.
Also I really don't see the "unfulfilling" part, the life of the long gone past that was basically a daily struggle to survive until the next day doesn't seem all that fulfilling either. That part is purely down to what you make of the time that you have.
Damnit, now I got the song by Voltaire in my head again!
Plot twist: the reason mumbo made a bamboo farm in his s9 hermitcraft base was because he was actually making the world's most efficient unlimited powered super smelter
Kelp-based smelting was the first thing that came to my mind when the crafter was introduced! Although my version just has a kelp farm and crafter directly connected to a super smelter. The kelp from the farm gets smelted into dried kelp which gets filtered out of the furnaces’ output to be crafted into blocks which go directly into the fuel slot. Looking at your version, maybe having a separate smelter for the kelp might be more efficient, but I kind of liked the idea of everything being smeltable in the same furnace system, kelp and all.
Yeah I’m no red stone expert.. but I wanted to figure out how to make a super small simple version..
doesn’t need to be fast… just want to be able to have it running in the background.. and when ever I need to smelt some stuff it has kelp blocks ready to go
Coming up next, on Top Lever
The gang gets crafty with kelp
A minecart becomes quantum entangled
And mumbo just can't give piece a chance
When I saw the automatic crafters introduced my first though was of the kelp smelter you designed and how the entire thing could be easily automated for a massive super smelter array.
How about an item filter to just pull out a barrel's worth of kelp blocks that is used to feed the kelp production? Once it's full, it would lock, and any overflow will go into the smelter. It would take a bit longer to warm up and fill the barrel, but feels much more simple and would serve as a nice buffer if it is always on at your base.
That sounds more lag friendly too.
bamboo backup silo.
An RS latch for a chest. A signal of two is more than enough kelp to fire it.
Similar premise but different; route the dried kelp block output through a hopper minecraft that circuits over the fuel input hoppers without looping (so when released will run over each hopper once and then return to it's stop). Link deployment to the same trigger as the un-smelted kelp minecart. When using 8 smokers that will keep the farm indefinitely fuelled with the exact correct amount and then have the true farm output via a hopper under the minecarts resting place that is locked when the minecart is less than 2 signal strength full aka 42 items (just increase the signal strength for a larger and more reliable cache). Bare minimum cache with no worry of overflow or drama splitting the correct amount out to be reused as fuel. If your kelp farm is crazy fast use the smelting component as 1 module, hopper minecart magazine and chain the modules with rail switching to divert past the module if its currently operational. Scale to Bonkers, job done.
I just tried to make a simpler version and its literally just a water stream on top of some furnaces with the kelp, then the dried is transported underneath to a crafter which pops them up in a water elevator to a water stream to hoppers on the side of the furnaces, Literally no redstone other than 2 observers for the crafter, just some simple water flow. All u need to do is let the kelp fill up the furnaces before adding the starter fuel.
Using kelp to automatically fuel your smelting system is definitely going to be the future of Minecraft. Thanks Mumbo for another great video!
In a traditional item sorter, advantage is taken of the fact that hoppers pull faster than they push, so items are pushed across until they reach the hopper that will pull it in. I'm surprised you didn't just loop a hopper line or water line around to feed the furnace then push across to bulk storage once the feeding hopper is full.
I guess in this version you don’t have to wait for the kelp line to fill up before being able to smelt other items
There's another way to do a completely automatic refueling setup. You combine a moss-based bonemeal farm, an azalea-based wood farm (no need to plant saplings), and an auto-furnace setup that turns that wood into charcoal. That charcoal feeds both the charcoal generator itself (after some initial seeding, of course) and, when full, a separate auto-smelter setup.
Absolutely massive setup, which you can see in one of Doc's season 9 videos.
decorated pots are perfect for batching, letting items clump up into specific-sized stacks vbefore being fed into other systems.
so let a pot cache/buffer kelp so that it reaches the furnace in stacks of exactly what can be smelted with one kelp block
signal strength 5 is 19, so one would also Drop an extra to each batch
We must take away Mumbo's crafter privelages, he has gone too far.
way to far😅
He's too far gone, it's too late to save him.
@@thewonderfulwonder1614 just wait for 1.40
He is to powerful now, his powers grow more every snapshot.
This is why it's known as the Mumbo Jumbo block
i dont know why, but i absolutely lost it at "this is whats known as a non-stonks situation"
timestamp- 2:05
Same!
In Hermitcraft Seson 7 and Mubbo was complaining about how he had to craft all the gold nuggets into gold bars, and I was like
"If only there were auto-crafters, to bad Mojang will never add those!"
I think you can use smokers in the upper module to increase the amount of kelp that gets cooked. If not, it will help with backlog
It doesnt cook more it cooks faster
@@yooooooohth more kelp *over time* i bet is what he meant
@@jordhan-net not really more kelp since u still smelt 20 kelp per block
I already saw others try this lol, was just waiting for you to drop a video about this concept. Minecraft really entered the Industrial Age, never thought it would....
Didn't it already enter the Industrial Age when hoppers and droppers were introduced?
@@Chigger nah you still have to hand feed most machines one way or another. Industrial removes almost all handfeeding.
@@MyNameIsSalo What about automatic mob grinders?
for the redistributing kelp to the furnaces, just use priority output, allow the system output to draw from the rerouted line only if the input buffer is not empty.
then as long as your average kelp production slightly exceeds your smelting capability the input & in-furnace fuel buffers will take care of the kelp production variance too.
Sure it'll be a little less efficient but will make the footprint smaller & the circuitry simpler
using the new crafter as a source of a 1-9 comparator output is a spot of genius, I can't wait to see all the ways this will be used to condense large comparator systems!
I built this leading into a shulker loader and bulk shulker storage. Then my furnace array calls for two shulkers on demand to fill the fuel input double chest when it empties. I tried doubling your smoker/crafter setup by mirroring it, however the kelp input rail at the top of the array is directional - the flipping rail track attached to the detector rail that determines if the cart is empty flips back the wrong way, so it can only be used in the one orientation. Other than that it’s an awesome design Mumbo!
I was having a similar issue and fixed it by inverting the detector rail circuit.
Mumbo is the type of guy to make a complex machine instead of going and simply mining coal
Going to mine coal is too much work especially if you have a super smelter
You have literally never used a super smelter before lmao
I am a Coal Baron and now my empire will fall!
How is a manual smelter better then an automatic one
Yeah, why do something interesting when you can stare at a dark spot holding m1 instead, right? Idk why people in the comments here think this is weird
Getting fiel for a super smelter automatically is kinda the first thing I thought of when this update was revealed
in the latest snapshot they added the tick command, it will be helpful to test those types of farms since you can advance time to see if runs without breaking
Random tick speed already exists,
@@Tree_-wp5zn its different, the New command affect the game tick speed itself, so if you increase 10x It makes everything go 10x faster, this include mobs, day cicles, redstone, blocks, etc, and the same if you go lower, then everything goes in slow motion
@@ptacraftgamer7528 I see what you mean, I'm talking about the weed farm itself.
Seeing how efficient the Kelp farm is. You could just save a lot of room and resources at the expense of it being less efficient and losing Kelp
This is an amazing use!!! My first thought was for concrete farms, would’ve been helpful in the Sahara days. Also crafting shuckers as you need them for farm storage so you don’t. Have it have very much storage for your shuckers.
0:05 Wither Skeleton Farm? No? Okay...
instead of separating the kelp blocks 40/60, you could just have it all go to the furnaces and as it saturates the overflow will go into storage. It means a bit of a longer start up time but it self balances.
Works until you get item elevators involved. Blocks would get stuck in the elevator and never be able to leave. The smallest part of the circuit is the divider so not too tricky to work around!
@@ThatMumboJumbo🤹
@@ThatMumboJumbo What about routing every Kelp block through an item elevator to the kelp smelter system to then have the overflow move past it to the auto-smelter system (item filter-style)??
@@ThatMumboJumbo An item elevator can go into a horizontal pointing hopper, with another hopper below "stealing" the blocks as needed for the furnaces. Needs to accumulate one stack of blocks before the first blocks go to the supersmelter. Or skip the item elevator completely and make the fuel-loading minecart run up and down.
0:45 "It's really simple to build"
Anyone else really happy that in snapshot 23w43a they added a compact t-filpflop 😮 (copper bulb)
(Also the bat model is cute)
THIS! This is the first thing I thought of when I heard auto crafters
I straight up heard 'Auto Crafters' and thought: "Yup, this will revolutionize smelting!"
5:13 thank you! This is the answer to the redstone problem I've been breaking my head over.
This would actually be a cool block to use with Create mod, whenever they add compatibility.
Imagine the conveyor lines to create more complex items, like muskets or guns. Just mass producing ammo, food, blocks, armor, vehicles… Pair this up with automatic farms for like cobble and anything else you might need, and suddenly you have a Military Industrial Complex on your hands.
idk if you know or not but create already has auto crafting similar, albiet made of multiple blocks not just one, that does this
@@RealisticClover Well, now it’s easier I guess.
@@Mayflower-Yev yea no the create autocrafter was always easier and still is...as you dont need redstone to make it craft
@@spykillergames8402 That’s cool, I guess I’ll have to stick with water conveyors then, unless I want to do a Create powered auto-crafter. At least in MC it’s a single component, unless I’m missing something.
@@spykillergames8402 The Create autocrafter is made of brass, so you can't use it until you've explored enough of the Nether to find blazes and make blaze burners. You can use vanilla redstone without going any farther into the Nether than it takes to gather enough quartz.
you could use the smoker for faster smelting
Is it faster?
@@kathyjohnson2043yes. Same with the blast furnace.
Google says it does, so I guess so@@kathyjohnson2043
@@kathyjohnson2043 twice as fast
@@kathyjohnson2043 yes
My first auto crafter idea will go towards making green candles. Cactus farm, smelted by auto kelp blocks (mega experience stack). Place a bee farm ontop or below, and one more auto crafter. You have green candles, multipurpose farm and light source.
Larger building. Maybe best to compact it, or keep to first floor of build
I love mumbo's videos so much. I've been working in the entertainment industry for the last week, pulling double shifts running around chasing after kids with puppets and doing crazy voices until my BONES ACHE. So I come home and the FIRST THING I DO is put on this video.
When I tell you there's nothing that feels more like home than falling asleep in the middle of a Mumbo video and waking up to a design that is UNRECOGNIZABLE from previous iterations and the phrase "It's really quite simple. As you can see, with this 8-furnace setup here..." I mean it.
@Mumbo Jumbo Even when you're taking your breaks, never just fully stop. We all cherish every single video that you make.
the best Redstone tutorial for people that know redstone
For a small farm, you can have a hopper clock with the fuel burn time that's locked by an inverted comparator signal from the furnace. As long as there's enough kelp coming in, the hopper clock will keep sending fuel on the preset interval.
genius
It took this to make me realize that kelp blocks are actually better fuel than coal/charcoal, which is both cool for me because I usually like to play with the Create mod and as such almost always have an automatic kelp setup, but also not that useful for the same reason because you can just smelt/smoke items using Create machines without needing fuel lol. Either way, good to know for when I'm not playing with the Create mod.
In terms of returns, if 1 kelp block cooks 20 items, divided by the 9 kelp to craft it is 2.222..., minus having to cook them for a net of +1.222... smelts per kelp.
With charcoal, -1 to cook the log into charcoal, which cooks 8. That's a net +7.
I'm sticking to charcoal, but will have kelp as a fully automated secondary fuel.
My answer to the complicated circuitry is just to feed it enough kelp to constantly be full. Thankfully I've figured that out in the past.
Suffice it to say that you need roughly 64 kelp/furnace, and that's easy enough to remember.
I recommend more in small scale (I use 129 for a singular smoker), but comes out to a fairly clean 63/furnace at large scale (though I always recommend just adding a few to keep up with rng of random ticks).
4:43 "It's cursed, but in a way that works. Kinda like me, I guess."
I love Mumbo's humour
Heres a simpler way to detect items. Instead of reading the fullness of the furnace, you instead use a comparator behind a block to detect the fullness of the HOPPER. Since the hopper has 5 slots, which will each stack to 64, thats 310 items, divided by 15 for the maximum signal strength when full, gives us 21.333 items per 1 signal strength. This means once the hopper hits 22 items, the comparator will give an output strength of 2. We can detect that, and activate a small clock that deposits exactly 4 kelp blocks into a smoker, and then, the block between the hopper and comparator is moved by a piston, breaking the ability for the comparator to give an output. This activates an ethos hopper clock, which will run for exactly 400 seconds, as thats how long it will take to smelt 80 kelp in a smoker, since thats how much 4 dried kelp blocks will smelt. A quick google search shows hoppers move items at a rate of 2.5 items per second, so that putting exactly 160 items into the hopper clock will give a timer of exactly 400 seconds. After that, the furnace runs out of fuel, the block is moved back between the comparator and hopper, the clock is turned off, and it is reset and ready for another round of checking.
It's been a couple years since I last watched (mainly due to concessional disinterest in Minecraft), but you've kept the magic as always. Since I stopped watching, I started going to college for electrical engineering. Looking back at what I watched for most of my adolescence, I am not surprised at all about my chosen profession. I would like to thank you for inspiring me to go into a field that I've been quite enjoying.
no one remembers carpet duplicaters
Bedrock edition doesnt have it AND it relies on a bug that can be fixed every second. But great point thats simpler.
It’s also a new mechanic at the time so it was a fun idea, like the wind charges instead of redstone!! This one is just deemed more useful.
Carpet duppers are to fast and will cause a lot of lag to. I tried it but immediately regretted it
wouldnt making an automatic bamboo farm -> craft into blocks -> use in furnace be easier than having to go through a furnace in the middle for kelp?
anyways very fascinating build that i will never be able to use myself
Kelp is the best, farmable, fuel source, better than bamboo. I think this is all for max efficiency.
Combine both. Use bamboo farm to fuel kelp smelters
So then all of the kelp, instead of just some, will go to the main smelters
the best option would be a playerless azalea farm farm for charcoal
bamboo requires a big farm to be viable or a bonemeal farm, and at that point y not azalea
plus it can run wout a player having to be in random tick range
oh and u can just flip a lever and u get logs as well
@@piotrbojkoff to make it less complicated. For people who struggle with redstone. Bamboo farm is really easy to make and even small would be good enough to fuel kelp smelting.
You wouldn't have to worry about being efficient with smelting, so you could funnel kelp directly from the farm to the smelter and not to worry about using always 20 or 40 at the time.
So output from kelp and bamboo farm into a smelter. Output from that into crafter, and then into main smelter
Really easy to make, as opposed to what Mumbo made
None of this is simple. Your mind is incredible and you are a gift to the rest of us, Mr. Jumbo.
The irony of building a fuel farm right ON TOP of a coal vein is not lost on me. Good job, Mumbo, good job.
I think this will become a staple in most worlds now
Mumbo Jumbo video = Happiness
Crafters = Happiness
Mumbo Jumbo Crafter video = Happiness(2)
Mumbo Jumbo Crafter video(3) = Happiness(6)
I am 600% happy
I'm almost sad Mumbo didn't make a quantum entanglement/tunneling joke at 4:41....
"That was easy until it wasn't."
-Mumbo Jumbo 2023
An automatic kelp farm was literally the first thing I thought of when I heard of the autocrafters. Can't wait to use it! 😍
That's pretty complex. I think I would rather stick with a bamboo farm but use the crafters to convert the bamboo into planks for increased efficiency.
A simpler way to improve efficiency is to feed those planks directly into the furnaces that smelt kelp.
To make a kelp block you need to smelt 9 kelp, which requires anywhere from 6-9 planks if you don't bother with any timing and just shove planks and kelp into whichever furnace is available.
So you trade in 9-13.5 item-smelts of fuel for 20 item-smelts of fuel, i.e. you get an extra 7.5-11 item-smelts of fuel, with the added bonus of it lasting longer so the possibility of furnace arrays running out of fuel because the delivery system is too slow is substantially reduced.
I already have a dried kelp farm. They're incredibly huge and slow. Before my wither skeleton farm completely blew it away. Coal is just a better fuel.
Yeah but its kind of a bigger time investment because then you gotta make wither skele farm in the first place, the coal sorter, automatic shulker swapper which shulkers require the farm of their own, go to the nether and bring the coal shulkers back, make the super smelter when you could make that kelp farm and the super smelter at the same time not to mention you have to have the wither skele farm loaded in with either your own player or a chunk loader while the super smelter is just by your storage area so it should be loaded the most.
I had a dried kelp farm on bedrock and i would just hop on the realm sometimes and go afk to get it to work while i eat or something, it was a fairly small farm so it was pretty inefficient. If i wouldve made it bigger it wouldve been more worth it
This might be broken or too OP but I wish instead of locking certain slots and having to funnel in items in a specific order with loads of Hoppers that you could just open your recipe book and select the recipe you want and that would lock in that recipe and you could use just one Hopper and chest(s) and the items would just automatically sort into the correct slots.
just like in factorio
The seriousness of non-stonk situation was insane, good job keeping a straight face saying that
"It should really quite be simple" **proceeds to call me stupid in 28 different ways**
1:36 the one piece!!!!
The one piece is reeeaal!
Or you could just use carpet dupes for the fuel (Only if you want to use dupes of course)
1:51
i before e except after c
This video was immediately started with the most agreeable statement I've ever heard.
I love watching mumbo’s redstone videos after my college classes because it’s like being in a really smart lecture but I don’t have to understand anything’s that’s going on
0:14 Ever heard of this thing called an autoclicker?
Ever heard of wanting to actually play the game 😭
Bedrock be like 😂
I love how Mumbai is having so much fun with these auto crafters and the opportunity to turn it into so much good content
I haven't played Minecraft in a few years now, with all these new things looks like a good time to get back into itn
"It drops a decent amount" Bro looking at it feels like your breaking the economy!🤣🤣
I spent like 2 hours making a kelp farm yesterday without looking it up then youtube recommends this once after I've already built it.
I don't know redstone very well, but if I'm not confused, using water flows, you can divide things into two parts, one part of which can be used to melt algae, and the other, as a product of the whole mechanism, connected to the same auto-smelter (using a reinforced stove for ores, or smokers for food)
For most people out there, you can just build yourselves a carpet duplicator and use the carpet as a fuel. That was still a pretty pleasing project to watch you working on!
I have been waiting for this feature for my old survival server smelting system
For small scale automatic smelters, the blaze rods from blaze spawner is a surprisingly good fuel source. I found a double spawner on my survival world and it’s pretty awesome.
I've been dreaming of a kelp fusion reactor since 1.17.
Finally, a proper time and a smart enough person to actually make it real!
I love when Mumbo shows us humble players an industrial sized redstone powered farm like his kelp farm and says "is easy to build"...
It feels kinda cool to have designed a component that would have been perfect for what Mumbo was trying to do here. I designed a similar system for my kelp farm + furnace array, although obviously because of the lack of a crafter it was more manual. It would store up kelp until there was enough to smelt across the whole furnace array without having a net loss, then light up a redstone lamp when it was ready and I could go and press the button to make it smelt - same idea as Mumbo's build here. It's so helpful and really simplifies the process of getting fuel
Best idea for the crafter I’ve seen. Some are complaining about the crafter, already, but I think it can be great if used well. This will be something I do, too, when it comes to the game.
Mumbo!!! They just added copper bulbs and they’re literally t-flip flop blocks!!! You gotta check it out!!!
The crafter is such a cool block! I probably won't use it much though, except for honey farms and a furnace system like this. Great video!
I love how when you were messing with the comparator not updating, you broke part of the minecart track and the minecart just teleported to the other side anyways.
Here’s a cool Redstone idea for you Mumbo
What about a bamboo farm which can autocraft all of the bamboo into planks and then with the flick of a lever will autocraft the planks into all the things which can be crafted from planks like chests, slabs, stairs and barrels
i feel like im back at school while i set and watch without understanding anything but somehow i enjoy MUMBO vids LOL
Loving Mumbo just having fun with redstone, these sorts of things i love to see
absolutely brilliant, THIS is what i needed. thank you
I love the way mumbo says "Krahftah"
Hey Mumbo, use "~ ~ ~" as the destination coordinates in /clone and stand where you want to clone it too. That way you don't have to the coords every time! Love the vid :)
3:12: use an etho clock with 20 items, with an observer observing the space the pistons push the block back and forth. Every time the clock flips, it should put 1 new kelp block back into the furnace.
To prevent overflow causing counting problems, lock one of the etho clock hoppers until an item passes into the furnace, and count one each time.
Most of the time I have no idea what he is talking about in redstone, but still him figure out solutions to a problem i never knew existed just makes me feel mesmerised..😂❤