I used C4D for almost 20 years (since R8) and I switched to Blender about a year ago. The rate at which Blender is advancing is easily 3x the development speed of C4D, so I was convinced that the areas that still lag behind C4d will soon catch up. I found that the 2 softwares work with completely different concepts, so switching is not easy if you're used to C4d. C4d was much, much easier to learn. That's why I started using it in the first place. I will say, that while C4d is very simple and intuitive when you want to do straightforward "straight out of the box" things, it quickly becomes much more difficult when you want to try to do anything unusual or complex. Everything starts to feel like it doesn't make any sense and things that should be simple to do feel incredibly difficult. If you're getting into this territory, Houdini is a much better choice than either Blender or C4d. I think the only real strength C4D has over Blender is the Mograph module, and in that realm, Blender is catching up fast. I don't miss C4D at all, don't think I'll ever go back, especially since MAXON has decided they want to be like Adobe and Autodesk and prioritize profits and do as little development as possible. It's only a matter of time before C4D becomes subscription-only, and just like with all Autodesk and Adobe products, the day that happens is the beginning of the end. Their incentive to develop quickly disappears. It's already pretty slim as it is. Prices will go higher and higher and development will get slower and slower. No thanks! Open source is the future.
Agree almost word for word. I've used Cinema since R6 and loved it. With the introduction of fields (around R19) things got less intuitive and more difficult. Cineversity (their tutorial library) I have not found all that useful. I've been playing with Blender for the last year or so. Given the annual charge, I've decided to make the switch. The wide variety of tutorials (and price) make it an easy switch. Also, when I've had a problem, I've been able to find the answer easier for Blender than Cinema. I feel like I'm losing an old friend, but Cinema is no longer for the hobbyist imho.
I switched to blender because it does everything I want and I don’t need to deal with the headache of licenses of main app, render engine, and all the plugins. Especially since everyone wants a subscription
Started with C4D, moved to blender, now using houdini and if was gonna go back I’d probably take C4D, blender is better at a lot of things but I think for a team as small as blenders they need to cut the fat and focus on the important things. The video editor and a few other tools in blender are pretty unnecessary and I think the dev energy would better spent elsewhere. Also blenders addon community is insanely massive but I’ve spent over 1k on blender addons and honestly only half of them are developed and functional enough to be worth it. That being said blender handily competes with C4D while being free which is an incredible feat and is probably the best program to start with since the barrier to entry is 0
actually the video editor in Blender is useful when you do longer animation as you can just edit your camera in there and retime it, less time going back and forth with video editor. for VFX yeah you dont need it but it's still there and useful, im sure it will come in time when sometime in the community will figureout a better way to implement the video editor for motion graphics use so less time in After Effects...
Well Houdini is a bit expensive and very very very Nodebased which is great and terrible at the same time. A bit too advanced for my Work. And when you want more than Full HD I think the price is really high. Oh the Indi Version has no limits anymore? Crazy if true. They changed the pricing a lot. Still I stay with Blender.
Blender's team is not small. Far from it. It actually is massive compared to some of the other industry leads. That said - they DO waste their energy on unnecessary stuff. I get that sculpting is flashy and makes for big headlines in the community, but honestly - it's an utter gimmick. Blender will never even come close to Zbrush for professional use. Not when clicking the menus becomes akin to playing a laggish turn-based strategy game when you pass 10mil polygons in your scene. That's because Blender has HUGE problems with memory management and allocation, and that's a MAJOR issue that nobody in the Foundation is willing to address. That said - it only took them around 10 years to address the issue of the completely unusable UNDO. Working in blender was like - NEVER PRESS Ctrl+Z unless you're willing to go for a coffee break. Well after much work - they "fixed" it. Now it's barely semi-usable :D If the scene is not heavy :))))) The 2.8+ interface overhaul was cool but the crazy hype around Eevee was... idiotic at best. Like - Unreal blew it out of the water. At this point Eevee is a joke. Overall - Blender is an awesome modelling software. As a modelling app - it's AWESOME. It's my go to DCC. I'm proficient in a bunch of those, Max, Maya, Cinema, you name it. Blender IS my favorite modelling suite. But I'm extremely pissed at the creators for wasting their time on utter gimicks. It still does not support Ocio Aces, but they keep introducing some moronic new sculpting features, as if they can ever match zBrush's supporting gazzillion polygon meshes. And so on. That's why I actually cancelled my Foundation donations recently. They really should know better.
@@piker78 you should look into the size of blenders team dog it’s under 30 people and that’s freelancers included, company’s like maxon, side fx and most others have well over 100 people on their payroll, lol you may not know this but literally one developer is assigned to the video editing portion of blender, less than 10 developers on the team make cycles, ect ect. But while the team is crazy small they do an incredible job for their size.
Im sure C4D has advantages in motion graphics but theres one thing which must be a massive driving force into making people switch to Blender from C4D and that is you can redirect your budget from paying $100 a month on C4D to buying powerful new hardware with which to run Blender, meaning you get a performance upgrade especially in rendering, which you would not have been able to afford whilst paying for C4D(unless you were doing really well for yourself).
The main reason I switched to blender is because it's free and very much capable of doing some things far better that the £3000+ package. People should also avoid the idea that cinema 4d is easier to learn. Without a proper guide or course, you will just barely scratch the surface of the software. On the other hand, it is true blender might look intimidating at first but trust me, when I finally discovered that I could go to preferences switch (zoom to mouse selection, perspective rotation and Depth,) plus other small interface shortcuts, I have been improving day by day using the software. Good news is, 3D is 3D, so, all the skills I learned while in cinema 4d course are easily transferred to blender. For example, lighting. Point light will always be point light, so thus area light. In cinema 4d, you can increase the "strength" of the light but blender calls it "power", same with fall off and a bunch of other stuff. I strongly believe one domain that cinema 4d is super dominant is its "mograph" power.... But rest assured, with a lot of add-ons in blender community, it's another new level for blender. Despite the hefty cost and mograph and the so called simple interface, I will still choose blender;its modeling tools are out of this world and the amazing community behind it is a great resource. Hopefully, when I am done, most of you might see one or two tutorials and simulations from me. Cheers to blender.
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Bro, u can have c4d free legally for 6 months and register with another account so u can have another 6 months, that's how I'm doin it
I think you missed an important point, which is the size of the applications, blender can do almost every thing from modeling, sculpting, texturing, rigging, animations, dynamics, particle system and other features, with only less then 300MB software!!
How is this an important point? I get that it's impressive, but if you're doing 3d work, your computer has probably a few gigabytes to spare, Cinema 4d also comes around at less than a 500mb - 1gb for me without any plugin.
@@rajandp7653 I mean I don't know how a 250 Mb application can do almost the same tasks that both maya and zbrush can do together. Maya size alone is more than 1 GB.
This video should mention blenders abysmal performance, on a decent system you might be able to handle two rigs if they are low poly, meanwhile autodesk maya can let me animate more than 100 of them at a time.
C4D is (in)famous for its poor viewport performance. People are saying it can't handle many polygons, which is not true, I once accidentally created a mesh with over 1 billion polygons and barely noticed. However C4D falls behind when handling many objects. That said I still prefer C4D.
Man i don't know of which old version you have been talking about just try using the newer version it has really come a long way , i would stay it still is behind in stability from programmes such as 3ds max and Maya but it is not a vast gap anymore it will catchup on that front too very soon seeing it's rate of development , and seeing what all it provides and for no cost its hands down the best all-around software available
@@krypt2k25 I'm using the alpha 3.4 I am not giving you my opinion on blenders performance just the fact that it is much slower than most of the industry standard software. I like blender and I use blender everyday. But there are a lot of tasks it cannot handle. Me liking the program isnt going to change the fact that it is not multi threaded.
@@badimagerybyjohnromine it definitely cannot handle very big projects that's totally true but i don't think it's in any way slower then any software i have used c4d, Max, Mayabut don't think it's any slower then those and you're definitely wrong that it cannot change, like people before the version 2.7 said the same stuff and it changed completely in version 2.8 and ahead, and i think blender can come over this too it'll just take some more time . But yeah it's more then enough for my needs so no worries.😂🤙🏻🤙🏻
Blender is written in C, C++ and Python, which makes it easy for the community to create addons that integrate well; Also almost anything you can do interactively in Blender, you can program in Python, which opens a huge realm of possibilities, especially in the areas of data analysis and visualisation. How do the node based systems compare (geometry nodes, shading, compositing)? Thanks for the video !
@@jaromor8808 According to the Blender FAQ : What language is Blender written in? Short answer: C/C++/Python C - for Blender's [startup/main-loop/shutdown] and most internal functionality, tools, drawing, GUI and editors. C++ - physics, audio, game-engine and Cycles render engine. Python - The interface definitions, addons, most format import/export and some tools. So I stand in part corrected, I have updated my comment. Cheers
Cinema 4D = super fast projects done in time, sculpting in Cinema 4D is not that bad, you can build anything with it. Blender... well, is the project done? Yes, can I see it? Yes, but it will take some time. Blender is powerful but the learning curve can be a pain.
I work in the automotive industry and blender is definitely picking up traction it's becoming a industry standard. We are exclusively using blender for rendering. Most people can't believe it's blender because it's free when they are used to spending 1000s of dollars for VRED or C4D.
I've used both and found C4D far more intuitive. I'm basically just a dabbler in 3D at the moment though. C4D's animation pane is a little unwieldy though.
To all the 3DCG professionals in the comments section, I would appreciate your answers to my question! As a beginner planning to learn 3DCG as a side job, I'm wondering whether I should choose Cinema 4D or Blender as my software. The types of projects I'd like to create include product commercials similar to Apple ads and animations where objects move in sync with music. Excluding budgetary concerns, I'd be grateful if you could provide specific advice on which software would be better for me to learn.
If you are still looking for answers, I can provide my own experience doing exactly what you are planning to, and hopefully that helps. If not, well, maybe the answers will help someone else that finds this. I started on C4D when the releases were in the single digits and used it for many many years. It was easy to learn (Digital Tutors [also known as Pluralsight] had fantastic tutorials, and coupled with GreyScaleGorilla, I was modelling and animating in weeks. I tried Blender back then (largely due to the 'free' price tag) but it just couldn't compete. I then moved onto modelling in Modo (MUCH faster to concept things in) and animating in C4D (Mograph is AMAZING, and easy to use). Modo became expensive, so I switched back to doing everything in C4D. I flip flopped between C4D, Maya and 3ds Max (mood and task dependant) - and eventually (not sure why), I decided to give Blender another shake (this was around Blender 2.7) and boy had Blender come a LONG way since I first tried it. I ended up using Blender for everything when it hit 2.8. Mograph was seriously missed, but I was doing less animation and more concept art so it wasn't a huge loss. I now use Blender for some things (the sculpting tools are great for simple things and geometry nodes are so much fun), but tools like Houdini, Fusion 360, MOI3D and Shapr3D are more of what I lean on these days (I do a fair amount of technical/mechanical modelling for 3D printing etc). LONG story short: It doesn't matter what you choose, just make sure it is the right tool for you - Tip: Polygonal modelling is the same across all software, the buttons and menus are just in different places - learn the fundamentals and you will be fine in ANY software. In my biased opinion, start with C4D if you can afford it, purely for the Mograph toolset - watch a ton of tutorials (GreyScaleGorilla is fantastic) and try the 14 day trial. Good luck, happy modelling!
Sorry if my English sucks a bit. Blender it's amazingly powerful, but I'll advocate for C4D as a professional. I'm working for TV and video games from the late 90's. In pro environment there's not much discussion about wich software its better, because you should adapt the workflow to your’s company's one. For that reason I worked with the old 3D Studio, Lightwave, Softimage, Alias, Maya and so on... Houdini felt too specialized. It's amazing for VFX, but plain horrible as an all around package. For the day-to-day work, C4D is the faster software in town More even if you take the time to customize it. Has some huge workflow advantages. One of my favs is the simple fact of have open any amount of scenes and copy and paste between. Another big one is that is rock solid. These things and others make it the software of choice for pro studios in the motion design world. Broadcast and ad markets are crazy fast and have very hard dead-lines, and when you're on the trenches, that really matters. If you get stuck for whatever technical reason, and fail to meet the deadline, you're done. Time it's money, and when you understand that, you don't mind investing in a tool. But said this, Blender its a terrific all around tool and if someone (except for motion designers for the things I mentioned) want to start a career in 3D, I´ll recommend Blender over any other option.
For me, it is C4D maybe because of my 18 years of experience with it. But I love and use many other 3D software including Blender... If I can't get the best result in C4D then I will use other softwares for exp: I know C4D does not have the best sculpting tool So I use zbrush for that if I have to cloth make a cloth for a character MarvelousDesigner as the tool. for large landscapes World creator, Ocean, Fire, and explosions (Maya, 3ds max, FumeFX, Phoenix FD) Blender, Embergen, and Houdini, for characters, Character Creator 4, DAZ 3D, metahuman etc... it is all about your need. I need them all that is why I learn them all and now UE 5 is my next priority...
You could've mentioned how c4d r25 copied blender's ui 1-1 after mocking blender for having unintuitive ui for decades and also the new geonodes in blender is a game changer, it's nowhere close to Houdini but it's much more powerful that other softwares now.
Actually Blender DID have an unituitive UI up until 2.8, when they did a massive overhaul, taking heavy inspiration from the Houdini UI. Maxon's decision to overhaul the Cinema 4D UI was a strange one, in my opinion. It was more about looking contemporary and matching the Industry UI trend (Houdini, Maya, Max and Blender) than trying to coping Blender specifically. If you look around, apart from Modo, C4D was the only one not doing the current ubiquitous dark theme.
@@The3Dsmash I use Houdini and Blender on a daily basis, there's no similarities in UI. Oh yeah, they definitely didn't copy blender's Ui, like 1-1 layout and icons, they definitely tried to match the other softwares lol.
especially blender always has updates very often with crazy additions compared to cinema 4D which has not many and keeps an old user interface, and the price 0€ for an software with evolution or 64€ per moth for an old 3D software without update?
Cinema 4D's Sculpting probably won't come to rival Blender's because Maxon (creator/owner of C4D) also now owns (?) ZBrush, the industry standard. Maxon also offers a $10 (one time payment) year-long subscription to the entirety of their Maxon One package, including C4D, ZBrush, Redshift, and RedGiant Plugins.
I think all programs should be free for training and test work. Only if you do commercial work, you pay some percentage of the transaction. As it is done in Epicgams. Otherwise, users who can work on these programs will be lost.
Autodesk has free version BUT the license is "all of the stuff you made aren't yours unless you pay!" type of rule. So you cannot even use it as a portfolio to get a job from it.
the video is named "Introducing Snow - Free Blender rig' it's a representation of a rig made by the blender studio you can download it for free ua-cam.com/video/X7tNZNV2GBQ/v-deo.html
I used Blender for 2 years and then switched to c4d a year ago. I dont know if it was a mistake or a waste of time. I think that you can get basic animations faster and better done in C4D, thanks to mograph. You can do the same stuff in Blender it just will take more time. Also the cloth simulation in C4D can deliver great results quickly and in generell the simulation engine in C4D is in my opinion superior to the blender one even though it misses a liquid solver. I think if both softwares would be for free i would choose C4D. But the price of C4D is just too high especially for freelancers. Also the modeling and sculpting is better in Blender. If i could turn time back and this also my advice: I would use Blender as my alround 3D package and dumb C4D for Houdini. I think when you know Blender, Houdini and maybe one modern render engine like redshift you can handle pretty much any 3D project and deliver top results to client.
I also think if Maxon is not improving its development time and not lower its prices and if blender keeps on improving that fast in a couple of years they will loose all their market share to blender
Learn Blender if you never want to work in the industry, or you want to work in the industry and limit yourself to only producing non-industry standard work for the sake of saving yourself a tiny percentage of your potential income if you were to instead use an industry standard software. Blender is great for learning 3D modelling, because it's free, but the moment you start doing paid work, see how that slow-as-shit workflow works out for you.
Wow, everything you say is so true and on point. I believe that with the new redesign of Blender to an Eveything Node, the days of Hodini are numbered. You forgot that C4D does not run on Linux.
I switch to blender but then I was like damn, creating motion graphics isn’t very intuitive Unless I’m lost using nodes geometry Which gives me more control
blender for some reason lag on import obj and fbx, c4d no problem so fast loading for me to animation i choosee blender NLA is great tool, and so many addon can support what we need and for cell shader blender better than c4d... and the most important is FREE... free for all, thanks to blender love you
dun know which version you are using, but after they implemented obj to use C++ language it's now multi threaded so it should load just as fast as C4D... dun know about FBX since its proprietary by autodesk so it will be up to the blender dev on which stuff they use.
you can use the cell fracture addon , it's free and included with blender you just have to activate it . also search on youtube for blender destruction tutorial you will find some good ones and hopefully achieve you goals
C4D is better for motion graphics with Mograph. Blender is better in character animation plus its addons are not as expensive as C4D's plugins. C4D's X-Particles is great but it is very expensive not mentioning the cost for Octane and Redshift render engines.
Hello. I have a question with Blender: if you have several separate models in different files, how do you export one model to another's file? In other words, you have a model of a watermelon and in another saved file you have an apple, I open the apple file in Blender, but how do I open the watermelon file and join it with the apple so I don't have to make a new watermelon from zero? I've been looking for how to do it and I don't see how. I know it must be dumb but I don't see how.
If you are a professional animator you dont ask yourself the question "which is better blender or cinema 4d", you just open up Maya and proceed with your animator tasks. It's the industry standard for animation, end of story.
£780 per year for C4d + Red Shift then I have to pay out for Embergen and World Creator, iclone too. I used to use c4D moved to Softimage then Blender.
Till this day i could never understand why Blender is able to make it so small and it starts right away! C4D for me takes to long same with Unreal Engine im looking at my watch like is it open? On click on Blender and Bam its open to use. Fact that C4D cost way to much money for beginners while there is Blender and Unreal to use for free
TNice tutorials man is so good at explanation ...since I have been watcNice tutorialng soft soft tutorials , tNice tutorials is my first ti to really understand it . I love soft
blender is the best considering the value it provides. and it is free. i have been seeing that cinema 4D blind fans are bullying blender users in many different videos. the place where blender lacks is the motion graphics part. other parts are far better than c4D. i can talk about this whole day. the way blender is developing, gonna catch soon and will surpass for sure.
My 3D application of choice is Houdini, but that doesn't change the fact that Blender is phenomenal. I played around with it recently just to see what the geometry nodes in Blender are like, and I have to say that I'm impressed. Also the math nodes in Blender are pretty astonishing; you can do a surprising amount with them if you understand the math you're trying to create, all in nodes. Impressive, to say the least. I'm guessing that Blender will gain USD and Hydra support, in which case it will become possible to use MoonRay, Clarisse, and possibly even Karma with Blender... Of course, as far as value goes, Blender has no real competition, except possibly for the new 3D suite that Amazon just released.
@@xanzuls yeah, I discovered that during the week when I chatted with Ton Rooseendal at the Blender booth at SIGGRAPH. I love that the Blender Foundation had a booth there right next to AMD and Asus booths... Their presence on the show floor was bigger than Maxon's, but I suspect that is due to Maxon (and SideFX) hosting their presentations in one of the conference rooms upstairs
as a user of both, I'd say mograph will be surpassed by some features in Blender when the physics sim are able to get in to Geometry Nodes later on in its life, the learning curve is as hard as houdini with geonodes but id say you can build a node presets in Blender and use it like drag and drop now so it's getting convenient too. Also some of the folks in the community are starting to implement a GPU accelerated Smoke Sim and water so it's a matter of time and man power now.
@@yasunakaikumi Huhm, Mograph and dynamics now are avaiable in almost DCC and plugins, friend. Maya, Tyflow, MODO... Except Lightwave, I haved use almost of them. And it's really that mograph and dynamics systems in Cinema 4D that put me on top and make me get the most pleasure out of doing my own scenes and special effects. And keep in mind that C4D has the same node system as Blender and Houdini (it's being completed over time) and after a lot of effort I can also create pretty cool scenes like Houdini but alots effort.So I really only using Node when it is imperative to use it commercially, it will be rarely used in my special projects because I don't like being too tired while enjoying my passion. Node doesn't make me happy like the usual C4D system. In terms of fire and water dynamics, Blender's fire and water system is awful no matter how it gets accelerated later. I will use Reaction, Turbulencefd or Fumefx inside C4D for fire and when I have to recreate a realistic ocean wave, waterfall, I will use Houdini. I am a person with very high requirements for quality, combined with a unique workflow, so Blender can't really meet me for this. What I like to do with Blender is modeling scifi scenes. I love it.
you're completely lying through your teeth lol.. cinema 4d has many render engines the main ones being Arnold, Octane, Redshift and Cycles. Maxon (the company that owns cinema 4d) also owns Redshift - which is the best render engine as of right now.
I've used and worked with an avalanche of programs, but none are like Blender. I believe that in a while he will be able to surpass Maya and Houdini on everything
professionally obviously its c4d but casual but still willing to do professional level of work if needed.. blender for sure. both are good. its like asking Mommy or Daddy. but yeah c4d is the winner.
This is one of the most biased comparison video's i have ever seen. Have been using C4D for several years now... have had a go with Blender a couple of times, but i just like C4D more. Can't go wrong with any of them i you ask me.
I love both software to be honest.... I love to model things in cinema, pretty simple, I hate the cinema rigging system.... but as a landscape illustrator cinema 4d and the integration with Corona render, arnold render, vray is a smash.... I start to see that too much of the blender art looks all the same specially the illustration stuff... for relastic product visualizacion I think Cinema is really better than blender... Blender such in the intuition but is a beast.... Cinema is very intuitive and lovely to create 3d modeling and rendering... anyway I love both.
u are right for realistic product visualization blender is not that good... more into vfx than advertisement.. and most of the blender art looks the same... i agree with u on that 100%
As a pro 2D/3D artist, I find Blender to be a joke, I kept hitting a wall with it, it just can't handle large scenes, and there are virtually thousands of plugins for it, 1520 paid ones on Blender Market alone, this is due to the fact that the Blender Institute only release half-baked tools, imagine, there is a FBX plugin that ads like 50 FBX functionalities to Blender, and the guy sold over 6500 copies of it, and the Blender community, which is mostly composed of hobbyists, thinks that it's a good thing that there are so many plugins for their beloved, crappy software, the choice between C4D and Blender is easy, there is no contest IMHO, C4D is the winner!
I do agree blender definitely can be better But keep in mind that it's free, open source and an entire production pipeline in one softwere. Taking that into consideration blender is a fantastic tool for beginners generalists and freelancers like my self. It's not masterful in anything but it's good at almost everything it does (except video editing), I think blender is better in that sense.
@@zephaniahdejene1746 My main grip with Blender is that it can't handle large datasets, large scenes, from a professional standpoint, Blender sucks hard IMHO. Also, it is not a functional software, hence the thousand of plugins needed to get basic functionalities, for example, you need a $28 USD plugin to get a decent amount of FBX options, which to me is insane! If you are a hobbyist, Blender is fine, but Blender is not free for professionals, since they need to buy plugins to use it efficiently. I find it funny that there is much much more money made selling plugins for Blender, than what the Blender Institute get in donations each year to actually develop Blender. Blender is the proof, IMHO, that the open source, free software scheme doesn't work for professionals, which is why I switched to Houdini! Houdini cost $200 a year, which is a small amount to pay for the tool I use to make a living, for model creation, sculpting, modelling, texturing, and so on, I use 3D Coat, which cost me 45 Euro per year at the moment, these two put together beat the crap out of Blender big time, no more limitations!
@@gcharb2d Again blender isn't perfect at everything nor dose it claim to be. Sure it might lag behind in terms of data processing but that's not a necessity for everyone nor is it a reason to dismiss the entire software as non functional just for lacking some features Also most plugins are either a one time purchase period, product or in most cases free And there are countless professionals with different workflows who use it free of charge. Even if you pay for a plugin once it still remains way more economical for artists who have to pay multiple licenses and subscriptions Again blender isn't perfect nor does it claim to be but it's good enough for a large majority of artists and I can understand if you'r work flow requires certain features that blender is yet to have and that's fine but please try to show some respect to the work of the many devs who work on this software.
@@zephaniahdejene1746 I have 128 GB of DDR4 on my workstation, I don't think I was ever able to use more than 32 GB with Blender without it crashing, Blender just cannot handle large scenes, Blender severely limited what I could do as a professional artist, I got rid of those limitations when I switched to Houdini, if I had 1 TB or RAM, Houdini could make use of it, so my question is why on Earth would you want to limit yourself as an artist by using Blender? 🤔
@@gcharb2d because I live in east Africa and have a potato of a laptop for a computer and I mainly work as a free lace concept artist From my stand point blender gets the job done and makes my life less of a struggle.¯\_(ツ)_/¯
I used C4D for almost 20 years (since R8) and I switched to Blender about a year ago. The rate at which Blender is advancing is easily 3x the development speed of C4D, so I was convinced that the areas that still lag behind C4d will soon catch up. I found that the 2 softwares work with completely different concepts, so switching is not easy if you're used to C4d. C4d was much, much easier to learn. That's why I started using it in the first place.
I will say, that while C4d is very simple and intuitive when you want to do straightforward "straight out of the box" things, it quickly becomes much more difficult when you want to try to do anything unusual or complex. Everything starts to feel like it doesn't make any sense and things that should be simple to do feel incredibly difficult. If you're getting into this territory, Houdini is a much better choice than either Blender or C4d.
I think the only real strength C4D has over Blender is the Mograph module, and in that realm, Blender is catching up fast. I don't miss C4D at all, don't think I'll ever go back, especially since MAXON has decided they want to be like Adobe and Autodesk and prioritize profits and do as little development as possible. It's only a matter of time before C4D becomes subscription-only, and just like with all Autodesk and Adobe products, the day that happens is the beginning of the end. Their incentive to develop quickly disappears. It's already pretty slim as it is. Prices will go higher and higher and development will get slower and slower. No thanks! Open source is the future.
Agreed with you. So I switched to blender and Houdini
"Mograph module" Has Cinema 4D something like the Geometry Nodes? ua-cam.com/video/9Y-GyKBv_GU/v-deo.html Yes probably Blender will catch up fast.
Agree almost word for word. I've used Cinema since R6 and loved it. With the introduction of fields (around R19) things got less intuitive and more difficult. Cineversity (their tutorial library) I have not found all that useful. I've been playing with Blender for the last year or so. Given the annual charge, I've decided to make the switch. The wide variety of tutorials (and price) make it an easy switch. Also, when I've had a problem, I've been able to find the answer easier for Blender than Cinema. I feel like I'm losing an old friend, but Cinema is no longer for the hobbyist imho.
I completely agree with you
c4d with Octane/Redshift = Crash, haha
I switched to blender because it does everything I want and I don’t need to deal with the headache of licenses of main app, render engine, and all the plugins. Especially since everyone wants a subscription
I absolutely hate that.
You use Blender without Plugins/Addons?
@@The3Dsmash I use it all the time.
I used c4d professionally for 12 years. So glad I found a better situation with Blender.
Started with C4D, moved to blender, now using houdini and if was gonna go back I’d probably take C4D, blender is better at a lot of things but I think for a team as small as blenders they need to cut the fat and focus on the important things. The video editor and a few other tools in blender are pretty unnecessary and I think the dev energy would better spent elsewhere. Also blenders addon community is insanely massive but I’ve spent over 1k on blender addons and honestly only half of them are developed and functional enough to be worth it. That being said blender handily competes with C4D while being free which is an incredible feat and is probably the best program to start with since the barrier to entry is 0
actually the video editor in Blender is useful when you do longer animation as you can just edit your camera in there and retime it, less time going back and forth with video editor. for VFX yeah you dont need it but it's still there and useful, im sure it will come in time when sometime in the community will figureout a better way to implement the video editor for motion graphics use so less time in After Effects...
Well Houdini is a bit expensive and very very very Nodebased which is great and terrible at the same time. A bit too advanced for my Work. And when you want more than Full HD I think the price is really high.
Oh the Indi Version has no limits anymore? Crazy if true. They changed the pricing a lot. Still I stay with Blender.
Blender's team is not small. Far from it. It actually is massive compared to some of the other industry leads.
That said - they DO waste their energy on unnecessary stuff. I get that sculpting is flashy and makes for big headlines in the community, but honestly - it's an utter gimmick. Blender will never even come close to Zbrush for professional use.
Not when clicking the menus becomes akin to playing a laggish turn-based strategy game when you pass 10mil polygons in your scene. That's because Blender has HUGE problems with memory management and allocation, and that's a MAJOR issue that nobody in the Foundation is willing to address.
That said - it only took them around 10 years to address the issue of the completely unusable UNDO. Working in blender was like - NEVER PRESS Ctrl+Z unless you're willing to go for a coffee break. Well after much work - they "fixed" it. Now it's barely semi-usable :D If the scene is not heavy :)))))
The 2.8+ interface overhaul was cool but the crazy hype around Eevee was... idiotic at best. Like - Unreal blew it out of the water. At this point Eevee is a joke.
Overall - Blender is an awesome modelling software. As a modelling app - it's AWESOME. It's my go to DCC. I'm proficient in a bunch of those, Max, Maya, Cinema, you name it. Blender IS my favorite modelling suite.
But I'm extremely pissed at the creators for wasting their time on utter gimicks. It still does not support Ocio Aces, but they keep introducing some moronic new sculpting features, as if they can ever match zBrush's supporting gazzillion polygon meshes. And so on.
That's why I actually cancelled my Foundation donations recently. They really should know better.
@@piker78 you should look into the size of blenders team dog it’s under 30 people and that’s freelancers included, company’s like maxon, side fx and most others have well over 100 people on their payroll, lol you may not know this but literally one developer is assigned to the video editing portion of blender, less than 10 developers on the team make cycles, ect ect. But while the team is crazy small they do an incredible job for their size.
@@yasunakaikumi hey, blender isn't good for motion graphics?
Im sure C4D has advantages in motion graphics but theres one thing which must be a massive driving force into making people switch to Blender from C4D and that is you can redirect your budget from paying $100 a month on C4D to buying powerful new hardware with which to run Blender, meaning you get a performance upgrade especially in rendering, which you would not have been able to afford whilst paying for C4D(unless you were doing really well for yourself).
I have used 3dsMax for over 20 years and now I am slowly shifting to Blender. Blender is the future.
The main reason I switched to blender is because it's free and very much capable of doing some things far better that the £3000+ package. People should also avoid the idea that cinema 4d is easier to learn. Without a proper guide or course, you will just barely scratch the surface of the software. On the other hand, it is true blender might look intimidating at first but trust me, when I finally discovered that I could go to preferences switch (zoom to mouse selection, perspective rotation and Depth,) plus other small interface shortcuts, I have been improving day by day using the software. Good news is, 3D is 3D, so, all the skills I learned while in cinema 4d course are easily transferred to blender. For example, lighting. Point light will always be point light, so thus area light. In cinema 4d, you can increase the "strength" of the light but blender calls it "power", same with fall off and a bunch of other stuff. I strongly believe one domain that cinema 4d is super dominant is its "mograph" power.... But rest assured, with a lot of add-ons in blender community, it's another new level for blender. Despite the hefty cost and mograph and the so called simple interface, I will still choose blender;its modeling tools are out of this world and the amazing community behind it is a great resource. Hopefully, when I am done, most of you might see one or two tutorials and simulations from me. Cheers to blender.
Bro, u can have c4d free legally for 6 months and register with another account so u can have another 6 months, that's how I'm doin it
@ of course bro, but I'm loving what I'm doing with Blender already! Just no headache...
@@Xaphtr ah dw, both programs are great, I'm not saying that you should go to c4d or something, anyway, good look with ur works!
o
. .
.p.
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@ thank you bro
I think you missed an important point, which is the size of the applications, blender can do almost every thing from modeling, sculpting, texturing, rigging, animations, dynamics, particle system and other features, with only less then 300MB software!!
How is this an important point? I get that it's impressive, but if you're doing 3d work, your computer has probably a few gigabytes to spare, Cinema 4d also comes around at less than a 500mb - 1gb for me without any plugin.
@@ka7al958 I remember whe I installed Maya, it was about 5GB, too complicated, and without sculpting, so I was impressed by the small size of blender
@@aliamir85 Literally anything compared to maya looks better. I won't say it's a bad software, but God is it a pain to use.
Size is not much if a big deal in this case
@@rajandp7653 I mean I don't know how a 250 Mb application can do almost the same tasks that both maya and zbrush can do together. Maya size alone is more than 1 GB.
For me if I had the time and money of course I’ll choose C4D
But blender is just enough for me because it gets the job done perfectly
This video should mention blenders abysmal performance, on a decent system you might be able to handle two rigs if they are low poly, meanwhile autodesk maya can let me animate more than 100 of them at a time.
C4D is (in)famous for its poor viewport performance. People are saying it can't handle many polygons, which is not true, I once accidentally created a mesh with over 1 billion polygons and barely noticed. However C4D falls behind when handling many objects. That said I still prefer C4D.
Man i don't know of which old version you have been talking about just try using the newer version it has really come a long way , i would stay it still is behind in stability from programmes such as 3ds max and Maya but it is not a vast gap anymore it will catchup on that front too very soon seeing it's rate of development , and seeing what all it provides and for no cost its hands down the best all-around software available
@@krypt2k25 I'm using the alpha 3.4
I am not giving you my opinion on blenders performance just the fact that it is much slower than most of the industry standard software. I like blender and I use blender everyday. But there are a lot of tasks it cannot handle. Me liking the program isnt going to change the fact that it is not multi threaded.
@@badimagerybyjohnromine it definitely cannot handle very big projects that's totally true but i don't think it's in any way slower then any software i have used c4d, Max, Mayabut don't think it's any slower then those and you're definitely wrong that it cannot change, like people before the version 2.7 said the same stuff and it changed completely in version 2.8 and ahead, and i think blender can come over this too it'll just take some more time . But yeah it's more then enough for my needs so no worries.😂🤙🏻🤙🏻
Great analysis! keep the good work coming!
Thanks, will do!
Blender is written in C, C++ and Python, which makes it easy for the community to create addons that integrate well; Also almost anything you can do interactively in Blender, you can program in Python, which opens a huge realm of possibilities, especially in the areas of data analysis and visualisation. How do the node based systems compare (geometry nodes, shading, compositing)? Thanks for the video !
blender is written in c++
@@jaromor8808 According to the Blender FAQ : What language is Blender written in?
Short answer: C/C++/Python
C - for Blender's [startup/main-loop/shutdown] and most internal functionality, tools, drawing, GUI and editors.
C++ - physics, audio, game-engine and Cycles render engine.
Python - The interface definitions, addons, most format import/export and some tools.
So I stand in part corrected, I have updated my comment.
Cheers
Cinema 4D = super fast projects done in time, sculpting in Cinema 4D is not that bad, you can build anything with it. Blender... well, is the project done? Yes, can I see it? Yes, but it will take some time. Blender is powerful but the learning curve can be a pain.
Sculpting in C4D is not that great compared to Blender, but I'm happy it's there. It's serviceable for small details like fabric wrinkles.
thats wat i always say ..it will take some time
Can you please compare rendering engines also?
if you want any office job type 3d , go for c4d
I work in the automotive industry and blender is definitely picking up traction it's becoming a industry standard. We are exclusively using blender for rendering. Most people can't believe it's blender because it's free when they are used to spending 1000s of dollars for VRED or C4D.
I was working on cinema 4D But now I'm working on the blender and I love it
I've used both and found C4D far more intuitive. I'm basically just a dabbler in 3D at the moment though. C4D's animation pane is a little unwieldy though.
Great video, I personally have only used blender due to it being free. Very glad to hear I still have a great free tool compared to the paid versions.
I feel the power 4D so insane great review.
To all the 3DCG professionals in the comments section, I would appreciate your answers to my question! As a beginner planning to learn 3DCG as a side job, I'm wondering whether I should choose Cinema 4D or Blender as my software. The types of projects I'd like to create include product commercials similar to Apple ads and animations where objects move in sync with music. Excluding budgetary concerns, I'd be grateful if you could provide specific advice on which software would be better for me to learn.
If you are still looking for answers, I can provide my own experience doing exactly what you are planning to, and hopefully that helps. If not, well, maybe the answers will help someone else that finds this.
I started on C4D when the releases were in the single digits and used it for many many years. It was easy to learn (Digital Tutors [also known as Pluralsight] had fantastic tutorials, and coupled with GreyScaleGorilla, I was modelling and animating in weeks. I tried Blender back then (largely due to the 'free' price tag) but it just couldn't compete.
I then moved onto modelling in Modo (MUCH faster to concept things in) and animating in C4D (Mograph is AMAZING, and easy to use). Modo became expensive, so I switched back to doing everything in C4D.
I flip flopped between C4D, Maya and 3ds Max (mood and task dependant) - and eventually (not sure why), I decided to give Blender another shake (this was around Blender 2.7) and boy had Blender come a LONG way since I first tried it.
I ended up using Blender for everything when it hit 2.8. Mograph was seriously missed, but I was doing less animation and more concept art so it wasn't a huge loss.
I now use Blender for some things (the sculpting tools are great for simple things and geometry nodes are so much fun), but tools like Houdini, Fusion 360, MOI3D and Shapr3D are more of what I lean on these days (I do a fair amount of technical/mechanical modelling for 3D printing etc).
LONG story short: It doesn't matter what you choose, just make sure it is the right tool for you - Tip: Polygonal modelling is the same across all software, the buttons and menus are just in different places - learn the fundamentals and you will be fine in ANY software.
In my biased opinion, start with C4D if you can afford it, purely for the Mograph toolset - watch a ton of tutorials (GreyScaleGorilla is fantastic) and try the 14 day trial.
Good luck, happy modelling!
Thank you so much!!! 💕@@FlashPaperGrind
Sorry if my English sucks a bit. Blender it's amazingly powerful, but I'll advocate for C4D as a professional. I'm working for TV and video games from the late 90's. In pro environment there's not much discussion about wich software its better, because you should adapt the workflow to your’s company's one. For that reason I worked with the old 3D Studio, Lightwave, Softimage, Alias, Maya and so on... Houdini felt too specialized. It's amazing for VFX, but plain horrible as an all around package. For the day-to-day work, C4D is the faster software in town More even if you take the time to customize it. Has some huge workflow advantages. One of my favs is the simple fact of have open any amount of scenes and copy and paste between. Another big one is that is rock solid. These things and others make it the software of choice for pro studios in the motion design world. Broadcast and ad markets are crazy fast and have very hard dead-lines, and when you're on the trenches, that really matters. If you get stuck for whatever technical reason, and fail to meet the deadline, you're done. Time it's money, and when you understand that, you don't mind investing in a tool. But said this, Blender its a terrific all around tool and if someone (except for motion designers for the things I mentioned) want to start a career in 3D, I´ll recommend Blender over any other option.
I work in Tv too, everyone wants things done like yesterday. I use C4D!
For me, it is C4D maybe because of my 18 years of experience with it. But I love and use many other 3D software including Blender... If I can't get the best result in C4D then I will use other softwares for exp: I know C4D does not have the best sculpting tool So I use zbrush for that if I have to cloth make a cloth for a character MarvelousDesigner as the tool. for large landscapes World creator, Ocean, Fire, and explosions (Maya, 3ds max, FumeFX, Phoenix FD) Blender, Embergen, and Houdini, for characters, Character Creator 4, DAZ 3D, metahuman etc... it is all about your need. I need them all that is why I learn them all and now UE 5 is my next priority...
What will u use UE5 for?
@@toktok9975 mostly I will use it for filmmaking. other than that maybe create some mods for the games that I play just maybe if I have enough time.
Wow. You're the best. I couldn't understand what you were saying but I just followed instructions. Thank you so much
You could've mentioned how c4d r25 copied blender's ui 1-1 after mocking blender for having unintuitive ui for decades and also the new geonodes in blender is a game changer, it's nowhere close to Houdini but it's much more powerful that other softwares now.
Rekt
Actually Blender DID have an unituitive UI up until 2.8, when they did a massive overhaul, taking heavy inspiration from the Houdini UI.
Maxon's decision to overhaul the Cinema 4D UI was a strange one, in my opinion. It was more about looking contemporary and matching the Industry UI trend (Houdini, Maya, Max and Blender) than trying to coping Blender specifically. If you look around, apart from Modo, C4D was the only one not doing the current ubiquitous dark theme.
@@The3Dsmash I use Houdini and Blender on a daily basis, there's no similarities in UI. Oh yeah, they definitely didn't copy blender's Ui, like 1-1 layout and icons, they definitely tried to match the other softwares lol.
Everything works perfectly
Installed, everything works, thanks!
@3:47 Even for motion graphics, with the advent of geometry node, I don't think Cinema 4D still has an edge over blender.
Great video as always!
especially blender always has updates very often with crazy additions compared to cinema 4D which has not many and keeps an old user interface, and the price 0€ for an software with evolution or 64€ per moth for an old 3D software without update?
Thank you for producing this video. Very informative.
Cinema 4D's Sculpting probably won't come to rival Blender's because Maxon (creator/owner of C4D) also now owns (?) ZBrush, the industry standard.
Maxon also offers a $10 (one time payment) year-long subscription to the entirety of their Maxon One package, including C4D, ZBrush, Redshift, and RedGiant Plugins.
C4D is still the standard for the studios, any idea if it will ever change? Probably due to tech support and powerful plugins.
Where we can get vray for blender?
I think all programs should be free for training and test work. Only if you do commercial work, you pay some percentage of the transaction. As it is done in Epicgams. Otherwise, users who can work on these programs will be lost.
Autodesk has free version BUT the license is "all of the stuff you made aren't yours unless you pay!" type of rule. So you cannot even use it as a portfolio to get a job from it.
Thanks for sharing 😊 this really helps 👌🏼
Started in blender and moving to Cinema's been a nightmare. Specially the shortcuts. Any tips?
it worked! thank you so much!!
Anyone knows the name of the short film at 1:53 ? Looks dope
the video is named "Introducing Snow - Free Blender rig' it's a representation of a rig made by the blender studio you can download it for free
ua-cam.com/video/X7tNZNV2GBQ/v-deo.html
I just started learning Blender and I found out it doesn't have parametric modeling system like Cinema, why blender why 😩
I used Blender for 2 years and then switched to c4d a year ago. I dont know if it was a mistake or a waste of time. I think that you can get basic animations faster and better done in C4D, thanks to mograph. You can do the same stuff in Blender it just will take more time. Also the cloth simulation in C4D can deliver great results quickly and in generell the simulation engine in C4D is in my opinion superior to the blender one even though it misses a liquid solver. I think if both softwares would be for free i would choose C4D. But the price of C4D is just too high especially for freelancers. Also the modeling and sculpting is better in Blender. If i could turn time back and this also my advice: I would use Blender as my alround 3D package and dumb C4D for Houdini. I think when you know Blender, Houdini and maybe one modern render engine like redshift you can handle pretty much any 3D project and deliver top results to client.
I also think if Maxon is not improving its development time and not lower its prices and if blender keeps on improving that fast in a couple of years they will loose all their market share to blender
THAT'S RELATIVITY FOR YA
Learn Blender if you never want to work in the industry, or you want to work in the industry and limit yourself to only producing non-industry standard work for the sake of saving yourself a tiny percentage of your potential income if you were to instead use an industry standard software.
Blender is great for learning 3D modelling, because it's free, but the moment you start doing paid work, see how that slow-as-shit workflow works out for you.
Terima kasih penjelasannya
I USE C4D AND I SWITCHED TO BLENDER , C4D IS GREAT BUT BLENDER IS BETER
Thank you so much!
I prefer blender as it is free and powerful!
Thank you man for sharing this stuff
Wow, everything you say is so true and on point. I believe that with the new redesign of Blender to an Eveything Node, the days of Hodini are numbered. You forgot that C4D does not run on Linux.
I use C4D but if i had to start again right now I would probably go for Blender....maybe!
From what I learned is that both do really have Significant upsides but also both have significant downsides, at least for game development.
Thank you !!!!
You're welcome!
thanks a lot!!! so nice reverb
blender and houdini are def the two best softwares out there right now, all the others seem to be going downhill
Thé better ...??? The artist behind the software .. i think
A very informative video. I can't really understand why your channel has so few subscribers.
I switch to blender but then I was like damn, creating motion graphics isn’t very intuitive
Unless I’m lost using nodes geometry
Which gives me more control
ITS REALLY WORKED LOL THANK YOU DUDE
That was great. Thank you.
USEFUL INFO, THANKS
blender for some reason lag on import obj and fbx, c4d no problem so fast loading
for me to animation i choosee blender NLA is great tool, and so many addon can support what we need
and for cell shader blender better than c4d...
and the most important is FREE... free for all, thanks to blender love you
dun know which version you are using, but after they implemented obj to use C++ language it's now multi threaded so it should load just as fast as C4D... dun know about FBX since its proprietary by autodesk so it will be up to the blender dev on which stuff they use.
Hi! May anybody explain how to do the animation at 2:58?
you can use the cell fracture addon , it's free and included with blender you just have to activate it . also search on youtube for blender destruction tutorial you will find some good ones and hopefully achieve you goals
C4D is better for motion graphics with Mograph. Blender is better in character animation plus its addons are not as expensive as C4D's plugins. C4D's X-Particles is great but it is very expensive not mentioning the cost for Octane and Redshift render engines.
Hello.
I have a question with Blender: if you have several separate models in different files, how do you export one model to another's file? In other words, you have a model of a watermelon and in another saved file you have an apple, I open the apple file in Blender, but how do I open the watermelon file and join it with the apple so I don't have to make a new watermelon from zero? I've been looking for how to do it and I don't see how. I know it must be dumb but I don't see how.
Two ways go to file append and click your model in the location you saved it in or you can open up a second blender and copy and paste it in.
Or just learn how to use and manage the asset browser to drag and drop your models in the scenes works also for materials HDRi geometry nodes etc.
If you are a professional animator you dont ask yourself the question "which is better blender or cinema 4d", you just open up Maya and proceed with your animator tasks. It's the industry standard for animation, end of story.
totally
Maya sucks!!!!!!!
@@Mynkkk1717 Correction: you suck at it.
Houdini doesn't count?
£780 per year for C4d + Red Shift then I have to pay out for Embergen and World Creator, iclone too. I used to use c4D moved to Softimage then Blender.
I have tried both and honestly I just can't with blender's UI, it's really not user friendly
Is there any movie created in blender nominated or won oscar
Till this day i could never understand why Blender is able to make it so small and it starts right away! C4D for me takes to long same with Unreal Engine im looking at my watch like is it open? On click on Blender and Bam its open to use. Fact that C4D cost way to much money for beginners while there is Blender and Unreal to use for free
What abbout support?
Easy answer: BOTH
Blender is great for those who enjoy math!
This truly helped me thnx
Who else has been making soft for a wNice tutorialle before but with a different DAW and wants to learn how to us soft?
please compare 3ds max vs blender
I used 3dsmax, but blender is far better.
The best of both is...
the user...
Add volume builder to blender I will switch back
Bro thank you so so much 😭😭😭😭
TNice tutorials man is so good at explanation ...since I have been watcNice tutorialng soft soft tutorials , tNice tutorials is my first ti to really understand it . I love soft
blender is the best considering the value it provides. and it is free. i have been seeing that cinema 4D blind fans are bullying blender users in many different videos. the place where blender lacks is the motion graphics part. other parts are far better than c4D. i can talk about this whole day. the way blender is developing, gonna catch soon and will surpass for sure.
My 3D application of choice is Houdini, but that doesn't change the fact that Blender is phenomenal.
I played around with it recently just to see what the geometry nodes in Blender are like, and I have to say that I'm impressed. Also the math nodes in Blender are pretty astonishing; you can do a surprising amount with them if you understand the math you're trying to create, all in nodes. Impressive, to say the least.
I'm guessing that Blender will gain USD and Hydra support, in which case it will become possible to use MoonRay, Clarisse, and possibly even Karma with Blender...
Of course, as far as value goes, Blender has no real competition, except possibly for the new 3D suite that Amazon just released.
Blender already does support USD.
@@xanzuls yeah, I discovered that during the week when I chatted with Ton Rooseendal at the Blender booth at SIGGRAPH.
I love that the Blender Foundation had a booth there right next to AMD and Asus booths... Their presence on the show floor was bigger than Maxon's, but I suspect that is due to Maxon (and SideFX) hosting their presentations in one of the conference rooms upstairs
For me. C4D dynamics + mograph is much more better and convienent then Blender. So always is C4D.
as a user of both, I'd say mograph will be surpassed by some features in Blender when the physics sim are able to get in to Geometry Nodes later on in its life, the learning curve is as hard as houdini with geonodes but id say you can build a node presets in Blender and use it like drag and drop now so it's getting convenient too.
Also some of the folks in the community are starting to implement a GPU accelerated Smoke Sim and water so it's a matter of time and man power now.
@@yasunakaikumi Huhm, Mograph and dynamics now are avaiable in almost DCC and plugins, friend. Maya, Tyflow, MODO... Except Lightwave, I haved use almost of them. And it's really that mograph and dynamics systems in Cinema 4D that put me on top and make me get the most pleasure out of doing my own scenes and special effects. And keep in mind that C4D has the same node system as Blender and Houdini (it's being completed over time) and after a lot of effort I can also create pretty cool scenes like Houdini but alots effort.So I really only using Node when it is imperative to use it commercially, it will be rarely used in my special projects because I don't like being too tired while enjoying my passion. Node doesn't make me happy like the usual C4D system.
In terms of fire and water dynamics, Blender's fire and water system is awful no matter how it gets accelerated later. I will use Reaction, Turbulencefd or Fumefx inside C4D for fire and when I have to recreate a realistic ocean wave, waterfall, I will use Houdini. I am a person with very high requirements for quality, combined with a unique workflow, so Blender can't really meet me for this. What I like to do with Blender is modeling scifi scenes. I love it.
TNice tutorials was easy to follow.
thanks for infos.
Blender render engines
Eevee
Cycles
Pixar Renderman
Radeon Pro render
Octane render
Vray
Lux core render
Redshift render
Indigo render
Cinema 4d
Physical render
ProRender
Maxwell render
Arnold render
Redshift
Octane render
Vray
ua-cam.com/video/kMlk94KSjMo/v-deo.html
you're completely lying through your teeth lol.. cinema 4d has many render engines the main ones being Arnold, Octane, Redshift and Cycles. Maxon (the company that owns cinema 4d) also owns Redshift - which is the best render engine as of right now.
@@hello.3429 Corona render for the way
@@Robinssoncravents coronas great too
I am with blender and 3dsmax that allllll
everytime i try to watch this video i fall asleep because of the voice..
Honestly I say Blender is Powerful.
I've used and worked with an avalanche of programs, but none are like Blender. I believe that in a while he will be able to surpass Maya and Houdini on everything
Why are my subtitles in Turkish
Awesome program
professionally obviously its c4d but casual but still willing to do professional level of work if needed.. blender for sure.
both are good. its like asking Mommy or Daddy.
but yeah c4d is the winner.
Geometry nodes Blender Best
cinema mograph
I'm too stoned for tNice tutorials, I'll be back later...
i use cinema 4d before naw im using blender and its free for ever
This is one of the most biased comparison video's i have ever seen. Have been using C4D for several years now... have had a go with Blender a couple of times, but i just like C4D more. Can't go wrong with any of them i you ask me.
I love both software to be honest.... I love to model things in cinema, pretty simple, I hate the cinema rigging system.... but as a landscape illustrator cinema 4d and the integration with Corona render, arnold render, vray is a smash.... I start to see that too much of the blender art looks all the same specially the illustration stuff... for relastic product visualizacion I think Cinema is really better than blender... Blender such in the intuition but is a beast.... Cinema is very intuitive and lovely to create 3d modeling and rendering... anyway I love both.
u are right for realistic product visualization blender is not that good... more into vfx than advertisement.. and most of the blender art looks the same... i agree with u on that 100%
nadi a khay
I dоwnloaded everything is okay
Corona Render comes to Blender. Then nobody will buy Max or Cinema especially for architectural visualization und switch or start with Blender.
For 2D Image: GIMP, Vector Graphics: Inscapes, DAW: Reaper, 3D: Blender Forever....
As a pro 2D/3D artist, I find Blender to be a joke, I kept hitting a wall with it, it just can't handle large scenes, and there are virtually thousands of plugins for it, 1520 paid ones on Blender Market alone, this is due to the fact that the Blender Institute only release half-baked tools, imagine, there is a FBX plugin that ads like 50 FBX functionalities to Blender, and the guy sold over 6500 copies of it, and the Blender community, which is mostly composed of hobbyists, thinks that it's a good thing that there are so many plugins for their beloved, crappy software, the choice between C4D and Blender is easy, there is no contest IMHO, C4D is the winner!
I do agree blender definitely can be better
But keep in mind that it's free, open source and an entire production pipeline in one softwere. Taking that into consideration blender is a fantastic tool for beginners generalists and freelancers like my self. It's not masterful in anything but it's good at almost everything it does (except video editing),
I think blender is better in that sense.
@@zephaniahdejene1746 My main grip with Blender is that it can't handle large datasets, large scenes, from a professional standpoint, Blender sucks hard IMHO.
Also, it is not a functional software, hence the thousand of plugins needed to get basic functionalities, for example, you need a $28 USD plugin to get a decent amount of FBX options, which to me is insane!
If you are a hobbyist, Blender is fine, but Blender is not free for professionals, since they need to buy plugins to use it efficiently.
I find it funny that there is much much more money made selling plugins for Blender, than what the Blender Institute get in donations each year to actually develop Blender.
Blender is the proof, IMHO, that the open source, free software scheme doesn't work for professionals, which is why I switched to Houdini!
Houdini cost $200 a year, which is a small amount to pay for the tool I use to make a living, for model creation, sculpting, modelling, texturing, and so on, I use 3D Coat, which cost me 45 Euro per year at the moment, these two put together beat the crap out of Blender big time, no more limitations!
@@gcharb2d Again blender isn't perfect at everything nor dose it claim to be. Sure it might lag behind in terms of data processing but that's not a necessity for everyone nor is it a reason to dismiss the entire software as non functional just for lacking some features
Also most plugins are either a one time purchase period, product or in most cases free
And there are countless professionals with different workflows who use it free of charge. Even if you pay for a plugin once it still remains way more economical for artists who have to pay multiple licenses and subscriptions
Again blender isn't perfect nor does it claim to be but it's good enough for a large majority of artists and I can understand if you'r work flow requires certain features that blender is yet to have and that's fine but please try to show some respect to the work of the many devs who work on this software.
@@zephaniahdejene1746 I have 128 GB of DDR4 on my workstation, I don't think I was ever able to use more than 32 GB with Blender without it crashing, Blender just cannot handle large scenes, Blender severely limited what I could do as a professional artist, I got rid of those limitations when I switched to Houdini, if I had 1 TB or RAM, Houdini could make use of it, so my question is why on Earth would you want to limit yourself as an artist by using Blender? 🤔
@@gcharb2d because I live in east Africa and have a potato of a laptop for a computer and I mainly work as a free lace concept artist
From my stand point blender gets the job done and makes my life less of a struggle.¯\_(ツ)_/¯