I love how easy to use Cinema 4D is but... if you want to sculpt - you need Z-Brush if you need good particles or fluids - you need X-Particles If you need to render faster - you need Octane or Redshift So, you have to pay a lot of money compared to Blender that is FREE. PS: I am a C4D user, If I were younger and looking to begin on 3D I definitely would go with Blender
Ive been a cinema user for longer than i can remember. Ive recently taken on blender. There are just so many features and ways to do things and rendering in blender once you understand how it works is pretty awesome. There are things that i love about cinema and switching has quite a curve to it.
I spent £3k on C4D 10 years ago. After a year it was out of date and I needed to pay £900 for the upgrade. 😂. Blender wasn’t great at that time, but these days… I’d go with Blender.
For my C4D people looking to try out Blender, look up a tutorial on how to remap Blenders viewport navigation shortcuts to mimic C4D, this alone will make moving around in Blender feel comfortable and you can focus on learning instead of being frustrated trying to navigate your scenes. There are tutorials on UA-cam on how to remap to match C4d
You are really great at motion design in blender, i have followed along your smartphone ad tutorial. it came out really well, when i was learning blender. Thank btw.
100% agree!!! I try to be as tool agnostic as possible (sometimes it's impossible, i understand)...but it will help you learn the concepts as opposed to just the buttons in the tools. Then switching will be much easier (because it's inevitable that you will be switching sometime in your career...so might as well prepare for it)! I learned on C4D years ago...and I found learning Blender fairly simple. Now I'm way better in Blender than I ever was in C4D.
One thing I’ve noticed is there aren’t nearly as many videos on YT for C4D, like there are for Blender. There are channels with very comprehensive Blender tutorials and I don’t see similar for C4D. For C4D they all seem to be paid course etc Not that there is anything wrong with that but I think it could make someone not consider learning C4D. Just my 2 cents
Great video!! Another tip for new Blender users, you can edit multiple objects at once by selecting them in object mode and then going into edit mode ( you can also access Edit mode using Tab)
11:23 thank you a lot ! I'm very happy my plugin is being useful to you ! I think the same, even after the UV tools in C4D got updated, I'm more used to use my own plugin to unwrap UVs 😁
For anyone who is worried about being intimidated by the shortcut system of Blender, there is something important to keep in mind. 1.) There a lot more neat small tools available in blender to help with workflow that have shortcuts for them and 2.) Most shortcuts are modifications or alterations of other shortcuts or at least grouped together given a specific example (i.e. when moving an object with G, you can also press x, y, or z to lock to a specific axis). It may seem like a lot as first, but all of the main shortcuts are made with really intuitive motions in mind that feel buttery smooth to use. It may take a little bit to get used to but it works like a dream when you got it down (and you'll never wanna go back 😁)
I used C4D since version 6...I'm old. I stopped around v20 or so. I have been able to adapt my workloads to fit Blender and occasionally Maya. At first Blender was rough for me but now I find it quite approachable. Although I still have FOMO around C4D fun, I am enjoying the shift so far. Keep creating great things!!!
Thank you very much for your useful information. The problem is that after learning C4D and spending a lot of time, thinking about new software is difficult (At least foe me)
I agree. My whole life has been spent "chasing" the best 3D software. I started using UNIX Code back when everything had to be coded - what a nightmare. I wanted to learn 3D so badly I spent my after hours time learning to code. When the Mac came onto the scene I became a beta site for Infini-D then I bought/learned Electric Image (still a capable software). After that I switched to Lightwave, now I use C4D. The thought of learning yet another 3D program at this point in my career is not something I look forward to but I have to say, free vs. $700+ / yr. is really appealing. I'm probably working at the last job in video production before I retire. The company pays for the software which is the only reason I still use it. I'm not in a position to pay for it (especially in this current financial climate). Maybe when I retire I'll play with Blender or maybe I'll just grow vegetables.
Amazing comparison between these two awesome 3D software. I've been using Cinema 4D and Blender both for quite a while and from my experience I found there are a few tiny but quite important things Cinema 4D is still better than Blender. 1, User friendly. So many tiny things like changing parameters for multiple objects at the same time. Blender can do that by pressing alt but it's not working for timeline. If you want to change settings like key modifier for multiple objects in timeline, you have to do it one by one. Also in Cinema 4D you can pretty much drag any settings to the viewport and convert it to a slider UI instantly. Something like this Cinema 4D easily beats Blender.... 2, teamrender. Cinema 4D has a really handy team render workflow to let you use the client machines to render your scene without copying the assets to each one. Blender so far, I haven't found any thing similar to this. The teamrender in blender is the same as After Effects and you have to copy your projects to each machine to do it. Maybe it's because I don't know the right way. Happy to know if someone knows a better way to do team render in blender. 3, Easier and faster workflow to achieve multiple objects' motion. Don't get me wrong, Geometry nodes in Blender is really good and I've been learning it. What I'm saying is efficiency. Sometimes you just need to get the job done and make a result with fewer clicks, Cinema 4D is the king for doing this kind of task. Nevertheless, Blender is still quite an amazing app, it has some really good workflow you mentioned in the video and the more important thing is Blender is growing really fast. Also I really love the community cos you can find any resources really quickly. It's like a toybox with tons of toys you can play with. I love Blender but I can't leave Cinema 4D from my work. Both of them are amazing tools
In Blender you can save all assets to the project by packing external data in the File menu. I’d agree Cinema is quicker out the box however once you build your Geo Node setup in Blender you can then save that Node Tree and all you have to do is change the object it’s affecting with the added benefit of being able to customise it or add to it depending on the setup.
@@apzzpa Yeah sure geonodes is really flexible. Regarding the packing project, have you tried C4D's team render? Once you set up the team render for the first time, you can just start team rendering right away, never think about packing and distributing projects again
@@maotao2441 I haven't tried Cinema yet and I'm certainly not a "Blender or die". I was just providing solutions to some of the points covered. Team render does sound a lot more streamlined however. At some point I will get C4D but have recently started learning Houdini and the combo between Blender and Houdini is very cool especially since as Octane for Blender is free.
Really great comparison. I've been through some courses at SOM including C4D Basecamp (great course btw). I started with Blender many years ago, switched to C4D for the course, and a little after, and find myself using Blender again. One thing I miss are the mograph tools of C4D but I recently purchased the addon Animax 2 and it gives me a lot of the same functionality. So learning Geo Nodes and Animax 2 enables me to do what I need. The sculpting and modeling of Blender are too good to pass up.
After a couple years working as a product motion advertising. Blender, c4d, and also Houdini, they complement each other. For an example, I love geometry nodes for a complex motion like flower blooming animation, but when it comes to simplicity of mographs, c4d is the best amongst all, like I love how the force field c4d has. And for Houdini I love time remapping and the simulation of Houdini. But remembering that Blender is free, it’s enough powerful and really help freelancers to growth without need to spend a hundred dollars for a software
I totally agree! Only thing that I miss the most in Blender is complex simulations, geonodes are a great start, but the simplicity and beauty of the mograph in C4D is something that is hard to compete with.
I use both B3D, Maya and C4D while also trying to learn Houdini lately, I find that yes it is kinda complex to learn the geo nodes for a simple task, but after I tried to build my own special nodes then save it as an asset preset it became something like a special sauce, like if you try to replicate some of the modifiers in b3d or C4D within geo nodes, it turns into a monster modifiers that you're the only person have.
I love seeing marina on the school of motion channel, love her work. Thank for the tips Marina! I think it's time I get on the blender grind ig. The potential for this free software looks incredible
Hey great video however, @7:07 you mentioned that after you click away from the object, you can no longer modify it's properties. Actually not true. Blender provides a couple of ways to do just that. First, you could simply use shortcut "F9" to bring back that exact transformation menu after you've clicked away. You could also use the mouse to hover over the top right edge of the viewport, click and drag left to reveal the transformation options for dimensions, scale, rotation & location for X,Y & Z axes OR simply use shortcut letter "N" if you don't wish to use the mouse.
congratulations for the content, it helped me a lot, I'm a motion designer in aftereffects and I'm migrating to 3D, at first I started with 4D cinema, but as I'm enjoying modeling and animating characters, I believe blrnder will suit me better, not to mention the options of diverse styles and improved rendering in Blender. Thank you for this content, it will certainly help many designers and animators as it helped me, congratulations again.
I use both on my workflow here, Blender for Freelance and C4D for studio projects. Cinema 4D is very powerful with simulations, the falloff and fields give it a great starting point, and it's the feature that I miss the most when using Blender, as she said in the video, Cinema 4D has some powerful procedural deformers that are easy to use. Blender has procedural deformers too, but some of them are very tricky to use (Like the bend deformer), But modeling in blender is very fast, and you can easily switch modes with a simple click, cycles it's a complete powerhouse like Redshift and Octane, the only thing that I miss on Cycles is caustics.
Simulations and c4d doesn't go in the same sentence. I think you're talking about the mograph system? And cycles has caustics, both brute force and also new modern shadow caustics.
@@rano12321 Yeah the mograph system is great, and you can do some small simulations on C4D just fine, like cloth, soft cloth simulations, or course if you want anything more robust it's best to use Houdini. But I'm no expert, I'm only talking about my experiences using both software, and I think some simulations on C4D are way better than blender's out of the box systems.
I'm one of those people for whom blender is much more intuitive. I started my journey with C4d and 3dMax and they both seemed too complicated and unintuitive to me. But as soon as I got acquainted with the blender, I realized that I was at ease. In addition, the new Blender 4.0 has significantly improved color reproduction and the main shading node Principl BSDF. Now it’s easier to achieve a beautiful advertising picture. And very soon Blender will have many new features in the EEVEE render engine. This will allow you to create a beautiful picture even faster and with better quality!
I mean the biggest issue C4D is facing right now is the transformation its gone through over the years, which has made it incredibly unstable. Its one of the more expensive options yet I feel like I'm constantly fighting crashes, slowness, and bugs. They even acknowledge there's an issue with Redshift and Nvidia drivers that has been a problem for years at this point. In my opinion, Blender can do most, if not all the things C4D can do -- but C4D can't do all the things Blender can do. That said, I'm still forced to use C4D at work b/c no one wants to take the time to learn something new and I have to be able to work with other teams of people.
I would go with Blender. You can do so much with it. From 3D work to even 2D animations thanks to Grease Pencil. Lots and lots of free tutorials here. Community is awesome 🥰
When learning a new 3d program, remember everything you know about working in 3d and forget everything you know about how it's done in you previous 3d program.
I think what's liberating about this argument is that the real answer is " you do you" an app is an app, it's what you do with it that's important theres nothing wrong with jumping between different programmes that make more sense to you! Necessity is the mother of invention so whatever programme is available to you then just dive in and have fun with it. I started out on Maya back in uni, then worked with a company that uses Lightwave, so I had to learn that (a dinosaur of a programme), its only really been the last 5 years Ive been primarily using C4D, however I am looking into Unreal and blender for certain jobs. Being a motion designer means you always have to adapt and learn, so try and enjoy that process of opening up new software :)
Welll done Marina! Thanks for the helpful insight for those of us curious about a workflow switch (or at least an incorporation). Your work is phenomenal!
I was a C4D user, and it was easier to learn than 3ds max, and maya. I used it to build and render company signs. I began using Blender since 2017 and stuck with it by force, for my use cases, LookDev, ArchViz and Product Rendering. Funny thing is, C4D looks more like Blender now. Both are great 3D software, but at least Blender is available on all 3 platforms and you don't have to resort to sail the high seas to get it.
I hear many professional artists say they stick with Cinema 4d as they have deadlines to meet and can't waste time with lots of plugins that blender needs, to do what cinema does out of the box. Having said that blender is a great way to get into 3d.
"Cinema 4d as they have deadlines to meet and can't waste time with lots of plugins that blender needs" as if C4D isn't basically reliant on a bunch of plugins already, not to mention they cost like 10 times more than all the Blender plugins.
Have you got a specific example? I’m perplexed at the viewpoint, being that Blender now has geometry and simulation using a node based system. Flexibility of the out of the box tools has become one of the main strengths.
@@dannybcreative If you’re talking about Mograph to Geo Nodes, in Geo Nodes you can save your Node Tree and then switch out the object for the project. It’s fully procedural and more like Houdini than C4D in this instance. It also allows more control and flexibility
@@dannybcreative I do agree the physics sims are very slow and temperamental. Any time I need to bake a physics sim Blender will first need to crash and be reopened before it can bake. I haven't used C4D yet but have started using Houdini and it's night and day between the sims.
The Community of blender is so huge and its information is so publicly available if your just getting your feet wet in 3d space going with blender is a far better option and its free.
I prefer Blender to Cinema 4D for sculpting and character animation. Geometry Nodes in Blender is also very powerful. But X-Particles is too enjoyable to use in Cinema 4D.
Real artists dont care which one is better. They just want to get the job done. At the end of the day both software are just a bunch of tools to manipulate 3D objects
I dip in and out of 3d for my job, I might not use it for months. It makes no sense to pay over £70 a month for C4d. Blender on the other hand is free and does everything I need it to do. I don't have to pay for expensive 3rd party plugins or fancy render engines. It's all there under one roof. Im happy I moved to Blender and I love the online community.
Blender doesn't have a take or pass system to make subscnes inside the main scene. If you are a pro with clients, you can't live without that feature. Most Blender people don't even know what you're talking about when you say pass system (or takes). Blender is definitely awesome and can do amazing things, but until it has a pass system it'll be a hobbyists tool. It's actually the only reason I use Cinema 4d over Blender. I'm surprised you didn't mention this difference because it's a big one.
C4D is kind of easier to model than Blender, because it has all these modifiers that modify the look of a mesh, but an advantage in Blender compared with C4D is that Blender has fluid simulations built in, while with C4D, you have to pay extra for X-Particles.
Good comparison! I did want to point out one thing for Blender that I think may be of interest. Blender uses something called Drivers. The UI for it is a bit chonky, but it can actually help with doing a lot of mograph related tasks. Also, RBF drivers ia a cool (though paid) addon that can really speed up working with drivers, and offers some interesitng functionality. :)
I gotta say I made a lot of progress with Blender these days. I haven't touched c4d but I can say I couldn't get anywhere in Maya due to lack of knowledge when I got into the world of 3d for first time.
You can much more easily divide the screens in blender then before now in blender, you can just right click the line separating the are and you can pick between horizontal separation or vertical and even collapse then thanks to that. More shortcuts are always better in my book
absolutely. one-click importing the c4d camera in AE is super usefull! HOWEVER: Maxon really needs to enable redshift rendering in AE too. Cineware is just too slow nowadays.
I still love working with C4D way more than working with Blender. It’s much more intuitive and invites you to experiment in a playful way. I only switched because my school switched to Blender.
yep, my school change to blender too before that we use maya but autodesk such a bully.. they revoke our school licence after that no way we go back to maya. Welcome to open source world.
Blender is good, but its major issue is that tutorials are horribly everywhere, you may have crippled understanding of the workflow. It's very time consuming. If you want to invest certain amount of time for your 3d career just start learning Houdini. VEX is powerful!. Maybe Maya + Houdini + UE is the best combination.
C4D and Blender are similar in almost every aspect, but C4D is expensive, so the choice is almost obvious. I worked with C4D for some years, but now that I don't work directly in an agency I have the freedom to use the software I want. Still learning Blender (the learning curve really is steep for me) but I don't regret it. Very powerful software, increasing its commercial use, all of this for free.
I love that SOM is committed to unbiased opinions and and exploring alternatives even though their 3D curriculum is so rooted in one particular tool. It truly is all about the artist in the end... but tools do matter a bit... and we may end up learning them all... or none, once AI takes over 😜😈
Blender i've heard best described as as wide as an ocean but as shallow as a puddle. Sure it has a TON of features, but those features hardly lack the depth and polish needed for a professional pipeline. Cinema 4D on the other hand looks very simple and approachable on the surface but has a TON of power under the hood, enough to the point where i've heard people describe the combo of cinema 4d + xparticles as the closest you can get to using houdini which is hands down the most powerful software on the market--if completely unapproachable to everyone except expert programmers and such. So really its the (optional) power of cinema 4D combined with its simplicity thats why i use it, and coming from maya its several times faster at doing common tasks like HDRIs, modeling, materials, plus the modeling tools are dynamic and dynamic tools just feel better to use. And the tag system and the way deformers are applied dynamically and procedurally also is great since blender uses a more maya like approach and just has a modifier stack thats a bit more obtuse and unwieldy. Honestly despite all the improvements the best thing blender still has going for it is that its free. And the second best thing it has going for it is the wealth of plugins, most of which are geared at overcoming its shortcomings. But that just makes it another list of things you have to learn and install, you have to be aware they exist in the first place, and you'd never know you needed them or that a 3D software could even do a lot of the stuff almost every other 3D software does by default if blender was your only 3D software. Thats why i think blender should never be anyones first 3D software if they ever intend to do anything serious; it can be incredibly limiting to someones perspective and to someone who's never tried anything else they probably won't even know how they've been limited. Blender is a much better option for an experienced artist to switch to on an indie budget--or better yet, use for one piece of their pipeline rather than the whole thing--who already knows what they're doing and knows what their needs are and is willing to put in the time and effort to work around its shortcomings. For instance, god dammit Blender, make AOVs and multipass work properly. Eevee is basically worthless as a lookdev tool for cycles its so far off. FBX import is straight up broken when importing skeletons. This is basic fucking shit. If they stopped adding features just to brag "look how cool blender is now" and started fixing the features they already had i might actually switch to it. The only truly groundbreaking feature is greasepencil, and i'm not a 2D animator.
I wouldn't call Blender shallow. Some of it's features like the physics sims are lacking and the video editing tool I believe is never used - although useful for sequencing png sequences. It's modelling, sculpting, rigging, animation, shading tools are powerful and can produce production quality results as seen in the video. This of course is not mentioning Geometry Nodes which hands down is what gives Blender an edge over Cinema. Whilst Mograph in Cinema is easier to use out of the box, you can build the same tools in Geo Nodes and then save those Node Trees to be used for any project. The beauty being that it is fully procedural and can switch any object out you wish to affect to whatever you wish, whilst also being able to customise the whole setup. A few people are saying you need add-ons to make it work but I am not sure what add-ons they are referring to. The pre-installed add-ons like Node Wrangler or Landscapes are there. BlenderKit and Polyhaven are amazing for being able to download in the app and apply without leaving Blender. Vanilla Blender has everything you need as far as I am aware when it comes to creating production quality work. Look at Albin Merle, Midge Sinnaeve or Atti. They produce incredible results within Blender, which more on the technical side however I feel like Blender forces you to learn the technicalities of 3D a lot more than Cinema which in my case has made Houdini not to much of a struggle to get to grips with and I am sure will make Cinema feel like a breeze. I think you're better of learning Blender for this reason as if you need to learn C4D it will make the process very smooth and you're paying out hundreds of dollars each year to learn.
@@dannybcreative You argued that Blender was shallow and the ops counter was that you can make production grade renders with Blender. Pointing out that you can do the same work with less features is an indicator that the tools given are at least decent in ability and complexity of use. Plugin's have always been a big boon and studios regularly have their own made. The advantage of blender is you can add them and keep them forever for a cost that is likely less than a year or two of your favorite program. The fact that you have to cycle through at least 2 to 3 programs alone is resource intensive. No wonder concept art is being done quite a bit with blender and mass numbers of smaller studios are using it. Geometry nodes is king in blender and is easily migratable to other projects. Blender won't be competitive in particle sims, but who is honestly beating Houdini? The most you can do is take cuts like EmberGen might.
I come from a 3ds max, zbrush, Maya background and I'm absolutely loving Blender. It 100% replaces max and Maya for me and will probably replace zbrush in the next year or so.
All the tools I use in After Effects were made by the people on Aescripts, Rainbox, Battleaxe, etc. I see that happening in Blender and it's opensource too so maybe one day the conversation will be AE or Blender.
check out Midge Sinnaeve. He has a yt channel but also a very cool course called Real Time Motion Graphics that really goes deep on the Modifers in Blender and how to achieve amazing results with them
Hey there. Great Video. I have learned C4D first but now i am making a transition to Blender, because i do think that the community is better and you have more access to a lot of tools and scripts. C4D is great, but you need so much more than the program itself. Like x-Particles oder 3rd party renderer. So my advice for the up and coming 3d people i would suggest to learn blender. And if you have decided what you want to do, you can always choose another Software. The only difference is the UI and the strength of each tool.
I would like to see anyone try to do what X-Particles can do, but in Blender. And there's a reason that Redshift is industry standard, and not Cycles. Yes all of these things cost money, but let it be known that buying a single Redshift license, means having instant compatibility for it across all other 3D softwares aswell. So It's not like Redshift is a C4D-thing specifically.
as beginner all go for cinema 4d i really dont care about modeling or anything else beyond animation and honestly blender UI is PAINFULL to see is like a punch in the face lol i really cant blame anyone that give up learning 3d just for that
As some one who started in blender years ago, then moved to 3dsmax then to C4D, I now teach C4D and redshift. But I have to know. Will I like blender just as much for what I want to create? So I am going to learn it this year.
Would also like to call out the Blender community. It's warm, inviting, very supportive...and you can find pretty much a solution to ANY problem you could ever possibly encounter. And it's basically the size of a small country LOL
It's most toxic, violent and intolerant community. I say it as Blender user which are a lot on Blender forums. Of course, there are many good people, but loud part of XXER#!@!! make Blender community awkward.
@@wallacesousuke1433 I don't say that in other communities aren't "toxic".... But Blender fanboys are..... on next level. So, no, there is no comparison to other communities. Sad, but true.
@@wallacesousuke1433 No. Are you on Blender Artist, for example? Nope, you can't compare this amount of hate, "xenophobia", selfishness, etc. with C4D, Houdini, Zbrush, Modo community. Couple times I visit Max / Maya forums... but they mostly s#iting on Autodesk. So, as someone who use Blender, I'm really.... are offended with such behavior... including mods which encourage such toxic s#it. However, you are free to think whatever you want. Heh, Blender users... typical. bye
Dropped C4D at R21 for Blender For Character animation & native VFX Blender destroys C4D. Toss paid blender plugins with FREE lifetime updates into the equation: HOPSCUTTER Decal machine Autorig pro animation layers one click damage physical star light& atmosphere flip fluids Random flow Fracture iterator Diffeomorphic (For Daz genesis figure import) And you still pay less than one year of Xparticles 🙄
@@jbdh6510 Oh, Houdini is terrible for sculpting for sure. I do model in houdini but use a very procedural workflow. I don't think I've ever had to press undo.
This was great thanks. Made me finally decide to stick with learning C4D, I’m only around 30hours in to using it but it seems to fit better with my brain. I’ve had to learn Avid Media Composer this week and it doesn’t fit my brain like DaVinci does. Seems like a similar thing. On a different note, have you used Forger on the iPad? Any thoughts on how far it can be pushed?
I love how easy to use Cinema 4D is but...
if you want to sculpt - you need Z-Brush
if you need good particles or fluids - you need X-Particles
If you need to render faster - you need Octane or Redshift
So, you have to pay a lot of money compared to Blender that is FREE.
PS: I am a C4D user, If I were younger and looking to begin on 3D I definitely would go with Blender
Ive been a cinema user for longer than i can remember. Ive recently taken on blender. There are just so many features and ways to do things and rendering in blender once you understand how it works is pretty awesome. There are things that i love about cinema and switching has quite a curve to it.
有同感 ~🤣
Cinema has redshift included nowadays
blender is definitely not more powerful but it is good
I spent £3k on C4D 10 years ago. After a year it was out of date and I needed to pay £900 for the upgrade. 😂. Blender wasn’t great at that time, but these days… I’d go with Blender.
For my C4D people looking to try out Blender, look up a tutorial on how to remap Blenders viewport navigation shortcuts to mimic C4D, this alone will make moving around in Blender feel comfortable and you can focus on learning instead of being frustrated trying to navigate your scenes. There are tutorials on UA-cam on how to remap to match C4d
AWESOME tip thank you!
can you share the link?
@@danieljoda ua-cam.com/video/LKxMadV_2ew/v-deo.html
@@danieljoda I can't quietly recall, but I think when you install it for the first time, it askes you some starting UI options and settings.
@@danialsoozani thank you!
Really great video! I've been so deep in blender I didn't really know much about c4d but this seemed like a fantastic overview of each!
you the man!
@@BobSmith-pn5mo he is 😁
Anyone who wants to learn Product modelling and animation in Blender, subscribe to this gentlemen asap!
Big Dick Derek enters the chat!!!
You are really great at motion design in blender, i have followed along your smartphone ad tutorial. it came out really well, when i was learning blender. Thank btw.
In my opinion, since you've learned any of the 3d software, it's not difficult to learn another one.
100% agree!!! I try to be as tool agnostic as possible (sometimes it's impossible, i understand)...but it will help you learn the concepts as opposed to just the buttons in the tools. Then switching will be much easier (because it's inevitable that you will be switching sometime in your career...so might as well prepare for it)! I learned on C4D years ago...and I found learning Blender fairly simple. Now I'm way better in Blender than I ever was in C4D.
except if u only learned blender
You should have mention xpresso it is node based system in c4d but I am not sure if it can achive similar results as geometry nodes
3:21 Ctrl + Alt + Q to get the 4 split views in Blender
Middle click to switch between 1 and 4 views in C4D
man thank you so much
WHAAAT thank you!!
Wow thanks for that 😁
One thing I’ve noticed is there aren’t nearly as many videos on YT for C4D, like there are for Blender. There are channels with very comprehensive Blender tutorials and I don’t see similar for C4D. For C4D they all seem to be paid course etc Not that there is anything wrong with that but I think it could make someone not consider learning C4D. Just my 2 cents
Great video!! Another tip for new Blender users, you can edit multiple objects at once by selecting them in object mode and then going into edit mode ( you can also access Edit mode using Tab)
11:23 thank you a lot ! I'm very happy my plugin is being useful to you !
I think the same, even after the UV tools in C4D got updated, I'm more used to use my own plugin to unwrap UVs 😁
For anyone who is worried about being intimidated by the shortcut system of Blender, there is something important to keep in mind. 1.) There a lot more neat small tools available in blender to help with workflow that have shortcuts for them and 2.) Most shortcuts are modifications or alterations of other shortcuts or at least grouped together given a specific example (i.e. when moving an object with G, you can also press x, y, or z to lock to a specific axis).
It may seem like a lot as first, but all of the main shortcuts are made with really intuitive motions in mind that feel buttery smooth to use. It may take a little bit to get used to but it works like a dream when you got it down (and you'll never wanna go back 😁)
Totally agree!
Love your comparison between both packages, it's one of the best I've seen
I used C4D since version 6...I'm old. I stopped around v20 or so. I have been able to adapt my workloads to fit Blender and occasionally Maya. At first Blender was rough for me but now I find it quite approachable.
Although I still have FOMO around C4D fun, I am enjoying the shift so far.
Keep creating great things!!!
Ditto. I used C4D in 2003-2008 for mograph and character animation and have major FOMO 😂.
U are old bat
Thank you very much for your useful information. The problem is that after learning C4D and spending a lot of time, thinking about new software is difficult (At least foe me)
I agree. My whole life has been spent "chasing" the best 3D software. I started using UNIX Code back when everything had to be coded - what a nightmare. I wanted to learn 3D so badly I spent my after hours time learning to code. When the Mac came onto the scene I became a beta site for Infini-D then I bought/learned Electric Image (still a capable software). After that I switched to Lightwave, now I use C4D. The thought of learning yet another 3D program at this point in my career is not something I look forward to but I have to say, free vs. $700+ / yr. is really appealing. I'm probably working at the last job in video production before I retire. The company pays for the software which is the only reason I still use it. I'm not in a position to pay for it (especially in this current financial climate). Maybe when I retire I'll play with Blender or maybe I'll just grow vegetables.
Amazing comparison between these two awesome 3D software. I've been using Cinema 4D and Blender both for quite a while and from my experience I found there are a few tiny but quite important things Cinema 4D is still better than Blender.
1, User friendly. So many tiny things like changing parameters for multiple objects at the same time. Blender can do that by pressing alt but it's not working for timeline. If you want to change settings like key modifier for multiple objects in timeline, you have to do it one by one. Also in Cinema 4D you can pretty much drag any settings to the viewport and convert it to a slider UI instantly. Something like this Cinema 4D easily beats Blender....
2, teamrender. Cinema 4D has a really handy team render workflow to let you use the client machines to render your scene without copying the assets to each one. Blender so far, I haven't found any thing similar to this. The teamrender in blender is the same as After Effects and you have to copy your projects to each machine to do it. Maybe it's because I don't know the right way. Happy to know if someone knows a better way to do team render in blender.
3, Easier and faster workflow to achieve multiple objects' motion. Don't get me wrong, Geometry nodes in Blender is really good and I've been learning it. What I'm saying is efficiency. Sometimes you just need to get the job done and make a result with fewer clicks, Cinema 4D is the king for doing this kind of task.
Nevertheless, Blender is still quite an amazing app, it has some really good workflow you mentioned in the video and the more important thing is Blender is growing really fast. Also I really love the community cos you can find any resources really quickly. It's like a toybox with tons of toys you can play with. I love Blender but I can't leave Cinema 4D from my work. Both of them are amazing tools
In Blender you can save all assets to the project by packing external data in the File menu.
I’d agree Cinema is quicker out the box however once you build your Geo Node setup in Blender you can then save that Node Tree and all you have to do is change the object it’s affecting with the added benefit of being able to customise it or add to it depending on the setup.
@@apzzpa Yeah sure geonodes is really flexible. Regarding the packing project, have you tried C4D's team render? Once you set up the team render for the first time, you can just start team rendering right away, never think about packing and distributing projects again
@@maotao2441 I haven't tried Cinema yet and I'm certainly not a "Blender or die". I was just providing solutions to some of the points covered.
Team render does sound a lot more streamlined however.
At some point I will get C4D but have recently started learning Houdini and the combo between Blender and Houdini is very cool especially since as Octane for Blender is free.
@@apzzpa Wow that's amazing, I didn't know Octane for Blender is free! I will try it now, haha, thanks
@@maotao2441 Yeah it blew my mind too when I found out. It under Free Trial and is called Prime Tier
Really great comparison. I've been through some courses at SOM including C4D Basecamp (great course btw). I started with Blender many years ago, switched to C4D for the course, and a little after, and find myself using Blender again. One thing I miss are the mograph tools of C4D but I recently purchased the addon Animax 2 and it gives me a lot of the same functionality. So learning Geo Nodes and Animax 2 enables me to do what I need. The sculpting and modeling of Blender are too good to pass up.
Привет, Марина Накогова!
best c4d vs blender vdieo i ever seen. it has a lot of practical comparison witch help to understand the topic a lot.
Thank you
After a couple years working as a product motion advertising. Blender, c4d, and also Houdini, they complement each other. For an example, I love geometry nodes for a complex motion like flower blooming animation, but when it comes to simplicity of mographs, c4d is the best amongst all, like I love how the force field c4d has. And for Houdini I love time remapping and the simulation of Houdini. But remembering that Blender is free, it’s enough powerful and really help freelancers to growth without need to spend a hundred dollars for a software
I totally agree!
Only thing that I miss the most in Blender is complex simulations, geonodes are a great start, but the simplicity and beauty of the mograph in C4D is something that is hard to compete with.
I use both B3D, Maya and C4D while also trying to learn Houdini lately, I find that yes it is kinda complex to learn the geo nodes for a simple task, but after I tried to build my own special nodes then save it as an asset preset it became something like a special sauce, like if you try to replicate some of the modifiers in b3d or C4D within geo nodes, it turns into a monster modifiers that you're the only person have.
Also you can gave quad view by pressing ctrl+alt+q and work on that :D 03:36
I love seeing marina on the school of motion channel, love her work. Thank for the tips Marina! I think it's time I get on the blender grind ig. The potential for this free software looks incredible
Hey great video however, @7:07 you mentioned that after you click away from the object, you can no longer modify it's properties. Actually not true. Blender provides a couple of ways to do just that. First, you could simply use shortcut "F9" to bring back that exact transformation menu after you've clicked away. You could also use the mouse to hover over the top right edge of the viewport, click and drag left to reveal the transformation options for dimensions, scale, rotation & location for X,Y & Z axes OR simply use shortcut letter "N" if you don't wish to use the mouse.
One of the reasons why Im going to learn c4d is because I’m getting after effects and I heard they go well together I wanna do product commercials.
congratulations for the content, it helped me a lot, I'm a motion designer in aftereffects and I'm migrating to 3D, at first I started with 4D cinema, but as I'm enjoying modeling and animating characters, I believe blrnder will suit me better, not to mention the options of diverse styles and improved rendering in Blender. Thank you for this content, it will certainly help many designers and animators as it helped me, congratulations again.
Thanks for the great video and in-depth comparison Marina!
5:55 You can select multiple objects in object mode and then switch to edit mode to edit both at the same time
5:46 If you Ctrl + Left Click on the dot in the Outliner, you'll add the other object to edit mode as well
I use both on my workflow here, Blender for Freelance and C4D for studio projects.
Cinema 4D is very powerful with simulations, the falloff and fields give it a great starting point, and it's the feature that I miss the most when using Blender, as she said in the video, Cinema 4D has some powerful procedural deformers that are easy to use.
Blender has procedural deformers too, but some of them are very tricky to use (Like the bend deformer), But modeling in blender is very fast, and you can easily switch modes with a simple click,
cycles it's a complete powerhouse like Redshift and Octane, the only thing that I miss on Cycles is caustics.
use luxcore for caustics, its amezing for caustics
Simulations and c4d doesn't go in the same sentence. I think you're talking about the mograph system? And cycles has caustics, both brute force and also new modern shadow caustics.
@@rano12321 Yeah the mograph system is great, and you can do some small simulations on C4D just fine, like cloth, soft cloth simulations, or course if you want anything more robust it's best to use Houdini. But I'm no expert, I'm only talking about my experiences using both software, and I think some simulations on C4D are way better than blender's out of the box systems.
I'm one of those people for whom blender is much more intuitive. I started my journey with C4d and 3dMax and they both seemed too complicated and unintuitive to me. But as soon as I got acquainted with the blender, I realized that I was at ease. In addition, the new Blender 4.0 has significantly improved color reproduction and the main shading node Principl BSDF. Now it’s easier to achieve a beautiful advertising picture. And very soon Blender will have many new features in the EEVEE render engine. This will allow you to create a beautiful picture even faster and with better quality!
I mean the biggest issue C4D is facing right now is the transformation its gone through over the years, which has made it incredibly unstable. Its one of the more expensive options yet I feel like I'm constantly fighting crashes, slowness, and bugs. They even acknowledge there's an issue with Redshift and Nvidia drivers that has been a problem for years at this point. In my opinion, Blender can do most, if not all the things C4D can do -- but C4D can't do all the things Blender can do. That said, I'm still forced to use C4D at work b/c no one wants to take the time to learn something new and I have to be able to work with other teams of people.
I would go with Blender. You can do so much with it. From 3D work to even 2D animations thanks to Grease Pencil. Lots and lots of free tutorials here. Community is awesome 🥰
Yes, The best thing about blender is the community
When learning a new 3d program, remember everything you know about working in 3d and forget everything you know about how it's done in you previous 3d program.
Polygons are polygons, lights are lights, cameras are cameras, keyframes are keyframes!
I think what's liberating about this argument is that the real answer is " you do you" an app is an app, it's what you do with it that's important theres nothing wrong with jumping between different programmes that make more sense to you! Necessity is the mother of invention so whatever programme is available to you then just dive in and have fun with it. I started out on Maya back in uni, then worked with a company that uses Lightwave, so I had to learn that (a dinosaur of a programme), its only really been the last 5 years Ive been primarily using C4D, however I am looking into Unreal and blender for certain jobs.
Being a motion designer means you always have to adapt and learn, so try and enjoy that process of opening up new software :)
Welll done Marina! Thanks for the helpful insight for those of us curious about a workflow switch (or at least an incorporation). Your work is phenomenal!
I was a C4D user, and it was easier to learn than 3ds max, and maya. I used it to build and render company signs.
I began using Blender since 2017 and stuck with it by force, for my use cases, LookDev, ArchViz and Product Rendering.
Funny thing is, C4D looks more like Blender now.
Both are great 3D software, but at least Blender is available on all 3 platforms and you don't have to resort to sail the high seas to get it.
As a Maya user, I was only able to learn Blender by switching to the Industry controls preset.
I hear many professional artists say they stick with Cinema 4d as they have deadlines to meet and can't waste time with lots of plugins that blender needs, to do what cinema does out of the box. Having said that blender is a great way to get into 3d.
"Cinema 4d as they have deadlines to meet and can't waste time with lots of plugins that blender needs" as if C4D isn't basically reliant on a bunch of plugins already, not to mention they cost like 10 times more than all the Blender plugins.
Have you got a specific example?
I’m perplexed at the viewpoint, being that Blender now has geometry and simulation using a node based system. Flexibility of the out of the box tools has become one of the main strengths.
what plugins do you need for Blender?
@@dannybcreative If you’re talking about Mograph to Geo Nodes, in Geo Nodes you can save your Node Tree and then switch out the object for the project. It’s fully procedural and more like Houdini than C4D in this instance. It also allows more control and flexibility
@@dannybcreative I do agree the physics sims are very slow and temperamental. Any time I need to bake a physics sim Blender will first need to crash and be reopened before it can bake. I haven't used C4D yet but have started using Houdini and it's night and day between the sims.
The Community of blender is so huge and its information is so publicly available if your just getting your feet wet in 3d space going with blender is a far better option and its free.
Marina, this was really insightful. I've got a lot to think about. Thank you for this video!
Glad it was helpful!
Great Video, I will try the sculpting tool in Blender ,
What I felt while learning Cinema 4D was that I had to pay for rendering and that it was also a subscription type. Money leaks out endlessly.
7:05 Press F9 to get back those settings on Blender
I prefer Blender to Cinema 4D for sculpting and character animation. Geometry Nodes in Blender is also very powerful. But X-Particles is too enjoyable to use in Cinema 4D.
Every app has it's strengths & weaknesses for sure! So many artists use multiple apps these days
How can you can get more segments for cube in Blender? There is no parameter for that. 7:10
Real artists dont care which one is better. They just want to get the job done. At the end of the day both software are just a bunch of tools to manipulate 3D objects
Brenda 3d VS Cinnamon 4d
Love when people who barely speak a single language mock non-native speakers :D
dude😂
I dip in and out of 3d for my job, I might not use it for months. It makes no sense to pay over £70 a month for C4d. Blender on the other hand is free and does everything I need it to do. I don't have to pay for expensive 3rd party plugins or fancy render engines. It's all there under one roof. Im happy I moved to Blender and I love the online community.
Great comparison. Thank you! This was very helpful.
Glad it was helpful!
Very nice and detailed comparison! Thanks a lot for sharing👏
Blender doesn't have a take or pass system to make subscnes inside the main scene. If you are a pro with clients, you can't live without that feature. Most Blender people don't even know what you're talking about when you say pass system (or takes). Blender is definitely awesome and can do amazing things, but until it has a pass system it'll be a hobbyists tool. It's actually the only reason I use Cinema 4d over Blender. I'm surprised you didn't mention this difference because it's a big one.
It has a different system with the same purpose. It’s called „view layers“
Very good overview. A part for Mograph, Blender is the better tool and it's free... For young people I think Blender is the way to go.
C4D is kind of easier to model than Blender, because it has all these modifiers that modify the look of a mesh, but an advantage in Blender compared with C4D is that Blender has fluid simulations built in, while with C4D, you have to pay extra for X-Particles.
Good comparison!
I did want to point out one thing for Blender that I think may be of interest. Blender uses something called Drivers. The UI for it is a bit chonky, but it can actually help with doing a lot of mograph related tasks. Also, RBF drivers ia a cool (though paid) addon that can really speed up working with drivers, and offers some interesitng functionality. :)
Thank you for sharing this comparison it was really helpful ❤
wow, this is amazing, please how do i join the school of motion
I gotta say I made a lot of progress with Blender these days. I haven't touched c4d but I can say I couldn't get anywhere in Maya due to lack of knowledge when I got into the world of 3d for first time.
You can much more easily divide the screens in blender then before now in blender, you can just right click the line separating the are and you can pick between horizontal separation or vertical and even collapse then thanks to that. More shortcuts are always better in my book
you missed one mian point , the integration of c4d with after effects and cineware .
absolutely. one-click importing the c4d camera in AE is super usefull! HOWEVER: Maxon really needs to enable redshift rendering in AE too. Cineware is just too slow nowadays.
in blender you do not need to turn into ae because there is compositing solution with all color grading
@@Nursultan-r2d2 can u do rotoscoping in belnder ?
@@doityourselfpakistan6535 otherwise you grab mp4 from blender and who forbids to make rotoscop with mp4 sequence
@@Nursultan-r2d2 so why not without render u do it in after effects…
Man your stuff is really really really good
I still love working with C4D way more than working with Blender. It’s much more intuitive and invites you to experiment in a playful way. I only switched because my school switched to Blender.
yep, my school change to blender too before that we use maya but autodesk such a bully.. they revoke our school licence after that no way we go back to maya. Welcome to open source world.
job wise, does c4d outweigh blender as said in the video in your experience?
Blender is good, but its major issue is that tutorials are horribly everywhere, you may have crippled understanding of the workflow. It's very time consuming. If you want to invest certain amount of time for your 3d career just start learning Houdini. VEX is powerful!. Maybe Maya + Houdini + UE is the best combination.
C4D and Blender are similar in almost every aspect, but C4D is expensive, so the choice is almost obvious. I worked with C4D for some years, but now that I don't work directly in an agency I have the freedom to use the software I want. Still learning Blender (the learning curve really is steep for me) but I don't regret it. Very powerful software, increasing its commercial use, all of this for free.
I love that SOM is committed to unbiased opinions and and exploring alternatives even though their 3D curriculum is so rooted in one particular tool. It truly is all about the artist in the end... but tools do matter a bit... and we may end up learning them all... or none, once AI takes over 😜😈
I've been making better 3D work in AI now and much faster. I wouldn't go back to modelling ever again.
@brandmotivo what's your go to AI tool that replaced modeling?
@@nathitappan Stable Diffusion, I've used most structures but SD outpaces the rest without a doubt.
3:17 ctrl + alt + q in blender
Sorry but you have zbrush remesher IN C4d. so why you say it is not as powerful when you have the exact same thing.
Blender i've heard best described as as wide as an ocean but as shallow as a puddle. Sure it has a TON of features, but those features hardly lack the depth and polish needed for a professional pipeline. Cinema 4D on the other hand looks very simple and approachable on the surface but has a TON of power under the hood, enough to the point where i've heard people describe the combo of cinema 4d + xparticles as the closest you can get to using houdini which is hands down the most powerful software on the market--if completely unapproachable to everyone except expert programmers and such. So really its the (optional) power of cinema 4D combined with its simplicity thats why i use it, and coming from maya its several times faster at doing common tasks like HDRIs, modeling, materials, plus the modeling tools are dynamic and dynamic tools just feel better to use. And the tag system and the way deformers are applied dynamically and procedurally also is great since blender uses a more maya like approach and just has a modifier stack thats a bit more obtuse and unwieldy.
Honestly despite all the improvements the best thing blender still has going for it is that its free. And the second best thing it has going for it is the wealth of plugins, most of which are geared at overcoming its shortcomings. But that just makes it another list of things you have to learn and install, you have to be aware they exist in the first place, and you'd never know you needed them or that a 3D software could even do a lot of the stuff almost every other 3D software does by default if blender was your only 3D software. Thats why i think blender should never be anyones first 3D software if they ever intend to do anything serious; it can be incredibly limiting to someones perspective and to someone who's never tried anything else they probably won't even know how they've been limited. Blender is a much better option for an experienced artist to switch to on an indie budget--or better yet, use for one piece of their pipeline rather than the whole thing--who already knows what they're doing and knows what their needs are and is willing to put in the time and effort to work around its shortcomings.
For instance, god dammit Blender, make AOVs and multipass work properly. Eevee is basically worthless as a lookdev tool for cycles its so far off. FBX import is straight up broken when importing skeletons. This is basic fucking shit. If they stopped adding features just to brag "look how cool blender is now" and started fixing the features they already had i might actually switch to it. The only truly groundbreaking feature is greasepencil, and i'm not a 2D animator.
XP is coming to blender this year - so that also could change
I wouldn't call Blender shallow. Some of it's features like the physics sims are lacking and the video editing tool I believe is never used - although useful for sequencing png sequences. It's modelling, sculpting, rigging, animation, shading tools are powerful and can produce production quality results as seen in the video. This of course is not mentioning Geometry Nodes which hands down is what gives Blender an edge over Cinema. Whilst Mograph in Cinema is easier to use out of the box, you can build the same tools in Geo Nodes and then save those Node Trees to be used for any project. The beauty being that it is fully procedural and can switch any object out you wish to affect to whatever you wish, whilst also being able to customise the whole setup.
A few people are saying you need add-ons to make it work but I am not sure what add-ons they are referring to. The pre-installed add-ons like Node Wrangler or Landscapes are there. BlenderKit and Polyhaven are amazing for being able to download in the app and apply without leaving Blender. Vanilla Blender has everything you need as far as I am aware when it comes to creating production quality work. Look at Albin Merle, Midge Sinnaeve or Atti. They produce incredible results within Blender, which more on the technical side however I feel like Blender forces you to learn the technicalities of 3D a lot more than Cinema which in my case has made Houdini not to much of a struggle to get to grips with and I am sure will make Cinema feel like a breeze.
I think you're better of learning Blender for this reason as if you need to learn C4D it will make the process very smooth and you're paying out hundreds of dollars each year to learn.
@@dannybcreative You argued that Blender was shallow and the ops counter was that you can make production grade renders with Blender. Pointing out that you can do the same work with less features is an indicator that the tools given are at least decent in ability and complexity of use.
Plugin's have always been a big boon and studios regularly have their own made. The advantage of blender is you can add them and keep them forever for a cost that is likely less than a year or two of your favorite program. The fact that you have to cycle through at least 2 to 3 programs alone is resource intensive. No wonder concept art is being done quite a bit with blender and mass numbers of smaller studios are using it.
Geometry nodes is king in blender and is easily migratable to other projects. Blender won't be competitive in particle sims, but who is honestly beating Houdini? The most you can do is take cuts like EmberGen might.
But yeah, the devs should really hone it's base more.
@@dannybcreative Wrong person tagged, i meant the original poster
I come from a 3ds max, zbrush, Maya background and I'm absolutely loving Blender. It 100% replaces max and Maya for me and will probably replace zbrush in the next year or so.
7:10 is a big mistake. You can control all of this in object mode.
If you do broadcast motion graphics, Cinema 4D really is the only valid option.
But for basically everything else, Blender/Maya/3DSMax is best.
Yeah most of my work is motion graphics. Mograph and the deformers are a must to me.
All the tools I use in After Effects were made by the people on Aescripts, Rainbox, Battleaxe, etc. I see that happening in Blender and it's opensource too so maybe one day the conversation will be AE or Blender.
Yes I get started to learn Blender very recently and I found it's so a powerful 3D design tool to learn and work with. I enjoy that 👌
I love the way she says "Brenda" - it's so adorable.
Ive used those deformer tools in cinema extensively, i do miss having all those when using blender.
check out Midge Sinnaeve. He has a yt channel but also a very cool course called Real Time Motion Graphics that really goes deep on the Modifers in Blender and how to achieve amazing results with them
Hey there. Great Video. I have learned C4D first but now i am making a transition to Blender, because i do think that the community is better and you have more access to a lot of tools and scripts. C4D is great, but you need so much more than the program itself. Like x-Particles oder 3rd party renderer. So my advice for the up and coming 3d people i would suggest to learn blender. And if you have decided what you want to do, you can always choose another Software. The only difference is the UI and the strength of each tool.
is Blender capable of surpassing Cinema 4d if you've got lots of the addons?
I would like to see anyone try to do what X-Particles can do, but in Blender. And there's a reason that Redshift is industry standard, and not Cycles. Yes all of these things cost money, but let it be known that buying a single Redshift license, means having instant compatibility for it across all other 3D softwares aswell. So It's not like Redshift is a C4D-thing specifically.
Alright. Imma call it BRENDA from now on. Better name honestly.
This is really well done! Thank you ❤
Thank you
Thanks
Learn on Blender, transfer your skills to the monthly plan of Cinema 4d, if you like it enough then go yearly would be my advice.
complete compare tnx a lot
Amazing vid!
as beginner all go for cinema 4d i really dont care about modeling or anything else beyond animation and honestly blender UI is PAINFULL to see is like a punch in the face lol
i really cant blame anyone that give up learning 3d just for that
I like the way you say blender
Very few jobs hire for blender, so it doesn't really matter whether or not it's better.
My first day in blender went like this…I need to open another file…Oh ok I need to close this one to do that..Didn’t open it again.
excited to try Brenda
HAHAHA just came looking for this comment
Blender, Cinema4D are just tools. Use it, if it works for you. Pay it if it can finish you job. Thats all. :)
受用了,很棒! 话说请问博主是日本人/中国人吗?看到你的笔记上面有汉字,没有别的意思只是好奇😀
As some one who started in blender years ago, then moved to 3dsmax then to C4D, I now teach C4D and redshift. But I have to know. Will I like blender just as much for what I want to create? So I am going to learn it this year.
Would also like to call out the Blender community. It's warm, inviting, very supportive...and you can find pretty much a solution to ANY problem you could ever possibly encounter. And it's basically the size of a small country LOL
It's most toxic, violent and intolerant community. I say it as Blender user which are a lot on Blender forums. Of course, there are many good people, but loud part of XXER#!@!! make Blender community awkward.
@@radoman1234 probably the usual for every community lol
@@wallacesousuke1433 I don't say that in other communities aren't "toxic"....
But Blender fanboys are..... on next level. So, no, there is no comparison to other communities.
Sad, but true.
@@radoman1234 what's so bad about its community compared to other growing, sizeable communities? That's just how most online communities are
@@wallacesousuke1433 No. Are you on Blender Artist, for example? Nope, you can't compare this amount of hate, "xenophobia", selfishness, etc. with C4D, Houdini, Zbrush, Modo community. Couple times I visit Max / Maya forums... but they mostly s#iting on Autodesk.
So, as someone who use Blender, I'm really.... are offended with such behavior... including mods which encourage such toxic s#it. However, you are free to think whatever you want. Heh, Blender users... typical.
bye
"This is tail" I nearly spit out my coffee
Gotta make it clear you know...
Very very good video. It shows that’s been written by a real pro user.
You forgot to say that Octane for Blender are free too!
Dropped C4D at R21 for Blender
For Character animation & native VFX Blender destroys C4D.
Toss paid blender plugins with FREE lifetime updates into the equation:
HOPSCUTTER
Decal machine
Autorig pro
animation layers
one click damage
physical star light& atmosphere
flip fluids
Random flow
Fracture iterator
Diffeomorphic (For Daz genesis figure import)
And you still pay less than one year of Xparticles 🙄
I always understand "Branda"... 🙂
very useful
Just use Ctrl Alt q and you have the same multi window.
I made the switch to Houdini a year ago. Best decision I ever made.
@@jbdh6510 Oh, Houdini is terrible for sculpting for sure. I do model in houdini but use a very procedural workflow. I don't think I've ever had to press undo.
This was great thanks. Made me finally decide to stick with learning C4D, I’m only around 30hours in to using it but it seems to fit better with my brain. I’ve had to learn Avid Media Composer this week and it doesn’t fit my brain like DaVinci does. Seems like a similar thing.
On a different note, have you used Forger on the iPad? Any thoughts on how far it can be pushed?
If I am paying that kind of money for Cinema4D their UV mapping shouldn't require a paid for plug in. That's ridiculous.
Brenda.