That Blender can even compete against a long-standing commercial system is a huge accomplishment in itself, the developers have done an outstanding job.
por lo qeu entendi es mas facil de usar, tiene un sistema de partículas complejas sin competencia y ademas redenriza con mayor calidad. la unica desventaja es que hay menos comunidad osea que una vez aprendes a usarlo que ademas es facil. destruye a blender por todos lados. es obio que el que hizo el video es un fan o le pagaron.
For architectural visualization, I would recommend C4D because you can use the Corona renderer. The best for this genre. C4D is so easy. I can put together menus and don't have to use almost everything via shortcuts. That doesn't work in Blender. Assigning materials is also very easy in C4D. The outliner in Blender is cumbersome, complicated and outdated. Conclusion: If you want something simple and quick, I can recommend C4D. A lot depends on your own ideas about what you want to do
It seems like Blender literally would be better than Maya, Cinema4D, or Max if they focused on what each of those programs do. Maya for character creation and animation, Cinema4D and Houdini for VFX, and Max for hard-surface modelling. Blender is made for all of those niches at once and can still compete to a level, which is amazing.
It's boring to keep saying that Blender is free and its community is great. Because Blender is a great software even without those two things. I'm a C4D user. Thanks for the video.
I'm a c4D user too but I'm learning blender. It's amusing how people often emphasize that Blender is free and has a great community. But if you're aiming for a well-paying job, investing in quality software that gets the job done effectively isn't a bad idea. After all, what good is a strong community if it can't provide reliable customer support to address serious issues? From my experience with Blender, while the community is indeed very helpful, the solutions they offer are often workarounds rather than permanent fixes for certain problems
@@EraDimgames There’s nothing slavish about what I said. I was simply expressing a practical viewpoint. Perhaps you’re coming from the more passionate side of the Blender community, where any critique of Blender-no matter how constructive or true-feels like an attack. For the record, I didn’t even say anything overly negative about Blender. If anything, reacting so strongly to a balanced opinion could be seen as slavish.
I'm a C4D user of 15 years, and considering picking up Blender... I do work in 3D motion design and most studios that I have worked / contracted for would never consider Blender for a production pipeline... which I hope would change... most likely the reality is that I would have to use both... Blender is amazing for sure... and looking forward to get under the hood...
I think they are not picking blender because they have invested pretty much money in other software. And they have their own custom tools. But it will change within the upcoming next 10 years. Blender is almost on equal foot with most of the software. And start-up started picking blender already. Starts up are the future. And blender will dominate the future for sure.
It’s possible to use both in the same workflow just probably not the same part of the pipeline, like you can’t do half the particles in C4D and then half in blender but you could do modelling and sculpting in blender and send the mesh to C4D for Z brush, rigging and animating.
Cinema 4d definitely worth the investment especially with the latest particles system overhaul with the potential of it being as powerful as x-particles.
Why wont you just use houdini if you want particle systems and dont mind paying a lot? I dont deal heavily with particles and simulations but have heard houdini does it a lot better.
@@askeladden450 well it's better to have all tools you need in one place, and instead of the need to learn a whole new program (houdini is not easy to learn) you can spend this time getting more proficient at the only tool you need, and the trajectory of maxons's updates with each update bringing huge features seems really promising.
@@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
@@Dynamic.32 Yes. Houdini is great, but something done with X-particles takes 5 times longer to do in Houdini. It's not a fast alternative and it's hard to learn.
Also blender has geometry nodes. Which is way much more advanced than mo-graph, and in few years will start competing with Houdini. Also blender’s octane is free as well (octane for c4d is paid). Blender ui is much more modern and unified.
@@idunno8683 yes he has! However, it is not as ''effective'' as Blender's geometry nodes! I say that, but I'm not a fanboy of either one, but I must admit that Blender's Geometry nodes are insane! but a little complex.
The closest comparison to geometry scenes cinema4d has is scene nodes instead of mograph, which is still being developed. Recently maxon has been commissioning rocketlasso for capsules made with scene nodes, for example the partition modifier is similar to houdini lab's lot subdivision. That being said, scene nodes is still relatively undocumented and new so it will be a while until it becomes close to geometry nodes
Mo graph is something completely different than geometry nodes. CInema has it as well but Blenders geometry nodes are better. However Blender doesnt have the mograph stuff and motion graphics. Also dynamics, particles, rigid bodies. is still lacking in Blender
I learned 3d in cinema 4d long ago and used it for all my work in the industry until recently after i left working in 3d for a while to learn other things and came back. I had avoided blender because it was free and just never thought it could be as powerful. I made the switch and never looked back. Blender is just to good being open source and with the massive community of developers it just keeps getting better and better. And what you meant was path tracing not ray tracing and now with turbotoolsr addon blender cycles can render way faster than redshift.
I'm a C4D user, the only things I'm really jealous of when it comes to blender is how cheap and useful a lot of their plugins are. I don't like the fact in Blender you can only open one window a time instead of tabbing everything out, that's pretty annoying. Also I was on a project recently where the blender user hired me to use xparticles to do a pretty simple fluid sim. Blender plugins have the crowd simulator, car simulator, traffic simulator, building generator, a whole bunch of stuff I wish C4D had. C4D is way easier to learn, mograph, octane, and nearly every proper motion design studio uses that in addition to houdini. In terms of sculpting I don't want to give that to Blender cuz C4D comes with Zbrush which is industry standard and used in every videogame. In terms of cost this is my job so it's a price to pay if you're making money off and and Maxon releases good updates every year. C4D is rigid and in the box it's really like mac vs pc. Also like I don't sculpt, hard surface model or really rig in Cinema 4D at all it's not part of my job. As a C4D user I'm mostly paid to do particle simulations, motion graphics, rendering, a few other things. I haven't been asked to grease pencil or use a lot of the other functions I know blender has. Also just ease of learning it like Xparticles is SO EASY TO USE and they provide updates.
if jealousy to other free software doesn't pay the bills, then it's not worth it. I pay for c4d because it specializes on a job that can give me a good pay.
Some of these down sides have changed over the last few months and years.. Now that Maxon owns redshift and also zbrush we are starting to see things like dynamic topology showing up in C4d’s sculpting tools “basically brought over z-remesher and other bits) .. and also i think you really under estimate x-particles…(The only thing that touches it would be say Houdini) and now C4d itself is getting a renewed particle and simulation system…it is already showing promise.. and now with Zbrush for iPad as part of maxon one as well.. this is really wonderful!…Redshift now works inside of zbrush too. - C4d Scene nodes also have really begun to be amazing as well. - SO yes. if all it comes down to is $$ then go use blender. but don’t conflate free with always being good.
I switched from Cinema4D to Blender and am very happy with the decision. In my opinion, blender offers a lot more and is very easy to learn if you have previously worked with another 3D tool
@@jbdh6510 Yes, an important point is the comiunity, the integration of the different tools, I think geonodes are great and the program is really very easy to use. I was able to learn a lot of new things through Blender and improve my workflow.
I am not sure why I hear people say that cycles is slower than for example Redshift. I made extensive Tests with a Indoor Testscene that features: DOF, Meshlights, HDRI, Motionblur and heavily subdivided Displacment. I set that scene Up in Cycles and C4D Redshhift and C4D OCtane and tried to match the visual apearance as close as possible. I rendered the Scenes as long as it took to get similar Noise free levels. Cycles beat Redshift by far in this test using 3 GPU Setup. Cycles was in fact on par with Octane. I am wondering if people really do extensive testing before stating a renderengine is slower than another….of course my tests did not include every aspect of rendering…but I covered the most common ones in my tests..
@YoungLordByakugan Still on Blender, but I still have C4D installed. Cinema 4D's interface is simpler, but considering the price. I recommend Blender for beginners. Sorry I'm late, by the way.
I use Zbrush and Houdini and while I’ll never replace either with Blender, the amount of tutorials available for Blender make it to where some tasks are simply easier done in Blender because it’s easier to find tutorials. Blender is hard to ignore at this point honestly.
Great video bro, i started out with cinema 4d, but ended up with blender 3d. I must say that i agree with the verdict, for the fact that the latter is free.
@@filmstop7828 can i ask you somthing real quick is the 3d product animatio or commercial in demand because i have watched a video saying that its suck and exetera so the question is is it on demand ?
3D animation is in demand, but you also have to know how to market yourself. Landing a job or a client is also about presentation and reputation not just technical skills. When starting out you have to do a lot of networking with people in need of your skills. But even if you do everything right, it takes a combination of skill and luck.
Yes, the community is what makes me learn Blender smoothly. I tried to learn C4D once but I cannot find good amount of resources that will help me. Jesus, everytime I asked in the C4D community, all they can answer was "read the manuals".
I've been loyal to blender for a long time now, and i just don't see why should i change this factor. Of course, curiosity is willing me to try something out, but i know that Blender is goated already and I don't have to spend a penny. I love Blender for what it is and i donate to them because they really deserve that.
That's awesome. It's fine to use your favorite program as long as you aren't dogmatic. It's great to hear you're giving back to the Blender foundation as well!
Blender is great and so is CInema 4d, it all boils down to how much an artist is willing to spend, I would choose 3ds max for modelling and vfx work, especially with the release of tyflow making max a game changer, Tyflow offers an enormous particle, cloth and fluid sims for industry standard work. Phoenix fd delivers tremendous fluids and explosive power, Making Max an all powerful House Like Houdini. Cinema has an amazing mograph module and delivers exceptional motion design power, incredibly easy to use and versatile, has amazing plugins like x particles that is a game changer as well. Fact is a lot of users use the cracks for these softwares and so not everyone actually pays for them. A lot of career are builts on cracks lol...in conclusion all the softwares delivers exceptional power, knowing more than one makes you untouchable lol
Neither blender or C4D can stage USD data not have USD tools. They can only import or export USD so they will never get picked up in a studio environment until then
Switched to cinema 4d because my company provided me license and I like it more than blender to be frank. Things I can to in blender in one week, cinema4ds mograph can do it in 2 days.
I use Cinema 4D. But I really want to learn Blender. There is also a mograph module, which has no analogues. And of course the learning process itself is also important.
As a freelancer and making everything with blender, this software is a masterpiece and for free, okay it has some default but I can make projects without ruining my self with bullshit subscribing per months with overabused prices, blender4ever.
. I think the problem today with most modelling programs like Cinema 4D is you gotta pay so much to use the program and to me. I feel that is just not worth it but blend is such a good program because it is free and is got everything you could ever want inside one package :-)m
Bro, I also make animations on blender! But I have a low end pc so yeah😅. Btw I am happy to see many blender users here! I have also started animation for my career so if possible, could u tell me if those animations are good enough?
That's awesome! I took a look at your channel and you're doing great. I saw a huge difference in quality between your older and newer renders. Keep it up.
The question is very simple: If you could get cinema 4D for free and all its paid features, will you still go with Blender? The answer will tell you which one is better
The price is only a factor when you are using it for fun, not when you are earning money with it! 100$ per month is nothing! Compared to what you pay, you'd make 20 times as much. cinema 4D is way better than blender!
You say that because you use it in dollars! Here in Brazil it is almost impossible to pay maxon! because they really don't give a damn about South American artists
Both of these programs excel at motion graphics. You really can't go wrong with either option. C4D has been known for a long time as the king of motion graphics, but recently with the development of Blender's geo node system it has largely caught up. If you have the option, I would go with Cinema 4D, but blender is free and can do 95% of what C4D can.
like he said, c4d has been the best in motion graphics for a while while blender is very much making quick progress catching up. however blender's advanced motion graphics techniques are largely based in geometry nodes, while c4d may be more user friendly starting out jumping straight into that field of 3d
Community has absolutely nothing to do with the tools so that was a pointless rank. C4D does NOT need xparticles. Cinema already has these things built in for massive particle, fluid, cloth, pyro, softbody simulations +... use of xParticles is for Cinema4d and is becoming more and more obsolete. So correction, your competition is still with Cinema 4D not xParticles. Cinema uses GPU for real-time simulations, huge advantage over Blender out of the box.. Cinema handles shit tons of geometry and doesn't even begin to flinch. Cinema does has 2 rendering systems built in that you failed to mention, but who still uses native render systems today. Cinema also has plenty of sculpting tools built right in, but Zbrush is specialized for sculpting specifically AND part of the Maxon product line so why not use it.. Especially if you can sculpt your models while having your work simultaneously rendered to c4d veiwports in real-time. Tell everyone how Adobe loves Cinema so much they ship a lite version of it with After effects. Unreal engine ships with the C4D plugin for importing cinema scene, lighting and animations as you see it in your viewport. Unlike blender you can have multiple project tabs open at one time. You can model, texture, animate and render all in one page instead switching layouts. Blender hierarchy is not a real hierarchy. I could go all day.
Blender requires a bunch of add-ons. It’s like Frankenstein. I collaborated with a Blender user who gave me a file that couldn’t be rendered because it required a ton of add-ons for basics. I switched him to C4D so that the TEAM could collaborate. Blender is a cute toy for hobbyists but not a professional, industry standard tool. And I doubt it’ll remain free.
I have C4D R26 and the latest Blender. If you need to rig & animate Characters for Games and Film Then C4D is essentially useless. particularly for mocap based pipelines with speaking characters.
@@henriquedossantos6519 I don't argue with little kids but how do you know I don't have a portfolio? Is NASA is a film production company?? NASA uses blender because it's free. They have to reduce their costs. When you grown up, come again little baby blender😆
@@sinemaveTV Obviously your reply only proves you're beyond amateur with 0 portfolio credibility. And NASA with intelligent people, designing with open source software, know more than you'll even be able to comprehend about 3d.
@@henriquedossantos6519 Listen kid, It's my final message to you. NASA is a goverment agency. DO YOU KNOW WHAT IT MEANS? NASA is about space and beyond. I don't care if they use blender. I don't care about NASA. Because NASA is not an ANIMATION or VFX STUDIO! Do you understand kid??? Do you understand?? You should drink milk before sleep.
Cinema 4d is way better than Blender for a lot of things today that we talking and im happy to pay for that zbrush itself can crush whole sculpt system of Blender
It’s clear you had a favorite right from the start of your video. As a long-time Cinema 4D user who’s also been learning Blender in my free time, I feel it’s not helpful for beginners when comparisons between the two are vague and don’t focus on the aspects that truly matter.
Nope not really Blenders open nature does not give it an edge over c4d Plugins making "Am Saying this as A C4D TD Artist who has since fully moved to blender" Blender has Zero advantage over C4D Unless you are insane enough to want to make your own version of blender
@@prophdcc3793 TBH It's more practical than theoretical... C4D has a huge community and basically has a simple barrier to entry when starting out with simple scripts "Blender does too" TBH Try both if you can you'll see the C4D Dev Community or the C4D cafe
You should scroll back up and hit the like button so this can spread to more people!
Hi bro can you help me link me up to where I can learn blender
amigo si decis que es mas fácil de usar cinema y que tiene un motor de fisicas independiente y el otro no como va A ser un empate en el primer punto?
That Blender can even compete against a long-standing commercial system is a huge accomplishment in itself, the developers have done an outstanding job.
If you think about it logically, it is the other paid software that competes with Blender, which is free and extremely powerful.
whenever I make money with blender, I try to donate some of it to them
That's great! It's important to support the Blender Foundation.
Good for you. Less than 0.1% of users donate to Blender.
How do you make money with blender? Ty ❤
Blender forever 🫡
Not the end all be all but close
Team Cinema 4D even though I have never used it
@@DBZNexusMe. But I still love Blender.
Blender❤
i love how this c4d vs blender videos are always made by blender guys. :)
🤣🤣🤣🤣🤣
LOOOL
the only person that I know of that used c4d is nikkyHD
@@john-wx7gr Well, that's your bubble and it's fine
@ i spend most my time with COD not rendering so it makes sense that i only know of her
cinema 4d interface and layer based system is much easier to learn .
por lo qeu entendi es mas facil de usar, tiene un sistema de partículas complejas sin competencia y ademas redenriza con mayor calidad. la unica desventaja es que hay menos comunidad osea que una vez aprendes a usarlo que ademas es facil. destruye a blender por todos lados. es obio que el que hizo el video es un fan o le pagaron.
For architectural visualization, I would recommend C4D because you can use the Corona renderer. The best for this genre.
C4D is so easy. I can put together menus and don't have to use almost everything via shortcuts. That doesn't work in Blender.
Assigning materials is also very easy in C4D.
The outliner in Blender is cumbersome, complicated and outdated.
Conclusion: If you want something simple and quick, I can recommend C4D.
A lot depends on your own ideas about what you want to do
Agree
Artificial intelligence is breathing down your back
It seems like Blender literally would be better than Maya, Cinema4D, or Max if they focused on what each of those programs do. Maya for character creation and animation, Cinema4D and Houdini for VFX, and Max for hard-surface modelling.
Blender is made for all of those niches at once and can still compete to a level, which is amazing.
Good video brother. Houdini vs Maya would be very interesting
It's boring to keep saying that Blender is free and its community is great. Because Blender is a great software even without those two things. I'm a C4D user. Thanks for the video.
I'm a c4D user too but I'm learning blender. It's amusing how people often emphasize that Blender is free and has a great community. But if you're aiming for a well-paying job, investing in quality software that gets the job done effectively isn't a bad idea. After all, what good is a strong community if it can't provide reliable customer support to address serious issues? From my experience with Blender, while the community is indeed very helpful, the solutions they offer are often workarounds rather than permanent fixes for certain problems
@@SonGoku-dm4gr are there courses and decent tutorials out there ? Im leaning towards c4d.. I liek working wwith layers..
@@SonGoku-dm4gr Slavish thinking
@@EraDimgames There’s nothing slavish about what I said. I was simply expressing a practical viewpoint. Perhaps you’re coming from the more passionate side of the Blender community, where any critique of Blender-no matter how constructive or true-feels like an attack. For the record, I didn’t even say anything overly negative about Blender. If anything, reacting so strongly to a balanced opinion could be seen as slavish.
@@SonGoku-dm4gr"you're aiming for a well-paying job", not to make the world a better place. This is slavish thinking. Yes, it's corny)
I'm a C4D user of 15 years, and considering picking up Blender... I do work in 3D motion design and most studios that I have worked / contracted for would never consider Blender for a production pipeline... which I hope would change... most likely the reality is that I would have to use both... Blender is amazing for sure... and looking forward to get under the hood...
I think they are not picking blender because they have invested pretty much money in other software. And they have their own custom tools. But it will change within the upcoming next 10 years. Blender is almost on equal foot with most of the software. And start-up started picking blender already. Starts up are the future. And blender will dominate the future for sure.
@@Takatou__YogiriAnd if it is blender what do you think will be next?
It’s possible to use both in the same workflow just probably not the same part of the pipeline, like you can’t do half the particles in C4D and then half in blender but you could do modelling and sculpting in blender and send the mesh to C4D for Z brush, rigging and animating.
Cinema 4d definitely worth the investment especially with the latest particles system overhaul with the potential of it being as powerful as x-particles.
Why wont you just use houdini if you want particle systems and dont mind paying a lot? I dont deal heavily with particles and simulations but have heard houdini does it a lot better.
@@askeladden450 well it's better to have all tools you need in one place, and instead of the need to learn a whole new program (houdini is not easy to learn) you can spend this time getting more proficient at the only tool you need, and the trajectory of maxons's updates with each update bringing huge features seems really promising.
@@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
@@Dynamic.32 Yes. Houdini is great, but something done with X-particles takes 5 times longer to do in Houdini. It's not a fast alternative and it's hard to learn.
Also blender has geometry nodes. Which is way much more advanced than mo-graph, and in few years will start competing with Houdini.
Also blender’s octane is free as well (octane for c4d is paid).
Blender ui is much more modern and unified.
Doesn't c4d has nodes too?
@@idunno8683 yes he has! However, it is not as ''effective'' as Blender's geometry nodes! I say that, but I'm not a fanboy of either one, but I must admit that Blender's Geometry nodes are insane! but a little complex.
The closest comparison to geometry scenes cinema4d has is scene nodes instead of mograph, which is still being developed. Recently maxon has been commissioning rocketlasso for capsules made with scene nodes, for example the partition modifier is similar to houdini lab's lot subdivision. That being said, scene nodes is still relatively undocumented and new so it will be a while until it becomes close to geometry nodes
Are you talking about cinema4d r20 at least, or s24 ._.
Mo graph is something completely different than geometry nodes. CInema has it as well but Blenders geometry nodes are better. However Blender doesnt have the mograph stuff and motion graphics. Also dynamics, particles, rigid bodies. is still lacking in Blender
Blender always as it has been chosen for its friendly presentation 🎉
I learned 3d in cinema 4d long ago and used it for all my work in the industry until recently after i left working in 3d for a while to learn other things and came back. I had avoided blender because it was free and just never thought it could be as powerful. I made the switch and never looked back. Blender is just to good being open source and with the massive community of developers it just keeps getting better and better. And what you meant was path tracing not ray tracing and now with turbotoolsr addon blender cycles can render way faster than redshift.
I'm a C4D user, the only things I'm really jealous of when it comes to blender is how cheap and useful a lot of their plugins are. I don't like the fact in Blender you can only open one window a time instead of tabbing everything out, that's pretty annoying. Also I was on a project recently where the blender user hired me to use xparticles to do a pretty simple fluid sim. Blender plugins have the crowd simulator, car simulator, traffic simulator, building generator, a whole bunch of stuff I wish C4D had. C4D is way easier to learn, mograph, octane, and nearly every proper motion design studio uses that in addition to houdini. In terms of sculpting I don't want to give that to Blender cuz C4D comes with Zbrush which is industry standard and used in every videogame. In terms of cost this is my job so it's a price to pay if you're making money off and and Maxon releases good updates every year.
C4D is rigid and in the box it's really like mac vs pc.
Also like I don't sculpt, hard surface model or really rig in Cinema 4D at all it's not part of my job. As a C4D user I'm mostly paid to do particle simulations, motion graphics, rendering, a few other things. I haven't been asked to grease pencil or use a lot of the other functions I know blender has. Also just ease of learning it like Xparticles is SO EASY TO USE and they provide updates.
if jealousy to other free software doesn't pay the bills, then it's not worth it. I pay for c4d because it specializes on a job that can give me a good pay.
Thank you so much for the information! 🤗
Some of these down sides have changed over the last few months and years.. Now that Maxon owns redshift and also zbrush we are starting to see things like dynamic topology showing up in C4d’s sculpting tools “basically brought over z-remesher and other bits) .. and also i think you really under estimate x-particles…(The only thing that touches it would be say Houdini) and now C4d itself is getting a renewed particle and simulation system…it is already showing promise.. and now with Zbrush for iPad as part of maxon one as well.. this is really wonderful!…Redshift now works inside of zbrush too. - C4d Scene nodes also have really begun to be amazing as well. - SO yes. if all it comes down to is $$ then go use blender. but don’t conflate free with always being good.
Why not both
Such a well-made video
But covered A very saturated topic
Amazing lighting, b roll, And most importantly script
Glad you liked it!
If you have any ideas for future videos, let me know. I'm always looking for inspiration.
i use blender for modeling and Houdini for simulation and rendering
I switched from Cinema4D to Blender and am very happy with the decision. In my opinion, blender offers a lot more and is very easy to learn if you have previously worked with another 3D tool
What do you think are the advantages of blender? Would you have still switched of C4D is only 20 euros a month?
@@jbdh6510 Yes, an important point is the comiunity, the integration of the different tools, I think geonodes are great and the program is really very easy to use. I was able to learn a lot of new things through Blender and improve my workflow.
I am not sure why I hear people say that cycles is slower than for example Redshift. I made extensive Tests with a Indoor Testscene that features: DOF, Meshlights, HDRI, Motionblur and heavily subdivided Displacment. I set that scene Up in Cycles and C4D Redshhift and C4D OCtane and tried to match the visual apearance as close as possible. I rendered the Scenes as long as it took to get similar Noise free levels. Cycles beat Redshift by far in this test using 3 GPU Setup. Cycles was in fact on par with Octane. I am wondering if people really do extensive testing before stating a renderengine is slower than another….of course my tests did not include every aspect of rendering…but I covered the most common ones in my tests..
You should make a video about your process. I think alot of folks would be interested to see the results :-)
In another earth timeline bro is Ryan Reynolds son
lol
Used Blender, and now I'm on the C4D train. Took me a bit to get used to, but I grew to love it, but Blender isn't slacking.
As a beginner, which would you recommend? Why did you switch?
@YoungLordByakugan Still on Blender, but I still have C4D installed. Cinema 4D's interface is simpler, but considering the price. I recommend Blender for beginners.
Sorry I'm late, by the way.
I use Zbrush and Houdini and while I’ll never replace either with Blender, the amount of tutorials available for Blender make it to where some tasks are simply easier done in Blender because it’s easier to find tutorials. Blender is hard to ignore at this point honestly.
Cool stuff bro❤ keep making content 🎉🎉
Can we use blender with redshift?🤔
Yes you can
Great video bro, i started out with cinema 4d, but ended up with blender 3d. I must say that i agree with the verdict, for the fact that the latter is free.
bro is the male white version of ice spice
lol, haven't heard that one before.
@@filmstop7828 can i ask you somthing real quick is the 3d product animatio or commercial in demand because i have watched a video saying that its suck and exetera so the question is is it on demand ?
@@filmstop7828 if not whats the 3d industry that has a hight demand right now ?
3D animation is in demand, but you also have to know how to market yourself. Landing a job or a client is also about presentation and reputation not just technical skills. When starting out you have to do a lot of networking with people in need of your skills. But even if you do everything right, it takes a combination of skill and luck.
SFM is better than both@@filmstop7828
Yes, the community is what makes me learn Blender smoothly. I tried to learn C4D once but I cannot find good amount of resources that will help me. Jesus, everytime I asked in the C4D community, all they can answer was "read the manuals".
editing is powerful bro
Amazing video ❤❤
Glad you liked it!!
There are many addons on blender that speed up rendering
I've been loyal to blender for a long time now, and i just don't see why should i change this factor. Of course, curiosity is willing me to try something out, but i know that Blender is goated already and I don't have to spend a penny. I love Blender for what it is and i donate to them because they really deserve that.
That's awesome. It's fine to use your favorite program as long as you aren't dogmatic. It's great to hear you're giving back to the Blender foundation as well!
Crack Cinema 4D 😎
😂👊
We need to use cracked versions of C4D until Maxon greatly reduces the price. It's way too expensive.
Does c4d have advantages?@@UltraVioletMilk
can i know where do you get the cracked cinema 4d
It's easy to get a cracked C4D, but it's hard to get a cracked Redshift ngl I started using Blender because of this.
I will not give up on C4D, nothing bad on blender.
Blender is great and so is CInema 4d, it all boils down to how much an artist is willing to spend, I would choose 3ds max for modelling and vfx work, especially with the release of tyflow making max a game changer, Tyflow offers an enormous particle, cloth and fluid sims for industry standard work. Phoenix fd delivers tremendous fluids and explosive power, Making Max an all powerful House Like Houdini. Cinema has an amazing mograph module and delivers exceptional motion design power, incredibly easy to use and versatile, has amazing plugins like x particles that is a game changer as well. Fact is a lot of users use the cracks for these softwares and so not everyone actually pays for them. A lot of career are builts on cracks lol...in conclusion all the softwares delivers exceptional power, knowing more than one makes you untouchable lol
Neither blender or C4D can stage USD data not have USD tools. They can only import or export USD so they will never get picked up in a studio environment until then
The question is, from which application did you make the animation in the first 5 seconds?
I made the intro in blender
maxon not aware about this:”
Switched to cinema 4d because my company provided me license and I like it more than blender to be frank. Things I can to in blender in one week, cinema4ds mograph can do it in 2 days.
So, you confirm my theory: the problem is money and not software power. If c4d should be free, blender disappear
只要肯花时间去研究,这两软件都可以做出一样的东西
I use Cinema 4D. But I really want to learn Blender. There is also a mograph module, which has no analogues. And of course the learning process itself is also important.
yes but then you look and find out that either of those software dont compare to the trio(maya, houdini, mari) and zbrush also for sculpting
As a freelancer and making everything with blender, this software is a masterpiece and for free, okay it has some default but I can make projects without ruining my self with bullshit subscribing per months with overabused prices, blender4ever.
. I think the problem today with most modelling programs like Cinema 4D is you gotta pay so much to use the program and to me. I feel that is just not worth it but blend is such a good program because it is free and is got everything you could ever want inside one package :-)m
I find Blender to be very interesting software and its add-on is affordable.
Nice! I'll use Unreal Engine I think
Bro, I also make animations on blender! But I have a low end pc so yeah😅. Btw I am happy to see many blender users here! I have also started animation for my career so if possible, could u tell me if those animations are good enough?
That's awesome! I took a look at your channel and you're doing great. I saw a huge difference in quality between your older and newer renders. Keep it up.
@@filmstop7828 Thanks bro ☺️
Just make models in blender and render or make particles in cinema
Just reminder but you can render with octane for free by using blender.
Why does this guy kinda looks like Ryan Reynolds?!?
I guess I'll take that as a complement.
@@filmstop7828 Yea!!! Am I The First One To Notice That, Really Cool of you to reply to my comment!!! :D
good job
will use blender
Many of us who are talented but don't have the decent income have the opportunity to move the 3d mesh because blender is free
Thank you.
The question is very simple: If you could get cinema 4D for free and all its paid features, will you still go with Blender? The answer will tell you which one is better
Nice. Or we could ask: If Blender was paid, would we still say it's better?
The price is only a factor when you are using it for fun, not when you are earning money with it! 100$ per month is nothing! Compared to what you pay, you'd make 20 times as much. cinema 4D is way better than blender!
It is true unless you live in Latin America 100 dollar a month it is more money that you think
You say that because you use it in dollars! Here in Brazil it is almost impossible to pay maxon! because they really don't give a damn about South American artists
Many of us who are talented but don't have the decent income have the opportunity to move the 3d mesh because blender is free
@@ihnayem9234that is so (and sadly) true
i wish blender was better for motion graphics, damn, c4d is just unbeatable with mograph
I came here just to see Blender win.
Didnt even know about Cinema 4D
Prisma 3d: nah i'd win
ive never heard of cinema 4d but blender is nice
Why does the intro looked like a meme?
Maya(Modelling) + Substance Painter(Texturing)+ Blender(Render)
Broo blender have good render??
What is better?
Cinama 4D with Maxon One
@@sinemaveTV thank you!
Blender bros will spend 1,000s on addons and Unreal assest and tools and somehow talk about how its free.
what about creating motion graphics ?
Both of these programs excel at motion graphics. You really can't go wrong with either option. C4D has been known for a long time as the king of motion graphics, but recently with the development of Blender's geo node system it has largely caught up. If you have the option, I would go with Cinema 4D, but blender is free and can do 95% of what C4D can.
like he said, c4d has been the best in motion graphics for a while while blender is very much making quick progress catching up. however blender's advanced motion graphics techniques are largely based in geometry nodes, while c4d may be more user friendly starting out jumping straight into that field of 3d
@@filmstop7828 Id say Geo nodes have a slightly harder learning curve, vs c4d being fairly easy to just plug and play and combine systems and effects.
get houdini then
If I was starting now, I'd choose blender . We can't act like Blender wasn't strange af til 2.8 😂.
Blender is free but you must buy addons
why blender? because it's free (my simple minded)
blender solos for being free
Alguém sabe um site que daria pra baixar o cinema 4D com crack que seja de confiança? Eu só encontrei vírus onde eu tentei.
Just use Blender
Cinema4D and AutoDesk Maya for Me
cinema 4d have splines , vdb , new particles , better performance , better MoGraph 💪
Community has absolutely nothing to do with the tools so that was a pointless rank. C4D does NOT need xparticles. Cinema already has these things built in for massive particle, fluid, cloth, pyro, softbody simulations +... use of xParticles is for Cinema4d and is becoming more and more obsolete. So correction, your competition is still with Cinema 4D not xParticles. Cinema uses GPU for real-time simulations, huge advantage over Blender out of the box.. Cinema handles shit tons of geometry and doesn't even begin to flinch. Cinema does has 2 rendering systems built in that you failed to mention, but who still uses native render systems today. Cinema also has plenty of sculpting tools built right in, but Zbrush is specialized for sculpting specifically AND part of the Maxon product line so why not use it.. Especially if you can sculpt your models while having your work simultaneously rendered to c4d veiwports in real-time. Tell everyone how Adobe loves Cinema so much they ship a lite version of it with After effects. Unreal engine ships with the C4D plugin for importing cinema scene, lighting and animations as you see it in your viewport. Unlike blender you can have multiple project tabs open at one time. You can model, texture, animate and render all in one page instead switching layouts. Blender hierarchy is not a real hierarchy. I could go all day.
For me Blender, Ureal Engine, and krita❤
I honestly believe that blender is better ( probably because I made my pfp in blender )
Blender requires a bunch of add-ons. It’s like Frankenstein. I collaborated with a Blender user who gave me a file that couldn’t be rendered because it required a ton of add-ons for basics. I switched him to C4D so that the TEAM could collaborate. Blender is a cute toy for hobbyists but not a professional, industry standard tool. And I doubt it’ll remain free.
Whatever helps you cope
I'm pretty sure they legally have to keep it free due to the GPL
I havent watched the vid yet but blender is goated
Cinema 4D forever
Blender for life
Ok. another video Blender vs XXX software from Blender user.
Blender is free, that's all I needed to know
I have C4D R26 and the latest Blender.
If you need to rig & animate Characters
for Games and Film
Then C4D is essentially useless.
particularly for mocap based pipelines with speaking characters.
Blender For ever.you can change some settings to speed up renders so much :/
Blender is good for amateurs. If you become a pro you should start to learn Maya
You do know, NASA uses Blender for Robot modelling don't you? Seems like NASA are amateurs, and you're a professional with 0 portfolio....
@@henriquedossantos6519 I don't argue with little kids but how do you know I don't have a portfolio? Is NASA is a film production company?? NASA uses blender because it's free. They have to reduce their costs. When you grown up, come again little baby blender😆
@@sinemaveTV Obviously your reply only proves you're beyond amateur with 0 portfolio credibility. And NASA with intelligent people, designing with open source software, know more than you'll even be able to comprehend about 3d.
@@henriquedossantos6519 Listen kid, It's my final message to you. NASA is a goverment agency. DO YOU KNOW WHAT IT MEANS? NASA is about space and beyond. I don't care if they use blender. I don't care about NASA. Because NASA is not an ANIMATION or VFX STUDIO! Do you understand kid??? Do you understand?? You should drink milk before sleep.
Cinema 4d is way better than Blender for a lot of things today that we talking and im happy to pay for that zbrush itself can crush whole sculpt system of Blender
Zbrush is a dedicated tool, so it will crush the ones in general dccs in blender, c4d, maya.
After Effects is the Best😁
Who like cinema 4d out of this video
I started with C4D and today I'm on Blender, without any regrets
Blender 😌❤️
Even if i could get cinema 4D free i would still use blender
That's the reason I use Blender!
It’s clear you had a favorite right from the start of your video. As a long-time Cinema 4D user who’s also been learning Blender in my free time, I feel it’s not helpful for beginners when comparisons between the two are vague and don’t focus on the aspects that truly matter.
True
Blender is capital 😂😂 brooh... it's free but makes you making alot of money through 3d motion designs....
I use........PRISMA 3D!
Nope not really Blenders open nature does not give it an edge over c4d Plugins making "Am Saying this as A C4D TD Artist who has since fully moved to blender" Blender has Zero advantage over C4D Unless you are insane enough to want to make your own version of blender
I'd love to hear more about this. Can you go a bit more into detail on why blender doesn't have the edge over C4d?
@@prophdcc3793 TBH It's more practical than theoretical... C4D has a huge community and basically has a simple barrier to entry when starting out with simple scripts "Blender does too" TBH Try both if you can you'll see the C4D Dev Community or the C4D cafe
3ds max + plugings can beat any other disgusting softwares
Blender for just 1 simple reason.
ITS FREE!!!!
Autodesk©️ entered the comments as anonymous.