Substance 3D Painter Textures into Unreal Engine 5 Including Emission

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  • Опубліковано 26 сер 2024

КОМЕНТАРІ • 33

  • @cgxlv
    @cgxlv 7 місяців тому +2

    Thanks for that James. I´m on the Substance trial and didn´t know about turning SRGB off or where to plug the grouped maps. That´s fixed my problem. Appreciate it. 👍

  • @EliteInExile
    @EliteInExile Рік тому +3

    Thanks! This fixed a lot of the coloring issues I was having. I really appreciate this tutorial. I'd love to see more advanced ones in the future.

  • @ZeroTorySeats
    @ZeroTorySeats 2 місяці тому +1

    This is to import one single 3D asset? What if you have dozens of different models each with textures :s

  • @Alex-eu6rw
    @Alex-eu6rw Рік тому +3

    So the workflow is something I'm confused on.
    You create the model(In my case Blender) UV unwrap it and place materials on your model to differentiate different parts on the model
    Export the FBX to Substance Painter 3D and texture it and export your textures
    Import to Unreal and texture it

  • @LampEater69
    @LampEater69 2 місяці тому

    quick and clear, thanks!

  • @denberz711
    @denberz711 Місяць тому

    My textures dont have any brushes applied to them. Just looks like a smooth colour. Helppppppp!!!!!

  • @maralelagoz8922
    @maralelagoz8922 6 місяців тому +1

    Hi, just a quick question I'm using multiple udims so I'm guessing I need to enable something in unreal because if not the textures look messed up. Would you know what that is?

  • @flying_redkite
    @flying_redkite Рік тому

    Clear and concise. Perfect! Thanks

  • @404killer
    @404killer Рік тому +6

    It looks drastically different than substance for me. Like a white cloud over everything.

    • @brycegeurts3345
      @brycegeurts3345 2 дні тому

      im gay

    • @404killer
      @404killer 2 дні тому

      @@brycegeurts3345 To be honest I used to think I way gay too. Before I went through puberty. Hormones are a strange thing.

  • @Furhappens
    @Furhappens Рік тому +3

    wish I had the luck you do with materials, I do something like that and it looks like my metal just came out of a hurricane its so wet or the metal wont look like metal at all even though it looks perfectly fine in substance and then hooked up correctly in ue5

    • @samyaza5752
      @samyaza5752 Рік тому

      Same, I even tried increasing my roughness to max in substance and then lowering the metallic just so I can see something different and then iterate back to what I want to see. Didn't work yet.

    • @joshuabermudez2372
      @joshuabermudez2372 Рік тому +3

      I had the exact same issue and I don't know why almost nobody on the internet knows the fix for it... BUT I KNOW THE FIX! Took me so long to figure it out, but the occlusion, roughness, and metallic textures need to have srgb DISABLED (open texture in a new window then the option is on the right side of the screen), and they need to be set to linear color in the material editor (click the texture in material editor and you can see the option on the left side of the screen). When plugging in these textures, ambient occlusion gets plugged in from the red pin, roughness from the green pin, and metallic from the blue pin. This will fix your problem. Your object won't look extra super wet and shiny anymore! Please let me know if this helped you...

    • @joshuabermudez2372
      @joshuabermudez2372 Рік тому

      omg lol, i just realized that he goes through this in the video. Nevermind... T_T

    • @marcusaurelius7189
      @marcusaurelius7189 Рік тому +1

      @@joshuabermudez2372 THANK YOU SO MUCH!

  • @sturm3d
    @sturm3d 11 місяців тому

    No changes in settings required for the normal map input?

  • @norahmad3997
    @norahmad3997 Рік тому

    Please create more videos! Thanks!

  • @hotsauce7124
    @hotsauce7124 Рік тому

    Question: If we are using UDIMs, should we use the "PBR Metallic Roughness" export as opposed to the "Unreal Engine 4 packed" export?

  • @barokahnur8326
    @barokahnur8326 Рік тому +1

    Spec ur pc ?

  • @ZuperBytes
    @ZuperBytes 7 місяців тому

    What i can do if a have 4 different map ids ?

  • @hotsauce7124
    @hotsauce7124 Рік тому

    Thank you, do you see a need to use any Substance material plug-ins in UE?

  • @munificentdancer1618
    @munificentdancer1618 Рік тому

    What if I have multiple Lamberts instead of one material?

  • @benfredjchedy7644
    @benfredjchedy7644 Рік тому

    many thanks

  • @mehmetbaspinar25
    @mehmetbaspinar25 11 місяців тому

    u can use normal flatten node .

  • @zmicierkarpau4075
    @zmicierkarpau4075 Рік тому

    Thank you!

  • @everend_xyz
    @everend_xyz Рік тому

    Thanks for the video 😊 Is it reasonable to model world-building pieces such as a house and a terrain and import into unreal? Or is it just more reasonable to build in unreal from the start. I really love adobe substance and I really want to build my world there and then be able to go there vr in unreal ..

  • @zimingpeng8418
    @zimingpeng8418 Рік тому

    Thanks for your tutorial. May i have a question about color effect in UE5? I did settings of color like you. But i don't know why the color in UE5 is totally different than in Substance Painter.

  • @syno3608
    @syno3608 Рік тому

    thanks

  • @slumsnake1303
    @slumsnake1303 Рік тому +1

    How the hell do you do that?! I do the same and still the textures look like crap.

    • @xrcustomizing7102
      @xrcustomizing7102 10 місяців тому

      Same with me. Followed this tutorial and another one that do the same thing, EXACTLY. There’s not even any question if I did it correctly, and the part of my mess that has a metal color looks nice and flat like brushed nickel in substance painter, but like polished chrome mirror in UE5. Stupid

    • @Zlivion
      @Zlivion 9 місяців тому +2

      @@xrcustomizing7102 When you click on the ao roughness metallic map on the material editing screen, you need to change the sampler type to linear color. When you change it, it will look just like you painted it with substance painter. My English may be a little bad, so I'm sorry.