5 Tricks you (probably) don't know about Unreal Engine 5

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  • Опубліковано 6 тра 2024
  • (advertising @msi) MSI Creator Z17: msi.page/3pOrv5p - Learn about 5 super easy tricks in Unreal Engine 5 that every beginner should know in this tutorial video.
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    #Cinecom #UnrealEngine #TipsAndTricks

КОМЕНТАРІ • 203

  • @RahhmiPoofs
    @RahhmiPoofs 11 місяців тому +389

    second one ~ Two Sided. No. DO NOT DO THAT. Use that for something like Glass or cloth or hair cards where the physical geometry is consistent from both sides!! Do not use it for something like the wall asset as the "wood plank" part bulging out will now bulge in.
    Instead, Select the placed object, go to properties, and "shadow Two Sided" after searching for "two".
    This will cause the shadow to work without giving you an inaccurate view of the facings.
    Your ground trick (if not set to nanite) will also very quickly overload the project. Yikes!

    • @TravikSkoot
      @TravikSkoot 11 місяців тому +11

      this

    • @mauritoxoni
      @mauritoxoni 11 місяців тому +2

      OMG Was about to comment this too.

    • @daemoriazy8751
      @daemoriazy8751 11 місяців тому +14

      Is almost like this set of tricks should never be used in actual production for a good reason. It's that youtube trap of making something look (not really) good for thumbnails alone.

    • @rocker10039
      @rocker10039 11 місяців тому +9

      You have saved multiple Projects with this comment lol, I would break my pc if one more project crashed on me :")

    • @RahhmiPoofs
      @RahhmiPoofs 11 місяців тому +5

      I don't think it's intentional sabotage or anything on the part of the poster but... woah.... Ehh.

  • @glormond
    @glormond 11 місяців тому +166

    I always pass by “5 magic tricks” videos because I was disappointed so many times with clickbait titles. But this one.. man, I’m glad I haven’t missed this one! That’s a real helpful piece.

    • @kaingagame4351
      @kaingagame4351 10 місяців тому +12

      Really? I thought many of these were against best practices. 2 sided wall materials? Why not 2 sided shadows! And the SHEER NUMBER of vertices for the sand "technique"... People are going to run into serious optimization issues using tips like these!

    • @SpasmAtaK
      @SpasmAtaK 8 місяців тому

      @@kaingagame4351 Yeah, I felt really uncomfortable watching some of these !
      Since we have Nanite, there's a much more performance friendly way to add displacement within any Static Mesh's parameter under Nanite where you can add one or displacement maps, specify the magnitude and height mid range. Nanite will manage the tesselation on its own. It takes less steps and gives a better result overall so why not teach this as a "tip" ?

    • @CmdrTigerKing
      @CmdrTigerKing 8 місяців тому +1

      lies

    • @tuna1867
      @tuna1867 7 місяців тому +1

      @@SpasmAtaKtrue, and teaching this as a technique for better blending of some asset is also ridiculous, since there are runtime virtual textures

    • @michaeldiaz4285
      @michaeldiaz4285 3 місяці тому +1

      You’re joking right? This was an ad for the laptop

  • @echoecho9762
    @echoecho9762 9 місяців тому +26

    What the am I watching? Tricks about UE5 but 50% is paid promotion about MSI Pen and a laptop.

    • @JoshyyV2
      @JoshyyV2 23 дні тому +1

      Yea almost all of these videos are just grimy ad segments

  • @sanketvaria9734
    @sanketvaria9734 11 місяців тому +40

    don't make it two sided, it costs rendering. instead there is an option in that asset that allows shadows regardless of normals pointing to camera or not.

  • @1166NYC
    @1166NYC Рік тому +58

    Video Notes:
    Height Maps
    Setting Material as Two-Sided (material property/instance)
    Modeling Tools Editor Mode to adjust meshes, set arrays, etc
    In modeling tools, apply material to plane-(in remesh) raise # of triangles-(in displace) texture to 2d and apply displacement map which would be the Blue ARD texture. Adjust subdivision if too spiky
    Blueprint Class-DefaultCameraShake. Track the new class in sequencer’s camera actor(camera shake option)

    • @captainmuller3159
      @captainmuller3159 11 місяців тому

      hi, can you tell me how add/ paint textures to a building in UE5 i made using sketchup pro?
      i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, i looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)

  • @FurMuzzleGames
    @FurMuzzleGames 9 місяців тому +5

    The most important thing in the modelling section for me is the pivot. You can change the origin point permanently without using other tools

  • @willmanzanilla3480
    @willmanzanilla3480 7 місяців тому

    youve definitely earned your follow bro. Super helpful videos!!

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 9 місяців тому +3

    6:05: Scattering Patterns All Over The Place
    6:55-7:20: How to make PBR materials with Unreal Engine 5
    8:10: The Final PBR Result! 😯😯😊😊
    That's so awesome!! Mr. Cinecom! I like it so much! 😯😯😊😊

  • @micbab-vg2mu
    @micbab-vg2mu Рік тому +1

    All tips were useful. I have just started using Unreal Engine and I am most amazed at the rendering speed.

  • @carlanthonydelosangeles7411
    @carlanthonydelosangeles7411 Рік тому +1

    Unreal Engine looks so crisp.
    Love it to bits!

  • @Dontstopbelievingman
    @Dontstopbelievingman 11 місяців тому

    Thank you!! Ive been looking for 'pattern' tool but i didn't know what it was called, so couldn't find it. Also height map tutorials were always 'create a height map' without really explaining how or why. Really appreciate this vid.

  • @nawafilm
    @nawafilm 8 місяців тому

    Loved this video. Very informative ✌️and tip 4 really blowed my mind 🧠🤯💥

  • @juliabohorquez3535
    @juliabohorquez3535 Місяць тому

    This is soo useful, I'm a spanish student learning Unreal 5 this year, and you are saving my life with these videoss ❤❤❤ Thanksss!!!

  • @VeeIsDead
    @VeeIsDead 11 місяців тому

    I love the rest, quite handy, specially deforming the assets, been wanting to look into that

  • @aether8174
    @aether8174 Рік тому

    You guys are my inspiration. Thanks a lot for making amazing contents, You Guys ROCK!!!

  • @AlqueMeteor
    @AlqueMeteor 6 місяців тому

    Awesome content! Thanks a lot for sharing!🎉

  • @supercrazy50000
    @supercrazy50000 8 місяців тому

    isn't the 4th one going to be really heavy to render? isn't better to use the duplication tool on the remesh plugin so the engine uses already baked data to copy it?

  • @peanutartt
    @peanutartt 11 місяців тому

    cool tips, I think the best advice/trick of all for anyone that is struggling to reach high cinematic quality is to learn the basics first. Understand composition, lighting, color theory and how these 3 interact with each other, those are the most valuable "tricks" in creating art regardless of software

  • @redpillproductionscanada5563
    @redpillproductionscanada5563 11 місяців тому +1

    These videos are a goldmine for someone like me, thankyou sir.

  • @tylonstudios
    @tylonstudios 2 місяці тому

    Muchas Gracias amigo! Excelentes Tips 🎉🎉🎉

  • @MonderMurshed
    @MonderMurshed 9 місяців тому

    Thanks bro, pro content

  • @ATomCzech
    @ATomCzech 11 місяців тому

    Awesome. Thanks!. And this horse in the gras field is you project or something on Marketplace please?

  • @pavel12579
    @pavel12579 11 місяців тому

    Such as great information!, thanks.

  • @8BitGamerYT1
    @8BitGamerYT1 11 місяців тому +5

    So this is the laptop that got stolen. 😢
    It's been a long time since I watched this channel, but I got the "we got robbed video in my page...." 😢
    I hope you get that back or the insurance company would have a positive approach.

  • @sanderossi8013
    @sanderossi8013 10 місяців тому +1

    Wow. Very useful these tips! Almost all of them where on my mind the last 1.5 years trying to learn UE5, no kidding.

  • @EdVizenor
    @EdVizenor 11 місяців тому +2

    QUESTION: Does your unreal 5 course, well is it outdated with 5.2 or would it be fairly compatible? Thanks.

    • @lucaneva494
      @lucaneva494 11 місяців тому +1

      Compatible, every single update on UE5 is for adding now stuff on it. Not an other "final version" of UE5.

  • @cmdelavega
    @cmdelavega 9 місяців тому +1

    Not seeing the "Pattern" in the Create Modeling section. I'm using UE 5.0.3 - is this only higher versions?

  • @someoneedits
    @someoneedits 11 місяців тому

    wow great tricks jordy we would love to see more of these

  • @BlueAizu_
    @BlueAizu_ 2 місяці тому

    These tips are incredible! It's not my first time using 3D software, but I did just started learning Unreal. Height maps are definitely something I wish I knew about sooner.
    I think I'll be getting a lot of mileage out of these five tricks, especially the modeling plugin. Also, tip number 4 did indeed blow my mind! Might be too resource intense for a game, but for a movie I can see it adding a lot of life to a scene.

  • @ClovesnSpice
    @ClovesnSpice 11 місяців тому +1

    I went into this thinking I'd learn nothing of value, but I honestly had no clue there was a modelling plugin in-engine. Although I'm not entirely sure how performance friendly it would be when used as you did.(20000 faces is insane for a small detail like the floor [at that point just use normal maps and manually place rocks where it looks like it should overlap])

  • @floatingdweller3697
    @floatingdweller3697 Рік тому +2

    like always, you guys kill it with teaching! seriously, been a big fan two years ago and since then i have also encountered much other helpful inspiring youtubers (for video and now virtual production) but none offer top quality balance of information and entertainment like y'all; and yes, I've learned so much with y'all so big thank you guys 🙏 keep up the awesome balance!! P.S. height maps is my fav

  • @alexfrederick259
    @alexfrederick259 Рік тому +1

    Your videos are my favorite. Always super entertaining, great way of teaching things and I always learn so much. Keep up the great work fellas!

  • @photographyhouse1419
    @photographyhouse1419 9 місяців тому

    hey my lovely, the two sided tip was 1000 times the best tip ive have needed, so thank you 🧸

  • @snookofficial7211
    @snookofficial7211 11 місяців тому

    Does the re-mesh affect the UV mapping of an object?

  • @pedrorivera1892
    @pedrorivera1892 10 місяців тому

    amazing! Thank you!

  • @peacefusion
    @peacefusion 9 місяців тому

    I would have gone easy layering the high density plane around. It would be more effective if you switched to landscape and used custom meshes to fill the gaps. Unless youre just doing something quick like filming. Those displacements can be high performance and paralax can do it better.

  • @Lootboy3000
    @Lootboy3000 Місяць тому

    bro amazing work thx

  • @kariimora
    @kariimora 3 місяці тому

    Can you use displacement texture with Voxel landscape? Been trying to get Voxel textures to not be tiled and have more of a natural blend from grass to stone aswell as painting other textures onto it for different biomes

  • @31ishanraut76
    @31ishanraut76 4 місяці тому

    what is the asset pack you are using?

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 11 місяців тому

    Thank you thank you thank you thank you I was looking for this

  • @saleemkhokhar3458
    @saleemkhokhar3458 4 місяці тому

    thank you Pal you have save me time and effort!

  • @LeoRubira
    @LeoRubira 3 дні тому

    excellent explanation but I have to admit that I was more enchanted with the laptop!😊

  • @terrablader
    @terrablader Рік тому

    your a major pro
    thank you

  • @24vencedores11
    @24vencedores11 10 місяців тому

    I love your tut much and you're really a good professor.
    Can't you show us how to animate tears ? 😭

  • @TimMorrisUSA
    @TimMorrisUSA 10 місяців тому

    That was stupid helpful. Thanks!

  • @PeterVanEngelandt
    @PeterVanEngelandt Рік тому

    Did I hear well you are from Belgium? Where is this dream laptop available here best with querty keyboard 😊 great video and tips !

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 6 місяців тому

    Great tips sick laptop. I already have a msi laptop now and it’s only like two years old.

  • @-addezz-8516
    @-addezz-8516 Місяць тому

    But when i want to make lets say an island, and i want 3d ground textures. Do i have to copy paste that one tile to make it the whole map. Or is there a better and quicker way? I made one nice looking island, put ocean there etc, then i put the surface, and its 2d. Can i make it 3?

  • @burov.a.4467
    @burov.a.4467 11 місяців тому

    Thank you for a useful lessons! I would like to see a lesson on how to competently make a realistic landscape with a high-quality texture of earth with dirt with displacement. Usually in lessons they create a landscape and throw a grass texture on it, but it looks ugly, blurry and flat, probably because the landscape is too big for such textures. Perhaps it is better to create small highly polygonal rectangles and already throw textures on them so that they look detailed and unstretched. I'm sorry for my English, I hope I was able to convey the essence of the question)

  • @Kondi_Animation
    @Kondi_Animation Рік тому

    How much ram do I need on my core i5 to install UE

  • @captainmuller3159
    @captainmuller3159 11 місяців тому

    hi, can anyone tell me how to add/ paint textures to a building in UE5 i made using sketchup pro?
    i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, it looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)
    and how to add plants on wall (i’m trying to make an abandon building in UE5 from a fresh building made in sketchup)

  • @zbieraj
    @zbieraj Рік тому +2

    In Unreal Engine 5.2 the displacement is brought back. One note though - you need to apply it in the original mesh, not in the material. But that means that this fake displacement method is no longer needed.

  • @KDBrowne
    @KDBrowne 9 місяців тому

    Quick tip for the camera shake. If you set the duration value to 0.0 it will be continuous to your timeline.

  • @genjutsuedits
    @genjutsuedits 8 місяців тому

    useful!

  • @MR3DDev
    @MR3DDev 11 місяців тому +3

    Even a pro Unreal Engine like myself user learn from these videos.

  • @TheBlackBaku14
    @TheBlackBaku14 11 місяців тому

    useful thanks :D

  • @colinmcintyre1769
    @colinmcintyre1769 8 місяців тому

    Damn I want that laptop. 🙃
    It's better than my custom-built PC. Is that laptop like 4k?

  • @webtron44
    @webtron44 10 місяців тому

    you were right. #4 is awesome

  • @RealFableFox
    @RealFableFox 7 місяців тому

    Interesting tricks, although I noticed a lot of corrections too.

  • @damurlive
    @damurlive 11 місяців тому +1

    Coming from unity dan decided to learn unreal.
    wonder about trick number 4. is the trick will affect the performance ?

    • @erico.6162
      @erico.6162 11 місяців тому

      I also really would love to know thst.

    • @xlmxlmxl
      @xlmxlmxl 11 місяців тому

      It does heavily affect performance if nanite is disabled.

  • @zawhar_raad4634
    @zawhar_raad4634 11 місяців тому

    thnx a lot💝💝

  • @noorbashaameer8636
    @noorbashaameer8636 10 місяців тому

    Which version of Unreal 5 is this, I'm not able to find the pattern option in the modelling toolkit?
    I'm using 5.0.3

  • @ATLANTAENVY
    @ATLANTAENVY 11 місяців тому

    thanks but how di i make more landscapes?

  • @emilbartoldus795
    @emilbartoldus795 2 дні тому

    I am blown away by trick 4

  • @SimplestUsername
    @SimplestUsername 11 місяців тому

    Man, I wish this laptop was around back when I bought my XPS 17. It's like my laptop but with a killer GPU.

  • @aysenkocakabak7703
    @aysenkocakabak7703 2 місяці тому

    What is the name of the library, i cant hear it eell

  • @enes.37z
    @enes.37z 9 місяців тому

    you're a genius man...

  • @MightBeRasor
    @MightBeRasor 11 місяців тому

    Woah watch out! There's a video in your sponsor advertisement!

  • @ErisedMediaCo
    @ErisedMediaCo Рік тому

    You have no idea how helpful some of the tips of put in this video are for newbies like myself. Thank you guys SO much for this video!

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO 11 місяців тому

    Beatiful Channel !👋

  • @MHDFYD
    @MHDFYD 4 місяці тому

    thank you

  • @Josh_Alfaro
    @Josh_Alfaro 4 місяці тому

    I tried to import a height map but got a “16 actors need to be rebuilt” error. And after rebuilding the landscape, still not working😔. Please help?

  • @LiveUPMedia
    @LiveUPMedia Рік тому

    Awesome

  • @peterallely5417
    @peterallely5417 Рік тому +2

    Dude, search for 5.3 nanite tessellation. Itssssssss commmmmmming!!!

  • @arielshpitzer
    @arielshpitzer Рік тому

    i wish they would support dissplacement same way as it was on ue4.

  • @NightVisionOfficial
    @NightVisionOfficial 11 місяців тому

    You get my like, just for the first 3 sec of the intro

  • @CinecomCrew
    @CinecomCrew  Рік тому +18

    Which of these 5 tips is your favorite? Do you have any other must know tips & tricks for Unreal Engine? 😅🔥

    • @gummikalli2
      @gummikalli2 Рік тому +3

      The height map tip is very powerful. I'm from Iceland and the geological office has extremely detailed height maps that I can use for extraordinary results.

    • @magitek_productions
      @magitek_productions Рік тому

      Definitely the height map!! Having a hard time sculpting too, but wow man, I didn’t know you could create an entire landscape with just painting randomly😂love it!

    • @mg7mlbb75
      @mg7mlbb75 Рік тому

      Height map 🔥

    • @rexrip1080
      @rexrip1080 11 місяців тому

      The model deformation is the one I was missing, others I have already worked with. I do modular lvl design so my geo is generally perfect and fits like glove (especially for procedural level generation) but it is nice that I do not have to make a separate model for some details. Also, if you see this, the fuq is the correct name for the infinite materials in Unreal? They are the equivalent to Blenders procedural materials with mapping nodes, I need it as a base to cover some walls so I do not have to bake in blender or make them out of segments since I have a huge room and would prefer not to do it in segments. I am a new sub so I have no idea if you went over it by now... Thanks!

    • @coltish
      @coltish 11 місяців тому

      I am 100% using the skyline height map tool. I just saw a video about using nanite to displace in 5.2, without remesh. Is that really a thing or am I mistaken? Also, when you use the pattern tool does it create more objects or just the appearance of them?

  • @Geeksmithing
    @Geeksmithing 8 місяців тому

    Two Sided Material check box has been in Unreal Engine since at least 2.5.... How is this worthy?

  • @patryk4793
    @patryk4793 Рік тому +1

    nice laptop ad

  • @PerryPadley1998
    @PerryPadley1998 2 місяці тому

    i cant find the pattern setting, is it gone now?

  • @aureliena3984
    @aureliena3984 5 місяців тому

    hi i don't know why but when i import my heightmap i've got a weird " steps scales " aspect on my landscape... if anayone knows how to fix that i'll be honored to know xD

  • @Harmzz
    @Harmzz 9 місяців тому

    Can't wait to start learning Unreal 5, would i be able to import a model ive created in Maya with Arnold textures?

  • @anupamkrishna7811
    @anupamkrishna7811 10 місяців тому

    Not me having a great nostalgia of swooping the subdivision slider in blender while he adds the displacement maps.. 😶

  • @casualrich-lifeiseasy4921
    @casualrich-lifeiseasy4921 17 днів тому

    You should do more

  • @RyanMaxro
    @RyanMaxro Рік тому +1

    ue 5.2 is out !!

  • @estudiodearquitectura9617
    @estudiodearquitectura9617 9 місяців тому

    aprendi mas en este video que en la uni

  • @nishant7083
    @nishant7083 8 місяців тому

    Hey , a class on ue and afrer effects

  • @AdrianCzupta
    @AdrianCzupta 2 місяці тому

    yo this laptop is so nice

  • @TorQueMoD
    @TorQueMoD 2 місяці тому

    Just keep in mind if you use a 2-sided material, you're doubling the geometry of that mesh, so while it's easy to turn it on, it's expensive to use. A better method is to use CSG geometry to fill in the backs.

  • @Noahbrandt69
    @Noahbrandt69 10 місяців тому

    All i Care about is…how Did he make the little mountain looks so good

  • @rifat.ahammed
    @rifat.ahammed 11 місяців тому

    Great

  • @th-redattack
    @th-redattack 11 місяців тому

    The most complicated thing for me is to imprort a character who is disassembled can someone help on how to fix this

  • @kaininjago2011
    @kaininjago2011 10 місяців тому

    Can we please get some blender tutorials too?

  • @rremnar
    @rremnar 11 місяців тому

    Unreal Engine is starting to look better and better the more I check into it. I may just drop Godot and try it out. Though I think it maybe too much power for my simple project.
    I wonder how all the new tech in the laptop is not catching on fire. PC's need heavy duty cooling, wether it be liquid or air or a combination of both. How is the lap top keeping cool? Certainly a tiny flat fan aint doing it. Laptops are meant for simple business; not gaming, nor video editing, nor any other heavy duty things. Also that sort of tech needs a lot of power. How is that flat tiny laptop providing it? Yea I am not buying the hype; when PC's need a lot of heavy shit to run properly.

  • @Cash-3
    @Cash-3 10 місяців тому

    Thx😢

  • @ImperiaNebula
    @ImperiaNebula 3 місяці тому

    I need this laptop😂

  • @sanketvaria9734
    @sanketvaria9734 11 місяців тому +1

    why displace the mesh when you can do the same non destructively in material. it's called tesselation!

  • @irtezamasud1079
    @irtezamasud1079 Рік тому

    and you are running the laptop on battery??

    • @CinecomCrew
      @CinecomCrew  11 місяців тому

      Yeah, it has great power management 🔥

  • @staticbuilds7613
    @staticbuilds7613 6 місяців тому +1

    Ways to make you project non game ready and really tank performance while setting fire to your PC.

  • @helloitshecker
    @helloitshecker 4 місяці тому

    And me using UE5 with intel iris xe and cant get a nvdia card because im 16 😢