5 Tricks you (probably) don't know about Unreal Engine 5

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 230

  • @RahhmiPoofs
    @RahhmiPoofs Рік тому +510

    second one ~ Two Sided. No. DO NOT DO THAT. Use that for something like Glass or cloth or hair cards where the physical geometry is consistent from both sides!! Do not use it for something like the wall asset as the "wood plank" part bulging out will now bulge in.
    Instead, Select the placed object, go to properties, and "shadow Two Sided" after searching for "two".
    This will cause the shadow to work without giving you an inaccurate view of the facings.
    Your ground trick (if not set to nanite) will also very quickly overload the project. Yikes!

    • @TravikSkoot
      @TravikSkoot Рік тому +11

      this

    • @mauritoxoni
      @mauritoxoni Рік тому +3

      OMG Was about to comment this too.

    • @daemoriazy8751
      @daemoriazy8751 Рік тому +22

      Is almost like this set of tricks should never be used in actual production for a good reason. It's that youtube trap of making something look (not really) good for thumbnails alone.

    • @rocker10039
      @rocker10039 Рік тому +15

      You have saved multiple Projects with this comment lol, I would break my pc if one more project crashed on me :")

    • @RahhmiPoofs
      @RahhmiPoofs Рік тому +5

      I don't think it's intentional sabotage or anything on the part of the poster but... woah.... Ehh.

  • @sanketvaria9734
    @sanketvaria9734 Рік тому +72

    don't make it two sided, it costs rendering. instead there is an option in that asset that allows shadows regardless of normals pointing to camera or not.

  • @1166NYC
    @1166NYC Рік тому +73

    Video Notes:
    Height Maps
    Setting Material as Two-Sided (material property/instance)
    Modeling Tools Editor Mode to adjust meshes, set arrays, etc
    In modeling tools, apply material to plane-(in remesh) raise # of triangles-(in displace) texture to 2d and apply displacement map which would be the Blue ARD texture. Adjust subdivision if too spiky
    Blueprint Class-DefaultCameraShake. Track the new class in sequencer’s camera actor(camera shake option)

    • @captain.muller
      @captain.muller Рік тому

      hi, can you tell me how add/ paint textures to a building in UE5 i made using sketchup pro?
      i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, i looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)

  • @glormond
    @glormond Рік тому +180

    I always pass by “5 magic tricks” videos because I was disappointed so many times with clickbait titles. But this one.. man, I’m glad I haven’t missed this one! That’s a real helpful piece.

    • @kaingagame4351
      @kaingagame4351 Рік тому +16

      Really? I thought many of these were against best practices. 2 sided wall materials? Why not 2 sided shadows! And the SHEER NUMBER of vertices for the sand "technique"... People are going to run into serious optimization issues using tips like these!

    • @SpasmAtaK
      @SpasmAtaK Рік тому

      @@kaingagame4351 Yeah, I felt really uncomfortable watching some of these !
      Since we have Nanite, there's a much more performance friendly way to add displacement within any Static Mesh's parameter under Nanite where you can add one or displacement maps, specify the magnitude and height mid range. Nanite will manage the tesselation on its own. It takes less steps and gives a better result overall so why not teach this as a "tip" ?

    • @CmdrTigerKing
      @CmdrTigerKing Рік тому +1

      lies

    • @tuna1867
      @tuna1867 Рік тому +1

      @@SpasmAtaKtrue, and teaching this as a technique for better blending of some asset is also ridiculous, since there are runtime virtual textures

    • @michaeldiaz4285
      @michaeldiaz4285 11 місяців тому +3

      You’re joking right? This was an ad for the laptop

  • @micbab-vg2mu
    @micbab-vg2mu Рік тому +6

    All tips were useful. I have just started using Unreal Engine and I am most amazed at the rendering speed.

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 Рік тому +4

    6:05: Scattering Patterns All Over The Place
    6:55-7:20: How to make PBR materials with Unreal Engine 5
    8:10: The Final PBR Result! 😯😯😊😊
    That's so awesome!! Mr. Cinecom! I like it so much! 😯😯😊😊

  • @staticbuilds7613
    @staticbuilds7613 Рік тому +5

    Ways to make you project non game ready and really tank performance while setting fire to your PC.

  • @FurMuzzleGames
    @FurMuzzleGames Рік тому +6

    The most important thing in the modelling section for me is the pivot. You can change the origin point permanently without using other tools

  • @carlanthonydelosangeles7411
    @carlanthonydelosangeles7411 Рік тому +2

    Unreal Engine looks so crisp.
    Love it to bits!

  • @juliabohorquez3535
    @juliabohorquez3535 10 місяців тому

    This is soo useful, I'm a spanish student learning Unreal 5 this year, and you are saving my life with these videoss ❤❤❤ Thanksss!!!

  • @kjvisual7
    @kjvisual7 18 днів тому

    I think you are the only person on UA-cam mentioning the Remesh tool. Kudos!

  • @MightBeRasor
    @MightBeRasor Рік тому +1

    Woah watch out! There's a video in your sponsor advertisement!

  • @kjvisual7
    @kjvisual7 18 днів тому

    Thank you for the ground texture tip.

  • @redpillproductionscanada5563
    @redpillproductionscanada5563 Рік тому +1

    These videos are a goldmine for someone like me, thankyou sir.

  • @sanderossi8013
    @sanderossi8013 Рік тому +1

    Wow. Very useful these tips! Almost all of them where on my mind the last 1.5 years trying to learn UE5, no kidding.

  • @BlueAizu_
    @BlueAizu_ 10 місяців тому

    These tips are incredible! It's not my first time using 3D software, but I did just started learning Unreal. Height maps are definitely something I wish I knew about sooner.
    I think I'll be getting a lot of mileage out of these five tricks, especially the modeling plugin. Also, tip number 4 did indeed blow my mind! Might be too resource intense for a game, but for a movie I can see it adding a lot of life to a scene.

  • @AlqueMeteor
    @AlqueMeteor Рік тому

    Awesome content! Thanks a lot for sharing!🎉

  • @EdVizenor
    @EdVizenor Рік тому +2

    QUESTION: Does your unreal 5 course, well is it outdated with 5.2 or would it be fairly compatible? Thanks.

    • @lucaneva494
      @lucaneva494 Рік тому +1

      Compatible, every single update on UE5 is for adding now stuff on it. Not an other "final version" of UE5.

  • @saleemkhokhar3458
    @saleemkhokhar3458 Рік тому

    thank you Pal you have save me time and effort!

  • @cmdelavega
    @cmdelavega Рік тому +1

    Not seeing the "Pattern" in the Create Modeling section. I'm using UE 5.0.3 - is this only higher versions?

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 8 місяців тому

    Instead of displacement you should use Bump offset or Parallax occlusion mapping for most cases, but for big rocks or highly detailed geometry its mix of real geo and bump map, but probably parallax work as well on quixel assets IDK.

  • @Dapper_the_slapper
    @Dapper_the_slapper Рік тому

    Quick tip for the camera shake. If you set the duration value to 0.0 it will be continuous to your timeline.

  • @tylonstudios
    @tylonstudios 11 місяців тому

    Muchas Gracias amigo! Excelentes Tips 🎉🎉🎉

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 Рік тому

    Thank you thank you thank you thank you I was looking for this

  • @someoneedits
    @someoneedits Рік тому

    wow great tricks jordy we would love to see more of these

  • @photographyhouse1419
    @photographyhouse1419 Рік тому

    hey my lovely, the two sided tip was 1000 times the best tip ive have needed, so thank you 🧸

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 Рік тому

    Great tips sick laptop. I already have a msi laptop now and it’s only like two years old.

  • @MR3DDev
    @MR3DDev Рік тому +3

    Even a pro Unreal Engine like myself user learn from these videos.

  • @pedrorivera1892
    @pedrorivera1892 Рік тому

    amazing! Thank you!

  •  8 місяців тому

    excellent explanation but I have to admit that I was more enchanted with the laptop!😊

  • @willmanzanilla3480
    @willmanzanilla3480 Рік тому

    youve definitely earned your follow bro. Super helpful videos!!

  • @letheepirus2398
    @letheepirus2398 5 місяців тому

    that displace thing is amazing

  • @peanutartt
    @peanutartt Рік тому

    cool tips, I think the best advice/trick of all for anyone that is struggling to reach high cinematic quality is to learn the basics first. Understand composition, lighting, color theory and how these 3 interact with each other, those are the most valuable "tricks" in creating art regardless of software

  • @ClovesnSpice
    @ClovesnSpice Рік тому +1

    I went into this thinking I'd learn nothing of value, but I honestly had no clue there was a modelling plugin in-engine. Although I'm not entirely sure how performance friendly it would be when used as you did.(20000 faces is insane for a small detail like the floor [at that point just use normal maps and manually place rocks where it looks like it should overlap])

  • @pavel12579
    @pavel12579 Рік тому

    Such as great information!, thanks.

  • @TorQueMoD
    @TorQueMoD 11 місяців тому

    Just keep in mind if you use a 2-sided material, you're doubling the geometry of that mesh, so while it's easy to turn it on, it's expensive to use. A better method is to use CSG geometry to fill in the backs.

  • @riyadshuvro
    @riyadshuvro Рік тому

    You guys are my inspiration. Thanks a lot for making amazing contents, You Guys ROCK!!!

  • @MetalGearsOfThought
    @MetalGearsOfThought Рік тому

    Thank you!! Ive been looking for 'pattern' tool but i didn't know what it was called, so couldn't find it. Also height map tutorials were always 'create a height map' without really explaining how or why. Really appreciate this vid.

  • @Lootboy3000
    @Lootboy3000 10 місяців тому

    bro amazing work thx

  • @echoecho9762
    @echoecho9762 Рік тому +118

    What the am I watching? Tricks about UE5 but 50% is paid promotion about MSI Pen and a laptop.

    • @JoshyyV2
      @JoshyyV2 9 місяців тому +11

      Yea almost all of these videos are just grimy ad segments

    • @AeroGaming_and_Planes
      @AeroGaming_and_Planes 6 місяців тому +2

      And what‘s the problem?

    • @JoshyyV2
      @JoshyyV2 6 місяців тому +7

      @@AeroGaming_and_Planes it’s not providing real and valuable information just trying to get you to buy products?

    • @strzpop1
      @strzpop1 5 місяців тому

      The man gotta eat

    • @w_graphicsfr
      @w_graphicsfr 4 місяці тому

      nah its a video about msi pen and laptop but 50% is tricks about ue5

  • @MonderMurshed
    @MonderMurshed Рік тому

    Thanks bro, pro content

  • @bluemodize7718
    @bluemodize7718 4 місяці тому +2

    is this video about the laptop or the damn tricks

  • @damurlive
    @damurlive Рік тому +1

    Coming from unity dan decided to learn unreal.
    wonder about trick number 4. is the trick will affect the performance ?

    • @erico.6162
      @erico.6162 Рік тому

      I also really would love to know thst.

    • @xlmxlmxl
      @xlmxlmxl Рік тому

      It does heavily affect performance if nanite is disabled.

  • @zawhar_raad4634
    @zawhar_raad4634 Рік тому

    thnx a lot💝💝

  • @originalSPECTER
    @originalSPECTER Рік тому

    That was stupid helpful. Thanks!

  • @nawafilm
    @nawafilm Рік тому

    Loved this video. Very informative ✌️and tip 4 really blowed my mind 🧠🤯💥

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO Рік тому

    Beatiful Channel !👋

  • @webtron44
    @webtron44 Рік тому

    you were right. #4 is awesome

  • @SimplestUsername
    @SimplestUsername Рік тому

    Man, I wish this laptop was around back when I bought my XPS 17. It's like my laptop but with a killer GPU.

  • @pegahsba
    @pegahsba 4 місяці тому

    thanks for useful tips. can i use this method for applying dispacement to a brick??? i mean how can i reach to correct remesh for a brick?

  • @aryantzh2028
    @aryantzh2028 Рік тому +1

    even that rtx 4070 and i9 gen 13th laptop still feels laggy... 2:05

  • @supercrazy50000
    @supercrazy50000 Рік тому

    isn't the 4th one going to be really heavy to render? isn't better to use the duplication tool on the remesh plugin so the engine uses already baked data to copy it?

  • @emilbartoldus795
    @emilbartoldus795 8 місяців тому

    I am blown away by trick 4

  • @zbieraj
    @zbieraj Рік тому +2

    In Unreal Engine 5.2 the displacement is brought back. One note though - you need to apply it in the original mesh, not in the material. But that means that this fake displacement method is no longer needed.

  • @31ishanraut76
    @31ishanraut76 Рік тому

    what is the asset pack you are using?

  • @peacefusion
    @peacefusion Рік тому

    I would have gone easy layering the high density plane around. It would be more effective if you switched to landscape and used custom meshes to fill the gaps. Unless youre just doing something quick like filming. Those displacements can be high performance and paralax can do it better.

  • @24vencedores11
    @24vencedores11 Рік тому

    I love your tut much and you're really a good professor.
    Can't you show us how to animate tears ? 😭

  • @Mygamesworldiq
    @Mygamesworldiq Рік тому

    thank you

  • @cobra6879
    @cobra6879 6 місяців тому

    i cant do dis (7:07) because it is a spline how can i do it with a splice pls?

  • @kariimora
    @kariimora 11 місяців тому

    Can you use displacement texture with Voxel landscape? Been trying to get Voxel textures to not be tiled and have more of a natural blend from grass to stone aswell as painting other textures onto it for different biomes

  • @VeeIsDead
    @VeeIsDead Рік тому

    I love the rest, quite handy, specially deforming the assets, been wanting to look into that

  • @King_37z
    @King_37z Рік тому

    you're a genius man...

  • @ATomCzech
    @ATomCzech Рік тому

    Awesome. Thanks!. And this horse in the gras field is you project or something on Marketplace please?

  • @colinmcintyre1769
    @colinmcintyre1769 Рік тому

    Damn I want that laptop. 🙃
    It's better than my custom-built PC. Is that laptop like 4k?

  • @PeterVanEngelandt
    @PeterVanEngelandt Рік тому

    Did I hear well you are from Belgium? Where is this dream laptop available here best with querty keyboard 😊 great video and tips !

  • @NightVisionOfficial
    @NightVisionOfficial Рік тому

    You get my like, just for the first 3 sec of the intro

  • @snook-official
    @snook-official Рік тому

    Does the re-mesh affect the UV mapping of an object?

  • @peterallely5417
    @peterallely5417 Рік тому +2

    Dude, search for 5.3 nanite tessellation. Itssssssss commmmmmming!!!

  • @vsupps1
    @vsupps1 6 місяців тому

    Thanks seth

  • @Josh_Alfaro
    @Josh_Alfaro Рік тому

    I tried to import a height map but got a “16 actors need to be rebuilt” error. And after rebuilding the landscape, still not working😔. Please help?

  • @terrablader
    @terrablader Рік тому

    your a major pro
    thank you

  • @TheBlackBaku14
    @TheBlackBaku14 Рік тому

    useful thanks :D

  • @anupamkrishna7811
    @anupamkrishna7811 Рік тому

    Not me having a great nostalgia of swooping the subdivision slider in blender while he adds the displacement maps.. 😶

  • @Geeksmithing
    @Geeksmithing Рік тому

    Two Sided Material check box has been in Unreal Engine since at least 2.5.... How is this worthy?

  • @tobiassteffes9627
    @tobiassteffes9627 2 місяці тому

    Tip 4 was nice.

  • @ComradeCody3349
    @ComradeCody3349 Рік тому

    Why must you make me jealous with that crazy laptop of yours 😫- I recently bought a gaming laptop for game dev and it has a Ryzen 9 5900HX, RTX 3060 6gb and 32gb RAM. Well I was on a budget tbh…

  • @padala23
    @padala23 7 місяців тому

    I tried using the heightmap image tip in UEFN but constantly get an error message about the grayscale. After the first error looked up all the proper settings, downloaded GIMP and changed the image to be Grayscale and 16 - bit, but the grayscale error keeps popping up. I can load the heightmap but its unusable. I searched online and found the same issue on the Epic Games dev community, I used all of the same information they suggested for exporting/importing the image, but it is not working for me in UEFN and they've closed that discussion. I've posted on the dev community page but wonder if anyone here has suggestions?
    Thanks for the tips!

  • @-addezz-8516
    @-addezz-8516 10 місяців тому

    But when i want to make lets say an island, and i want 3d ground textures. Do i have to copy paste that one tile to make it the whole map. Or is there a better and quicker way? I made one nice looking island, put ocean there etc, then i put the surface, and its 2d. Can i make it 3?

  • @Noahbrandt69
    @Noahbrandt69 Рік тому

    All i Care about is…how Did he make the little mountain looks so good

  • @Kondi_Animation
    @Kondi_Animation Рік тому

    How much ram do I need on my core i5 to install UE

  • @noorbashaameer8636
    @noorbashaameer8636 Рік тому

    Which version of Unreal 5 is this, I'm not able to find the pattern option in the modelling toolkit?
    I'm using 5.0.3

  • @ralphsloka.
    @ralphsloka. Рік тому

    thanks but how di i make more landscapes?

  • @casualrich-lifeiseasy4921
    @casualrich-lifeiseasy4921 9 місяців тому

    You should do more

  • @aysenkocakabak7703
    @aysenkocakabak7703 11 місяців тому

    What is the name of the library, i cant hear it eell

  • @CinecomCrew
    @CinecomCrew  Рік тому +17

    Which of these 5 tips is your favorite? Do you have any other must know tips & tricks for Unreal Engine? 😅🔥

    • @gummikalli2
      @gummikalli2 Рік тому +3

      The height map tip is very powerful. I'm from Iceland and the geological office has extremely detailed height maps that I can use for extraordinary results.

    • @magitek_productions
      @magitek_productions Рік тому

      Definitely the height map!! Having a hard time sculpting too, but wow man, I didn’t know you could create an entire landscape with just painting randomly😂love it!

    • @mg7mlbb75
      @mg7mlbb75 Рік тому

      Height map 🔥

    • @rexrip1080
      @rexrip1080 Рік тому

      The model deformation is the one I was missing, others I have already worked with. I do modular lvl design so my geo is generally perfect and fits like glove (especially for procedural level generation) but it is nice that I do not have to make a separate model for some details. Also, if you see this, the fuq is the correct name for the infinite materials in Unreal? They are the equivalent to Blenders procedural materials with mapping nodes, I need it as a base to cover some walls so I do not have to bake in blender or make them out of segments since I have a huge room and would prefer not to do it in segments. I am a new sub so I have no idea if you went over it by now... Thanks!

    • @coltish
      @coltish Рік тому

      I am 100% using the skyline height map tool. I just saw a video about using nanite to displace in 5.2, without remesh. Is that really a thing or am I mistaken? Also, when you use the pattern tool does it create more objects or just the appearance of them?

  • @yathishguntur24
    @yathishguntur24 Рік тому

    Can we please get some blender tutorials too?

  • @genjutsuedits
    @genjutsuedits Рік тому

    useful!

  • @patryk4793
    @patryk4793 Рік тому +1

    nice laptop ad

  • @PerryPadley3D
    @PerryPadley3D 11 місяців тому

    i cant find the pattern setting, is it gone now?

  • @LiveUPMedia
    @LiveUPMedia Рік тому

    Awesome

  • @John-cz7fo
    @John-cz7fo 9 місяців тому

    I've had a ROG laptop before and the batteries burn out really fast. They're basically a condensed rig because you'll be stuck plugging them in constantly. The 4070 WILL NOT be enough memory for modern graphics and gaming. It is a strong choice but if you want the most bang for your buck, just wait until batteries get better or get a traditional rig.

  • @AdrianCzupta
    @AdrianCzupta 11 місяців тому

    yo this laptop is so nice

  • @sanketvaria9734
    @sanketvaria9734 Рік тому +2

    why displace the mesh when you can do the same non destructively in material. it's called tesselation!

  • @RealFableFox
    @RealFableFox Рік тому

    Interesting tricks, although I noticed a lot of corrections too.

  • @floatingdweller247
    @floatingdweller247 Рік тому +2

    like always, you guys kill it with teaching! seriously, been a big fan two years ago and since then i have also encountered much other helpful inspiring youtubers (for video and now virtual production) but none offer top quality balance of information and entertainment like y'all; and yes, I've learned so much with y'all so big thank you guys 🙏 keep up the awesome balance!! P.S. height maps is my fav

  • @arielshpitzer
    @arielshpitzer Рік тому

    i wish they would support dissplacement same way as it was on ue4.

  • @RyanMaxro
    @RyanMaxro Рік тому +1

    ue 5.2 is out !!

  • @captain.muller
    @captain.muller Рік тому

    hi, can anyone tell me how to add/ paint textures to a building in UE5 i made using sketchup pro?
    i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, it looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)
    and how to add plants on wall (i’m trying to make an abandon building in UE5 from a fresh building made in sketchup)

  • @nishant7083
    @nishant7083 Рік тому

    Hey , a class on ue and afrer effects

  • @Harmzz
    @Harmzz Рік тому

    Can't wait to start learning Unreal 5, would i be able to import a model ive created in Maya with Arnold textures?