James, How Do I?
James, How Do I?
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Animated Objects from Maya to Unreal Workflows
A general overview of exporting animated objects from Maya to Unreal.\
00:00 Intro
00:47 Skeletal Mesh Overview
06:24 Export Skeletal Mesh
11:19 Import Skeletal Mesh
15:24 Export Skeletal Mesh Animations
17:58 Import Skeletal Mesh Animations
21:40 Mesh Based Skeletal Meshes (Animated Props)
30:48 Alembic Cache Export (Simulated Object)
35:10 Alembic Cache Import (Simulated Object)
38:57 Complex/Maya based Character Alembic Caches
42:07 Using Sequencer to play Caches & Skeletal Mesh Animations
Переглядів: 277

Відео

Four Layer Vertex Painting Using Material Layers - Unreal Engine
Переглядів 9134 місяці тому
Showcase of a basic four layer vertex painting setup in unreal engine utilising material layers.
Character Hand to Object Constraints - Lifts & Drops
Переглядів 89511 місяців тому
Basics of creating hand constraints for animating characters grabbing, holding, dropping & throwing objects.
First Time User - Maya Modelling Intro
Переглядів 328Рік тому
Introduction to modelling in Autodesk Maya 2024. Complete beginner friendly overview of the basics. 00:00 Understanding the UI 05:58 Camera Controls 08:28 Transform Tools 14:11 Component Editing 19:22 Basic Modelling Tools
Automatically Assign Textures To Materials In Unreal Engine Widget
Переглядів 3,9 тис.Рік тому
How to Use my Automatic Texture to Material Editor Widget in Unreal 5.2, exporting textures from Substance Painter (Re-upload updated widget) Download the Automatic Texture to Material Unreal Engine widget here: drive.google.com/drive/folders/1Y0d6aruHTiCo-p4FM31tnsA8Dgdc72G_?usp=sharing 00:00 Intro 00:16 Export Textures from Substance Painter 00:54 Download/Import Widget 01:51 Import Textures ...
Full Static Prop Creation Pipeline for Game Engines
Переглядів 2,8 тис.Рік тому
A full pipeline overview of creating static props for game engines. Using Maya 2023, Zbrush, Substance Painter & Unreal Engine Download the Automatic Texture to Material Unreal Engine widget here: drive.google.com/file/d/1lH5r2HI3YsnTlddCnM4yOYE-xDdqMMdM/view?usp=share_link 00:00 Introduction 00:52 Hard Surface Models in Maya 01:50 Uniform Scale 03:25 Modelling Errors & Integrity 05:08 Naming 0...
Maya - Creating & Editing Curves for Modelling & Animation
Переглядів 32 тис.Рік тому
Using Maya 2023 to create curves for multiple purposes such as sweep mesh and animation.
Basics of UV Mapping Introduction
Переглядів 1,9 тис.Рік тому
This Video goes over the main concepts and workflows of UV unwrapping and mapping using Autodesk Maya.
Substance 3D Painter Textures into Unreal Engine 5 Including Emission
Переглядів 53 тис.2 роки тому
How to export your textures from Adobe Substance 3D Painter into Unreal Engine 5 correctly. Assign maps and increase emmisive intensity with a scalar parameter! 00:00 Exporting Texture Maps from Substance Painter 00:30 Importing Models & Textures into Unreal Engine 01:25 Assigning Texture Maps in Material 02:45 Creating a Scalar Parameter for Emmisive intensity
Maya - Simple Clean Animation Renders Using Arnold
Переглядів 4 тис.2 роки тому
Using Autodesk Maya 2022 to Render Simple Clean Animations in the Arnold Renderer. Bonus Compositing in Adobe Premiere. Find HDRI's here: polyhaven.com/ 00:00 Creating a Render Camera 01:02 Ground Plane & Backdrop 01:40 Lighting with Skydome & HDRI 03:07 Ground Plane Material 03:42 Render Settings & Setup 04:48 Render Animation 05:32 Compositing & Exporting In Adobe Premiere
Maya - Using Deformers For Modelling
Переглядів 13 тис.2 роки тому
This video outlines the most useful deformers to use for modelling in Autodesk Maya 2022. It covers the Bend Deformer, Flare Deformer, Curve Warp Deformer, Sine Deformer, Twist Deformer and Lattice. 00:00 Intro 00:10 Bend 01:34 Flare 02:21 Curve Warp 03:29 Sine 04:25 Twist 05:07 Lattice
Maya - Mastering The Snapping Tools
Переглядів 27 тис.2 роки тому
This Video showcases how to use Autodesk Maya 2022's snapping tool to increase the speed and accuracy of which you model and move objects in the 3D scene. 00:00 Intro 00:36 How to Snap 01:20 Snap to Point 02:01 Middle Mouse Snapping Demo 02:56 Snapping on Single Axis 03:36 Editing the Pivot Point for Snapping 04:27 Snapping Components (Face, Edges & Vertices) 04:50 Adding Edges to Help With Sna...
Maya - Distribute Objects with Duplicate Special & Duplicate with Transform
Переглядів 4,7 тис.2 роки тому
How to use Autodesk Maya 2022's Duplicate Special and Duplicate with Transform Tools to uniformly duplicate objects in the 3D scene. 00:00 Intro 00:12 Duplicate With Transform 01:16 Duplicate Special 01:55 Duplicate Special Examples 03:00 Modular Objects Using Duplicate Special 04:00 Editing The Pivot For Radial Duplication Around a Point 05:31 Copy vs Instance
Substance 3D Painter Quick Start Guide - All You Need To Know To Get Texturing
Переглядів 20 тис.2 роки тому
This video goes over what, in my opinion, are the core fundamental skills and techniques to start effectively texturing in Adobe Substance 3D Painter 2022. If you want to learn more, please check out Wes McDermott's Painter tutorials on the official Substance channel here: ua-cam.com/users/Substance3D To find extra Materials check out the following links: substance3d.adobe.com/community-assets ...
Exporting 3D Models from Maya to Texture in Substance Painter
Переглядів 94 тис.2 роки тому
This Video shows the process of exporting a 3D model from Autodesk Maya 2022 to Adobe Substance 3D Painter 2022. It also includes baking your mesh maps in Substance Painter before texturing. 00:00 Checking Model for UVs and Materials 00:14 Export 3D Model 00:28 Importing into Substance Painter 01:03 Baking Mesh Maps
Maya - Automatic UV Unwrapping Models
Переглядів 75 тис.2 роки тому
Maya - Automatic UV Unwrapping Models
Maya - Importing & Using Image Plane References
Переглядів 13 тис.2 роки тому
Maya - Importing & Using Image Plane References
Exporting Textures From Substance 3D Painter to Maya Arnold
Переглядів 103 тис.2 роки тому
Exporting Textures From Substance 3D Painter to Maya Arnold
Maya - Creating and Setting Projects
Переглядів 1,1 тис.2 роки тому
Maya - Creating and Setting Projects
Maya - Sweep Mesh
Переглядів 2,1 тис.2 роки тому
Maya - Sweep Mesh

КОМЕНТАРІ

  • @JibonRoy-ol7fd
    @JibonRoy-ol7fd 10 днів тому

    I subscribed after seeing this tutorial. thanks

  • @mxnmotions
    @mxnmotions 12 днів тому

    Clickbait

  • @fenya_Pravdin
    @fenya_Pravdin 16 днів тому

    James, you guide is very helpfull. I undestand, what i need to do for continier work in 3d. Fank you very much

  • @yunhanma2422
    @yunhanma2422 18 днів тому

    great job james. your explanation is so organized and clear. this video deserves more views and upvotes

  • @vaniabond8904
    @vaniabond8904 18 днів тому

    That is great! Thank you! Just one question, how can I make a difference in height between materials? For example, if I have a peeling paint and metal under it.

  • @undrrgrnd
    @undrrgrnd 20 днів тому

    I’m working on my final and I was having such a difficult time trying to figure out substance painter, but I feel like you explained it very straightforward and easy to understand! thank you so much James!!!

  • @sagarmore4968
    @sagarmore4968 21 день тому

    Thanks

  • @CaioShindoSouto
    @CaioShindoSouto 22 дні тому

    Thank you very much! I'd love to check the alembic material video. Could not find it in the channel library.

  • @ClausBohm-v9f
    @ClausBohm-v9f 25 днів тому

    Nice ship and great textures!

  • @ompatel40
    @ompatel40 27 днів тому

    what light did u use

  • @giovannivicentin8438
    @giovannivicentin8438 29 днів тому

    Thanks!

  • @darkx6869
    @darkx6869 Місяць тому

    Thank you 😢❤❤❤

  • @doracir286
    @doracir286 Місяць тому

    thanks james, my last project had so many pieces and it made it such a pain to do a jigsaw puzzle

  • @dobao17
    @dobao17 Місяць тому

    Thank you very much. Nice and Clear as you always are!

  • @razern420
    @razern420 Місяць тому

    theres no based color in 2025.3 man im trying to import the uv image that i have set up in blender into maya but smh the way to import it is so ugly

  • @steg3823
    @steg3823 Місяць тому

    Hey thanks for the plugin. I ran into an issue because of my weird workflow. Since the model I made was in vr, all the parts to my robot are all different objects. So when I imported them in the parts weren't using the red texture for some reason. I tried merging it in blender first, but I have a feeling that broke the uvs, it worked but all the textures got stretched. edit: I found out its because painter renamed all my objects to the same name when I exported it for some reason. I think

  • @tusharyaduvanshi6140
    @tusharyaduvanshi6140 Місяць тому

    Thanks ❤

  • @ain4963
    @ain4963 Місяць тому

    Do you select standard surface?

  • @nara9844
    @nara9844 Місяць тому

    I'm a newbie and this goes too fast, at the start already when you were checking the materials Idk where those are you speed ran through it

  • @cob666fuk
    @cob666fuk Місяць тому

    thanks! saved me a lot of time to learn how to setup a similar utility widget!

  • @Law307
    @Law307 2 місяці тому

    Anyone made it work on 5.3.2?

  • @hi_may730
    @hi_may730 2 місяці тому

    thank you so much this video is really helpful!!

  • @Yyuiop
    @Yyuiop 2 місяці тому

    on this, better to use hypershade and create ainormal and displacement nodes

  • @ZanoorEnterprise
    @ZanoorEnterprise 2 місяці тому

    thank you so much sir james

  • @lizzriverland3706
    @lizzriverland3706 2 місяці тому

    Great tutorial!! Thank you so much. I couldn´t find one explaining the layers as well as this one

  • @apuart786
    @apuart786 2 місяці тому

    Good One :)

  • @Tatikawa_art
    @Tatikawa_art 2 місяці тому

    underrated!!! saved my ass

  • @jasonheilig5312
    @jasonheilig5312 2 місяці тому

    SO Helpfull Thanks!!!

  • @qwerty62902
    @qwerty62902 2 місяці тому

    really helpful, good work

  • @InitialStates
    @InitialStates 3 місяці тому

    you are confusing unwrapping with simple UV mapping, which is what you are doing here.

  • @str0ppy106
    @str0ppy106 3 місяці тому

    u should make a tutorial on how u made this

  • @ms___craft
    @ms___craft 3 місяці тому

    thank you

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 3 місяці тому

    thx, helped a lot!

  • @Keurtt7
    @Keurtt7 3 місяці тому

    Thank you for the tutorial! It was easy to follow, and my final render turned out perfect!

  • @_skrumcious_
    @_skrumcious_ 3 місяці тому

    what a legend. great tutorial

  • @Abram2202
    @Abram2202 3 місяці тому

    loved this explanation and made more secure about doing complex models! Thank you

  • @JakeWegener
    @JakeWegener 4 місяці тому

    epic

  • @potato_723
    @potato_723 4 місяці тому

    Thanks so much!!!

  • @emanueledifranco7765
    @emanueledifranco7765 4 місяці тому

    nice video

  • @mahumahsan3511
    @mahumahsan3511 4 місяці тому

    Where I can get those images?

  • @kinodarkblaze9103
    @kinodarkblaze9103 5 місяців тому

    cool

  • @nikosdaemonART
    @nikosdaemonART 5 місяців тому

    i am cramming the day before my class ends to get this project done and i found your channel and i LOVE you. you have no clue thank you <3

  • @bzoch29
    @bzoch29 5 місяців тому

    I can't get it to work on 5.4.3 :( Some one can help me plz?

    • @BENDIdotPNG
      @BENDIdotPNG 4 місяці тому

      idk about 5.4 (i use 5.3) but i changed some setting in M_AutoMaster material blueprint by fixing the error message in the material (not replace the error texture) instead click on the error texture, on the Details, look for Material Expression Texture Base, it should be empty. Locate the texture that was supposed to be there and find and assign them from there.

  • @denberz711
    @denberz711 5 місяців тому

    My textures dont have any brushes applied to them. Just looks like a smooth colour. Helppppppp!!!!!

  • @AlpsEntertainment-bq2gw
    @AlpsEntertainment-bq2gw 6 місяців тому

    i've followed this video, but when exporting to Substance painter, it somehow only includes some of the UVs. what have i done wrong?

  • @mrorange159
    @mrorange159 6 місяців тому

    This can work very well on simpler models, but for more complex models you will end up with thousands of little pieces in your UVs. Good video tho

  • @LampEater69
    @LampEater69 6 місяців тому

    quick and clear, thanks!

  • @anuskaarya5a
    @anuskaarya5a 6 місяців тому

    Ridiculour question but how do you even divide the items in head and body

  • @Telets23
    @Telets23 6 місяців тому

    some body knows his instagram or artstation id??