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James, How Do I?
Приєднався 23 кві 2018
Four Layer Vertex Painting Using Material Layers - Unreal Engine
Showcase of a basic four layer vertex painting setup in unreal engine utilising material layers.
Переглядів: 42
Відео
Character Hand to Object Constraints - Lifts & Drops
Переглядів 5697 місяців тому
Basics of creating hand constraints for animating characters grabbing, holding, dropping & throwing objects.
First Time User - Maya Modelling Intro
Переглядів 2428 місяців тому
Introduction to modelling in Autodesk Maya 2024. Complete beginner friendly overview of the basics. 00:00 Understanding the UI 05:58 Camera Controls 08:28 Transform Tools 14:11 Component Editing 19:22 Basic Modelling Tools
Automatically Assign Textures To Materials In Unreal Engine Widget
Переглядів 3 тис.Рік тому
How to Use my Automatic Texture to Material Editor Widget in Unreal 5.2, exporting textures from Substance Painter (Re-upload updated widget) Download the Automatic Texture to Material Unreal Engine widget here: drive.google.com/drive/folders/1Y0d6aruHTiCo-p4FM31tnsA8Dgdc72G_?usp=sharing 00:00 Intro 00:16 Export Textures from Substance Painter 00:54 Download/Import Widget 01:51 Import Textures ...
Full Static Prop Creation Pipeline for Game Engines
Переглядів 2,3 тис.Рік тому
A full pipeline overview of creating static props for game engines. Using Maya 2023, Zbrush, Substance Painter & Unreal Engine Download the Automatic Texture to Material Unreal Engine widget here: drive.google.com/file/d/1lH5r2HI3YsnTlddCnM4yOYE-xDdqMMdM/view?usp=share_link 00:00 Introduction 00:52 Hard Surface Models in Maya 01:50 Uniform Scale 03:25 Modelling Errors & Integrity 05:08 Naming 0...
Maya - Creating & Editing Curves for Modelling & Animation
Переглядів 22 тис.Рік тому
Using Maya 2023 to create curves for multiple purposes such as sweep mesh and animation.
Basics of UV Mapping Introduction
Переглядів 1,3 тис.Рік тому
This Video goes over the main concepts and workflows of UV unwrapping and mapping using Autodesk Maya.
Substance 3D Painter Textures into Unreal Engine 5 Including Emission
Переглядів 40 тис.Рік тому
How to export your textures from Adobe Substance 3D Painter into Unreal Engine 5 correctly. Assign maps and increase emmisive intensity with a scalar parameter! 00:00 Exporting Texture Maps from Substance Painter 00:30 Importing Models & Textures into Unreal Engine 01:25 Assigning Texture Maps in Material 02:45 Creating a Scalar Parameter for Emmisive intensity
Maya - Simple Clean Animation Renders Using Arnold
Переглядів 3 тис.Рік тому
Using Autodesk Maya 2022 to Render Simple Clean Animations in the Arnold Renderer. Bonus Compositing in Adobe Premiere. Find HDRI's here: polyhaven.com/ 00:00 Creating a Render Camera 01:02 Ground Plane & Backdrop 01:40 Lighting with Skydome & HDRI 03:07 Ground Plane Material 03:42 Render Settings & Setup 04:48 Render Animation 05:32 Compositing & Exporting In Adobe Premiere
Maya - Using Deformers For Modelling
Переглядів 9 тис.2 роки тому
This video outlines the most useful deformers to use for modelling in Autodesk Maya 2022. It covers the Bend Deformer, Flare Deformer, Curve Warp Deformer, Sine Deformer, Twist Deformer and Lattice. 00:00 Intro 00:10 Bend 01:34 Flare 02:21 Curve Warp 03:29 Sine 04:25 Twist 05:07 Lattice
Maya - Mastering The Snapping Tools
Переглядів 21 тис.2 роки тому
This Video showcases how to use Autodesk Maya 2022's snapping tool to increase the speed and accuracy of which you model and move objects in the 3D scene. 00:00 Intro 00:36 How to Snap 01:20 Snap to Point 02:01 Middle Mouse Snapping Demo 02:56 Snapping on Single Axis 03:36 Editing the Pivot Point for Snapping 04:27 Snapping Components (Face, Edges & Vertices) 04:50 Adding Edges to Help With Sna...
Maya - Distribute Objects with Duplicate Special & Duplicate with Transform
Переглядів 4 тис.2 роки тому
How to use Autodesk Maya 2022's Duplicate Special and Duplicate with Transform Tools to uniformly duplicate objects in the 3D scene. 00:00 Intro 00:12 Duplicate With Transform 01:16 Duplicate Special 01:55 Duplicate Special Examples 03:00 Modular Objects Using Duplicate Special 04:00 Editing The Pivot For Radial Duplication Around a Point 05:31 Copy vs Instance
Substance 3D Painter Quick Start Guide - All You Need To Know To Get Texturing
Переглядів 17 тис.2 роки тому
This video goes over what, in my opinion, are the core fundamental skills and techniques to start effectively texturing in Adobe Substance 3D Painter 2022. If you want to learn more, please check out Wes McDermott's Painter tutorials on the official Substance channel here: ua-cam.com/users/Substance3D To find extra Materials check out the following links: substance3d.adobe.com/community-assets ...
Exporting 3D Models from Maya to Texture in Substance Painter
Переглядів 73 тис.2 роки тому
This Video shows the process of exporting a 3D model from Autodesk Maya 2022 to Adobe Substance 3D Painter 2022. It also includes baking your mesh maps in Substance Painter before texturing. 00:00 Checking Model for UVs and Materials 00:14 Export 3D Model 00:28 Importing into Substance Painter 01:03 Baking Mesh Maps
Maya - Automatic UV Unwrapping Models
Переглядів 64 тис.2 роки тому
How to use the Automatic UV unwrap tool in Autodesk Maya 2022 to UV unwrap objects for export into texturing software such as Adobe Substance Painter or Photoshop. 00:00 Freeze Transformations 00:12 Automatic UV Unwrap 00:30 Assessing Quality of Unwrap 00:42 Fixing Distorted UVs Manually 00:56 Layout UV Shells 01:32 Creating Multiple Texture Sets 02:08 Assigning Materials
Maya - Importing & Using Image Plane References
Переглядів 10 тис.2 роки тому
Maya - Importing & Using Image Plane References
Exporting Textures From Substance 3D Painter to Maya Arnold
Переглядів 79 тис.2 роки тому
Exporting Textures From Substance 3D Painter to Maya Arnold
Thanks so much!!!
how to export ao and apply ao texture
nice video
Where I can get those images?
cool
i am cramming the day before my class ends to get this project done and i found your channel and i LOVE you. you have no clue thank you <3
I can't get it to work on 5.4.3 :( Some one can help me plz?
idk about 5.4 (i use 5.3) but i changed some setting in M_AutoMaster material blueprint by fixing the error message in the material (not replace the error texture) instead click on the error texture, on the Details, look for Material Expression Texture Base, it should be empty. Locate the texture that was supposed to be there and find and assign them from there.
My textures dont have any brushes applied to them. Just looks like a smooth colour. Helppppppp!!!!!
i've followed this video, but when exporting to Substance painter, it somehow only includes some of the UVs. what have i done wrong?
This can work very well on simpler models, but for more complex models you will end up with thousands of little pieces in your UVs. Good video tho
quick and clear, thanks!
Ridiculour question but how do you even divide the items in head and body
some body knows his instagram or artstation id??
This is to import one single 3D asset? What if you have dozens of different models each with textures :s
how to use textures assigned param ? :)
Thank yo so much!!!
Very helpful and to the point! Thanks😃
God contents!!!!!
Perfect video for modelling-relevant deformers, thanks!
I love you way of teaching,plz keep moving forward!
This actually worked. Tysm
thank uuuuuuu
Thanks
Great, succint tutorial. cheers
U SAVED MY LIFE!!! THANK YOU!!!
Thank you for sharing! 😻
how do i export without combining my models like u did?
GREAT
Thank you so much, you saved me like 3 hours of stress, i was using the automatic substance material and any time i would render it, it would come up with a mess of an object with nothing of how it should look like, even though this is longer, i'd be way happier to do this again and again for each of my objects i have to texture than go through that struggle again
Hello Thanks for this video, it's quite helpful How did you get the polyExtrudeEdge1 window in the viewport at 2:07?
Thank you! This was a very informative video.
This helps a lot, Thanks!
Is it possible to customize the widget for more than four params to support other map types, e.g. aniso, IOR, etc.? EDIT: doesn't work in 5.3
thx soooooo much !!
When I export from Maya to Substance Painter, the UVs position of my model gets changed. How to fix it?please help .
😃👍
THANKS!
Thanks for the great tutorial!
Thanks once again, for the great turorial!
Thank you so much! Very helpful.
Amazing Tutorial! Thank you so much James.You're the best out there.
You are a lifesaver, sir. Thank you so much you have cleared all my doubts about props modelling. Keep it up!
I am glad I found this great tutorial!
EXCELENTE VIDEO!
Please make video on exporting textures from substance to maya vray
When I Import the textures into UE it doesn't create new instances of materials. Even when i Change the material import method.
You are my savior!!!! Thank you!
Hi, just a quick question I'm using multiple udims so I'm guessing I need to enable something in unreal because if not the textures look messed up. Would you know what that is?
very helpful, thanks alot