Exporting Textures From Substance 3D Painter to Maya Arnold

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 52

  • @Alex-gv3gk
    @Alex-gv3gk Рік тому +34

    This is how you do a tutorial. Excellent pacing and execution, thank you!

  • @GravnHD
    @GravnHD 2 роки тому +10

    This feels like I watched a 20m tutorial, and in only 3m. Great vid!

  • @mazukai6525
    @mazukai6525 8 місяців тому

    Thank you so much, you saved me like 3 hours of stress, i was using the automatic substance material and any time i would render it, it would come up with a mess of an object with nothing of how it should look like, even though this is longer, i'd be way happier to do this again and again for each of my objects i have to texture than go through that struggle again

  • @justfun1677
    @justfun1677 Рік тому

    A thorough explanation in a less time.

  • @robertjohnson2232
    @robertjohnson2232 2 роки тому +4

    James, this is excellent! Soo incredibly helpful, perfectly paced and mentioned parts I couldnt find anywhere else! Thank you!

  • @PlanetEmilyy
    @PlanetEmilyy Рік тому +2

    This video was a life saver!! this is the only video on UA-cam about this that I could follow along with and understand. Thankyou!!

  • @ProjectSplinter
    @ProjectSplinter Рік тому +2

    So far it's been really frustrating cause all the work I've done in substance always looks completely different in Maya...I hope this works for me! Thank you so much!

  • @sonusunny8446
    @sonusunny8446 Рік тому

    The lighting is good to showcase any asset. Plz show a tutorial about the lighting

  • @reubenlenoir426
    @reubenlenoir426 11 місяців тому

    2 things - I really done know what I wouldve done without this - you explained it perfectly. Absolutley awesome, thanks so much. Also, have you also done a review for a Capita board in Nozowa Onsen?

  • @shahrizalmasli4464
    @shahrizalmasli4464 Рік тому

    The cheat sheet really helpful! Thanks for the tutorial.

  • @shidokhtdsh284
    @shidokhtdsh284 6 місяців тому

    Very helpful and to the point! Thanks😃

  • @_skrumcious_
    @_skrumcious_ 2 місяці тому

    what a legend. great tutorial

  • @damocles5047
    @damocles5047 Рік тому +2

    3:12 Thx for this chart, no one explains shit to be honest as if we assign stuff thx to some unknown knowledge.

  • @juliyanaumova
    @juliyanaumova 9 місяців тому

    You are my savior!!!! Thank you!

  • @portalkr3969
    @portalkr3969 Рік тому

    This was very helpful. Thank you so much.

  • @gabrielherrera6651
    @gabrielherrera6651 2 роки тому

    This is exactly what I need how I need, excellent tut!

  • @samy7342
    @samy7342 7 місяців тому

    This actually worked. Tysm

  • @uglyferret9397
    @uglyferret9397 Рік тому +3

    I can't find the displacement shader option you mentioned for height maps, it doesn't seem to exist

  • @hasanzig
    @hasanzig 2 роки тому

    wow Thankss... I'm trying do animation workflow... and this is very helpful for me....

  • @_TheSuperHero_
    @_TheSuperHero_ 9 місяців тому

    Please make video on exporting textures from substance to maya vray

  • @theapexpredator157
    @theapexpredator157 Рік тому +2

    James, how do I get to the screen at 1:04?
    I did everything exactly, but it shows me a different set of options...
    Common Material Attributes, Special Effects, Matte Opacity etc...

    • @unrealerE4
      @unrealerE4 Рік тому

      You probably assigned a different material. Like lambert vs phong or Ai Standard surface. Just right click the object, assign new material, Ai standard surface (That's what he used). Or just go to attribute editor and switch the type right under the image of the material, above the base drop down. Hope that helps :)

    • @theapexpredator157
      @theapexpredator157 Рік тому

      It's been a while since I made my original post so I don't remember exactly what the situation was that led to me running into that problem in the first place, but I doubt that I had Ai Standard Surface selected initially otherwise I wouldn't have had the problem...
      I didn't know about the drop down menu underneath the icon, so thanks for that. I didn't realize it was a surface issue...
      I think that I thought it was an issue regarding not having the textures baked, but I honestly don't remember/know what it was... @@unrealerE4

  • @tusharyaduvanshi6140
    @tusharyaduvanshi6140 Годину тому

    Thanks ❤

  • @renderpeach
    @renderpeach Рік тому

    When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.

  • @Yyuiop
    @Yyuiop 20 днів тому

    on this, better to use hypershade and create ainormal and displacement nodes

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 2 роки тому

    Very nice video .i liked

  • @zerotwoeto3123
    @zerotwoeto3123 2 роки тому

    YOU SAVED ME

  • @atri-ff5jr
    @atri-ff5jr 11 місяців тому

    thank you so much

  • @PankajChandrawanshi25
    @PankajChandrawanshi25 10 місяців тому

    thanks brother

  • @Ostepoptraktor
    @Ostepoptraktor Рік тому

    I love you man

  • @ronydey2696
    @ronydey2696 8 місяців тому

    GREAT

  • @mousse4577
    @mousse4577 2 роки тому

    2:42 nice pun

  • @KarelChytilArt
    @KarelChytilArt 2 роки тому

    Nice video

  • @Andres-wq6cz
    @Andres-wq6cz 7 місяців тому

    Thanks

  • @mehulkumar.841
    @mehulkumar.841 Рік тому

    nice broo👌👌💖😊

  • @Chakeri
    @Chakeri 2 роки тому

    thank you

  • @ohmyzafiiiro
    @ohmyzafiiiro 7 місяців тому

    thank uuuuuuu

  • @ompatel40
    @ompatel40 3 місяці тому

    how to export ao and apply ao texture

  • @theopignal
    @theopignal 2 роки тому +8

    and the height map is useless ???

    • @siddardhgowtham6784
      @siddardhgowtham6784 Рік тому

      did u get your answer ?

    • @dashtait5778
      @dashtait5778 Рік тому +4

      Plug it into displacement shader > shading group material input (use RAW and alphas is luminance on).

    • @3dmeitus497
      @3dmeitus497 Рік тому +1

      Height map changes the topology under it. In order to use a height map well you will need a really dense model, which typically isnt preferable for games and so forth, instead u can fake that geometry changing look with a normal map. But for say terrain or something like that, height map can be used

    • @GrayJacobsen-Carkeet
      @GrayJacobsen-Carkeet Рік тому

      Is there a video somewhere that's good to follow for adding height maps?

    • @_okarawolf_
      @_okarawolf_ Рік тому

      ​@@dashtait5778where's the displacement shader?

  • @cferahzade
    @cferahzade Рік тому

    I do it by one by one not same quality as like substance

  • @xd1845
    @xd1845 10 місяців тому +1

    ua-cam.com/video/q17gLXJ6wrE/v-deo.html
    there's a default substance plugin in maya, where you can assign all textures in 1 click

  • @abhinand.a.r
    @abhinand.a.r Рік тому

    Thank you

  • @ms___craft
    @ms___craft 2 місяці тому

    thank you