Exporting Textures From Substance 3D Painter to Maya Arnold

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  • Опубліковано 16 лип 2024
  • Exporting your finished textures from Adobe Substance 3D Painter 2022 to Autodesk Maya 2022 for rendering in Arnold.
    Color space cheat sheet: cdn.allegorithmic.com/files/a...
    Substance Tutorial: substance3d.adobe.com/tutoria...
    00:00 Exporting From Substance Painter
    00:47 Assigning Texture Maps to Materials
    01:37 Changing Color Space Rules for Maps
    02:51 Finalizing Material and Preforming a Render Check
    03:11 Helpful Tips for Assigning Textures in Maya

КОМЕНТАРІ • 47

  • @Alex-gv3gk
    @Alex-gv3gk Рік тому +24

    This is how you do a tutorial. Excellent pacing and execution, thank you!

  • @GravnHD
    @GravnHD 2 роки тому +6

    This feels like I watched a 20m tutorial, and in only 3m. Great vid!

  • @robertjohnson2232
    @robertjohnson2232 2 роки тому +4

    James, this is excellent! Soo incredibly helpful, perfectly paced and mentioned parts I couldnt find anywhere else! Thank you!

  • @PlanetEmilyy
    @PlanetEmilyy Рік тому +2

    This video was a life saver!! this is the only video on UA-cam about this that I could follow along with and understand. Thankyou!!

  • @shahrizalmasli4464
    @shahrizalmasli4464 Рік тому

    The cheat sheet really helpful! Thanks for the tutorial.

  • @gabrielherrera6651
    @gabrielherrera6651 2 роки тому

    This is exactly what I need how I need, excellent tut!

  • @justfun1677
    @justfun1677 Рік тому

    A thorough explanation in a less time.

  • @portalkr3969
    @portalkr3969 9 місяців тому

    This was very helpful. Thank you so much.

  • @mazukai6525
    @mazukai6525 3 місяці тому

    Thank you so much, you saved me like 3 hours of stress, i was using the automatic substance material and any time i would render it, it would come up with a mess of an object with nothing of how it should look like, even though this is longer, i'd be way happier to do this again and again for each of my objects i have to texture than go through that struggle again

  • @shidokhtdsh284
    @shidokhtdsh284 2 місяці тому

    Very helpful and to the point! Thanks😃

  • @samy7342
    @samy7342 3 місяці тому

    This actually worked. Tysm

  • @juliyanaumova
    @juliyanaumova 4 місяці тому

    You are my savior!!!! Thank you!

  • @hasanzig
    @hasanzig 2 роки тому

    wow Thankss... I'm trying do animation workflow... and this is very helpful for me....

  • @reubenlenoir426
    @reubenlenoir426 7 місяців тому

    2 things - I really done know what I wouldve done without this - you explained it perfectly. Absolutley awesome, thanks so much. Also, have you also done a review for a Capita board in Nozowa Onsen?

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 2 роки тому

    Very nice video .i liked

  • @zerotwoeto3123
    @zerotwoeto3123 Рік тому

    YOU SAVED ME

  • @ProjectSplinter
    @ProjectSplinter Рік тому +1

    So far it's been really frustrating cause all the work I've done in substance always looks completely different in Maya...I hope this works for me! Thank you so much!

  • @atri-ff5jr
    @atri-ff5jr 7 місяців тому

    thank you so much

  • @damocles5047
    @damocles5047 Рік тому +2

    3:12 Thx for this chart, no one explains shit to be honest as if we assign stuff thx to some unknown knowledge.

  • @sonusunny8446
    @sonusunny8446 Рік тому

    The lighting is good to showcase any asset. Plz show a tutorial about the lighting

  • @abhinand.a.r
    @abhinand.a.r Рік тому

    Thank you

  • @Chakeri
    @Chakeri Рік тому

    thank you

  • @KarelChytilArt
    @KarelChytilArt Рік тому

    Nice video

  • @PankajChandrawanshi25
    @PankajChandrawanshi25 5 місяців тому

    thanks brother

  • @Ostepoptraktor
    @Ostepoptraktor Рік тому

    I love you man

  • @mehulkumar.841
    @mehulkumar.841 Рік тому

    nice broo👌👌💖😊

  • @Andres-wq6cz
    @Andres-wq6cz 3 місяці тому

    Thanks

  • @ronydey2696
    @ronydey2696 3 місяці тому

    GREAT

  • @ohmyzafiiiro
    @ohmyzafiiiro 3 місяці тому

    thank uuuuuuu

  • @_TheSuperHero_
    @_TheSuperHero_ 4 місяці тому

    Please make video on exporting textures from substance to maya vray

  • @mousse4577
    @mousse4577 Рік тому

    2:42 nice pun

  • @uglyferret9397
    @uglyferret9397 8 місяців тому +3

    I can't find the displacement shader option you mentioned for height maps, it doesn't seem to exist

  • @renderpeach
    @renderpeach 10 місяців тому

    When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.

  • @theapexpredator157
    @theapexpredator157 10 місяців тому +2

    James, how do I get to the screen at 1:04?
    I did everything exactly, but it shows me a different set of options...
    Common Material Attributes, Special Effects, Matte Opacity etc...

    • @unrealerE4
      @unrealerE4 8 місяців тому

      You probably assigned a different material. Like lambert vs phong or Ai Standard surface. Just right click the object, assign new material, Ai standard surface (That's what he used). Or just go to attribute editor and switch the type right under the image of the material, above the base drop down. Hope that helps :)

    • @theapexpredator157
      @theapexpredator157 8 місяців тому

      It's been a while since I made my original post so I don't remember exactly what the situation was that led to me running into that problem in the first place, but I doubt that I had Ai Standard Surface selected initially otherwise I wouldn't have had the problem...
      I didn't know about the drop down menu underneath the icon, so thanks for that. I didn't realize it was a surface issue...
      I think that I thought it was an issue regarding not having the textures baked, but I honestly don't remember/know what it was... @@unrealerE4

  • @cferahzade
    @cferahzade Рік тому

    I do it by one by one not same quality as like substance

  • @suvarcas
    @suvarcas 2 роки тому +8

    and the height map is useless ???

    • @siddardhgowtham6784
      @siddardhgowtham6784 Рік тому

      did u get your answer ?

    • @dashtait5778
      @dashtait5778 Рік тому +5

      Plug it into displacement shader > shading group material input (use RAW and alphas is luminance on).

    • @3dmeitus497
      @3dmeitus497 Рік тому +1

      Height map changes the topology under it. In order to use a height map well you will need a really dense model, which typically isnt preferable for games and so forth, instead u can fake that geometry changing look with a normal map. But for say terrain or something like that, height map can be used

    • @GrayJacobsen-Carkeet
      @GrayJacobsen-Carkeet 11 місяців тому

      Is there a video somewhere that's good to follow for adding height maps?

    • @_okarawolf_
      @_okarawolf_ 8 місяців тому

      ​@@dashtait5778where's the displacement shader?

  • @xd1845
    @xd1845 6 місяців тому +1

    ua-cam.com/video/q17gLXJ6wrE/v-deo.html
    there's a default substance plugin in maya, where you can assign all textures in 1 click