Unreal Engine 5.4: Nanite Tessellation in 10 Minutes | 2024

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 135

  • @ahalabi9
    @ahalabi9 5 місяців тому +22

    For anyone new watching, with Gaea 2.0, you can now download and enable Gaea to Unreal plugin and Unreal will automatically import your Gaea heightmap for you without the hassle of calculating. (Works with UE5.3 and UE5.4)

  • @stormrungaming
    @stormrungaming 8 місяців тому +40

    To fix the sharp points, go to the material. select anywhere in the main graph OFF a nod (to select the main material settings where you found Enable Tessellation) and search for Displacement. Change the Magnitude to a lower setting besides 4. 1 worked for me.

  • @photons30
    @photons30 4 дні тому

    love the pace. just the important points

  • @tamseelalvi
    @tamseelalvi 7 місяців тому +7

    Great video. Pretty difficult to maintain good pacing in such videos without making them boring. Great to see you explain why you were doing what you were doing.

    • @Rforge
      @Rforge  7 місяців тому

      Glad you enjoyed it!

  • @ИгорьГуркало
    @ИгорьГуркало 8 місяців тому +58

    r.Nanite.AllowTessellation=1
    r.Nanite.Tessellation=1

  • @mmertduman
    @mmertduman 8 місяців тому +6

    How did I not find this channel before? Your content is great! This is what a tutorial should be like.

    • @Rforge
      @Rforge  8 місяців тому +1

      Thank you for the feedback!

  • @vespiary2066
    @vespiary2066 8 місяців тому +4

    Easily the best UE5 tutorials I've watched! Thanks brother

    • @Rforge
      @Rforge  8 місяців тому

      Thank you for the kind words!

  • @-Belshazzar-
    @-Belshazzar- 5 місяців тому +1

    very well paced and narrated, clear and concise, thank you!

  • @TheCatMurgatroyd
    @TheCatMurgatroyd 4 місяці тому

    I love you 😍
    I'm working on my bachelor project and am a bit terrified lol thank you for this super well made video with simple instructions 🥰

  • @lebronthegoat3509
    @lebronthegoat3509 3 місяці тому

    You explain things in such a good way. Thanks.

  • @Ionut-l7c
    @Ionut-l7c Місяць тому

    next level landscape

  • @Gotitmade1
    @Gotitmade1 8 місяців тому +1

    Love it! So concise. And cool voice too!

  • @alexvaulin1140
    @alexvaulin1140 6 місяців тому

    This is pure gold! Thank you so much!!

    • @Rforge
      @Rforge  6 місяців тому +1

      Thank you (for the sub too!) :)

  • @neilhilken
    @neilhilken 8 місяців тому

    Thank you for the detailed walkthrough, this is really helpful!

    • @Rforge
      @Rforge  8 місяців тому

      Glad it was helpful!

  • @mohammaddh8655
    @mohammaddh8655 4 дні тому

    this is a pretty awesome tutorial
    thanks a lot for sharing
    im a sub now and will be here whenever you drop a video
    have fantastic day

  • @CheenahPlays
    @CheenahPlays 8 місяців тому +3

    Hey PPL! Don't forget to change the magnitude. It might break the visuals for you.

  • @enricobersani8948
    @enricobersani8948 3 місяці тому +1

    did literally every step of the process but nothing happened, went to nanite visualization mode but i cant see anything like you do. Can someone explain to me why?

  • @Leo7531
    @Leo7531 8 місяців тому +4

    hey i used this technique to make the landscape, whenever i zoom into the landscape the nanite breaks when the camera angle is parallel to the surface of the landscape, or when the camera is close up to the surface, is this a nanite/tessellation bug or is there something im doing wrong with the landscape?

  • @quantumbyte-studios
    @quantumbyte-studios 4 місяці тому +1

    So Nanite Tesselation gives depth to textures based on UV map?

  • @MrLarsalexander
    @MrLarsalexander 8 місяців тому +1

    Have you/anyone ever tested to use landmass with blueprint brushes to create biome areas with the textures you would have used as a landscape material layer to actually get collision on the displaced surface?
    Like if you want a crater like this, you would add it to the landscape using the landmass brush blueprint, and also make the height map in Gaia with tiny detail displacement by using the textures in gaia/world creator to be able to add the displacement masks to the actual height map?

  • @stevenchan928
    @stevenchan928 8 місяців тому +1

    Thanks for the teaching, there is a little problem I came to, there are few something like small gravels when I move close to the ground after nanite was actived.

  • @mehdiyousefi5826
    @mehdiyousefi5826 2 місяці тому

    how it doesnt break on seams of static objects?? (tessellation descontinuity)

  • @OjalaStudios
    @OjalaStudios 3 місяці тому

    Fantastic Video. What if you work with 4 different texture, how are you going to set it up?

  • @Elysium.4D
    @Elysium.4D 8 місяців тому +26

    Great until the car has to make a turn

    • @fusiongg10
      @fusiongg10 7 місяців тому

      That can fix tex/vector.cordinate or material direction variables

    • @Omertà_Nera
      @Omertà_Nera 5 місяців тому

      Yeah agree

  • @JESSJAMES1886
    @JESSJAMES1886 3 місяці тому

    Hola, quisiera saber porque cuando me acerco se ve mal. Como con picos difusos

  • @jd-foo
    @jd-foo 6 місяців тому +2

    Good luck enabling nanite in a big landscape.
    I heard that for 8K more than 200GB of RAM/Paging is required.

    • @lt.facepalm9566
      @lt.facepalm9566 6 місяців тому

      proof please

    • @Rforge
      @Rforge  6 місяців тому +1

      Agreed on a larger scene I would 💯% resort to something else for performance or a way to switch it so That surfaces close to the player use this system only for performance reasons

  • @fahimjaowad8717
    @fahimjaowad8717 3 місяці тому

    Is it performant though? Is there a way to control tri density at a distance, currently it seems like it's the same density everywhere.

  • @mclothmann
    @mclothmann 6 місяців тому

    so before 8:04 everything works for me, but after I add the tire material and landscapelayer blend node the landscape just turns white (instead of black) it only seems to happen with the blend node included, if I just route dirctly from blend material atributes to m_landscape / Material Atributes node it works fine? Very lost with this one lol

    • @yarppal9754
      @yarppal9754 5 місяців тому

      Happened to me too.... And UE crashed after Rebuilding. Found a solution?

    • @mclothmann
      @mclothmann 4 місяці тому

      @@yarppal9754 From what I gather it was a bug in 5.3, I eventually switched to Unreal Senseis landscape material (free) since that now works with Tessellation in 5.4

  • @lucas199844
    @lucas199844 15 годин тому

    Is this nanite tesselation game friendly?

  • @vishwasraj1341
    @vishwasraj1341 8 місяців тому +1

    This is more of a material blending and creating custom BP for high resolution mesh to use through nanite. Anyways it's a nice experience you share.

  • @sutuvfx
    @sutuvfx 7 місяців тому

    great tutorial men...as of now, can we do this in unreal enngine 3.2?

  • @play-good
    @play-good 8 місяців тому

    simple and straightforward
    Thx u so much bro😍
    But i have a simple question
    What About Performance using texture driven Tessellation

  • @unrealhabitat
    @unrealhabitat 8 місяців тому

    It works great! Thank you so much!

  • @tsingwavechow1736
    @tsingwavechow1736 8 місяців тому

    1:49 Hi there, how do I know the height and width for my own gaea landscape?

    • @Rforge
      @Rforge  8 місяців тому

      Hi !
      In gaea look for an area on bottom right called 'terrain definition' open it up to reveal the scale.and height
      -Shaun

  • @jotacoxabagaray
    @jotacoxabagaray 8 місяців тому +3

    I didn't understand the part about multiplying the dimensions of the landscape and then dividing, could you explain this in text, please?

    • @osefman2763
      @osefman2763 8 місяців тому

      I highly advise you to go check the unreal landscape technical guide. Everything is explained in detail.

    • @falsaobagaray4397
      @falsaobagaray4397 8 місяців тому

      @@osefman2763 R U Lazy?

    • @osefman2763
      @osefman2763 8 місяців тому

      @@falsaobagaray4397 i had the same problem/questions and i found the solution/answer there in the technical guide. Their explanation is always going to be better than mine. If you don't want to read it, am i the lazy one?

    • @RIP_MyPC-r9w
      @RIP_MyPC-r9w 3 місяці тому

      @@falsaobagaray4397no but it seems like you are lazy. You go Tutorial to tutorial thinking it will make you learn thangs. Take an actually corse or watch content that explains in depth. You can’t watch and copy you must first learn what you’re looking at then come back to this. Once you do you will have a much easier time figuring out what he’s doing along the way. You have to start with the basics you can’t depend on everyone to answer your questions in detail in the UA-cam comments section. Take the time to learn dude

  • @tommiebennett
    @tommiebennett 8 місяців тому +1

    Thanks for the great content.

    • @Rforge
      @Rforge  8 місяців тому

      Thank you for the support!
      -Shaun

  • @LAZAREV_3D
    @LAZAREV_3D 8 місяців тому +1

    Is it possible to animate the texture of wheel tracks so that it appears behind the movement of the car? For a sequencer, not for game logic

  • @astedroid
    @astedroid 8 місяців тому

    brain nourishment, thank you!

  • @staskolotnitskyi1921
    @staskolotnitskyi1921 7 місяців тому

    Nice clear info ty 4 that.

    • @Rforge
      @Rforge  7 місяців тому

      Glad to help

  • @TechForgeEmmad
    @TechForgeEmmad 5 місяців тому

    can you recreate this tutorial, for Gaea 2.0

    • @Rforge
      @Rforge  5 місяців тому

      Hey Yes on the todo list for sure

  • @盧冠宇-o6n
    @盧冠宇-o6n 5 місяців тому

    "If someone encounters the 'Nanite mesh sharp' issue in version 5.4.3, they can find it in the Material under Nanite->Displacement.
    Adjust the Magnitude to 0.05 and the Center to 1.
    These two parameters can be modified according to individual needs."

  • @BeyondYearTo3000
    @BeyondYearTo3000 8 місяців тому

    When i turn on the Nanite on landscape the texture stay transparent.

  • @Opt4grunt
    @Opt4grunt 7 місяців тому

    Great video my friend but how did you create the Auto Mask? I'm new to Material in UE5

    • @Rforge
      @Rforge  7 місяців тому

      Hi !
      Which auto mask specifically

  • @jorricktv9550
    @jorricktv9550 7 місяців тому

    but it looks bad once you walk on it no ? because the discplacement is on gpu but not on cpu ... If there is a way to make it look good in actual gameplay can you make a tutorial on that aswell ?

  • @robadc
    @robadc 7 місяців тому

    Run into the issue of the landscape becoming invisible once tessellation is turned on, anyone know a fix?

    • @hellbxy_v
      @hellbxy_v 6 місяців тому

      same here, any fix yet?

  • @knl654
    @knl654 8 місяців тому +4

    nobody is talking about nanite mesh breaking on the sharp or bevelled edges, the solution to that is not really good as the mesh get stretched texture on the edges, anybody facing these issues

    • @CreepyCurlew
      @CreepyCurlew 8 місяців тому

      I am

    • @knl654
      @knl654 8 місяців тому

      @@CreepyCurlew do have any solutions to that, the one I have is using edit normals from modeling tools but I get streched edge, which is not good for walls.

    • @CreepyCurlew
      @CreepyCurlew 8 місяців тому

      @@knl654 I don’t know, I just took it out of my project. Since 5.4 is new it still has some work before it can really be used.

    • @knl654
      @knl654 8 місяців тому

      @@CreepyCurlew I add seperate bricks in the corner to hide it.

    • @knl654
      @knl654 8 місяців тому +3

      @@CreepyCurlew found the solution, set the center to 1 instead of 0.5, this is in the nanite displacement setting of material.

  • @boris_indrikov
    @boris_indrikov 8 місяців тому +1

    Wow! This is a very useful great tutorial! Thank you🙏😊

  • @MatiEP09
    @MatiEP09 7 місяців тому

    Dosesn’t seem to work when the project is packaged :(

    • @Rforge
      @Rforge  7 місяців тому

      Hi could be as this is experimental right now but it should work, what error are you getting maybe push that to the unreal engine forms so a potential but can be identified

  • @malikgillani
    @malikgillani 8 місяців тому

    as usual, very helpful, still so much to learn from you :-)

    • @Rforge
      @Rforge  8 місяців тому +1

      Thank you !!!! Always a pleasure having you around!
      -Shaun

  • @aakhn3907
    @aakhn3907 8 місяців тому +1

    To the point and Informative. Good content!

    • @Rforge
      @Rforge  8 місяців тому +1

      Glad you liked it!

  • @Carlosnl16
    @Carlosnl16 6 місяців тому

    When i open the .ini with the notepad i full of interrogations, i don't know why

  • @NachoMancebo
    @NachoMancebo 8 місяців тому

    Hi and Ty. You shoud really write the commands in the description.

    • @Rforge
      @Rforge  8 місяців тому

      Hello there
      Which commands specifically ?
      We will get them addid
      -Shaun

  • @FinalMotion
    @FinalMotion 8 місяців тому

    fantastic, again, your break downs are amazing, thank you so much!!!

    • @Rforge
      @Rforge  8 місяців тому

      Glad you like them!

  • @RollieHudson1
    @RollieHudson1 8 місяців тому +2

    Thanks for all these steps. I followed right up until the end for the primary landscape. What I'm left with are the "tiny mountains" all over the landscape when up close. This seems to me to be a displacement value setting but it's not clear to me where I change it or how to get ride of the "tiny mountains" that are spread all over the landscape. I'm not sure how to change it in the exposed Material Instance settings or in the Master Material graph that I just created. Any suggestions on how to complete this landscape so that it's usable when the camera is up close to it (at the car level for example)?

  • @MrPangahas
    @MrPangahas 7 місяців тому

    do these displacement have collisions or are they purely visual?

    • @Rforge
      @Rforge  7 місяців тому

      Hi! They are changing the mesh so not just visual (as you can see in the nanite triangles view) very different result to just using a normal map
      -Shaun

    • @MrPangahas
      @MrPangahas 7 місяців тому

      @@Rforge so basically if the player steps on it the feet would actually be on top?in previous versions that wasnt the case.

  • @satishpillaigamedev
    @satishpillaigamedev 7 місяців тому

    hi im not seeeing tessellation in material properties any idea why ?

    • @markrennie86
      @markrennie86 6 місяців тому

      are you using version 5.4?

    • @satishpillaigamedev
      @satishpillaigamedev 6 місяців тому

      @@markrennie86 hey Mark I had this issue because I was using 5.3 its working fine in 5.4 thanks 👍

  • @ammarali6673
    @ammarali6673 8 місяців тому +1

    That was helpful. Thanks Shaun!

    • @Rforge
      @Rforge  8 місяців тому +1

      Thank you

  • @vfxfisher
    @vfxfisher 6 місяців тому

    Well done!

  • @WillsB1985
    @WillsB1985 2 місяці тому

    Nice tutorial but I did every step and when I built data nothing happened.

  • @Czaja1991
    @Czaja1991 8 місяців тому

    Hi, does it work with Pathtracing?

  • @MangaGamified
    @MangaGamified 7 місяців тому

    Nanite static non-dynamic and non-forest trees demo.

  • @TechForgeEmmad
    @TechForgeEmmad 8 місяців тому

    Do we have to enter r.Nanite.AllowTessellation command or is it default now?

    • @redx3250
      @redx3250 8 місяців тому

      Yes, it's still in experimental so it's not on by default

    • @TechForgeEmmad
      @TechForgeEmmad 8 місяців тому

      @@redx3250 just tried, highly experimental but i am glad this exists, Flat landscapes without displacments were a dealbreaker interms of visuals, hope it gets developed perfectly in 5.5.

  • @cgxlv
    @cgxlv 8 місяців тому

    Great video. 👏

    • @Rforge
      @Rforge  8 місяців тому

      Thank you! 👍

  • @kyberite
    @kyberite 7 місяців тому

    Subscribed!

  • @pelleevertsson
    @pelleevertsson 8 місяців тому

    Great tutorial, effecient and a lot of good tips. Just a question, it seems that it's not possible to add it to a playlist to save it for future reference, have you disabled this feature on this video?

  • @VRDivision
    @VRDivision 8 місяців тому

    Good stuff ma man!

  • @savagebro40
    @savagebro40 8 місяців тому +1

    I hope my pc could handle those nanite 😊😊❤

    • @Rforge
      @Rforge  8 місяців тому +2

      Haha! It was not too bad just make a small landscape like I did!
      -RF Shaun

  • @ramondflx
    @ramondflx 8 місяців тому

    Incredible video

  • @re5128
    @re5128 8 місяців тому

    From A to Z: Nice!

  • @CGToonStudio
    @CGToonStudio 6 місяців тому

    I wish I could use nanite in Blender 😢 will be time saver.

    • @Rforge
      @Rforge  6 місяців тому

      Dont we have a remesh option ? I think that is close (but not exact)

    • @CGToonStudio
      @CGToonStudio 6 місяців тому

      @@Rforge yeah but it will waste a lot of time.

  • @MrLarsalexander
    @MrLarsalexander 8 місяців тому +1

    Would it not be better to make those materials (master megascans material) into a material function, and then use them as material functions in the landscape master? That way you can keep all the settings that come with the materials. And if you make the textures a parameter texture sample, then you can also change them very quickly later for other biomes.

  • @HussinKhan
    @HussinKhan 8 місяців тому

    Thanks Shaun!

    • @Rforge
      @Rforge  8 місяців тому

      Thank you Hussin as always !
      -Shaun

  • @chrishansomeanimations3147
    @chrishansomeanimations3147 8 місяців тому

    To bad there are still huge gaps on the map and when u walk u float

  • @VladimirBelous
    @VladimirBelous 8 місяців тому

    Thanks, very SUPER!

    • @Rforge
      @Rforge  8 місяців тому

      Glad you like it!

  • @reaper_artwave
    @reaper_artwave 8 місяців тому

    Very helpful thank you very much

    • @Rforge
      @Rforge  8 місяців тому

      Glad it helped

  • @TechForgeEmmad
    @TechForgeEmmad 8 місяців тому

    Also I anyone keeps crashing when youre building Landscape nanties, try increasing the page file on your PC to around 150 GBs.

  • @RootsterAnon
    @RootsterAnon 8 місяців тому

    Amazing!!!

  • @dexio85
    @dexio85 7 місяців тому

    It's nice tutorial but it would be nice to point out this is not for games. I see a lot of dismal demos that try to use features like that and pretend (usually to get money from investors) that this is how the game is going to look like, etc. Makes the whole industry go to s*it.

  • @screenapple1660
    @screenapple1660 8 місяців тому

    damn I have to learn blender? so much work.....

  • @TheResilentNerd
    @TheResilentNerd 8 місяців тому

    #socool

  • @anastascompany5828
    @anastascompany5828 8 місяців тому

    Прикол

  • @chrishansomeanimations3147
    @chrishansomeanimations3147 8 місяців тому

    Pretty much pointless as the map does not have one constant arch

  • @CrypticNord
    @CrypticNord 8 місяців тому

    All of this just to paint? Wtf? Unreal is Unreal.

  • @MorneBooysen
    @MorneBooysen 8 місяців тому

    Now animate plz

  • @rubberdog
    @rubberdog 8 місяців тому

    Great video, cheers for the share.

    • @Rforge
      @Rforge  8 місяців тому

      Thanks so much!