Please consider covering the one thing no one covers but everyone says you must know for filmmaking in Unreal Engine. Which is Blueprints from a filmmaking perspective. I've watched loads of videos going over it for video games, but I am still clueless as to what the major points are that will help me as a filmmaker.
Agreed 100%. My VFX company wants to dive into Unreal for filmmaking and it's difficult to get into it. As good as a tutorial as this may be, I found myself pausing and contemplating if I should even continue watching because I have so many questions that come up that may seem obvious to you but not to someone trying to learn what and why things are enabled. I hope to see more of these tutorials for filmmaking and why certain settings are enabled and what they do and not just following directions "click this and this" :) Thanks for this.
Also, In my line of VFX work, we usually have very fast turn around times and I wonder if most of what is in this video (the setup) has to be done every time for every shot or is it a one time setup and all future projects use this base project file. I guess my bigger questions are on folder management structures and how to manage multiple projects. I'd hate to have a 30 minute setup every time I need to do a quick render.
@@ROMTHIRTY Settings and plugins are a one time setup per project. You can have multiple levels/environment scenes that inherit the postprocess settings from one scene to another. You have the ability to copy and paste ANYTHING from 1 file to another. The bigger issue with UE currently is the flickering in specular/shadows and zdepth being rough around the edges. From friends in the industry for the Mandolorian ILM moved away from UE5 to a different game engine because of these issues. If your company has Nuke there is a unrealreader node design to push the UE scene into Nuke, and in the unrealreader node has multiple AOVs to choose from with better quality for post work. USD file formats is available for UE5, it was something everyone was talking about during siggraph. What studio do you work for if you don't mind me asking, I'm a comp/generalist :).
There are two things you must know to get started successfully. Step 1- Know what a computer is, Step 2- Learn how to switch on your computer. Those are the basics. Learn it and practice it well! Hope this helps, bro!
@@ROMTHIRTYyou kinda have to search for a tutorial for a specific things you're looking for. You won't find a video that just tells you everything at once
Some great tips n hacks there. Im using iclone 8. Its a godsend. Trying to mix these mocaps together is nightmare, espicially if u wanna go from a storyboard approach but suck at animating. Always great to find new solutions to getting a job done.
Welp...I've been hesitant to learn Unreal because it gets overwhelming always having to add yet another piece of software to the arsenal, but this video convinced me. It really is the only way that I'll be able to accomplish my short story/vision as a solo artist. Thank you for this video!
Thank you -- the end result looks so complicated, but your tutorial is awesome, and I found Unreal looks daunting but actually makes it very easy. Great work, please keep it up! Would love a video describing the PostProcessing effects, I can read the names and play with them, but would like to understand them more.
Just found your video last night and am excited to start learning this process... I have been using Unreal Engine for about 7 years now so I am hopeful for this next step... I will have to utilize my own models though as the production crate website is asking me to upgrade to subscription... which I plan to do... (just not yet)
Thanks a lot for the video. but I wanna mention one thing, you have to copy the animation pressing ALT and then untick YAW and bind with previous right foot location, then it will work. Directly stretching the animation in sequencer will start from the previous position despite of binding the bone. (may some noob get benefited from my comment)
Trying to do my first UE filmmaking project. Thanks for this great video. Maybe in the future you get into using the camera rigging tool in UE, and tips on moving a character from point A to B? Been watching quite a bit on youtube, but a lot of the character movement functons built into UE seem, of course, for games, using character blueprints, and not so clear how to do the same sorts of things in film context.
Still early in my Unreal journey. Amazing program and while there are a LOT of screens, its use is reasonably easy. My question is as someone who is only using it for cinematics and not games, should I be spending much time learning blueprints?
The render quality of Lumen etc is undeniable But this process makes it very clear to me why we only see ALOT of 30-40 second tech demos but do NOT see any full length ,three act films from single artists in the unreal community. the setup for everything is just ridiculous unless you have an entire team working on a project.
I'm busy working on somkething at the moment. It's just taking way longer than I thought. It's also a huge learning process as I progress because Unreal Engine is so expansive.
I'm taking this bought it on Daz, but I also think you should make one featuring Iclone & character creator since it allows material editing for the clothing
Excellent quick fire tutorial perfect for getting me started in UE5 >> great tips and tricks to get that more professional look in quick and easy to understand stages >> brilliant thank you 👌💯👀🎯😎🌟
Hey great tutorial! When I import the character model from Miximo at the 17:38 mark, my textures are just all white for the model. Any reason that would be happening?
this was the only video i find so usefull thxx ! But ive got some issues with the "translating source file" when you import the helicopter it take SOOO long...If someone have a solution to fix it ill take it😌
is there any way to animate character in the unreal or level sequence cuz like i want custom animation and going mixamo or other website or softwear is so time consuming and full of error or mistake
Does each character and camera have its own sequence plugged into the Master Sequence? For example, does character A, character B, character C, camera A, camera B and camera C each have their own sequencer in the Master Sequence?
Question. That helicopter material looks way out of whack with the mapping, like all the rivets on the blades. Is that just how the model is or is there a mapping fix you know of?
Oh good catch! Looks like the UDIMs weren't activated. It's a quick fix though. There's a short video on how to activate UDIMs on The Craters channel. ua-cam.com/video/SkUW4JSYrEo/v-deo.html&ab_channel=theCraters
Do you only have to add assets to sequencer IF you are going to animate or manipulate them etc? If I have a small city with lots of buildings etc, I don't have to add everything right? Only main characters and stuff that might interact or get moved etc?
Hey mate! Awesome video. Getting into a little problem with exporting the .FBX into Blender. Can unparent all but it seems like I'm losing a material slot when doing so, so when I import it back into UE5, it's missing a slot. Any thoughts would be sooooooo appreciated. Cheers!!
If i was to use your free assets in a animation or film are there royalties or anything along those lines i have to worry about or can i just download and use them. I can find anything on the website mentioning any of that.
Should you do audio in unreal or your video editing software? Specifically if you're making a music video? Maybe do audio in engine then strip it when you export just so I can get all the animations timed right?
I think in general you really want to do any extra editing/audio pass/etc for something that's not actually a game, in a proper video editor. It looks like they have Unreal working fairly well in that it can deliver a ton of solutions without leaving the app, but most serious filmmakers who are going to use this (at any level) are going to do another pass of post externally and that includes the audio, for so many reasons. There's gonna be exceptions (if you have sound FX that are unique to different elements in the game, etc - like walking through grass, maybe even firing weapons etc in many cases) but for things like dialogue, music, "special" audio effects (hero explosions etc) you will have a much easier life not tying it to the unreal project.
I used a mixmo character -- click 'Characters' to left of 'Animations'; choose a character, then Animations will be added to the character for you to download. I followed their steps of import the fbx character first (I think it had same name as displayed on mixamo), then the animations. After importing, character had a name like 'Ch46_Ob_....", but I renamed in Unreal. The character was not important, but was quick and easy to use to follow tutorial. I got a cartoony one, it was actually funny to add to the video. Hope that helps
Question; Would I be allowed to use these assets for a uefn map on Fortnite (Unreal Editor For Fortnite) (I would like your permission before doing so) And Of Course Ill credit you for the models
@@OrdnanceTV if he already made them then there is no point not giving it for free so I can mess around with it. It's not like they are fully drivable cars with interior. Also "do it yourself" i'm not a modeller thats why I want them in the first place otherwise I'd do it myself
@@ElmoPlayssWtf is this mentality? "Sir I see you're done building the house, I think you should hand it over to me for free, seeing as you've already put in the work"
Please do more of these!!! I beg of you! Seriously I learned more in this one than anything else.
I've been working in sequencer for over a year and still found some very useful information in here. Great work thanks.
Please consider covering the one thing no one covers but everyone says you must know for filmmaking in Unreal Engine. Which is Blueprints from a filmmaking perspective. I've watched loads of videos going over it for video games, but I am still clueless as to what the major points are that will help me as a filmmaker.
Agreed 100%. My VFX company wants to dive into Unreal for filmmaking and it's difficult to get into it. As good as a tutorial as this may be, I found myself pausing and contemplating if I should even continue watching because I have so many questions that come up that may seem obvious to you but not to someone trying to learn what and why things are enabled. I hope to see more of these tutorials for filmmaking and why certain settings are enabled and what they do and not just following directions "click this and this" :) Thanks for this.
Also, In my line of VFX work, we usually have very fast turn around times and I wonder if most of what is in this video (the setup) has to be done every time for every shot or is it a one time setup and all future projects use this base project file. I guess my bigger questions are on folder management structures and how to manage multiple projects. I'd hate to have a 30 minute setup every time I need to do a quick render.
@@ROMTHIRTY Settings and plugins are a one time setup per project. You can have multiple levels/environment scenes that inherit the postprocess settings from one scene to another. You have the ability to copy and paste ANYTHING from 1 file to another. The bigger issue with UE currently is the flickering in specular/shadows and zdepth being rough around the edges. From friends in the industry for the Mandolorian ILM moved away from UE5 to a different game engine because of these issues. If your company has Nuke there is a unrealreader node design to push the UE scene into Nuke, and in the unrealreader node has multiple AOVs to choose from with better quality for post work. USD file formats is available for UE5, it was something everyone was talking about during siggraph. What studio do you work for if you don't mind me asking, I'm a comp/generalist :).
There are two things you must know to get started successfully. Step 1- Know what a computer is, Step 2- Learn how to switch on your computer. Those are the basics. Learn it and practice it well! Hope this helps, bro!
@@ROMTHIRTYyou kinda have to search for a tutorial for a specific things you're looking for. You won't find a video that just tells you everything at once
Some great tips n hacks there.
Im using iclone 8. Its a godsend. Trying to mix these mocaps together is nightmare, espicially if u wanna go from a storyboard approach but suck at animating.
Always great to find new solutions to getting a job done.
iClone is so underrated it's a great tool
iclone looks amazing! We have to try it out
Welp...I've been hesitant to learn Unreal because it gets overwhelming always having to add yet another piece of software to the arsenal, but this video convinced me. It really is the only way that I'll be able to accomplish my short story/vision as a solo artist. Thank you for this video!
I make sure to get your creations up on youtube, I wanna see it
Thank you for the patient walk through - it helped me figure out a few sticky spots in my production.
Thank you -- the end result looks so complicated, but your tutorial is awesome, and I found Unreal looks daunting but actually makes it very easy. Great work, please keep it up! Would love a video describing the PostProcessing effects, I can read the names and play with them, but would like to understand them more.
Some good tips in here 🤙🏿
eyyy from the man himself!
Cheers buddy. Love your stuff.
@aftereffectsvfx3400 thanks man! 🤙🏾
There is a lot of jam packed information here! Thank you.
subbed! i just really hope theres more of this type of content on here you make it sound so easy
What amazes me is that he created a 30 minute video. I could already tell it would take me at least 10 hours to re-create what he just did....
Can you please do a video on Sequencer's Camera Tracks workflow vs the Master Sequence with Shot Tracks workflow?
Just found your video last night and am excited to start learning this process... I have been using Unreal Engine for about 7 years now so I am hopeful for this next step... I will have to utilize my own models though as the production crate website is asking me to upgrade to subscription... which I plan to do... (just not yet)
What an awesome tutorial! It covered all aspects without any fat! Subbed
Didn't realise the assets weren't free, wish this was mentioned, before I started the tutorial.
You do see those stars on the assets he's downloading from the website, that clearly shows that they aren't free assets.
This tutorial is about how to make character and camera animations for cinematic, not to learn to compose environnement....
Thanks a lot for the video. but I wanna mention one thing, you have to copy the animation pressing ALT and then untick YAW and bind with previous right foot location, then it will work. Directly stretching the animation in sequencer will start from the previous position despite of binding the bone. (may some noob get benefited from my comment)
Trying to do my first UE filmmaking project. Thanks for this great video. Maybe in the future you get into using the camera rigging tool in UE, and tips on moving a character from point A to B? Been watching quite a bit on youtube, but a lot of the character movement functons built into UE seem, of course, for games, using character blueprints, and not so clear how to do the same sorts of things in film context.
Even though this is a 30-minute video it's quick and to the point.
You r the best, you've literally answered all of my questions, much love ❤
super helpful tutorial. And I might be wrong, but i think you forgot to turn on virtual textures for the Udims textures.
"Don't forgive to use Raytracing ". *Crying in 1080ti, lol. I guess it's ok, less quality for me, but wi'll do. Thanks for tutorial mate, nice one !
Absoultly Amazing
This is exactly what i needed. Thank you much
Very useful for me,many thanks
What an incredible tutorial. Thank you!
good tutorial but maybe you should also show what settings can be changed to produce the best results using a lower amount of resources.
Every time I try to import the helicopter It crashes Unreal, I did just as you did, so I must be doing something wrong
Still early in my Unreal journey. Amazing program and while there are a LOT of screens, its use is reasonably easy. My question is as someone who is only using it for cinematics and not games, should I be spending much time learning blueprints?
this video solved my big problem thanks a lot ❤❤❤❤❤❤
very nice, interesting and useful tutorial full of information. BUT I just don't understand why the helicopter has issues with the UVs ....
Wow amazing.
Awesome tutorial 👍
The render quality of Lumen etc is undeniable
But this process makes it very clear to me why we only see ALOT of 30-40 second tech demos but do NOT see any full length ,three act films from single artists in the unreal community.
the setup for everything is just ridiculous unless you have an entire team working on a project.
I'm busy working on somkething at the moment. It's just taking way longer than I thought. It's also a huge learning process as I progress because Unreal Engine is so expansive.
I'm taking this bought it on Daz, but I also think you should make one featuring Iclone & character creator since it allows material editing for the clothing
Amazing bro! thanks for the information
TE ADORO MESOLUCIONASTES MUUUCHAS COSAS MIL GRACIAS AMIGO DESDE PANAMA!!!
How to upgrade the bridge environment from 5.3 to 5.4 It won't import from the marketplace to my project. Thx and GREAT WORK!
Excellent quick fire tutorial perfect for getting me started in UE5 >> great tips and tricks to get that more professional look in quick and easy to understand stages >> brilliant thank you 👌💯👀🎯😎🌟
enough respect
What a great video
Thank you dude
you are a legend
this video was helpful. Thank you, man!
Hey great tutorial! When I import the character model from Miximo at the 17:38 mark, my textures are just all white for the model. Any reason that would be happening?
this was the only video i find so usefull thxx ! But ive got some issues with the "translating source file" when you import the helicopter it take SOOO long...If someone have a solution
to fix it ill take it😌
I’m making a movie with this engine so gonna watch now.
is there any way to animate character in the unreal or level sequence cuz like i want custom animation and going mixamo or other website or softwear is so time consuming and full of error or mistake
I am unable to use this .exr file. while I export it to After Effects, it just shows a frame of the image from the sequence. any advice on this.
keep it up
What is the use of these movie making ? where we can use ?
Apologies for being naive.
Can you freely publish a movie made in unreal engine?
Does each character and camera have its own sequence plugged into the Master Sequence? For example, does character A, character B, character C, camera A, camera B and camera C each have their own sequencer in the Master Sequence?
No. Inside one sequencer, you add only the assets that you want to control, such as characters, camera and objects, key frame them as required
🎉 Thanks bro
Question. That helicopter material looks way out of whack with the mapping, like all the rivets on the blades. Is that just how the model is or is there a mapping fix you know of?
Oh good catch! Looks like the UDIMs weren't activated. It's a quick fix though. There's a short video on how to activate UDIMs on The Craters channel. ua-cam.com/video/SkUW4JSYrEo/v-deo.html&ab_channel=theCraters
Do you only have to add assets to sequencer IF you are going to animate or manipulate them etc? If I have a small city with lots of buildings etc, I don't have to add everything right? Only main characters and stuff that might interact or get moved etc?
Hey mate! Awesome video. Getting into a little problem with exporting the .FBX into Blender. Can unparent all but it seems like I'm losing a material slot when doing so, so when I import it back into UE5, it's missing a slot. Any thoughts would be sooooooo appreciated. Cheers!!
Thanks a lot brother..
very nice
Thanks!
Hi
How to reuse that cutscene in ue5 after being editing in external software?
Production crate is not free .... Still it's the best tutorial for unreal
If i was to use your free assets in a animation or film are there royalties or anything along those lines i have to worry about or can i just download and use them. I can find anything on the website mentioning any of that.
ue4 additional non-asset directories to copy not working for Android package how to add properly any video link pls
Nice tutorial. I am struggling to see the grass interaction/physics here. It's like they pass through the grass like ghosts. Is that on purpose?
thannnxxxx
and how if i want to make the character talk and have facial animation?
Should you do audio in unreal or your video editing software? Specifically if you're making a music video? Maybe do audio in engine then strip it when you export just so I can get all the animations timed right?
I think in general you really want to do any extra editing/audio pass/etc for something that's not actually a game, in a proper video editor. It looks like they have Unreal working fairly well in that it can deliver a ton of solutions without leaving the app, but most serious filmmakers who are going to use this (at any level) are going to do another pass of post externally and that includes the audio, for so many reasons. There's gonna be exceptions (if you have sound FX that are unique to different elements in the game, etc - like walking through grass, maybe even firing weapons etc in many cases) but for things like dialogue, music, "special" audio effects (hero explosions etc) you will have a much easier life not tying it to the unreal project.
how do we use the vfz files from footagecreate in unreal?
how many times does it take for rendering that clip? let me know
something like this would tyake like 15 minutes
neat
i'm a beginner and have no clue what to do with 250 .exr files after, thx anyway, good video
Any other option if I don't find " SKM Male armor " ?
I used a mixmo character -- click 'Characters' to left of 'Animations'; choose a character, then Animations will be added to the character for you to download. I followed their steps of import the fbx character first (I think it had same name as displayed on mixamo), then the animations. After importing, character had a name like 'Ch46_Ob_....", but I renamed in Unreal. The character was not important, but was quick and easy to use to follow tutorial. I got a cartoony one, it was actually funny to add to the video. Hope that helps
Did you find a solve for this?
Question; Would I be allowed to use these assets for a uefn map on Fortnite (Unreal Editor For Fortnite) (I would like your permission before doing so) And Of Course Ill credit you for the models
For more of my work using mainly using ProductionCrate Assets. www.youtube.com/@aftereffectsvfx3400/videos
it'd be nice to know I needed 100 bucks right of the git ,guess ill have to wait until payday
U dont need 100
My dream is to make a short film in unreal engine but I find it very difficult for a Noob like me to do it
just go step by step, if you get stuck anywhere re-watch or leave a comment! Just practice and it'll start to come naturally
@@ProductionCrate okay
@@robsonhenrique4346exactly same feelings bro 😢can we collab for our dreams?
Will my Potato PC handle it?
No
@@dinossauroromano Thank you for imparting this great wisdom.
@@DudewithaGoodMood It's a pleasure to be able to help
Difficult to READ on a 2K-Monitor!
Camera animations are a bit unnatural. Great tutorial btw...
Just use dlss...
Please dark mode your file browser ! 😱😭😵😵💫
😂😂😂😂
it's a beginner tutorial not a free tutorial doe lol.
18:49 ----:)
Yo my 2060 is STRUGGLING!😢
Adjust the view settings to low. Do everything you need to do, set up camera moves etc. Then turn the view settings back to cinematic and render.
@@Unrealenginevfx3400 brilliant! Ty!! Tutorials like these are super valuable to us noobs. Tyvm!
Is there just no free wrecked cars? I'm not gonna pay you for models and I'm defiently not paying 250 dollars for 7 wrecked car models
🧑"hey baby, did you buy our vacation tickets?"
🧒"No dear, i spent that money with 7 3D wrecked Cars"
If you want them for free just make them yourself. Or is your time worth more than $0?
@@starvosxant4348😂
@@OrdnanceTV if he already made them then there is no point not giving it for free so I can mess around with it. It's not like they are fully drivable cars with interior. Also "do it yourself" i'm not a modeller thats why I want them in the first place otherwise I'd do it myself
@@ElmoPlayssWtf is this mentality?
"Sir I see you're done building the house, I think you should hand it over to me for free, seeing as you've already put in the work"
"Promo SM" ✌️
sadly the website costs money
how about this cinematic ua-cam.com/video/xUMpj8AI84o/v-deo.html
SLOW DOWN!!!
Great video but understand exactly 0%
20 minutes of wasting time, just wanted to know how to actual make scenes!!