It's out! Check it out here: steamcommunity.com/sharedfiles/filedetails/?id=2563686126 And finally, I want to add to the existence of this project in the first place and a few answers: It is *not* just a light and particle "enhancement". It's a whole re-worked session that fixes all broken models, inconsistencies with the shots, missing animation (such as Soldier's upper face and eyes), organization of all Shots per Model, Lights, Particles and Cameras, enhanced models and some other additions. You could say this is a "Meet the Soldier Enhanced" session. The original session was beyond broken from any standpoint (very old session files tend to break overtime), and I just wasn't happy with the result. So I took it upon myself to fix all the possible issues and preserve the session in its full quality, *up to todays standards*. Forsome, the particles were off-putting. I'd like to say that yes, this was a personal choice, but that's a custom parameter you can enable/disable on your renders. I used them here since I had them installed at the time and it looked nice, however the video itself is not the main scope of the project; the re-worked session file is. As for certain edits made to the camera/lighting/shutter speed (or motion blur), standards have changed since 2007 (the year the original animation was made) so some aspects had to be re-worked to look decent today, *especially the smoothing of the camera movement.* It was very, *VERY* shaky and "stuttery" at 60 fps, very noticeable and distracting. This is mostly a result on how the original camera animation was recorded; with mouse movement, which is fine on its own, but in classic SFM fashion, most animations generated this way have small frame-pacing issues, so the only way to fix them is to re-animate said camera movement. Not ideal but fixes the problem. About the framerate, I only rendered it at 60fps to showcase the animation work that had been done to the session, *it is by no means a statement on how "60 fps is better because more is good" because it isn't.* You can render this animation in whatever framerate you like, this is just one way of showing the project. Same goes for the motion blur. It was so blurry at 60fps you couldn't even make out any details on the scene. *High frame rate does not match well with high amounts of blur*. However as mentioned previously this was a personal choice and can be changed when rendering the animation. With all that said, *think of this project as focused on preserving the session file itself, not my rendition of what a "Remaster" would look like.* The latter is purely personal in terms of its rendition. It might be something that you don't like, and that is perfectly Ok! I like to think this is a community where new ways of looking at things are always welcome by everyone, so I thought I'd do my part and make this project. Well, that's it, thank you all for stopping by and watching the video!
It actually doesn't work because it drags viewer's attention from the dead heads to the soldier's moving head. The soldier almost doesn't move in that part in the original, it was directed that way for a reason.
@@bumpersincapped tf2 is objectively a goofy game, love the artstyle they had geuiniuses working on the game, but TFc for some reason as a game hits different.
Man, when the camera faced all the heads on the fence it's so cool to see Soldier's head movements that were added in from the original and the way he watched the dead medic head fall to the ground. Possibly one of the greatest remastered features ever, my congratulations to you!
0:20 I really like the detail of his hat going down and Spy's tooth looking like it had a trace of blood following it and him looking at the heads and the blood underneath Medic's head and I think that's the definition of remastering something not just making it look good but adding stuff like this that makes it more interesting
Aside from Sedisock's Meet the Heavy remaster, I would argue, that it's another Meet The Remaster that just makes it inferior to the original. Notice that at 1:58 in the original the background clearly contrasts with the soldier, but in the second one, it matches his skin - and is not blurred. Was all of the aperture in the camera put at zero? The lack of blur looks very jerky in the hand-held scenes. And the cartoony explosion particles, that are really good in the game, as they perfectly match the built-in lighting - not only stand out from the blood particles that have not been replaced, but they just stand out from everything really. Aside from that - the rendering quality is absolutely fantastic, You nailed that!
Thank you for your feedback! Most of the things that have been changed in relation to the original were due to the 60fps 4k adaptation, such as the camera movement and the reduction of the aperture and shutter. I opted to reduce the blur quantity, as high framerate with high amounts of blur don't usually mix well (results in very blury video). The ligthing position and composition were personal choices, as in the end it all comes down to preference. And in regards to the blood particles, I unfortunately couldn't find any good ones. They were either ultra-gory or looked like exploded juice. But thanks again for the constructive feedback!
Don't listen to this guy, the explosions and rocket trails are really good, much improved over the original game. Also, what is he even talking about with the background not matching soldier's skin color?
While many parts of it do look really good and like genuine improvements, one thing I think it lacks that it severely needs is camera focus, aka having the background be a bit blurry when the focus is the character
That and the fact that the background is too saturated, which goes against TF2's artstyle. The characters are supposed to pop out against the background map elements.
Honestly this is very underrated, if this is what the original looked like than MAN this would've looked ahead of it's time, more than it already did. Very impressive work, man :)
To think this could be achieved back in 2007 is something that still surprises me today, so I pushed the engine to its limit and, well I guess this is the result!
To be fair, I love them both so much, and you put so much work into it and it’s downright beautiful, but I find the 24fps oddly charming and I think it works well
This is honestly a very good reimagining of Meet the Soldier, being more in line with TF2's 1960s "comic book come to life" aesthetic. However, I did notice that the lack of camera shake and blur kind of detracted from the combat sections, making them feel less real and chaotic, more cinematic and game-like. Having the "meet the team" videos feel like real recorded footage from interviews of these people was honestly what really sets TF2 apart from other character-based shooters. My analytical whinging notwithstanding, great work nonetheless!
A really nice remaster with some great little additions added that weren't in the original! Though a few changes I would have done personally for my preference was increase the Depth of Field range to be a bit more blurrier in the background, a touch more motion blur overall, and change the world lighting to be a bit more yellow as it looks more white in here.
Yeah some of the background blur (as a result of camera focus, e.g. the Heavy being blown up at the beginning) being taken out is a slight downer for me. But overall, this is definitely a massive improvement.
@@johanneskohn White. Like at 1:57 the original has more of a yellow/orange tint, as if the sunlight as almost in the evening. The remake here has a more modern "white" sunlight as if it's noon. A noticeable giveaway that a video is made in SFM is that has that orange tint to the lighting. But the lighting here is white because of the light entities OP used since the world light was removed (what gives that orange tint).
Absolutely fantastic, the one thing the original has over this is the chase scene, because the fact that it’s too shaky to see anything makes it seem like a cameraman struggling to keep up and I love that detail
Severely underrated! Personally, I always found the he cartoony particles look better than the ones in the game. The lighting is also smooth as butter. Loved the video!
2:10 this shot is just awesome in the remaster. The original was so blurry and you can't distinguish anything The remaster is just perfect... The lighting, the colors, etc
Ahh That's beautiful I'm still surprised how people can make and remaster animations Community of sfm is just awesome Thanks for remaster and keep going 👍✌️
It would make it kind of useless though, since if a player moves then the sentry has to track again to start firing, making then the Scout a counter to the Engineer instead of the other way around ;p
0:44 I never actually was able to see what they were fighting against before. Yeah, they'd be dead within seconds lmao. A non-pocketed heavy, a demo that is literally about to die, a soldier, and a sniper vs a lvl. 3 sentry, pocketed heavy, soldier, pyro, scout, demo, sniper... DEAD.
I was initially jarred by the different particles on Soldier's rockets but honestly this looks incredible. Would love to see something like that in game! Great work on the project in general, it might look different but it retains a faithful spirit.
This is amazing, looks great, the effects are beautiful, my only complaint (pretty mild honestly) is that I think the camera shaking on the original captures the essence of the chaotic soldier video better, it looks more like a panicked journalist running and filming a dude during a warzone with how much shakier it is.
I really love this, it's great. My only comment is that I don't understand the omission of focal distance/aperture in the remaster. May be a personal preference but makes cinematics look leagues better.
I removed completely the background blur during the "action shots", where Soldier is walking around the map, and kept it only (although somewhat reduced) in the still shots, where he is talking to the camera. The reason behind that is that this video was rendered in 4k 60fps to show its full quality. I usually don't prefer 60fps for animations, as it looks very smooth, but the same applies to the focal distance situation: it looked very blurry, and as such, would fail to reach the goal of showing the full quality of the project. Same with the motion blur. I reduced the shutter speed so that there wasn't so much blur to the point you couldn't even see what was on screen. I hope you understand.
This looks good and thank god for the smoothing on the cam movement in the part soldier was moving up onto the point. The new lighting is a refreshment along with the nice 60 fps, tho the original lighting was what makes TF2 stands out from all the games a decade ago. But still, great job!
It's been a while but the increased frames and additional effects and improved lighting make this feel like this should be how TF2 should look in game.
This will never get old, i literally last night was on Granary as soldier and acted out the battle scene during our push, except using the beggard bazooka and market garden. 'to the left!' Blasted through some troops, 'sentry up there!' made it to the giant pipeline and rocket jumped onto it, blasted the troops on the point, and then while capping it a demonan tried to stop me and i whipped around and killed him with the shovel. "And from that day forward..."
1:01 The Dynamic lightning on the control point it's so amazingly done that I cannot stop watching that scene! Never really though the control points lightbulbs actually shine light. Let alone, the team holograms. Really, really impresive! I wish TF2 looked like this.
The only thing I wish you kept retained from the original was the end poses of the whole team. In the original, they actually had the camera moved closer to Soldier, instead of just being a full image being cropped and zoomed in on him. Otherwise, stellar job!
I bet youtube will recommend this to everyone one day soon and it'll get hundreds of thousands of view. As of writing it's only at 10k 2 months after release.
It's out! Check it out here: steamcommunity.com/sharedfiles/filedetails/?id=2563686126
And finally, I want to add to the existence of this project in the first place and a few answers:
It is *not* just a light and particle "enhancement". It's a whole re-worked session that fixes all broken models, inconsistencies with the shots, missing animation (such as Soldier's upper face and eyes), organization of all Shots per Model, Lights, Particles and Cameras, enhanced models and some other additions. You could say this is a "Meet the Soldier Enhanced" session.
The original session was beyond broken from any standpoint (very old session files tend to break overtime), and I just wasn't happy with the result. So I took it upon myself to fix all the possible issues and preserve the session in its full quality, *up to todays standards*.
Forsome, the particles were off-putting. I'd like to say that yes, this was a personal choice, but that's a custom parameter you can enable/disable on your renders. I used them here since I had them installed at the time and it looked nice, however the video itself is not the main scope of the project; the re-worked session file is.
As for certain edits made to the camera/lighting/shutter speed (or motion blur), standards have changed since 2007 (the year the original animation was made) so some aspects had to be re-worked to look decent today, *especially the smoothing of the camera movement.* It was very, *VERY* shaky and "stuttery" at 60 fps, very noticeable and distracting. This is mostly a result on how the original camera animation was recorded; with mouse movement, which is fine on its own, but in classic SFM fashion, most animations generated this way have small frame-pacing issues, so the only way to fix them is to re-animate said camera movement. Not ideal but fixes the problem.
About the framerate, I only rendered it at 60fps to showcase the animation work that had been done to the session, *it is by no means a statement on how "60 fps is better because more is good" because it isn't.* You can render this animation in whatever framerate you like, this is just one way of showing the project.
Same goes for the motion blur. It was so blurry at 60fps you couldn't even make out any details on the scene. *High frame rate does not match well with high amounts of blur*. However as mentioned previously this was a personal choice and can be changed when rendering the animation.
With all that said, *think of this project as focused on preserving the session file itself, not my rendition of what a "Remaster" would look like.* The latter is purely personal in terms of its rendition.
It might be something that you don't like, and that is perfectly Ok! I like to think this is a community where new ways of looking at things are always welcome by everyone, so I thought I'd do my part and make this project.
Well, that's it, thank you all for stopping by and watching the video!
Thank you!
Rocket Effect From Team Fortress 2 Classic
Never Forget Son ! All Ways Remember ! Dying is Gay !
Alternate title, soldier gets 10 random crits and kills the entire blu team in high fidelity 4K
If Rick May could see what you have done, he would be so proud of you
I really adore the details of soldiers head movement, when the camera reveals that he was talking to severed heads.
Thanks, had to think for some time if I was going to include that on the final product, though I think it was worth it.
@@SpyKeTF2 it definitly was.
I like that he look from left to right,
and then looked at the fallen head
Before the heads are revealed they are actually all the same head if I remember right
It actually doesn't work because it drags viewer's attention from the dead heads to the soldier's moving head.
The soldier almost doesn't move in that part in the original, it was directed that way for a reason.
The fact that this currently only has 10k views should be criminal
R.I.P. Rick May
74k views my man
94k
It's 101K views now
He's already rocket jumping to heaven, everyone.
You did good, son, some say you're the greatest
RIP Rick May.
"Godspeed, you magnificent bastard."
I think it’s amazing that as we consider it remastered, it gets closer to the more cartoony style of the pre-release footage from tf2 in like 2006
I really loved that cartoon style, I wish they kept it in game :/
@@UsedNameTag13I don’t. I’m glad they removed it.
@@HMSHOOD1920thats your own opinion but it looked at least cool!
@@TheEngineerThatsEngiHerethat's your own opinion but it looked at least too goofy, imagine meet the pyro in that style
@@bumpersincapped tf2 is objectively a goofy game, love the artstyle they had geuiniuses working on the game, but TFc for some reason as a game hits different.
It’s like going back to a game you thought had amazing graphics as a kid but instead of it being worse than you remember it’s so much better
Its like you making cringe. Shut up and get lost
THIS IS SO REAL
this is very well made honestly. even the outro looks nice
Thanks, I do my best in most of my projects.
@@SpyKeTF2"Most"? Lol
"God speed, you magnificent bastard."
Rest in peace Rick May🕊
Man, when the camera faced all the heads on the fence it's so cool to see Soldier's head movements that were added in from the original and the way he watched the dead medic head fall to the ground. Possibly one of the greatest remastered features ever, my congratulations to you!
Thanks
The detail of the point turning from blue to red at 1:04 was a very nice touch.
Thanks for noticing it!
I didn’t notice lol
The reflection was such a good move.
It’s awesome to see a remaster of one of the funniest meet the team videos, also, Rest In Peace Rick May… Godspeed You Magnificent Bastard.
0:20 I really like the detail of his hat going down
and Spy's tooth looking like it had a trace of blood following it
and him looking at the heads
and the blood underneath Medic's head
and I think that's the definition of remastering something
not just making it look good but adding stuff like this that makes it more interesting
Aside from Sedisock's Meet the Heavy remaster, I would argue, that it's another Meet The Remaster that just makes it inferior to the original. Notice that at 1:58 in the original the background clearly contrasts with the soldier, but in the second one, it matches his skin - and is not blurred. Was all of the aperture in the camera put at zero? The lack of blur looks very jerky in the hand-held scenes. And the cartoony explosion particles, that are really good in the game, as they perfectly match the built-in lighting - not only stand out from the blood particles that have not been replaced, but they just stand out from everything really. Aside from that - the rendering quality is absolutely fantastic, You nailed that!
Thank you for your feedback!
Most of the things that have been changed in relation to the original were due to the 60fps 4k adaptation, such as the camera movement and the reduction of the aperture and shutter. I opted to reduce the blur quantity, as high framerate with high amounts of blur don't usually mix well (results in very blury video). The ligthing position and composition were personal choices, as in the end it all comes down to preference. And in regards to the blood particles, I unfortunately couldn't find any good ones. They were either ultra-gory or looked like exploded juice. But thanks again for the constructive feedback!
@Hoovy Tube Alright, thank you for your help and dedication! I've sent a request as FilipeLuk.
Never Forget Son ! All Ways Remember ! Dying is Gay !
Don't listen to this guy, the explosions and rocket trails are really good, much improved over the original game. Also, what is he even talking about with the background not matching soldier's skin color?
@@weemissile my dude, delete your comment.
I like how Soldier's speech is echoed in this animation. Marvellous work, pal!
P.S. Fly high, Rick May
This looks objectively better
the fact that this is so underrated is absolutely mind boggling, this is so well done and deserves a lot more attention
Appreciate it!
Phenomenal. Holy shit. Impressive. I expected such quality from you, but anyhow, good shit!
While many parts of it do look really good and like genuine improvements, one thing I think it lacks that it severely needs is camera focus, aka having the background be a bit blurry when the focus is the character
That and the fact that the background is too saturated, which goes against TF2's artstyle. The characters are supposed to pop out against the background map elements.
Honestly this is very underrated, if this is what the original looked like than MAN this would've looked ahead of it's time, more than it already did. Very impressive work, man :)
To think this could be achieved back in 2007 is something that still surprises me today, so I pushed the engine to its limit and, well I guess this is the result!
This is freaking amazing I absolutely love the lighting!
Thank you
@@SpyKeTF2 hey do u know jim french and desine nickerson
0:33 I liked the fix of the camera in this scene.
rest in peace rick may you will be missed
I'm a bit late but holy shit this turned out so well, good job man
Thank you
Missed the opportunity to name it "meet the soldier rtx on"
source 2 tf2 leak
This is criminally underrate.
The new toon-ish particles really add to the scene, it's amazing. Well done :)
Thanks for the remastered
Rip rick may ✊🇺🇸
To be fair, I love them both so much, and you put so much work into it and it’s downright beautiful, but I find the 24fps oddly charming and I think it works well
This is honestly a very good reimagining of Meet the Soldier, being more in line with TF2's 1960s "comic book come to life" aesthetic.
However, I did notice that the lack of camera shake and blur kind of detracted from the combat sections, making them feel less real and chaotic, more cinematic and game-like. Having the "meet the team" videos feel like real recorded footage from interviews of these people was honestly what really sets TF2 apart from other character-based shooters.
My analytical whinging notwithstanding, great work nonetheless!
A really nice remaster with some great little additions added that weren't in the original! Though a few changes I would have done personally for my preference was increase the Depth of Field range to be a bit more blurrier in the background, a touch more motion blur overall, and change the world lighting to be a bit more yellow as it looks more white in here.
I don't want any blur, I'm sick of it, My eyes are dying.
Yeah some of the background blur (as a result of camera focus, e.g. the Heavy being blown up at the beginning) being taken out is a slight downer for me. But overall, this is definitely a massive improvement.
white? or the contrast is just too high?
@@johanneskohn White. Like at 1:57 the original has more of a yellow/orange tint, as if the sunlight as almost in the evening. The remake here has a more modern "white" sunlight as if it's noon.
A noticeable giveaway that a video is made in SFM is that has that orange tint to the lighting.
But the lighting here is white because of the light entities OP used since the world light was removed (what gives that orange tint).
Soldiers stupidity and me being a military geek easily makes him one of my favorite characters
This is a masterpiece
3:04 I almost had a heart attack
Absolutely fantastic, the one thing the original has over this is the chase scene, because the fact that it’s too shaky to see anything makes it seem like a cameraman struggling to keep up and I love that detail
1:06, (evil laugh), btw, really well done. You can definitely tell that this took tons of effort and hard work. This really made my day!
I love how the detail of his head having a shadow is great because the original have not alot of shadow its a great improvement.
It has taken me this long to realise he's not just randomly turning around and saying "sons, who said that?"
Such quality and effort, you definitively deserve more subs.
Your comment is already helping me in that, so thank you!
Severely underrated! Personally, I always found the he cartoony particles look better than the ones in the game. The lighting is also smooth as butter. Loved the video!
Thank you!
@@SpyKeTF2 :)
2:10
this shot is just awesome in the remaster.
The original was so blurry and you can't distinguish anything
The remaster is just perfect...
The lighting, the colors, etc
Thank you!
for some reason this remaster is the way i remember it as a kid
Ahh
That's beautiful
I'm still surprised how people can make and remaster animations
Community of sfm is just awesome
Thanks for remaster and keep going 👍✌️
Appreciate it!
damn this looks so sick and the rendering looks absolutely amazing, great job!
more ppl should see this masterpiece!
Thanks
Dude this is some next level stuff, amazing work!
Thanks
YES I LOVE THIS AMAZING WORK AS ALWAYS
Rest in Peace, Rick May.
idk how much this would affect the game but a sentry that stops aiming when it shoots sounds like a good idea
It would make it kind of useless though, since if a player moves then the sentry has to track again to start firing, making then the Scout a counter to the Engineer instead of the other way around ;p
Very nice. Lighting looks great and loved the use of the toon particles & trails. All in all, good work.
Thanks
0:44 I never actually was able to see what they were fighting against before. Yeah, they'd be dead within seconds lmao.
A non-pocketed heavy, a demo that is literally about to die, a soldier, and a sniper vs a lvl. 3 sentry, pocketed heavy, soldier, pyro, scout, demo, sniper... DEAD.
The camera man recording this: 🗿
This remaster and your work is amazing! Keep up the good work ;)
I was initially jarred by the different particles on Soldier's rockets but honestly this looks incredible. Would love to see something like that in game! Great work on the project in general, it might look different but it retains a faithful spirit.
I love the explosion effect used
This is actually amazing, REALLY hope you're doing more lol
Honestly the most impressive recreation I've seen of a meet the team short, good fucking shit
Appreciate it!
This is amazing, looks great, the effects are beautiful, my only complaint (pretty mild honestly) is that I think the camera shaking on the original captures the essence of the chaotic soldier video better, it looks more like a panicked journalist running and filming a dude during a warzone with how much shakier it is.
Thank you. I also didn't want to change the movement of the camera but I had no choice but to do so, as it looked very bad at high framerates.
Every time I watch this it just makes me wait the "Meet the Spy Remaster" with even more eagerness
Wow, the remaster is indeed better imo, I didn't expect that
I really love this, it's great. My only comment is that I don't understand the omission of focal distance/aperture in the remaster. May be a personal preference but makes cinematics look leagues better.
I removed completely the background blur during the "action shots", where Soldier is walking around the map, and kept it only (although somewhat reduced) in the still shots, where he is talking to the camera.
The reason behind that is that this video was rendered in 4k 60fps to show its full quality. I usually don't prefer 60fps for animations, as it looks very smooth, but the same applies to the focal distance situation: it looked very blurry, and as such, would fail to reach the goal of showing the full quality of the project. Same with the motion blur. I reduced the shutter speed so that there wasn't so much blur to the point you couldn't even see what was on screen. I hope you understand.
@@SpyKeTF2 nah I understand. like I said, its preference.
I like how the explosion is more cartoony and wacky. I love it.
Honestly, you did a fantastic job in this. And I know that the source engine isn’t the most “reliable” program. This should have way more views.
Thank you!
The explosion effects look so clean
This brought a great smile to start my morning. Godspeed.
you're doing gods work my man
Let's goo! It's out and it looks great!
Now I just need to rest
I like this remaster, it’s not overly de-saturated, noticeable graphic difference, no low-poly models (or at least it’s less noticeable), it’s great
Thank you
3:18 Sniper... I wouldn't put my face so up close to an object like that jar...
This looks good and thank god for the smoothing on the cam movement in the part soldier was moving up onto the point. The new lighting is a refreshment along with the nice 60 fps, tho the original lighting was what makes TF2 stands out from all the games a decade ago. But still, great job!
Thank you
“You were good son, real good. Maybe even the best!”
I don’t know why it doesn’t deserve 1 Million views.
It's been a while but the increased frames and additional effects and improved lighting make this feel like this should be how TF2 should look in game.
Im glad you made the part where soldier is running towards the battlefield a bit smooth cause good lord that part was always nauseating
True that, at high framerates it became very obvious, so I had no choice but to smooth it out, and I think it still looks good.
It looks so much more colourful
The shadows in the remaster were very well done
Love the subtle foley of soldiers boots on grass and helmet clinking. It really adds to the animation as a whole
This will never get old, i literally last night was on Granary as soldier and acted out the battle scene during our push, except using the beggard bazooka and market garden. 'to the left!' Blasted through some troops, 'sentry up there!' made it to the giant pipeline and rocket jumped onto it, blasted the troops on the point, and then while capping it a demonan tried to stop me and i whipped around and killed him with the shovel. "And from that day forward..."
This is very cool. I don’t know why. But the explosion effects looks so much better than In-game one
Nice work with this man!
Thank you
1:01 The Dynamic lightning on the control point it's so amazingly done that I cannot stop watching that scene! Never really though the control points lightbulbs actually shine light. Let alone, the team holograms. Really, really impresive!
I wish TF2 looked like this.
The video quality is nuts!
Thank yoi for remastering Meet the Soldier. Rick May would be very proud of you, Soldier.
This is *beautiful.*
It’s like the game came out THIS YEAR.
The only thing I wish you kept retained from the original was the end poses of the whole team.
In the original, they actually had the camera moved closer to Soldier, instead of just being a full image being cropped and zoomed in on him.
Otherwise, stellar job!
this is great keep up the great work
Thanks
congratulations this is amazing
The video was so brilliant, my phone couldn't run the first 10 seconds on 1440p in 60 fps
I love this so much it looks official. Sad this game isn’t getting updates anymore
God speed Rick May🕊️
You will be missed but never be forgotten
Amen 🙏
Good detail on the use of the toon particles those fit better with the TF2 art style that the default ones
I really like what you did with the cartoonish explosions
bro, this looks so much more cartoony and i love it
nice job pal
Thanks
I love everything about this except the 60fps. Looked way more cinematic at 24
Aside of that, great job!!
I love that the details are more bright and cartoony
This is one hell of a great job!
Yeeeees. This is so much less blurry. I finally recognized the no smoking sign in the background as the cigarette is bashed out of the spy.
This video is pure art, fly high Rick
Seriously dude, the cartoony style and lighting fit so well in the tf2 universe as always.
I bet youtube will recommend this to everyone one day soon and it'll get hundreds of thousands of view.
As of writing it's only at 10k 2 months after release.
2 Days later and it's got an extra 7000. Somethings going right.
Nice, toon explosions, toon rocket trails and crits and toon muzzle flash. I really like those mods.