Reaver: Repurpased mobile manufacturing plants. Reavers are actually machines invented and used by the Kahlai caste of Auir Protoss society for their use in assisting in construction projects. Their use was mandated by the very low Protoss birthrate and the support for outer colonial expansion and construction necessitated the needs for robotic drones to help accomplish tasks. By the time of the Brood Wars and the Zerg Invasion of Koprulu? Reavers were largely dormant, a symbol of a bygone expansist era of the Protoss Golden Age. They were repurposed for the Zerg invasion to launch Scarab Drones whcih are basically cruise missiles that are small enough to manufactured with the Reavers on board manufacturing plant. Probe: Literally a surveillance scout for the vanguard of the Protoss expidition forces back in the Golden Age. A theme arises where much of the Protoss robotic units are recycled, and the Probe is no exception. Its a recycle scounting drone that has been repurposed for mining, and contains within it a micro assembly bay which constructs and deploys the beacons used to Warp-In structures. Shuttle: the Shuttle's lore is limited due to it being a rather simple unit. It is however robotic, and again this is a theme of the Protoss due to birthrates. Yes the Protoss went to war with themselves a lot but this was before Adun came along andnshanged everything with the Khala. Only the Dark Templar would reject the Khala in the end, leaving the remaining Protoss completely unified. However as the Protoss are uniquely biologically designed by the Xel-naga, the lore says that they have extremely low birth rates which becomes problematic during the Golden Age of expansion which followed the Aeon of Strife. By the time of Brood War, the Protoss are dying out even if they had no War to fight. Hence the reliance on machines. Arbiter: Quite literally a Fleet Temple, to some degree, though it belongs to the Judicator Caste and is manned by high ranking Judicators. The Arbiter amplifies the psionics of the Protoss crewing it and its functions are focus on manipulating Space-Time entire. The cloaking field, recall and stasis abilities are described as Space-Time based effects, making the Arbiter a pinnicle of Space-Time manipulation and technology. Observer: A very old drone, Observers are meant to catalog and record events for storing in the grand Archive of the Templar. Like the Probes, theyre a vangaurd scout but theyre tailored to deep space exploration and intellegenc gathering, which necessitated their need for stealth via a cloaking field. Its said the cloak is similair to the field emitted by the Arbiter, just a micro version and one that only effects itself instead of the vast space-time around it. Zealots: Belonging to the Templar caste, Zealots are pre-Templar status followers that have not yet aged and learned enough to achieve higher power. Theyre akin to Padawans in Star Wars. They ruthlessly train for centuries for combat, as per the Stewardship invented after Aduns efforts, Templar Zealots can specialize as martial focused while the other castes specialize elsewhere for society. This makes Zealots Jedi levels of bad ass in power but definitely always in warface. They channel a rage to help charge their psionic ability in order to maintain their shields and their psionic blades, as well as increasing their combat prowess physically. A lore accurate Zealot is a death machine to a squad of Marines. Dragoons: slain templar that are otherwise unrecoverable bodily to their original state are placed in coffins known as Dragoons if they wish to continue their service to the Conclave. These units are heavily inspired by Warhammer 40k, as theyre akin to the Dreadnoughts for the Space Marine factions, which are also walking coffins holding near dead Space Marines are permanent robotic pilots manning death machines. The Dragoons are the Protoss equivalent of a Preatorian Guard, with their pilots being well aged veterans with ample experiance in combat. Scouts: these units serve as another tidbit of hints as to the Protoss's history. Scouts are literally that, Scout vessels. One of their upgrades, which I believe is called Apial Sensors? Is a hint to this - an Upgrade that specifically allows the Scout to... scout better. Lore wise, its said that the Scout may be regard as just a scout by Protoss fleet metrics, but to other races its still so powerful that its considered a heavy fighter. So why are their no fighters? This was explained sometime after the Aeon of Strife in which the actual Protoss dedicated War Machines were largelt sealed away, as the Protoss changed themselves in light of the Great Stewardship, something of a 'Prime Directive' type of spafe-faring policy in which theyd at times assist, but mostly never intervene with other races affairs and theyd also simply explore and observe. Hence why so many units are focused on exploration roles. The Scout is no exception. Actual Protoss fighter craft were simply disassembled or lost to time during their self imposed disarmerment. Dark Templar: yeah make a video on them. They're the rival faction to that of the Khalai, refusing to submit to the way of the Khala itself. Adun is integral in this story line as it revoles around the Aeon of Strife and their subsequent banishment after they refuse to submit. The Nazarhim's psionic energies not being based on Khala sources, and also inspired by the likes of the Ulraj crystal as well, made their psionic abilities manifest differently. They can warp space-time much more fluently and effertlessly than the Auir Protoss can, which why the DTs can cloak and in SC2, Zeratul is even capable of teleporting and Stalkers use Blink. Archon/Dark Archon: what happens when two Protoss come together and love eachother? They make burning suns of pure raw psi energy... lore wise, an Archon formation is a Sacrifice as the Archon merges two individual souls into one soul. The power unleashed is so immense that theyre expected to always burn out and die at a rapid rate, having shortened life spans. Dark Archons dont seem to have this issue, as a Hero Unit Archon exists in BW called Ulrezaj, which existed during the Aeon of Strife and lasted for quite awhile. These beings are massive sources of spiritual energy and Psi, making them an apex of protoss existence should 2 members be so committed to submit to such a fate. Its said that each member Templar that does choose this fate is always remembered as heroes and recorded in the Templar Archives as such. Corsiars: These are raiders and scouts which tend to act as cover or provide screening for DT forces. Theyre not intended for direct combat but instead, harassment and hit and runs, which is themetic to the DT way. Theyre the closest we got to an actual dedicated fighter even though its classification would be that of a Light one. Carrier: Command ships for the Judicators and Templar castes and often heads of the fleet. Carriers embody the latent mindset of Protoss society to rely on mostly robotic or drone based systems in order to reduce burdens and losses on actual living Protoss. There for, just like Probes and Reavers, Carriees also carry with them onboard manufacturing plants to build and replace their interceptor drones.
@@Dog.Dad.Studios I could go way deeper, but hey. I can do Terran and Zerg as well. Starcraft was my all-time favorite game of my childhood and still is in many ways. Nothing will ever replace it. I eventually tried for e-sport with it and was within the upper 300 of the US, with a coach (miss you, greg). I was such a hard core nerd for Star Craft that I wrote a book report in high school on how the Zerg worked. No regrets. Lol
@@Nurhaal these memories, your memories, are fantastic. Thank you for sharing this! I did a book report in middle school about assassins creed and the teacher in front of the class goes, “this is not a book.” What was your go to source for Zerg info? I’m starting my research now and I’m having some trouble finding stuff outside the normal primordial ooze
@Dog.Dad.Studios games back then had actual manuals. RTS games especially were upper tier nerd and had a lot of written fiction that fleshed out the games universe, usually describing each unit, building, function, theme and even the lore/history of each faction. Manuals used to be deep. So, I pulled my information directly from anything written by the original Bliz team, namely Chris Metzen, Rob Pardo, ect. The novels expand a lot on things as well but the hard cannon is anything Metzen and crew wrote, which was found in-game via notes or descriptions, or in the Manuals proper.
@@Nurhaal I truly appreciate not only your swiftness in replying, but your candor and elegant way of not only describing the lore, but the manner of your writing. I’ll grab the PDF online if I can’t find it in the forsaken closets.. I wish I had kept better care of my battle chests
Additional lore on Zealot power armor: each set is custom fit to the wearer and it gives the zealot something much more important than simple plasma shields or psi blades. Each and every set of power armor is equipped with a personal emergency recall which can be activated either manually or automatically if the warrior's life is in critical danger. Meaning most, but not all, of the zealots that "die" in game are beat to hell, but perfectly fine and recoverable. They only become a dragoon when the warrior is crippled beyond repair.
Which also makes their melee fighting style make more sense. They’re so faithful in the Khala and their technology that they’ll run headlong into combat with just their psi powers to protect them. They’ve been fighting in hand to hand for possibly decades to centuries and only need proper life support once that has finally caught up to them. And yes, that also means you may see that same guy hitting your mineral lines and tanks multiple times in a single conflict. Having learned from every single defeat until they can counter it perfectly.
This is awesome and thank you so much for sharing all this information!! I never knew that and adds a lot of depth into my crazy tactics when it comes to zealot rushing….
@@Dog.Dad.Studios not only that, each race has their own supply counter. You could have up to 600 supply with protoss potentially. Edit: you can have 200 supply of each race, not 600 supply of protoss units.
In the campaign there's only one mission you can do it unfortunately, the last one in the protoss brood war campaign. You can mind control a drone, destroy the zerg bases with guardians and peacefully watch the timer run out.
@@vizelek2156 broodwar really slept on the dark archon both gameplay and story wise in the campaign. But then again, they kinda did that to protoss as a whole.
'Someone' does not go around the battlefield to pick up dying zealots. When a zealot is 'killed', it actually activates an emergency teleport that pulls them from the battlefield. That's that blue glowing thing you see when they lose all their HP.
That’s interesting! I also assumed the Protoss ship destroying planets at the start of the game is also a carrier class with that light beam ( is that what you’re calling the Purifier.. that’s a badass name!) Anyways, yeah why not have at least something? Once you get the max interceptors though.. then I’ve never had a hard time rolling up
Yea it's hard to reconcile lore and game balance when one race is too powerful in lore. I've had this headcanon that in a Starcraft remake, the 3 playable races should exclude Protoss. The 3rd race would be the hybrids (using reskinned Protoss units). So the Protoss themselves take on the role of the Xel'Naga. The Xel'Naga were redundant and obsolete as the Protoss long surpassed them. And story-wise, I wouldn't bring back what is dead - SC2 has explored the Xel'Naga storyline, I didn't find it interesting.
Technically normal Carriers can't do that, the Purifier beams are on Supercarriers like the Gantroithor. Supercarriers aren't very common, obviously. I always imagined any Hero Carrier units would be Supercarriers, but that's just me. :p
@@avatar11792 And then we can keep going down further and forever. The tiniest Carriers house only 4 interceptors. How big is an interceptor in the lore though? Size of an F-15? Size of a car? Size of a refrigerator?
Im honestly a bit amazed these videos arent garnering more traction. Maybe its just because I happened to go into a Brood War phase a couple weeks ago and you just happened to start uploading Brood War lore videos at the same time. But this game is genuinely something special and I appreciate you for still talking about it
I appreciate this! Things take time, and UA-cam is no exception. Honestly the response and reception of the videos have been pretty good from my end, but I’m crossing my fingers we get more eyes on it and maybe get Microsoft to acknowledge they own this IP ahahah. Hope all is well and thank you for the encouraging words.
This is the best video of all time slapped me right in the nostalgic face SC rocks and this was great! My only beef is I wish this vid was longer haha, you’re awesome
What's interesting to me with the Protoss, at least in Starcraft 1, is that while the Protoss are definelty a militaristic race, there are ships, vehicles, and the like that are closer to converted civilian vehicles than military hardware. The Scout is a really good example since, well, it's a Scout, its job is to travel to planets, investigating the galaxy for habitable planets, the just gave it a gun so it can defend itself. It's an ancient design, coming from an era called "The Golden Age of Expansion" which was centuries in the past, far, far before Starcraft. Archon's are pretty interesting, there like small stars, they burn bright, but burn out fast. Dark Archons especially since their pretty unstable compared to their Khali brothers. The one exception you see is Ulrezaj, but even that's a special case as that's an Archon made from 7 Templar (Ulrezaj is the dominant personality). Also, one thing I should mention is that Protoss is probably hit the hardest from a lore to gameplay difference power wise. In lore, Protoss are generally prettttty bullshit strong, you just have to watch cinematics where Protoss Zealots cleave through whole armies worth of Zerg. Hell the clip of the Archon killing the Ultralisk isn't even possible in the game it was advertising, as even at 3/3 stat boosts, an Archon still loses to an Ultralisk.
Thank you so much for writing all of this, I had to laugh at the lore power discrepancies because you're compeltely right. Honestly thinking about this super niche thing, its my least favorite thing about the depiction of the universe. How do you start off the Protoss destroying whole planets, and then leave them getting their home world absolutely stomped on. Anyways, I digress.. Hope all is well!
Yep, basically take a zealots and make them 3x as strong, and then take zerglings and make them 3x as many and you may get an accurate representation of how it's supposed to go.
The zealot armor can detect when the zealot is heavily injured and teleport him back thanks to a khaydarin crystal. That's how they manage to get back and serve as dragoons later
If you want a story abot Dark Archons, look up Ulrezaj and the Starcraft campaign The Enslavers. Unlike other Archons, he's got seven Dark Templarin him.
Were you watching me at my computer today or reading my thoughts?! I was thinking about a buildings video!!! Thanks for the suggestion!! Hope all is well : )
@@Dog.Dad.Studios well, I couldn’t admit to the former without incriminating myself so I’ll have to refrain from commenting on the matter further, but you’re welcome. Hope there’s plenty to talk about.
It does find me well, thank you! Speaking of finding - I just found your channel today and feel lucky to get another great new video on the same day :)
I appreciate this so much! Thank you for taking the time to write this! I’m glad you’re doing well and wishing you an awesome weekend! Enjoy the videos : )
I’m so glad there is an audience for it! Plus if it gets more traction, maybe Microsoft will understand they bought an IP worth millions.. utilize it!!!! Ahah hope all is well!
I always knew Dragoons had critically injured Zealots in them... That's why the Zealots disappear when "killed". It's a core element of Protoss lore because it plays into the fact that Protoss live and train so long... Even when they have to fight a losing fight, life isn't cheap for them. I suspect Protoss dragoons themselves are evacuated through teleportation if the driver can be put in a new one.
Zealot 1: yo don't foget to sign the waiver Zealot 2: what waiver? Zealot 1: you know the one where it says that it's ok for them to put your dead protoss ass in a dragoon when u get killed in battle. Zealot 2: that is so cool!
I appreciate you, thank you for doing what you do, and I hope you find time for yourself this weekend to recharge, whether that’s with loved ones or chilling out with yourself. All the best!
I'd guess they got the zealot/dragoon idea from warhammer 40k. Space marines that are still at least a bit salvageable are put into dreadnoughts, pretty much the same stuff you explained about zealots and dragoons. Nice vid, thanks!
Thanks so much! Yes Blizzard took what they could from 40K as much as any space fairing sci fi game. It’s apparently why games workshop is crazy about keeping their IP in check. Except for MTG because they can make money.
For balance reasons, most of Protoss units get nerfed or some of their armaments remove. Carrier actually have a planet-purging laser cannon at the centre allowing its to one-shot a small variant of Battlecruiser. Also, their number of interceptors are massive. (The game reduce to eight)
@@Dog.Dad.Studios the marines I loved the voice lines their design and when the Terran theme 1 would play I’d love how they would sorta walk to the rhythm of the song and with zealots I loved how they would attack I just thought their light saberish weapons were the coolest things in the entire game
"You must construct additional Pylons!" Back in the day I would memorize every map, be greedy, start 2 additional bases, and Rush the Carrier and just send out my armada
Shuttles are used often in competitive play, there is very few scenarios where you will make a reaver WITHOUT a shuttle. It's the only effective way to put reavers on the offense. Also, less often, the shuttles will be used to do 'elevator' attacks. (Using a small number of shuttles to bring units to a normally inaccessible location)
Howdy Folks! I hope this finds you well! Thank you so much for taking the time out of your day to watch my content. I'd love to know what your favorite Protoss lore is, which unit was your favorite back in the day, or now, and was the Protoss Campaign your favorite? I truly appreciate the dialogue about a universe that deserves so much, and has sadly been left to the road.. People of Aiur, Overmind lovers, and every human UED or Colonist.. StarCraft deserves the spotlight again, even if its a 2D point and click game! Let's make it happen!! If nothing else, sharing memories and realizing that this game and series meant so much to so many people should be acknowledged. All the best, Dog Dad
Re Dark Templar lore, there was "The Dark Templar Saga" trilogy of books. I remember it standing out compared to some of the other fanfics in quality, but maybe my standards were just so low and I was starving for Starcraft content lol. Still, it had some fun insight, or at least ideas of protoss lore/history and how their psionics interact with humans too.
to answer the question on the "what if Aiur is trashed" there are other planets that the Protoss can construct buildings from and teleport them. Aiur was just their primary manufacturing spot.
one thing i read about the scout that it was supposed to be a recon ship but the protoss technology is so advanced that it can take on capital ships of other races.
14:08 The Dark Archon can also mind control enemy workers, and then start the building tech tree for that race, and all units. Effectively becoming both races at once
Are you sure? I’ve always found it quite pleasant. Helps me sleep at night. For real though, absolutely the most bizarrely traumatizing sound bite. Schools just don’t hit the same in the Koprulu Sector.
I always questioned the academy, but knowing what they do to marines.. makes sense. I love the voice lines in 1 for their iconic yet playful attitude. Plus all the references and its peak 90s. I will say that I think the fallout heads of 1/2 aged better than starcrafts original art design, but the sound design StarCraft holds the belt. Thanks for stopping by!
6:58 Nice Command and Conquer background music. 6:58 The Zealot's in-game performance does not do the Zealot lore justice. Key point is Zerglings. In the lore, (damage and fighting) Zealots should be able to 1-hit Zerglings and even engage Zerglings simultaneously in multiple directions. Against everything else, Zealots function as normal. 8:04 The Dragoon's in-game performance does not do the Dragoon lore justice. Key point is their weapon. In the lore, the phase disruptor while still struggling against small units, should have a small splash. This is of course incompatible in-game as it counters Mutalisk-balls. Some cross-overs that fit the lore but would break the integrity of game design. What I mean of cross-overs is that a few protoss units should perform the same roles, even though game design wants speciation - for different units to do different things. First is the High Templar - rather than being a very passive spellcaster, if we are unafraid to be lore accurate, High Templars have a weaker Archon attack. Maybe the Archon itself having an even stronger attack if we push it further. Second is the Dragoon - rather than being a very clumsy robotic unit, if we are unafraid to be lore accurate, Dragoon attacks on structures can borrow a bit of the Reaver's power - being a weaker scarab. Maybe the Reaver itself having an even stronger attack if we push it further. This provides more utility to High Templar and Dragoons, so the clumsy Dragoon is actually compensated by having a structure killing niche. Don't tell me no one found it ridiculous phase disruptor shots cannot bring down a repairing Terran Bunker. Of course there are more points, but the summary is: In-game the Zealot can't fight. Hand to hand close quarters combat is their niche in the lore. In-game the Zealot punches the weakest units too many times, taking too many hits to bring down the weakest units. In-game the Dragoon's phase disruptor would still struggle against smaller units but if a little bit of lore were adopted, their weapon would have a bit of splash now. The Dragoon's main theme is clumsiness. While keeping the Dragoon clumsy, the lore should compensate them with some splash and they would also deal somewhat more damage vs structures hence somewhat becoming mini-Reavers. In-game the High Templar is too passive. In lore, they would actually have an attack to use defensively, perhaps only against certain units and useless on structures, and by extension the Archon would either have a stronger attack than the High Templar or be outright more tanky.
I can’t do this write up justice with a text reply. From the bottom of my heart, thank you for writing all of this in such elegant detail and conviction. I hope blizzard and other folks see the love for this franchise and that there are dedicated fans still here!!
I truly appreciate you writing this! More to come from other games, and I’ll still be reviewing, making retrospectives and opinion pieces, so I hope to see you for those as well! All the best!
So. For people who don't know. Starcraft was originally based on a tabletop miniature war game called warhammer 40k. Apparently, there were disagreements along the line, and the 40k company pulled out of the deal. Blizzard had half a game, so they made it legally distinctive and made starcraft. I remember a flavor quote from a protons hero: "This is not just war craft in space." Click again "it is far more sophisticated." I now see it as an Easter egg.
I liked StarCraft 2 due to novas Terran campaign is the true final campaign after the zerg mission Amons fall. Also my biggest issue in StarCraft brood war was the zerg campaign is the final campaign and Zerg campaign has more missions than the Terran and Protoss campaigns and I had to fight battlecruisers, marines, siege tanks, Valkyries, Goliaths, medics, cape wearing dark templars, dark archons, corsairs, reavers and momma sized carriers as Zerg. Finally I only play as Protoss in StarCraft 2 due to the new features that SC2 had that SC1 doesn’t have like warping in units near a pylon or show the power field pylons have.
12:00 i always like how the dark templer is an attack and the templer is a mana user then when they combine the arcon is an attacker and the dark arcon is a mana user
Actually, if you mindcontrol a shuttle with 2 reavers loaded, you get the reavers too. Same with dropships. A DA can mindcontrol 8 marines and a dropship.
Scouts were called scouts because they were considered lightly armed and armored. The rest of the fleet was considered that much more powerful. Only other races see scouts as a fighter ship. And they spank wraiths hard :(
Referencing the reaver and the carrier being from the Protoss's 2nd age, tht was a major era of building and discovery for the protoss. The reaver and carriers initial functions during this age were geared towards construction. But during the division of the dark Templar and the time leading up to their exile, the reavers and carriers were retrofitted as weapons of war. NOTE: this is info tht I'm recalling right off the top of my head so it may not be 100% accurate.
Regarding your comment on the Shuttle, Protoss wouldn’t be able to play competitively without them lol they are key is so many strategies. (Thinks about Snow)
5:23 Stasis field is probably the best friendly fire ability if you are not careful though. Although units in the stasis cannot take any action, they are also invincible, and don't forget that it can affect allies as well. (OK probably I am the only one who is so bad that some of my stasis fields made me feel like a clown) For corsairs it should be added that their speed allows them to run away from scourges most of the time and they also deal splash damage(although their damage is not the greatest). Archons are one of the coolest units in the game in my opinion, but they have a big drawback: Plasma shield takes full damage from every damage type and it is also expensive to upgrade. However, their ridiculous dps (which is also splash btw) is not to be overlooked. About carriers it is very interesting how their strength scales with their number. 4 carriers can be taken down by 12 goliaths but 8 carriers are literally invincible if you micro them correctly. Last but definitely not least, I would like to say thank you for your efforts to make this amazing video. Looking forward to zerg units' lore.
Before that they are militaristic, so they naturally enjoy having dominating power. Do you think a zealot cares as he skewers a much much weaker marine?
You forgot the most important use of mindcontrol!!! You can mind control a zerg or terran worker thell them to build the main base so you get acces to the WOLE tech tree of that race. I rember that was the only reason I was playing protos... That and the unstoppable early zelot rush xd
I remember reavers were so miserable to deal with, Or the Carriers that both made me broke in the middle of an attack, These I saw were bonus or luxuries, Zealots paired with Dragoons is all I got Scouts and Archons and that's it
@@Dog.Dad.Studios I think battlecruiser that can spawn droneships might be overpowered consider the actual battle cruise sill have limited graphic at laser fire.
To answer the question about who recovers zealots for dragoons... that little blue burst is not the zealots dying but and emergency transport which brings their bodies back to... unmmm... dragoon land 😂
I wonder if Dragoons include old zealots who aged out of combat, because WTF are the Protoss fighting that "crippled soldier in a life-support tank/AFV" is a common support unit?
When Zealots “die” in game they teleport (the blue flash) back to base right before death. So yeah…there is definitely going to be a large supply of crippled Zealots for the Golden Spider Dreadnaught.
@commanderwookiecopc806 No, I mean, who are they fighting that they are getting all these cripples zealots in the first place? Humans and Zerg seem to be the only major opponents they have faced.
Broooo the shuttle is used in almost every high level pro match😂, you should check out the scene it’s still going strong and the biggest tournament just started yesterday, will go on for the next month or so.
Absolutely! I’m so psyched to put it on, thanks for telling me! I haven’t watched pro stuff in the longest.. day 9 ( love you) ahaha. Hope all is well!
You have not talked about High Templar. You started with dark templar and swap to archons. Nothing you mentioned about ht and hallucinations. But good vid. Thx
You’re right! You’re the first person to write this and something I realized after publishing. I’ll have to make a video specifically on them! ( the woes of a one person crew!) Thank you for the kind words and hope all is well!
So 12 yo me. I get "carnosaur" or something like that. for my birthday. A cheep dinosaur hunting game. It doesn't work on my computer. So we take it back and I get statcraft. Both parents claimed they wanted to get me starcraft when I spent my next three days betting the game.
If you mind control a scv or drone you can build a command center or a hive and control 2 races. lol I used to play that was to have fun against ai when I was a kid
That’s how they describe the Arbiter, its distinction is that it’s the only one flown by non Templars, which I found interesting. It’s from the old battle.net site I’ve been using
Yea u dog, everything can be made up after 10 years. But still, all this crap made me nostalgic, wanting to play some more Starcraft, if my daughter (wife really) let me.
@@Dog.Dad.Studios Haha it's the moment when the unit dies. I don't know if it's an Easter egg or just bad audio back in the days, most likely the latter.
Reaver: Repurpased mobile manufacturing plants. Reavers are actually machines invented and used by the Kahlai caste of Auir Protoss society for their use in assisting in construction projects. Their use was mandated by the very low Protoss birthrate and the support for outer colonial expansion and construction necessitated the needs for robotic drones to help accomplish tasks. By the time of the Brood Wars and the Zerg Invasion of Koprulu? Reavers were largely dormant, a symbol of a bygone expansist era of the Protoss Golden Age. They were repurposed for the Zerg invasion to launch Scarab Drones whcih are basically cruise missiles that are small enough to manufactured with the Reavers on board manufacturing plant.
Probe: Literally a surveillance scout for the vanguard of the Protoss expidition forces back in the Golden Age. A theme arises where much of the Protoss robotic units are recycled, and the Probe is no exception. Its a recycle scounting drone that has been repurposed for mining, and contains within it a micro assembly bay which constructs and deploys the beacons used to Warp-In structures.
Shuttle: the Shuttle's lore is limited due to it being a rather simple unit. It is however robotic, and again this is a theme of the Protoss due to birthrates. Yes the Protoss went to war with themselves a lot but this was before Adun came along andnshanged everything with the Khala. Only the Dark Templar would reject the Khala in the end, leaving the remaining Protoss completely unified. However as the Protoss are uniquely biologically designed by the Xel-naga, the lore says that they have extremely low birth rates which becomes problematic during the Golden Age of expansion which followed the Aeon of Strife. By the time of Brood War, the Protoss are dying out even if they had no War to fight. Hence the reliance on machines.
Arbiter: Quite literally a Fleet Temple, to some degree, though it belongs to the Judicator Caste and is manned by high ranking Judicators. The Arbiter amplifies the psionics of the Protoss crewing it and its functions are focus on manipulating Space-Time entire. The cloaking field, recall and stasis abilities are described as Space-Time based effects, making the Arbiter a pinnicle of Space-Time manipulation and technology.
Observer: A very old drone, Observers are meant to catalog and record events for storing in the grand Archive of the Templar. Like the Probes, theyre a vangaurd scout but theyre tailored to deep space exploration and intellegenc gathering, which necessitated their need for stealth via a cloaking field. Its said the cloak is similair to the field emitted by the Arbiter, just a micro version and one that only effects itself instead of the vast space-time around it.
Zealots: Belonging to the Templar caste, Zealots are pre-Templar status followers that have not yet aged and learned enough to achieve higher power. Theyre akin to Padawans in Star Wars. They ruthlessly train for centuries for combat, as per the Stewardship invented after Aduns efforts, Templar Zealots can specialize as martial focused while the other castes specialize elsewhere for society. This makes Zealots Jedi levels of bad ass in power but definitely always in warface. They channel a rage to help charge their psionic ability in order to maintain their shields and their psionic blades, as well as increasing their combat prowess physically. A lore accurate Zealot is a death machine to a squad of Marines.
Dragoons: slain templar that are otherwise unrecoverable bodily to their original state are placed in coffins known as Dragoons if they wish to continue their service to the Conclave. These units are heavily inspired by Warhammer 40k, as theyre akin to the Dreadnoughts for the Space Marine factions, which are also walking coffins holding near dead Space Marines are permanent robotic pilots manning death machines. The Dragoons are the Protoss equivalent of a Preatorian Guard, with their pilots being well aged veterans with ample experiance in combat.
Scouts: these units serve as another tidbit of hints as to the Protoss's history. Scouts are literally that, Scout vessels. One of their upgrades, which I believe is called Apial Sensors? Is a hint to this - an Upgrade that specifically allows the Scout to... scout better. Lore wise, its said that the Scout may be regard as just a scout by Protoss fleet metrics, but to other races its still so powerful that its considered a heavy fighter. So why are their no fighters? This was explained sometime after the Aeon of Strife in which the actual Protoss dedicated War Machines were largelt sealed away, as the Protoss changed themselves in light of the Great Stewardship, something of a 'Prime Directive' type of spafe-faring policy in which theyd at times assist, but mostly never intervene with other races affairs and theyd also simply explore and observe. Hence why so many units are focused on exploration roles. The Scout is no exception. Actual Protoss fighter craft were simply disassembled or lost to time during their self imposed disarmerment.
Dark Templar: yeah make a video on them. They're the rival faction to that of the Khalai, refusing to submit to the way of the Khala itself. Adun is integral in this story line as it revoles around the Aeon of Strife and their subsequent banishment after they refuse to submit. The Nazarhim's psionic energies not being based on Khala sources, and also inspired by the likes of the Ulraj crystal as well, made their psionic abilities manifest differently. They can warp space-time much more fluently and effertlessly than the Auir Protoss can, which why the DTs can cloak and in SC2, Zeratul is even capable of teleporting and Stalkers use Blink.
Archon/Dark Archon: what happens when two Protoss come together and love eachother? They make burning suns of pure raw psi energy... lore wise, an Archon formation is a Sacrifice as the Archon merges two individual souls into one soul. The power unleashed is so immense that theyre expected to always burn out and die at a rapid rate, having shortened life spans. Dark Archons dont seem to have this issue, as a Hero Unit Archon exists in BW called Ulrezaj, which existed during the Aeon of Strife and lasted for quite awhile. These beings are massive sources of spiritual energy and Psi, making them an apex of protoss existence should 2 members be so committed to submit to such a fate. Its said that each member Templar that does choose this fate is always remembered as heroes and recorded in the Templar Archives as such.
Corsiars: These are raiders and scouts which tend to act as cover or provide screening for DT forces. Theyre not intended for direct combat but instead, harassment and hit and runs, which is themetic to the DT way. Theyre the closest we got to an actual dedicated fighter even though its classification would be that of a Light one.
Carrier: Command ships for the Judicators and Templar castes and often heads of the fleet. Carriers embody the latent mindset of Protoss society to rely on mostly robotic or drone based systems in order to reduce burdens and losses on actual living Protoss. There for, just like Probes and Reavers, Carriees also carry with them onboard manufacturing plants to build and replace their interceptor drones.
I mean.. I got to Pin this! A “Thank you” doesn’t cover it!
@@Dog.Dad.Studios I could go way deeper, but hey.
I can do Terran and Zerg as well. Starcraft was my all-time favorite game of my childhood and still is in many ways. Nothing will ever replace it. I eventually tried for e-sport with it and was within the upper 300 of the US, with a coach (miss you, greg). I was such a hard core nerd for Star Craft that I wrote a book report in high school on how the Zerg worked.
No regrets. Lol
@@Nurhaal these memories, your memories, are fantastic. Thank you for sharing this! I did a book report in middle school about assassins creed and the teacher in front of the class goes, “this is not a book.”
What was your go to source for Zerg info? I’m starting my research now and I’m having some trouble finding stuff outside the normal primordial ooze
@Dog.Dad.Studios games back then had actual manuals. RTS games especially were upper tier nerd and had a lot of written fiction that fleshed out the games universe, usually describing each unit, building, function, theme and even the lore/history of each faction.
Manuals used to be deep.
So, I pulled my information directly from anything written by the original Bliz team, namely Chris Metzen, Rob Pardo, ect.
The novels expand a lot on things as well but the hard cannon is anything Metzen and crew wrote, which was found in-game via notes or descriptions, or in the Manuals proper.
@@Nurhaal I truly appreciate not only your swiftness in replying, but your candor and elegant way of not only describing the lore, but the manner of your writing.
I’ll grab the PDF online if I can’t find it in the forsaken closets.. I wish I had kept better care of my battle chests
Additional lore on Zealot power armor: each set is custom fit to the wearer and it gives the zealot something much more important than simple plasma shields or psi blades. Each and every set of power armor is equipped with a personal emergency recall which can be activated either manually or automatically if the warrior's life is in critical danger.
Meaning most, but not all, of the zealots that "die" in game are beat to hell, but perfectly fine and recoverable. They only become a dragoon when the warrior is crippled beyond repair.
Which also makes their melee fighting style make more sense. They’re so faithful in the Khala and their technology that they’ll run headlong into combat with just their psi powers to protect them.
They’ve been fighting in hand to hand for possibly decades to centuries and only need proper life support once that has finally caught up to them.
And yes, that also means you may see that same guy hitting your mineral lines and tanks multiple times in a single conflict. Having learned from every single defeat until they can counter it perfectly.
This is awesome and thank you so much for sharing all this information!! I never knew that and adds a lot of depth into my crazy tactics when it comes to zealot rushing….
The best part waa using the Dark Archon to mind control another race's worker and allowing you to access every unit in the game
Oh no way! You can build with the worker?!?!
@@Dog.Dad.Studios not only that, each race has their own supply counter. You could have up to 600 supply with protoss potentially.
Edit: you can have 200 supply of each race, not 600 supply of protoss units.
In the campaign there's only one mission you can do it unfortunately, the last one in the protoss brood war campaign. You can mind control a drone, destroy the zerg bases with guardians and peacefully watch the timer run out.
@@vizelek2156 broodwar really slept on the dark archon both gameplay and story wise in the campaign. But then again, they kinda did that to protoss as a whole.
@@Dog.Dad.Studiosyou can kidnap medics heals zealots dark archons
'Someone' does not go around the battlefield to pick up dying zealots. When a zealot is 'killed', it actually activates an emergency teleport that pulls them from the battlefield. That's that blue glowing thing you see when they lose all their HP.
Thank you for explaining this!
I thought that was their soul
I always thought it had to deal with the Khala. Does that mean Avengers just do it closer to the base and recover faster?
GOD THE ULTRALISK AND ARCHON SCENE IS SO GOOD gets me every time dude
Blizzard cinematics are always pure amazing! Thanks for commenting!
Lore wise Carriers actually mount a forward facing Purifier beam (think glassing beams from halo) no idea why its not in game at all though
That’s interesting! I also assumed the Protoss ship destroying planets at the start of the game is also a carrier class with that light beam ( is that what you’re calling the Purifier.. that’s a badass name!)
Anyways, yeah why not have at least something? Once you get the max interceptors though.. then I’ve never had a hard time rolling up
@@Dog.Dad.Studios yeah it should at least been shown in other cinematics or be an ability or something
Yea it's hard to reconcile lore and game balance when one race is too powerful in lore. I've had this headcanon that in a Starcraft remake, the 3 playable races should exclude Protoss. The 3rd race would be the hybrids (using reskinned Protoss units). So the Protoss themselves take on the role of the Xel'Naga. The Xel'Naga were redundant and obsolete as the Protoss long surpassed them. And story-wise, I wouldn't bring back what is dead - SC2 has explored the Xel'Naga storyline, I didn't find it interesting.
Technically normal Carriers can't do that, the Purifier beams are on Supercarriers like the Gantroithor. Supercarriers aren't very common, obviously.
I always imagined any Hero Carrier units would be Supercarriers, but that's just me. :p
@@avatar11792 And then we can keep going down further and forever. The tiniest Carriers house only 4 interceptors.
How big is an interceptor in the lore though? Size of an F-15? Size of a car? Size of a refrigerator?
Love when the C&C music kicks in
Im honestly a bit amazed these videos arent garnering more traction. Maybe its just because I happened to go into a Brood War phase a couple weeks ago and you just happened to start uploading Brood War lore videos at the same time. But this game is genuinely something special and I appreciate you for still talking about it
I appreciate this! Things take time, and UA-cam is no exception. Honestly the response and reception of the videos have been pretty good from my end, but I’m crossing my fingers we get more eyes on it and maybe get Microsoft to acknowledge they own this IP ahahah. Hope all is well and thank you for the encouraging words.
This is the best video of all time slapped me right in the nostalgic face SC rocks and this was great! My only beef is I wish this vid was longer haha, you’re awesome
I appreciate your kind words. More StarCraft content to come in the months ahead, stay tuned : )!
Hope all is well!
What's interesting to me with the Protoss, at least in Starcraft 1, is that while the Protoss are definelty a militaristic race, there are ships, vehicles, and the like that are closer to converted civilian vehicles than military hardware.
The Scout is a really good example since, well, it's a Scout, its job is to travel to planets, investigating the galaxy for habitable planets, the just gave it a gun so it can defend itself. It's an ancient design, coming from an era called "The Golden Age of Expansion" which was centuries in the past, far, far before Starcraft.
Archon's are pretty interesting, there like small stars, they burn bright, but burn out fast. Dark Archons especially since their pretty unstable compared to their Khali brothers. The one exception you see is Ulrezaj, but even that's a special case as that's an Archon made from 7 Templar (Ulrezaj is the dominant personality).
Also, one thing I should mention is that Protoss is probably hit the hardest from a lore to gameplay difference power wise. In lore, Protoss are generally prettttty bullshit strong, you just have to watch cinematics where Protoss Zealots cleave through whole armies worth of Zerg. Hell the clip of the Archon killing the Ultralisk isn't even possible in the game it was advertising, as even at 3/3 stat boosts, an Archon still loses to an Ultralisk.
Thank you so much for writing all of this, I had to laugh at the lore power discrepancies because you're compeltely right. Honestly thinking about this super niche thing, its my least favorite thing about the depiction of the universe. How do you start off the Protoss destroying whole planets, and then leave them getting their home world absolutely stomped on. Anyways, I digress.. Hope all is well!
Yep, basically take a zealots and make them 3x as strong, and then take zerglings and make them 3x as many and you may get an accurate representation of how it's supposed to go.
@@Leonhart_93 That's a really good way to put it, and a good way to show how absolutely fucked Terrans are in the sector.
@@sportspro2.049 Good, because they had no business being so far deep into a galactic conflict much bigger than themselves.
The zealot armor can detect when the zealot is heavily injured and teleport him back thanks to a khaydarin crystal. That's how they manage to get back and serve as dragoons later
Thank you for explaining this! Greatly appreciate it!
in starcraft evolution, it is said that the warp prism replaced shuttles in battle, but the shuttle is still used to transport objects, like a truck
Thank you!!
If you want a story abot Dark Archons, look up Ulrezaj and the Starcraft campaign The Enslavers.
Unlike other Archons, he's got seven Dark Templarin him.
I will! Thank you : )
All zealotry to the Khala aside, I would love some lore on the buildings, too. Loved your big lore discussion on the history of the races!
Were you watching me at my computer today or reading my thoughts?! I was thinking about a buildings video!!! Thanks for the suggestion!! Hope all is well : )
@@Dog.Dad.Studios well, I couldn’t admit to the former without incriminating myself so I’ll have to refrain from commenting on the matter further, but you’re welcome. Hope there’s plenty to talk about.
@@Dog.Dad.Studios little did he know, they were bound by the Khala
It does find me well, thank you!
Speaking of finding - I just found your channel today and feel lucky to get another great new video on the same day :)
I appreciate this so much! Thank you for taking the time to write this! I’m glad you’re doing well and wishing you an awesome weekend! Enjoy the videos : )
Great! I am so glad to find more videos about starcraft lore, it's really cool to see!
I’m so glad there is an audience for it! Plus if it gets more traction, maybe Microsoft will understand they bought an IP worth millions.. utilize it!!!! Ahah hope all is well!
Very underrated channel. I hope more people finds this. Looking forward to the Zerg units explained!
Much appreciated! Can’t wait to get those primordial oozes analyzed! Hope you have an awesome weekend! Thanks for bringing a smile to my face
I always knew Dragoons had critically injured Zealots in them... That's why the Zealots disappear when "killed". It's a core element of Protoss lore because it plays into the fact that Protoss live and train so long... Even when they have to fight a losing fight, life isn't cheap for them. I suspect Protoss dragoons themselves are evacuated through teleportation if the driver can be put in a new one.
Thank you for writing this!!
Zealot 1: yo don't foget to sign the waiver
Zealot 2: what waiver?
Zealot 1: you know the one where it says that it's ok for them to put your dead protoss ass in a dragoon when u get killed in battle.
Zealot 2: that is so cool!
I’m crying 😭 thank you for this!
My second break at Amazon nice to have something good to watch
I appreciate you, thank you for doing what you do, and I hope you find time for yourself this weekend to recharge, whether that’s with loved ones or chilling out with yourself. All the best!
I'd guess they got the zealot/dragoon idea from warhammer 40k. Space marines that are still at least a bit salvageable are put into dreadnoughts, pretty much the same stuff you explained about zealots and dragoons. Nice vid, thanks!
Thanks so much! Yes Blizzard took what they could from 40K as much as any space fairing sci fi game. It’s apparently why games workshop is crazy about keeping their IP in check. Except for MTG because they can make money.
The StarCraft soundtrack is so bloody iconic
It's fantastic! Thank you for taking the time to comment!
For balance reasons, most of Protoss units get nerfed or some of their armaments remove.
Carrier actually have a planet-purging laser cannon at the centre allowing its to one-shot a small variant of Battlecruiser.
Also, their number of interceptors are massive. (The game reduce to eight)
Zealots and marines will always be my favorites they were when I was a kid and they still are as a adult now
What do you think most brought you closer to those specific characters/units?
@@Dog.Dad.Studios the marines I loved the voice lines their design and when the Terran theme 1 would play I’d love how they would sorta walk to the rhythm of the song and with zealots I loved how they would attack I just thought their light saberish weapons were the coolest things in the entire game
So the arbiter is just a commander jeep for the judicators? That's... cool, impressive even. They're literally the commander unit....
"You must construct additional Pylons!"
Back in the day I would memorize every map, be greedy, start 2 additional bases, and Rush the Carrier and just send out my armada
Shuttles are used often in competitive play, there is very few scenarios where you will make a reaver WITHOUT a shuttle. It's the only effective way to put reavers on the offense. Also, less often, the shuttles will be used to do 'elevator' attacks. (Using a small number of shuttles to bring units to a normally inaccessible location)
Your videos really have "heart" in them.
I truly appreciate you taking the time to write this. Thank you so much! This gives me energy for the next video! Hope all is well!
Well done man! Keep going :)
Thank you for taking the time to write this! Wishing you all the best!
Howdy Folks! I hope this finds you well! Thank you so much for taking the time out of your day to watch my content. I'd love to know what your favorite Protoss lore is, which unit was your favorite back in the day, or now, and was the Protoss Campaign your favorite? I truly appreciate the dialogue about a universe that deserves so much, and has sadly been left to the road.. People of Aiur, Overmind lovers, and every human UED or Colonist.. StarCraft deserves the spotlight again, even if its a 2D point and click game! Let's make it happen!! If nothing else, sharing memories and realizing that this game and series meant so much to so many people should be acknowledged.
All the best,
Dog Dad
Re Dark Templar lore, there was "The Dark Templar Saga" trilogy of books. I remember it standing out compared to some of the other fanfics in quality, but maybe my standards were just so low and I was starving for Starcraft content lol. Still, it had some fun insight, or at least ideas of protoss lore/history and how their psionics interact with humans too.
to answer the question on the "what if Aiur is trashed" there are other planets that the Protoss can construct buildings from and teleport them. Aiur was just their primary manufacturing spot.
Thank you!
now that i am a warhammer 40k tabletop player. I definitely see the influence it had on this game. Dragons are xenos dreadnought.
Scouts are pretty large I think. It's literally a live-in house that is flying.
The shuttle is a 'must' in competitive play.
Ever watch a PvP where both players micro their reaver + shuttle combos at eachother? Its quite impressive lol
@@littlesmallworld123 yeah and it’s insanely hard to do that
one thing i read about the scout that it was supposed to be a recon ship but the protoss technology is so advanced that it can take on capital ships of other races.
14:08 The Dark Archon can also mind control enemy workers, and then start the building tech tree for that race, and all units. Effectively becoming both races at once
"The Protoss have this inate ability to go to war with each other, a lot."
Ah, they're space Europeans, that's why they're so far ahead of the Terran.
Ahahahah je ne sais pas, as they say in France
I am fond of starcraft 1 voice lines including zerg because they all sound way more distinct than in 2. Except Terran Academy...
Are you sure? I’ve always found it quite pleasant. Helps me sleep at night.
For real though, absolutely the most bizarrely traumatizing sound bite. Schools just don’t hit the same in the Koprulu Sector.
I always questioned the academy, but knowing what they do to marines.. makes sense.
I love the voice lines in 1 for their iconic yet playful attitude. Plus all the references and its peak 90s.
I will say that I think the fallout heads of 1/2 aged better than starcrafts original art design, but the sound design StarCraft holds the belt.
Thanks for stopping by!
Fenix was my favorite character as a kid i was so heart broken when he dies only to find out they brought him back only to kill him again
6:58 Nice Command and Conquer background music.
6:58 The Zealot's in-game performance does not do the Zealot lore justice. Key point is Zerglings. In the lore, (damage and fighting) Zealots should be able to 1-hit Zerglings and even engage Zerglings simultaneously in multiple directions. Against everything else, Zealots function as normal.
8:04 The Dragoon's in-game performance does not do the Dragoon lore justice. Key point is their weapon. In the lore, the phase disruptor while still struggling against small units, should have a small splash. This is of course incompatible in-game as it counters Mutalisk-balls.
Some cross-overs that fit the lore but would break the integrity of game design. What I mean of cross-overs is that a few protoss units should perform the same roles, even though game design wants speciation - for different units to do different things. First is the High Templar - rather than being a very passive spellcaster, if we are unafraid to be lore accurate, High Templars have a weaker Archon attack. Maybe the Archon itself having an even stronger attack if we push it further. Second is the Dragoon - rather than being a very clumsy robotic unit, if we are unafraid to be lore accurate, Dragoon attacks on structures can borrow a bit of the Reaver's power - being a weaker scarab. Maybe the Reaver itself having an even stronger attack if we push it further. This provides more utility to High Templar and Dragoons, so the clumsy Dragoon is actually compensated by having a structure killing niche. Don't tell me no one found it ridiculous phase disruptor shots cannot bring down a repairing Terran Bunker.
Of course there are more points, but the summary is:
In-game the Zealot can't fight. Hand to hand close quarters combat is their niche in the lore. In-game the Zealot punches the weakest units too many times, taking too many hits to bring down the weakest units.
In-game the Dragoon's phase disruptor would still struggle against smaller units but if a little bit of lore were adopted, their weapon would have a bit of splash now. The Dragoon's main theme is clumsiness. While keeping the Dragoon clumsy, the lore should compensate them with some splash and they would also deal somewhat more damage vs structures hence somewhat becoming mini-Reavers.
In-game the High Templar is too passive. In lore, they would actually have an attack to use defensively, perhaps only against certain units and useless on structures, and by extension the Archon would either have a stronger attack than the High Templar or be outright more tanky.
I can’t do this write up justice with a text reply. From the bottom of my heart, thank you for writing all of this in such elegant detail and conviction. I hope blizzard and other folks see the love for this franchise and that there are dedicated fans still here!!
The C and C music is great!
Good ear!
En Taro Adun Executor, well done to your lore videos!
Thank you so much! I appreciate you taking the time to write this, I needed this good energy : ) Hope all is well!
@@Dog.Dad.Studios good fortunes and Timings to you. Don't let the Judicatorfanatics Ruin your days. Trust in Adun and the Kahla . En Taro Tassadar.
excited to learn lol, always wondered the lore lol, gonna binge the others
Thank you for taking the time to write this! Hope you enjoy, and wishing you well! It’s a lot of good lore!
Covenant/Tau videos are cool and instrutive 😂😂
I love your explanation videos
I truly appreciate you writing this! More to come from other games, and I’ll still be reviewing, making retrospectives and opinion pieces, so I hope to see you for those as well!
All the best!
So. For people who don't know. Starcraft was originally based on a tabletop miniature war game called warhammer 40k. Apparently, there were disagreements along the line, and the 40k company pulled out of the deal. Blizzard had half a game, so they made it legally distinctive and made starcraft. I remember a flavor quote from a protons hero: "This is not just war craft in space." Click again "it is far more sophisticated." I now see it as an Easter egg.
Using Age of Mythology music? You got yourself a sub
A sub with good ears : )
Carrier, and I'm quoting here, has arrived
I liked StarCraft 2 due to novas Terran campaign is the true final campaign after the zerg mission Amons fall. Also my biggest issue in StarCraft brood war was the zerg campaign is the final campaign and Zerg campaign has more missions than the Terran and Protoss campaigns and I had to fight battlecruisers, marines, siege tanks, Valkyries, Goliaths, medics, cape wearing dark templars, dark archons, corsairs, reavers and momma sized carriers as Zerg. Finally I only play as Protoss in StarCraft 2 due to the new features that SC2 had that SC1 doesn’t have like warping in units near a pylon or show the power field pylons have.
12:00 i always like how the dark templer is an attack and the templer is a mana user then when they combine the arcon is an attacker and the dark arcon is a mana user
This is a great thought!
Actually, if you mindcontrol a shuttle with 2 reavers loaded, you get the reavers too. Same with dropships. A DA can mindcontrol 8 marines and a dropship.
Scouts were called scouts because they were considered lightly armed and armored. The rest of the fleet was considered that much more powerful. Only other races see scouts as a fighter ship. And they spank wraiths hard :(
Referencing the reaver and the carrier being from the Protoss's 2nd age, tht was a major era of building and discovery for the protoss. The reaver and carriers initial functions during this age were geared towards construction. But during the division of the dark Templar and the time leading up to their exile, the reavers and carriers were retrofitted as weapons of war.
NOTE: this is info tht I'm recalling right off the top of my head so it may not be 100% accurate.
Thank you for writing this! So cool! And goes to show how much there is in the universe to discover!
I guess there is much more lore on these units that could be covered
Regarding your comment on the Shuttle, Protoss wouldn’t be able to play competitively without them lol they are key is so many strategies.
(Thinks about Snow)
5:23 Stasis field is probably the best friendly fire ability if you are not careful though. Although units in the stasis cannot take any action, they are also invincible, and don't forget that it can affect allies as well. (OK probably I am the only one who is so bad that some of my stasis fields made me feel like a clown)
For corsairs it should be added that their speed allows them to run away from scourges most of the time and they also deal splash damage(although their damage is not the greatest).
Archons are one of the coolest units in the game in my opinion, but they have a big drawback: Plasma shield takes full damage from every damage type and it is also expensive to upgrade. However, their ridiculous dps (which is also splash btw) is not to be overlooked.
About carriers it is very interesting how their strength scales with their number. 4 carriers can be taken down by 12 goliaths but 8 carriers are literally invincible if you micro them correctly.
Last but definitely not least, I would like to say thank you for your efforts to make this amazing video. Looking forward to zerg units' lore.
Viz! Thanks for taking the time to write all of this! I’m sorry it got lost in the deluge of other comments. I appreciate you so much! Thank you!
Finding carrier pilots must be difficult because Protoss are overall honorable people.
Aye they are! En Taro Adun!
Before that they are militaristic, so they naturally enjoy having dominating power. Do you think a zealot cares as he skewers a much much weaker marine?
FOR THE GLORY OF THE FIRSTBORN!!!
You forgot the most important use of mindcontrol!!! You can mind control a zerg or terran worker thell them to build the main base so you get acces to the WOLE tech tree of that race. I rember that was the only reason I was playing protos... That and the unstoppable early zelot rush xd
Someone mentioned this and I’m flabbergasted! So freaking cool! And way above my apm
me: hear the music
my brain: prostagma?
Vulemae! Ai ee auro
My life for Aiur!
En Taro Adun! My life for Aiur!
For some reason I have the need to worship Zeus at a nearby temple followed by gathering some berries.
Prostagma! Vulemae!
BABE WAKE UP NEW STARCRAFT LORE VIDEO JUST DROPPED
You flatter me : ) thank you for taking the time to watch and write this!
I remember reavers were so miserable to deal with, Or the Carriers that both made me broke in the middle of an attack, These I saw were bonus or luxuries, Zealots paired with Dragoons is all I got Scouts and Archons and that's it
Thank you for sharing this : )
You sir need to read the books. There is a Dark Archon made from 7 dark templars, Ulrezaj.
As a kid I often wondered what would happen if a Templar and dark Templar merged
I hope we find out!
Also shout out for playing aria
The battlecruisers get all the good opera!!
Actually, carriers are also armed with purifier beam for Exterminatus. But it was not in the game due to a balanced reason.
Should’ve been a fleet beacon upgrade smh
@@Dog.Dad.Studios I think battlecruiser that can spawn droneships might be overpowered consider the actual battle cruise sill have limited graphic at laser fire.
To answer the question about who recovers zealots for dragoons... that little blue burst is not the zealots dying but and emergency transport which brings their bodies back to... unmmm... dragoon land 😂
My cat went there when I was younger
I wonder if Dragoons include old zealots who aged out of combat, because WTF are the Protoss fighting that "crippled soldier in a life-support tank/AFV" is a common support unit?
When Zealots “die” in game they teleport (the blue flash) back to base right before death. So yeah…there is definitely going to be a large supply of crippled Zealots for the Golden Spider Dreadnaught.
@commanderwookiecopc806 No, I mean, who are they fighting that they are getting all these cripples zealots in the first place? Humans and Zerg seem to be the only major opponents they have faced.
@@HistoryVideoGamesMiscStuff There are other species in the Koprulu sector, but they aren't as powerful as the main ones so they aren't playable
Did this guy never read the manual when he was a kid? A lot of the info that he recently "discovered" was also in the original game book
Broooo the shuttle is used in almost every high level pro match😂, you should check out the scene it’s still going strong and the biggest tournament just started yesterday, will go on for the next month or so.
Absolutely! I’m so psyched to put it on, thanks for telling me! I haven’t watched pro stuff in the longest.. day 9 ( love you) ahaha. Hope all is well!
make an updated version that totally expands into the developments in Star Craft 2.
You have not talked about High Templar. You started with dark templar and swap to archons. Nothing you mentioned about ht and hallucinations. But good vid. Thx
You’re right! You’re the first person to write this and something I realized after publishing. I’ll have to make a video specifically on them! ( the woes of a one person crew!)
Thank you for the kind words and hope all is well!
With the popularity of space marine 2, hope to get a starcaraft shooter
That would be fantastic!
@@Dog.Dad.Studios this or another video you mention we need more story in this universe. What a waste to never launch Ghost or any other games
Anyone ever told you that you look like Ihsahn from the black metal band Emperor? It's uncanny!
This video requires additional pylons (great video and more please)
Thank you so much for your kind words and taking the time to comment on my videos! I hope you’re doing well!
@@Dog.Dad.Studios everyday I'm not dead or in jail is a good day to smile in my book and I've been nothing but smiles thank you for replying
thats some command and conquer music at 10:00
Good ears : )
I really just stopped the video to comment on that. And somedy beat me to it hahaha.
@@gfs5551 good ear!
"We will watch your career with great Interest"
Gulp! Palpatine, in the Korpulu sector?!?
It's a shame carriers are not powered by raw solarite
Poor Scouts, the worst unit in the game and they dont even have lore :( I bet they would have been great as bikes ^^
I hated the loss of the Dark Archons in SC2
I used to mindo control de SCV and drones do build all other races bases
When other people think DotA, I think AoS
They gave the archon legs in the Remastered, that was weird
That’s absurd. It’s a ball of energy! It has no physical legs.. oh remaster why?
Thanks for writing this! Love it! Hope all is well
MUST CONSTRUCT ADDITIONAL PYLONS
We must!
Did you just used AoM music for StarCraft :)) ?
I love when someone notices a specific soundtrack : )
So 12 yo me. I get "carnosaur" or something like that. for my birthday. A cheep dinosaur hunting game. It doesn't work on my computer. So we take it back and I get statcraft. Both parents claimed they wanted to get me starcraft when I spent my next three days betting the game.
If you mind control a scv or drone you can build a command center or a hive and control 2 races. lol I used to play that was to have fun against ai when I was a kid
Thank you for sharing this! Hope all is well!
5:13 this what i mean LOL
What happened to Bricky?
Imitation is the highest form of flattery
Scouts are piloted by Templars?
That’s how they describe the Arbiter, its distinction is that it’s the only one flown by non Templars, which I found interesting. It’s from the old battle.net site I’ve been using
FASTEST POSSIBLE MAP EVER!!!! GOLDv4 NO RUSH
how do protoss have sexy time?
reaver reaver reaver reaver reaver!
This person reavers!
"Temp-lar" not "Temple-ar."
Yea u dog, everything can be made up after 10 years. But still, all this crap made me nostalgic, wanting to play some more Starcraft, if my daughter (wife really) let me.
My life fore Hire.
Dragoons also have a potty mouth. If you listen very carefully, they all swear and say the f word.
Ahahah I did not know this and I listened to their voice lines for years! Old games with Easter eggs were fantastic
@@Dog.Dad.Studios Haha it's the moment when the unit dies. I don't know if it's an Easter egg or just bad audio back in the days, most likely the latter.