Tasteless Ranks EVERY StarCraft: Brood War Unit

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  • Опубліковано 29 жов 2021
  • In this DEFINITIVE, eGAMING-CERTIFIED tier list video, Tasteless ranks EVERY StarCraft: Brood War unit from best to worst. Tears will be spilt in a rushing river, takes will be of an extraordinarily high temperature, and salt will rain from the sky like unholy hail... Which of your favorite units get shafted? And which receive their flowers from this veteran commentator and Brood War OG? Find out NOW!
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  • Ігри

КОМЕНТАРІ • 378

  • @enjolraslechimiste
    @enjolraslechimiste 2 роки тому +186

    I would love to see you and Artosis argue this. Perhaps you two can come to consensus.

    • @xSolBadguy
      @xSolBadguy 2 роки тому +14

      This would be gold..

    • @Valhalla05
      @Valhalla05 2 роки тому +9

      @@xSolBadguy Or would it be...Platinum?

    • @Classic-ip5dr
      @Classic-ip5dr 2 роки тому +1

      @@Valhalla05 ok that was kinda good

    • @Elfcheg
      @Elfcheg 2 роки тому +5

      I would love to see Tastosis arguing about literally anything. A blessed duo.

    • @ShoeAlmighty
      @ShoeAlmighty 2 роки тому +1

      lol this is garbage this dude is so biased for protoss haha.

  • @decksteroussnail
    @decksteroussnail 2 роки тому +110

    "vultures are free and have no build time" = true

    • @rjmari
      @rjmari 2 роки тому +12

      They build and make it all the way across the map before a dragoon even pops out.

    • @ZoneAssaulter
      @ZoneAssaulter 2 роки тому +2

      as a terran i agree with this statement

    • @vverbov22
      @vverbov22 2 роки тому +34

      You get 3 mines for 25 each and a vulture for free

    • @virajkhatri7574
      @virajkhatri7574 2 роки тому +3

      @@vverbov22 vultures aren't units. You are paying for the mines only. Vultures by themselves are suicidal recon that do less damage than marines. Almost like Vehicular banelings (with mines available).

    • @celestialspark5697
      @celestialspark5697 2 роки тому +33

      @@virajkhatri7574 Two-shotting probes and doing 20(+2) damage to all shields and 19(+2) damage to zealot life is definitely not "less damage than marines". They also have a moving shot and the highest movespeed in the game which makes expanding against them a pain in the ass. Hardly a non-unit.

  • @MrSingu
    @MrSingu 2 роки тому +28

    Loved the SF soundtrack in the background :)

    • @AndrosynthNuclear
      @AndrosynthNuclear 2 роки тому

      What was the song at 20:00? I thought that was catchy.

    • @Kilesfactor
      @Kilesfactor 2 роки тому

      @@AndrosynthNuclear ua-cam.com/video/7VtgvJmwW44/v-deo.html Remy’s theme

  • @darkjackl999
    @darkjackl999 2 роки тому +35

    Arbiter gets S for me because of not just its abilities, but also its passive cloak forcing your opponent to automatically need a detector in their micro

    • @jimmydelcid8779
      @jimmydelcid8779 2 роки тому +4

      Terran players: *_LAUGHS IN COMSAT STATION_*

    • @abstractdaddy1384
      @abstractdaddy1384 2 роки тому +12

      They're so good that they are never used in 2 of the 3 protoss matches.

    • @Appletank8
      @Appletank8 Рік тому +3

      The problem with Arbiters is that against Zerg, they get wrecked by Scourge, and against Protoss, generally doesn’t go Stargate because they can’t really hold off gateway robo during the transition.

    • @jesusislord461
      @jesusislord461 Рік тому +3

      @@jimmydelcid8779 Terran player gets rekt while laughing

    • @usmh
      @usmh Рік тому +1

      The fact that it has an attack is so bad for it, and it's eye-wateringly expensive.

  • @rossdixonellis
    @rossdixonellis 2 роки тому +44

    it'd prolly be very entertaining to get an artosis comparison/ reaction argument about this. I can only imagine

    • @termitreter6545
      @termitreter6545 2 роки тому +8

      Artosis reaction to the high templar wouldve been hilarious xD

    • @ShoeAlmighty
      @ShoeAlmighty 2 роки тому

      honestly this tier list was garbage. huge protoss bias. artosis has a much better list

  • @Fr3k3
    @Fr3k3 2 роки тому +8

    the probe being a "devastator" is fucking hilarious to me

  • @2v2hunters
    @2v2hunters 2 роки тому +8

    Been playing SC since 1999. Always thought the Tank is the best unit in the game. Good list!

  • @MeteCanKarahasan
    @MeteCanKarahasan 2 роки тому +4

    This was a long time coming video and is one of the most entertaining.

  • @igotdembombs
    @igotdembombs 2 роки тому +2

    I'm such a sucker for whenever you guys reference fighting games. I feel so appeased.

  • @devinpledger2251
    @devinpledger2251 2 роки тому +11

    Vessel is definately S tier. 3 god abilities and it flys also used in every matchup

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +3

      Their biggest downfall is they're slow so scourge can kill them and plague totally wrecks them

    • @jimmydelcid8779
      @jimmydelcid8779 2 роки тому

      @@GK-gc9cv slow? You must really suck at micro. lol

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +2

      @@jimmydelcid8779I'm referring to pro play not my play..... corsair is a fast as scourge so they can run away. Vessel is slower than scourge so a vessel can't just run away, scourge will get it. Of course marines are usually around but a major part of pro play ZvT is sending scourge and trying to kill vessels

    • @Appletank8
      @Appletank8 Рік тому +2

      tbf, Plague wrecks pretty much everything except Archons.

    • @AlexRodriguez-gb9ez
      @AlexRodriguez-gb9ez 10 місяців тому

      Vessel is too good against Zerg, but not as good vs T & P. They could have made irradiate do dmg to tanks and stuff, but do more dmg to bio rather than only doing dmg to bio. EMP shockwave should have cost less mana maybe.

  • @SC2HL
    @SC2HL 2 роки тому +87

    Starcraft 2 next? Love this

    • @YelenaSgt44
      @YelenaSgt44 2 роки тому +6

      Yes!
      Also woah youre here!? Thats so cool

    • @SCDJMU
      @SCDJMU 2 роки тому +5

      just play BW

    • @driftsc2gaming779
      @driftsc2gaming779 2 роки тому

      @@SCDJMU why?

    • @Kilesfactor
      @Kilesfactor 2 роки тому +2

      @@driftsc2gaming779 because people that play bw hate sc2 lol
      I just like both, and I’m trash at both ^^

  • @jakobdueck7491
    @jakobdueck7491 2 роки тому +1

    great choice of music in the background.

  • @Burt1038
    @Burt1038 2 роки тому +6

    Dropship is the worst of the 3 transports by far. costs the most, easiest to blow up. Slower than shuttle, while overlords are slower but expendable and have more functions.

    • @davidawesome4569
      @davidawesome4569 2 роки тому +1

      Sure Shuttle is faster, but it has less health and the shields take full damage, so it's gonna die faster than a Dropship.

    • @ThisIsntAYoutuber
      @ThisIsntAYoutuber 12 днів тому

      @@davidawesome4569
      All static defense structures deal full damage to transports, so the shield point is moot. Also practically every anti-air attack in Brood War is ballistic or explosive, and the transports are large. Shields or not, it doesn’t really matter since everything will be doing full damage to them.
      Also 10 HP isn’t that much of a difference, especially when shuttles are faster than dropships.
      Dropships costing gas was a mistake.

  • @kirksaintpatrick3921
    @kirksaintpatrick3921 2 роки тому +1

    Thank you. I love these.

  • @YelenaSgt44
    @YelenaSgt44 2 роки тому +54

    Dude Tasteless approached this so rationally lolll. Impressive. So systematic and structured and clear. so different from what we saw with Artosis and Scan lul

    • @abstractdaddy1384
      @abstractdaddy1384 2 роки тому +9

      I disagree about artosis. I think he had the most accurate list.
      Scan's was the only one that deserves any serious criticism. I still don't know if he was trolling or just doesn't understand how a tier list works, but it has to be one of those two.

    • @chewie481
      @chewie481 2 роки тому

      In the land of the blind the one-eyed man is king.
      (seriously this was wildly inconsistent)

    • @abstractdaddy1384
      @abstractdaddy1384 2 роки тому +5

      @@chewie481
      The thing Tasteless gets wrong is his claim that he wasn't going to take into account the viability of a unit in multiple matchups.
      That doesn't make any sense. If a unit is good in every matchup it's a clear point of evidence of the value of it.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +3

      Scan was totally trolling. Artosis was just his biased self

    • @ShoeAlmighty
      @ShoeAlmighty 2 роки тому

      lol this is garbage this dude is so biased for protoss haha.

  • @auronward2809
    @auronward2809 2 роки тому +1

    I love this!
    What is the chrono item on the shelf behind tasteless?

  • @goodisgood153
    @goodisgood153 2 роки тому +4

    Actually great tier list

  • @onethreeify
    @onethreeify 2 роки тому +1

    Great video!

  • @spn
    @spn 2 роки тому +1

    guile theme at the end is so good!

  • @VarthDaver
    @VarthDaver 2 роки тому +4

    I've seen Devourers used in lategame ZvZ when its a full blown air muta war to spread spores and do more damage, but its rare.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому

      Yeah devourers are E+.... they're the only E unit that has a legit unique role but late game ZvZ is super rare. Also late game ZvZ the S++++ unit is defiler. One plague can take 50 muta to 1 health. Literally late have ZvZ is two players with tons of muta trying to dodge plague

  • @lucasterra8783
    @lucasterra8783 7 місяців тому

    Love the 3S music in the background

  • @berest9154
    @berest9154 2 роки тому +4

    Artosis's ranks
    Terran units: BBBEEE
    Protoss units: SSSSSS
    Zerg units: AAASSS.
    by the way, did you see afreecatv on FB had put a video about Tastosis's chicken joke. That's legit

  • @jorgeramos4994
    @jorgeramos4994 2 роки тому

    Actually a combined Tastosis tier list could be an epic vid

  • @milan777777
    @milan777777 2 роки тому +2

    Tasteless I like you, your voice and your jokes so much man.
    Greetings from Cologne, Germany

  • @ohlookitisacat7404
    @ohlookitisacat7404 2 роки тому +3

    The guy who said "tank isn't on defiller/Vulture level" obviously never play SC1.

    • @Regunes
      @Regunes 2 роки тому

      Tank can't shoot air tho, while Vulture/Defiler can ignore it.

  • @Pav298
    @Pav298 2 роки тому +3

    Great list! My only suggestion is arbiter == vessel. In TvP, the player that uses their flying support better usually wins. I would give vessel slight edge because it is a game decider in TvZ

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +1

      Yeah i think vessel > arbiter. Arbiter is only used tvp and its situational and not really that great. Vessel is used all three matchups

    • @Pav298
      @Pav298 2 роки тому

      @@GK-gc9cv i would go so far to say arbs are bad ua-cam.com/video/OuvEiA84l0c/v-deo.html

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому

      @@Pav298 yeah Id say for every game an arbiter does something good and helps win the game there are 3 games where thr arbiter screws everything up and makes it worse. Like a game I watched last night. Stasis all the tanks were nice but that created a nice blockade/shield that didnt let the zealots get to the units behind and backfired

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому

      @@Pav298 great video hahaha...yeah problem is Arty isn't a korean pro. He put 8 tanks all in a clump by themselves waiting to be statised. When korean pros play I never see more than 3 tanks get statised because they spread them out once they see arbs

    • @manupainkiller
      @manupainkiller 2 роки тому

      @@GK-gc9cv Artosis plays Starcraft like it's trench-warfare of world war 1. :D

  • @marmotato2135
    @marmotato2135 2 роки тому +2

    Jazzy NYC, nice 3s music in the latest vids Tasteless

  • @Nihiliste-
    @Nihiliste- Рік тому

    I'm 36. Big fan of Arto & you, you are both the face of OG Starcraft to me. Anyway Tasteless I have a question: I remember you used to play sf4 competitively with Blanka: do you still play some fg from time to time ?

  • @LokiTheAnsuz
    @LokiTheAnsuz 2 роки тому +2

    I always thought Tasteless was incredibly handsome. But when he picked up the kitty OMG 😍

  • @Genemesis
    @Genemesis 2 роки тому +14

    Overlord definitely A. How much map control it brings is insane. It is like an observer but gives supply and detector at the start of the game. I think SCV should be atleast B. They don't regenerate and stuff yeah but they're hard to harass due to natural 60hp. They even tank stuff like dragoons and bug the hell out of ultras like they're meant to combat and not as a worker.

    • @Zraknul
      @Zraknul 2 роки тому +3

      SCV has a lot to make up for in building while vulnerable. It can fail in ways other workers don't.

    • @rusumihai3553
      @rusumihai3553 2 роки тому

      Bro they are actually a burden u need to protect them as they easily sniped u dont play z dont speak ....

    • @jimmydelcid8779
      @jimmydelcid8779 2 роки тому

      Map control with overlord? Unless you enjoy having them all sniped by corsair or wraith deathballs and being supply blocked all game long, then no, they aren't good. Not even for map control.

    • @abstractdaddy1384
      @abstractdaddy1384 2 роки тому

      A unit that doesn't attack cannot control the map.

    • @tacticalchunder1207
      @tacticalchunder1207 7 місяців тому

      @@abstractdaddy1384yeah, he should’ve said scouting instead of map control. But overlord scouting has a trade off of losing supply when they get sniped.

  • @justincronkright5025
    @justincronkright5025 2 роки тому

    Arbitre B I think, having to have another micro-monster of a spell-caster is terrible when you already have unresponsive units.
    It can do something external/on the side maybe, but it often feels that its greatest benefit is 'forcing the Terran to not clump too heavily'. And even then they use goliaths with range & vessels to not allow arbitres to freeze the backs of Terran armies, you just freeze the forward ones which ends up making a wall of terrain essentially to block for the progressing army.
    I'd like statis if it like threw a projectile that did damage to the inner unit then spiked outwards and damaged very slightly the outer units. Get a bit of damage in there.

  • @grigorsamsa6564
    @grigorsamsa6564 2 роки тому +24

    The way I see it you get S and A tier units because you want to, B tier units have significant drawbacks but still stand on their own, and C and D tier units you get because you have no better choice at the moment.
    E.g. defilers, mutas, lings, vultures, and lurkers are insane by themselves. They force certain reactions from your opponent and their usage dictates the flow of a match.
    Reavers are slow and scarabs are buggy, siege tanks are incredibly difficult to use well, zealots and hydras have many counters, but they still wreck face.
    That's also why I get the feeling High Templar do in fact belong in high B, their abilities are insanely good but they are slow and fragile.
    Same reasoning why zealots are A and goons are B. Goons are chunky and buggy and weak to a lot of things, while a zealot mass gives you DPS your opponent needs to respect and the tankiness you need to actually take a fight.
    Scourge, observer, and wraiths in C make a lot of sense. You really wish you had better options, but you gotta make do with those. Maybe it's because I've watched Ogre Zerg so many times now but scourge seem like a massive pain to micro effectively. Observers are slow and die a lot even with perma-cloak, wraiths are extremely fragile but do have their uses. Valks do their job incredibly well but they do just one job, and are a bit of a micro nightmare.
    I've only really seen queens used en masse against tanks, and even then not so much recently. Guardians feel like a bit of a surprise cheese, firebats only come out because they're one of the few units that can do something under dark swarm, and dark archons occasionally get pulled out for a maelstrom / storm combo. Those tactics do work, which is probably why they're in D and not in E.
    I really want to say that the scout belongs in D, but yeah it appears so rarely that it's impossible to tell where it really lies on the list. I saw devourers once in ASL in a ZvZ and it didn't turn out well. NaDa used a ghost in ASL S7 (I won't spoil the match).
    So yeah, I'm nothing like an expert at the game, but the tier list makes a lot of sense to me.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +1

      Devourers are great late game zvz because the spores make a big difference zvz but even late game they aren't the S unit, that's defilers with plague. Basically late game zvz is both sides trying to plague the others 50 mutas while avoiding their plagues

    • @grigorsamsa6564
      @grigorsamsa6564 2 роки тому

      After the ASL S12 finals game 3, I feel vindicated.

    • @danielfcastro
      @danielfcastro 6 місяців тому

      ​@@grigorsamsa6564Mini the madman proved Scouts S+.

  • @Broockle
    @Broockle 2 роки тому +3

    Now compare your list with Artosis! ;D
    That'd be hilarious

  • @DevinDTV
    @DevinDTV 2 роки тому +20

    glad he eventually moved tanks up to S where they belong. they are a match controlling unit

    • @AlexanderEddy
      @AlexanderEddy 2 роки тому +3

      I don't think they're nearly as good as Defilers or Zerglings - I'd put them at A+ or maybe S-

    • @karlhans6678
      @karlhans6678 2 роки тому +2

      naw it should be A tier

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому

      @@AlexanderEddy not in tvz but in tvp and tvt tanks are devastating and very OP. Both matchups revolve around tanks

    • @JAGtheTrekkieGEMINI1701
      @JAGtheTrekkieGEMINI1701 2 роки тому +1

      I disagree. No AA, require a Lot of Micro.... Tier A was Perfect.

    • @DevinDTV
      @DevinDTV Рік тому +1

      imo they're easily S because they singlehandedly control how the whole game is played in both tvp and tvt. few other units have that much impact

  • @alfredashford5924
    @alfredashford5924 2 роки тому

    No one:
    JayborinoPlays: “Yes, is there an E + infinity for the Reaver?”

  • @impossibleexperiments
    @impossibleexperiments 2 роки тому +14

    Constructing a pylon and especially supply depot has an opportunity cost because the worker used can't mine minerals for that time. In practice they therefore cost more than 100 minerals. Overlords in turn cost only larvae which generate for free over time, but each larva used on an overlord can't be used for a combat unit. Later in the game a single albeit expensive upgrade turns all your flying supply depots into drop ships. Did I mention that they are also detectors? Their detection was locked behind a mutation in SC2 for a reason.

    • @chewie481
      @chewie481 2 роки тому +6

      I think you can argue that a larva has certainly more value than a probe's mining time loss to build a pylon (it's maybe 24 minerals).
      Also that larva could have been a drone instead, so imho your logic would dictate that the opportunity cost of a overlord is the mining that lost drone could have done till the rest of the game.

    • @impossibleexperiments
      @impossibleexperiments 2 роки тому

      @@chewie481 the larva used to build an overlord can't really be a drone because then where do you get your supply from?

    • @lagg1e
      @lagg1e 2 роки тому +3

      @@impossibleexperiments You have to make overlords for supply, but overlords are also much more vulnerable than pylons or supply depots. You can't harass pylons with corsairs or wraiths. If they were this vulnerable and didn't do so much extra stuff zerg as a race would be bad.

  • @marc-etiennemercier6584
    @marc-etiennemercier6584 2 роки тому

    That version of Tasteless hasn't seen Mini's scouts yet.

  • @krakraen343
    @krakraen343 2 роки тому

    can we have a tier list of sc1/2 casters? Active or inactive anything works :D

  • @1stdragon123
    @1stdragon123 4 місяці тому

    for the devourer, they have armor shredding and attack speed reduction making them nitch use with mass muta. but how often are you massing muta vs a air based army and are willing to sacrifice the muta speed? if you can win that fight you could probably just win attacking flanks or the fight outright anyways.

  • @fullspeedpagan
    @fullspeedpagan Рік тому +1

    Feedback is the most underrated spell in the game. It comes researched and uses only 50 mana so making DA’s usable right off the back and only requires a few DA’s to rapid fire this spell. And it’s range is 10, where as EMP is only 8, so you can snipe every spell casters easily. Also they have high health and and speed and float over spider mines so they’re easy to keep alive.
    Also I really think Guardians and Devourers should be switched. Guardians are almost unusable they’re so slow, flimsy, low rate of fire, expensive, and tend to float into turret range. Devourers are faster, more durable, cheaper, and acid spores splash which quickly disables clustered air armies. Also you only need a few of them and a lot more guardians.

  • @efcon8646
    @efcon8646 2 роки тому

    I'm not subbed, and I don't play or watch StarCraft, but it seems like the UA-cam gods are blessing this video upon random peeps suggestions.

  • @edwardsolomon1951
    @edwardsolomon1951 5 місяців тому

    A couple of devourers in a muta flock in ZvZ increases muta damage overall more so than the loss of two mutas.

  • @coreybrooks2105
    @coreybrooks2105 2 роки тому

    LOVE BROOD WAR CONTENT

  • @CM-xk5ye
    @CM-xk5ye Рік тому

    "you see them in all the matchups." oh. must be a superweapon, then.

  • @siIverspawn
    @siIverspawn 2 роки тому +8

    hot take: the probe is by far the stongest unit in the game.
    Why? because all of what was said in the video (already enough to get it to S!) *and* it mines faster than the other workers. Protoss literally has more money because of the probe.

    • @gtaylor2455
      @gtaylor2455 2 роки тому

      Anyone who doesn't think probe is not an S class unit have not had one in their base at the very start of the game.

  • @nuclearscarab
    @nuclearscarab 2 роки тому +14

    Seems strange to put Archon A tier when it's pretty bad against goons, hydra and anything terran.

    • @user-et3xn2jm1u
      @user-et3xn2jm1u 2 роки тому +2

      And it costs so much

    • @Raz0rIG
      @Raz0rIG 2 роки тому +1

      Archon is at most b

    • @Pav298
      @Pav298 2 роки тому +1

      Archons are basically free. Templars use storm and are useless for over a minute. Plus they do well against zerglings, defiler spells, and support defense and offense around mutas. They can turn the tide in PvP against zealots.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +2

      Archon is A because it is the counter to late game zerg....it is protoss only hope against crackling under dark swarm. I get your point though, its like C at best probably d for everything but late game PvZ but becomes S in late game PvZ

    • @naenae2350
      @naenae2350 2 роки тому

      Dark Archon >>>>>>>>> Archon

  • @steveisrome1719
    @steveisrome1719 2 роки тому +1

    Honestly his is the list I find most accurate. Scans was atrocious and artosis was too black and white

  • @NILAstarcraft
    @NILAstarcraft 2 роки тому +1

    Good tier list, but I feel like putting the valk and the scourge in the same tier is wrong. Valks are way too hard to micro and is quite situational compared to the scourge.

  • @ericmonaghan1231
    @ericmonaghan1231 2 роки тому

    ahahahha I lost it at the Vessel bit. Rofl

  • @rodrigoapaza8086
    @rodrigoapaza8086 3 місяці тому

    Don't know why but this clasification gives terran player vives

  • @aradan3913
    @aradan3913 2 роки тому

    The only problem i see with this tierlist in general is that it needs an S+ tier. You can notice he has a lot of trouble with putting things in A or B, or A or S because the unit is on that realm but it's better than most of the tier; while some units are the best and have to go to the highest rank making the S tier either extremly exclusive or too wide for the gap some of the units have.
    With an S+ tier you can have those 4 insane untis there, have a good S tier, those units "too good for A or B" can be moved up (like the tank, vessel, arbiter and overlord) whithout feeling bad about it.

  • @VitaILetum
    @VitaILetum 4 місяці тому

    templar is 100% S imo, you either snipe it or your army melts. it being alive with energy gives threat that most armies have to respect. reavers command a similar respect but they are slower, movement is more clunky, and its threat is only increased with shuttles, something you already can do with templar. both have their moments but you are never upset with making templar

  • @hasudrone2
    @hasudrone2 2 роки тому +4

    broodling - if u broodling a tank in a tank line, other sieged tanks shooting it might give u free bomb dmg on near by units/tanks ? wouldn't say its completely useless
    how can tank not be S, 2/3 terran matchup completely revolve around the power of this unit.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому

      Tank is for sure S....TvT revolves around tanks, TvP revolves around how OP tanks are. Only matchup where they arent as OP is TvZ but overall tank is S

    • @jimmydelcid8779
      @jimmydelcid8779 2 роки тому

      @@GK-gc9cv Tanks are still S tier, even in TvZ games. You just don't see them because of Dark Swarm and Broodling.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому

      @@jimmydelcid8779 i noticed in this ASL a major shift away from traditional SK Terran.... traditional SK Terran uses just Bio and vessels. Now seeing valkeries and mech a lot

  • @michael22414
    @michael22414 2 роки тому

    I think Ultra should have been brought down to high B but the list was great.

  • @electricitybomb
    @electricitybomb 2 роки тому

    How is the reaver better tham the arbiter, carrier or HT

  • @jjay75
    @jjay75 2 роки тому +1

    Devourers are built to counter mutalisks in late game zvz and to counter corsair carrier in late game pvz, neither of which come up much.

    • @Kilesfactor
      @Kilesfactor 2 роки тому

      I thought devourers counter capitol ships, like Battlecruisers, Guardians and Carriers?

  • @LittleRainGames
    @LittleRainGames Рік тому

    Dude ghost lockdown is OP, if you have enough you can lock down literally every dragoon, tank, carrier... Its like stasis but you can still kill them!

    • @sebastianag2966
      @sebastianag2966 8 місяців тому

      Yeah but you need another science facility with covert ops attached. You have to research lockdown seperately, train a ghost and wait for 100 energy for you to be able to use it ONCE. It's an insane process to get there and ghosts takes ages to train as well.

  • @brandonthomas2665
    @brandonthomas2665 2 роки тому +2

    High Templar is B?
    Troll Tier: A

  • @misterkefir
    @misterkefir 2 роки тому +2

    good list, reasonable. Although arbiter is def not S. It's A
    thanks!

    • @R5123
      @R5123 2 роки тому

      Hey Crota!

    • @misterkefir
      @misterkefir 2 роки тому

      @@R5123 I'm not Crota

  • @JM43438
    @JM43438 2 роки тому +2

    how is dropship higher than shuttle?

  • @tthrl
    @tthrl 2 роки тому +2

    DTs are too niche to be A in my opinion. They don't really form the core of an army and they're more situational.
    Dropships require a control tower and they cost 100 gas a piece, worse than other transports.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +1

      I really want to agree but then I think of all the PvZ won solely from 1 dt killing all the drones at a base, the fact terran builds have to revolve around potential dt rush/drops and pvp pretty much revolves around dt when they choose next building after cyber core, robotics for obs into reaver or citadel for speedlots and DTs. While they don't in actuality do much, their threat drives a lot

  • @ROBGT-kl7lu
    @ROBGT-kl7lu 7 місяців тому

    Can you rank their spawn audio

  • @TheRubsi
    @TheRubsi 2 роки тому

    Now that i think about it i am pretty sure that the devourer might actually be the worst unit in the game when we exclude stuff like broodlings and infested terrans.

    • @OneWayTraffic
      @OneWayTraffic Рік тому

      In team games, Devourers and Corsair basically kills all air units in no time. And can neuter ground while doing it. So it's situational, but awesome.

  • @patitopototo2877
    @patitopototo2877 2 роки тому +1

    Devourers are mainly used in ZvZ to support mutalisks. Each acid spore makes muta's bounce atacks deal additional 1 damage. Other than that, they just look cool.

  • @KaitlynBurnellMath
    @KaitlynBurnellMath 2 роки тому +17

    It's interesting cause I feel like he rates on very similar criteria to Artosis, but comes to different conclusions, and it feels like most of this is because of artosis' terran bias vs his protoss bias. (I was highly amused when Tasteless had vultures rated higher than tanks; very protoss perspective there).
    The obvious problems with this list strike me as...
    * Hydra above Dragoon. They're the same kind of unit, but Dragoon is overall better. Splash damage is all ridiculously strong in brood war; tanks, reavers. Dragoons do well against splash because they have 180 HP. Hydras die to splash cause they have 80 HP. Like...sure, hydras are slightly cost effective in the hydra vs dragoon head to head matchup, because hydras are medium so they don't take full damage. But no, Dragoons are overall a better unit. (Hydras to B, probably. Dragoons to A. Some argument for Hydras below goliaths and marines, cause both of those can fend off mutas, hydras can't).
    * Lurkers shouldn't be in S tier. It's the ranged splash damage option that zerg has, but it's miles worse than a reaver or a siege tank or a high templar. Like...bio is viable against lurkers, that should tell you how much less impactful lurkers are, cause bio is not viable against other types of splash like siege tanks or reavers. Probably B tier.
    * Ultras shouldn't be in A tier. If I'm not mistaken, an equal cost group of zealots beats an ultralisk. Ultralisks cost 4x as much, so...four zealots? Yeah, that should beat an ultra if my calculations are right. No way are they the same tier as zealot. This is another situation like lurker where zerg just needs a unit to fill a role, and ultra fills the role, but it's not the ultra that's doing the heavy lifting in that composition (spoilers: it's the zergling).
    * Scourge should move up from C tier. As far as pure air-to-air units go, scourge are at least on the level of corsairs, probably better. (And Corsair is in B).
    * Arbiters above high templar feels a little weird to me. Like, I get it, arbiters are a bit game defining; the fact that stasis exists means Terran can't go battlecruisers, even if BCs would do fine against protoss in a world without stasis. But you could say pretty similar things about reavers making bio non-viable against protoss. Bottom line, I just don't think arbiters get built often enough to justify an S tier. S tier is like...your opponent knows you're going to make these units before the countdown is done, and there's nothing they can do. Arbiters...definitely don't get made every game (even PvT). Arbiter probably A tier.
    * SCV probably should be higher than C tier. Workers are always hard to rate, but I tend to think of them in terms of "stuff they do outside of making buildings and gathering minerals." This can be manner pylons, blocking an expansion, being brought as part of a rush, repairing, cannon rushing, building turrets. For SCVs, making a contain with siege tanks and turrets is good. Proxy rax into bunker is good. Repair is good. They're the worst scout, sure but they still scout. Like...sure, drones are a better scout, but they can't make turrets next to siege tanks or repair. If you told a terran they had to pick between having their SCVs never leave their base, or not building wraiths or battlecruisers or valkyries--I think that's an easy answer. Easy SCV. Just...feels like a cut above the terran units in C.
    ---
    On the flip side, stuff I like a lot about this list:
    * Completely agree with Overlord in A tier (above shuttles and dropships). Yeah, overlords are really good. Half the cost of shuttles and dropships (arguably effectively free cause they provide supply). Also detectors.
    * Completely agree with Corsairs in B tier. Artosis I seem to recall had Corsairs somewhere really low. Yeah, D-tier. Gotta side with Tasteless on this one. Tied for the fastest flying speed. Can moving shot. Tons of HP for the cost. Medium so they take 75% damage from nearly everything that hits air. (Mutas are light, which is hilariously OP, but corsairs being medium is still pretty powerful).
    * Agree with rating marine up in B tier. Artosis kneejerked Marines low (in C tier below goliaths), and I think that's what my intuition would have done as well. But after Artosis' video I spent some time thinking about how to tier units, discussing it in youtube comments, trying to formalize a system, and man, it's such a big deal for a unit to cost only minerals, and to be available from the start of the tech tree. Marines might be miles worse than zerglings, vultures, and zealots, but they're still in that category. Playing without them would suck, and both protoss and zerg would do interesting things with them if they were moved to those tech trees. (Toss would stick marines behind zealots for early rushes. Zerg would have much earlier wall-busting rushes, and also have a mineral dump that can shoot mutas in zvz).

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому +1

      I think hydra > goon because of hydra bust. How many ZvP are won at 7 minutes by pure hydra? A lot. How many PvZ are won by dragon bust? None.
      Lurker by itsself may not be S but because of dark swarm I think they're S. Lurkers are practically invulnerable vs terran under swarm. Tanks can't hit them. Just iradiate (too hard once they have mass lurker), yamato (not effective) and firebats (good luck with that)
      I think Scourge are C because they dont actually kill very often. Corsairs run from them. Marines kill them before they get to vessels and muta micro is so good now they can kite scourge and kill scourge before scorge can land any hits. They're important, they drive away sairs early but they aren't great units
      I agree with the rest though, especially arbiters.... no way they're S tier.

    • @dirkauditore8413
      @dirkauditore8413 2 роки тому +1

      You seem really passionate about this game

    • @KaitlynBurnellMath
      @KaitlynBurnellMath 2 роки тому +4

      @@GK-gc9cv "How many PvZ are won by dragon bust? None. "
      I mean,, dragoons are used to bust out of lurker contains, but overall sure, in specifically PvZ, hydras are probably more impactful than dragoons
      But what about when we look at all the other matchups?
      Protoss vs Terran generally involves protoss spending most of their gas on dragoons. Zerg vs Terran rarely involves the zerg messing around with hydras.
      Protoss vs Protoss usually becomes dragoon reaver against dragoon reaver. Nobody makes hydras in zerg vs zerg.
      And the main reason the one specific matchup of PvZ has more hydras than dragoons is that hydras happen to be a rock-paper-scissors counter to dragoons (hydras are medium so they take 25% less damage from dragoon shots). If we removed the rock-paper-scissors mechanic, pretty sure mass dragoons would just beat mass hydras. 6 range vs 5 range, and otherwise comparable stats for the cost.
      "Lurker by itsself may not be S but because of dark swarm I think they're S. Lurkers are practically invulnerable vs terran under swarm. Tanks can't hit them. Just iradiate (too hard once they have mass lurker), yamato (not effective) and firebats (good luck with that)"
      I mean, my inclination is to give the credit there to defilers and not to lurkers. Imagine if instead of Lurkers zerg had an actually good unit under the dark swarm, like a reaver. That would be way, way harder to break.
      Not to mention, with the rise in popularity of crazy zerg (where you go straight to hive after mutas and get ultralisks with carapace upgrades as the first hive tech) it's becoming more common to see TvZs with no lurkers built.
      "I think Scourge are C because they dont actually kill very often. Corsairs run from them. Marines kill them before they get to vessels and muta micro is so good now they can kite scourge and kill scourge before scorge can land any hits. They're important, they drive away sairs early but they aren't great units"
      I think you may be underestimating just how inexpensive scourge are. Five scourge cost about the same as one corsair. Seven scourge cost about the same as one SV. Two scourge cost the same as one observer (and one-shot the observer).
      They get built in every matchup because even if half of them don't connect, they're still cost-effective.
      You also have to think about the strategies that are shut out by scourge. Like...you never see protoss trying to use arbiters to recall against zerg. Recall theoretically could be great against zerg--but scourge just make it so risky.
      And also...just look at the other units in C tier. Do you really think scourge are on the same tier as Wraiths and Valkyries?
      I just don't see a strong argument for scourge being C tier. Artosis had them in A tier, although I'm not entirely locked in on A tier either. Maybe there's an argument for B tier?
      I will say, though, just comparing to a previously mentioned unit, that zerg would probably be more crippled if they were told that they couldn't build scourge than if they were told they couldn't build lurkers. ZvZ and ZvT would suffer more from the lack of scourge than lurkers (lurkers not mattering in ZvZ, and zerg having an easier time finding a replacement for lurkers in ultras than finding a replacement for scourge ZvT). ZvP...not sure.

    • @Winnetou17
      @Winnetou17 Рік тому

      Very nice reasoning and breakdown Kaitlyn! I agree with basically all your points, except the Ultralisk one.
      First, I have to point out that their combat ability vs zealots in equal cost matters too little. If that would be an important comparison in general, the whole tier list would look drastically different. Also, minerals and gas I'd say are not interchangeable. Oh, and more important, an ultra takes the supply of only 2 zealots. By that metric, an ultralisk mops the floor with 2 zealots.
      Second, zerglings do the heavy lifting, but they have plenty of counters. That ultralisk can ignore/power trough most of them. And would do so better than 2 to 4 zealots would. For example, splash damage. 4 zealots won't be better vs spider mines, reaver scarabs, psionic storms or versus archons, even though they're more and they're medium. And archons in particular are devastating vs zerlings. Ultralisks are also much more resilient vs irradiate. Especially versus marines, I'd say they're better than 4 zealots, because of their high armor (and might be even be "helped" when irradiated vs fighting marines).
      Their damage is not as devastating as the zerlings' is but their tanking is exceptional. And really, since they zerg already have zerlings, it's not damage output that they needed, and so the ultralisk fills the zerg ranks quite well.
      The only good argument for them being tier B is that they are expensive. But if you do have the money, they're so devastating, they usually just win the game. For that reason I'd say they qualify for tier A.

    • @KaitlynBurnellMath
      @KaitlynBurnellMath Рік тому +1

      @@Winnetou17 Interesting thoughts on ultras, but doing some more number crunching and testing I'm...still really not sold for ultras being placed so high.
      "Also, minerals and gas I'd say are not interchangeable."
      True, but typically gas is more important (certainly more important for zerg) so in some ways that makes ultras more than 4x as expensive as a zealot. I'm guessing most zergs would consider it a big buff if Ultras were changed to cost 400 minerals instead of 200/200.
      "Oh, and more important, an ultra takes the supply of only 2 zealots. By that metric, an ultralisk mops the floor with 2 zealots."
      At least based on pro brood war games I've watched I just don't think supply matters for zerg units; zergs never even get close to maxing out, especially when going ultra ling. If a zerg is at 130 supply, it's like "wow, so much supply".
      Supply is an important factor in some other matchups for sure. Supply is fairly important in TvT for example. But zergs are just not really looking for maximum value for supply (if BW zergs were worried about that kind of thing they'd make more guardians and devourers--2 supply units that cost about as much as an ultra!)
      (Though sure, if you put ultras in a scenario where supply mattered, one ultra has the combat effectiveness of roughly 3 zealots, so they'd be a bit more supply efficient).
      "For example, splash damage. 4 zealots won't be better vs spider mines, reaver scarabs, psionic storms or versus archons, even though they're more and they're medium."
      Sure, in general higher HP units do better against splash damage, that's part of what makes dragoons a better unit than hydras. I feel like there's a few footnotes on splash damage though.
      * Zealots do better against probably the best splash unit--siege tanks just due to damage typing. It takes like 6 siege tank shots to kill an ultra, and 4 siege tank shots to kill a zealot, but zealots are so much cheaper, so if they spread even a little bit they'll do better than ultras.
      * Spider mines are weird. Like...sure, if you get a clump of zealots hit by a spider mine that's worse than getting a clump of ultras hit by a spider mine. But I'd also much rather do mine drag mines onto the terran army using zealots than ultras. The unit that does the mine drag is going to die, so you'd rather it be a cheap unit (while still being tanky enough to stay alive for the mine drag).
      But also just in general, for tanky melee units, splash isn't always the way to counter them. Like...I generally wouldn't want to use storm against someone using zealots. In a fight it's hard to hit only the zealots and no friendly units, and even if you do perfectly position storm it takes more than one storm to kill a zealot.
      "Ultralisks are also much more resilient vs irradiate."
      I mean, I think irradiate is a better counter to ultralisks than it is to zealots.
      You certainly can irradiate zealots. Artosis actually likes doing it and I've seen him do it on stream several times. But like...two irradiates kill an ultra (opponent loses 200 minerals and 200 gas for the cost of two spells). Whereas by comparison two irradiates kill two zealots (opponent loses 200 minerals). Irradiate on zealots just drains a lot less resources.
      "(and might be even be "helped" when irradiated vs fighting marines)."
      If you were using bio + science vessels against protoss, and irradiated a zealot, the zealot would be able to do the same thing vs marines (hug the marines for irradiate damage).
      I mean, usually bio games against protoss don't get to that level of tech, but if they did...
      "Especially versus marines, I'd say they're better than 4 zealots, because of their high armor"
      Hmm...that's a good question actually.
      Like...obviously the rock paper scissors design is that ultras have high armour to counter marines, but zealots also are just tuned much stronger than ultras, so I'm not sure which one does better vs marines.
      I think I need to go to a unit tester for this one...
      Okay...so in the unit tester 8 marines beat 1 ultra with about 2-3 marines left over (except sometimes one marine would bug out and not shoot, then the ultra would win with like 30-50 HP). 8 marines lose consistently to 4 zealots in the unit tester (if the marines don't bug out, 1-2 zealots will be alive at the end. If one of the marines bugs out and doesn't shoot, then three zealots are left alive).
      Not quite what I expected! I thought Ultras would do a bit better against the unit they're specifically supposed to counter, let's see if I can explain this gap.
      Due to armour, ultralisks have an effective 800 HP against marines, but zealots also have a little bit of armour giving them an effective 180 HP against marines, so four zealots have an effective 720 HP against marines. Still a bit less than 800. So they die a bit faster, but not a huge amount faster. The big difference for this specific matchup is all in the damage. Four zealots have about double the damage of one ultra, and stim marines have 30 HP, which lines up better with zealot's 16 damage (two shot) than ultra's 20 damage (also two shot). Because ultras get +2 from their attack upgrades, +3 attack ultras against +3 defence marines deal 23 damage instead of 20 (this is still two-shot).
      So mmm...maybe ultras would get closer to zealot performance against marines if I mixed in some medics (where the gap between 16 and 23 damage would matter). I can try that if you're interested.
      But...yeah, despite being the obvious rock paper scissors role for ultras (beating up marines) zealots might actually beat up marines more.
      "And really, since they zerg already have zerlings, it's not damage output that they needed, and so the ultralisk fills the zerg ranks quite well."
      I mean, sure, ultras do fill a role for zerg. But Tasteless has ultras above scourge and overlords and dragoons and shuttles and marines and corsairs and carriers and observers. All of those units fill roles for their races as well.
      If you told a zerg player they needed to pick between not building ultras, and not building scourge, that's an easy choice. They need scourge in all three matchups. They can live without ultras in all three matchups.
      I'd say that while ultras do fill a role, most of the units Tasteless has in B tier fill a bigger role for their race than Ultras fill for Zerg.

  • @SmokerFace12
    @SmokerFace12 2 роки тому +2

    Liked without watching

  • @nebelung1
    @nebelung1 10 днів тому

    Overlords are the most awkward "drop ships" to use though. I think shuttles are better. There is a reason we don't see a lot of zerg drops

  • @sarcasmsc
    @sarcasmsc 2 роки тому

    ily tasteless

  • @R5123
    @R5123 2 роки тому

    What is the song that is playing at 23:00?

    • @Popemaster09
      @Popemaster09 2 роки тому +1

      It's from Street Fighter, Guile's Theme

    • @R5123
      @R5123 2 роки тому

      @@Popemaster09 Ty!!

  • @godhandvoid9795
    @godhandvoid9795 2 роки тому

    I think that a lot of the differing opinions here have to do with the level they're playing at. Certain things are a lot stronger at lower levels because of lack of micro, macro. At a higher level I think this list is pretty much accurate.

  • @jasonyun1158
    @jasonyun1158 2 роки тому

    is this list for pro play or ladder/pub games? when ZvZ goes the length of teching up to hive(rare in pro in zerg mirror) since theyre usually zergling all in or mutas, or even a mix of both all ins. But when they have hive, getting 1 or 2 devourer to debuff the entire stacks of mutas is massive. Queens are used alot in ZvT for breaking tank lines as they 1 shot mech units and also the splash encourages firendly fire for tanks. Reavers are imo B tier because they are insanely expensive to make. Mis fires can happen when the scarab doesnt explode or do dmg. If youre shuttle dies it dies, too many set backs but overall good unit. And I feel as though any units that are essential in match ups are atleast A. You can do a TvP without reavers and carriers, but you need dragoons and zealots (at the least) Arcons get EMPed and gets 0 value. Good in ZvP but trash in TvP and mid in PvP. also why is marine medic not S? They used a build called SK terran for over 12 years only making marine+medic + sci vessels. Marine has insane dps and 6 marines with 3 medics can rip 12 lings with noone dying. and for 50/25 you get 2 scourge. Which 1 shots sairs and dropships + sci vessles. its so cost effective. and it baffles me Tanks are in A and not S. TvP main staple TvZ late game mech staple, TvT only staple part of the army... if a race's staple unit vs all three races should be an S. Just like how zealots should also be S. DTs should be B because they are niche and expensive and only used in cheese or harrass. Any good pro player not being extremely multi tasked can deal with dts surprisingly well. ovies are pretty bad as they are the reason why they dont win vs toss 100% of the time. If they had a static building for supply i dont see a single way for toss to win a professional TvZ. aside from their early scout routes (which can dictate the game) but they present too much set back

  • @cowgirlqueen2636
    @cowgirlqueen2636 2 роки тому +2

    DT is B too

  • @Ziggy1Faction
    @Ziggy1Faction 2 роки тому +1

    Just stopped bye to say that poor e tier scout won mini a ASL.

  • @weavorjjohanna5619
    @weavorjjohanna5619 2 роки тому +1

    back in the day when Hydralisk is such a good unit
    now they are just to morph into lurker

  • @plutoburn
    @plutoburn 2 роки тому

    fighting game music? SF3:third strike?

  • @fibonacci112358steve
    @fibonacci112358steve 5 місяців тому

    I feel that Reavers should be subdivided depending on whether Much is controlling it. @TastelessTV

  • @itskmillz
    @itskmillz 9 місяців тому

    This tier list looks way more normal than the one Scan made. He put basically all units that were better than E tier into S and A for some odd reason.

  • @thearchives2691
    @thearchives2691 2 роки тому +1

    I wonder how this list would change if all these units had SC2 levels of responsiveness and microability

    • @xeryues
      @xeryues 2 роки тому +2

      if that was the case Protoss would be unbeatable :D

    • @thearchives2691
      @thearchives2691 2 роки тому +1

      @@xeryues that reminds me of something iNcontroL said at the SC 20 year anniversary. Someone said "Scarabs are so stupid," after one killed like 8 lings, and then without missing a beat he just said, "yeah, imagine if they were smart." It's shaped my whole perception of BW. So many units that are just ridiculous but garbage to try and use so it's alright.

    • @GK-gc9cv
      @GK-gc9cv 2 роки тому

      If you could click 12 HT and cast storm and only 1 cast that would be so broken. Same with corsair, that would make disruption web S tier. Protoss would be so broken if you could click multiple casters but only 1 spell cast

    • @sebastianag2966
      @sebastianag2966 8 місяців тому

      Imagine hydras with 1 supply, cost 75/25 and do the damage they do now. It would be insanely fun to watch. Hydras in SC2 are garbage in comparison.

  • @markgrantham1946
    @markgrantham1946 2 роки тому

    Does Tasteless play 3rd strike?

  • @Prometheus4096
    @Prometheus4096 4 місяці тому

    So all protoss units A or S tier, except scout. But protoss isn't imba or a low skill race, right?

  • @rodrigoalejandrohernandezm1111
    @rodrigoalejandrohernandezm1111 6 місяців тому

    There should be another clasification like S+ and only they defiler will be there

  • @RockyX123
    @RockyX123 Рік тому

    "Dropships are fast"
    Are we playing the same game?

  • @jorges9216
    @jorges9216 2 роки тому

    Tank, hydra, defiler, arbitrer, vulture, zealot (best unit in early game with diference, cheap and always usefull) those units for sure should be S tier from my perspective…

  • @bravadocadoyt3124
    @bravadocadoyt3124 2 роки тому

    I may be biased but Larvae is maybe my favourite unit.

  • @rusumihai3553
    @rusumihai3553 3 місяці тому

    mutas are good in the begining from 7-9 min , i wonder what would happen in a scenario tvz , when u don't invest 900 minerals and 900 gas in mutas but do like all lings all in . the 6 gruops of lings would wreck 1 groups or rines

  • @EebstertheGreat
    @EebstertheGreat 2 роки тому +2

    I think devourers are mostly used in late game ZvZ. devourers and mutas are very powerful in combination against clumped mutas.

  • @bakacs1n
    @bakacs1n 11 місяців тому

    Is this some Unreal background music?

  • @EvansdiAl
    @EvansdiAl Рік тому

    1:40 broodlings provide vision

  • @GK-gc9cv
    @GK-gc9cv 2 роки тому

    Lurker is S because they are nearly invulnerable under dark swarm

  • @devinpledger2251
    @devinpledger2251 2 роки тому

    Queens in super late game PvZ are broken when in turtle mode they just broodling your templars/goons/zlots while sitting in lurker sunken defences

  • @mynameisforrest
    @mynameisforrest 7 місяців тому

    Writing this before warching… reaver should be S tier!!!

  • @cowgirlqueen2636
    @cowgirlqueen2636 2 роки тому +1

    Templar is A tier for sure

  • @AlexanderEddy
    @AlexanderEddy 2 роки тому +1

    Zerg gets all the good shit

    • @Regunes
      @Regunes 2 роки тому +2

      too bad you won't use half of it because your keyboard burn down from all that apm required to properly use them.

  • @HojiFGC
    @HojiFGC 2 роки тому

    I hear jazzy NYC

  • @cowgirlqueen2636
    @cowgirlqueen2636 2 роки тому

    Probe is a class

  • @AvatarOfGames
    @AvatarOfGames Рік тому

    I know this is just for fun and people are just putting the units where they feel they should be, but I have yet to see a unit tier list video where the metrics stay the same throughout the whole video.

  • @justoalvarez3940
    @justoalvarez3940 Рік тому

    I mean, if Observers are C because they suck without upgrades, what about Hydras?

  • @usmh
    @usmh 2 роки тому

    Unbelievable that he wants lurkers in S. They need things to be just right. If they don't have ling support or if the opponent has a little bit too much open ground to move in on them over, they do crap levels of dmg and die so easily. How often have you not seen like 7 marines just shred 2 lurkers? They burrow so slowly compared to how fast marines do dmg and run away.
    The archon has such a small splash area and is very brittle for its cost. Like, just as a reference, you get 0.9 hp per resource unit with them. Zealots are 1.6, and they have a natural armor, and don't cost THREE HUNDRED gas. Archons don't even have good defensive upgrades. C unit.
    The ultra has too poor dmg output for its cost to be A. It struggles against a marine with a medic. Solid B unit.

    • @usmh
      @usmh 2 роки тому

      Also, if I were making a list, I think I would make one based on how good units are if played optimally (for a human). With that in mind, I would put queens at B or A and Dark Archons at A. Maelstrom is insane. You can't juke a group of hydras out of a maelstrom like you can against a storm. It just makes all the difference. Feedback is INSANELY good. Has crazy range, very potent, very cheap and fires fast, and since the darchon is fast and tough for a spellcaster, you can be forward with it and look for snipes against enemy casters.
      I think ensnare is incredibly good against T. You can't really catch vessels with scourge against an opponent who's paying attention... unless you can ensnare them. Ensnare a control group of marines and they are as good as dead if you have lings, maybe with some lurker or ultra. Having to only snipe half as much HP on a CC as would normally need to is huge as well.

  • @kiwanukaz
    @kiwanukaz 2 роки тому +1

    overlords are better than high templar arcoding to tasteless

  • @justdoit4288
    @justdoit4288 Рік тому

    가디언과 디바우러 위치로 볼 때 아토시스의 평가보다 정확해 보임. 스잘알