I remember playing Neverwinter years ago and one of my favorite parts was a zone in a huge graveyard where a named dragon would spawn every half hour. Players would gather around and prepare for this huge world boss to show up. I played again and was surprised to find that never death was the first main area and disappointed to find the area where I had so often battled the dragon now just feature it’s massive bones and a note saying how strong and scary he was.
For me what Neverwinter provided at the time of launch that completely changed the game for me was player-created quests. There was a whole system in place that allowed players to go and make their own instanced quests that helped add some fun to the overall game. It also padded extra content that players could enjoy if they were finished with the end-game (or the grind to end-game) so that they weren't completely bored between expansion/module drops, which is something that a lot of MMOs lack. The fact that you've mentioned it only once at the end of the video is deeply concerning to me, and sounds like a feature that just got magically switched off...which is a shame, since I've always advertised it as the game's best feature.
I remember back in 2013, the game had a feature where it let players create their own quests in the game. It was fun seeing other players creating quests and being able to try it out. Sadly when I went back into Neverwinter in 2020, that feature was removed. I know some people abused that feature to level up fast but it's sad to see it go.
Yes the forge was THE reason to play Neverwinter imho but alas with all Cryptic games it is always the same: the game gets killed by its need to monetize players.
2014-2016 player here, some fun times back then, I’ve tried playing the game again recently but it’s not the same, it just feels like a shell of something that used to be great smh
So true. Every little thing that was fun and satisfactory in this game has been either outright removed or as devs say '' balanced '' which is actually nerfed to oblivion.. It's just not worth ANYONE'S time...
@@samuellambertmurrayduncan1412 If on PC June 16-June 23 There is a daily sign in event that will give free Legendary and Mystic mount choice packs that will really help new and old players. Enjoy the game. It is really fun.
The gameplay loop is fun and engaging. The leveling experience is pretty fun, as well. But the endgame and monetization kill it, for me. Finishing the endgame campaigns provides you with little in value outside of that campaign's content. The different classes are fun to fiddle around with and get to know to max level and I'd recommend it to someone who's bored and wants to check it out. But once you get to "max", you're best off rolling a new class and starting over.
My main character was created in day 1 of open beta. I understand all the gripes of older players, but I am leveling a new Wizard right now and having a REAL blast. I can't recommend this game enough. It is not for everyone, but is a lot of fun to me.
As a day one beta tester. The content isnt what's boring me. It's the fact that the classes are really limited now. they removed the feat system. so there is only one build per class what will be Sufficient enough to be end game. the other spells just won't work. and that's what bummed me out. i loved tweaking my build and trying out different feats to build my class to just how i want it. now it's just a everyone needs to do this otherwise you won't do damage type of thing. I understand that they are making it beginner friendly. but removing a feature that really made the game special is now removed. even as a beginner everyone would do their homework. the content is still fun. the classes are that what's boring me at the moment
To be honest, even with the feat system it was still like that. You were forced to go one direction to have the best dps, healing, and tanning. The other feats were traps for new players. Picking other feats would get you kicked out of dungeons(trust me I know, I was one of those players that played around and got kicked constantly because I didn’t go with what was the meta at the time). Doing this didn’t really change anything, it just prevented newer players from being trapped and then paying real money to respec.
@@Unchainedful Neverwinter already fell off at mod 5. The first 3 mods were the best. Then peole started crying about this and that which ended up breaking the game. Patched it. Happend again. The community is crying for shit and when they get it they cry even more.. neverwinter's community ruined neverwinter.. and here we are. A fine broken and boring game
I agree. The game is still full of players. The new leveling system is an UPGRADE to the old way it was. There are way too many people with rose-colored nostalgia goggles that complain about "content removed" when it absolutely HAD to be done. You never hear them complain about how awful it was to outlevel an area when you were only about 1/3 or 1/2 through a zone. Even when the level cap was 80, I found myself constantly outleveling zones before finishing them, gaining NO XP just to complete the area story. This got boring after a while because there was just too much content and too many areas for the leveling experience. The changes brought (and content cut) were necessary and welcome. I do miss some of the old stories, though, and removed NPCs, but those are small tradeoffs for a better leveling experience that feels very much like D&D. With the new system Neverwinter starts to fade away from 'MMO' to 'Tabletop'. Level 20 being max level; the experience at the END of the quest instead of XP for each mob; modules with linear paths. These are all things relating to D&D Tabletop and Neverwinter does a good job bringing that to online gaming, in my opinion. I for one love how the crafting is done, as it feels more like what a tabletop character would do, i.e., buying a workshop with adventure-earned gold and using that to craft and sell. Neverwinter is a game that I keep coming back to. It is very fun, but parts of the game can be utterly confusing and overly complicated. The companion system, and the enchantment system and upgrading them still confuses me. I really wish they would better streamline those systems, making it easier to understand the entire process and how to better your character.
Thank you. -Join game, find a guild early on (preferable one with boons), get a companion for 2 gold from the adventure guild (Wayward wizard is nice as it slows targets) - The milestone levelling system allows players to pace the game out on their own terms Originally players would earn XP and when they explored specials events XP would rank them beyond the story-line content. Once they returned to the story they would be overlevled and level based content would be locked and lore, achievements, and titles would be unattainable. This new system of milestone allows a smoother transitions throughout the game as skills are unlocked and players can experiment with characters. Once players hit level 20, all there powers are unlocked and they can explore even further as a number of new zones in the form of campaigns are opened up. -The workshop in its introductory state offers some charm as artisans apply to your shop and you are given a chance to examine what they offer and accept or deny them. Prior to the workshop there was still a system that had crafters but this new artisans have personality and brighten the shop. You are the manager of the shop; you are not an employee of it. You hire, you fire, you designate task. However, this is the entry level shop. Further on you hunt nodes and kill unique characters to collect resouces you artisans can use as well as the ones they are sent out to collect. -As your workshop is ranked you your are given the option to produce masterwork wears. This will require players to join a higher level guild where an guild artisan will provide recipes and resources at a cost of Astral diamonds and other resources. Also in the guild players will be given the opportunity to purchaser explore maps using currency obtained by guild quests. There are also random unique mobs in dungeons and on the world map that spawn and allow players to collect additional items for this masterwork crafting. -The combat is varied and extremely fun. I have multiple characters of every class and every path (healer, defender, Dps). I do enjoy some classes more then other but the skill make each class a joy to play and experiment with. -Neverwinter does give free mounts, companions and others goodies through the year. Events offer the opportunities to collect mounts, companions, gear, and fashion . -June 16-June 23 There is a daily sign in event that will give free Legendary and Mystic mount choice packs that will really help new and old players. - Man-at-arms was my first choice and the healer was my second but after years of playing I recommend the wayward wizard for a first companion. Its best to get the companion early on if you are solo content as you get combat advantage if you and another player flank an enemy. -Neverwinter is a aging game but as new content is added and older content examined by the developments it remains a game that can offer hours to years of enjoyment and create friendships that expand even further. Enjoy adventurer.
@@cidfacetious3722 lol. I wish. I'm just an average singularity learning about humanity through games. Neverember recruitment event is on so its a great time to observe people lending a helping hand to one another.
I think i played in 2018/2019 and had a blast with friends until they moved on but i stayed way after and had an even better time reaching the level cap on my own. It breaks my heart to see what its become since i stopped playing and i feel incredibly lucky for playing when i did. The visuals and the datedness of it never really bothered me, i was just happy to play an mmo that didnt have 8 billion interconnected systems and felt like it had just enough complexity to be challenging without requiring an hour long class on its mechanics. As for the ingame purchases, it really did sting to see, but it was also incredibly satisfying to scrape up enough astral diamonds to turn into zen or snag a bag on the auction house for cheap
i never care about how the game changed throughout mods but the last enchantments change is the one that literally f@@ked me up cuz as causal player i worked really hard for my lvl 12 -11 enchantments and just like that you replace it with points from the vendor moreover you only get a ggod points if you have lvl 15 enchantments?!?!?!? seriously guys !!!! ooh yeah if you are a solo gamer this game is not for you i really mean it all the best for the new player i hope you enjoy your grinding cus this is the real name of neverwinter
Man, I found your channel in passing with this video and dude you nailed everything that's wrong and right with Neverwinter! The game is like a shell of it's former self. You pointed out things that other content creators either fail or refuse to admit about this game!
Possibly the best questing and levelling I’ve experienced in a mmorpg. Although all the cash shop requirements at end game is a bit if a turn off. As are the need to have a companion and a mount ability. I still log in to experience some fun gameplay. The combat system is pretty amazing. The zones are great. The stories are cool. The grind is also real. As is the cash shop.
Quality video, you deserve more subs! As someone who still logs-in to NW from time to time I think your new player experience is spot on. There's 0 horizontal progression, modules went from being expanssions to reductions as with every new one more and more content gets vaulted (removed), over the last 2 years no new content has been added, instead it has been "reworked" but really 90%+ of it remains the same, just 1 or 2 different mechanics here and there paired with considerable stat boosts to enemies to justify the new enchantments/insignias (player stats). Recently devs decided to screw everyone (particularly casual players) by making their enchantments completely obsolete(actually unusable) and introducing new ones which either take 5+ years to upgrade for a f2p approach or 10 minutes for a p2w one, players had been grinding their old enchamtnets for over 6 years and out of nowhere they had to start over. PvP is completely dead, there's less than 30 players in the entire server who run endgame content (TOMM/MZC/tCoK) and so it's not uncommon for days or weeks to go by where no one runs said content at all; most players only run their daily random queues to meet their daily astral diamonds cap but given the size of the playerbase even that is a struggle.
On the studio side of things, there's been 5 executive producers in the last 18 months and one of their games (magic legends) shut down within a year of launch so...
I just started 2 weeks ago and am hooked. I have tried a few times in the past and went with the "newer and shinier games" always wanting to give Neverwinter a go. I play on XBOX and I used to play WoW, EQ2 and ESO a LOT (among others) For me, nothing beats the D&D lore and while the systems are clunky (lots of menus and a 100 different currencies) it is the only MMORPG ,that follows D&D lore, available on Xbox..... I don't want to play games where I have to strategize my AI companions pre battle like Dragon Age Inq. or Baulder's gate etc. I like the action combat (personally and admittedly - I wish Neverwinter played more like ESO) From a new player perspective, I am having fun for what the game is. I spent like 10 bucks so I could get more character slots to try them all out. I can easily justify paying roughly $15 a month if I wanted for this game, since in comparison, other online games that are not F2P cost that to subscribe. I am just so confused that the game is this old and there are now good videos on understanding the game a bit more. Like I said previously, the amount of game currency seems absurd and why give so many gems to us if all we do is turn them into RP? Where are all the vendors for the regional equipment? Why so many damn menus lol Other than that. Go in with a casual attitude. If you have fun playing it, it is worth it.
i used to love this game so much, im not super informed on everything like i am a few other MMO's but this was so much FUN! we used to have a guild and we would ight the 4-5 different elemental dragons in the area we were in AND RUNNING THE HALL OF ILLUSION. ugh good times
Oh how i loooved this game with my GWF glass cannon. Always among highest dps in PVE. And then......all changed. New race dragonborn for gold etc . Lost the joy. The game with all its dungeons was simply epic. Spiderholes, valindra, dragons nest etc EPIC. Thank you Neverwinter for years of enjoyment. Age of Conan back then had the biggest impact on me. Neverwinter close to it. Actually i am a nerdic flight simmer ,also working on planes in RL. But these 2 MMO i really enjoyed and i still miss the joy of playing them. Thank you for the video. I had almost same experiences back then.
This game was great back in the day, balanced pvp, even f2p could compete and have fun, the foundry, where you could build dungeons,, it was easy to get crystals, damn i miss dat time, now is just infinite grind with no point
Played for a bit over a year in 2017-2018 through Chult/Omu/Ravenloft. Loved it...Tomb of the Nine Gods, Cradle, Castle Ravenloft. Grinded through old campaigns and religiously gathered all my hunts, idols, baubles, occurrences, statues, X's, Y's and Z's needed to get my item level and character power as high as I could.... Then the crappy Mod 15 hit and huge restructuring with Mod 16 and I realized I was fighting a losing battle to stay on pace. I was able to stomp through the old content just to catch up and the fun and challenge I had would just become old content to be walked over by players 6-8 months later. Any gear I got could just be purchased with the charity tokens before long, just as I used them to buy my "starter" FBI gear. One day I just gave all of my shit away to guildies and never booted up the game again... Could whip out the wallet, of course, and just buy campaigns, mounts
This is a good review of the game. I can't remember my experience the last time I played (It's been a long time). The graphics look good to me (better than star trek or lord of the rings). Combat looks ok. One thing I can't figure out is why every game company makes bad decisions in the name of greed. Wouldn't it make more sense to create a system that people enjoy? I would imagine such a idea would bring in more money. Maybe people like to be raked over the coals and spend a ton of money thinking they'd get relief.
I can't find other mmos with the same combat mechanics so I was planning to check back NW. But this vid reminded me about that $380 I spent on this because I fell victim of the "Limited time" offers. It made it look that I can progress further through end game and skip the grindy currency limit/day, and play with the veterans. That didn't happen because whatever I bought will still need more cash/time to make a dent in getting higher stats after the nerfs. One detail to note is that most players just stay in the Vallenhas hell gate, and the recent Dragonvale (not sure now). All the scenarios/adventures currently gives zero value to progression and just rewards common loots you can find from a mob. I could only wish being part of the player base during its golden era.
I just logged in on my Xbox for the first time in years and I was baffled by all the changes. I was wanting to make a new character to play with my gf and best friend. I’m still gonna play it but idk how I feel about all the changes. This game is ghost town I see like 3 ppl in town
If here's anyone watching because I saw many negative comments: yeah, leveling progression was cut down, but making maximum level to 20 changes nothing. It merely brings it closer to Dungeons and Dragons level cap. Combat needed rework as most classes and paragons didn't matter as you could just do 2 billion damage in one shot with right composition. The feats were simplified and many leveling zones vaulted, content changed, but was it for the worse? I joined mid SKT module. Made a break until Chult. Then another until Ravenloft. From then I played until now. Now maxed out on my rogue and bard. The game isn't "boring" and while you can point out mistakes made by earlier management - the new management is absolutely smashing into our hearts. They listen. They fix. They add. Module 23 will be great, dragon hunts, queue reworks - everything for everyone. End game is much different from leveling progression, not everyone will enjoy it. But those who persist will actually find it fun to queue up together (with guild and alliance mates, don't do public!) Edit as I fat fingered send button: Spending does speed up progression but not counting in events (and mount collars) it would take about 2 years for a new player to max out. 1 with all the events and random events. Months if you farm the right things. It's up to a player's psyche whether they'll spend or not. Nowadays we just ignore the lockbox notifications unless we catch a familiar name pop up. Dragon Hunts and new chase items in every queue will bring a lot for every player to do. So here's the answer to the no content part. Unfortunately I am going to work now and have to finish. If anyone has any questions, please do ask and I'll try to reply.
Like STO, this was fun with friends. The end-game was severely lacking for my group of friends, this happens to me all the time with MMO's in general. I don't PvP, so there's really no point in grinding for more powerful gear in the end-game; especially if it's logging in for a 15 minute daily quest and waiting until the next day to do it again. Boring! Removing the lvl 80 cap and XP was a strike against it for my friend group. Instead of exploring and gaining XP via mobs or side quests, we were obligated to do the story quests to gain levels on new characters. I'll say it was nice being able to toggle skills to try different builds. I was a Tiefling Warlock ("Sooooooo original," i know) but I had a blast with my warlock. Companions were tricky, but before the change I had an ability that summoned a phantom spirit which would tank the enemies, so I could bring a healer or DPS companion (Makos is still my favorite; followed by the Zhentarim witch). The update got rid of that phantom skill, though, so now I HAD to bring a tank and buy an absurd amount of healing potions. What really ended my group's play of Neverwinter was farming for end-game gear. There were three of us, and two of us not only got all of our gear, but duplicates, while one of us never got a piece of end-game gear throughout the grind, which led him to quit.
I loved this game!. I have well over 3000 hours into it. I grinded every day for years. I ran in some top notch guilds. When I was too busy to grind that day I still got on for my VIP key. I used to take the damn xbox with me on vacation so I did not miss out. I remember fighting Vlad while staying at a resort on a beach in southern mexico with shitty internet. I had everything maxed out as high as you could take it and enough of it set up 3 BIS characters at the same time. Enchants, weapon enchants, armor enchants, pet, mounts all maxed. Got multiple leg mounts. New mod comes out and I have to change almost all enchants/gear for the new Best in slot. Always keeping up on the latest Max DPS build. Switching leg pets and mount gets expensive too. In spite of that I still loved the game and played most days. I moved in 2020. Set up a 80"4k tv with a bad ass surround system. Always bought the most powerful xbox availble at the time so I would not have any lag and would load into dungeons faster. WHen new setup was ready I loaded up Neverwinter ready to get back to the grind. I just could not do it. I got bored and it felt tedious and I realized I was not having fun anymore. I waited a few days and or weeks at a time trying again. Could not do it. I removed all items and gear off all my characters that were not bound to account and put them into my LV8 storage guild bank. Gear worth thousands of $'s and hours worth of playing. I then contacted a guildy who was a very cool guy. I gave him the guild with all the gear in it. He was thrilled. I'm glad I could pass it on to somebody. I don't think I would ever try another MMO again. I am too competitve and will want to grind my way to the top again. Takes way too much time. I am using that time now to go mountain biking, gym, build things in my shop.
MMO Should be a grind. You dont have to buy anything. Not being able to get a dungeon isn't true since there are thousands of people in PE hosting for Randoms, 5 minutes max to gather a group of 5 / 10 people. The game is not dead yet. There are those that still love and understand the game. We dont need top tier graphics and flashy effects, slowly working your way toward best gear so you can own in challenging content is great! You dont need Dragonborn or any ZEN purchase to do that. Just log whenever u feel like playing, enjoy the game and learn how to progress in the best way possible, withlut spending billions of hours on all the campaigns :) Cheers
I like how you mentioned alternatives like Warframe and SWTOR. I don't like when reviewers say there are better games out there in this category and then fail to give examples.
I agree with the author of this video. As an avid player of this game after a few hours of play the game is boring. Additionally, not covered, is after completing the adventures and campaigns the game and maps become useless. Nobody uses PVP. It'd be great if they would unlock the old quests on all the maps to be replayed and maybe with different outcomes, but that would be time consuming to program in for the devs.
great video, played NW pvp for about 5 years until pay to win made skills irrelevant, miss it lots but I'm glad I left when I did l agree with your assessment of things went.
I picked it back up again yesterday after they butchered the classes back in the infamous Mod 16 (17?) Update. Seeing all my hard earned enchantments taken away from me, in exchange for exactly 2 base enchants, and all my companion Runestones no longer able to be exchanged, I'm a little mad tbh. (Fyi, I had 9 characters each with their own set of enchantments)
"Is that a ball-sack with legs...?" That ruthless murder of me aside, this was ESPECIALLY informative and helpful. And so funny. This looks like it would be RIGHT UP MY ALLEY ... and that's exactly why I especially need this review. The details about how great battle mechanics are and were, versus the money-hungry leveling system (just one great example of how you excel at breakdowns and comparison-contrasts) is the kind of make-or-break pro-conning that helps me decide whether what LOOKS right up my alley actually is. Your end wrap-up gave me what I needed to make this game a hard pass--at least as an investment (might be worth a few free hours, just to get a taste of what once was). They're not breathing life into this game and also monetizing ... just slapping on some fresh paint and monetizing. Still trying to squeeze pennies out of a mostly-dead dime. Monetizing doesn't necessarily make a game bad but charging for a lack of real improvement and growing content does. Bad playing and bad business. I FELT that wrap-up of yours, though. I've played single-player games in a series that, as the series went on, had that same feel. I can only imagine it's a worse feeling for an open world MMORPG. But I can ALSO, thanks to you--and curse you!--imagine how this game must have once been. I'm just sorry I wasn't playing and hadn't heard of it in its heyday. YOUR CONTENT, on the other hand, is fandamntastic. And you make it look like the easiest labor of love ever. Cheers 🙂
I know, man, I'm REALLY disappointed! I wanted to play this game badly because of the art style, the spells and combat....I don't care that it's "out dated.
Another thing, when you grind so agonizingly long to get "that" gear you want, another module drops and more often than not the gear you worked so hard for gets nerfed. Then everything is pretty much tied to astral diamonds which take way too long to acquire as a finished resource. You get rough astral diamonds and can only process 100,000 a day into spendable AD making a lot of gear a real grind costing millions. I dropped a couple bucks in the game but I've hit the old wall where I can't progress without another 1000 hours of grinding the same ol place over and over and, well, you get the picture.
You'll have fun until you hit max level. That's where the real game starts and the money trap/pay wall begins. To be strong enough so as to be able to handle the end game content, you're going to need to either grind for 20 hours each day or get the Visa out. If you do play the game then stay well away from the Wizard. It has nothing to do with the Wizard class in D&D and is easily the weakest class in this game. It cannot buff/debuff and can only CC trash mobs that are easily dealt with just by outright damage. It's a dps melee class (yeah i know haha) in this game but it's a weak dps compared to the others. If you want to play a DPS class then anything is better than the Wizard. The best is the lock/HR/TR. The lock is good as it can do goo dps and can be spec'd to heal. Expect to have t spend hours in chat trying to get groups as the player base is wafer thing now.
The companion and mount system is actually a new thing to me, they didn't have that back when I stopped playing the game back in the day. Edit - I will say, having an NPC system that gathered materials for the player rather than going out to get them themselves is actually a plus in the MMO scene for me. The most obnoxious MMO player for me is the max speed, max level item-node farmer that spams their way throughout a zone, kiting every monster in the game, grabbing any resource they find at half the given gathering rate as their gameplay loop. All so they can sell the resources at outrageous player-determined prices that don't have a logical cap to them because "gotta get that maximum profit! Can't afford it? Too friggin bad, play the game git gud scrub!"
I love this game! But the monetization is atrocious, as i don't pay2win (i only have the VIP status) and i know i will be forever relegated to the close to endgame but not exactly there status. So i play for some months, get my VIP and stay away unti the next module hits. over, and over and over. But to be honest endgame concept is pretty dumb as you need to run the newer dungeon over and over again to get equipment that pretty much will help you to keep running that same dungeon easier.
So, if not this game, which I WAS excited to pickup at the beginning of the video when you were showing that the combat is actually decent and had a dodge mechanic while requiring some skill and positioning, then what game would you recommend? I mean in this style, as in WoW, GW2 etc, games like this kick far more ass, imo, than games like Conan, Skyrim....I guess it's just the allure of the art style, the spells and combat, the enemy types and dungeon crawling, ya know? It's wholly different from Skyrim.
this reducing lvl 80 to 20 also came with removal of alot of story, you now play instead of a 300hours campaign only for maybe 30 hours? and good luck finding all the missing storys. and yeah they removed the foundry cause players constantly made better storys then they lol.
I played this game recently and the horse wouldn't work right, like I would click the button to get on horse and it wouldn't work it would take like 5 clicks to get on the horse once, it pissed me off so much I quit. Honestly, I don't know if it was my internet or what but still.
The new developers/parent company have been working to remove the pay the win factor. You can get some of the best gear in two months playing weekly. Too many new players reach mid game and then get upset when they cannot complete end game content. Other people commenting are correct, it will take about 1 to 2 years to truly be end game and money isn't going to so much to help you. Sure you can buy coal motes but you've got to memorize rotations and stack stats and that's something money can't buy. So you end up with a large number of mid game players screaming pay to play when in reality math has defeated them.
If you don't play the game then sure. If you HAVE to be that .01% of players then go for it. Most people can be just fine w/out spending their paychecks every month. It's an absolute grind for sure, but if you're trying to keep up with the whales in this game you are in for a tough time.
@@MitchManix yeah it's unfortunate cause I recently tried to get back into it, returned to only me left in the guild, content I was grinding gone entirely and with all the mechanic changes I think I was on 2 hours before I just uninstalled it
@@darkfury4470 Bad juju man. The removal of content especially I feel was a bad move for the impact it has on players like you. Most MMOs will phase it out maybe for being relevant but keep in in the game at least.
it's becuz China ! The company's goverment is ruining most of things. For fact it happen to STO also. which is under same studio own by the chinease co. ps - btw your voice suits the rpg !
This game lost me the moment I rolled up a cleric and saw it had a magic spear as it's ability. A cleric... with a magic spear. I said out loud, "WTF? This isn't D&D.", and then I realized it was based on that, thing, called 4E. So I was correct. It is not D&D.
I’m sorry to tell you this, but this game has become a p2w nightmare. It looks like they are trying their best to change this and make new content worth playing, but since mod 16, it hasn’t been good. For new players and casual players it is awesome, but the way they have made Dungeons, it Can be a pain for new players to do, and will take up to 2 hours to complete. But my advice, join a guild and remember to always tell players that you are new, so they know how to help you with mechanics etc. The main aspect and by far my favorite thing about the game, is the social aspect. I have made life Long friends that I will charice the rest of my life. For now, I wouldn’t recommend NW, but give a go.
I started playing in December, when i first started i thought it was really fun, but as I continued playing, it felt hollow. Ive seen lots of older players talking about neverwinter being a shell of what it was, and while ive never played the older version, it definitely does feel like a shell. I still like it, its just…empty
The game's not so much 'difficult' as it is 'misbalanced'. They didn't fix the challenge for the new leveling process, which works with some classes and does NOT with others. The thing about Neverwinter is that the game as-is right now is NOTHING like it was a few years ago, prior to update 16. Plus the game's somehow even more predatory and pay-to-progress.
the level cap of 20 and milestone leveling was intended to bring the game in line with the IP, Dungeons and Dragons 5e "sabotage the player experience to bump up profits" rubbish
I remember playing Neverwinter years ago and one of my favorite parts was a zone in a huge graveyard where a named dragon would spawn every half hour. Players would gather around and prepare for this huge world boss to show up. I played again and was surprised to find that never death was the first main area and disappointed to find the area where I had so often battled the dragon now just feature it’s massive bones and a note saying how strong and scary he was.
I remember it too. I switched to ESO from Neverwinter
@@mzawadzk If I still had time to play MMO’s regularly, I’d probably play ESO.
Nostalgia :(
The way you described that was badass Ngl
For me what Neverwinter provided at the time of launch that completely changed the game for me was player-created quests. There was a whole system in place that allowed players to go and make their own instanced quests that helped add some fun to the overall game. It also padded extra content that players could enjoy if they were finished with the end-game (or the grind to end-game) so that they weren't completely bored between expansion/module drops, which is something that a lot of MMOs lack. The fact that you've mentioned it only once at the end of the video is deeply concerning to me, and sounds like a feature that just got magically switched off...which is a shame, since I've always advertised it as the game's best feature.
I remember back in 2013, the game had a feature where it let players create their own quests in the game. It was fun seeing other players creating quests and being able to try it out. Sadly when I went back into Neverwinter in 2020, that feature was removed. I know some people abused that feature to level up fast but it's sad to see it go.
Yes the forge was THE reason to play Neverwinter imho but alas with all Cryptic games it is always the same: the game gets killed by its need to monetize players.
2014-2016 player here, some fun times back then, I’ve tried playing the game again recently but it’s not the same, it just feels like a shell of something that used to be great smh
So true. Every little thing that was fun and satisfactory in this game has been either outright removed or as devs say '' balanced '' which is actually nerfed to oblivion.. It's just not worth ANYONE'S time...
@@aljazkolar playing It for the first time and it's really fun actually
@@samuellambertmurrayduncan1412 Not for long i promise :-)
@@samuellambertmurrayduncan1412 If on PC June 16-June 23 There is a daily sign in event that will give free Legendary and Mystic mount choice packs that will really help new and old players. Enjoy the game. It is really fun.
@@aljazkolar why?
Mitch you create the type of content that some others with 1m+ subs fail to get right. Your day will come my friend, keep it going.
The gameplay loop is fun and engaging. The leveling experience is pretty fun, as well. But the endgame and monetization kill it, for me. Finishing the endgame campaigns provides you with little in value outside of that campaign's content. The different classes are fun to fiddle around with and get to know to max level and I'd recommend it to someone who's bored and wants to check it out. But once you get to "max", you're best off rolling a new class and starting over.
Or putting the game of until more content comes. No reason to get bis in NW.
My main character was created in day 1 of open beta. I understand all the gripes of older players, but I am leveling a new Wizard right now and having a REAL blast. I can't recommend this game enough. It is not for everyone, but is a lot of fun to me.
I just downloaded it on PS5 and the combat is really fun but idk when I can go do group dungeons like in WOW lol
As a day one beta tester. The content isnt what's boring me. It's the fact that the classes are really limited now. they removed the feat system. so there is only one build per class what will be Sufficient enough to be end game. the other spells just won't work. and that's what bummed me out. i loved tweaking my build and trying out different feats to build my class to just how i want it. now it's just a everyone needs to do this otherwise you won't do damage type of thing. I understand that they are making it beginner friendly. but removing a feature that really made the game special is now removed. even as a beginner everyone would do their homework. the content is still fun. the classes are that what's boring me at the moment
To be honest, even with the feat system it was still like that. You were forced to go one direction to have the best dps, healing, and tanning. The other feats were traps for new players. Picking other feats would get you kicked out of dungeons(trust me I know, I was one of those players that played around and got kicked constantly because I didn’t go with what was the meta at the time). Doing this didn’t really change anything, it just prevented newer players from being trapped and then paying real money to respec.
@@Unchainedful Neverwinter already fell off at mod 5. The first 3 mods were the best. Then peole started crying about this and that which ended up breaking the game. Patched it. Happend again. The community is crying for shit and when they get it they cry even more.. neverwinter's community ruined neverwinter.. and here we are. A fine broken and boring game
I agree. The game is still full of players. The new leveling system is an UPGRADE to the old way it was. There are way too many people with rose-colored nostalgia goggles that complain about "content removed" when it absolutely HAD to be done. You never hear them complain about how awful it was to outlevel an area when you were only about 1/3 or 1/2 through a zone. Even when the level cap was 80, I found myself constantly outleveling zones before finishing them, gaining NO XP just to complete the area story. This got boring after a while because there was just too much content and too many areas for the leveling experience. The changes brought (and content cut) were necessary and welcome. I do miss some of the old stories, though, and removed NPCs, but those are small tradeoffs for a better leveling experience that feels very much like D&D.
With the new system Neverwinter starts to fade away from 'MMO' to 'Tabletop'. Level 20 being max level; the experience at the END of the quest instead of XP for each mob; modules with linear paths. These are all things relating to D&D Tabletop and Neverwinter does a good job bringing that to online gaming, in my opinion. I for one love how the crafting is done, as it feels more like what a tabletop character would do, i.e., buying a workshop with adventure-earned gold and using that to craft and sell.
Neverwinter is a game that I keep coming back to. It is very fun, but parts of the game can be utterly confusing and overly complicated. The companion system, and the enchantment system and upgrading them still confuses me. I really wish they would better streamline those systems, making it easier to understand the entire process and how to better your character.
The launch and early years on Xbox with Neverwinter will always hold a special place in my heart
Thank you.
-Join game, find a guild early on (preferable one with boons), get a companion for 2 gold from the adventure guild (Wayward wizard is nice as it slows targets)
- The milestone levelling system allows players to pace the game out on their own terms Originally players would earn XP and when they explored specials events XP would rank them beyond the story-line content. Once they returned to the story they would be overlevled and level based content would be locked and lore, achievements, and titles would be unattainable. This new system of milestone allows a smoother transitions throughout the game as skills are unlocked and players can experiment with characters. Once players hit level 20, all there powers are unlocked and they can explore even further as a number of new zones in the form of campaigns are opened up.
-The workshop in its introductory state offers some charm as artisans apply to your shop and you are given a chance to examine what they offer and accept or deny them. Prior to the workshop there was still a system that had crafters but this new artisans have personality and brighten the shop. You are the manager of the shop; you are not an employee of it. You hire, you fire, you designate task. However, this is the entry level shop. Further on you hunt nodes and kill unique characters to collect resouces you artisans can use as well as the ones they are sent out to collect.
-As your workshop is ranked you your are given the option to produce masterwork wears. This will require players to join a higher level guild where an guild artisan will provide recipes and resources at a cost of Astral diamonds and other resources. Also in the guild players will be given the opportunity to purchaser explore maps using currency obtained by guild quests. There are also random unique mobs in dungeons and on the world map that spawn and allow players to collect additional items for this masterwork crafting.
-The combat is varied and extremely fun. I have multiple characters of every class and every path (healer, defender, Dps). I do enjoy some classes more then other but the skill make each class a joy to play and experiment with.
-Neverwinter does give free mounts, companions and others goodies through the year. Events offer the opportunities to collect mounts, companions, gear, and fashion .
-June 16-June 23 There is a daily sign in event that will give free Legendary and Mystic mount choice packs that will really help new and old players.
- Man-at-arms was my first choice and the healer was my second but after years of playing I recommend the wayward wizard for a first companion. Its best to get the companion early on if you are solo content as you get combat advantage if you and another player flank an enemy.
-Neverwinter is a aging game but as new content is added and older content examined by the developments it remains a game that can offer hours to years of enjoyment and create friendships that expand even further. Enjoy adventurer.
Thanks I'm returning now and just read all that will put your info to use. Been like 5 years so thanks again
You work for this company don’t you? 🤦♂️
@@cidfacetious3722 lol. I wish. I'm just an average singularity learning about humanity through games. Neverember recruitment event is on so its a great time to observe people lending a helping hand to one another.
I think i played in 2018/2019 and had a blast with friends until they moved on but i stayed way after and had an even better time reaching the level cap on my own. It breaks my heart to see what its become since i stopped playing and i feel incredibly lucky for playing when i did. The visuals and the datedness of it never really bothered me, i was just happy to play an mmo that didnt have 8 billion interconnected systems and felt like it had just enough complexity to be challenging without requiring an hour long class on its mechanics. As for the ingame purchases, it really did sting to see, but it was also incredibly satisfying to scrape up enough astral diamonds to turn into zen or snag a bag on the auction house for cheap
Nothing changed since 2018-2019 everything is the same aside from crafting which was revamped. they are using the exact same monetisation scheme.
This video addressed exactly the kind of questions I had about the game! Thank you for the content!
Wow this was a really great video and you're a really good content creator. It was funny and informative. Thank you
i never care about how the game changed throughout mods but the last enchantments change is the one that literally f@@ked me up cuz as causal player i worked really hard for my lvl 12 -11 enchantments and just like that you replace it with points from the vendor moreover you only get a ggod points if you have lvl 15 enchantments?!?!?!? seriously guys !!!! ooh yeah if you are a solo gamer this game is not for you i really mean it
all the best for the new player i hope you enjoy your grinding cus this is the real name of neverwinter
Man, I found your channel in passing with this video and dude you nailed everything that's wrong and right with Neverwinter! The game is like a shell of it's former self. You pointed out things that other content creators either fail or refuse to admit about this game!
Glad you enjoyed it mate
Possibly the best questing and levelling I’ve experienced in a mmorpg. Although all the cash shop requirements at end game is a bit if a turn off. As are the need to have a companion and a mount ability. I still log in to experience some fun gameplay. The combat system is pretty amazing. The zones are great. The stories are cool. The grind is also real. As is the cash shop.
The combat feel in both Cryptic Studios MMOs felt really gd and was fun right at the start which is rare for an MMO especially.
Is it clunky? I have played a few new ones and the combat is so clunky. Like ff14 is very easy with movement
Quality video, you deserve more subs! As someone who still logs-in to NW from time to time I think your new player experience is spot on. There's 0 horizontal progression, modules went from being expanssions to reductions as with every new one more and more content gets vaulted (removed), over the last 2 years no new content has been added, instead it has been "reworked" but really 90%+ of it remains the same, just 1 or 2 different mechanics here and there paired with considerable stat boosts to enemies to justify the new enchantments/insignias (player stats). Recently devs decided to screw everyone (particularly casual players) by making their enchantments completely obsolete(actually unusable) and introducing new ones which either take 5+ years to upgrade for a f2p approach or 10 minutes for a p2w one, players had been grinding their old enchamtnets for over 6 years and out of nowhere they had to start over. PvP is completely dead, there's less than 30 players in the entire server who run endgame content (TOMM/MZC/tCoK) and so it's not uncommon for days or weeks to go by where no one runs said content at all; most players only run their daily random queues to meet their daily astral diamonds cap but given the size of the playerbase even that is a struggle.
On the studio side of things, there's been 5 executive producers in the last 18 months and one of their games (magic legends) shut down within a year of launch so...
I just started 2 weeks ago and am hooked.
I have tried a few times in the past and went with the "newer and shinier games" always wanting to give Neverwinter a go.
I play on XBOX and I used to play WoW, EQ2 and ESO a LOT (among others)
For me, nothing beats the D&D lore and while the systems are clunky (lots of menus and a 100 different currencies) it is the only MMORPG ,that follows D&D lore, available on Xbox.....
I don't want to play games where I have to strategize my AI companions pre battle like Dragon Age Inq. or Baulder's gate etc.
I like the action combat (personally and admittedly - I wish Neverwinter played more like ESO)
From a new player perspective, I am having fun for what the game is. I spent like 10 bucks so I could get more character slots to try them all out. I can easily justify paying roughly $15 a month if I wanted for this game, since in comparison, other online games that are not F2P cost that to subscribe.
I am just so confused that the game is this old and there are now good videos on understanding the game a bit more.
Like I said previously, the amount of game currency seems absurd and why give so many gems to us if all we do is turn them into RP?
Where are all the vendors for the regional equipment?
Why so many damn menus lol
Other than that. Go in with a casual attitude. If you have fun playing it, it is worth it.
i used to love this game so much, im not super informed on everything like i am a few other MMO's but this was so much FUN! we used to have a guild and we would ight the 4-5 different elemental dragons in the area we were in AND RUNNING THE HALL OF ILLUSION. ugh good times
neverwinter is one of those games that need a sequel or a re-release of some sorts. More advertising as well
Oh how i loooved this game with my GWF glass cannon. Always among highest dps in PVE. And then......all changed. New race dragonborn for gold etc . Lost the joy.
The game with all its dungeons was simply epic. Spiderholes, valindra, dragons nest etc EPIC. Thank you Neverwinter for years of enjoyment.
Age of Conan back then had the biggest impact on me. Neverwinter close to it.
Actually i am a nerdic flight simmer ,also working on planes in RL. But these 2 MMO i really enjoyed and i still miss the joy of playing them.
Thank you for the video. I had almost same experiences back then.
Never played World of Warcraft? If you liked this game, you would have loved Wow!
Sir Beardquif looks fabulous! xD Thank you for another informative review of a classic game.
Fair review, missed a few things but this is an honest and fair review
This game was great back in the day, balanced pvp, even f2p could compete and have fun, the foundry, where you could build dungeons,, it was easy to get crystals, damn i miss dat time, now is just infinite grind with no point
Had a bad day but this video genuinely made me LOL. Thank you 😁
Neverwinter has one of the best leveling experience of any mmo. After that it is pure grindy, time-gated campaign hell.
it used to not anymore imo its now FFXIV
Played for a bit over a year in 2017-2018 through Chult/Omu/Ravenloft. Loved it...Tomb of the Nine Gods, Cradle, Castle Ravenloft. Grinded through old campaigns and religiously gathered all my hunts, idols, baubles, occurrences, statues, X's, Y's and Z's needed to get my item level and character power as high as I could....
Then the crappy Mod 15 hit and huge restructuring with Mod 16 and I realized I was fighting a losing battle to stay on pace. I was able to stomp through the old content just to catch up and the fun and challenge I had would just become old content to be walked over by players 6-8 months later. Any gear I got could just be purchased with the charity tokens before long, just as I used them to buy my "starter" FBI gear.
One day I just gave all of my shit away to guildies and never booted up the game again...
Could whip out the wallet, of course, and just buy campaigns, mounts
This is a good review of the game. I can't remember my experience the last time I played (It's been a long time). The graphics look good to me (better than star trek or lord of the rings). Combat looks ok. One thing I can't figure out is why every game company makes bad decisions in the name of greed. Wouldn't it make more sense to create a system that people enjoy? I would imagine such a idea would bring in more money. Maybe people like to be raked over the coals and spend a ton of money thinking they'd get relief.
I can't find other mmos with the same combat mechanics so I was planning to check back NW. But this vid reminded me about that $380 I spent on this because I fell victim of the "Limited time" offers. It made it look that I can progress further through end game and skip the grindy currency limit/day, and play with the veterans. That didn't happen because whatever I bought will still need more cash/time to make a dent in getting higher stats after the nerfs. One detail to note is that most players just stay in the Vallenhas hell gate, and the recent Dragonvale (not sure now). All the scenarios/adventures currently gives zero value to progression and just rewards common loots you can find from a mob. I could only wish being part of the player base during its golden era.
That's how they get you I'm afraid mate, i've done the same thing myself.
honest and great review BRAVO
The early versions of this game has my heart
I remember Neverwinter 2015-2016 was so addictive
commentary was gold, thanks for this lol
just found your channel ended up watching a dozen videos. thanks
amazing video, just found your channel, this content is so good
Thanks mate
I just logged in on my Xbox for the first time in years and I was baffled by all the changes. I was wanting to make a new character to play with my gf and best friend. I’m still gonna play it but idk how I feel about all the changes. This game is ghost town I see like 3 ppl in town
I was thrown off when this first came out thinking this was a modern version of Neverwinter Nights.
If here's anyone watching because I saw many negative comments: yeah, leveling progression was cut down, but making maximum level to 20 changes nothing. It merely brings it closer to Dungeons and Dragons level cap. Combat needed rework as most classes and paragons didn't matter as you could just do 2 billion damage in one shot with right composition.
The feats were simplified and many leveling zones vaulted, content changed, but was it for the worse? I joined mid SKT module. Made a break until Chult. Then another until Ravenloft. From then I played until now. Now maxed out on my rogue and bard.
The game isn't "boring" and while you can point out mistakes made by earlier management - the new management is absolutely smashing into our hearts. They listen. They fix. They add.
Module 23 will be great, dragon hunts, queue reworks - everything for everyone.
End game is much different from leveling progression, not everyone will enjoy it. But those who persist will actually find it fun to queue up together (with guild and alliance mates, don't do public!)
Edit as I fat fingered send button:
Spending does speed up progression but not counting in events (and mount collars) it would take about 2 years for a new player to max out. 1 with all the events and random events. Months if you farm the right things. It's up to a player's psyche whether they'll spend or not. Nowadays we just ignore the lockbox notifications unless we catch a familiar name pop up.
Dragon Hunts and new chase items in every queue will bring a lot for every player to do. So here's the answer to the no content part. Unfortunately I am going to work now and have to finish. If anyone has any questions, please do ask and I'll try to reply.
You had me at "musical potato." :-D
Neverwinter Nights blows this game out of the water.
Like STO, this was fun with friends. The end-game was severely lacking for my group of friends, this happens to me all the time with MMO's in general. I don't PvP, so there's really no point in grinding for more powerful gear in the end-game; especially if it's logging in for a 15 minute daily quest and waiting until the next day to do it again. Boring!
Removing the lvl 80 cap and XP was a strike against it for my friend group. Instead of exploring and gaining XP via mobs or side quests, we were obligated to do the story quests to gain levels on new characters. I'll say it was nice being able to toggle skills to try different builds. I was a Tiefling Warlock ("Sooooooo original," i know) but I had a blast with my warlock. Companions were tricky, but before the change I had an ability that summoned a phantom spirit which would tank the enemies, so I could bring a healer or DPS companion (Makos is still my favorite; followed by the Zhentarim witch). The update got rid of that phantom skill, though, so now I HAD to bring a tank and buy an absurd amount of healing potions.
What really ended my group's play of Neverwinter was farming for end-game gear. There were three of us, and two of us not only got all of our gear, but duplicates, while one of us never got a piece of end-game gear throughout the grind, which led him to quit.
I loved this game!. I have well over 3000 hours into it. I grinded every day for years. I ran in some top notch guilds. When I was too busy to grind that day I still got on for my VIP key. I used to take the damn xbox with me on vacation so I did not miss out. I remember fighting Vlad while staying at a resort on a beach in southern mexico with shitty internet. I had everything maxed out as high as you could take it and enough of it set up 3 BIS characters at the same time. Enchants, weapon enchants, armor enchants, pet, mounts all maxed. Got multiple leg mounts. New mod comes out and I have to change almost all enchants/gear for the new Best in slot. Always keeping up on the latest Max DPS build. Switching leg pets and mount gets expensive too. In spite of that I still loved the game and played most days. I moved in 2020. Set up a 80"4k tv with a bad ass surround system. Always bought the most powerful xbox availble at the time so I would not have any lag and would load into dungeons faster. WHen new setup was ready I loaded up Neverwinter ready to get back to the grind. I just could not do it. I got bored and it felt tedious and I realized I was not having fun anymore. I waited a few days and or weeks at a time trying again. Could not do it. I removed all items and gear off all my characters that were not bound to account and put them into my LV8 storage guild bank. Gear worth thousands of $'s and hours worth of playing. I then contacted a guildy who was a very cool guy. I gave him the guild with all the gear in it. He was thrilled. I'm glad I could pass it on to somebody. I don't think I would ever try another MMO again. I am too competitve and will want to grind my way to the top again. Takes way too much time. I am using that time now to go mountain biking, gym, build things in my shop.
MMO’s are time vampires for sure. Cool to have a shop to do work in like that, jealous my friend
Well done!
Loved the video!
Damn bro. Good job, you hit it right on the money
MMO Should be a grind. You dont have to buy anything. Not being able to get a dungeon isn't true since there are thousands of people in PE hosting for Randoms, 5 minutes max to gather a group of 5 / 10 people. The game is not dead yet. There are those that still love and understand the game. We dont need top tier graphics and flashy effects, slowly working your way toward best gear so you can own in challenging content is great! You dont need Dragonborn or any ZEN purchase to do that. Just log whenever u feel like playing, enjoy the game and learn how to progress in the best way possible, withlut spending billions of hours on all the campaigns :) Cheers
I like how you mentioned alternatives like Warframe and SWTOR. I don't like when reviewers say there are better games out there in this category and then fail to give examples.
True give examples instead of being vauge
this look to me almost same as Lotro, from character creating to gameplay.
I agree with the author of this video. As an avid player of this game after a few hours of play the game is boring. Additionally, not covered, is after completing the adventures and campaigns the game and maps become useless. Nobody uses PVP.
It'd be great if they would unlock the old quests on all the maps to be replayed and maybe with different outcomes, but that would be time consuming to program in for the devs.
great video, played NW pvp for about 5 years until pay to win made skills irrelevant, miss it lots but I'm glad I left when I did l agree with your assessment of things went.
Love the new player experience videos! I would love to see you do Albion online.
This game's run animations are enough to force me to second guess my decision to log in.
I picked it back up again yesterday after they butchered the classes back in the infamous Mod 16 (17?) Update.
Seeing all my hard earned enchantments taken away from me, in exchange for exactly 2 base enchants, and all my companion Runestones no longer able to be exchanged, I'm a little mad tbh. (Fyi, I had 9 characters each with their own set of enchantments)
"Is that a ball-sack with legs...?"
That ruthless murder of me aside, this was ESPECIALLY informative and helpful. And so funny. This looks like it would be RIGHT UP MY ALLEY ... and that's exactly why I especially need this review. The details about how great battle mechanics are and were, versus the money-hungry leveling system (just one great example of how you excel at breakdowns and comparison-contrasts) is the kind of make-or-break pro-conning that helps me decide whether what LOOKS right up my alley actually is.
Your end wrap-up gave me what I needed to make this game a hard pass--at least as an investment (might be worth a few free hours, just to get a taste of what once was). They're not breathing life into this game and also monetizing ... just slapping on some fresh paint and monetizing. Still trying to squeeze pennies out of a mostly-dead dime. Monetizing doesn't necessarily make a game bad but charging for a lack of real improvement and growing content does. Bad playing and bad business.
I FELT that wrap-up of yours, though. I've played single-player games in a series that, as the series went on, had that same feel. I can only imagine it's a worse feeling for an open world MMORPG.
But I can ALSO, thanks to you--and curse you!--imagine how this game must have once been. I'm just sorry I wasn't playing and hadn't heard of it in its heyday.
YOUR CONTENT, on the other hand, is fandamntastic. And you make it look like the easiest labor of love ever. Cheers 🙂
I know, man, I'm REALLY disappointed! I wanted to play this game badly because of the art style, the spells and combat....I don't care that it's "out dated.
Great review
Thanks mate
It's a good game just got to balance your spend to development, good buds to be made in game.
Another thing, when you grind so agonizingly long to get "that" gear you want, another module drops and more often than not the gear you worked so hard for gets nerfed. Then everything is pretty much tied to astral diamonds which take way too long to acquire as a finished resource. You get rough astral diamonds and can only process 100,000 a day into spendable AD making a lot of gear a real grind costing millions. I dropped a couple bucks in the game but I've hit the old wall where I can't progress without another 1000 hours of grinding the same ol place over and over and, well, you get the picture.
I’m downloading this game right now on my console I’m also curious if it is on steam because I want to check it out for pc as well
You'll have fun until you hit max level. That's where the real game starts and the money trap/pay wall begins. To be strong enough so as to be able to handle the end game content, you're going to need to either grind for 20 hours each day or get the Visa out. If you do play the game then stay well away from the Wizard. It has nothing to do with the Wizard class in D&D and is easily the weakest class in this game. It cannot buff/debuff and can only CC trash mobs that are easily dealt with just by outright damage. It's a dps melee class (yeah i know haha) in this game but it's a weak dps compared to the others. If you want to play a DPS class then anything is better than the Wizard. The best is the lock/HR/TR. The lock is good as it can do goo dps and can be spec'd to heal. Expect to have t spend hours in chat trying to get groups as the player base is wafer thing now.
IM DEAD!!! LMAO!!! I NEED MORE!!!
The companion and mount system is actually a new thing to me, they didn't have that back when I stopped playing the game back in the day.
Edit - I will say, having an NPC system that gathered materials for the player rather than going out to get them themselves is actually a plus in the MMO scene for me. The most obnoxious MMO player for me is the max speed, max level item-node farmer that spams their way throughout a zone, kiting every monster in the game, grabbing any resource they find at half the given gathering rate as their gameplay loop. All so they can sell the resources at outrageous player-determined prices that don't have a logical cap to them because "gotta get that maximum profit! Can't afford it? Too friggin bad, play the game git gud scrub!"
You're funny af m8
6:17 LOL
Played Neverwinter Nights 2. That game was great. Only bad thing was that we never got to see the castle we had to build.
I love this game! But the monetization is atrocious, as i don't pay2win (i only have the VIP status) and i know i will be forever relegated to the close to endgame but not exactly there status. So i play for some months, get my VIP and stay away unti the next module hits. over, and over and over. But to be honest endgame concept is pretty dumb as you need to run the newer dungeon over and over again to get equipment that pretty much will help you to keep running that same dungeon easier.
So, if not this game, which I WAS excited to pickup at the beginning of the video when you were showing that the combat is actually decent and had a dodge mechanic while requiring some skill and positioning, then what game would you recommend? I mean in this style, as in WoW, GW2 etc, games like this kick far more ass, imo, than games like Conan, Skyrim....I guess it's just the allure of the art style, the spells and combat, the enemy types and dungeon crawling, ya know? It's wholly different from Skyrim.
this reducing lvl 80 to 20 also came with removal of alot of story, you now play instead of a 300hours campaign only for maybe 30 hours? and good luck finding all the missing storys.
and yeah they removed the foundry cause players constantly made better storys then they lol.
Can anyone confirm if remapping a possibility as far a controlls?
I played this game recently and the horse wouldn't work right, like I would click the button to get on horse and it wouldn't work it would take like 5 clicks to get on the horse once, it pissed me off so much I quit. Honestly, I don't know if it was my internet or what but still.
The new developers/parent company have been working to remove the pay the win factor. You can get some of the best gear in two months playing weekly.
Too many new players reach mid game and then get upset when they cannot complete end game content. Other people commenting are correct, it will take about 1 to 2 years to truly be end game and money isn't going to so much to help you. Sure you can buy coal motes but you've got to memorize rotations and stack stats and that's something money can't buy. So you end up with a large number of mid game players screaming pay to play when in reality math has defeated them.
Still cost over 1000$ to max out your enchantments which is the only important thing in the game ( coalescent wards)
Usd?
If you don't play the game then sure. If you HAVE to be that .01% of players then go for it. Most people can be just fine w/out spending their paychecks every month. It's an absolute grind for sure, but if you're trying to keep up with the whales in this game you are in for a tough time.
I'm old I'm 40 years old going to 41 on October
That's not old mate. Depends on what you are looking for really out of the game.
Dude is this game worth investing my time I'm on xbox
The video is way too funny the game is under new publisher
tried this a couple of years ago, and i uninstalled after a week or so. never made it past lvl 3. i am way too casual for this.
Btw it's not a free to play since it does require a gold sub/ps plus to play
PC is free to play. But is a gd point on console needing the online thingy
@@MitchManix yeah it's unfortunate cause I recently tried to get back into it, returned to only me left in the guild, content I was grinding gone entirely and with all the mechanic changes I think I was on 2 hours before I just uninstalled it
@@darkfury4470 Bad juju man. The removal of content especially I feel was a bad move for the impact it has on players like you. Most MMOs will phase it out maybe for being relevant but keep in in the game at least.
@@MitchManix there's still plenty of options though, bdo, bless unleashed and more
You don't need PS+ to play Neverwinter on Playstation, because I don't have PS+ and can play the game.
10:00 that depends on perspective. I mean it can be. but no, it isn't.
it's becuz China ! The company's goverment is ruining most of things. For fact it happen to STO also. which is under same studio own by the chinease co. ps - btw your voice suits the rpg !
I quit the game years ago got bored and walked away glad I don't play.
This game lost me the moment I rolled up a cleric and saw it had a magic spear as it's ability. A cleric... with a magic spear. I said out loud, "WTF? This isn't D&D.", and then I realized it was based on that, thing, called 4E. So I was correct. It is not D&D.
I’m sorry to tell you this, but this game has become a p2w nightmare. It looks like they are trying their best to change this and make new content worth playing, but since mod 16, it hasn’t been good. For new players and casual players it is awesome, but the way they have made Dungeons, it Can be a pain for new players to do, and will take up to 2 hours to complete. But my advice, join a guild and remember to always tell players that you are new, so they know how to help you with mechanics etc.
The main aspect and by far my favorite thing about the game, is the social aspect. I have made life Long friends that I will charice the rest of my life.
For now, I wouldn’t recommend NW, but give a go.
last time i played Neverwinter it was like 99% bots -.-
Up to heart of Fire was great, from under mountain with the reworked talents , it was 👎🏾👎🏾👎🏾
Loved to play the PvP and as well the campaigns were fun. Problem was with so many time locks,
Got bored, confused, and frustrated in the first and only hour I got this game. Never playing mmos again if this how every one of them is.
It’s not mate
I started playing in December, when i first started i thought it was really fun, but as I continued playing, it felt hollow. Ive seen lots of older players talking about neverwinter being a shell of what it was, and while ive never played the older version, it definitely does feel like a shell. I still like it, its just…empty
The game's not so much 'difficult' as it is 'misbalanced'. They didn't fix the challenge for the new leveling process, which works with some classes and does NOT with others.
The thing about Neverwinter is that the game as-is right now is NOTHING like it was a few years ago, prior to update 16. Plus the game's somehow even more predatory and pay-to-progress.
Games dead Mostly to pay to play Needs a lot more dungeons
Pay to win absolute disgusting game lmao, and they wonder why they make no money off this cash grab
Is this pay to win?
They need to open p2p server with no cash shop. Or don't. No one plays this "game" otherwise.
the level cap of 20 and milestone leveling was intended to bring the game in line with the IP, Dungeons and Dragons 5e
"sabotage the player experience to bump up profits" rubbish
Is this game P2W?
The devs are so lazy