Oh man, Two Worlds! I always called Two Worlds the B movies of video games, somehow awful and yet fun and endearing at the same time. I absolutely love these games.
I don't understand why so many games decided to have interact and jump on the same button... Playing Dragon Age Inquisition and Final Fantasy 15 taught me that to interact with stuff, you have to run up to it, stand there for a little while to let the game catch on to what you are trying to do, and THEN it's a 50/50 shot of it actually working!
@@maboilaurence8227 If it was once or twice during a playthrough i have to do it, sure... But when you need to repeat an action hundreds of times over hundreds of hours of gameplay, just to not be annoyed at a stupid design choice, it honestly got to me MORE than many of the other issues i have with the game. I can handle bad characters, bad writing, and a bad story, but it's the physical gameplay annoyances that most often puts me off with a game, especially when rebinding controls doesn't help...
@@skynet0912 I'm the opposite, I can go through every single gameplay element if the writing and characters are engaging enough, and that was where I drew the line with that damn game. I really didn't like it.
You forgot the best part about the magic system: you can get such outrageous spells that you can one shot the final boss... EXCEPT the boss is supposed to be killed using a ballista, so you hard lock yourself in the arena.
"How about I hug your head with my thighs?" Don't threaten me with a good time. Also nothing will quite beat the first NPC you meet in Two Worlds 1, who has a tiny head compared to the rest of his body, and laughing for a full five minutes before regaining enough composure to continue.
One thing both Two Worlds got right i think is the Magic systems, it seems like so much more effort went into that one system compared to anything else
I recall cheesing the magic system with summon skeletons; it was so long ago, but I think you had some kind of limitation on summoning and I found a way to break it so I could just stack summons, basically cheesed the whole game with an army of skeletons. It was excessively overpowered. Honestly this is one of those so bad it's good games, and I love it.
@@lunasakara7306 You're actually pretty free to make whatever kind of spell you want in Two Worlds Two, the Spell System in this game is The absolute greatest out of all games... You can summon an army. Wish I could say the same about other aspects of the game though.
@@lunasakara7306 I put summons on a rock and just spammed it. the way to exploit it and never be in combat was great, no clue why they even made melee a thing.
The skeleton at the beginning running away saying, “I can’t believe it, he kicked me in the bullocks!” had me laughing so hard I completely missed the next 2 or 3 minutes of you explaining what the game was actually about! 😂😂😂
I know the game has a lot of jank but I still say that the game is really solid.. the best magic system in any game ever, some really nice artstyle and various and different environments with all unique tones, music and enemies and animals, some funny writing and characters, a really large number of different types of enemies, some fun minigames and side activities, etc.. yeah, a player can have a ton of fun with this game if he isn't of course expecting a game with AAA size budget
You should check out Divinity 2: Ego Draconis. its basically like this game and came out around the same time, except you can read the minds of any npc u can talk to, see ghosts and oh yeah, turn into a f*cking dragon!! :D
Fun game! Played it while going through Larian back catalog, it truly makes you wish for them to make another game in that genre/style. Only wish there was more than one ghost model
The best eurojank video game in my opinion and bought it the same year it was released but it's a shame I didn't play the dlc until two years nearly 3 years ago.
Two Worlds two is one of my favorite games. It is so CAMP! but that is what makes it so charming. ;) The alchemy and magic systems are actually so much fun!
Two Worlds 2, a game so bad it's an unforgettable masterpiece that I still remember playing when it came out. I bought it because I had a feeling it was bad, after playing the first game... but it surpassed my expectations for low quality fun. 11/10 deserves a remaster.
I remember spawning a boat with the console commands on the 360 (yes, console commands on a console game) and sailing around the main island in a hope that I could explore it. Sadly there were only a few secrets to find on the massive landmass, but it was so memorable to me because it was probably the most chill moment I've ever had in a game outside of something like Minecraft.
I sailed around the ENTIRE map! That took forever... and many points you couldn't access (although there were glitches to get ashore)... but between the magic and the exploration I was sold on the game 100%. My favorite "broken" game of all time.
@@kaipacifica1289 you can definitely tell they planned on doing something with the main island considering it's size. Shame it didn't come to fruition, especially when considering the cool open world they had in the first game.
While obviously clunky, due to its age, this actually seems like a remarkable game! No sarcasm. I genuinely find it to have more good points than bad. Granted, this is the first I'm seeing of it, but the very fact that the game doesn't take itself too seriously like some of the newer and cornier franchises out there, is enough for me to appreciate it!
As goofy as these games are and how much people like to make fun of them. These games are genuinely a lot of fun, and I'd recommend anyone to play at TW2 at least once. The first one is pretty rough but if you're committed it's worth a run as well.
Two Worlds II is a broken game... with an amazing magic system, a map filled with unintentional points of exploration, and tons of charm. It actually lured me away from Skyrim. I loved playing it, but realize most probably wouldn't.
My friend wrangled me in to promoting an early version of Two Worlds 2 at E3, doing interviews etc. Getting to mess around in the sandbox (so I was passingly familiar with the game) was actually fun and spawned my signature Anvil Tornado which became a hit amongst the crew. Hadn't tried Baboon Umbrella but in my defense, baboons were in short supply.
Yeah, the magic system in both games, but, just like you've said, especially in the second is amazing. I don't get why it isn't used in more RPGs. I understand it's a pain in the ass to pull off from a development perspective, but DAMN would it be good to have this "spell-crafting"/"magic-crafting" system in more RPGs, especially where there already is a system similar in complexity to this, e.g. alchemy/crafting/etc usual stuff; it wouldn't be too hard to implement this as well. Balance is another question, obvuiosly, but come on, still. Besides TW and TW2, there are MAAAAYYYYBBBEEEE a handful of AA/AAA games where I've seen similar systems?
I finished this game, back in my Let's Play days. I've played much worse, and enjoyed it for the most part. The ending boss fight was not good - basically removing the importance of a games-worth of character building by having you fight a dragon at distance with balistae. But yes, that magic system was incredible.
One time I locked myself from the Mainquest and I can`t leave the first Island storywise. So I made a "Walk on Water Potion" and walked all the way over the sea to the next Island, to complete sidequests.
As someone who plays a mage or mage adjacent role in every game where it's possible, this is one of my favourite games. Going for the plat I ended up with insanely OP spells that basically made me a god. Wish more games would allow me to be that OP as a mage.
I got a bunch of cracked ribs from an accident and that bit with the music not starting up and the coughs made me almost literally die. I can't. aashdkahs
I love how they spent 90% of the budget on the sountrack in the main menu, seriously though, I love this game it will be always a nice childhood memory
I loved to mix existing magic potions to get crazy effects. I loved 10 times my max mana potion which poisioned me. Blue alcohol potion..... and let me jump high.
You made me laugh to tears! I love your content and sense of humor, even though I havent played many of the games you overview here. You are doing great work of entertaining people :D
I played through the first game twice just because the german voice actor was amazing. No matter the situation, him commenting on it always made it funny.
Playing two worlds 2 i very often laughed at how bad it is, but found myself just as often kind of impressed by what it does. You cant deny its got a creative magic system.
I remember people were mad that a lot of content was locked behind multiplayer - like ~50% of the world map or more... there is a mod that brings MP stuff to singleplayer (Worldmerge) but you have to get old version of TW2. Best bet is get it on GOG and downgrade via GOG Galaxy then disable autoupdates. TW2 was nice, but after desert it was getting more empty and hollow. TBH I never liked Beth games and spend more time with TW1 than Oblivion. But that's me.
Oh, man! I loved two worlds! That was such a fun game. Haven't been able to play it from Steam for some reason. Might have to try it on a vm or something.
Aa a kid in school, this looked quite impressive back then. I played it more seriously than I should have. Sadly, I had technical issues with the hard drive and lost the save, I lost another save file and never completed it.
Honestly two worlds 2 was one of the best rpgs ive ever had the luck to play. And thats not due to insanely good gameplay or the mainstory (which is garbage) but the sidequests and the dialogues.
Aye, I remember being actually impressed by multiple writing moments in TW 2. Like the Merchant's Guild quest where one of them has been breeding various Savannah beasts and monsters in his basement to corner the alchemy ingredient market by production scale until he messed up and let one out by accident. And then, upon the protag revealing this, to the guild the merchant's colleagues just applaud him for it and openly discuss how this will help them completely cut out the hunters from the market and maximize profits. Or the moment in the main quest where Master Dattan uses the dragon tooth you retrieve to literally animate the Verita-crystals into Golems which will absolutely obliterate Gandohar's mining operations not judt in Hatmandor but in all of Erimos. Hah, try mining already dangerous magical crystals that _hit back_ and are way beyond any basic soldier squad's capability to destroy. 🤣
@@RuSosan or the mazes there "allways left or allways right" cheese strategy at a certain point doest work anymore due to a seperated square in the middle so you had to break that pattern to actually do the labyrinth. and the third act was so full of crazy funny shit the npc's requested, it was a bliss to just watch, learn and enjoy. tbh i cant remember much of the mainstory and the first dlc. then 2nd dlc came years later, i was just finished with the game 1 or 2 years later but i was so totally out of the mainstory that i wasnt able to get into it again. then i found an automobile park in a spring and i lost interest.
I was 10 or 11 when I got two worlds, I loved the game, I guess I was too young to really notice a lot of its issues, I spent countless hours building up magic skills you could stack limitlessly, on the online coop mode. Good times.
Its so jank as hell, but man I LOVE Two Worlds 2. So much. The online version my buddy and I played for HOURS and hours and hours just making wild builds.
I never got into the sequel much, but when I was younger and first played the game on 360, I actually loved it quite a lot despite its obvious flaws. It's harder getting into it now, though I was happy to get a free copy from some site mentioned (of all places) in the Steam News section for another game I owned. The few times I've been in the mood to try to replay it, I've had technical issues preventing me from really playing it. Like how the audio just completely cut out when I was barely 10% of the way through the game, leaving only music at best. Or more recently when I tried to play it a couple years back or so and the game just wouldn't let me start a new save. Probably for the best. It's an interesting series, but it's far from a quality experience. You have to enjoy some of its strange features and presentation to really want to play it, because the quality is bordering on "The Room" levels of bad. Truthfully, I do not want another sequel because I am not likely to play it and if we're being entirely honest, I think the developers, while hardworking and creative, don't have much business making games to begin with. They should just be glad they made two games that are quirky enough to be entertaining and call it quits. It's the same thing with Bethesda. They have some level of talent, sure, but they're also highly incompetent and have only devolved over the years. Even had they not, their consistently lacking technical quality makes their games as miserable as they are fun and while some people have overlooked it for a long time, I got sick of it before they even released Fallout 76 and started to get really angry at them. These days when I buy a game, I expect it to work nigh-flawlessly. Even Baldur's Gate 3, which is by no means a bad game and certainly deserves a lot of the praise it gets, pissed me off to no end with its constant crashing. You simply cannot enjoy a game you can't play, no matter how good it is. People really need to demand better from the industry. Even "indie" developers should not get a free pass.
Two Worlds II was one of my most played game back then. Every so often I will go back to. I enjoy the game very much. But yeah some things I had to shake my head at and laugh. 😆
Ferreal, though?.....the music at 1:50 actually kinda slaps 👌. And hey, to their credit, it seems like they did a good job choosing a song that matched the tone AND timing of the scene.
When I played the game in 2010 I was stunned by the graphics, especially of the fields and sea. This game came out before Skyrim, and for some visuals it was superior to Skyrim. And from second act the plot was interesting too. Playing as fighter was imbalanced as it could be. From one strike enemies were flying to the skies.
I remember getting the horse, promptly losing it and never being able to figure out how to get it back. Not that it would have helped much past the first island. Glad to hear it seems to be a feature. Did you kn ow they released a full expansion pack for the game like ten years after release? I still haven't finished that one.
The only time i played this game i fucked around with the magic, then i made 50 waterwalking potions and ran across the sea to another continent with some kind of evil citadel, possibly being the final boss area but that's all i remember now.
The short ass arms always killed me but this was a fun game. The first one is actual ass, but this is a pretty decent game - I would categorize it as an almost proto-Outward or even witcher 3. The melee combat was actually more serviceable than is being let on here because you could animation cancel dodge out of basically anything so it's just a matter of spacing. You could spot read basically any enemy by learning their patterns and playing defensively and observationally at first and then beat them, it was surprisingly fair. Also the exploration was good, there were a ton of fun different biomes with different feelings it was just goofy as hell.
In its time was a good game, i really liked it and it was the second game i ever paid for in a time when i was overall against that idea, was the first single player that made me feel it's worth to pay for, after i played it already cracked. Even today is one of the games with an interesting magic system. I think there was no other game like this then, open world rpg type, where you could equip two swords at the same time, where you could make your build pretty much on the fly by just on what items you would have equipped.
I really missed the silly speak from the first game. If Two Worlds ever gets a third game, I REALLY hope the bring back the old "Thou, forswooth" type talk while keeping the magic system from 2. Best of both...worlds.
Will you ever look at Reality Pump's "Vendetta: Curse of Raven's Cry," their attempt at an open-world pirate RPG? The tragedy is that it ALMOST works, and actually has some neat elements, as well as some decently designed period cities. Sadly, the actual gameplay is still utter shite, pirating/sailing feels completely unfinished, and its nonstop grimdarkness wraps around to be hilarious. (On a happier note, I recently discovered a PS3/PC B-tier ARPG called "Venetica" which I actually enjoyed a lot. It was super charming despite its high levels of jank.)
Oh man, Two Worlds! I always called Two Worlds the B movies of video games, somehow awful and yet fun and endearing at the same time. I absolutely love these games.
😆 That's a really good way to put it
The Neil Breen of games... although there are a bunch of contenders for that title by now 😉
Perfect description.
@@koppsr No, because Two Worlds you can enjoy sober, while for Neil Breen's movies you need to get drunk.
Reminds me of the Xbox game "Arm and Dangerous"
I don't understand why so many games decided to have interact and jump on the same button... Playing Dragon Age Inquisition and Final Fantasy 15 taught me that to interact with stuff, you have to run up to it, stand there for a little while to let the game catch on to what you are trying to do, and THEN it's a 50/50 shot of it actually working!
That's like the least annoying feature of Dragon age Inquisition lol.
@@maboilaurence8227 If it was once or twice during a playthrough i have to do it, sure... But when you need to repeat an action hundreds of times over hundreds of hours of gameplay, just to not be annoyed at a stupid design choice, it honestly got to me MORE than many of the other issues i have with the game.
I can handle bad characters, bad writing, and a bad story, but it's the physical gameplay annoyances that most often puts me off with a game, especially when rebinding controls doesn't help...
@@skynet0912 I'm the opposite, I can go through every single gameplay element if the writing and characters are engaging enough, and that was where I drew the line with that damn game.
I really didn't like it.
Mass Effect: Hey. How you doing?
You forgot the best part about the magic system: you can get such outrageous spells that you can one shot the final boss... EXCEPT the boss is supposed to be killed using a ballista, so you hard lock yourself in the arena.
I still remember getting a laugh out of it actually being called "Two Worlds II" my buddies expanded it to "Two Words II: The Twoening"
"How about I hug your head with my thighs?" Don't threaten me with a good time.
Also nothing will quite beat the first NPC you meet in Two Worlds 1, who has a tiny head compared to the rest of his body, and laughing for a full five minutes before regaining enough composure to continue.
One thing both Two Worlds got right i think is the Magic systems, it seems like so much more effort went into that one system compared to anything else
I recall cheesing the magic system with summon skeletons; it was so long ago, but I think you had some kind of limitation on summoning and I found a way to break it so I could just stack summons, basically cheesed the whole game with an army of skeletons. It was excessively overpowered.
Honestly this is one of those so bad it's good games, and I love it.
@@lunasakara7306 You're actually pretty free to make whatever kind of spell you want in Two Worlds Two, the Spell System in this game is The absolute greatest out of all games...
You can summon an army.
Wish I could say the same about other aspects of the game though.
@@lunasakara7306 I put summons on a rock and just spammed it. the way to exploit it and never be in combat was great, no clue why they even made melee a thing.
The skeleton at the beginning running away saying, “I can’t believe it, he kicked me in the bullocks!” had me laughing so hard I completely missed the next 2 or 3 minutes of you explaining what the game was actually about! 😂😂😂
I know it's rubbish, but I loved this game. I'm pretty sure I made some mental spell that rained explosive fiery scorpions from the sky or something
I swear, you need to be writing some tv shows, bloody hilarious :)))))))
Genuinely look forward to every video you do.
Totally agree, the scriptwriting is brilliant, so sharp witted, and deserves a bigger platform for sure 😊
I know the game has a lot of jank but I still say that the game is really solid.. the best magic system in any game ever, some really nice artstyle and various and different environments with all unique tones, music and enemies and animals, some funny writing and characters, a really large number of different types of enemies, some fun minigames and side activities, etc.. yeah, a player can have a ton of fun with this game if he isn't of course expecting a game with AAA size budget
I admit, I was part of the 91% that never managed to make it out of the prison. The combat and movement were just...so...unintuitive.
This game looks really goofy and hilarious :D Awesome video! Great work Mitch !
You should check out Divinity 2: Ego Draconis. its basically like this game and came out around the same time, except you can read the minds of any npc u can talk to, see ghosts and oh yeah, turn into a f*cking dragon!! :D
Fun game! Played it while going through Larian back catalog, it truly makes you wish for them to make another game in that genre/style.
Only wish there was more than one ghost model
Will check that out, cheers 🍻
I really hated the fact that in dragon form you couldn't attack units on the ground, it annoyed me to no end.
The best eurojank video game in my opinion and bought it the same year it was released but it's a shame I didn't play the dlc until two years nearly 3 years ago.
Two Worlds two is one of my favorite games. It is so CAMP! but that is what makes it so charming. ;) The alchemy and magic systems are actually so much fun!
Two Worlds 2, a game so bad it's an unforgettable masterpiece that I still remember playing when it came out.
I bought it because I had a feeling it was bad, after playing the first game... but it surpassed my expectations for low quality fun.
11/10 deserves a remaster.
I remember spawning a boat with the console commands on the 360 (yes, console commands on a console game) and sailing around the main island in a hope that I could explore it. Sadly there were only a few secrets to find on the massive landmass, but it was so memorable to me because it was probably the most chill moment I've ever had in a game outside of something like Minecraft.
I sailed around the ENTIRE map! That took forever... and many points you couldn't access (although there were glitches to get ashore)... but between the magic and the exploration I was sold on the game 100%. My favorite "broken" game of all time.
@@kaipacifica1289 you can definitely tell they planned on doing something with the main island considering it's size. Shame it didn't come to fruition, especially when considering the cool open world they had in the first game.
I remember using console command on X360 because the game runs so bad I had to do some tweakings to gain few frames more...
Came for the videos, stayed for the comedy, you good sir are an absolute treasure and genius, you got my subscribe many video's ago! 🤣
While obviously clunky, due to its age, this actually seems like a remarkable game! No sarcasm. I genuinely find it to have more good points than bad. Granted, this is the first I'm seeing of it, but the very fact that the game doesn't take itself too seriously like some of the newer and cornier franchises out there, is enough for me to appreciate it!
I started a new playthrough after having beat it years before and it's still just a lot of fun. Anyone that wants a fun rpg should play 2.
As goofy as these games are and how much people like to make fun of them. These games are genuinely a lot of fun, and I'd recommend anyone to play at TW2 at least once. The first one is pretty rough but if you're committed it's worth a run as well.
Two Worlds II is a broken game... with an amazing magic system, a map filled with unintentional points of exploration, and tons of charm. It actually lured me away from Skyrim. I loved playing it, but realize most probably wouldn't.
"I loved playing it but realize most probably wouldn't."
Aye, that's the TW-enjoyer's experience in a nutshell. 😅
My friend wrangled me in to promoting an early version of Two Worlds 2 at E3, doing interviews etc. Getting to mess around in the sandbox (so I was passingly familiar with the game) was actually fun and spawned my signature Anvil Tornado which became a hit amongst the crew. Hadn't tried Baboon Umbrella but in my defense, baboons were in short supply.
This and Gothic is the stuff I grew up with, based games 😂
Yup, pure eurojank goodness.
Loved those games, must hook up my old 360 and replay them.
First time I have heard "din dins" on UA-cam. Positively spiffing!
【Shades Finnish Pirates】You truly make comedy gold, 2 minutes aprox in and i am laughing out loud xD
this game is pure unintentional comedy gold...
Yeah, the magic system in both games, but, just like you've said, especially in the second is amazing. I don't get why it isn't used in more RPGs. I understand it's a pain in the ass to pull off from a development perspective, but DAMN would it be good to have this "spell-crafting"/"magic-crafting" system in more RPGs, especially where there already is a system similar in complexity to this, e.g. alchemy/crafting/etc usual stuff; it wouldn't be too hard to implement this as well. Balance is another question, obvuiosly, but come on, still. Besides TW and TW2, there are MAAAAYYYYBBBEEEE a handful of AA/AAA games where I've seen similar systems?
Your writing is comedy gold, sir. Good times all round.
I loved two worlds.. I keep wishing for a 2 worlds 3
They should base it around a band of five adventurers and call it "Two Worlds 3 - The 4midable Five".
I loooooved two world 2 back when I played it
Mitchmanix video, rubbish week ends on a high😊. Love, love, love your videos
I unironically love this game
I finished this game, back in my Let's Play days. I've played much worse, and enjoyed it for the most part. The ending boss fight was not good - basically removing the importance of a games-worth of character building by having you fight a dragon at distance with balistae. But yes, that magic system was incredible.
Can't wait till you review Raven's Cry :D
Ah, love your delivery Mitch.
I don't play many RPGs however, if you ever branch into TBS or FPS I will utterly swoon
0:23 that run cycle tho.
its 0700am and im laughing .... is it a miracle? no its this video.
Thx man 😂👍
5:24 "I was just admiring you're merchandise."
ohhh yes it's a special kind of slav jank
I love this game so much! So sad its not working on xbox one or series. Fun fact: in german, the player is voiced by Daniel Craigs voice actor😎
Most AAA games are the quality of 2 Worlds imagine if we still had standards in gaming
One time I locked myself from the Mainquest and I can`t leave the first Island storywise. So I made a "Walk on Water Potion" and walked all the way over the sea to the next Island, to complete sidequests.
It really is janky as all hell, but there’s quite a lot to like hidden in here, and the spell crafting is really great!
It's still better than THOUSANDS of other games people are not willing to play. It's like the worst of the best
As someone who plays a mage or mage adjacent role in every game where it's possible, this is one of my favourite games. Going for the plat I ended up with insanely OP spells that basically made me a god. Wish more games would allow me to be that OP as a mage.
Hope all is well thx for the laughs
I got a bunch of cracked ribs from an accident and that bit with the music not starting up and the coughs made me almost literally die. I can't. aashdkahs
I love how they spent 90% of the budget on the sountrack in the main menu, seriously though, I love this game it will be always a nice childhood memory
I loved to mix existing magic potions to get crazy effects. I loved 10 times my max mana potion which poisioned me. Blue alcohol potion..... and let me jump high.
i like that series. I played through both games. Two Worlds II also has some DLC that's pretty fun.
Thank you for your service to the world
You made me laugh to tears! I love your content and sense of humor, even though I havent played many of the games you overview here. You are doing great work of entertaining people :D
I played through the first game twice just because the german voice actor was amazing. No matter the situation, him commenting on it always made it funny.
Playing two worlds 2 i very often laughed at how bad it is, but found myself just as often kind of impressed by what it does.
You cant deny its got a creative magic system.
"Make an umbrella out of baboons" is not a sentence I ever expected to hear.
I love how you can get the townspeople to kill the end boss right at the beginning of the game in Two Worlds 1
I remember people were mad that a lot of content was locked behind multiplayer - like ~50% of the world map or more... there is a mod that brings MP stuff to singleplayer (Worldmerge) but you have to get old version of TW2. Best bet is get it on GOG and downgrade via GOG Galaxy then disable autoupdates.
TW2 was nice, but after desert it was getting more empty and hollow.
TBH I never liked Beth games and spend more time with TW1 than Oblivion. But that's me.
I loved Two Worlds II. Easily had the best lockpicking minigame in any game. Also loved being able to earn gold through playing music.
Gondohar calls for aid, Rogdar will answer. -A brotherhood man, eh?
Oh, man! I loved two worlds! That was such a fun game. Haven't been able to play it from Steam for some reason. Might have to try it on a vm or something.
Aa a kid in school, this looked quite impressive back then. I played it more seriously than I should have. Sadly, I had technical issues with the hard drive and lost the save, I lost another save file and never completed it.
Okay that "Scheisse" was totally unexpacted lol
Honestly two worlds 2 was one of the best rpgs ive ever had the luck to play. And thats not due to insanely good gameplay or the mainstory (which is garbage) but the sidequests and the dialogues.
Aye, I remember being actually impressed by multiple writing moments in TW 2.
Like the Merchant's Guild quest where one of them has been breeding various Savannah beasts and monsters in his basement to corner the alchemy ingredient market by production scale until he messed up and let one out by accident.
And then, upon the protag revealing this, to the guild the merchant's colleagues just applaud him for it and openly discuss how this will help them completely cut out the hunters from the market and maximize profits.
Or the moment in the main quest where Master Dattan uses the dragon tooth you retrieve to literally animate the Verita-crystals into Golems which will absolutely obliterate Gandohar's mining operations not judt in Hatmandor but in all of Erimos.
Hah, try mining already dangerous magical crystals that _hit back_ and are way beyond any basic soldier squad's capability to destroy. 🤣
@@RuSosan or the mazes there "allways left or allways right" cheese strategy at a certain point doest work anymore due to a seperated square in the middle so you had to break that pattern to actually do the labyrinth. and the third act was so full of crazy funny shit the npc's requested, it was a bliss to just watch, learn and enjoy. tbh i cant remember much of the mainstory and the first dlc. then 2nd dlc came years later, i was just finished with the game 1 or 2 years later but i was so totally out of the mainstory that i wasnt able to get into it again. then i found an automobile park in a spring and i lost interest.
I only played the Multiplayer with a friend, but the magic crafting was so damn good
I was 10 or 11 when I got two worlds, I loved the game, I guess I was too young to really notice a lot of its issues, I spent countless hours building up magic skills you could stack limitlessly, on the online coop mode. Good times.
Gamestar, renowned German gaming magazine, rated this 85/100 back in the days.
Its so jank as hell, but man I LOVE Two Worlds 2. So much. The online version my buddy and I played for HOURS and hours and hours just making wild builds.
It takes itself so seriously you can't help but smile
I never got into the sequel much, but when I was younger and first played the game on 360, I actually loved it quite a lot despite its obvious flaws.
It's harder getting into it now, though I was happy to get a free copy from some site mentioned (of all places) in the Steam News section for another game I owned. The few times I've been in the mood to try to replay it, I've had technical issues preventing me from really playing it. Like how the audio just completely cut out when I was barely 10% of the way through the game, leaving only music at best.
Or more recently when I tried to play it a couple years back or so and the game just wouldn't let me start a new save.
Probably for the best. It's an interesting series, but it's far from a quality experience. You have to enjoy some of its strange features and presentation to really want to play it, because the quality is bordering on "The Room" levels of bad. Truthfully, I do not want another sequel because I am not likely to play it and if we're being entirely honest, I think the developers, while hardworking and creative, don't have much business making games to begin with. They should just be glad they made two games that are quirky enough to be entertaining and call it quits.
It's the same thing with Bethesda. They have some level of talent, sure, but they're also highly incompetent and have only devolved over the years. Even had they not, their consistently lacking technical quality makes their games as miserable as they are fun and while some people have overlooked it for a long time, I got sick of it before they even released Fallout 76 and started to get really angry at them.
These days when I buy a game, I expect it to work nigh-flawlessly. Even Baldur's Gate 3, which is by no means a bad game and certainly deserves a lot of the praise it gets, pissed me off to no end with its constant crashing. You simply cannot enjoy a game you can't play, no matter how good it is. People really need to demand better from the industry. Even "indie" developers should not get a free pass.
Two Worlds 2 speedrun on AGDQ is the most hilarious thing about it
mitch puts out the best content lol
I always loved this game growing up. The bug guys looked amazing to me. Not sure if I played the story much only multiplayer
I still like both of these games
Been waiting for another one from you 😂😂. Let's go!!!
When ambition exceeds ability, but with heart
1:52 The female orc's introduction reminds me of the opening of Prince of Persia: Warrior Within.
Two Worlds II was one of my most played game back then. Every so often I will go back to. I enjoy the game very much. But yeah some things I had to shake my head at and laugh. 😆
Ferreal, though?.....the music at 1:50 actually kinda slaps 👌. And hey, to their credit, it seems like they did a good job choosing a song that matched the tone AND timing of the scene.
The spell creation system was amazing, pity other games have not considered it.
When I played the game in 2010 I was stunned by the graphics, especially of the fields and sea. This game came out before Skyrim, and for some visuals it was superior to Skyrim. And from second act the plot was interesting too. Playing as fighter was imbalanced as it could be. From one strike enemies were flying to the skies.
I love two worlds especially two worlds 2 Ive played many hours is up there with Skyrim for me so funny and actualyl semi deep
good video I had fun.
You almost make the game look good
Ngl that orc lady intro goes hard
I remember getting the horse, promptly losing it and never being able to figure out how to get it back. Not that it would have helped much past the first island. Glad to hear it seems to be a feature. Did you kn ow they released a full expansion pack for the game like ten years after release? I still haven't finished that one.
The only time i played this game i fucked around with the magic, then i made 50 waterwalking potions and ran across the sea to another continent with some kind of evil citadel, possibly being the final boss area but that's all i remember now.
It's been a year and I still can't get over that it's called "the taint"
So this is the famous Baldur's gate 3 game I keep hearing about.
I can't believe you've done this
Love the video!
The short ass arms always killed me but this was a fun game. The first one is actual ass, but this is a pretty decent game - I would categorize it as an almost proto-Outward or even witcher 3. The melee combat was actually more serviceable than is being let on here because you could animation cancel dodge out of basically anything so it's just a matter of spacing. You could spot read basically any enemy by learning their patterns and playing defensively and observationally at first and then beat them, it was surprisingly fair. Also the exploration was good, there were a ton of fun different biomes with different feelings it was just goofy as hell.
In its time was a good game, i really liked it and it was the second game i ever paid for in a time when i was overall against that idea, was the first single player that made me feel it's worth to pay for, after i played it already cracked. Even today is one of the games with an interesting magic system. I think there was no other game like this then, open world rpg type, where you could equip two swords at the same time, where you could make your build pretty much on the fly by just on what items you would have equipped.
That’s weird, I played this on 360, and on there, where you have fewer buttons, they did not put “Sprint” and “Sneak” on the same buttons.
Loved the game. Still have old screenshots from TW2.
2:05 had me rolling
Your video's always make me laugh, keep up the work!
The chimpanzee on bathsalts was a good one
I really missed the silly speak from the first game.
If Two Worlds ever gets a third game, I REALLY hope the bring back the old "Thou, forswooth" type talk while keeping the magic system from 2. Best of both...worlds.
Will you ever look at Reality Pump's "Vendetta: Curse of Raven's Cry," their attempt at an open-world pirate RPG? The tragedy is that it ALMOST works, and actually has some neat elements, as well as some decently designed period cities. Sadly, the actual gameplay is still utter shite, pirating/sailing feels completely unfinished, and its nonstop grimdarkness wraps around to be hilarious.
(On a happier note, I recently discovered a PS3/PC B-tier ARPG called "Venetica" which I actually enjoyed a lot. It was super charming despite its high levels of jank.)
I'm so fucking going to replay this game, it was awesome. Thank you! :DDD
Started a re-walkthrough of TW2 just a few days ago
I freakin loved the first one
Well presented! : D